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	<id>https://wiki.menhirsfate.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Becca</id>
	<title>Menhirs Fate Wiki - User contributions [en]</title>
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	<updated>2026-04-06T09:25:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=The_Fallen_Monstering&amp;diff=2264</id>
		<title>The Fallen Monstering</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=The_Fallen_Monstering&amp;diff=2264"/>
		<updated>2026-04-02T17:27:08Z</updated>

		<summary type="html">&lt;p&gt;Becca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Fallen Banner.png|thumb|511x511px]]&lt;br /&gt;
&lt;br /&gt;
= The Fallen - Look and Feel =&lt;br /&gt;
The cold winds spread and within it are the desperate hoards of the starving, of the desperate, all in the name of claiming what they don&#039;t have. Followers of the Fallen constantly grasp for more, the endless pursuit to increase their wealth, protect it from those who would take it, lest they become nothing. Only the rich survive the cold winds in the night.&lt;br /&gt;
&lt;br /&gt;
Within the chill grasp of The Fallen all those who fail succumb to its influence and undergo a grim transformation, driven by unrelenting hunger, greed, and the desperate need to hoard whatever they cherish. Whether in death or life, servants of the Fallen manifest a pervasive cold physical, emotional, and spiritual that reflects their master’s domain.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;I shall seek the Plenty that is my due, I shall win it from the undeserving and keep what is mine safe from thieves and parasites.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fallen Duo2.jpg|frameless|701x701px]]&lt;br /&gt;
&lt;br /&gt;
Rich bureaucrats hoard money, jewels, taking any sagas they can get from even the poorest among them, locking it away and protecting their riches more than their own lives. They despise charity, considering people parasites. The ambitious take from whoever they can get, clambering for riches and power. No one helps another soul. The Fallen thrive taking from others, those with nothing, become nothing.&lt;br /&gt;
&lt;br /&gt;
The recruits among the Fallen are driven by the constant need for more. Promised riches by their masters they drive forwards drawn to warmth and wealth. Once they were ambitious individuals who wanted more than they needed, now completely obsessed with the concept of, more. No one is immune to this greed and those who stagnate or let their guard down are quickly overwhelmed by the thousands who would supplant them.&lt;br /&gt;
&lt;br /&gt;
[[File:Fallen Big Armour.jpg|frameless|831x831px]]&lt;br /&gt;
&lt;br /&gt;
== Colour Pallet: ==&lt;br /&gt;
&lt;br /&gt;
= Inspirations: =&lt;br /&gt;
Wrath of the Lich King&lt;br /&gt;
&lt;br /&gt;
Death knights&lt;br /&gt;
&lt;br /&gt;
= Iconic kit: =&lt;br /&gt;
[[File:Fallen Hoarfrost.jpg|frameless|830x830px]]&lt;br /&gt;
&lt;br /&gt;
Frost blue tabard with the painted silver hand.  The elite of the Fallen are often found covered in jewellery and with frosty details on their clothing.&lt;br /&gt;
&lt;br /&gt;
The emblem of the Fallen is a silver hand with splayed fingers; symbolising the grasp for more, warding away the needy, and the cold grip of debt upon the soul.&lt;br /&gt;
&lt;br /&gt;
= Roleplay: =&lt;br /&gt;
[[File:Fallen Hunger.jpg|frameless|938x938px]]&lt;br /&gt;
&lt;br /&gt;
The Crowned of the Fallen are covetous above all else, they have sacrificed their humanity in return for the promise of endless plenty to add to their bursting treasuries. They display their opulence, but their fixation is on keeping hold of their wealth, and it is through gritted teeth that any of them begrudgingly allow even a single coin or grain of wheat to pass from their control.&lt;br /&gt;
&lt;br /&gt;
The lands under their occupation are controlled by want; strict rationing, crippling taxation, imposed debt, and merciless enforcement.&lt;br /&gt;
&lt;br /&gt;
= Roles Available to Players: =&lt;br /&gt;
There are several different types of enemies of Elandra among the Fallen, the ones most common that players are most likely to monster as are Recruits, Dedicated and Drudge.&lt;br /&gt;
&lt;br /&gt;
== Recruit ==&lt;br /&gt;
[[File:Fallen Recruit.jpeg|frameless|397x397px]]&lt;br /&gt;
A Fallen Recruit is a fresh convert or conscript to The Fallen. Someone who has just been turned or coerced into serving this cold deity’s cause. They still retain much of their nation’s typical garb and fighting style, but icy motifs and a hungry, greedy edge now colour their actions. Whether they hail from Avereaux or Hammerstadt, they obsess with securing what the Fallen craves.&lt;br /&gt;
&lt;br /&gt;
Most players when monstering will be Recruits. This is a much easier look to do because it uses your nation&#039;s kit or, if you would like, another nation&#039;s kit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look: Visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Always accompanied by a belt tag or tabard to signify Fallen allegiance.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons and armour: Lightly armoured, less equipped weapons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dedicated ==&lt;br /&gt;
[[File:Fallen Recruits.jpg|frameless|682x682px]] &lt;br /&gt;
&lt;br /&gt;
In life these individuals sought to preserve their comforts, wealth, and status at all cost, fearing any change that might take it away. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve: the world must remain as they like it, no matter the price. Clinging to old grudges and possessions, they see anyone carrying better gear or appearing more successful as a direct threat to their future. Their eyes gleam with jealousy, scanning the battlefield for trophies to seize and claim as their own. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look: old-looking, tattered but well-maintained clothing.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May carry small pouches of “valuables” or wear multiple “stolen” trinkets from fallen foes.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons and armour: Medium and heavy armour, 1 hand weapon and shield, or dual-wielding.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Drudge ==&lt;br /&gt;
[[File:Fallen Drudge.jpeg|frameless|561x561px]] &lt;br /&gt;
&lt;br /&gt;
Fallen Drudge are magicians who have succumbed entirely to the wintry grasp of The Fallen. Their bodies are ice-cold, locked in an unending cycle of mindless need for warmth and things they miss in life. &lt;br /&gt;
&lt;br /&gt;
Many of these souls desperately hoarded food, wealth, or comfort; now twisted that obsession into an endless need. They relentlessly pursue those who still cling to warmth, especially if they sense valuables or signs of “plenty”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look: Pale, frostbitten faces. Frosty water weave marks&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons and armour: Light or no armour, one-handed weapons, ideally foci&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Other Roles among the Fallen: =&lt;br /&gt;
Among the Fallen, the people of Elandra have seen other types of beings as well, they call them the Crowned. These for the most part will be played by our skirmish crew but may open up to players as they learn more about the world. These will be more senior roles among the Fallen, with long proven commitment and strength in leading the corruption against those who resist it.[[File:Fallen Greatsword.jpg|frameless|789x789px]]&lt;br /&gt;
&lt;br /&gt;
= Ideas for Building out Kit: =&lt;br /&gt;
Basic: Black base layers, light blue tabard&lt;br /&gt;
&lt;br /&gt;
Armour: dark-coloured, tarnished, tatty.&lt;br /&gt;
&lt;br /&gt;
Accessories: Old valuables from looted foes.&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=The_Fallen_Monstering&amp;diff=2263</id>
		<title>The Fallen Monstering</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=The_Fallen_Monstering&amp;diff=2263"/>
		<updated>2026-04-02T17:26:54Z</updated>

