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	<id>https://wiki.menhirsfate.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chris</id>
	<title>Menhirs Fate Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.menhirsfate.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chris"/>
	<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/wiki/Special:Contributions/Chris"/>
	<updated>2026-08-05T13:54:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Menhirs_Fate_Wiki:Interactive_Map&amp;diff=3275</id>
		<title>Menhirs Fate Wiki:Interactive Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Menhirs_Fate_Wiki:Interactive_Map&amp;diff=3275"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOClimit|2}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[https://wiki.menhirsfate.com/map Interactive Map &amp;amp; Timeline]&#039;&#039;&#039; of Elandra is built &#039;&#039;entirely from this wiki&#039;&#039;. This page is the index of every page, category, and template that feeds it — what each does, who edits it, and how. If you maintain the map, start here.&lt;br /&gt;
&lt;br /&gt;
== How it works (30 seconds) ==&lt;br /&gt;
&lt;br /&gt;
The wiki is the &#039;&#039;&#039;single source of truth&#039;&#039;&#039;. A sync job reads the pages below, turns them into data, and the map renders it. You edit the wiki; the map updates on the next sync (and a page reload). You never edit the map&#039;s data files directly.&lt;br /&gt;
&lt;br /&gt;
Two ways to edit:&lt;br /&gt;
* &#039;&#039;&#039;In the map&#039;s Edit mode&#039;&#039;&#039; (recommended for geometry, corruption, Ages, and dragging build/event markers) — open the map, toggle &#039;&#039;&#039;Edit&#039;&#039;&#039;, and save back to the wiki in place. Crew sign-in required.&lt;br /&gt;
* &#039;&#039;&#039;On the wiki&#039;&#039;&#039; (for build/event content + the registry tables) — edit the pages below directly.&lt;br /&gt;
&lt;br /&gt;
== 1. Content you author ==&lt;br /&gt;
&lt;br /&gt;
The day-to-day. New builds and events start as private &#039;&#039;&#039;&amp;lt;code&amp;gt;Crew:&amp;lt;/code&amp;gt; drafts&#039;&#039;&#039; and reach the public map once an editor publishes them (moves them to the public namespace / category).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What !! Published !! Drafts !! Template !! How to add&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Funded Builds&#039;&#039;&#039; || [[:Category:Funded Build]] || &amp;lt;code&amp;gt;Crew:Partially Funded Builds/…&amp;lt;/code&amp;gt; || [[Template:BuildPage]] || Map → Settings → Crew → &#039;&#039;&#039;New Build&#039;&#039;&#039;, or create a page using the template.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;World Events&#039;&#039;&#039; || [[:Category:World Event]] || [[:Category:Crew World Events]] (&amp;lt;code&amp;gt;Crew:WorldEvents/…&amp;lt;/code&amp;gt;) || {{tl|WorldEvent}} || Map → Edit → &#039;&#039;&#039;+ World Event at this point&#039;&#039;&#039;, or create a page using the template.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Full field reference + examples: see the &#039;&#039;&#039;[[#Authoring guide|authoring guide]]&#039;&#039;&#039; below.&lt;br /&gt;
&lt;br /&gt;
== 2. Registries (the lists) ==&lt;br /&gt;
&lt;br /&gt;
Each is a wikitable on a &#039;&#039;&#039;&amp;lt;code&amp;gt;Crew:&amp;lt;/code&amp;gt; page&#039;&#039;&#039; (so the public can&#039;t alter what the map depends on). Edit the table to rename, recolour, retire, or add an option. The sync reads them on its next run; the map falls back to built-in defaults if a page is missing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Registry !! Sets the list of… !! Columns&lt;br /&gt;
|-&lt;br /&gt;
| [[Crew:Build Types]] || build types (marker colour + glyph) || Slug ǁ Display name ǁ Colour ǁ Glyph ǁ Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Crew:World Event Types]] || world-event types (timeline icon) || Slug ǁ Display name ǁ Icon ǁ Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Crew:Build Statuses]] || build lifecycle statuses (funded → destroyed) || Slug ǁ Display name ǁ Terminal ǁ Colour ǁ Notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Map data (machine-managed) ==&lt;br /&gt;
&lt;br /&gt;
These hold JSON the map reads — also in &#039;&#039;&#039;&amp;lt;code&amp;gt;Crew:&amp;lt;/code&amp;gt;&#039;&#039;&#039; so they&#039;re protected. &#039;&#039;&#039;Prefer editing them through the map&#039;s Edit mode&#039;&#039;&#039; — it writes valid data back automatically. Hand-editing is possible but easy to break.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page !! Holds !! Best edited via&lt;br /&gt;
|-&lt;br /&gt;
| [[Crew:Map Geometry]] || nation/realm polygons, colours, lifecycles, map textures || Map → Edit → drag vertices / pick colours&lt;br /&gt;
|-&lt;br /&gt;
| [[Crew:Revealed Areas]] || the Corruption fog snapshots (year-stamped) || Map → Edit → corruption snapshots&lt;br /&gt;
|-&lt;br /&gt;
| [[Crew:Ages]] || the five History-mode Age bands || Map → Edit → Ages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4. Templates ==&lt;br /&gt;
&lt;br /&gt;
* [[Template:BuildPage]] — a Funded Build.&lt;br /&gt;
* {{tl|WorldEvent}} — a World Event.&lt;br /&gt;
* {{tl|NationPage}} / {{tl|RealmPage}} — a nation / realm article (links the polygon to its wiki page).&lt;br /&gt;
&lt;br /&gt;
== Authoring guide ==&lt;br /&gt;
&lt;br /&gt;
The complete field-by-field reference (date format, slugs, build status timelines, the draft → publish lifecycle) lives in the project&#039;s authoring guide. Keep it next to this page, or mirror its contents here.&lt;br /&gt;
&lt;br /&gt;
== Conventions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dates are &amp;lt;code&amp;gt;year.chunk&amp;lt;/code&amp;gt;&#039;&#039;&#039; (~4 chunks/year). In-world year is &#039;&#039;&#039;1026&#039;&#039;&#039;; the LARP began &#039;&#039;&#039;1025&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Slugs&#039;&#039;&#039; (type/status ids) are lowercase letters/digits (statuses also allow underscore). Unknown values fall back to a sensible default.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;Crew:&amp;lt;/code&amp;gt; namespace = private draft.&#039;&#039;&#039; It only reaches the public map once published.&lt;br /&gt;
* &#039;&#039;&#039;Build statuses are a timeline&#039;&#039;&#039; — a build can be marked deteriorating/destroyed at a year, and the map shows its whole lifespan.&lt;br /&gt;
&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Haven_Events&amp;diff=3274</id>
		<title>Category:Haven Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Haven_Events&amp;diff=3274"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of Havens Events are listed below.&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Map_data&amp;diff=3273</id>
		<title>Category:Map data</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Map_data&amp;diff=3273"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Machine-managed data pages the interactive map&#039;s sync reads (geometry, revealed areas, ages, settings). Edit them through the map&#039;s tools, not by hand.&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Crew_Downtime_Flag&amp;diff=3272</id>
		<title>Category:Crew Downtime Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Crew_Downtime_Flag&amp;diff=3272"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A hidden place in Crew to hide Downtime Flags in a draft state until published.&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Crew_Downtime_Event&amp;diff=3271</id>
		<title>Category:Crew Downtime Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Crew_Downtime_Event&amp;diff=3271"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Downtime Event drafts that are held in the Crew Namespace&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Downtime_Flag&amp;diff=3270</id>
		<title>Category:Downtime Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Downtime_Flag&amp;diff=3270"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Downtime flags (map dots) for events.&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Downtime_Event&amp;diff=3269</id>
		<title>Category:Downtime Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Downtime_Event&amp;diff=3269"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Downtime events for the interactive map.&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Crew_World_Events&amp;diff=3268</id>
		<title>Category:Crew World Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Crew_World_Events&amp;diff=3268"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All drafted World Events, organised by age of Elandra&#039;s history.&lt;br /&gt;
[[Category:Crew Content]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:World_Event&amp;diff=3267</id>
		<title>Category:World Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:World_Event&amp;diff=3267"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Published World Events — dated historical moments of Elandra (wars, discoveries, foundings) shown on the interactive map&#039;s timeline.&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Funded_Build&amp;diff=3266</id>
		<title>Category:Funded Build</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Funded_Build&amp;diff=3266"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-funded builds shown on the [[Menhirs Fate Wiki:Interactive Map|interactive map]]. Pages in this category are the published builds the map&#039;s sync reads.&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Template:DowntimeFlag&amp;diff=3265</id>
		<title>Template:DowntimeFlag</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Template:DowntimeFlag&amp;diff=3265"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is &#039;&#039;&#039;Template:DowntimeFlag&#039;&#039;&#039; — one per clickable &amp;quot;flag&amp;quot;/dot on the&lt;br /&gt;
interactive map&#039;s Downtime. It belongs to a {{tl|DowntimeEvent}} (via&lt;br /&gt;
&amp;lt;code&amp;gt;downtime_event&amp;lt;/code&amp;gt;) and holds the flag&#039;s position, the options players&lt;br /&gt;
choose between, and a single &amp;lt;code&amp;gt;resolution&amp;lt;/code&amp;gt; — the outcome shown to&lt;br /&gt;
players once resolutions are revealed.&lt;br /&gt;
&lt;br /&gt;
Add options as a numbered series: option_1 / option_desc_1, option_2 / …, up to&lt;br /&gt;
50. The crew write the one &amp;lt;code&amp;gt;resolution&amp;lt;/code&amp;gt; after voting closes, informed&lt;br /&gt;
by which option won. Player votes are NOT stored on the wiki (the&lt;br /&gt;
MFInteractiveMapSync extension owns them) — this is the choice + resolution text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draft vs published (B2):&#039;&#039;&#039; a flag in the &#039;&#039;&#039;Crew:&#039;&#039;&#039; namespace is a DRAFT&lt;br /&gt;
([[:Category:Crew Downtime Flag]], skipped by the public map sync) so crew can&lt;br /&gt;
place flags while assembling a gathering without players seeing them; a flag in&lt;br /&gt;
the main namespace is PUBLISHED ([[:Category:Downtime Flag]]). Publishing is&lt;br /&gt;
moving the page out of Crew:.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;A single Downtime flag/dot with its options + one resolution for the interactive map. Options are a numbered series: option_1/option_desc_1, option_2/… — documented to 3 here; continue the same pattern up to 50.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;downtime_event&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Event code&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;The parent DowntimeEvent&#039;s event_id, e.g. E2.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;required&amp;quot;: true },&lt;br /&gt;
    &amp;quot;name&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Flag name&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Display name on the dot + card.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;required&amp;quot;: true },&lt;br /&gt;
    &amp;quot;display_id&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Display id&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Short label, e.g. V1.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;nation&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Nation&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Nation the flag sits in (for colour/grouping).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;map_id&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Map id&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Which map the dot sits on (usually known-elandra).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;default&amp;quot;: &amp;quot;known-elandra&amp;quot; },&lt;br /&gt;
    &amp;quot;map_x&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Map X&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Plane x (-512..512, origin centre).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;, &amp;quot;required&amp;quot;: true },&lt;br /&gt;
    &amp;quot;map_y&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Map Y&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Plane y (-256..256, origin centre).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;, &amp;quot;required&amp;quot;: true },&lt;br /&gt;
    &amp;quot;color&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Colour&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Hex colour for the dot.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;description&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Description&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;The situation shown when the flag is opened.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;resolution&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Resolution&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;The single outcome shown to players once resolutions are revealed. Written by the crew after voting closes.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;content&amp;quot; },&lt;br /&gt;
    &amp;quot;option_1&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Option 1&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;First choice label.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;option_desc_1&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Option 1 description&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;What choosing option 1 means.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;option_2&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Option 2&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Second choice label.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;option_desc_2&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Option 2 description&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;What choosing option 2 means.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;option_3&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Option 3&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Third choice label. The series continues with the same pattern (option_4/option_desc_4, …) up to 50.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;option_desc_3&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Option 3 description&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;What choosing option 3 means.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;paramOrder&amp;quot;: [&amp;quot;downtime_event&amp;quot;, &amp;quot;name&amp;quot;, &amp;quot;display_id&amp;quot;, &amp;quot;nation&amp;quot;, &amp;quot;map_id&amp;quot;, &amp;quot;map_x&amp;quot;, &amp;quot;map_y&amp;quot;, &amp;quot;color&amp;quot;, &amp;quot;description&amp;quot;, &amp;quot;resolution&amp;quot;, &amp;quot;option_1&amp;quot;, &amp;quot;option_desc_1&amp;quot;, &amp;quot;option_2&amp;quot;, &amp;quot;option_desc_2&amp;quot;, &amp;quot;option_3&amp;quot;, &amp;quot;option_desc_3&amp;quot;]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#ifeq:{{NAMESPACE}}|Crew|[[Category:Crew Downtime Flag]]|[[Category:Downtime Flag]]}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Template:DowntimeEvent&amp;diff=3264</id>
		<title>Template:DowntimeEvent</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Template:DowntimeEvent&amp;diff=3264"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is &#039;&#039;&#039;Template:DowntimeEvent&#039;&#039;&#039; — one per Menhirs Fate event, per year. It&lt;br /&gt;
defines the Downtime &amp;quot;diamond&amp;quot; on the interactive map&#039;s timeline: the prologue&lt;br /&gt;
shown when it&#039;s selected, the year it sits at, the placed map position (its dot),&lt;br /&gt;
and the lifecycle status that gates whether resolutions are shown.&lt;br /&gt;
&lt;br /&gt;
Once an event is &#039;&#039;&#039;recorded&#039;&#039;&#039;, it also joins &#039;&#039;&#039;[[:Category:Haven Events]]&#039;&#039;&#039; —&lt;br /&gt;
the chronicle of every gathering that has happened on the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draft vs published (B2):&#039;&#039;&#039; a page in the &#039;&#039;&#039;Crew:&#039;&#039;&#039; namespace is a DRAFT — it&lt;br /&gt;
joins [[:Category:Crew Downtime Event]] and the public map sync skips it, so crew&lt;br /&gt;
can assemble a gathering invisibly. A page in the main namespace is PUBLISHED&lt;br /&gt;
(joins [[:Category:Downtime Event]]). Publishing is simply MOVING the page out of&lt;br /&gt;
Crew:; the category flips automatically, no param to remember.&lt;br /&gt;
&lt;br /&gt;
Player votes are NOT stored on the wiki — they&#039;re recorded by the&lt;br /&gt;
MFInteractiveMapSync extension. This template is the static framing only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;A Menhirs Fate Downtime event (one per event, per year) for the interactive map.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;name&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Event name&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Display name shown on the Downtime diamond + prologue. Defaults to the event code, e.g. MF1-26.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;required&amp;quot;: true },&lt;br /&gt;
    &amp;quot;year&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Year (year.chunk)&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;When it sits on the timeline, e.g. 1026 or 1026.2.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;required&amp;quot;: true },&lt;br /&gt;
    &amp;quot;event_id&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Event code&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Short join key the flags point at, e.g. MF1-26. Defaults to a title slug.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;map_id&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Map id&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Which map the event&#039;s dot sits on (usually known-elandra).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;default&amp;quot;: &amp;quot;known-elandra&amp;quot; },&lt;br /&gt;
    &amp;quot;map_x&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Map X&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Plane x of the event&#039;s placed dot (-512..512, origin centre).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;map_y&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Map Y&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Plane y of the event&#039;s placed dot (-256..256, origin centre).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;color&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Colour&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Hex colour for the event&#039;s map dot. Defaults to the nation it sits in.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;area&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Area&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Optional map area framed on select: area:&amp;lt;id&amp;gt;, nation:&amp;lt;id&amp;gt;, realm:&amp;lt;id&amp;gt;, or corruption. Leave blank to frame the placed dot.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;prologue&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Prologue&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Intro prose shown in the event popup.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;image&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Image&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Optional File: name for the event popup.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot; },&lt;br /&gt;
