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	<updated>2026-04-28T18:24:00Z</updated>
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	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Water_Rites&amp;diff=2345</id>
		<title>Water Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Water_Rites&amp;diff=2345"/>
		<updated>2026-04-08T00:34:06Z</updated>

		<summary type="html">&lt;p&gt;Caitlincarter0173: /* Ritecaller Rites */ Capitalisation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Water sphere resonances can be found [[Sphere Resonances#Water|here]].&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Water sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* You feel yourself slowly liquifying and your flesh becoming ooze-like.&lt;br /&gt;
* Your body is frozen by extreme cold and begins to crack and shatter apart.&lt;br /&gt;
* You can only breathe underwater, and drown in air like a fish.&lt;br /&gt;
* Controlling your own body becomes a secret you forget. Making your organs keep functioning requires great conscious willpower.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Water sphere to perform a 10 second Rite that allows them to check for non-mechanical poisons and purify mildly contaminated water to make it drinkable (only use OC drinkable water for this).&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rites list ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Crashing Wave*&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute, if ranged instantaneous&lt;br /&gt;
| duration = 1 minute, if ranged instantaneous&lt;br /&gt;
| extension = 1 Water Flicker for ranged (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres&lt;br /&gt;
| effect = The weaver may call Water [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Water Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Restorative Burst*&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 1&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Mend|Mend]] on the target item.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Touch of Healing*&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 1&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#’ve Seen Worse|I’ve Seen Worse]] on the target, healing them from critical state to 1 hit point.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Drowning Argument (Hex)&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| level = 2&lt;br /&gt;
| cost = 1 Water Flicker&lt;br /&gt;
| time_to_deliver = 10 minutes&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| extension = Every extra Flicker of Water expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could chose to go into overload.&lt;br /&gt;
Hex Options:&lt;br /&gt;
– Various parts of your body start to itch, as if you are healing from a wound. &lt;br /&gt;
– You occasionally experience sea legs as your gait becomes wobbly, as if walking on waves.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Depth´s Disorientation&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute, instant if ranged (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| level = 1&lt;br /&gt;
| extension = 1 water flicker for ranged effect&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may charge their focus and call Stun on one target within one minute, or if ranged may call [[Rules/Calls#Stun|Stun]] on 1 target within 10 meters of the weaver at the end of the rite. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Secret of the Depths&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute&lt;br /&gt;
| level = 1&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| extension = Every Flicker of Water expended in the rite increases the number of targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = This rite allows the Weaver to hide one target from view. The effect lasts up to 5 minutes or until the target breaks it by moving, using abilities, or speaking while under the effect. The target does not need to actively hide, but they cannot remain standing in open ground. This effect does not grant resistance to mass effects, the target is still considered present. To indicate they are under this rite, the target must hold a closed fist in the air.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Calming Waters&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 3&lt;br /&gt;
| cost = 1 Water Flicker&lt;br /&gt;
| duration = Until Sunrise&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = Using this Rite a Weaver can empower a space such as a tent to continuously restore Hit points. Anyone within the designated space will restore their entire Hit Points pool over 10 minutes. This doesn’t cure poisons or traumatic wounds.&lt;br /&gt;
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.&lt;br /&gt;
This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).&lt;br /&gt;
A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Purifying River&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 4&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The river carries all detritus away, and the tides wash the shores clean. By weaving Water through their focus, the Weaver sends a wave of Water through their target, washing out any impurities and toxins with the call [[Rules/Calls#Antidote|Antidote]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Grasping Tide&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 1&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect =  The weaver may call [[Rules/Calls#Ensnare|Ensnare]] on one target within 10 metres.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Ocean&#039;s Blessing&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| level = 3&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect =  The Weaver grants one use of [[Rules/Calls#Regeneration|Regeneration]] to the target, which must be used within the next minute. You cannot target someone in critical state with this rite.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Gathered Frost&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| level = 4&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Stun|Stun]]  on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Healing Aura&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 4&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The tide rises and falls, but the ocean is without end. A skilled Weaver can seize control of the Water inside any living being and raise it back to high tide in a moment, taking them from the brink of death to the fullness of life. This Rite allows you to call [[Rules/Calls#Full_Heal|Full Heal]] to restore all of a target’s hits.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Flood of Healing&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 5&lt;br /&gt;