		<summary type="html">&lt;p&gt;Becca: Added photos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Fallen Banner.png|thumb|511x511px]]&lt;br /&gt;
&lt;br /&gt;
= The Fallen - Look and Feel =&lt;br /&gt;
The cold winds spread and within it are the desperate hoards of the starving, of the desperate, all in the name of claiming what they don&#039;t have. Followers of the Fallen constantly grasp for more, the endless pursuit to increase their wealth, protect it from those who would take it, lest they become nothing. Only the rich survive the cold winds in the night.&lt;br /&gt;
&lt;br /&gt;
Within the chill grasp of The Fallen all those who fail succumb to its influence and undergo a grim transformation, driven by unrelenting hunger, greed, and the desperate need to hoard whatever they cherish. Whether in death or life, servants of the Fallen manifest a pervasive cold physical, emotional, and spiritual that reflects their master’s domain.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;I shall seek the Plenty that is my due, I shall win it from the undeserving and keep what is mine safe from thieves and parasites.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fallen Duo2.jpg|frameless|701x701px]]&lt;br /&gt;
&lt;br /&gt;
Rich bureaucrats hoard money, jewels, taking any sagas they can get from even the poorest among them, locking it away and protecting their riches more than their own lives. They despise charity, considering people parasites. The ambitious take from whoever they can get, clambering for riches and power. No one helps another soul. The Fallen thrive taking from others, those with nothing, become nothing.&lt;br /&gt;
&lt;br /&gt;
The recruits among the Fallen are driven by the constant need for more. Promised riches by their masters they drive forwards drawn to warmth and wealth. Once they were ambitious individuals who wanted more than they needed, now completely obsessed with the concept of, more. No one is immune to this greed and those who stagnate or let their guard down are quickly overwhelmed by the thousands who would supplant them.&lt;br /&gt;
&lt;br /&gt;
[[File:Fallen Big Armour.jpg|frameless|831x831px]]&lt;br /&gt;
&lt;br /&gt;
== Colour Pallet: ==&lt;br /&gt;
&lt;br /&gt;
= Inspirations: =&lt;br /&gt;
Wrath of the Lich King&lt;br /&gt;
&lt;br /&gt;
Death knights&lt;br /&gt;
&lt;br /&gt;
= Iconic kit: =&lt;br /&gt;
[[File:Fallen Hoarfrost.jpg|frameless|830x830px]]&lt;br /&gt;
Frost blue tabard with the painted silver hand.  The elite of the Fallen are often found covered in jewellery and with frosty details on their clothing.&lt;br /&gt;
&lt;br /&gt;
The emblem of the Fallen is a silver hand with splayed fingers; symbolising the grasp for more, warding away the needy, and the cold grip of debt upon the soul.&lt;br /&gt;
&lt;br /&gt;
= Roleplay: =&lt;br /&gt;
[[File:Fallen Hunger.jpg|frameless|938x938px]]&lt;br /&gt;
&lt;br /&gt;
The Crowned of the Fallen are covetous above all else, they have sacrificed their humanity in return for the promise of endless plenty to add to their bursting treasuries. They display their opulence, but their fixation is on keeping hold of their wealth, and it is through gritted teeth that any of them begrudgingly allow even a single coin or grain of wheat to pass from their control.&lt;br /&gt;
&lt;br /&gt;
The lands under their occupation are controlled by want; strict rationing, crippling taxation, imposed debt, and merciless enforcement.&lt;br /&gt;
&lt;br /&gt;
= Roles Available to Players: =&lt;br /&gt;
There are several different types of enemies of Elandra among the Fallen, the ones most common that players are most likely to monster as are Recruits, Dedicated and Drudge.&lt;br /&gt;
&lt;br /&gt;
== Recruit ==&lt;br /&gt;
[[File:Fallen Recruit.jpeg|frameless|397x397px]]&lt;br /&gt;
A Fallen Recruit is a fresh convert or conscript to The Fallen. Someone who has just been turned or coerced into serving this cold deity’s cause. They still retain much of their nation’s typical garb and fighting style, but icy motifs and a hungry, greedy edge now colour their actions. Whether they hail from Avereaux or Hammerstadt, they obsess with securing what the Fallen craves.&lt;br /&gt;
&lt;br /&gt;
Most players when monstering will be Recruits. This is a much easier look to do because it uses your nation&#039;s kit or, if you would like, another nation&#039;s kit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look: Visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Always accompanied by a belt tag or tabard to signify Fallen allegiance.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons and armour: Lightly armoured, less equipped weapons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dedicated ==&lt;br /&gt;
[[File:Fallen Recruits.jpg|frameless|682x682px]] &lt;br /&gt;
&lt;br /&gt;
In life these individuals sought to preserve their comforts, wealth, and status at all cost, fearing any change that might take it away. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve: the world must remain as they like it, no matter the price. Clinging to old grudges and possessions, they see anyone carrying better gear or appearing more successful as a direct threat to their future. Their eyes gleam with jealousy, scanning the battlefield for trophies to seize and claim as their own. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look: old-looking, tattered but well-maintained clothing.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May carry small pouches of “valuables” or wear multiple “stolen” trinkets from fallen foes.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons and armour: Medium and heavy armour, 1 hand weapon and shield, or dual-wielding.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Drudge ==&lt;br /&gt;
[[File:Fallen Drudge.jpeg|frameless|561x561px]] &lt;br /&gt;
&lt;br /&gt;
Fallen Drudge are magicians who have succumbed entirely to the wintry grasp of The Fallen. Their bodies are ice-cold, locked in an unending cycle of mindless need for warmth and things they miss in life. &lt;br /&gt;
&lt;br /&gt;
Many of these souls desperately hoarded food, wealth, or comfort; now twisted that obsession into an endless need. They relentlessly pursue those who still cling to warmth, especially if they sense valuables or signs of “plenty”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look: Pale, frostbitten faces. Frosty water weave marks&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons and armour: Light or no armour, one-handed weapons, ideally foci&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Other Roles among the Fallen: =&lt;br /&gt;
Among the Fallen, the people of Elandra have seen other types of beings as well, they call them the Crowned. These for the most part will be played by our skirmish crew but may open up to players as they learn more about the world. These will be more senior roles among the Fallen, with long proven commitment and strength in leading the corruption against those who resist it.[[File:Fallen Greatsword.jpg|frameless|789x789px]]&lt;br /&gt;
&lt;br /&gt;
= Ideas for Building out Kit: =&lt;br /&gt;
Basic: Black base layers, light blue tabard&lt;br /&gt;
&lt;br /&gt;
Armour: dark-coloured, tarnished, tatty.&lt;br /&gt;
&lt;br /&gt;
Accessories: Old valuables from looted foes.&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Fallen_Drudge.jpeg&amp;diff=2262</id>
		<title>File:Fallen Drudge.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Fallen_Drudge.jpeg&amp;diff=2262"/>
		<updated>2026-04-02T17:24:55Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Ross&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Ross&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Fallen_Recruit.jpeg&amp;diff=2261</id>
		<title>File:Fallen Recruit.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Fallen_Recruit.jpeg&amp;diff=2261"/>
		<updated>2026-04-02T17:24:26Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Ross&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Ross&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Archer_Block.jpg&amp;diff=2260</id>
		<title>File:Tyrant Archer Block.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Archer_Block.jpg&amp;diff=2260"/>
		<updated>2026-04-01T21:49:18Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Banner_Bearer.jpg&amp;diff=2259</id>
		<title>File:Tyrant Banner Bearer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Banner_Bearer.jpg&amp;diff=2259"/>
		<updated>2026-04-01T21:48:55Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Militia2.jpg&amp;diff=2258</id>
		<title>File:Tyrant Militia2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Militia2.jpg&amp;diff=2258"/>
		<updated>2026-04-01T21:48:31Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Militia.jpg&amp;diff=2257</id>
		<title>File:Tyrant Militia.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Militia.jpg&amp;diff=2257"/>
		<updated>2026-04-01T21:48:16Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Levy.jpg&amp;diff=2256</id>
		<title>File:Tyrant Levy.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Levy.jpg&amp;diff=2256"/>
		<updated>2026-04-01T21:47:57Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Archer.jpg&amp;diff=2255</id>
		<title>File:Tyrant Archer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Archer.jpg&amp;diff=2255"/>
		<updated>2026-04-01T21:47:36Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Overseer.jpg&amp;diff=2254</id>
		<title>File:Tyrant Overseer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Overseer.jpg&amp;diff=2254"/>
		<updated>2026-04-01T21:47:11Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Fodder.jpg&amp;diff=2253</id>
		<title>File:Tyrant Fodder.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Fodder.jpg&amp;diff=2253"/>
		<updated>2026-04-01T21:45:50Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Group.jpg&amp;diff=2252</id>
		<title>File:Tyrant Group.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Group.jpg&amp;diff=2252"/>
		<updated>2026-04-01T21:45:19Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Void_Pilgrims2.jpg&amp;diff=2248</id>
		<title>File:Void Pilgrims2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Void_Pilgrims2.jpg&amp;diff=2248"/>
		<updated>2026-04-01T18:38:47Z</updated>