    &amp;quot;status&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Status&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Lifecycle: open (players may vote) → concluded (resolutions shown) → recorded (written into history, joins Haven Events).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;default&amp;quot;: &amp;quot;open&amp;quot;, &amp;quot;autovalue&amp;quot;: &amp;quot;open&amp;quot; }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;paramOrder&amp;quot;: [&amp;quot;name&amp;quot;, &amp;quot;year&amp;quot;, &amp;quot;event_id&amp;quot;, &amp;quot;map_id&amp;quot;, &amp;quot;map_x&amp;quot;, &amp;quot;map_y&amp;quot;, &amp;quot;color&amp;quot;, &amp;quot;area&amp;quot;, &amp;quot;prologue&amp;quot;, &amp;quot;image&amp;quot;, &amp;quot;status&amp;quot;]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#ifeq:{{NAMESPACE}}|Crew|[[Category:Crew Downtime Event]]|[[Category:Downtime Event]]{{#ifeq:{{lc:{{{status|}}}}}|recorded|[[Category:Haven Events]]}}}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Menhirs_Fate_Wiki:Interactive_Map&amp;diff=3255</id>
		<title>Menhirs Fate Wiki:Interactive Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Menhirs_Fate_Wiki:Interactive_Map&amp;diff=3255"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOClimit|2}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[https://wiki.menhirsfate.com/map Interactive Map &amp;amp; Timeline]&#039;&#039;&#039; of Elandra is built &#039;&#039;entirely from this wiki&#039;&#039;. This page is the index of every page, category, and template that feeds it — what each does, who edits it, and how. If you maintain the map, start here.&lt;br /&gt;
&lt;br /&gt;
== How it works (30 seconds) ==&lt;br /&gt;
&lt;br /&gt;
The wiki is the &#039;&#039;&#039;single source of truth&#039;&#039;&#039;. A sync job reads the pages below, turns them into data, and the map renders it. You edit the wiki; the map updates on the next sync (and a page reload). You never edit the map&#039;s data files directly.&lt;br /&gt;
&lt;br /&gt;
Two ways to edit:&lt;br /&gt;
* &#039;&#039;&#039;In the map&#039;s Edit mode&#039;&#039;&#039; (recommended for geometry, corruption, Ages, and dragging build/event markers) — open the map, toggle &#039;&#039;&#039;Edit&#039;&#039;&#039;, and save back to the wiki in place. Crew sign-in required.&lt;br /&gt;
* &#039;&#039;&#039;On the wiki&#039;&#039;&#039; (for build/event content + the registry tables) — edit the pages below directly.&lt;br /&gt;
&lt;br /&gt;
== 1. Content you author ==&lt;br /&gt;
&lt;br /&gt;
The day-to-day. New builds and events start as private &#039;&#039;&#039;&amp;lt;code&amp;gt;Crew:&amp;lt;/code&amp;gt; drafts&#039;&#039;&#039; and reach the public map once an editor publishes them (moves them to the public namespace / category).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What !! Published !! Drafts !! Template !! How to add&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Funded Builds&#039;&#039;&#039; || [[:Category:Funded Build]] || &amp;lt;code&amp;gt;Crew:Partially Funded Builds/…&amp;lt;/code&amp;gt; || [[Template:BuildPage]] || Map → Settings → Crew → &#039;&#039;&#039;New Build&#039;&#039;&#039;, or create a page using the template.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;World Events&#039;&#039;&#039; || [[:Category:World Event]] || [[:Category:Crew World Events]] (&amp;lt;code&amp;gt;Crew:WorldEvents/…&amp;lt;/code&amp;gt;) || {{tl|WorldEvent}} || Map → Edit → &#039;&#039;&#039;+ World Event at this point&#039;&#039;&#039;, or create a page using the template.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Full field reference + examples: see the &#039;&#039;&#039;[[#Authoring guide|authoring guide]]&#039;&#039;&#039; below.&lt;br /&gt;
&lt;br /&gt;
== 2. Registries (the lists) ==&lt;br /&gt;
&lt;br /&gt;
Each is a wikitable on a &#039;&#039;&#039;&amp;lt;code&amp;gt;Crew:&amp;lt;/code&amp;gt; page&#039;&#039;&#039; (so the public can&#039;t alter what the map depends on). Edit the table to rename, recolour, retire, or add an option. The sync reads them on its next run; the map falls back to built-in defaults if a page is missing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Registry !! Sets the list of… !! Columns&lt;br /&gt;
|-&lt;br /&gt;
| [[Crew:Build Types]] || build types (marker colour + glyph) || Slug ǁ Display name ǁ Colour ǁ Glyph ǁ Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Crew:World Event Types]] || world-event types (timeline icon) || Slug ǁ Display name ǁ Icon ǁ Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Crew:Build Statuses]] || build lifecycle statuses (funded → destroyed) || Slug ǁ Display name ǁ Terminal ǁ Colour ǁ Notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Map data (machine-managed) ==&lt;br /&gt;
&lt;br /&gt;
These hold JSON the map reads — also in &#039;&#039;&#039;&amp;lt;code&amp;gt;Crew:&amp;lt;/code&amp;gt;&#039;&#039;&#039; so they&#039;re protected. &#039;&#039;&#039;Prefer editing them through the map&#039;s Edit mode&#039;&#039;&#039; — it writes valid data back automatically. Hand-editing is possible but easy to break.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page !! Holds !! Best edited via&lt;br /&gt;
|-&lt;br /&gt;
| [[Crew:Map Geometry]] || nation/realm polygons, colours, lifecycles, map textures || Map → Edit → drag vertices / pick colours&lt;br /&gt;
|-&lt;br /&gt;
| [[Crew:Revealed Areas]] || the Corruption fog snapshots (year-stamped) || Map → Edit → corruption snapshots&lt;br /&gt;
|-&lt;br /&gt;
| [[Crew:Ages]] || the five History-mode Age bands || Map → Edit → Ages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4. Templates ==&lt;br /&gt;
&lt;br /&gt;
* [[Template:BuildPage]] — a Funded Build.&lt;br /&gt;
* {{tl|WorldEvent}} — a World Event.&lt;br /&gt;
* {{tl|NationPage}} / {{tl|RealmPage}} — a nation / realm article (links the polygon to its wiki page).&lt;br /&gt;
&lt;br /&gt;
== Authoring guide ==&lt;br /&gt;
&lt;br /&gt;
The complete field-by-field reference (date format, slugs, build status timelines, the draft → publish lifecycle) lives in the project&#039;s authoring guide. Keep it next to this page, or mirror its contents here.&lt;br /&gt;
&lt;br /&gt;
== Conventions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dates are &amp;lt;code&amp;gt;year.chunk&amp;lt;/code&amp;gt;&#039;&#039;&#039; (~4 chunks/year). In-world year is &#039;&#039;&#039;1026&#039;&#039;&#039;; the LARP began &#039;&#039;&#039;1025&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Slugs&#039;&#039;&#039; (type/status ids) are lowercase letters/digits (statuses also allow underscore). Unknown values fall back to a sensible default.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;Crew:&amp;lt;/code&amp;gt; namespace = private draft.&#039;&#039;&#039; It only reaches the public map once published.&lt;br /&gt;
* &#039;&#039;&#039;Build statuses are a timeline&#039;&#039;&#039; — a build can be marked deteriorating/destroyed at a year, and the map shows its whole lifespan.&lt;br /&gt;
&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Haven_Events&amp;diff=3254</id>
		<title>Category:Haven Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Haven_Events&amp;diff=3254"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of Havens Events are listed below.&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Map_data&amp;diff=3253</id>
		<title>Category:Map data</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Map_data&amp;diff=3253"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Machine-managed data pages the interactive map&#039;s sync reads (geometry, revealed areas, ages, settings). Edit them through the map&#039;s tools, not by hand.&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Crew_Downtime_Flag&amp;diff=3252</id>
		<title>Category:Crew Downtime Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Crew_Downtime_Flag&amp;diff=3252"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A hidden place in Crew to hide Downtime Flags in a draft state until published.&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Crew_Downtime_Event&amp;diff=3251</id>
		<title>Category:Crew Downtime Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Crew_Downtime_Event&amp;diff=3251"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Downtime Event drafts that are held in the Crew Namespace&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Downtime_Flag&amp;diff=3250</id>
		<title>Category:Downtime Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Downtime_Flag&amp;diff=3250"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Downtime flags (map dots) for events.&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Downtime_Event&amp;diff=3249</id>
		<title>Category:Downtime Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Downtime_Event&amp;diff=3249"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Downtime events for the interactive map.&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Crew_World_Events&amp;diff=3248</id>
		<title>Category:Crew World Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Crew_World_Events&amp;diff=3248"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All drafted World Events, organised by age of Elandra&#039;s history.&lt;br /&gt;
[[Category:Crew Content]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:World_Event&amp;diff=3247</id>
		<title>Category:World Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:World_Event&amp;diff=3247"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Published World Events — dated historical moments of Elandra (wars, discoveries, foundings) shown on the interactive map&#039;s timeline.&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Funded_Build&amp;diff=3246</id>
		<title>Category:Funded Build</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Funded_Build&amp;diff=3246"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-funded builds shown on the [[Menhirs Fate Wiki:Interactive Map|interactive map]]. Pages in this category are the published builds the map&#039;s sync reads.&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Template:DowntimeFlag&amp;diff=3245</id>
		<title>Template:DowntimeFlag</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Template:DowntimeFlag&amp;diff=3245"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is &#039;&#039;&#039;Template:DowntimeFlag&#039;&#039;&#039; — one per clickable &amp;quot;flag&amp;quot;/dot on the&lt;br /&gt;
interactive map&#039;s Downtime. It belongs to a {{tl|DowntimeEvent}} (via&lt;br /&gt;
&amp;lt;code&amp;gt;downtime_event&amp;lt;/code&amp;gt;) and holds the flag&#039;s position, the options players&lt;br /&gt;
choose between, and a single &amp;lt;code&amp;gt;resolution&amp;lt;/code&amp;gt; — the outcome shown to&lt;br /&gt;
players once resolutions are revealed.&lt;br /&gt;
&lt;br /&gt;
Add options as a numbered series: option_1 / option_desc_1, option_2 / …, up to&lt;br /&gt;
50. The crew write the one &amp;lt;code&amp;gt;resolution&amp;lt;/code&amp;gt; after voting closes, informed&lt;br /&gt;
by which option won. Player votes are NOT stored on the wiki (the&lt;br /&gt;
MFInteractiveMapSync extension owns them) — this is the choice + resolution text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draft vs published (B2):&#039;&#039;&#039; a flag in the &#039;&#039;&#039;Crew:&#039;&#039;&#039; namespace is a DRAFT&lt;br /&gt;
([[:Category:Crew Downtime Flag]], skipped by the public map sync) so crew can&lt;br /&gt;
place flags while assembling a gathering without players seeing them; a flag in&lt;br /&gt;
the main namespace is PUBLISHED ([[:Category:Downtime Flag]]). Publishing is&lt;br /&gt;
moving the page out of Crew:.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;A single Downtime flag/dot with its options + one resolution for the interactive map. Options are a numbered series: option_1/option_desc_1, option_2/… — documented to 3 here; continue the same pattern up to 50.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;downtime_event&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Event code&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;The parent DowntimeEvent&#039;s event_id, e.g. E2.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;required&amp;quot;: true },&lt;br /&gt;
    &amp;quot;name&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Flag name&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Display name on the dot + card.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;required&amp;quot;: true },&lt;br /&gt;
    &amp;quot;display_id&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Display id&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Short label, e.g. V1.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;nation&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Nation&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Nation the flag sits in (for colour/grouping).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;map_id&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Map id&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Which map the dot sits on (usually known-elandra).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;default&amp;quot;: &amp;quot;known-elandra&amp;quot; },&lt;br /&gt;
    &amp;quot;map_x&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Map X&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Plane x (-512..512, origin centre).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;, &amp;quot;required&amp;quot;: true },&lt;br /&gt;
    &amp;quot;map_y&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Map Y&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Plane y (-256..256, origin centre).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;, &amp;quot;required&amp;quot;: true },&lt;br /&gt;
    &amp;quot;color&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Colour&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Hex colour for the dot.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;description&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Description&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;The situation shown when the flag is opened.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;resolution&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Resolution&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;The single outcome shown to players once resolutions are revealed. Written by the crew after voting closes.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;content&amp;quot; },&lt;br /&gt;
    &amp;quot;option_1&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Option 1&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;First choice label.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;option_desc_1&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Option 1 description&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;What choosing option 1 means.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;option_2&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Option 2&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Second choice label.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;option_desc_2&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Option 2 description&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;What choosing option 2 means.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;option_3&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Option 3&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Third choice label. The series continues with the same pattern (option_4/option_desc_4, …) up to 50.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;option_desc_3&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Option 3 description&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;What choosing option 3 means.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;paramOrder&amp;quot;: [&amp;quot;downtime_event&amp;quot;, &amp;quot;name&amp;quot;, &amp;quot;display_id&amp;quot;, &amp;quot;nation&amp;quot;, &amp;quot;map_id&amp;quot;, &amp;quot;map_x&amp;quot;, &amp;quot;map_y&amp;quot;, &amp;quot;color&amp;quot;, &amp;quot;description&amp;quot;, &amp;quot;resolution&amp;quot;, &amp;quot;option_1&amp;quot;, &amp;quot;option_desc_1&amp;quot;, &amp;quot;option_2&amp;quot;, &amp;quot;option_desc_2&amp;quot;, &amp;quot;option_3&amp;quot;, &amp;quot;option_desc_3&amp;quot;]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#ifeq:{{NAMESPACE}}|Crew|[[Category:Crew Downtime Flag]]|[[Category:Downtime Flag]]}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Template:DowntimeEvent&amp;diff=3244</id>
		<title>Template:DowntimeEvent</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Template:DowntimeEvent&amp;diff=3244"/>
		<updated>2026-07-01T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Chris: map cutover seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is &#039;&#039;&#039;Template:DowntimeEvent&#039;&#039;&#039; — one per Menhirs Fate event, per year. It&lt;br /&gt;
defines the Downtime &amp;quot;diamond&amp;quot; on the interactive map&#039;s timeline: the prologue&lt;br /&gt;
shown when it&#039;s selected, the year it sits at, the placed map position (its dot),&lt;br /&gt;
and the lifecycle status that gates whether resolutions are shown.&lt;br /&gt;
&lt;br /&gt;
Once an event is &#039;&#039;&#039;recorded&#039;&#039;&#039;, it also joins &#039;&#039;&#039;[[:Category:Haven Events]]&#039;&#039;&#039; —&lt;br /&gt;
the chronicle of every gathering that has happened on the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draft vs published (B2):&#039;&#039;&#039; a page in the &#039;&#039;&#039;Crew:&#039;&#039;&#039; namespace is a DRAFT — it&lt;br /&gt;
joins [[:Category:Crew Downtime Event]] and the public map sync skips it, so crew&lt;br /&gt;
can assemble a gathering invisibly. A page in the main namespace is PUBLISHED&lt;br /&gt;
(joins [[:Category:Downtime Event]]). Publishing is simply MOVING the page out of&lt;br /&gt;
Crew:; the category flips automatically, no param to remember.&lt;br /&gt;
&lt;br /&gt;
Player votes are NOT stored on the wiki — they&#039;re recorded by the&lt;br /&gt;
MFInteractiveMapSync extension. This template is the static framing only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;A Menhirs Fate Downtime event (one per event, per year) for the interactive map.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;name&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Event name&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Display name shown on the Downtime diamond + prologue. Defaults to the event code, e.g. MF1-26.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;required&amp;quot;: true },&lt;br /&gt;
    &amp;quot;year&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Year (year.chunk)&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;When it sits on the timeline, e.g. 1026 or 1026.2.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;required&amp;quot;: true },&lt;br /&gt;
    &amp;quot;event_id&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Event code&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Short join key the flags point at, e.g. MF1-26. Defaults to a title slug.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;map_id&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Map id&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Which map the event&#039;s dot sits on (usually known-elandra).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;default&amp;quot;: &amp;quot;known-elandra&amp;quot; },&lt;br /&gt;