| extension = Every Flicker of Water expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect =   The Weaver may call [[Rules/Calls#Full_Heal|Full Heal]] on 3 targets within 1 meter of each other. The targets must remain within touch range of the weaver for the entire cast time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Caitlincarter0173</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=The_Commonwealth/The_Republic_of_Portavas/Religion_and_the_Gods&amp;diff=2344</id>
		<title>The Commonwealth/The Republic of Portavas/Religion and the Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=The_Commonwealth/The_Republic_of_Portavas/Religion_and_the_Gods&amp;diff=2344"/>
		<updated>2026-04-08T00:30:27Z</updated>

		<summary type="html">&lt;p&gt;Caitlincarter0173: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portavians favour Gods who reign over travel and commerce but religion is very personal in Portavas. The Jester, the Smith, the Muse, the Traveler, and the Shadow are all widely worshipped with focus on travel, paths, navigation, growth, change, secrets, uncovering secrets, wealth, the sea, boats, trade, hidden places. While there are gods that have a more popular following, you can usually find representatives of all deities in and around the cities. The only time this may cause friction is when it is time to dedicate a new Ship.&lt;br /&gt;
&lt;br /&gt;
Priests provide guidance to the people who need it, but tend to focus on the philosophical nature of religion.&lt;br /&gt;
&lt;br /&gt;
Many Portavian priests love nothing more than sitting back with a large bottle of wine and discussing the nature of the gods in length. Portavians do not believe that the gods have any definitive final say in their life’s journey, rather that they play a role similar to a head of a Family, each able to influence or hinder the soul on its path, but ultimately it is the soul’s choice where it will eventually make port.&lt;br /&gt;
&lt;br /&gt;
Portavian priests use a practice called Anchoring. When a person is actively being besieged by evil forces or soul threatening curses. The Portavian priest acts like a lighthouse, and takes on a portion of the suffering. It is meant to help guide followers back to themselves, but has been known to be fatal to the priest if the entity or curse is strong.&lt;br /&gt;
&lt;br /&gt;
[[File:CallioPea-Vee-MF-Promo-063.jpg|center|thumb|Calliopea Pictures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Republic of Portavas]]&lt;br /&gt;
[[Category:The Commonwealth]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Caitlincarter0173</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=The_Crownlands/Valdraeth/Magical_interests&amp;diff=2343</id>
		<title>The Crownlands/Valdraeth/Magical interests</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=The_Crownlands/Valdraeth/Magical_interests&amp;diff=2343"/>
		<updated>2026-04-08T00:22:50Z</updated>

		<summary type="html">&lt;p&gt;Caitlincarter0173: /* Wisps */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic is conducted in Valdraeth in ways as myriad as the people who use it. You may find people singing amongst the ranks of fighters ready for battle, bolstering their resolve with magical energy. You may find people weaving tales as yet untold into being, pulling on the threads of fate, just a little, just enough. You may find grand works of cooperation in desperate times, projects drenched in story and sealing the remembrance of all who lent their will and wyrd.&lt;br /&gt;
&lt;br /&gt;
Whilst there is no strict magical tradition in Valdraeth, Warlocks tend to be found among the higher classes with lofty ideas and sponsorships, whereas Witches tend to avoid the pageantry of the courts and focus on more immediate practical matters, but that is as far as there is any semblance of order among the magic users.&amp;lt;br /&amp;gt;&lt;br /&gt;
Circles are groups of Warlocks, Witches and others with a magical inclination formed when many individuals all share the same goal, and work together towards it, as long as they do not mind sharing the story or the gain.&lt;br /&gt;
&lt;br /&gt;
[[File:DSC02079.jpg|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Magical creatures ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wisps&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Tiny magical creatures that inhabit the wilds of Valdraeth. Themselves so insubstantial as to be considered invisible and incorporeal, they are only detectable by the eerie glow they shed. Little is known about wisps, as their nature makes them difficult to catch or study. Scholar Breac theorises that they emit light via the same bioluminescent mechanism as some of the more mundane living creatures in the world, and moreover that this light is a waste product of a metabolic process, brought about by their siphoning up stray motes of magic. In much the same way we might exhale air from our lungs after we take a breath. The other thing known about wisps, with much more certainty and common sense, is that they are drawn towards magic, in the wild being often found in areas where it is more dense than usual. Wisp glow has long been harnessed in Valdraeth where candles and torches are less convenient. This may seem impossible given their ethereal nature, however whilst impossible to physically catch, they are rather easy to lure and bribe, with a simple solution of magically infused sweetened liquid. Wisps feeding stations are common to find hanging above streets and pathways, providing a light that gently shifts and undulates. In areas where there are no permanent stations hung, people may carry them with them on canes much as you would a lantern. &amp;lt;br /&amp;gt;&lt;br /&gt;
