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	<updated>2026-05-06T13:02:47Z</updated>
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	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Book_Your_Adventure&amp;diff=2442</id>
		<title>Getting Started/Book Your Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Book_Your_Adventure&amp;diff=2442"/>
		<updated>2026-04-14T20:54:35Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Discounts and Referrals */  - added referral code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GettingStartedHero|phase=6|title=Book Your Adventure|subtitle=You&#039;ve got a nation, a character concept, and a costume plan. Now let&#039;s make it official and get you to an event.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Get your event ticket&lt;br /&gt;
|2=Understand what&#039;s included and what to expect on site&lt;br /&gt;
|3=Consider tent rental and camping options&lt;br /&gt;
|4=Check for discounts and refer your friends&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Getting Your Ticket ==&lt;br /&gt;
&lt;br /&gt;
Tickets for Menhirs Fate events are booked through [https://menhirsfate.com/shop menhirsfate.com]. Create an account, pick your event and customise your ticket (such as adding optional Thursday camping).&lt;br /&gt;
&lt;br /&gt;
Events typically run from &#039;&#039;&#039;Friday evening to Sunday&#039;&#039;&#039;, with time-in at 6pm on Friday. Many players also enjoy the &#039;&#039;&#039;optional Thursday camping&#039;&#039;&#039;, which gives you a chance to meet and hang out with everyone before time-in and get properly set up in plenty of time.&lt;br /&gt;
&lt;br /&gt;
On the Friday before time-in, there&#039;s a &#039;&#039;&#039;full schedule of introductions and sessions&#039;&#039;&#039; covering everything from guild introductions to how Weaving works. Check the schedule page for details, as the programme is updated for every event.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Top tip|text=Book early. It helps us plan and prepare for the event (things like facilities, layout, and logistics all depend on player numbers). The sooner you book, the better the experience for everyone.}}&lt;br /&gt;
&lt;br /&gt;
== What&#039;s on Site ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate events take place outdoors on a well-maintained site. Here&#039;s what you can expect:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food vendors&#039;&#039;&#039; operate on site throughout the event, following strict hygiene standards and able to provide ingredient lists on request. You&#039;re also welcome to bring your own food if you prefer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medics&#039;&#039;&#039; are available in a dedicated OC (out of character) tent for the duration of the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An OC welfare zone&#039;&#039;&#039; is available if you need a break from the game at any point. No questions asked.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a hard road around the perimeter of the site, so vehicles can safely travel on and off the field regardless of weather and get as close as possible to your tents. Some areas can get muddy and boggy if the weather turns. The team will treat those areas as best as possible or relocate important pathways and tents to safer ground, but it&#039;s worth being prepared for a bit of mud. Wheelchair and mobility scooter access is provided for all OC and playable areas wherever possible.&lt;br /&gt;
&lt;br /&gt;
== Camping Options ==&lt;br /&gt;
&lt;br /&gt;
Most players camp on site for the full weekend, and it&#039;s a big part of the experience. Your nation&#039;s camp becomes your home for the event: somewhere to rest, socialise, plot and prepare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your tent needs to look the part.&#039;&#039;&#039; Menhirs Fate is a closed-world setting, so brightly coloured nylon dome tents and glossy synthetic shelters aren&#039;t suitable for the IC (in character) camping areas. Canvas tents are ideal, but modern tents can work if they&#039;re thick enough and don&#039;t have shiny surfaces. If you&#039;re unsure whether your tent fits, email contact@menhirsfate.com with a photo before the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not got a tent?&#039;&#039;&#039; Tent rentals are available for both IC and OC camping through the Woodville website. This is a brilliant option for first-timers. Your tent will be set up before you arrive and taken down after you leave, and you can customise your rental with a range of extra furnishings too. Everything is configurable when you book.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t want to camp?&#039;&#039;&#039; That&#039;s fine too. Some players stay in local hotels or B&amp;amp;Bs and travel to the site each day. If you&#039;re planning to do this, just check in with the site team so they know to expect you coming and going.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OC camping&#039;&#039;&#039; is also available if you&#039;d prefer to camp but don&#039;t have an IC-appropriate tent. This area is separate from the game space.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Planning to camp IC?|text=Reach out to your Nation Support (known IC as a Thread) through your nation&#039;s Discord channel. They&#039;ll be planning the camp layout and can find a good spot for you. Getting in touch early helps them organise and means you&#039;ll have a place waiting when you arrive.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Power &amp;amp;amp; charging|text=There are no power hookups on site. If you need to charge accessibility aids or medical devices, you can do so at the monster tent upon request. It&#039;s best to prepare and bring spare batteries where possible.}}&lt;br /&gt;
&lt;br /&gt;
== Discounts and Referrals ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate runs a &#039;&#039;&#039;referral scheme&#039;&#039;&#039; to help grow the community. If someone buys a ticket using your [https://www.menhirsfate.com/my-account/referrals/ referral code], you get &#039;&#039;&#039;£10 credit&#039;&#039;&#039; which can be converted into a coupon and applied to your next purchase. It&#039;s a great way to save money and bring new people into the game at the same time.&lt;br /&gt;
&lt;br /&gt;
There are also &#039;&#039;&#039;multi-event discounts&#039;&#039;&#039; available. If you book every event for the year, you&#039;ll get a decent discount on the total. Check [https://www.menhirsfate.com menhirsfate.com] for current offers and your referral code when booking.&lt;br /&gt;
&lt;br /&gt;
== Accessibility ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate takes accessibility seriously. If you have specific needs, email &#039;&#039;&#039;accessibility@menhirsfate.com&#039;&#039;&#039; after booking your ticket. The team will work with you to make sure you can participate fully and comfortably.&lt;br /&gt;
&lt;br /&gt;
Accessibility aids don&#039;t need to look in-character. Wheelchairs, mobility scooters, hearing aids, glasses, and any other equipment you need are always welcome as they are. Non-combatant roles are available for players who are unable or prefer not to fight.&lt;br /&gt;
&lt;br /&gt;
For full details, see the [[Accessibility]] page on this wiki.&lt;br /&gt;
&lt;br /&gt;
== What Happens Next ==&lt;br /&gt;
&lt;br /&gt;
Once your ticket is booked, you&#039;ll have access to all the practical information you need through the booking system and confirmation emails. Event dates, site directions, arrival times, and any updates will come through there.&lt;br /&gt;
&lt;br /&gt;
In the meantime, there are two things you can do that will make your first event even better: join the community and start packing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Ticket sorted? Time to meet your fellow players.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Join the Community|Next: Join the Community &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=6|prevlink=Getting Started/Look the Part|prevtitle=Look the Part|nextlink=Getting Started/Join the Community|nexttitle=Join the Community}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Welcome_to_LARP&amp;diff=2441</id>