    &amp;quot;map_x&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Map X&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Plane x of the event&#039;s placed dot (-512..512, origin centre).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;map_y&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Map Y&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Plane y of the event&#039;s placed dot (-256..256, origin centre).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;color&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Colour&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Hex colour for the event&#039;s map dot. Defaults to the nation it sits in.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;area&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Area&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Optional map area framed on select: area:&amp;lt;id&amp;gt;, nation:&amp;lt;id&amp;gt;, realm:&amp;lt;id&amp;gt;, or corruption. Leave blank to frame the placed dot.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;prologue&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Prologue&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Intro prose shown in the event popup.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;, &amp;quot;suggested&amp;quot;: true },&lt;br /&gt;
    &amp;quot;image&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Image&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Optional File: name for the event popup.&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot; },&lt;br /&gt;
    &amp;quot;status&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Status&amp;quot;, &amp;quot;description&amp;quot;: &amp;quot;Lifecycle: open (players may vote) → concluded (resolutions shown) → recorded (written into history, joins Haven Events).&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, &amp;quot;default&amp;quot;: &amp;quot;open&amp;quot;, &amp;quot;autovalue&amp;quot;: &amp;quot;open&amp;quot; }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;paramOrder&amp;quot;: [&amp;quot;name&amp;quot;, &amp;quot;year&amp;quot;, &amp;quot;event_id&amp;quot;, &amp;quot;map_id&amp;quot;, &amp;quot;map_x&amp;quot;, &amp;quot;map_y&amp;quot;, &amp;quot;color&amp;quot;, &amp;quot;area&amp;quot;, &amp;quot;prologue&amp;quot;, &amp;quot;image&amp;quot;, &amp;quot;status&amp;quot;]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#ifeq:{{NAMESPACE}}|Crew|[[Category:Crew Downtime Event]]|[[Category:Downtime Event]]{{#ifeq:{{lc:{{{status|}}}}}|recorded|[[Category:Haven Events]]}}}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Discover_Menhirs_Fate&amp;diff=2650</id>
		<title>Getting Started/Discover Menhirs Fate</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Discover_Menhirs_Fate&amp;diff=2650"/>
		<updated>2026-06-29T19:19:44Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* What MF expects from you */  - Updated Monstering Social Contract&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=2|title=Discover Menhirs Fate|subtitle=Now you know what LARP is. Let&#039;s talk about &#039;&#039;our&#039;&#039; game: the world, the community, and what makes Menhirs Fate the kind of place you&#039;ll want to come back to.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Learn what makes Menhirs Fate special&lt;br /&gt;
|2=Get a first glimpse of the world of Elandra and the gathering at Haven&lt;br /&gt;
|3=Understand what&#039;s expected of you, and what you can expect in return&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== What Makes Menhirs Fate Special ==&lt;br /&gt;
&lt;br /&gt;
At its core, Menhirs Fate is a &#039;&#039;&#039;PvE game&#039;&#039;&#039;. That means Player versus Environment. The nine nations of Elandra face a common enemy in the Corruption, and the foundation of the entire game is &#039;&#039;&#039;working together&#039;&#039;&#039; to overcome a threat that no single nation could face alone.&lt;br /&gt;
&lt;br /&gt;
That shapes everything about how MF plays. The stories, the quests, the battles, the politics: they&#039;re all built around cooperation, alliance, and collective problem-solving. You&#039;ll stand shoulder to shoulder with players from across the field, pooling your skills and your wits against whatever the world throws at you.&lt;br /&gt;
&lt;br /&gt;
There are systems in place for player-versus-player conflict if it arises through roleplay, but PvP is heavily discouraged and carries real in-game consequences. The game&#039;s heart beats strongest when players are united, and you&#039;ll find that the community reflects that. People look out for each other, both in character and out.&lt;br /&gt;
&lt;br /&gt;
MF is also built with the belief that &#039;&#039;&#039;everyone&#039;&#039;&#039; should be able to step into this world and have an incredible time, regardless of experience, background, or ability. Inclusivity and accessibility are priorities at every level of the game&#039;s design.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat is never mandatory.&#039;&#039;&#039; If swinging a sword isn&#039;t your thing, there is a wealth of non-combatant (non-com) content waiting for you. MF runs incredible non-com quests and activities, including modular dungeons where you step into entirely new environments to solve puzzles, unravel mysteries, and piece together forgotten knowledge. Politics, trade, diplomacy, faith, magic, exploration: there are dozens of ways to engage with the game without ever picking up a weapon.&lt;br /&gt;
&lt;br /&gt;
Whether you&#039;ve never held a foam sword or you&#039;ve been LARPing for twenty years, Menhirs Fate is designed to meet you where you are and give you space to play your way.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good to know|text=MF&#039;s mission is to create a safe, inclusive, and exhilarating environment where players can explore new personas, engage in thrilling quests, and build lasting friendships. It&#039;s the foundation everything else is built on.}}&lt;br /&gt;
&lt;br /&gt;
== The World of Elandra ==&lt;br /&gt;
&lt;br /&gt;
The game is set in &#039;&#039;&#039;Elandra&#039;&#039;&#039;, a rich fantasy world shaped by centuries of history, powerful gods, and ancient magic. Nine nations share this land, each with their own culture, traditions, politics, and way of life.&lt;br /&gt;
&lt;br /&gt;
But Elandra is under threat. A force known as &#039;&#039;&#039;the Corruption&#039;&#039;&#039; has been gnawing at the edges of the world, stealing memories and swallowing lands whole. An effect called &#039;&#039;&#039;the Fading&#039;&#039;&#039; has erased much of Elandra&#039;s history from living memory. Entire eras have been forgotten. Knowledge that was once common is now rare and precious.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s where it gets clever. The Fading means &#039;&#039;&#039;you don&#039;t need to know everything&#039;&#039;&#039; to play. Your character can be just as confused about the world&#039;s history as you are. Discovery and rediscovery are central themes of the game, so being new is actually an advantage. You get to experience the wonder of uncovering the world&#039;s secrets for the first time, right alongside your character.&lt;br /&gt;
&lt;br /&gt;
== Haven: Where the Nations Gather ==&lt;br /&gt;
&lt;br /&gt;
At the heart of each event is &#039;&#039;&#039;Haven&#039;&#039;&#039;, the neutral ground where all nine nations come together. Think of it as a bustling crossroads: nation camps arranged around a shared central space, with guild headquarters, gathering areas, and all sorts of activity happening at once.&lt;br /&gt;
&lt;br /&gt;
Haven is where deals are struck, alliances are forged, arguments are had, and stories unfold. It&#039;s where you&#039;ll find the [[Guilds|Guilds]] that drive much of the game&#039;s organised play, and where you&#039;ll bump into characters from every corner of Elandra.&lt;br /&gt;
&lt;br /&gt;
The central areas of Haven are designated as combat-free zones during normal play, so there&#039;s always somewhere safe to have a conversation, grab a drink (in character, naturally), or just take in the atmosphere.&lt;br /&gt;
&lt;br /&gt;
== What to Expect, and What&#039;s Expected of You ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate runs on a simple social contract. The game gives you an incredible experience, and in return, everyone chips in to make that experience work.&lt;br /&gt;
&lt;br /&gt;
=== What you can expect from MF ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A safe environment.&#039;&#039;&#039; Safety is taken seriously at every level. There are referees (refs) on hand throughout the event, medics available, an out-of-character welfare zone, and a clear system of safety calls that anyone can use at any time. If something doesn&#039;t feel right, there is always someone to talk to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An inclusive community.&#039;&#039;&#039; MF welcomes players of all backgrounds, abilities, and experience levels. [[Accessibility]] is a priority: the site is designed for wheelchair and mobility access, accessibility devices never need to look &amp;quot;in character&amp;quot;, and there are support systems in place for a wide range of needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Help when you need it.&#039;&#039;&#039; You won&#039;t be left to figure things out on your own. Refs, crew, nation leaders, and experienced players are all there to help newcomers find their feet.&lt;br /&gt;
&lt;br /&gt;
=== What MF expects from you ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect for others.&#039;&#039;&#039; Treat your fellow players, the crew, and the game world with respect. [[Conduct|The conduct policy]] exists to keep everyone safe and having fun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A willingness to contribute.&#039;&#039;&#039; This includes things like [[Crew:A Guide to Monstering|monstering]] (playing as creatures and NPCs for a portion of the event), which keeps the game alive for everyone. This is part of the “social contract” of our game – for a 2 hour slot you get to be the enemy for your fellow players and contribute to the world beyond Haven. We &#039;&#039;&#039;require all players&#039;&#039;&#039; to take part, we have lots of roles – including non-combat, so please come along, it’s lots of fun!You &#039;&#039;&#039;must let us know&#039;&#039;&#039; if you are unable to perform your Monster Slot, please email contact@menhirsfate.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good sportsmanship.&#039;&#039;&#039; Call your hits honestly, play fair, and remember that the goal is shared fun, not personal victory.&lt;br /&gt;
&lt;br /&gt;
== OC and IC: Two Sides of the Game ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll hear two terms a lot at MF: &#039;&#039;&#039;OC&#039;&#039;&#039; (Out of Character) and &#039;&#039;&#039;IC&#039;&#039;&#039; (In Character).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039; is when you&#039;re playing as your character. You&#039;re speaking in their voice, making their decisions, reacting to events as they would. This is the core of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OC&#039;&#039;&#039; is when you step outside the game. It might be to deal with something practical, check on a friend&#039;s wellbeing, or simply take a break. There are clear signals for this: raising a finger in the air means you&#039;re temporarily OC and can&#039;t be interacted with in the game.&lt;br /&gt;
&lt;br /&gt;
The line between OC and IC is respected by everyone. If someone is OC, you leave them be. If a safety call is made, the game pauses. No exceptions.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Don&#039;t worry|text=Switching between OC and IC feels natural very quickly. Within an hour of your first time-in, you&#039;ll be doing it without thinking. And if you need to step OC for any reason, nobody will judge you for it.}}&lt;br /&gt;
&lt;br /&gt;
== Where to Learn More ==&lt;br /&gt;
&lt;br /&gt;
This page is just the overview. There&#039;s much more to discover about Elandra, its magic, its gods, and its history across the wiki:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Elandra]]&#039;&#039;&#039; for the full world overview&lt;br /&gt;
* &#039;&#039;&#039;[[The Corruption]]&#039;&#039;&#039; for more on the threat facing the world&lt;br /&gt;
* &#039;&#039;&#039;[[The Gods]]&#039;&#039;&#039; for the pantheon of Elandra&lt;br /&gt;
* &#039;&#039;&#039;[[The Spheres]]&#039;&#039;&#039; for the magical system&lt;br /&gt;
* &#039;&#039;&#039;[[Conduct]]&#039;&#039;&#039; for the full conduct policy&lt;br /&gt;
* &#039;&#039;&#039;[[Accessibility]]&#039;&#039;&#039; for detailed accessibility information&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Time to find your nation. The nine await.&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Getting Started/Choose Your Nation|&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;Next: Choose Your Nation &amp;amp;#10148;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=2|prevlink=Getting Started/Welcome to LARP|prevtitle=Welcome to LARP|nextlink=Getting Started/Choose Your Nation|nexttitle=Choose Your Nation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Pack_Your_Bags&amp;diff=2630</id>
		<title>Getting Started/Pack Your Bags</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Pack_Your_Bags&amp;diff=2630"/>
		<updated>2026-06-23T17:12:44Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Print This Page */ fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=8|title=Pack Your Bags|subtitle=Your ticket&#039;s booked, your costume&#039;s ready, and the event is approaching. Here&#039;s everything you need to bring (and a few things you shouldn&#039;t).}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Review the packing checklist&lt;br /&gt;
|2=Prepare for weather and site conditions&lt;br /&gt;
|3=Know what NOT to bring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Packing Checklist ==&lt;br /&gt;
&lt;br /&gt;
This is your master list for getting event-ready. Not everything here is essential for your first event, but it&#039;s all worth considering. Experienced players have learned most of this the hard way, so you don&#039;t have to.&lt;br /&gt;
&lt;br /&gt;
=== The Essentials ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Event ticket confirmation&#039;&#039;&#039; — the important part is your QR code, which is checked by the traffic team at the road entrance. Have it on hand as you drive in to keep things moving smoothly. If you can&#039;t pull up the QR code, your order number is all you need&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Tent and bedding&#039;&#039;&#039; (if camping) — or your tent rental confirmation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sleeping bag and something to sleep on&#039;&#039;&#039; — a camp bed, air mattress, or roll mat. Getting off the ground makes a huge difference to your sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Costume&#039;&#039;&#039; — your main outfit plus your nation&#039;s Key Costume Item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Water bottle&#039;&#039;&#039; — you&#039;ll be on your feet all day, stay hydrated&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Torch or lantern&#039;&#039;&#039; — the site gets properly dark at night. A small torch for getting around OC and an IC-appropriate lantern for in-game are both useful&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any medications you need&#039;&#039;&#039; — make sure you&#039;ve ordered these well in advance. The nearest pharmacy may be a drive away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Phone and charger&#039;&#039;&#039; — a portable battery pack is worth its weight in gold since there are no power hookups on site&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Costume and Kit ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Main costume&#039;&#039;&#039; — your base layers plus any armour, accessories, or props&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spare layers&#039;&#039;&#039; — a warm extra layer you can wear under your costume. Evenings and nights get cold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Wet-weather gear&#039;&#039;&#039; — a wool cloak or IC-appropriate coat for rain. Wool stays warm when wet, which makes it ideal for British weather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Comfortable OC clothes&#039;&#039;&#039; — something to change into after time-out or around the OC areas&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Belt&#039;&#039;&#039; — useful for carrying pouches, props, and keeping layers together&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;LARP weapons&#039;&#039;&#039; — if you have them. If not, there are a variety of LARP traders at the event itself where you can try on clothing and purchase weapons on the day. The list of traders is available on [https://www.menhirsfate.com/traders menhirsfate.com]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Camping Gear ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spare tent pegs and a mallet&#039;&#039;&#039; — not all tent pegs are created equal. Hard ground in summer can make standard pegs difficult to drive in, so consider sturdy steel pegs if you&#039;re buying new ones&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A tarp or groundsheet&#039;&#039;&#039; — extra protection under and around your tent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Camp chair&#039;&#039;&#039; — somewhere to sit between encounters and around the fire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Lamps or fairy lights&#039;&#039;&#039; — for inside your tent. Battery-powered LED candles work well for an IC feel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Hot water bottle or hand warmers&#039;&#039;&#039; — for sleeping bags on cold nights&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Glow-in-the-dark guylines or markers&#039;&#039;&#039; — so nobody trips over your tent ropes in the dark&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Food and Drink ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Snacks&#039;&#039;&#039; — trail mix, cereal bars, biscuits, whatever keeps you going between vendor meals&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Tea and coffee supplies&#039;&#039;&#039; — if you&#039;re a hot drink person, bring a camping kettle or flask&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Reusable mug and cutlery&#039;&#039;&#039; — handy for the campfire and food vendors alike&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any dietary essentials&#039;&#039;&#039; — food vendors cater for a range of needs, but if you have specific requirements, bring backup supplies just in case&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Materials ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Character sheet&#039;&#039;&#039; — if you create your character early enough (usually up to a week before the event), your &#039;&#039;&#039;character passport&#039;&#039;&#039; containing key information about your skills and abilities will be waiting for you at the Bankers Guild. You&#039;ll also have a bank account there where you can withdraw your starting coin. Everyone starts with some!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any IC props&#039;&#039;&#039; — letters, pouches, coin purses, journals, trinkets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A pen and small notebook&#039;&#039;&#039; — useful for taking notes in-game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comfort and Extras ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sunscreen&#039;&#039;&#039; — yes, even in Britain&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Insect repellent&#039;&#039;&#039; — especially for summer events&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A small first aid kit&#039;&#039;&#039; — plasters, painkillers, antihistamines. Medics are on site, but basic supplies save a trip&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Extra socks&#039;&#039;&#039; — several pairs. Layering socks is a veteran tip for staying warm and cosy, and dry feet are happy feet. This is the single most underrated piece of packing advice you&#039;ll ever receive&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Extra blankets&#039;&#039;&#039; — for covering chairs, wrapping yourself up around the camp, and adding warmth to your sleeping setup&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Bin bags&#039;&#039;&#039; — for wet or muddy clothes, and for keeping your tent tidy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Earplugs&#039;&#039;&#039; — campsites can be lively late into the night&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparing for the Weather ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate events are booked in the summer months when the weather is expected to be at its best. That said, British weather does what it wants, and the best approach is to prepare for everything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Layer up.&#039;&#039;&#039; Thermal base layers are your best friend on cold nights. A warm fleece or jumper worn under your costume keeps you comfortable without breaking the look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waterproofs are essential.&#039;&#039;&#039; Even if the forecast looks clear, pack them. A wool cloak doubles as excellent rain protection in-game, and a modern waterproof jacket is fine for OC time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun protection matters.&#039;&#039;&#039; Summer events can be surprisingly hot. Sunscreen, a hat for OC time, and plenty of water will keep you going.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sturdy footwear.&#039;&#039;&#039; Boots with ankle support are ideal. The site has well-maintained fields, but areas can get muddy and boggy if the weather turns. Bring a spare pair of shoes in case your main ones get soaked.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Veteran wisdom|text=Pack for the worst weather you can imagine, then hope for the best. You&#039;ll never regret having a warm layer you didn&#039;t need, but you&#039;ll absolutely regret not having one.}}&lt;br /&gt;