There is no need to keep an eye on a wisp light, nor to douse it at the end of a long day, no struggle to light it in rain, nor to keep it lit in wind. Simply ensure you have enough of the liquid for your journey, and throw a cloth over it if you wish to conceal its glow.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Giant Moths&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
These creatures have wingspans as large as you can stretch your arms, and glide through the gloom feeding on certain rare night blooming flowers. Their impressive size, though daunting at first, is of no real concern, as they are placid creatures that do not have the wits or means to attack. The scales on giant moth wings are multifaceted and prized in cosmetics and art, often catching the light in two colours at once.&amp;lt;br /&amp;gt;&lt;br /&gt;
The larval stage of giant moths are far more worrying. They are equally as oversized as their adult forms, but less discerning in diet and will eat anything and everything in sight. Including anyone who is unable to get out of their way. They are known to attack the injured or sleeping, and must be treated with caution.&amp;lt;br /&amp;gt;&lt;br /&gt;
Similarly to the chromatic wing scales of the moths, the caterpillars spin cocoons of silk that reflect various colours at once, and are often harvested to make expensive clothing, or the finest of stitches for delicate wounds.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Talletor&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
This creature is a horror that feeds on stories, on memories. It will take its time. It will take all you are. Slowly bleeding the memories out of people, it will often follow its victims through its territory, feeding as they go.&amp;lt;br /&amp;gt;&lt;br /&gt;
No one knows the origins of this beast. Is it only a fable to scare kids in the night? Everyone knows the story of the naughty child that crept out to see the festival but encountered the Talletor on the way back. The story goes that the Talletor ate the child&#039;s memory of where he had just been, so the child found itself confused in the deep woods, not knowing how it got there. Then the Talletor took something personal, like the child&#039;s favourite colour, and as the child retraces its steps, the Talletor takes the memory of the way home, then the faces of the child&#039;s parents, and eventually memories of things like warmth, and a full belly. Depending on the tale teller, the child may or may not be found days later, wandering, clueless, and starving. Having no idea who they were…&amp;lt;br /&amp;gt;&lt;br /&gt;
Some stories say the Talletor is not a malicious being, but a creature made of abandoned magic, trying to find a form and reason. Perhaps its both? Perhaps its worse…&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Grimshadows&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, lost in the dark, you may see a greater darkness looming, the shadows may distort and writhe, and move towards you with gliding steps and eerie silence. But do not fear, they are here to help or so the old stories go…&amp;lt;br /&amp;gt;&lt;br /&gt;
Theories are that the Grimward take their name from tales of such creatures, but whether that marks them out as lauded or loathsome, no one knows.&lt;br /&gt;
&lt;br /&gt;
== Magical Sites ==&lt;br /&gt;
&lt;br /&gt;
In terms of magical places, Valdraeth is seeped in them. In the last corner of the nation alone there are the Deepwoods suffused with magic from fable, the Hedge full of its defensive thorns and disorientating turns where who knows what is lost and lurks, and Stumpwallow Bog full of rare ingredients, where few go if they can help it.&lt;br /&gt;
&lt;br /&gt;
Some would even argue the castle beneath Whitescar mountain counts as a magical site, as it is held up by an ongoing pact between a human family and a creature from fable.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Misplaced Market&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
If you can find it, you’ll find the misplaced market bustles with activity, some of it even twitches. Traders and brave, curious, patrons from all corners of the land, and some from further still, gather in to peddle their wares. A myriad of items shine from every stall, and some of the stall holders themselves look just as fantastical. Coin may not be as valued here as in the rest of the Crownlands, and bartering is common, but you will find many merchants are enthusiastic to make trades of other natures, and debts are often agreed for future collection.&lt;br /&gt;
&lt;br /&gt;
You can buy anything you want here, at a price…&lt;br /&gt;
&lt;br /&gt;
[[Category:Valdraeth]]&lt;br /&gt;
[[Category:The Crownlands]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Caitlincarter0173</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Fire_Rites&amp;diff=2342</id>
		<title>Fire Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Fire_Rites&amp;diff=2342"/>
		<updated>2026-04-08T00:15:58Z</updated>

		<summary type="html">&lt;p&gt;Caitlincarter0173: /* Spellweaver Rites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fire sphere resonances can be found [[Sphere Resonances#Fire|here]].&lt;br /&gt;
&lt;br /&gt;
== Overload Effects ==&lt;br /&gt;
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Fire sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* You spontaneously burst into flames briefly and roll around trying to put them out&lt;br /&gt;
* Your blood boils &lt;br /&gt;
* You burn energy so fast within your body you collapse from exhaustion &lt;br /&gt;