		<title>Getting Started/Welcome to LARP</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Welcome_to_LARP&amp;diff=2441"/>
		<updated>2026-04-14T20:40:06Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Why People LARP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GettingStartedHero|phase=1|title=Welcome to LARP|subtitle=Everything starts here. No experience required, no special skills needed. Just a spark of curiosity and a willingness to give it a go.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Understand what LARP actually is&lt;br /&gt;
|2=Learn why it&#039;s one of the best hobbies going&lt;br /&gt;
|3=See that you already have everything you need to start&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== So, What Is LARP? ==&lt;br /&gt;
&lt;br /&gt;
LARP stands for &#039;&#039;&#039;Live Action Role Playing&#039;&#039;&#039;. If you&#039;ve ever played a tabletop RPG, an online role-playing game or even just pretended to be someone else as a kid, you already understand the core idea.&lt;br /&gt;
&lt;br /&gt;
You create a character, put on a costume and step into a world. Then, instead of rolling dice or clicking buttons, you &#039;&#039;&#039;do it for real&#039;&#039;&#039;. You talk to people in character, make decisions, forge alliances, solve problems - and yes, sometimes swing a (safe) sword.&lt;br /&gt;
&lt;br /&gt;
Think of it as a cross between improvisational theatre, a camping weekend with friends and the most immersive video game you&#039;ve ever played. Except there&#039;s no screen between you and the action.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good to know|text=LARP isn&#039;t acting. Nobody&#039;s expecting a performance. You&#039;re just &#039;&#039;being&#039;&#039; your character, reacting naturally, making choices and seeing what happens. There&#039;s no script, no audience, and no wrong way to do it.}}&lt;br /&gt;
&lt;br /&gt;
== Why People LARP ==&lt;br /&gt;
&lt;br /&gt;
People come to LARP for all sorts of reasons, and most of them stay because they discover something they didn&#039;t expect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The social side&#039;&#039;&#039; is enormous. LARP brings together people from every walk of life, with different ages, backgrounds and interests, and gives them a reason to collaborate, conspire and celebrate together. Some of the strongest friendships you&#039;ll ever make can start around a campfire in a fictional nation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The creative outlet&#039;&#039;&#039; is unlike anything else. You get to design a character, build a costume, develop a personality and watch it all evolve over time. Your character&#039;s story is yours to write and it unfolds through your choices at every event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The physical experience&#039;&#039;&#039; matters too. You&#039;re outdoors, you&#039;re moving, you&#039;re engaged. Whether you&#039;re charging into a skirmish or negotiating a trade deal in a tent, LARP gets you out of your head and into the moment in a way that sitting at a screen simply can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s &#039;&#039;&#039;the sheer fun of it&#039;&#039;&#039;. There&#039;s something genuinely magical about stepping into another world for a weekend. The problems of Monday morning fade away when you&#039;re listening to a live musical performance or tracking a monster through the woods.&lt;br /&gt;
&lt;br /&gt;
== But I&#039;ve Never Done Anything Like This ==&lt;br /&gt;
&lt;br /&gt;
Good. Neither had most of us when we started.&lt;br /&gt;
&lt;br /&gt;
One of the best things about LARP is that it meets you where you are. You don&#039;t need acting experience, you don&#039;t need to know how to fight, you don&#039;t need an expensive costume. All you need is a willingness to jump in and give it a try.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Honestly|text=First-timers often have the best time at events. Everything is new, everything is exciting, and experienced players &#039;&#039;love&#039;&#039; meeting newcomers. You&#039;ll be welcomed with open arms.}}&lt;br /&gt;
&lt;br /&gt;
== Common Worries ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will I look silly?&#039;&#039;&#039;&lt;br /&gt;
Everyone&#039;s in costume. Everyone&#039;s playing a character. You won&#039;t stand out. You&#039;ll fit right in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do I need to be good at fighting?&#039;&#039;&#039;&lt;br /&gt;
Not at all. Combat is entirely optional, and plenty of players never pick up a weapon. There&#039;s politics, trade, magic, exploration, faith, and a dozen other ways to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will I know what to do?&#039;&#039;&#039;&lt;br /&gt;
You&#039;ll be guided. Your nation, your fellow players, and the event crew are all there to help you find your feet. Nobody gets thrown in at the deep end alone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it expensive?&#039;&#039;&#039;&lt;br /&gt;
It can be as affordable as you make it. A basic costume can be put together on a tight budget, and there are discounts and options to help with everything from tickets to tent rental.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I turn up alone?&#039;&#039;&#039;&lt;br /&gt;
You won&#039;t stay alone for long. LARP communities are some of the friendliest you&#039;ll find anywhere, and arriving solo is more common than you&#039;d think. By the end of the first evening, you&#039;ll know more people than you can count.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Ready to learn about Menhirs Fate?&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Getting Started/Discover Menhirs Fate|&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;Next: Discover Menhirs Fate &amp;amp;#10148;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=1|nextlink=Getting Started/Discover Menhirs Fate|nexttitle=Discover Menhirs Fate}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Finding_Your_Fun&amp;diff=2436</id>
		<title>Getting Started/Finding Your Fun</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Finding_Your_Fun&amp;diff=2436"/>
		<updated>2026-04-13T08:16:58Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Where to Go from Here */  linked to Nations category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GettingStartedHero|phase=10|title=Finding Your Fun|subtitle=There&#039;s no single right way to play Menhirs Fate. Here&#039;s how to find the gameplay that makes you want to come back for more.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Explore the Guilds and what they offer&lt;br /&gt;
|2=Understand skirmishes, combat, and monstering&lt;br /&gt;
|3=Discover non-combat gameplay&lt;br /&gt;
|4=Know where to go for help and more information&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== There&#039;s No Wrong Way to Play ==&lt;br /&gt;
&lt;br /&gt;
Some players live for the thrill of combat, charging into the woods to face corrupted horrors. Others spend the entire weekend weaving political alliances, brewing potions, or performing rituals at the Menhir. Some do a bit of everything.&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate is designed so that every playstyle has a home. The guilds, the nations, and the event structure all work together to ensure there&#039;s always something happening, whatever kind of game you enjoy.&lt;br /&gt;
&lt;br /&gt;
Your first event will likely be a tasting menu. Try different things, follow what catches your attention, and don&#039;t worry about &amp;quot;doing it right&amp;quot;. The game rewards curiosity.&lt;br /&gt;
&lt;br /&gt;
== The Guilds ==&lt;br /&gt;
&lt;br /&gt;
The Guilds of Menhirs Fate are international organisations backed by the Pact. Each one represents a different style of gameplay and gives you a way to find structured activities, quests, and storylines beyond your nation.&lt;br /&gt;
&lt;br /&gt;
=== The Adventurers Guild ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Venture Forth&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Adventurers Guild is where those who live by their wits, steel, and will come together. Members form fellowships, take on challenges that cross national borders, and pursue glory in the name of Elandra.&lt;br /&gt;
&lt;br /&gt;