&lt;br /&gt;
== What NOT to Bring ==&lt;br /&gt;
&lt;br /&gt;
A few things to leave at home:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Anything off-brief&#039;&#039;&#039; — modern-looking items that break the setting. Check the [[Getting Started/Look the Part|Look the Part]] page if you&#039;re unsure&lt;br /&gt;
* &#039;&#039;&#039;Real weapons&#039;&#039;&#039; — this should go without saying, but only LARP-safe weapons are permitted on site&lt;br /&gt;
* &#039;&#039;&#039;Valuables&#039;&#039;&#039; — leave expensive jewellery, electronics (beyond your phone), and anything you&#039;d be gutted to lose at home. The site is generally safe, but it&#039;s an outdoor camping event&lt;br /&gt;
* &#039;&#039;&#039;A bad attitude&#039;&#039;&#039; — come ready to have fun, try new things, and be generous with the people around you. That&#039;s the only essential requirement&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Don&#039;t panic|text=If you forget something, the community has your back. Experienced players are generous with spare kit, snacks, and supplies. Ask in your nation&#039;s camp and someone will help you out.}}&lt;br /&gt;
&lt;br /&gt;
== Campfires and Site Rules ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re planning to bring a campfire, it &#039;&#039;&#039;must be raised off the ground&#039;&#039;&#039; and meet the event&#039;s safety standards. Fires burning directly on the grass are not permitted.&lt;br /&gt;
&lt;br /&gt;
Full site rules, regulations, and other practical information are available on [https://www.menhirsfate.com menhirsfate.com]. It&#039;s worth having a read through before your first event.&lt;br /&gt;
&lt;br /&gt;
== Print This Page ==&lt;br /&gt;
&lt;br /&gt;
This checklist is designed to be printed or bookmarked. Every packing item has a checkbox beside it so you can tick things off as you go.&lt;br /&gt;
&lt;br /&gt;
For more detailed camping and site information, see the [[Camping information|Camping Information]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Bags packed? Let&#039;s walk through your first day.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Your First Day|Next: Your First Day &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=8|prevlink=Getting Started/Join the Community|prevtitle=Join the Community|nextlink=Getting Started/Your First Day|nexttitle=Your First Day}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Look_the_Part&amp;diff=2629</id>
		<title>Getting Started/Look the Part</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Look_the_Part&amp;diff=2629"/>
		<updated>2026-06-23T17:11:55Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Your Nation&amp;#039;s Look and Feel */  Fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=5|title=Look the Part|subtitle=Your costume brings your character to life. Here&#039;s how to get started without breaking the bank or losing your mind.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Understand the costume ethos at Menhirs Fate&lt;br /&gt;
|2=Review your nation&#039;s Look and Feel guide&lt;br /&gt;
|3=Know the minimum requirements and what to avoid&lt;br /&gt;
|4=Start gathering your kit with budget-friendly tips&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Costume Ethos ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate is a closed-world fantasy setting. When you&#039;re in character, everything you wear should feel like it belongs in Elandra. That means no jeans, no t-shirts, and no white trainers on the field.&lt;br /&gt;
&lt;br /&gt;
But here&#039;s the important part: &#039;&#039;&#039;nobody expects you to arrive at your first event looking like you stepped out of a film set.&#039;&#039;&#039; The Look and Feel guides on the wiki show aspirational costume. Something to aim for over time, not a baseline you need to hit before you&#039;re allowed through the gate.&lt;br /&gt;
&lt;br /&gt;
Your costume will grow with you. Most experienced players have built their kit piece by piece over months or years, adding layers, upgrading fabrics, and refining their look as they go. Starting simple is fine. Starting enthusiastic is even better.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=The golden rule|text=Building up your costume bit by bit is the best way to figure out what you enjoy wearing, what&#039;s comfortable, and what feels like your character&#039;s wardrobe rather than a costume.}}&lt;br /&gt;
&lt;br /&gt;
== The Minimum ==&lt;br /&gt;
&lt;br /&gt;
The minimum costume standard at Menhirs Fate is straightforward:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;basic LARP shirt or tunic&#039;&#039;&#039; and &#039;&#039;&#039;trousers or a skirt&#039;&#039;&#039; as your base layers&lt;br /&gt;
* At least &#039;&#039;&#039;one Key Costume Item&#039;&#039;&#039; from your nation&#039;s Look and Feel guide&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Everything else is a bonus. The more people invest in the setting, the better the atmosphere for everyone, but nobody will turn you away for keeping it simple at the start.&lt;br /&gt;
&lt;br /&gt;
Each nation has specific &#039;&#039;&#039;Key Costume Items&#039;&#039;&#039; that help characters be recognised from a distance. These are cultural elements that mark you as part of your nation. Your nation&#039;s Look and Feel page will tell you exactly what they are and how to put them together. Many of them are beginner-friendly and can be made cheaply or found in charity shops.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good news|text=Kit stops at the ankle. Sensible boots, modern walking shoes, or wellies are all perfectly fine. Don&#039;t spend money on elaborate costume footwear when the site is an outdoor field in Britain.}}&lt;br /&gt;
&lt;br /&gt;
== Materials and Fabrics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural fabrics&#039;&#039;&#039; are the gold standard: cottons, linens, and wools in plain colours or simple patterns. These look right, feel good, and photograph well. Synthetic equivalents are absolutely fine if that&#039;s what works for you or your budget.&lt;br /&gt;
&lt;br /&gt;
The key is to avoid anything that looks obviously modern. A plain linen tunic reads as medieval fantasy. A polyester football shirt does not.&lt;br /&gt;
&lt;br /&gt;
Each nation has its own fabric preferences, from the warm earth tones and pastels of Avereaux to the rich velvets and jewel tones of Valdraeth. Your nation&#039;s Look and Feel guide covers the specifics.&lt;br /&gt;
&lt;br /&gt;
== What to Avoid ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate has a small number of items that are off-brief across all nations. These tend to be things that pull people out of the setting or carry associations the game wants to steer clear of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Steampunk elements&#039;&#039;&#039; — top hats, pith helmets, modern corsetry, goggles. These sit outside the game&#039;s historical inspiration range and often carry colonialist associations.&lt;br /&gt;
* &#039;&#039;&#039;Pirate tropes&#039;&#039;&#039; — frock coats, powdered wigs, flintlock pistols. Even for the maritime nation of Portavas, the aesthetic is Age of Sail glamour, not Hollywood pirate.&lt;br /&gt;
* &#039;&#039;&#039;Feather headdresses&#039;&#039;&#039; — too easily overlap with real-world cultural dress from various traditions. Best avoided entirely.&lt;br /&gt;
* &#039;&#039;&#039;Tartan kilts&#039;&#039;&#039; — iconically 1700s Scottish and impossible to separate from that association. Skirts of all kinds work brilliantly for all genders, but modern kilts and tartan don&#039;t fit the briefs.&lt;br /&gt;
* &#039;&#039;&#039;Ghillie suits or cloaks&#039;&#039;&#039; — usually made from modern synthetic materials that look like paintball gear. Handmade equivalents from natural materials could work in some cases.&lt;br /&gt;
&lt;br /&gt;
When in doubt, check your nation&#039;s Look and Feel page or ask in the community. People are always happy to help.&lt;br /&gt;
&lt;br /&gt;
== Budget-Friendly Tips ==&lt;br /&gt;
&lt;br /&gt;
Every nation in Menhirs Fate has been designed with accessibility and budget in mind. The briefs draw on what&#039;s easily available in the UK through LARP traders, reenactment markets, charity shops, and simple craft projects.&lt;br /&gt;
&lt;br /&gt;
Here are some practical ways to build your kit without spending a fortune:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charity shops are your friend.&#039;&#039;&#039; Plain cotton or linen shirts, long skirts, simple trousers, and belts can all be found secondhand. A few small modifications (removing modern buttons, adding a trim or belt) can transform a charity shop find into solid LARP kit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with base layers.&#039;&#039;&#039; A good tunic or shirt and a pair of plain trousers or a long skirt will carry you through your first event. Add a belt and your nation&#039;s Key Costume Item and you&#039;re sorted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borrow and share.&#039;&#039;&#039; Ask your nation&#039;s community if anyone has spare kit to lend. LARP players are generous people, and lending kit to newcomers is a well-loved tradition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make it yourself.&#039;&#039;&#039; Many Key Costume Items are designed to be beginner-friendly craft projects. Rectangular cloaks, simple tabards, and basic hoods can all be made with minimal sewing skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buy smart.&#039;&#039;&#039; LARP traders and reenactment suppliers stock affordable basics that will last for years. A single well-made tunic is worth more than three cheap ones that fall apart in the rain.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=A note on elitism|text=Menhirs Fate asks all players to refrain from costume elitism. Don&#039;t offer unsolicited advice about someone else&#039;s kit, and don&#039;t criticise what people are wearing. Everyone is on their own journey.}}&lt;br /&gt;
&lt;br /&gt;
== Your Nation&#039;s Look and Feel ==&lt;br /&gt;
&lt;br /&gt;
Every nation has a detailed Look and Feel page on this wiki covering colour palettes, silhouettes, fabric choices, armour styles, and Key Costume Items. This is your main reference for building a costume that feels right for your character&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
Browse the full [[Look and Feel]] overview, or go straight to your nation&#039;s page:&lt;br /&gt;
&lt;br /&gt;
* [[Look and Feel/Avereaux|Avereaux]] — Cottagecore meets classic fantasy. Warm earth tones, pastels, practical travelling gear.&lt;br /&gt;
* [[Look and Feel/The Wonder|The Wonder]] — Iron Age influences. Vibrant earth tones, layered tunics, handcrafted details.&lt;br /&gt;
* [[Look and Feel/Valdraeth|Valdraeth]] — Dark and dramatic. Deep jewel tones, high-medieval silhouettes, rich velvets.&lt;br /&gt;
* [[Look and Feel/The Urdrevan People|Urdrevan]] — Steppe-inspired. Practical neutrals, sturdy leathers, furs and feathers.&lt;br /&gt;
* [[Look and Feel/The Republic of Portavas|Portavas]] — Age of Sail glamour. Sea colours, baggy sleeves, pearls and brocades.&lt;br /&gt;
* [[Look and Feel/The Hammerstadt Charter|Hammerstadt]] — Musketeers-era fashion. Deep jewel tones, tailored doublets, wide-brimmed hats.&lt;br /&gt;
* [[Look and Feel/Kairos|Kairos]] — Ancient Greek-inspired. Draped fabrics, gold accents, muscleplate armour.&lt;br /&gt;
* [[Look and Feel/Syradonia|Syradonia]] — Fantasy paladins. Dramatic pauldrons, dark colours, metallic accents.&lt;br /&gt;
* [[Look and Feel/Morvalis|Morvalis]] — Landsknecht boldness. High-contrast colour-blocking, velvets, symbols of death and beauty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Got a costume plan? Time to book your ticket.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Book Your Adventure|Next: Book Your Adventure &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=5|prevlink=Getting Started/Create Your Character|prevtitle=Create Your Character|nextlink=Getting Started/Book Your Adventure|nexttitle=Book Your Adventure}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Join_the_Community&amp;diff=2586</id>
		<title>Getting Started/Join the Community</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Join_the_Community&amp;diff=2586"/>
		<updated>2026-06-04T22:42:16Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Where to Find Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=7|title=Join the Community|subtitle=One of the best things about Menhirs Fate is the people. Get connected before your first event and you&#039;ll arrive with friends already waiting for you.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Join the Discord and Facebook communities&lt;br /&gt;
|2=Find your nation&#039;s channels and groups&lt;br /&gt;
|3=Introduce yourself and start meeting people&lt;br /&gt;
|4=Understand how the community works between events&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Where to Find Us ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate has an active community across several platforms. The two main spaces are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/kPanzazGYe Discord]&#039;&#039;&#039; is the heart of the community. It&#039;s where most day-to-day conversation happens, where news and updates are shared, and where you&#039;ll find channels for every nation, general chat, and newcomer support. If you only join one thing, make it the Discord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.facebook.com/MenhirsFate Facebook]&#039;&#039;&#039; has the main Menhirs Fate page alongside nation-specific groups where players organise, share costume inspiration, and chat about their characters. It&#039;s a great complement to Discord, especially if Facebook is already part of your routine.&lt;br /&gt;
&lt;br /&gt;
You can also find Menhirs Fate on &#039;&#039;&#039;[https://www.youtube.com/@MenhirsFate YouTube]&#039;&#039;&#039; for event videos and content.&lt;br /&gt;
&lt;br /&gt;
== Find Your Nation ==&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re on Discord, look for your nation&#039;s channel. This is where the people you&#039;ll be camping, fighting, and scheming alongside hang out between events. Nation channels are a brilliant place to:&lt;br /&gt;
&lt;br /&gt;
* Ask questions about costume, character concepts, or lore&lt;br /&gt;
* See what experienced players are working on&lt;br /&gt;
* Get a feel for the culture and personality of your nation&lt;br /&gt;
* Start putting names to faces before you arrive on the field&lt;br /&gt;
&lt;br /&gt;
Facebook nation groups serve the same purpose and are worth joining too if you&#039;re active on that platform.&lt;br /&gt;
&lt;br /&gt;
== Introduce Yourself ==&lt;br /&gt;
&lt;br /&gt;
Do this. Post a quick hello in your nation&#039;s channel. Something like &amp;quot;Hi, I&#039;m new, I&#039;ve just booked my first event and I&#039;ve picked [nation]&amp;quot; is all you need. The community is welcoming and people genuinely enjoy helping newcomers find their feet.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to have everything figured out. You don&#039;t need a finished character or a complete costume. Just saying hello opens the door, and you&#039;ll likely get a flood of friendly responses, advice, and offers to help.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Going solo?|text=If you&#039;re coming to your first event without knowing anyone, the community is your secret weapon. A few weeks of chatting on Discord can turn complete strangers into people who&#039;ll save you a spot by the fire and lend you a spare sword.}}&lt;br /&gt;
&lt;br /&gt;
== How the Community Works Between Events ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate currently runs three event weekends per year, and the game happens at those events. Between events, the online community is a social space rather than a gameplay space. Here are a few things worth knowing:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep it OC (out of character).&#039;&#039;&#039; The online spaces are for chatting as yourself, not roleplaying as your character. The game is designed to be played on the field, and keeping things OC between events makes sure everyone gets to experience the story as it unfolds in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assume good faith.&#039;&#039;&#039; Tone is tricky over text. If something reads oddly, give the benefit of the doubt. The community works best when people are generous with each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stay on topic.&#039;&#039;&#039; The Menhirs Fate spaces are for Menhirs Fate. Keep discussions relevant, and be respectful of others at all times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t spoil the game.&#039;&#039;&#039; Plot and story developments happen at events. Sharing too much online can rob others of the experience of discovering things in play. If someone asks about something that happened in game, encourage them to seek people out at the next event. That generates more game for everyone.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Need help?|text=If you ever have a concern or need to raise an issue, you can open a mod ticket on the Menhirs Fate Discord. For more serious matters, email conduct@menhirsfate.com.}}&lt;br /&gt;
&lt;br /&gt;
== The Benefits of Connecting Early ==&lt;br /&gt;
&lt;br /&gt;
Joining the community before your first event is one of the single best things you can do to make your experience brilliant. Players who arrive already knowing a few names and faces settle in faster, feel more confident, and have more fun from the very first hour.&lt;br /&gt;
&lt;br /&gt;
It also means you&#039;ll have people to ask those last-minute questions: &amp;quot;What should I bring?&amp;quot;, &amp;quot;Where do I park?&amp;quot;, &amp;quot;Can someone help me with my character sheet?&amp;quot; The community has heard them all and is happy to help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Community joined? Let&#039;s get you packed and ready.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Pack Your Bags|Next: Pack Your Bags &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=7|prevlink=Getting Started/Book Your Adventure|prevtitle=Book Your Adventure|nextlink=Getting Started/Pack Your Bags|nexttitle=Pack Your Bags}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Category:Build_Types&amp;diff=2388</id>