		<summary type="html">&lt;p&gt;Becca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Void_Drummer.jpg&amp;diff=2246</id>
		<title>File:Void Drummer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Void_Drummer.jpg&amp;diff=2246"/>
		<updated>2026-04-01T18:38:23Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Void_Flagellants.jpg&amp;diff=2245</id>
		<title>File:Void Flagellants.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Void_Flagellants.jpg&amp;diff=2245"/>
		<updated>2026-04-01T18:36:39Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Void_Silencer.jpg&amp;diff=2243</id>
		<title>File:Void Silencer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Void_Silencer.jpg&amp;diff=2243"/>
		<updated>2026-04-01T18:28:29Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Fallen_Recruits2.jpg&amp;diff=2166</id>
		<title>File:Fallen Recruits2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Fallen_Recruits2.jpg&amp;diff=2166"/>
		<updated>2026-03-31T12:48:37Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Fallen_Recruits.jpg&amp;diff=2165</id>
		<title>File:Fallen Recruits.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Fallen_Recruits.jpg&amp;diff=2165"/>
		<updated>2026-03-31T12:48:11Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Fallen_Big_Armour.jpg&amp;diff=2164</id>
		<title>File:Fallen Big Armour.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Fallen_Big_Armour.jpg&amp;diff=2164"/>
		<updated>2026-03-31T12:47:07Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Fallen_Hoarfrost.jpg&amp;diff=2163</id>
		<title>File:Fallen Hoarfrost.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Fallen_Hoarfrost.jpg&amp;diff=2163"/>
		<updated>2026-03-31T12:46:31Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Fallen_Hunger.jpg&amp;diff=2162</id>
		<title>File:Fallen Hunger.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Fallen_Hunger.jpg&amp;diff=2162"/>
		<updated>2026-03-31T12:45:43Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Fallen_Greatsword.jpg&amp;diff=2161</id>
		<title>File:Fallen Greatsword.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Fallen_Greatsword.jpg&amp;diff=2161"/>
		<updated>2026-03-31T12:45:21Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Void_Fog.jpg&amp;diff=2160</id>
		<title>File:Void Fog.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Void_Fog.jpg&amp;diff=2160"/>
		<updated>2026-03-31T12:41:29Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Void_Despoiler.jpg&amp;diff=2159</id>
		<title>File:Void Despoiler.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Void_Despoiler.jpg&amp;diff=2159"/>
		<updated>2026-03-31T12:40:46Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Void_Sharpshooter.jpg&amp;diff=2158</id>
		<title>File:Void Sharpshooter.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Void_Sharpshooter.jpg&amp;diff=2158"/>
		<updated>2026-03-31T12:39:25Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Void_Pilgrims.jpg&amp;diff=2157</id>
		<title>File:Void Pilgrims.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Void_Pilgrims.jpg&amp;diff=2157"/>
		<updated>2026-03-31T12:38:52Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Chris Thomas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Chris Thomas&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Void_Duo2.jpg&amp;diff=2156</id>
		<title>File:Void Duo2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Void_Duo2.jpg&amp;diff=2156"/>
		<updated>2026-03-31T12:38:01Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Void_Duo1.jpg&amp;diff=2155</id>
		<title>File:Void Duo1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Void_Duo1.jpg&amp;diff=2155"/>
		<updated>2026-03-31T12:37:37Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Fallen_Duo2.jpg&amp;diff=2154</id>
		<title>File:Fallen Duo2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Fallen_Duo2.jpg&amp;diff=2154"/>
		<updated>2026-03-31T12:37:02Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Fallen_Duo1.jpg&amp;diff=2153</id>
		<title>File:Fallen Duo1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Fallen_Duo1.jpg&amp;diff=2153"/>
		<updated>2026-03-31T12:36:32Z</updated>