If you want structured quests, group missions, and the classic adventuring experience, this is your guild. Head to their tent, sign up, and see what tasks are available. Membership costs 1 Myth per calendar year, and all members are treated as equals. Respect is earned through deeds, not titles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Adventurers Guild|The Adventurers Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Court of Daggers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Freedom Through Vigilance&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Court of Daggers exists to protect the Pact from threats both within and without. Its members gather intelligence, enforce justice, mediate disputes, and pursue contracts that range from surveillance to infiltration.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re drawn to intrigue, espionage, politics, and operating in the shadows, the Court is calling. Initiation is free, and full membership (Courtier status) costs 1 Myth, at which point your responsibilities and specialisation will be discussed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Court of Daggers|The Court of Daggers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Bankers Guild ===&lt;br /&gt;
&lt;br /&gt;
The Bankers Guild is the neutral financial institution at the heart of Haven&#039;s economy. It manages coin, resources, and large-scale building projects, and provides a central hub where all nations can trade and conduct business on fair terms.&lt;br /&gt;
&lt;br /&gt;
If you enjoy trade, economics, investment, or building things that last, the Bankers Guild is where the action is. You can submit proposals for builds, invest in collective projects, store resources in the Guild&#039;s vault, and seek advice on economic matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Bankers Guild|The Bankers Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Treasure Hunters Guild ===&lt;br /&gt;
&lt;br /&gt;
The Treasure Hunters Guild is for those who can&#039;t resist the lure of discovery. Whether it&#039;s delving into ruins, recovering lost artefacts, or uncovering secrets best left buried, the Treasure Hunters are always after the next find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Treasure Hunters Guild|The Treasure Hunters Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Crafters Guild ===&lt;br /&gt;
&lt;br /&gt;
The Crafters Guild is a bustling area full of production (sometimes showcasing real blacksmiths, leather workers and ceramicists!). This is the place to go for your Apothecary and Enchanting needs. Perhaps you wish to brew a potion that gives the user extra Focus (but also gives their skin a strange warm glow), or enchant a Sword to give the wielder a Call they didn&#039;t know before. The Crafters welcome creativity and are happy to help you every step of the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Crafters Guild|The Crafters Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Menhir ===&lt;br /&gt;
&lt;br /&gt;
The source of Havens power, an ancient Menhir protected by its Guardians. Here, powerful rites and rituals are cast - drawing upon the energy of the Menhir itself to manifest powerful outcomes and sometimes unlocking the secrets of Elandra lost to The Fading. &lt;br /&gt;
&lt;br /&gt;
Speak to the Guardians to be granted time with the Menhir to weave potent magics, or simply come by to observe as the Menhir reacts with spectacular auditory and visual effects, reacting dynamically to the casters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Rules/Weaving|Weaving]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Shrine ===&lt;br /&gt;
&lt;br /&gt;
Faith is a powerful and tangible force in Elandra. Twelve shrines to the Gods stand here - with Shrine-Tenders on hand to assist in matters of the divine. Perhaps you retreat here to write a prayer to your favoured God, or perform an Entreaty. &lt;br /&gt;
&lt;br /&gt;
With enough Faith, a God can perform a Miracle to help drive back the Corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Shrine|The Shrine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Guild tents are your friend|text=All guild tents are crewed and designed to help players. Even if you haven&#039;t joined a guild yet, you can head to any guild tent to ask questions, find out what&#039;s happening, or get pointed towards something fun to do.}}&lt;br /&gt;
&lt;br /&gt;
== Skirmishes and Combat ==&lt;br /&gt;
&lt;br /&gt;
Combat is a major part of Menhirs Fate, but it&#039;s built to be accessible, exciting, and safe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skirmishes&#039;&#039;&#039; are scheduled combat encounters that take place throughout the weekend, usually in the woods. Each nation has set time slots published before the event. During a skirmish, your nation heads out together to face whatever threat the game has thrown at you. These are the big, memorable moments: shield walls forming, battle cries going up, healers dragging the wounded to safety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You don&#039;t need to be a combat expert.&#039;&#039;&#039; If you&#039;ve attended the New Player Combat Skirmish on Friday, you&#039;ll have the basics down. Stick with your group, listen to experienced players, call your hits, and you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You don&#039;t have to fight at all.&#039;&#039;&#039; Non-combat play is equally valued and fully supported. If swinging a sword isn&#039;t your thing, there&#039;s plenty to do in Haven while the fighters are in the field.&lt;br /&gt;
&lt;br /&gt;
=== Monstering ===&lt;br /&gt;
&lt;br /&gt;
Monstering is a core part of how LARP works. It means volunteering to play the enemies during other nations&#039; skirmish slots. There are plenty of opportunities to Monster beyond combat, such as encounters in our modular dungeons. If you do perform combat, you&#039;ll be given temporary stats and abilities (different from your own character), kitted out, and sent in as the opposition.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a social contract, but it&#039;s also one of the best parts of the game. Monstering is a brilliant way to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Learn combat&#039;&#039;&#039; quickly and without risk to your character&lt;br /&gt;
* &#039;&#039;&#039;Try out different weapon styles&#039;&#039;&#039; you&#039;re not confident with yet&lt;br /&gt;
* &#039;&#039;&#039;See the game from the other side&#039;&#039;&#039; and appreciate how encounters are built&lt;br /&gt;
* &#039;&#039;&#039;Have a huge amount of fun&#039;&#039;&#039; playing a corrupted horror for a couple of hours&lt;br /&gt;
&lt;br /&gt;
Each monster slot lasts around two hours.&lt;br /&gt;
&lt;br /&gt;
For the full guide, see [[Crew:A Guide to Monstering|A Guide to Monstering]].&lt;br /&gt;
&lt;br /&gt;
== Non-Combat Gameplay ==&lt;br /&gt;
&lt;br /&gt;
If combat isn&#039;t your focus, Menhirs Fate has you covered. Some of the richest gameplay happens away from the battlefield:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics and diplomacy.&#039;&#039;&#039; The nine nations don&#039;t always agree. Negotiate alliances, broker deals, settle disputes, and shape the direction of Haven through words rather than weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faith and ritual.&#039;&#039;&#039; If your character has Conviction, there&#039;s a whole world of religious gameplay: gathering faith, performing ceremonies, communing with the gods, and influencing the spiritual landscape of Elandra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaving and magic.&#039;&#039;&#039; Weavers interact with the Menhir and the elemental spheres. There&#039;s discovery, experimentation, and mystery woven into the magic system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting and trade.&#039;&#039;&#039; Apothecaries brew potions, enchanters imbue items with power, and the Bankers Guild facilitates an entire economy of resources, builds, and investments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exploration and puzzle-solving.&#039;&#039;&#039; The modular dungeons and non-combat encounters offer challenges that test your wits rather than your sword arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Socialising and storytelling.&#039;&#039;&#039; Some of the best moments at any event happen around a campfire, sharing stories, forging friendships, and building the kind of shared history that makes a LARP community special.&lt;br /&gt;