		<title>Category:Build Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Category:Build_Types&amp;diff=2388"/>
		<updated>2026-05-21T22:29:41Z</updated>

		<summary type="html">&lt;p&gt;Chris: Created page with &amp;quot;&amp;lt;!--   The interactive map&amp;#039;s sync script reads this page and uses it as the   canonical list of funded-build types. Edit the table to:     - rename a type           (change the &amp;quot;Display name&amp;quot; cell)     - recolour a type         (change the &amp;quot;Marker colour&amp;quot; cell)     - add a new type          (insert a new row anywhere)     - retire a type           (delete the row — existing builds with                                that type fall back to &amp;#039;other&amp;#039;)    Format rules:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
  The interactive map&#039;s sync script reads this page and uses it as the&lt;br /&gt;
  canonical list of funded-build types. Edit the table to:&lt;br /&gt;
    - rename a type           (change the &amp;quot;Display name&amp;quot; cell)&lt;br /&gt;
    - recolour a type         (change the &amp;quot;Marker colour&amp;quot; cell)&lt;br /&gt;
    - add a new type          (insert a new row anywhere)&lt;br /&gt;
    - retire a type           (delete the row — existing builds with&lt;br /&gt;
                               that type fall back to &#039;other&#039;)&lt;br /&gt;
&lt;br /&gt;
  Format rules:&lt;br /&gt;
    - Slug must be lowercase letters/digits only (used in URLs / code).&lt;br /&gt;
    - Marker colour must be a six-digit hex (#RRGGBB).&lt;br /&gt;
    - Glyph is one character — placeholder until icons are commissioned.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This category is the canonical registry of [[Funded Build]] types. Each row below maps a slug (used in the &amp;lt;code&amp;gt;build_type&amp;lt;/code&amp;gt; parameter on [[Template:BuildPage]]) to its display name, marker colour, and a single-character glyph.&lt;br /&gt;
&lt;br /&gt;
The interactive map at the [[Bankers Guild Builds|Bankers Guild Builds index]] reads this table directly. Changes here propagate to the map the next time the sync script runs.&lt;br /&gt;
&lt;br /&gt;
== Type registry ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! Slug !! Display name !! Marker colour !! Glyph !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| statue&lt;br /&gt;
| Statue&lt;br /&gt;
| #9c8579&lt;br /&gt;
| S&lt;br /&gt;
| Carved figures honouring a person, beast, or moment.&lt;br /&gt;
|-&lt;br /&gt;
| library&lt;br /&gt;
| Library&lt;br /&gt;
| #7a5fb0&lt;br /&gt;
| L&lt;br /&gt;
| Archives, scriptoria, scholar&#039;s halls.&lt;br /&gt;
|-&lt;br /&gt;
| farm&lt;br /&gt;
| Farm&lt;br /&gt;
| #86a050&lt;br /&gt;
| F&lt;br /&gt;
| Agricultural land, crops, herding pastures.&lt;br /&gt;
|-&lt;br /&gt;
| tavern&lt;br /&gt;
| Tavern&lt;br /&gt;
| #c87038&lt;br /&gt;
| T&lt;br /&gt;
| Public houses, inns, taprooms, cafés.&lt;br /&gt;
|-&lt;br /&gt;
| tower&lt;br /&gt;
| Tower&lt;br /&gt;
| #3a6d8e&lt;br /&gt;
| W&lt;br /&gt;
| Watchtowers, beacons, signal towers, lighthouses.&lt;br /&gt;
|-&lt;br /&gt;
| bridge&lt;br /&gt;
| Bridge&lt;br /&gt;
| #5e7a6e&lt;br /&gt;
| B&lt;br /&gt;
| Spans across water, gulfs, or fault lines.&lt;br /&gt;
|-&lt;br /&gt;
| temple&lt;br /&gt;
| Temple&lt;br /&gt;
| #b89c4a&lt;br /&gt;
| P&lt;br /&gt;
| Places of worship, prayer, or pilgrimage.&lt;br /&gt;
|-&lt;br /&gt;
| market&lt;br /&gt;
| Market&lt;br /&gt;
| #c4923d&lt;br /&gt;
| M&lt;br /&gt;
| Trading floors, bazaars, merchant halls.&lt;br /&gt;
|-&lt;br /&gt;
| garden&lt;br /&gt;
| Garden&lt;br /&gt;
| #5fa570&lt;br /&gt;
| G&lt;br /&gt;
| Public gardens, parks, sanctuaries, groves.&lt;br /&gt;
|-&lt;br /&gt;
| mill&lt;br /&gt;
| Mill&lt;br /&gt;
| #8e7a4a&lt;br /&gt;
| I&lt;br /&gt;
| Watermills, windmills, grain processing.&lt;br /&gt;
|-&lt;br /&gt;
| monument&lt;br /&gt;
| Monument&lt;br /&gt;
| #7a7f8a&lt;br /&gt;
| N&lt;br /&gt;
| Memorials, cairns, plinths, obelisks.&lt;br /&gt;
|-&lt;br /&gt;
| residence&lt;br /&gt;
| Residence&lt;br /&gt;
| #a06a78&lt;br /&gt;
| R&lt;br /&gt;
| Notable homes, manors, guildhouses.&lt;br /&gt;
|-&lt;br /&gt;
| workshop&lt;br /&gt;
| Workshop&lt;br /&gt;
| #8a584a&lt;br /&gt;
| K&lt;br /&gt;
| Smithies, ateliers, craft halls, forges.&lt;br /&gt;
|-&lt;br /&gt;
| other&lt;br /&gt;
| Other&lt;br /&gt;
| #888888&lt;br /&gt;
| ?&lt;br /&gt;
| Fallback for anything not yet captured above. Authors should pick a more specific type when possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a new type ==&lt;br /&gt;
&lt;br /&gt;
Insert a new row using the format below (placed anywhere in the table):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;wikitext&amp;quot;&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| shrine&lt;br /&gt;
| Shrine&lt;br /&gt;
| #b06a4a&lt;br /&gt;
| H&lt;br /&gt;
| Small sanctuaries, wayside altars, prayer-stones.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sync picks up your row on the next run. If a build page&#039;s &amp;lt;code&amp;gt;build_type=&amp;lt;/code&amp;gt; value doesn&#039;t match any slug here, the map falls back to the &amp;lt;code&amp;gt;other&amp;lt;/code&amp;gt; tint (grey).&lt;br /&gt;
&lt;br /&gt;
== Validation ==&lt;br /&gt;
&lt;br /&gt;
The sync script will skip any row whose:&lt;br /&gt;
* Slug isn&#039;t lowercase letters/digits only (e.g. &amp;lt;code&amp;gt;Wind Mill&amp;lt;/code&amp;gt; won&#039;t parse — use &amp;lt;code&amp;gt;windmill&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Marker colour isn&#039;t a six-digit hex (e.g. &amp;lt;code&amp;gt;red&amp;lt;/code&amp;gt; won&#039;t parse — use &amp;lt;code&amp;gt;#c43d3d&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Cells are missing — every row needs at least slug, display name, and colour.&lt;br /&gt;
&lt;br /&gt;
Glyph and Notes are optional. If glyph is blank, the sync uses the first letter of the slug uppercased.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Bankers_Guild_Builds/Funded_Builds/Avereaux/Firefly_Flourish&amp;diff=2387</id>
		<title>Bankers Guild Builds/Funded Builds/Avereaux/Firefly Flourish</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Bankers_Guild_Builds/Funded_Builds/Avereaux/Firefly_Flourish&amp;diff=2387"/>
		<updated>2026-05-21T21:54:29Z</updated>

		<summary type="html">&lt;p&gt;Chris: Added map data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildPage&lt;br /&gt;
|subtitle=A Nocturnal Ballet of Flickering Light&lt;br /&gt;
|quote=Where twilight becomes a stage for nature’s fleeting sparks.&lt;br /&gt;
|lore=&lt;br /&gt;
Now nestled deep within Irondelve Hold, Firefly Flourish stands as a living sanctuary of luminous wonder. This tranquil cavern glows each evening as fireflies emerge to perform their delicate ballet—an ever-changing display of flickering gold that dances through the twilight.&lt;br /&gt;
The chamber is alive with carefully cultivated mosses, glistening water features, and bioluminescent flora, creating an ideal habitat for these ephemeral creatures. Winding paths invite visitors to wander through a landscape of shifting light, where silence and spark intermingle to transform night into enchantment.&lt;br /&gt;
More than just a marvel of natural spectacle, Firefly Flourish has become a quiet refuge—a place of reflection, awe, and fleeting beauty, now glowing nightly for all who step beneath its cavernous canopy.&lt;br /&gt;
|cost=2 Myth · 13 Saga&lt;br /&gt;
|location=AVEREAUX - IRONDELVE HOLD&lt;br /&gt;
|build_code=BG.FSM.32&lt;br /&gt;
| &amp;lt;!-- ─── map &amp;amp; timeline metadata (read by interactive map sync) ─── --&amp;gt;&lt;br /&gt;
|start_date=1025&lt;br /&gt;
|end_date=&lt;br /&gt;
|build_type=garden&lt;br /&gt;
|map_x=180&lt;br /&gt;
|map_y=60&lt;br /&gt;
|contributions=&lt;br /&gt;
{{!}} Myrtle Merry {{!}}{{!}} Hammerstadt {{!}}{{!}} 26 Saga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Henning {{!}}{{!}} Hammerstadt {{!}}{{!}} 27 Saga&lt;br /&gt;
&lt;br /&gt;
|balance=PAID IN FULL&lt;br /&gt;
|nation=Avereaux&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Template:BuildPage&amp;diff=2386</id>
		<title>Template:BuildPage</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Template:BuildPage&amp;diff=2386"/>
		<updated>2026-05-21T21:53:20Z</updated>

		<summary type="html">&lt;p&gt;Chris: added test sync coding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
A styled page template for &#039;&#039;&#039;Bankers Guild Build&#039;&#039;&#039; pages — both &#039;&#039;&#039;Funded&#039;&#039;&#039; and &#039;&#039;&#039;Partially Funded&#039;&#039;&#039;. Wraps the build&#039;s lore, details, and contribution history in a consistent, attractive layout.&lt;br /&gt;
&lt;br /&gt;
Set &amp;lt;code&amp;gt;funded=no&amp;lt;/code&amp;gt; for partially funded builds. This changes the contributions heading to &amp;quot;Contributions so far&amp;quot;, removes the Bankers Guild crest, and categorises the page as a partially funded build.&lt;br /&gt;
&lt;br /&gt;
=== Quick Start (Visual Editor) ===&lt;br /&gt;
# Open a page in the Visual Editor&lt;br /&gt;
# Click &#039;&#039;&#039;Insert&#039;&#039;&#039; → &#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
# Search for &#039;&#039;&#039;BuildPage&#039;&#039;&#039;&lt;br /&gt;
# Fill in the labelled fields — each contribution row has its own Contributor / Source / Amount fields&lt;br /&gt;
# Set &#039;&#039;&#039;funded&#039;&#039;&#039; to &amp;quot;no&amp;quot; for partially funded builds (defaults to &amp;quot;yes&amp;quot;)&lt;br /&gt;
# Click &#039;&#039;&#039;Insert&#039;&#039;&#039; to add the template&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adding more contributors:&#039;&#039;&#039; The template supports up to 50 contribution rows. In the Visual Editor, click &amp;quot;Add more information&amp;quot; at the bottom of the template form to reveal additional contributor fields as needed.&lt;br /&gt;
&lt;br /&gt;
=== Source Editor Example (Funded) ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{BuildPage&lt;br /&gt;
|subtitle=A Hearth of Warmth and Sweet Delights&lt;br /&gt;
|quote=Where the oven glows and each bite carries sweetness.&lt;br /&gt;
|lore=Your build lore text goes here...&lt;br /&gt;
|cost=10 Legends&lt;br /&gt;
|location=AVEREAUX — Riverside&lt;br /&gt;
|build_code=BG.FSM.01&lt;br /&gt;
|nation=Avereaux&lt;br /&gt;
|balance=2 Legends, 5 Myths&lt;br /&gt;
|contributor1=Character Name&lt;br /&gt;
|source1=Nation Name&lt;br /&gt;
|amount1=5 Legends&lt;br /&gt;
|contributor2=Another Character&lt;br /&gt;
|source2=Other Nation&lt;br /&gt;
|amount2=3 Myths&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;funded&amp;lt;/code&amp;gt; || &amp;quot;yes&amp;quot; (default) or &amp;quot;no&amp;quot; — controls crest display, heading text, and categories&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;subtitle&amp;lt;/code&amp;gt; || Tagline displayed below the page title&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;quote&amp;lt;/code&amp;gt; || Italicised flavour quote&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt; || Main body text — the build&#039;s story and description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cost&amp;lt;/code&amp;gt; || Total cost of construction. Do NOT use pipe characters — use middot (·) or comma to separate multiple currencies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;additional_requirements&amp;lt;/code&amp;gt; || Any extra requirements beyond currency (e.g. Weaving, sign-off)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;location&amp;lt;/code&amp;gt; || Where the build is located (NATION — Place)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;build_code&amp;lt;/code&amp;gt; || The Bankers Guild build reference code (e.g. BG.FSM.01)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nation&amp;lt;/code&amp;gt; || Which nation the build belongs to — used for categories and back-link&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;balance&amp;lt;/code&amp;gt; || Remaining balance needed (for partially funded builds)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;contributor1&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;contributor30&amp;lt;/code&amp;gt; || Name of each contributor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;source1&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;source30&amp;lt;/code&amp;gt; || Source/affiliation of each contributor (optional)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amount1&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;amount30&amp;lt;/code&amp;gt; || Amount contributed by each contributor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;A styled page template for Bankers Guild Build pages (Funded and Partially Funded). Creates a layout with subtitle, quote, lore, details table, and up to 30 contribution rows.&amp;quot;,&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;funded&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Funded?&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Set to &#039;no&#039; for partially funded builds. Defaults to &#039;yes&#039;.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;yes&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;yes&amp;quot;,&lt;br /&gt;
				&amp;quot;no&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;subtitle&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Subtitle&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;A short tagline or thematic subtitle displayed below the page title&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;A Hearth of Warmth and Sweet Delights&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;quote&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Flavour Quote&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;An italicised flavour quote displayed with decorative quotation marks&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Where the oven glows and each bite carries sweetness.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lore&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Lore / Description&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The main body text describing the build. Supports full wikitext formatting.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;cost&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Cost of Construction&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Total cost. Do NOT use pipe characters — use comma to separate currencies.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;10 Legends, 5 Myths&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;additional_requirements&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Additional Requirements&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Extra requirements beyond currency (e.g. Weaving, sign-off).&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;location&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Location&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Where the build is located, typically NATION — Place.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;AVEREAUX — Riverside&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;build_code&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Build Code&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The Bankers Guild build reference code.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;BG.FSM.01&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nation&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Nation&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Which nation the build belongs to.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;balance&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Balance Remaining&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How much funding is still needed (for partially funded builds).&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 1 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 1 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 1 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 1 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 2 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 2&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 2 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 2 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 2 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 2&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 3 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 3&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 3 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 3 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 3 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 3&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor4&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 4 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 4&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source4&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 4 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 4 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount4&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 4 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 4&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor5&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 5 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 5&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source5&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 5 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 5 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount5&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 5 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 5&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor6&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 6 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 6&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source6&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 6 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 6 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount6&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 6 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 6&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor7&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 7 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 7&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source7&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 7 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 7 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount7&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 7 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 7&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor8&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 8 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 8&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source8&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 8 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 8 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount8&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 8 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 8&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor9&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 9 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 9&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source9&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 9 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 9 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount9&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 9 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 9&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor10&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 10 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 10&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source10&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 10 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 