		<summary type="html">&lt;p&gt;Becca: Photo by Astora Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo by Astora Photography&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Void_Banner2.png&amp;diff=2152</id>
		<title>File:Void Banner2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Void_Banner2.png&amp;diff=2152"/>
		<updated>2026-03-31T12:15:17Z</updated>

		<summary type="html">&lt;p&gt;Becca: Art by Steph Pardoe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Steph Pardoe&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Void_Banner1.png&amp;diff=2151</id>
		<title>File:Void Banner1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Void_Banner1.png&amp;diff=2151"/>
		<updated>2026-03-31T12:15:00Z</updated>

		<summary type="html">&lt;p&gt;Becca: Art by Steph Pardoe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Steph Pardoe&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Banner.png&amp;diff=2150</id>
		<title>File:Tyrant Banner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Tyrant_Banner.png&amp;diff=2150"/>
		<updated>2026-03-31T12:14:42Z</updated>

		<summary type="html">&lt;p&gt;Becca: Art by Steph Pardoe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Steph Pardoe&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Terror_Banner.png&amp;diff=2149</id>
		<title>File:Terror Banner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Terror_Banner.png&amp;diff=2149"/>
		<updated>2026-03-31T12:14:24Z</updated>

		<summary type="html">&lt;p&gt;Becca: Art by Steph Pardoe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Steph Pardoe&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:New_Path_Black.png&amp;diff=2148</id>
		<title>File:New Path Black.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:New_Path_Black.png&amp;diff=2148"/>
		<updated>2026-03-31T12:14:05Z</updated>

		<summary type="html">&lt;p&gt;Becca: Art by Steph Pardoe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Steph Pardoe&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:New_Path_White.png&amp;diff=2147</id>
		<title>File:New Path White.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:New_Path_White.png&amp;diff=2147"/>
		<updated>2026-03-31T12:13:34Z</updated>

		<summary type="html">&lt;p&gt;Becca: Art by Steph Pardoe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Steph Pardoe&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=File:Fallen_Banner.png&amp;diff=2146</id>
		<title>File:Fallen Banner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=File:Fallen_Banner.png&amp;diff=2146"/>
		<updated>2026-03-31T12:12:31Z</updated>

		<summary type="html">&lt;p&gt;Becca: Art by Steph Pardoe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Steph Pardoe&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=The_Fallen_Monstering&amp;diff=2130</id>
		<title>The Fallen Monstering</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=The_Fallen_Monstering&amp;diff=2130"/>
		<updated>2026-03-30T19:44:18Z</updated>