* You suffer heat stroke and become desperate for water&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Fire sphere to perform a 10 second Rite that allows them to do small effects changing the colour of fire (OC with fire powders), colour of food cooked (OC with food dyes), or light a candle or small fire (OC with a fire lighting stick).&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rites list ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Heat Wave&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver =  1 minute, if ranged instantaneous&lt;br /&gt;
| duration = 1 minute, if ranged instantaneous&lt;br /&gt;
| extension = 1 Fire Flicker for ranged (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres&lt;br /&gt;
| effect = The weaver may call Fire [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Fire Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Furious Obsession&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 Seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = instantaneous&lt;br /&gt;
| range = Taunt&lt;br /&gt;
| effect = The Weaver may call Taunt on 1 target within 10 meters of the weaver.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name=Scorching Fury (Hex) &lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = 10 minutes&lt;br /&gt;
| duration = 1 Hours&lt;br /&gt;
| extension = Every extra Flicker of Fire expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch though [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay-based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
Hex Options:&lt;br /&gt;
– Your mind can be fickle like a flame, rising anger, shifting focus, focusing on next things to achieve.&lt;br /&gt;
– Occasionally, you feel as if you are walking on hot coals.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Consumed by Flame&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute&lt;br /&gt;
| duration = 1 minutes&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Shatter|Shatter]] on their next hit with their focus. This only takes effect if it hits a weapon, focus or shield, but the charge is consumed on the next hit in any case.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = To the Ashes&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 5&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| cost = 1 Fire Flicker&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the number of items by 1 – (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. This rite allows the Weaver to permanently destroy a magical or mundane item beyond any repair. This rite must be performed on and over the item.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Cleansing Touch&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The weaver may end a rite hex effect on the target. This may work on other hexes and effects but may have additional requirements to remove them (e.g. higher level, flicker expenditure, specific actions from the target, specific plot items to be present).&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Warming Hearth&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 5 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until sunrise&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver enchants their cooking fire to imbue the food with emboldening magic. The next 10 people eating a portion of the meal gain the following effect: The next time you enter critical state, your bleed time is extended by 30 seconds. &lt;br /&gt;
This effect cannot be stacked or cast multiple times on the same target. &lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Burn it out&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time=30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver can use the cleansing properties of fire to burn away the poison in a willing target’s veins and call [[Rules/Calls#Antidote|Antidote]]. The target goes into a critical state as a result due to the strain on the body.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Emotional Pyre&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the number of additional targets by 1. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver grants a target +1 Hit Point until used or the end of the next encounter. This effect cannot be stacked or cast multiple times on the same target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Relentless Flame&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range= Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver grants a target the ability to use the call [[Rules/Calls#Resist|Resist]] once against the calls [[Rules/Calls#Ensnare|Ensnare]] and [[Rules/Calls#Stun|Stun]].&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Phoenix Rebirth&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self/Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver grants a target the ability to use the call [[Rules/Calls#Regeneration|Regeneration]] once.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Firebolt&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the number of targets by 1. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = 10 meters&lt;br /&gt;
| effect = The Weaver may choose a target within 10 metres and call [[Rules/Calls#Rend|Rend]].&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Empowering Flame&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time=30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = until the end of the next encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver grants a target one extra use of a level 2 Vigour power they have. This effect cannot be stacked multiple times on the same person, or performed more than once an encounter on the same person.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Pyre of Wrath&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
|range = 10 metres&lt;br /&gt;
|effect = The Weaver may call [[Rules/Calls#Taunt|Taunt]] on three targets within 10m.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Caitlincarter0173</name></author>
	</entry>
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