10 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount10&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 10 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 10&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor11&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 11 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 11&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source11&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 11 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 11 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount11&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 11 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 11&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor12&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 12 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 12&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source12&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 12 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 12 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount12&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 12 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 12&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor13&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 13 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 13&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source13&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 13 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 13 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount13&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 13 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 13&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor14&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 14 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 14&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source14&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 14 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 14 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount14&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 14 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 14&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor15&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 15 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 15&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source15&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 15 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 15 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount15&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 15 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 15&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor16&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 16 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 16&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source16&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 16 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 16 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount16&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 16 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 16&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor17&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 17 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 17&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source17&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 17 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 17 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount17&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 17 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 17&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor18&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 18 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 18&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source18&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 18 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 18 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount18&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 18 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 18&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor19&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 19 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 19&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source19&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 19 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 19 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount19&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 19 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 19&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor20&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 20 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 20&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source20&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 20 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 20 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount20&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 20 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 20&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor21&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 21 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 21&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source21&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 21 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 21 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount21&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 21 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 21&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor22&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 22 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 22&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source22&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 22 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 22 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount22&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 22 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 22&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor23&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 23 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 23&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source23&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 23 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 23 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount23&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 23 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 23&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor24&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 24 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 24&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source24&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 24 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 24 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount24&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 24 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 24&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor25&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 25 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 25&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source25&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 25 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 25 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount25&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 25 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 25&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor26&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 26 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 26&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source26&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 26 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 26 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount26&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 26 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 26&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor27&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 27 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 27&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source27&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 27 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 27 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount27&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 27 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 27&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor28&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 28 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 28&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source28&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 28 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 28 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount28&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 28 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 28&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor29&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 29 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 29&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source29&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 29 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 29 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount29&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 29 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 29&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor30&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 30 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 30&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source30&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 30 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Source or affiliation of contributor 30 (optional)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount30&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 30 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Contribution amount from contributor 30&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributions&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributions (legacy)&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Legacy format: raw wiki table rows. Use numbered fields instead.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: &amp;quot;Use the numbered contributor/source/amount fields instead.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor31&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 31 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 31&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source31&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 31 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 31&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount31&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 31 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Amount contributed by contributor 31&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor32&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 32 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 32&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source32&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 32 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 32&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount32&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 32 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Amount contributed by contributor 32&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor33&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 33 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 33&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source33&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 33 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 33&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount33&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 33 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Amount contributed by contributor 33&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor34&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 34 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 34&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source34&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 34 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 34&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount34&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 34 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Amount contributed by contributor 34&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor35&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 35 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 35&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source35&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 35 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 35&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount35&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 35 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Amount contributed by contributor 35&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor36&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 36 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 36&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source36&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 36 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 36&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount36&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 36 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Amount contributed by contributor 36&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor37&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 37 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 37&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source37&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 37 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 37&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount37&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 37 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Amount contributed by contributor 37&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor38&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 38 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 38&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source38&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 38 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 38&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount38&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 38 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Amount contributed by contributor 38&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor39&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 39 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 39&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source39&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 39 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 39&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount39&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 39 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Amount contributed by contributor 39&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor40&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 40 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 40&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source40&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 40 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 40&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 40 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Amount contributed by contributor 40&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 41 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 41&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 41 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 41&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 41 — Amount&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source42&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 42 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 42&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 42 — Amount&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 43 — Source&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 43 — Amount&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 44 — Source&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 44 — Amount&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 45&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 45 — Amount&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 46 — Name&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 46 — Source&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 46 — Amount&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 47 — Name&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source47&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 47 — Source&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 47 — Amount&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 48 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 48&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source48&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 48 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 48&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 48 — Amount&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 49 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 49&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source49&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 49 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 49&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;label&amp;quot;: &amp;quot;Contributor 49 — Amount&amp;quot;,&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;contributor50&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 50 — Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of contributor 50&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;source50&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 50 — Source&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Nation or group of contributor 50&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Avereaux&amp;quot;,&lt;br /&gt;
				&amp;quot;The Wonder&amp;quot;,&lt;br /&gt;
				&amp;quot;Valdraeth&amp;quot;,&lt;br /&gt;
				&amp;quot;Urdrevan&amp;quot;,&lt;br /&gt;
				&amp;quot;Portavas&amp;quot;,&lt;br /&gt;
				&amp;quot;Hammerstadt&amp;quot;,&lt;br /&gt;
				&amp;quot;Kairos&amp;quot;,&lt;br /&gt;
				&amp;quot;Syradonia&amp;quot;,&lt;br /&gt;
				&amp;quot;Morvalis&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;amount50&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Contributor 50 — Amount&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Amount contributed by contributor 50&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;funded&amp;quot;,&lt;br /&gt;
		&amp;quot;subtitle&amp;quot;,&lt;br /&gt;
		&amp;quot;quote&amp;quot;,&lt;br /&gt;
		&amp;quot;lore&amp;quot;,&lt;br /&gt;
		&amp;quot;cost&amp;quot;,&lt;br /&gt;
		&amp;quot;additional_requirements&amp;quot;,&lt;br /&gt;
		&amp;quot;location&amp;quot;,&lt;br /&gt;
		&amp;quot;build_code&amp;quot;,&lt;br /&gt;
		&amp;quot;nation&amp;quot;,&lt;br /&gt;
		&amp;quot;balance&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor1&amp;quot;,&lt;br /&gt;
		&amp;quot;source1&amp;quot;,&lt;br /&gt;