		<summary type="html">&lt;p&gt;Becca: Created page with &amp;quot; = The Fallen - Look and Feel = The cold winds spread and within it are the desperate hoards of the starving, of the desperate, all in the name of claiming what they don&amp;#039;t have. Followers of the Fallen constantly grasp for more, the endless pursuit to increase their wealth, protect it from those who would take it, lest they become nothing. Only the rich survive the cold winds in the night.  Within the chill grasp of The Fallen all those who fail succumb to its influence...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= The Fallen - Look and Feel =&lt;br /&gt;
The cold winds spread and within it are the desperate hoards of the starving, of the desperate, all in the name of claiming what they don&#039;t have. Followers of the Fallen constantly grasp for more, the endless pursuit to increase their wealth, protect it from those who would take it, lest they become nothing. Only the rich survive the cold winds in the night.&lt;br /&gt;
&lt;br /&gt;
Within the chill grasp of The Fallen all those who fail succumb to its influence and undergo a grim transformation, driven by unrelenting hunger, greed, and the desperate need to hoard whatever they cherish. Whether in death or life, servants of the Fallen manifest a pervasive cold physical, emotional, and spiritual that reflects their master’s domain.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;I shall seek the Plenty that is my due, I shall win it from the undeserving and keep what is mine safe from thieves and parasites.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rich bureaucrats hoard money, jewels, taking any sagas they can get from even the poorest among them, locking it away and protecting their riches more than their own lives. They despise charity, considering people parasites. The ambitious take from whoever they can get, clambering for riches and power. No one helps another soul. The Fallen thrive taking from others, those with nothing, become nothing.&lt;br /&gt;
&lt;br /&gt;
The recruits among the Fallen are driven by the constant need for more. Promised riches by their masters they drive forwards drawn to warmth and wealth. Once they were ambitious individuals who wanted more than they needed, now completely obsessed with the concept of, more. No one is immune to this greed and those who stagnate or let their guard down are quickly overwhelmed by the thousands who would supplant them.&lt;br /&gt;
&lt;br /&gt;
== Colour Pallet: ==&lt;br /&gt;
&lt;br /&gt;
= Inspirations: =&lt;br /&gt;
Wrath of the Lich King&lt;br /&gt;
&lt;br /&gt;
Death knights&lt;br /&gt;
&lt;br /&gt;
= Iconic kit: =&lt;br /&gt;
Frost blue tabard with the painted silver hand.  The elite of the Fallen are often found covered in jewellery and with frosty details on their clothing.&lt;br /&gt;
&lt;br /&gt;
The emblem of the Fallen is a silver hand with splayed fingers; symbolising the grasp for more, warding away the needy, and the cold grip of debt upon the soul.&lt;br /&gt;
&lt;br /&gt;
= Roleplay: =&lt;br /&gt;
The Crowned of the Fallen are covetous above all else, they have sacrificed their humanity in return for the promise of endless plenty to add to their bursting treasuries. They display their opulence, but their fixation is on keeping hold of their wealth, and it is through gritted teeth that any of them begrudgingly allow even a single coin or grain of wheat to pass from their control.&lt;br /&gt;
&lt;br /&gt;
The lands under their occupation are controlled by want; strict rationing, crippling taxation, imposed debt, and merciless enforcement.&lt;br /&gt;
&lt;br /&gt;
= Roles Available to Players: =&lt;br /&gt;
There are several different types of enemies of Elandra among the Fallen, the ones most common that players are most likely to monster as are Recruits, Dedicated and Drudge.&lt;br /&gt;
&lt;br /&gt;
== Recruit ==&lt;br /&gt;
A Fallen Recruit is a fresh convert or conscript to The Fallen. Someone who has just been turned or coerced into serving this cold deity’s cause. They still retain much of their nation’s typical garb and fighting style, but icy motifs and a hungry, greedy edge now colour their actions. Whether they hail from Avereaux or Hammerstadt, they obsess with securing what the Fallen craves.&lt;br /&gt;
&lt;br /&gt;
Most players when monstering will be Recruits. This is a much easier look to do because it uses your nation&#039;s kit or, if you would like, another nation&#039;s kit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look: Visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Always accompanied by a belt tag or tabard to signify Fallen allegiance.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons and armour: Lightly armoured, less equipped weapons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dedicated ==&lt;br /&gt;
In life these individuals sought to preserve their comforts, wealth, and status at all cost, fearing any change that might take it away. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve: the world must remain as they like it, no matter the price. Clinging to old grudges and possessions, they see anyone carrying better gear or appearing more successful as a direct threat to their future. Their eyes gleam with jealousy, scanning the battlefield for trophies to seize and claim as their own. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look: old-looking, tattered but well-maintained clothing.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May carry small pouches of “valuables” or wear multiple “stolen” trinkets from fallen foes.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons and armour: Medium and heavy armour, 1 hand weapon and shield, or dual-wielding.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Drudge ==&lt;br /&gt;
Fallen Drudge are magicians who have succumbed entirely to the wintry grasp of The Fallen. Their bodies are ice-cold, locked in an unending cycle of mindless need for warmth and things they miss in life. &lt;br /&gt;
&lt;br /&gt;
Many of these souls desperately hoarded food, wealth, or comfort; now twisted that obsession into an endless need. They relentlessly pursue those who still cling to warmth, especially if they sense valuables or signs of “plenty”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look: Pale, frostbitten faces. Frosty water weave marks&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons and armour: Light or no armour, one-handed weapons, ideally foci&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Other Roles among the Fallen: =&lt;br /&gt;
Among the Fallen, the people of Elandra have seen other types of beings as well, they call them the Crowned. These for the most part will be played by our skirmish crew but may open up to players as they learn more about the world. These will be more senior roles among the Fallen, with long proven commitment and strength in leading the corruption against those who resist it. &lt;br /&gt;
&lt;br /&gt;
= Ideas for Building out Kit: =&lt;br /&gt;
Basic: Black base layers, light blue tabard&lt;br /&gt;
&lt;br /&gt;
Armour: dark-coloured, tarnished, tatty.&lt;br /&gt;
&lt;br /&gt;
Accessories: Old valuables from looted foes.&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Earth_Rites&amp;diff=2129</id>
		<title>Earth Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Earth_Rites&amp;diff=2129"/>
		<updated>2026-03-30T19:40:37Z</updated>