&lt;br /&gt;
== Where to Go from Here ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve reached the end of the Getting Started guide, which means you&#039;ve got everything you need to step into Elandra with confidence. But the learning doesn&#039;t stop here. As you play, you&#039;ll discover more about the world, the systems, and the community.&lt;br /&gt;
&lt;br /&gt;
Here are your best resources going forward:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This wiki.&#039;&#039;&#039; The [[Main Page|Menhirs Fate Wiki]] is your reference for rules, lore, skills, nations, and everything in between.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Rules|Rules overview]].&#039;&#039;&#039; A comprehensive guide to how the game works mechanically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Skills List]].&#039;&#039;&#039; The full breakdown of every skill available and what it costs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Guilds]] page.&#039;&#039;&#039; Detailed information on each guild and what they offer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your [[:Category:Nations|Nation]]&#039;s wiki pages.&#039;&#039;&#039; Lore, archetypes, Look and Feel, and everything that makes your nation unique.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The community.&#039;&#039;&#039; Your nation-mates, the Discord, and the people you meet at events are your greatest resource. Ask questions. Everyone was new once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot; style=&amp;quot;flex-direction: column; text-align: center; gap: 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;You&#039;ve completed the Getting Started guide. Your adventure begins now.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started|Return to Getting Started &amp;amp;#9670;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9876;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Rules|Rules Overview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;The full rules of Menhirs Fate.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9733;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Skills List|Skills &amp;amp; XP]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Every skill in the game and what it costs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9873;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Guilds|The Guilds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Adventurers, Daggers, Bankers, and Treasure Hunters.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9778;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Camping information|Camping Info]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Practical details for your stay on the field.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=10|prevlink=Getting Started/Your First Day|prevtitle=Your First Day}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Your_First_Day&amp;diff=2435</id>
		<title>Getting Started/Your First Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Your_First_Day&amp;diff=2435"/>
		<updated>2026-04-13T08:13:21Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Where to Go for Help */ - identifying Crew with an ear piece&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GettingStartedHero|phase=9|title=Your First Day|subtitle=You&#039;ve prepared, you&#039;ve packed, and you&#039;re on your way. Here&#039;s what to expect when you arrive and how the game begins.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Know what happens when you arrive at the site&lt;br /&gt;
|2=Make the most of the OC period before time-in&lt;br /&gt;
|3=Understand how time-in works and what to expect&lt;br /&gt;
|4=Feel prepared for your first steps in Haven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arriving at the Site ==&lt;br /&gt;
&lt;br /&gt;
When you pull up to the site, the traffic team will check your QR code or order number at the road entrance. They&#039;ll then direct you to either IC or OC camping, depending on your preference.&lt;br /&gt;
&lt;br /&gt;
Your first job is to find your nation&#039;s camp. Haven is organised by nation, so each group has its own area. If you&#039;ve been chatting on Discord beforehand, your nation-mates will likely be expecting you and happy to help you settle in. If not, ask anyone in costume that matches your nation&#039;s look. People are friendly and will point you in the right direction.&lt;br /&gt;
&lt;br /&gt;
Get your tent up (or find your rental tent, which will already be set up for you), stow your gear, and take a breath. You&#039;re here.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Arriving Thursday?|text=If you booked Thursday camping, you&#039;ll have a relaxed evening to set up, explore the site, and meet people before the Friday programme begins. It&#039;s a great way to ease into the weekend.}}&lt;br /&gt;
&lt;br /&gt;
== The OC Period ==&lt;br /&gt;
&lt;br /&gt;
Friday before time-in is your settling-in window. The game hasn&#039;t started yet, so everyone is out of character. Use this time to:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get ready at your own pace.&#039;&#039;&#039; Costume isn&#039;t required until time-in, so you&#039;ve got plenty of time to get changed and sorted. Ask your camp-mates for help if you need a hand with armour straps or cloak pins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attend the Friday sessions.&#039;&#039;&#039; There&#039;s a [https://www.menhirsfate.com/?page_id=7455 full schedule] of introductions and meetings on Friday afternoon, covering things like guild introductions, how Weaving works, and other useful briefings. Check the schedule page for the latest programme, as it changes for every event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Try the New Player Combat Skirmish.&#039;&#039;&#039; This is a dedicated session on Friday afternoon for anyone who wants to try out the combat system before the game begins. It&#039;s designed for people who are unsure whether they&#039;ll enjoy fighting or want to build confidence with weapons in a safe, low-pressure environment. You can practise without any risk to your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick up your character passport.&#039;&#039;&#039; If you created your character at least a week before the event, head to the Bankers Guild and tell them your Account ID to collect your character passport and withdraw your starting coin from your bank account. The bank usually aims to be fully set up on the Friday before time-in to help spread out the queues. Note that the inside of the Bankers Guild tent is the one place treated as IC before time-in, so step in character when you enter.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Account ID?|text=Head to [https://www.menhirsfate.com/my-account/external-characters/ &amp;amp;#124;Your Characters&amp;amp;#124;] - your account ID is located on any of your Characters, and doesn&#039;t change!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meet your neighbours.&#039;&#039;&#039; Walk around your nation&#039;s camp, say hello, and introduce yourself. This is the easiest time to make connections because everyone is relaxed and in set-up mode.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Feeling nervous?|text=That&#039;s completely normal. Almost every player remembers feeling nervous before their first event. The feeling fades fast once you start talking to people and getting into costume. Lean into it.}}&lt;br /&gt;
&lt;br /&gt;
== Time-In ==&lt;br /&gt;
&lt;br /&gt;
At 6pm on Friday, the game begins. Time-in is the moment Elandra comes alive and everyone steps into character.&lt;br /&gt;
&lt;br /&gt;
The transition can feel sudden. One moment you&#039;re chatting OC about where to put the kettle; the next, the world has shifted and you&#039;re standing in Haven, surrounded by the cultures and politics of nine nations facing a common threat.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the thing: you don&#039;t need to do anything dramatic. You don&#039;t need a grand entrance or a rehearsed introduction. Just be present. Listen to what&#039;s happening around you. Respond to the people who talk to you. The game will come to you.&lt;br /&gt;