		&amp;quot;amount1&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor2&amp;quot;,&lt;br /&gt;
		&amp;quot;source2&amp;quot;,&lt;br /&gt;
		&amp;quot;amount2&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor3&amp;quot;,&lt;br /&gt;
		&amp;quot;source3&amp;quot;,&lt;br /&gt;
		&amp;quot;amount3&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor4&amp;quot;,&lt;br /&gt;
		&amp;quot;source4&amp;quot;,&lt;br /&gt;
		&amp;quot;amount4&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor5&amp;quot;,&lt;br /&gt;
		&amp;quot;source5&amp;quot;,&lt;br /&gt;
		&amp;quot;amount5&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor6&amp;quot;,&lt;br /&gt;
		&amp;quot;source6&amp;quot;,&lt;br /&gt;
		&amp;quot;amount6&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor7&amp;quot;,&lt;br /&gt;
		&amp;quot;source7&amp;quot;,&lt;br /&gt;
		&amp;quot;amount7&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor8&amp;quot;,&lt;br /&gt;
		&amp;quot;source8&amp;quot;,&lt;br /&gt;
		&amp;quot;amount8&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor9&amp;quot;,&lt;br /&gt;
		&amp;quot;source9&amp;quot;,&lt;br /&gt;
		&amp;quot;amount9&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor10&amp;quot;,&lt;br /&gt;
		&amp;quot;source10&amp;quot;,&lt;br /&gt;
		&amp;quot;amount10&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor11&amp;quot;,&lt;br /&gt;
		&amp;quot;source11&amp;quot;,&lt;br /&gt;
		&amp;quot;amount11&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor12&amp;quot;,&lt;br /&gt;
		&amp;quot;source12&amp;quot;,&lt;br /&gt;
		&amp;quot;amount12&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor13&amp;quot;,&lt;br /&gt;
		&amp;quot;source13&amp;quot;,&lt;br /&gt;
		&amp;quot;amount13&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor14&amp;quot;,&lt;br /&gt;
		&amp;quot;source14&amp;quot;,&lt;br /&gt;
		&amp;quot;amount14&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor15&amp;quot;,&lt;br /&gt;
		&amp;quot;source15&amp;quot;,&lt;br /&gt;
		&amp;quot;amount15&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor16&amp;quot;,&lt;br /&gt;
		&amp;quot;source16&amp;quot;,&lt;br /&gt;
		&amp;quot;amount16&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor17&amp;quot;,&lt;br /&gt;
		&amp;quot;source17&amp;quot;,&lt;br /&gt;
		&amp;quot;amount17&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor18&amp;quot;,&lt;br /&gt;
		&amp;quot;source18&amp;quot;,&lt;br /&gt;
		&amp;quot;amount18&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor19&amp;quot;,&lt;br /&gt;
		&amp;quot;source19&amp;quot;,&lt;br /&gt;
		&amp;quot;amount19&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor20&amp;quot;,&lt;br /&gt;
		&amp;quot;source20&amp;quot;,&lt;br /&gt;
		&amp;quot;amount20&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor21&amp;quot;,&lt;br /&gt;
		&amp;quot;source21&amp;quot;,&lt;br /&gt;
		&amp;quot;amount21&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor22&amp;quot;,&lt;br /&gt;
		&amp;quot;source22&amp;quot;,&lt;br /&gt;
		&amp;quot;amount22&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor23&amp;quot;,&lt;br /&gt;
		&amp;quot;source23&amp;quot;,&lt;br /&gt;
		&amp;quot;amount23&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor24&amp;quot;,&lt;br /&gt;
		&amp;quot;source24&amp;quot;,&lt;br /&gt;
		&amp;quot;amount24&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor25&amp;quot;,&lt;br /&gt;
		&amp;quot;source25&amp;quot;,&lt;br /&gt;
		&amp;quot;amount25&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor26&amp;quot;,&lt;br /&gt;
		&amp;quot;source26&amp;quot;,&lt;br /&gt;
		&amp;quot;amount26&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor27&amp;quot;,&lt;br /&gt;
		&amp;quot;source27&amp;quot;,&lt;br /&gt;
		&amp;quot;amount27&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor28&amp;quot;,&lt;br /&gt;
		&amp;quot;source28&amp;quot;,&lt;br /&gt;
		&amp;quot;amount28&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor29&amp;quot;,&lt;br /&gt;
		&amp;quot;source29&amp;quot;,&lt;br /&gt;
		&amp;quot;amount29&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor30&amp;quot;,&lt;br /&gt;
		&amp;quot;source30&amp;quot;,&lt;br /&gt;
		&amp;quot;amount30&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor31&amp;quot;,&lt;br /&gt;
		&amp;quot;source31&amp;quot;,&lt;br /&gt;
		&amp;quot;amount31&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor32&amp;quot;,&lt;br /&gt;
		&amp;quot;source32&amp;quot;,&lt;br /&gt;
		&amp;quot;amount32&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor33&amp;quot;,&lt;br /&gt;
		&amp;quot;source33&amp;quot;,&lt;br /&gt;
		&amp;quot;amount33&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor34&amp;quot;,&lt;br /&gt;
		&amp;quot;source34&amp;quot;,&lt;br /&gt;
		&amp;quot;amount34&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor35&amp;quot;,&lt;br /&gt;
		&amp;quot;source35&amp;quot;,&lt;br /&gt;
		&amp;quot;amount35&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor36&amp;quot;,&lt;br /&gt;
		&amp;quot;source36&amp;quot;,&lt;br /&gt;
		&amp;quot;amount36&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor37&amp;quot;,&lt;br /&gt;
		&amp;quot;source37&amp;quot;,&lt;br /&gt;
		&amp;quot;amount37&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor38&amp;quot;,&lt;br /&gt;
		&amp;quot;source38&amp;quot;,&lt;br /&gt;
		&amp;quot;amount38&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor39&amp;quot;,&lt;br /&gt;
		&amp;quot;source39&amp;quot;,&lt;br /&gt;
		&amp;quot;amount39&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor40&amp;quot;,&lt;br /&gt;
		&amp;quot;source40&amp;quot;,&lt;br /&gt;
		&amp;quot;amount40&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor41&amp;quot;,&lt;br /&gt;
		&amp;quot;source41&amp;quot;,&lt;br /&gt;
		&amp;quot;amount41&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor42&amp;quot;,&lt;br /&gt;
		&amp;quot;source42&amp;quot;,&lt;br /&gt;
		&amp;quot;amount42&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor43&amp;quot;,&lt;br /&gt;
		&amp;quot;source43&amp;quot;,&lt;br /&gt;
		&amp;quot;amount43&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor44&amp;quot;,&lt;br /&gt;
		&amp;quot;source44&amp;quot;,&lt;br /&gt;
		&amp;quot;amount44&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor45&amp;quot;,&lt;br /&gt;
		&amp;quot;source45&amp;quot;,&lt;br /&gt;
		&amp;quot;amount45&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor46&amp;quot;,&lt;br /&gt;
		&amp;quot;source46&amp;quot;,&lt;br /&gt;
		&amp;quot;amount46&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor47&amp;quot;,&lt;br /&gt;
		&amp;quot;source47&amp;quot;,&lt;br /&gt;
		&amp;quot;amount47&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor48&amp;quot;,&lt;br /&gt;
		&amp;quot;source48&amp;quot;,&lt;br /&gt;
		&amp;quot;amount48&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor49&amp;quot;,&lt;br /&gt;
		&amp;quot;source49&amp;quot;,&lt;br /&gt;
		&amp;quot;amount49&amp;quot;,&lt;br /&gt;
		&amp;quot;contributor50&amp;quot;,&lt;br /&gt;
		&amp;quot;source50&amp;quot;,&lt;br /&gt;
		&amp;quot;amount50&amp;quot;,&lt;br /&gt;
		&amp;quot;contributions&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;build-page {{#ifeq:{{{funded|yes}}}|no|pfb-page}}&amp;quot;&amp;gt;&lt;br /&gt;
{{#ifeq:{{{funded|yes}}}|no||&amp;lt;div class=&amp;quot;build-page-crest&amp;quot;&amp;gt;[[File:Bankers Guild Seal.png|150px|center|link=|alt=Bankers Guild Seal]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;build-page-header&amp;quot;&amp;gt;{{#if:{{{subtitle|}}}|&lt;br /&gt;
&amp;lt;div class=&amp;quot;build-page-subtitle&amp;quot;&amp;gt;{{{subtitle}}}&amp;lt;/div&amp;gt;}}{{#if:{{{quote|}}}|&lt;br /&gt;
&amp;lt;div class=&amp;quot;build-page-quote&amp;quot;&amp;gt;&#039;&#039;{{{quote}}}&#039;&#039;&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;build-page-lore&amp;quot;&amp;gt;&lt;br /&gt;
{{{lore}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{cost|}}}|{{#if:{{{location|}}}|{{#if:{{{build_code|}}}|&lt;br /&gt;
&amp;lt;div class=&amp;quot;build-page-details&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable build-details-table&amp;quot;&lt;br /&gt;
! Cost of Construction&lt;br /&gt;
{{!}} {{{cost}}}&lt;br /&gt;
{{#if:{{{additional_requirements|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Additional Requirements&lt;br /&gt;
{{!}} {{{additional_requirements}}}}}&lt;br /&gt;
{{#if:{{{location|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Location&lt;br /&gt;
{{!}} {{{location}}}}}&lt;br /&gt;
{{#if:{{{build_code|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Build Code&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;{{{build_code}}}&amp;lt;/code&amp;gt;}}&lt;br /&gt;
{{#if:{{{nation|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Nation&lt;br /&gt;
{{!}} {{{nation}}}}}&lt;br /&gt;
{{#if:{{{balance|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! {{#ifeq:{{{funded|yes}}}|no|Remaining Balance|Balance Remaining}}&lt;br /&gt;
{{!}} {{{balance}}}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;build-page-contributions&amp;quot;&amp;gt;&lt;br /&gt;
=== {{#ifeq:{{{funded|yes}}}|no|Contributions so far|Contributions}} ===&lt;br /&gt;
{{#if:{{{contributor1|}}}{{{contributions|}}}|&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Contributor !! Source !! Amount&lt;br /&gt;
{{#if:{{{contributor1|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor1}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source1|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount1}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor2|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor2}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source2|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount2}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor3|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor3}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source3|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount3}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor4|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor4}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source4|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount4}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor5|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor5}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source5|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount5}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor6|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor6}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source6|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount6}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor7|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor7}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source7|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount7}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor8|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor8}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source8|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount8}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor9|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor9}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source9|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount9}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor10|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor10}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source10|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount10}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor11|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor11}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source11|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount11}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor12|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor12}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source12|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount12}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor13|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor13}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source13|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount13}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor14|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor14}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source14|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount14}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor15|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor15}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source15|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount15}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor16|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor16}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source16|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount16}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor17|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor17}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source17|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount17}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor18|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor18}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source18|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount18}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor19|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor19}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source19|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount19}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor20|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor20}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source20|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount20}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor21|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor21}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source21|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount21}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor22|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor22}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source22|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount22}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor23|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor23}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source23|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount23}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor24|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor24}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source24|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount24}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor25|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor25}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source25|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount25}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor26|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor26}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source26|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount26}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor27|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor27}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source27|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount27}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor28|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor28}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source28|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount28}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor29|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor29}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source29|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount29}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor30|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor30}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source30|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount30}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor31|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor31}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source31|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount31}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor32|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor32}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source32|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount32}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor33|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor33}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source33|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount33}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor34|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor34}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source34|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount34}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor35|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor35}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source35|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount35}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor36|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor36}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source36|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount36}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor37|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor37}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source37|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount37}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor38|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor38}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source38|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount38}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor39|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor39}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source39|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount39}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor40|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor40}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source40|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount40}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor41|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor41}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source41|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount41}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor42|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor42}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source42|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount42}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor43|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor43}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source43|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount43}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor44|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor44}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source44|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount44}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor45|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor45}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source45|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount45}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor46|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor46}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source46|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount46}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor47|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor47}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source47|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount47}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor48|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor48}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source48|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount48}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor49|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor49}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source49|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount49}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{contributor50|}}}|&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{{contributor50}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{source50|}}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{{amount50}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{{contributions|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &#039;&#039;Note: Contributions are tracked by the Bankers Guild. Contact them for full records.&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq:{{{funded|yes}}}|no|&lt;br /&gt;