		<summary type="html">&lt;p&gt;Becca: Updated rites page in line with menhirs 2.0 update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Earth sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* You feel yourself being swallowed and crushed by the Earth.&lt;br /&gt;
* Fungal spores grow in your throat and choke you.&lt;br /&gt;
* Your heart becomes motionless and stops beating.&lt;br /&gt;
* Your skin calcifies and turns to stone, the weight of which pulls you to the ground.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Earth sphere to perform a 10 second rite to connect with the world around them and cast Talk with plants/animals (same restrictions as talk to element), identify/find interesting natural objects (ie that have a card on with plot significance).&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
* Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Shared Rites ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Stone Avalanche*&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| extension = An extra [[Resources#Flicker|Earth Flicker]] expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Foci]], if ranged 10 metres&lt;br /&gt;
| effect = The weaver may call Earth [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Earth Blast for 1 point of Earth damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Reaching Sapling*&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| extension = Cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Stagger|Stagger]] on their next hit with their focus.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Earth Embrace&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = until the end of the next encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Resist|Resist]] to the next [[Rules/Calls#Stagger|Stagger]] they take.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Restoration *&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Mend|Mend]] on an object.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Stone Soul&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
This Hex must be delivered withing 10 minutes of performing the Rite&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| extension = Every extra Flicker of Earth expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay - based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
&lt;br /&gt;
Hex Options: &lt;br /&gt;
– You feel the flow of life energy all around you, in every leaf, blade of grass, animal and gust of wind. The sensation can be almost overwhelming at times.&lt;br /&gt;
– You feel fascinated by the quality and origin of objects made of metals and minerals. Everything else feels ephemeral and fleeting by comparison.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Tremorsense&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self within 10 metres&lt;br /&gt;
| effect = What is hidden to the eye is apparent to the earth. The caster extends their senses through the ground and can detect invisible creatures (indicated by them having a fist in the air) within 10 metres of them.&lt;br /&gt;
}}{{SkillCard&lt;br /&gt;
| name = Nature’s Rest&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 5&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| duration = Until Sunrise&lt;br /&gt;
| cost = 1 Earth Flicker&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch&lt;br /&gt;
| effect = Using this Rite a Weaver can empower a space such as a tent to continuously restore Vigour. Anyone within the designated space will restore their entire Vigour pool over 10 minutes.&amp;lt;br /&amp;gt; If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.&amp;lt;br /&amp;gt; This Rite lasts until sunrise the next day at which point it will need to be refreshed.&amp;lt;br /&amp;gt; This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).&amp;lt;br /&amp;gt; A Tent may only have 1 Rite that applies a restoration effect to a resource pool (Hit points, Vigour, Focus). A Tent may also have 1 Weaving effect in addition to a Rite Effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Stoneskin&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Until used or until the end of the encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = This increases the casters hit points by 3 for the duration of the Rite. Remember you can only be under one Rite effect at any time.&lt;br /&gt;
}}{{SkillCard&lt;br /&gt;
| name = Solid Stance&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Until used or until the end of the encounter&lt;br /&gt;
| extension = Every [[Resources#Flicker|Earth Flicker]] expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Self or touch through [[Rules/Combat_Rules#Foci|Focus]]&lt;br /&gt;
| effect = The Weaver grants three targets the ability to use the call [[Rules/Calls#Resist|Resist]] once against the calls [[Rules/Calls#Taunt|Taunt]] and [[Rules/Calls#Stagger|Stagger]], which may include themselves.&lt;br /&gt;
}}{{SkillCard&lt;br /&gt;
| name = Earth&#039;s Grasp&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Foci|Focus]]&lt;br /&gt;
| effect = The Weaver can use [[Rules/Calls#Crush|Crush]] through their focus once within the minute.&lt;br /&gt;
}}{{SkillCard&lt;br /&gt;
| name = Tangle of Thorns&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = Every [[Resources#Flicker|Earth Flicker]] expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Ensnare|Ensnare]] on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Earth_Rites&amp;diff=2128</id>
		<title>Earth Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Earth_Rites&amp;diff=2128"/>
		<updated>2026-03-30T19:20:00Z</updated>

		<summary type="html">&lt;p&gt;Becca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Earth sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* You feel yourself being swallowed and crushed by the Earth.&lt;br /&gt;
* Fungal spores grow in your throat and choke you.&lt;br /&gt;
* Your heart becomes motionless and stops beating.&lt;br /&gt;
* Your skin calcifies and turns to stone, the weight of which pulls you to the ground.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Earth sphere to perform a 10 second rite to connect with the world around them and cast Talk with plants/animals (same restrictions as talk to element), identify/find interesting natural objects (ie that have a card on with plot significance).&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
* Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rites list ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Stone Avalanche*&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| extension = An extra [[Resources#Flicker|Earth Flicker]] expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Foci]], if ranged 10 metres&lt;br /&gt;
| effect = The weaver may call Earth [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Earth Blast for 1 point of Earth damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Reaching Sapling*&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| extension = Cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Stagger|Stagger]] on their next hit with their focus.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Earth Embrace&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = until the end of the next encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Resist|Resist]] to the next [[Rules/Calls#Stagger|Stagger]] they take.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Stone Soul&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
This Hex must be delivered withing 10 minutes of performing the Rite&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| extension = Every extra Flicker of Earth expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay - based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
&lt;br /&gt;
Hex Options: &lt;br /&gt;
– You feel the flow of life energy all around you, in every leaf, blade of grass, animal and gust of wind. The sensation can be almost overwhelming at times.&lt;br /&gt;
– You feel fascinated by the quality and origin of objects made of metals and minerals. Everything else feels ephemeral and fleeting by comparison.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Restoration *&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Mend|Mend]] on an object.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Nature’s Rest&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 5&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| duration = Until Sunrise&lt;br /&gt;
| cost = 1 Earth Flicker&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch&lt;br /&gt;
| effect = Using this Rite a Weaver can empower a space such as a tent to continuously restore Vigour. Anyone within the designated space will restore their entire Vigour pool over 10 minutes.&amp;lt;br /&amp;gt; If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.&amp;lt;br /&amp;gt; This Rite lasts until sunrise the next day at which point it will need to be refreshed.&amp;lt;br /&amp;gt; This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).&amp;lt;br /&amp;gt; A Tent may only have 1 Rite that applies a restoration effect to a resource pool (Hit points, Vigour, Focus). A Tent may also have 1 Weaving effect in addition to a Rite Effect.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Air_Rites&amp;diff=2127</id>
		<title>Air Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Air_Rites&amp;diff=2127"/>
		<updated>2026-03-30T18:57:35Z</updated>