&lt;br /&gt;
== Your First IC Interactions ==&lt;br /&gt;
&lt;br /&gt;
Your earliest conversations in character will probably be with your own nation. That&#039;s perfect. These are the people who know you&#039;re new (because you introduced yourself on Discord, right?) and they&#039;ll naturally draw you into what&#039;s happening.&lt;br /&gt;
&lt;br /&gt;
Most nations gather for a meeting shortly after time-in, coordinated by the Nation Threads (your nation&#039;s support crew). This is the perfect time to get caught up on what&#039;s happening and put faces to names. Stick with the group and you&#039;ll be right in the thick of it.&lt;br /&gt;
&lt;br /&gt;
A few things that help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask IC questions.&#039;&#039;&#039; &amp;quot;What&#039;s happening?&amp;quot;, &amp;quot;What do we know about the threat?&amp;quot;, &amp;quot;Where should I go?&amp;quot; are all perfectly natural things for a newly arrived character to say. They also happen to be genuinely useful for you as a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follow someone experienced.&#039;&#039;&#039; If your nation is heading somewhere, go with them. Experienced players are often happy to have a newcomer tagging along, and you&#039;ll learn the rhythm of the game quickly by watching how others play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lean into your character.&#039;&#039;&#039; Even a simple character concept gives you something to hold onto. If you&#039;re a healer, ask if anyone needs patching up. If you&#039;re a fighter, ask where the front line is. If you&#039;re a scholar, ask what people know about the Corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t worry about getting it wrong.&#039;&#039;&#039; You won&#039;t break anything. If you accidentally say something out of character, just correct yourself and move on. Everyone&#039;s done it.&lt;br /&gt;
&lt;br /&gt;
== Where to Go for Help ==&lt;br /&gt;
&lt;br /&gt;
If at any point you feel lost, overwhelmed, or need assistance, you have options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your nation&#039;s camp.&#039;&#039;&#039; This is your home base. The central area of your nation&#039;s camp is a safe, familiar place to regroup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Support crew.&#039;&#039;&#039; Each nation has dedicated support crew, known IC as Threads - who are there specifically to help players. They can answer questions, point you in the right direction, and help with anything you need.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Guild Tents.&#039;&#039;&#039; The guild tents are always crewed and designed to help people. If you have questions about the game, want something to do, or need pointing in the right direction, head to any guild tent. The crew inside will look after you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Referees.&#039;&#039;&#039; Refs are stationed throughout the event. If you have an out-of-character question or concern, find a ref. Their instructions are always for your safety and should be followed immediately. An easy way to check if they&#039;re Crew is to see if they have an ear piece for a radio!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Customer Service tent.&#039;&#039;&#039; For anything OC, such as issues with your character sheet, lost property, or general queries, head to the Customer Service tent. The inside is always treated as OC, so you can drop character and speak freely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The welfare zone.&#039;&#039;&#039; If you need a break from the game, there&#039;s an OC welfare area available at all times. No questions asked, no judgement. Take the time you need.&lt;br /&gt;
&lt;br /&gt;
== The Emotional Arc ==&lt;br /&gt;
&lt;br /&gt;
Your first event will probably feel like a lot. That&#039;s normal and it&#039;s a good sign.&lt;br /&gt;
&lt;br /&gt;
You might feel a rush of excitement when the game starts. You might feel a bit lost during your first hour. You might have a moment where everything clicks and you forget you&#039;re playing a game at all. You might feel exhausted by Saturday evening and exhilarated by Sunday morning.&lt;br /&gt;
&lt;br /&gt;
All of this is part of the experience. The players around you have felt every one of these things, and most of them will tell you that their first event was one of the most memorable weekends of their lives.&lt;br /&gt;
&lt;br /&gt;
Give yourself permission to feel it all. The game rewards you for showing up, being present, and being open to whatever happens next.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Settling in? Let&#039;s talk about finding your fun.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Finding Your Fun|Next: Finding Your Fun &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=9|prevlink=Getting Started/Pack Your Bags|prevtitle=Pack Your Bags|nextlink=Getting Started/Finding Your Fun|nexttitle=Finding Your Fun}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Your_First_Day&amp;diff=2434</id>
		<title>Getting Started/Your First Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Your_First_Day&amp;diff=2434"/>
		<updated>2026-04-13T08:12:02Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Where to Go for Help */  - added notes about Threads&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GettingStartedHero|phase=9|title=Your First Day|subtitle=You&#039;ve prepared, you&#039;ve packed, and you&#039;re on your way. Here&#039;s what to expect when you arrive and how the game begins.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Know what happens when you arrive at the site&lt;br /&gt;
|2=Make the most of the OC period before time-in&lt;br /&gt;
|3=Understand how time-in works and what to expect&lt;br /&gt;
|4=Feel prepared for your first steps in Haven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arriving at the Site ==&lt;br /&gt;
&lt;br /&gt;
When you pull up to the site, the traffic team will check your QR code or order number at the road entrance. They&#039;ll then direct you to either IC or OC camping, depending on your preference.&lt;br /&gt;
&lt;br /&gt;
Your first job is to find your nation&#039;s camp. Haven is organised by nation, so each group has its own area. If you&#039;ve been chatting on Discord beforehand, your nation-mates will likely be expecting you and happy to help you settle in. If not, ask anyone in costume that matches your nation&#039;s look. People are friendly and will point you in the right direction.&lt;br /&gt;
&lt;br /&gt;
Get your tent up (or find your rental tent, which will already be set up for you), stow your gear, and take a breath. You&#039;re here.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Arriving Thursday?|text=If you booked Thursday camping, you&#039;ll have a relaxed evening to set up, explore the site, and meet people before the Friday programme begins. It&#039;s a great way to ease into the weekend.}}&lt;br /&gt;
&lt;br /&gt;
== The OC Period ==&lt;br /&gt;
&lt;br /&gt;
Friday before time-in is your settling-in window. The game hasn&#039;t started yet, so everyone is out of character. Use this time to:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get ready at your own pace.&#039;&#039;&#039; Costume isn&#039;t required until time-in, so you&#039;ve got plenty of time to get changed and sorted. Ask your camp-mates for help if you need a hand with armour straps or cloak pins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attend the Friday sessions.&#039;&#039;&#039; There&#039;s a [https://www.menhirsfate.com/?page_id=7455 full schedule] of introductions and meetings on Friday afternoon, covering things like guild introductions, how Weaving works, and other useful briefings. Check the schedule page for the latest programme, as it changes for every event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Try the New Player Combat Skirmish.&#039;&#039;&#039; This is a dedicated session on Friday afternoon for anyone who wants to try out the combat system before the game begins. It&#039;s designed for people who are unsure whether they&#039;ll enjoy fighting or want to build confidence with weapons in a safe, low-pressure environment. You can practise without any risk to your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick up your character passport.