[[Category:Partially Funded Build]]{{#if:{{{nation|}}}|[[Category:Partially Funded Builds {{{nation}}}]]}}&lt;br /&gt;
|[[Category:Funded Build]]{{#if:{{{nation|}}}|[[Category:Funded Builds {{{nation}}}]]}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Bankers Guild Builds]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
  This adds documentation for five new parameters that the interactive map&#039;s&lt;br /&gt;
  sync script consumes. The template itself doesn&#039;t need to RENDER these&lt;br /&gt;
  params anywhere: my sync reads raw wikitext, so the params just need to&lt;br /&gt;
  appear in each build page&#039;s {{BuildPage|...}} invocation.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Map &amp;amp;amp; timeline metadata ==&lt;br /&gt;
&lt;br /&gt;
The interactive map at [https://wiki.menhirsfate.com (TODO public URL)] reads the following five parameters off each build page to place its marker and draw its timeline bar. They&#039;re optional in the wiki sense — if absent, the sync substitutes sensible defaults — but every authored build should set them so the map can show real data.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! What it does !! Format !! Default if missing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;start_date&amp;lt;/code&amp;gt; || Year the build came into being. || Four-digit year, e.g. &amp;lt;code&amp;gt;1025&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1025&amp;lt;/code&amp;gt; (LARP start)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;end_date&amp;lt;/code&amp;gt; || Year the build ceased to exist (demolished, lost to the Corruption, sealed off, etc.). || Four-digit year, or leave blank for ongoing. || blank = ongoing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;build_type&amp;lt;/code&amp;gt; || Drives the marker&#039;s colour and timeline tint. || One of: &amp;lt;code&amp;gt;statue&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;library&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;farm&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tavern&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tower&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bridge&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;temple&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;market&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;garden&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mill&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;monument&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;residence&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;workshop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;other&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;other&amp;lt;/code&amp;gt; (grey marker)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;map_x&amp;lt;/code&amp;gt; || Horizontal position on the nation&#039;s sub-map. || Integer in the range [-512, 512]. Origin (0, 0) is the centre of the map. || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;map_y&amp;lt;/code&amp;gt; || Vertical position on the nation&#039;s sub-map. || Integer in the range [-256, 256]. Positive y is &amp;quot;north&amp;quot; / &amp;quot;up&amp;quot;. || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To find &amp;lt;code&amp;gt;map_x&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;map_y&amp;lt;/code&amp;gt; for a build, an editor can use the picker tool inside the interactive map app (admin route — coming soon). For now, leave them at &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; and the marker will sit at the visual centre of the nation map; the picker will fill the real values later.&lt;br /&gt;
&lt;br /&gt;
=== Example usage ===&lt;br /&gt;
&lt;br /&gt;
A complete authoring of [[Bankers Guild Builds/Funded Builds/Avereaux/Firefly Flourish|Firefly Flourish]] looks like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;wikitext&amp;quot;&amp;gt;&lt;br /&gt;
{{BuildPage&lt;br /&gt;
|subtitle=A Nocturnal Ballet of Flickering Light&lt;br /&gt;
|quote=Where twilight becomes a stage for nature&#039;s fleeting sparks.&lt;br /&gt;
|lore=&lt;br /&gt;
Now nestled deep within Irondelve Hold, Firefly Flourish stands as a living sanctuary of luminous wonder...&lt;br /&gt;
|cost=2 Myth · 13 Saga&lt;br /&gt;
|location=AVEREAUX - IRONDELVE HOLD&lt;br /&gt;
|build_code=BG.FSM.32&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- ─── map &amp;amp;amp; timeline metadata ─── --&amp;gt;&lt;br /&gt;
|start_date=1025&lt;br /&gt;
|end_date=&lt;br /&gt;
|build_type=garden&lt;br /&gt;
|map_x=180&lt;br /&gt;
|map_y=60&lt;br /&gt;
&lt;br /&gt;
|contributor1=Myrtle Merry|source1=Hammerstadt|amount1=26 Saga&lt;br /&gt;
|contributor2=Henning      |source2=Hammerstadt|amount2=27 Saga&lt;br /&gt;
|balance=PAID IN FULL&lt;br /&gt;
|nation=Avereaux&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The five metadata params are intentionally grouped under a comment so editors can find them at a glance. They render to nothing in the infobox.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Monstering&amp;diff=2385</id>
		<title>Monstering</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Monstering&amp;diff=2385"/>
		<updated>2026-05-21T08:36:57Z</updated>

		<summary type="html">&lt;p&gt;Chris: Added an image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DSC09817-Enhanced-NR.jpg|thumb|Image Credit - Astora Pictures]]&lt;br /&gt;
Menhirs Fate: Unleash Your Inner Monster! (Or Helpful Villager!)&lt;br /&gt;
&lt;br /&gt;
Hey Menhirs Fate adventurers! Get ready to dive even deeper into the world because we&#039;re including a system that will make your experience richer and more immersive: &#039;&#039;&#039;Monster Slots!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s a Monster Slot? &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Think of it as your chance to step &#039;&#039;behind&#039;&#039; the screen and shape the world for other players! These are two-hour blocks of time where YOU become part of the living, breathing landscape of Menhirs Fate. It&#039;s about offering you the chance to actively influence the narrative and provide unforgettable encounters for your fellow players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here&#039;s how it works:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Time Blocks:&#039;&#039;&#039; The event is divided into two-hour chunks, for example:&lt;br /&gt;
** 10:00 AM - 12:00 PM&lt;br /&gt;
** 12:00 PM - 2:00 PM&lt;br /&gt;
** 2:00 PM - 4:00 PM&lt;br /&gt;
** And so on...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Monster Slots:&#039;&#039;&#039; For each of these time blocks, we&#039;ll have specific &amp;quot;monster slots&amp;quot; available. These represent different roles you could play:&lt;br /&gt;
** Forest Kobold - Sneak around the trees and ambush anyone who treads too far.&lt;br /&gt;
** Undead Patrol - A never-ending nightmare horde that will drag you under.&lt;br /&gt;
** Traveling Merchant - Trade in wares and get people into side plots.&lt;br /&gt;
** Corrupted Cultists - Summon dark powers and perform unholy rituals to twist the world.&lt;br /&gt;
** Roving Bandits - Get that loot and take it back to base.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;More Than Just Monsters!&#039;&#039;&#039; These slots aren&#039;t &#039;&#039;just&#039;&#039; about combat! Some are set pieces to further develop an area, environmental hazards that change what happens, and more importantly: roleplay encounters which create the storylines that build the world..&lt;br /&gt;
&lt;br /&gt;
=== Monstering Process ===&lt;br /&gt;
&lt;br /&gt;
# In a timely manner for your slot, go to the monster tent, you will be met by the monster management team! &lt;br /&gt;
# You&#039;ll be split into groups based on whether you&#039;re keen to fight or take on a non-combat role step &lt;br /&gt;
#* If you&#039;re a fighter, you&#039;ll be put with the Skirmish Crew and given a briefing by them as to the goals and objectives of the mission. This will include what stats you have as a monster step &lt;br /&gt;
#* If you&#039;re not a fighter, you&#039;ll be matched up with one of the NPC team and given a roleplay encounter to help us run - this might be a patient with a magical illness for players to diagnose, a travelling merchant with wares to sell, someone fleeing the corruption with news from afar or many more!&lt;br /&gt;
# Led by our Skirmish Captains or NPC teams, you&#039;ll hit the field and enrich the world for your fellow players &lt;br /&gt;
# You&#039;ll come back when the objectives are hit, and either be sent out on another mission or be stood down &lt;br /&gt;
# Once you&#039;re done, head back to the IC field in the knowledge that you&#039;ve helped make Menhirs a living breathing world!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your Role in Menhirs Fate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We believe in the LARP community practice of the ‘social contract’. This means that as well as enjoying the game and the game world, you have the opportunity to contribute to making Menhirs Fate the best it can be for others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There&#039;s something for everyone:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* We would like everyone to take part, so we will make roles for everyone.&lt;br /&gt;
* &#039;&#039;&#039;For people who want combat!:&#039;&#039;&#039; Dive into the chaos as a menacing monster, providing a real challenge for other players.&lt;br /&gt;
* &#039;&#039;&#039;For people who don’t want to or are unable to fight:&#039;&#039;&#039; Take part in our unique series of roleplay encounters that will allow players to immerse themselves even more into the story lines!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prior Notification is Key!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We believe you are going to be as excited to do this as us, so we will make sure that those who are expected to be helping out will know in advance!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think of it as your chance to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shape the World:&#039;&#039;&#039; YOU are the driving force behind the stories of Menhirs Fate!&lt;br /&gt;
* &#039;&#039;&#039;Experience a New Playstyle:&#039;&#039;&#039; Break out of your normal character and try something completely different&lt;br /&gt;
* &#039;&#039;&#039;Use That Fancy Weapon You Have&#039;&#039;&#039;: Your character normally rocks a pair of rapiers, but you’ve just bought yourself a massive mace? Here’s your chance to play with it!&lt;br /&gt;
* &#039;&#039;&#039;Contribute to Something Awesome:&#039;&#039;&#039; Help us create an unforgettable experience for everyone involved!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can’t monster this time?&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;We understand that sometimes things get in the way of contributing to the game through monster slots - this could be for all kinds of reasons. Have a chat with your Nation Support - you don’t have to tell them why you can’t monster, but they might be able to help.&lt;br /&gt;
&lt;br /&gt;
This is all about making &#039;&#039;Menhirs Fate&#039;&#039; the most dynamic and immersive LARP it can be. We&#039;re excited to see what you create!&lt;br /&gt;
&lt;br /&gt;
== Monstering as Corrupted ==&lt;br /&gt;
&lt;br /&gt;
* [[The Fallen Monstering]]&lt;br /&gt;
* [[The Void Monstering]]&lt;br /&gt;
* [[The Tyrant Monstering]]&lt;br /&gt;
* [[The Terror Monstering]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;br /&gt;
[[Category:Monstering]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=The_Corruption&amp;diff=2384</id>
		<title>The Corruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=The_Corruption&amp;diff=2384"/>
		<updated>2026-05-20T23:12:23Z</updated>

		<summary type="html">&lt;p&gt;Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DSC09817-Enhanced-NR.jpg|thumb|602x602px|The force of the Corrupted gather]]&lt;br /&gt;
The once peaceful world of Elandra has been laid low by strife and warfare orchestrated by forces now known as The Corruption. This movement worships a tetrarchy of deities, that they claim to be the true Pantheon of Elandra, and that the remaining free peoples of the world know as “The Four”. The direct and most powerful mortal servants of The Four, the generals and high priests of the Corruption, are known as “The Crowned”. They are masters of treachery and deception, and have enacted an assault upon the history and cultural memory of Elandra itself, causing the Fading of Knowledge. &lt;br /&gt;
&lt;br /&gt;
The beginning of the Corruption was subtle, like a cough that heralds a plague. In the waning days of the Age of Legends a new religious movement was founded by a disparate group of fringe priests and mages claiming to have received a divine revelation. Such movements were not uncommon during the Age of Legends, as churches split due to mortal squabbles or theologians reinterpreted the aspects of the deities. The followers of this New Path sought to live in accordance with four precepts;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is what knowledge of the Corruption has survived the Fading…&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I shall seek the Plenty that is my due, I shall win it from the undeserving and keep what is mine safe from thieves and parasites.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I shall reject received wisdom and all those who hide behind comfortable lies, I will not allow my Truth to be stifled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I shall rise to my true potential through the power of my Will, and stand unflinchingly against any who oppose me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I shall cast aside old ways, I shall never let the expectations or achievements of others diminish me, I shall achieve Freedom whatever the cost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Through the machinations of the Crowned and the growing influence of the Four in Elandra the New Path offered tangible benefits to its initiates in a way that other movements could not. By that same growing power there arose a series of “natural” disasters, calamities, and conflicts that the followers of the Pantheon were hard pressed to explain or to deal with. The advocates of the New Path preached that the Pantheon and their servants were falling short of their duty to protect the Realms. Soon the New Path had a foothold in every Nation, people disillusioned with the Pantheon and looking for answers to these frightening new developments.&lt;br /&gt;
&lt;br /&gt;
Thus began the Age of Calamity. Once the Crowned at the heart of the New Path had acquired a large enough following to enact their fell schemes then they performed a series of apocalyptic rituals at key locations of power across the Realms. The Four, whatever they truly are, were at last able to take direct action in Elandra. The New Path then raised the first of the monoliths, its transition into the Corruption now complete, and the voices of the Pantheon fell silent. &lt;br /&gt;
&lt;br /&gt;
With the priests of the Pantheon no longer able to communicate with their deities or wield faith in their name, there was chaos among the nations. None were spared the effects of the droughts, hurricanes, wildfires, and earthquakes which redoubled in intensity. Those trusted to lead in times of crisis seemed to lose their wits, or succumb to despair or paranoia. Monsters ran loose from rifts to the elemental planes, Realms threatened to split apart, the cries of the people went unanswered.&lt;br /&gt;
&lt;br /&gt;
In these disasters only the New Path retained its power. They preached that the Pantheon had abandoned the world and that all the Nations needed to cleanse themselves of the corrupt old ways if there was to be any hope for the future. People flocked to their temples out of desperation and anger, leaders pledged their fealty to the New Path or were overthrown, many of those with reservations surrendered to spare their people from warfare. One-by-one the New Path assumed control of communities, then regions, and then whole Nations. Some fought against the conquest, either out of loyalty to the now silent Pantheon or simply in defence of their own freedom. Those who took up arms were defeated in battle or slain by treachery, the champions of resistance against the New Path were forced to either flee or hide.&lt;br /&gt;
&lt;br /&gt;
As the New Path assumed dominion over the world they brought the monster attacks and natural disasters somewhat under control. Those calamities that continued to occur were proclaimed to be just punishments for the continued wickedness of the world, or acts of sabotage by followers of the false deities. The rule of the New Path was a crushing weight on the Nations; its sacrifice hunters and tribute collectors were intrusive and demanding, its preachers sowed fear and suspicion from the pulpit, its informants were ever present, its enforcers were without mercy, and its iconoclasts set to tearing down anything and anyone that honoured the old Pantheon. The New Path has raised a network of monoliths across the Realms, the Pantheon remains silent, for nearly everyone this has become the way things are.&lt;br /&gt;
&lt;br /&gt;
Of the tragedy that was the Pact of the Nine and the great crime that was the Fading of Knowledge more shall be written elsewhere…&lt;br /&gt;
&lt;br /&gt;
Yet in the bleakness of these reversals remains a glimmer of hope. Through secret ways in the mountain passes, shaded inlets, crystal caves, and living archers in the deep forest arrives a diaspora of disparate peoples fleeing the tyranny of the New Path. Although the refuges they have sought should be hundreds of miles apart, these folk of scattered nations find themselves emerging upon the same unspoilt field before a mighty standing stone. As the refugees seek respite in preparation for a last stand, the remaining priests among them discover a revelation – the voices and power of the Pantheon can still be felt at this monument to their ancient departure from the world. The message from the Pantheon is one of hope. The deities have not abandoned the world, and they are far from powerless to oppose the forces that have wreaked such destruction. This Haven and its monuments will be the beginning of the Reclamation..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Corruption are a collection of Four Gods. Very little is known about their exact origins and powers and theories appear from every shadow with the same frequency as their agents. They seem to have distinct forces and personalites while working together but the exact relationship between then is unknown like so much else.&lt;br /&gt;
* The Fallen&lt;br /&gt;
* The Void&lt;br /&gt;
* The Tyrant&lt;br /&gt;
* The Terror&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
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