		<summary type="html">&lt;p&gt;Becca: Updated focus links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overload ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overload:&#039;&#039;&#039; In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Air sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* Magical lightning backlashes from the rite and electrocutes you.&lt;br /&gt;
* The wind furiously animates all of your limbs, throwing them wildly about and breaking bones.&lt;br /&gt;
* Everything becomes far too annoying to bother with.&lt;br /&gt;
* You become carefree to the point of recklessness.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Air sphere to perform a 10 second Rite that allows them to do small effects such pushing a small object gently or cause a gentle breeze. This may be roleplay or could potentially be achieved by sleight of hand/a concealed fan.&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Shared Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Piercing Wind *&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = 1 minute, if ranged instantaneous&lt;br /&gt;
| extension = An extra [[Resources#Flicker|Air Flicker]] expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Foci|Focus]], if ranged 10 meters&lt;br /&gt;
| effect = The weaver may call Air [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast for 1 point of Air damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Whispers in the Wind&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| cost = 1 Air Flicker&lt;br /&gt;
| extension = Every [[Resources#Flicker|Flicker]] of Air expended in the rite increases the length of message by 1 word (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Within Elandra (Long range only — Cannot be cast to send a message to anyone within Haven)&lt;br /&gt;
| effect = &#039;&#039;To perform this Rite, please inform a referee before you begin.&#039;&#039; The Weavers conclude the rite by speaking together &#039;&#039;&#039;a short written message of no more than 5 words&#039;&#039;&#039;, and naming a specific named character (NPC) outside of Haven. The wind then carries your words in its travels and repeats them when the person is found. It is impossible to predict how long the wind will take in its task, only that it will be done.&lt;br /&gt;
| note = OC Note: The NPC must have handed out tokens to the players, or left such a token with one of the guilds, which is a symbolic link that allows them to be contacted this way. Without referencing such a token, the message will not be delivered.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Warding Winds *&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = Until used or until the end of the encounter&lt;br /&gt;
| duration = This rite cannot be extended&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Resist|Resist]] on [[Rules/Calls#Ensnare|Ensnare]] or call Resist to take [[Rules/Calls#Stun|Stun]] as [[Rules/Calls#Stagger|Stagger]] once.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Forceful Push *&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Calls#Blast|Blast]]&lt;br /&gt;
| effect = The weaver may call Stagger on their next hit with their [[Rules/Combat_Rules#Foci|Focus]].&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Tumbling Heights (Hex)&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| cost = 1 Air Flicker&lt;br /&gt;
| extension = Every extra Flicker of Air expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through Focus&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Hex Options: &lt;br /&gt;
* You are distracted by voices on the wind that sound like people you know far away.&lt;br /&gt;
* You find it hard to stay still and want to keep moving to new places or talk to different people.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Moment of Calm&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = Every [[Resources#Flicker|Air Flicker]] expended in the rite increases the duration by 30 seconds. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Foci|Focus]]&lt;br /&gt;
| effect = The weaver may pause any imposed roleplay effects on the target for the duration of the rite.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Soothing Zephyr&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| duration = Until Sunrise&lt;br /&gt;
| cost = 1 Air Flicker&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 metres (Self if you are one of the 5 targets)&lt;br /&gt;
| effect = Using this Rite a Weaver can empower a space such as a tent to ward against unwelcome visitors and effects. While within the tent, magically imposed roleplay effects are dampened, strong emotions are lessened and visitors from the spheres of magic will feel resistance (but will not necessarily be stopped entirely) when entering uninvited.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.&lt;br /&gt;
| note = This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).&lt;br /&gt;
A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Winds of Rebound&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Until used or until the end of the encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Foci|Focus]]&lt;br /&gt;
| effect = The Weaver can grant someone the ability to call [[Rules/Calls#Rebound|Rebound]] against the next call targeting them.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Gust of Wind&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Air expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Stagger|Stagger]] on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Eye of the Storm&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 meters&lt;br /&gt;
| effect = The Weaver can select one target within 10 metres and call [[Rules/Calls#Curse|Curse]] on them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Air_Rites&amp;diff=2124</id>
		<title>Air Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Air_Rites&amp;diff=2124"/>
		<updated>2026-03-30T18:45:50Z</updated>

		<summary type="html">&lt;p&gt;Becca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overload ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overload:&#039;&#039;&#039; In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Air sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* Magical lightning backlashes from the rite and electrocutes you.&lt;br /&gt;
* The wind furiously animates all of your limbs, throwing them wildly about and breaking bones.&lt;br /&gt;
* Everything becomes far too annoying to bother with.&lt;br /&gt;
* You become carefree to the point of recklessness.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Air sphere to perform a 10 second Rite that allows them to do small effects such pushing a small object gently or cause a gentle breeze. This may be roleplay or could potentially be achieved by sleight of hand/a concealed fan.&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Shared Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Piercing Wind *&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = 1 minute, if ranged instantaneous&lt;br /&gt;
| extension = An extra [[Resources#Flicker|Air Flicker]] expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]], if ranged 10 meters&lt;br /&gt;
| effect = The weaver may call Air [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast for 1 point of Air damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Whispers in the Wind&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| cost = 1 Air Flicker&lt;br /&gt;
| extension = Every [[Resources#Flicker|Flicker]] of Air expended in the rite increases the length of message by 1 word (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Within Elandra (Long range only — Cannot be cast to send a message to anyone within Haven)&lt;br /&gt;
| effect = &#039;&#039;To perform this Rite, please inform a referee before you begin.&#039;&#039; The Weavers conclude the rite by speaking together &#039;&#039;&#039;a short written message of no more than 5 words&#039;&#039;&#039;, and naming a specific named character (NPC) outside of Haven. The wind then carries your words in its travels and repeats them when the person is found. It is impossible to predict how long the wind will take in its task, only that it will be done.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039; OC Note: The NPC must have handed out tokens to the players, or left such a token with one of the guilds, which is a symbolic link that allows them to be contacted this way. Without referencing such a token, the message will not be delivered. &#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Warding Winds *&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = Until used or until the end of the encounter&lt;br /&gt;
| duration = This rite cannot be extended&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Resist|Resist]] on [[Rules/Calls#Ensnare|Ensnare]] or call Resist to take [[Rules/Calls#Stun|Stun]] as [[Rules/Calls#Stagger|Stagger]] once.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Forceful Push *&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Calls#Blast|Blast]]&lt;br /&gt;
| effect = The weaver may call Stagger on their next hit with their focus.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Tumbling Heights (Hex)&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| cost = 1 Air Flicker&lt;br /&gt;
| extension = Every extra Flicker of Air expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through Focus&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Hex Options: &lt;br /&gt;
* You are distracted by voices on the wind that sound like people you know far away.&lt;br /&gt;
* You find it hard to stay still and want to keep moving to new places or talk to different people.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Moment of Calm&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = Every [[Resources#Flicker|Air Flicker]] expended in the rite increases the duration by 30 seconds. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]]&lt;br /&gt;
| effect = The weaver may pause any imposed roleplay effects on the target for the duration of the rite.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Soothing Zephyr&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| duration = Until Sunrise&lt;br /&gt;
| cost = 1 Air Flicker&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 metres (Self if you are one of the 5 targets)&lt;br /&gt;
| effect = Using this Rite a Weaver can empower a space such as a tent to ward against unwelcome visitors and effects. While within the tent, magically imposed roleplay effects are dampened, strong emotions are lessened and visitors from the spheres of magic will feel resistance (but will not necessarily be stopped entirely) when entering uninvited.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.&lt;br /&gt;
| note = This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).&lt;br /&gt;
A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Winds of Rebound&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Until used or until the end of the encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]]&lt;br /&gt;
| effect = The Weaver can grant someone the ability to call [[Rules/Calls#Rebound|Rebound]] against the next call targeting them.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Gust of Wind&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Air expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Stagger|Stagger]] on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Eye of the Storm&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 meters&lt;br /&gt;
| effect = The Weaver can select one target within 10 metres and call [[Rules/Calls#Curse|Curse]] on them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Air_Rites&amp;diff=2123</id>
		<title>Air Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Air_Rites&amp;diff=2123"/>
		<updated>2026-03-30T18:41:23Z</updated>