&#039;&#039;&#039; If you created your character at least a week before the event, head to the Bankers Guild and tell them your Account ID to collect your character passport and withdraw your starting coin from your bank account. The bank usually aims to be fully set up on the Friday before time-in to help spread out the queues. Note that the inside of the Bankers Guild tent is the one place treated as IC before time-in, so step in character when you enter.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Account ID?|text=Head to [https://www.menhirsfate.com/my-account/external-characters/ &amp;amp;#124;Your Characters&amp;amp;#124;] - your account ID is located on any of your Characters, and doesn&#039;t change!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meet your neighbours.&#039;&#039;&#039; Walk around your nation&#039;s camp, say hello, and introduce yourself. This is the easiest time to make connections because everyone is relaxed and in set-up mode.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Feeling nervous?|text=That&#039;s completely normal. Almost every player remembers feeling nervous before their first event. The feeling fades fast once you start talking to people and getting into costume. Lean into it.}}&lt;br /&gt;
&lt;br /&gt;
== Time-In ==&lt;br /&gt;
&lt;br /&gt;
At 6pm on Friday, the game begins. Time-in is the moment Elandra comes alive and everyone steps into character.&lt;br /&gt;
&lt;br /&gt;
The transition can feel sudden. One moment you&#039;re chatting OC about where to put the kettle; the next, the world has shifted and you&#039;re standing in Haven, surrounded by the cultures and politics of nine nations facing a common threat.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the thing: you don&#039;t need to do anything dramatic. You don&#039;t need a grand entrance or a rehearsed introduction. Just be present. Listen to what&#039;s happening around you. Respond to the people who talk to you. The game will come to you.&lt;br /&gt;
&lt;br /&gt;
== Your First IC Interactions ==&lt;br /&gt;
&lt;br /&gt;
Your earliest conversations in character will probably be with your own nation. That&#039;s perfect. These are the people who know you&#039;re new (because you introduced yourself on Discord, right?) and they&#039;ll naturally draw you into what&#039;s happening.&lt;br /&gt;
&lt;br /&gt;
Most nations gather for a meeting shortly after time-in, coordinated by the Nation Threads (your nation&#039;s support crew). This is the perfect time to get caught up on what&#039;s happening and put faces to names. Stick with the group and you&#039;ll be right in the thick of it.&lt;br /&gt;
&lt;br /&gt;
A few things that help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask IC questions.&#039;&#039;&#039; &amp;quot;What&#039;s happening?&amp;quot;, &amp;quot;What do we know about the threat?&amp;quot;, &amp;quot;Where should I go?&amp;quot; are all perfectly natural things for a newly arrived character to say. They also happen to be genuinely useful for you as a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follow someone experienced.&#039;&#039;&#039; If your nation is heading somewhere, go with them. Experienced players are often happy to have a newcomer tagging along, and you&#039;ll learn the rhythm of the game quickly by watching how others play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lean into your character.&#039;&#039;&#039; Even a simple character concept gives you something to hold onto. If you&#039;re a healer, ask if anyone needs patching up. If you&#039;re a fighter, ask where the front line is. If you&#039;re a scholar, ask what people know about the Corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t worry about getting it wrong.&#039;&#039;&#039; You won&#039;t break anything. If you accidentally say something out of character, just correct yourself and move on. Everyone&#039;s done it.&lt;br /&gt;
&lt;br /&gt;
== Where to Go for Help ==&lt;br /&gt;
&lt;br /&gt;
If at any point you feel lost, overwhelmed, or need assistance, you have options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your nation&#039;s camp.&#039;&#039;&#039; This is your home base. The central area of your nation&#039;s camp is a safe, familiar place to regroup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Support crew.&#039;&#039;&#039; Each nation has dedicated support crew, known IC as Threads - who are there specifically to help players. They can answer questions, point you in the right direction, and help with anything you need.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Guild Tents.&#039;&#039;&#039; The guild tents are always crewed and designed to help people. If you have questions about the game, want something to do, or need pointing in the right direction, head to any guild tent. The crew inside will look after you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Referees.&#039;&#039;&#039; Refs are stationed throughout the event. If you have an out-of-character question or concern, find a ref. Their instructions are always for your safety and should be followed immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Customer Service tent.&#039;&#039;&#039; For anything OC, such as issues with your character sheet, lost property, or general queries, head to the Customer Service tent. The inside is always treated as OC, so you can drop character and speak freely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The welfare zone.&#039;&#039;&#039; If you need a break from the game, there&#039;s an OC welfare area available at all times. No questions asked, no judgement. Take the time you need.&lt;br /&gt;
&lt;br /&gt;
== The Emotional Arc ==&lt;br /&gt;
&lt;br /&gt;
Your first event will probably feel like a lot. That&#039;s normal and it&#039;s a good sign.&lt;br /&gt;
&lt;br /&gt;
You might feel a rush of excitement when the game starts. You might feel a bit lost during your first hour. You might have a moment where everything clicks and you forget you&#039;re playing a game at all. You might feel exhausted by Saturday evening and exhilarated by Sunday morning.&lt;br /&gt;
&lt;br /&gt;
All of this is part of the experience. The players around you have felt every one of these things, and most of them will tell you that their first event was one of the most memorable weekends of their lives.&lt;br /&gt;
&lt;br /&gt;
Give yourself permission to feel it all. The game rewards you for showing up, being present, and being open to whatever happens next.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Settling in? Let&#039;s talk about finding your fun.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Finding Your Fun|Next: Finding Your Fun &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=9|prevlink=Getting Started/Pack Your Bags|prevtitle=Pack Your Bags|nextlink=Getting Started/Finding Your Fun|nexttitle=Finding Your Fun}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Your_First_Day&amp;diff=2433</id>
		<title>Getting Started/Your First Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Your_First_Day&amp;diff=2433"/>
		<updated>2026-04-13T08:09:27Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* The OC Period */  - Changed to Account ID for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GettingStartedHero|phase=9|title=Your First Day|subtitle=You&#039;ve prepared, you&#039;ve packed, and you&#039;re on your way. Here&#039;s what to expect when you arrive and how the game begins.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Know what happens when you arrive at the site&lt;br /&gt;
|2=Make the most of the OC period before time-in&lt;br /&gt;
|3=Understand how time-in works and what to expect&lt;br /&gt;
|4=Feel prepared for your first steps in Haven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arriving at the Site ==&lt;br /&gt;
&lt;br /&gt;
When you pull up to the site, the traffic team will check your QR code or order number at the road entrance. They&#039;ll then direct you to either IC or OC camping, depending on your preference.&lt;br /&gt;
&lt;br /&gt;
Your first job is to find your nation&#039;s camp. Haven is organised by nation, so each group has its own area. If you&#039;ve been chatting on Discord beforehand, your nation-mates will likely be expecting you and happy to help you settle in. If not, ask anyone in costume that matches your nation&#039;s look. People are friendly and will point you in the right direction.&lt;br /&gt;
&lt;br /&gt;
Get your tent up (or find your rental tent, which will already be set up for you), stow your gear, and take a breath. You&#039;re here.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Arriving Thursday?|text=If you booked Thursday camping, you&#039;ll have a relaxed evening to set up, explore the site, and meet people before the Friday programme begins. It&#039;s a great way to ease into the weekend.}}&lt;br /&gt;
&lt;br /&gt;
== The OC Period ==&lt;br /&gt;
&lt;br /&gt;
Friday before time-in is your settling-in window. The game hasn&#039;t started yet, so everyone is out of character. Use this time to:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get ready at your own pace.&#039;&#039;&#039; Costume isn&#039;t required until time-in, so you&#039;ve got plenty of time to get changed and sorted. Ask your camp-mates for help if you need a hand with armour straps or cloak pins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attend the Friday sessions.&#039;&#039;&#039; There&#039;s a [https://www.menhirsfate.com/?page_id=7455 full schedule] of introductions and meetings on Friday afternoon, covering things like guild introductions, how Weaving works, and other useful briefings. Check the schedule page for the latest programme, as it changes for every event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Try the New Player Combat Skirmish.&#039;&#039;&#039; This is a dedicated session on Friday afternoon for anyone who wants to try out the combat system before the game begins. It&#039;s designed for people who are unsure whether they&#039;ll enjoy fighting or want to build confidence with weapons in a safe, low-pressure environment. You can practise without any risk to your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick up your character passport.&#039;&#039;&#039; If you created your character at least a week before the event, head to the Bankers Guild and tell them your Account ID to collect your character passport and withdraw your starting coin from your bank account. The bank usually aims to be fully set up on the Friday before time-in to help spread out the queues. Note that the inside of the Bankers Guild tent is the one place treated as IC before time-in, so step in character when you enter.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Account ID?|text=Head to [https://www.menhirsfate.com/my-account/external-characters/ &amp;amp;#124;Your Characters&amp;amp;#124;] - your account ID is located on any of your Characters, and doesn&#039;t change!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meet your neighbours.&#039;&#039;&#039; Walk around your nation&#039;s camp, say hello, and introduce yourself. This is the easiest time to make connections because everyone is relaxed and in set-up mode.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Feeling nervous?|text=That&#039;s completely normal. Almost every player remembers feeling nervous before their first event. The feeling fades fast once you start talking to people and getting into costume. Lean into it.}}&lt;br /&gt;
&lt;br /&gt;
== Time-In ==&lt;br /&gt;
&lt;br /&gt;
At 6pm on Friday, the game begins. Time-in is the moment Elandra comes alive and everyone steps into character.&lt;br /&gt;
&lt;br /&gt;
The transition can feel sudden. One moment you&#039;re chatting OC about where to put the kettle; the next, the world has shifted and you&#039;re standing in Haven, surrounded by the cultures and politics of nine nations facing a common threat.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the thing: you don&#039;t need to do anything dramatic. You don&#039;t need a grand entrance or a rehearsed introduction. Just be present. Listen to what&#039;s happening around you. Respond to the people who talk to you. The game will come to you.&lt;br /&gt;
&lt;br /&gt;
== Your First IC Interactions ==&lt;br /&gt;
&lt;br /&gt;
Your earliest conversations in character will probably be with your own nation. That&#039;s perfect. These are the people who know you&#039;re new (because you introduced yourself on Discord, right?) and they&#039;ll naturally draw you into what&#039;s happening.&lt;br /&gt;
&lt;br /&gt;
Most nations gather for a meeting shortly after time-in, coordinated by the Nation Threads (your nation&#039;s support crew). This is the perfect time to get caught up on what&#039;s happening and put faces to names. Stick with the group and you&#039;ll be right in the thick of it.&lt;br /&gt;
&lt;br /&gt;
A few things that help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask IC questions.&#039;&#039;&#039; &amp;quot;What&#039;s happening?&amp;quot;, &amp;quot;What do we know about the threat?&amp;quot;, &amp;quot;Where should I go?&amp;quot; are all perfectly natural things for a newly arrived character to say. They also happen to be genuinely useful for you as a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follow someone experienced.&#039;&#039;&#039; If your nation is heading somewhere, go with them. Experienced players are often happy to have a newcomer tagging along, and you&#039;ll learn the rhythm of the game quickly by watching how others play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lean into your character.&#039;&#039;&#039; Even a simple character concept gives you something to hold onto. If you&#039;re a healer, ask if anyone needs patching up. If you&#039;re a fighter, ask where the front line is. If you&#039;re a scholar, ask what people know about the Corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t worry about getting it wrong.&#039;&#039;&#039; You won&#039;t break anything. If you accidentally say something out of character, just correct yourself and move on. Everyone&#039;s done it.&lt;br /&gt;
&lt;br /&gt;
== Where to Go for Help ==&lt;br /&gt;
&lt;br /&gt;
If at any point you feel lost, overwhelmed, or need assistance, you have options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your nation&#039;s camp.&#039;&#039;&#039; This is your home base. The central area of your nation&#039;s camp is a safe, familiar place to regroup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Support crew.&#039;&#039;&#039; Each nation has dedicated support crew who are there specifically to help players. They can answer questions, point you in the right direction, and help with anything you need.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Guild Tents.&#039;&#039;&#039; The guild tents are always crewed and designed to help people. If you have questions about the game, want something to do, or need pointing in the right direction, head to any guild tent. The crew inside will look after you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Referees.&#039;&#039;&#039; Refs are stationed throughout the event. If you have an out-of-character question or concern, find a ref. Their instructions are always for your safety and should be followed immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Customer Service tent.&#039;&#039;&#039; For anything OC, such as issues with your character sheet, lost property, or general queries, head to the Customer Service tent. The inside is always treated as OC, so you can drop character and speak freely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The welfare zone.&#039;&#039;&#039; If you need a break from the game, there&#039;s an OC welfare area available at all times. No questions asked, no judgement. Take the time you need.&lt;br /&gt;
&lt;br /&gt;
== The Emotional Arc ==&lt;br /&gt;
&lt;br /&gt;
Your first event will probably feel like a lot. That&#039;s normal and it&#039;s a good sign.&lt;br /&gt;
&lt;br /&gt;
You might feel a rush of excitement when the game starts. You might feel a bit lost during your first hour. You might have a moment where everything clicks and you forget you&#039;re playing a game at all. You might feel exhausted by Saturday evening and exhilarated by Sunday morning.&lt;br /&gt;
&lt;br /&gt;
All of this is part of the experience. The players around you have felt every one of these things, and most of them will tell you that their first event was one of the most memorable weekends of their lives.&lt;br /&gt;
&lt;br /&gt;