		<summary type="html">&lt;p&gt;Becca: Updated rites page in line with menhirs 2.0 update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overload ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overload:&#039;&#039;&#039; In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Air sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* Magical lightning backlashes from the rite and electrocutes you.&lt;br /&gt;
* The wind furiously animates all of your limbs, throwing them wildly about and breaking bones.&lt;br /&gt;
* Everything becomes far too annoying to bother with.&lt;br /&gt;
* You become carefree to the point of recklessness.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Air sphere to perform a 10 second Rite that allows them to do small effects such pushing a small object gently or cause a gentle breeze. This may be roleplay or could potentially be achieved by sleight of hand/a concealed fan.&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Shared Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Piercing Wind *&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = 1 minute, if ranged instantaneous&lt;br /&gt;
| extension = An extra [[Resources#Flicker|Air Flicker]] expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]], if ranged 10 meters&lt;br /&gt;
| effect = The weaver may call Air [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast for 1 point of Air damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}{{SkillCard&lt;br /&gt;
| name = Whispers in the Wind&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| cost = 1 Air Flicker&lt;br /&gt;
| extension = Every [[Resources#Flicker|Flicker]] of Air expended in the rite increases the length of message by 1 word (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Within Elandra (Long range only — Cannot be cast to send a message to anyone within Haven)&lt;br /&gt;
| effect = &#039;&#039;To perform this Rite, please inform a referee before you begin.&#039;&#039; The Weavers conclude the rite by speaking together &#039;&#039;&#039;a short written message of no more than 5 words&#039;&#039;&#039;, and naming a specific named character (NPC) outside of Haven. The wind then carries your words in its travels and repeats them when the person is found. It is impossible to predict how long the wind will take in its task, only that it will be done.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039; OC Note: The NPC must have handed out tokens to the players, or left such a token with one of the guilds, which is a symbolic link that allows them to be contacted this way. Without referencing such a token, the message will not be delivered. &#039;&#039;&lt;br /&gt;
}}{{SkillCard&lt;br /&gt;
| name = Warding Winds *&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = Until used or until the end of the encounter&lt;br /&gt;
| duration = This rite cannot be extended&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Resist|Resist]] on [[Rules/Calls#Ensnare|Ensnare]] or call Resist to take [[Rules/Calls#Stun|Stun]] as [[Rules/Calls#Stagger|Stagger]] once.&lt;br /&gt;
}}{{SkillCard&lt;br /&gt;
| name = Forceful Push *&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Calls#Blast|Blast]]&lt;br /&gt;
| effect = The weaver may call Stagger on their next hit with their focus.&lt;br /&gt;
}}{{SkillCard&lt;br /&gt;
| name = Tumbling Heights (Hex)&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| cost = 1 Air Flicker&lt;br /&gt;
| extension = Every extra Flicker of Air expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through Focus&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Hex Options: &lt;br /&gt;
* You are distracted by voices on the wind that sound like people you know far away.&lt;br /&gt;
* You find it hard to stay still and want to keep moving to new places or talk to different people.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Moment of Calm&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = Every [[Resources#Flicker|Air Flicker]] expended in the rite increases the duration by 30 seconds. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]]&lt;br /&gt;
| effect = The weaver may pause any imposed roleplay effects on the target for the duration of the rite.&lt;br /&gt;
}}{{SkillCard&lt;br /&gt;
| name = Soothing Zephyr&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| duration = Until Sunrise&lt;br /&gt;
| cost = 1 Air Flicker&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 metres (Self if you are one of the 5 targets)&lt;br /&gt;
| effect = Using this Rite a Weaver can empower a space such as a tent to ward against unwelcome visitors and effects. While within the tent, magically imposed roleplay effects are dampened, strong emotions are lessened and visitors from the spheres of magic will feel resistance (but will not necessarily be stopped entirely) when entering uninvited.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.&lt;br /&gt;
| note = This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).&lt;br /&gt;
A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Winds of Rebound&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Until used or until the end of the encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]]&lt;br /&gt;
| effect = The Weaver can grant someone the ability to call [[Rules/Calls#Rebound|Rebound]] against the next call targeting them.&lt;br /&gt;
}}{{SkillCard&lt;br /&gt;
| name = Gust of Wind&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Air expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Stagger|Stagger]] on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.&lt;br /&gt;
}}{{SkillCard&lt;br /&gt;
| name = Eye of the Storm&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 meters&lt;br /&gt;
| effect = The Weaver can select one target within 10 metres and call [[Rules/Calls#Curse|Curse]] on them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=User:Becca&amp;diff=2095</id>
		<title>User:Becca</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=User:Becca&amp;diff=2095"/>
		<updated>2026-03-26T16:39:49Z</updated>

		<summary type="html">&lt;p&gt;Becca: Created page with &amp;quot; https://wiki.menhirsfate.com/wiki/Special:RandomPage&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
https://wiki.menhirsfate.com/wiki/Special:RandomPage&lt;/div&gt;</summary>
		<author><name>Becca</name></author>
	</entry>
</feed>