Give yourself permission to feel it all. The game rewards you for showing up, being present, and being open to whatever happens next.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Settling in? Let&#039;s talk about finding your fun.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Finding Your Fun|Next: Finding Your Fun &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=9|prevlink=Getting Started/Pack Your Bags|prevtitle=Pack Your Bags|nextlink=Getting Started/Finding Your Fun|nexttitle=Finding Your Fun}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Your_First_Day&amp;diff=2432</id>
		<title>Getting Started/Your First Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Your_First_Day&amp;diff=2432"/>
		<updated>2026-04-13T08:08:09Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* The OC Period */  - Added info about Account Numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GettingStartedHero|phase=9|title=Your First Day|subtitle=You&#039;ve prepared, you&#039;ve packed, and you&#039;re on your way. Here&#039;s what to expect when you arrive and how the game begins.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Know what happens when you arrive at the site&lt;br /&gt;
|2=Make the most of the OC period before time-in&lt;br /&gt;
|3=Understand how time-in works and what to expect&lt;br /&gt;
|4=Feel prepared for your first steps in Haven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arriving at the Site ==&lt;br /&gt;
&lt;br /&gt;
When you pull up to the site, the traffic team will check your QR code or order number at the road entrance. They&#039;ll then direct you to either IC or OC camping, depending on your preference.&lt;br /&gt;
&lt;br /&gt;
Your first job is to find your nation&#039;s camp. Haven is organised by nation, so each group has its own area. If you&#039;ve been chatting on Discord beforehand, your nation-mates will likely be expecting you and happy to help you settle in. If not, ask anyone in costume that matches your nation&#039;s look. People are friendly and will point you in the right direction.&lt;br /&gt;
&lt;br /&gt;
Get your tent up (or find your rental tent, which will already be set up for you), stow your gear, and take a breath. You&#039;re here.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Arriving Thursday?|text=If you booked Thursday camping, you&#039;ll have a relaxed evening to set up, explore the site, and meet people before the Friday programme begins. It&#039;s a great way to ease into the weekend.}}&lt;br /&gt;
&lt;br /&gt;
== The OC Period ==&lt;br /&gt;
&lt;br /&gt;
Friday before time-in is your settling-in window. The game hasn&#039;t started yet, so everyone is out of character. Use this time to:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get ready at your own pace.&#039;&#039;&#039; Costume isn&#039;t required until time-in, so you&#039;ve got plenty of time to get changed and sorted. Ask your camp-mates for help if you need a hand with armour straps or cloak pins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attend the Friday sessions.&#039;&#039;&#039; There&#039;s a [https://www.menhirsfate.com/?page_id=7455 full schedule] of introductions and meetings on Friday afternoon, covering things like guild introductions, how Weaving works, and other useful briefings. Check the schedule page for the latest programme, as it changes for every event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Try the New Player Combat Skirmish.&#039;&#039;&#039; This is a dedicated session on Friday afternoon for anyone who wants to try out the combat system before the game begins. It&#039;s designed for people who are unsure whether they&#039;ll enjoy fighting or want to build confidence with weapons in a safe, low-pressure environment. You can practise without any risk to your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick up your character passport.&#039;&#039;&#039; If you created your character at least a week before the event, head to the Bankers Guild and tell them your Account Number to collect your character passport and withdraw your starting coin from your bank account. The bank usually aims to be fully set up on the Friday before time-in to help spread out the queues. Note that the inside of the Bankers Guild tent is the one place treated as IC before time-in, so step in character when you enter.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Account Number?|text=Head to [https://www.menhirsfate.com/my-account/external-characters/ &amp;amp;#124;Your Characters&amp;amp;#124;] - your account number is the first part of your Character ID &lt;br /&gt;
(e.g. If your Character ID is 1022-228, your Account Number is 1022).}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meet your neighbours.&#039;&#039;&#039; Walk around your nation&#039;s camp, say hello, and introduce yourself. This is the easiest time to make connections because everyone is relaxed and in set-up mode.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Feeling nervous?|text=That&#039;s completely normal. Almost every player remembers feeling nervous before their first event. The feeling fades fast once you start talking to people and getting into costume. Lean into it.}}&lt;br /&gt;
&lt;br /&gt;
== Time-In ==&lt;br /&gt;
&lt;br /&gt;
At 6pm on Friday, the game begins. Time-in is the moment Elandra comes alive and everyone steps into character.&lt;br /&gt;
&lt;br /&gt;
The transition can feel sudden. One moment you&#039;re chatting OC about where to put the kettle; the next, the world has shifted and you&#039;re standing in Haven, surrounded by the cultures and politics of nine nations facing a common threat.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the thing: you don&#039;t need to do anything dramatic. You don&#039;t need a grand entrance or a rehearsed introduction. Just be present. Listen to what&#039;s happening around you. Respond to the people who talk to you. The game will come to you.&lt;br /&gt;
&lt;br /&gt;
== Your First IC Interactions ==&lt;br /&gt;
&lt;br /&gt;
Your earliest conversations in character will probably be with your own nation. That&#039;s perfect. These are the people who know you&#039;re new (because you introduced yourself on Discord, right?) and they&#039;ll naturally draw you into what&#039;s happening.&lt;br /&gt;
&lt;br /&gt;
Most nations gather for a meeting shortly after time-in, coordinated by the Nation Threads (your nation&#039;s support crew). This is the perfect time to get caught up on what&#039;s happening and put faces to names. Stick with the group and you&#039;ll be right in the thick of it.&lt;br /&gt;
&lt;br /&gt;
A few things that help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask IC questions.&#039;&#039;&#039; &amp;quot;What&#039;s happening?&amp;quot;, &amp;quot;What do we know about the threat?&amp;quot;, &amp;quot;Where should I go?&amp;quot; are all perfectly natural things for a newly arrived character to say. They also happen to be genuinely useful for you as a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follow someone experienced.&#039;&#039;&#039; If your nation is heading somewhere, go with them. Experienced players are often happy to have a newcomer tagging along, and you&#039;ll learn the rhythm of the game quickly by watching how others play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lean into your character.&#039;&#039;&#039; Even a simple character concept gives you something to hold onto. If you&#039;re a healer, ask if anyone needs patching up. If you&#039;re a fighter, ask where the front line is. If you&#039;re a scholar, ask what people know about the Corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t worry about getting it wrong.&#039;&#039;&#039; You won&#039;t break anything. If you accidentally say something out of character, just correct yourself and move on. Everyone&#039;s done it.&lt;br /&gt;
&lt;br /&gt;
== Where to Go for Help ==&lt;br /&gt;
&lt;br /&gt;
If at any point you feel lost, overwhelmed, or need assistance, you have options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your nation&#039;s camp.&#039;&#039;&#039; This is your home base. The central area of your nation&#039;s camp is a safe, familiar place to regroup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Support crew.&#039;&#039;&#039; Each nation has dedicated support crew who are there specifically to help players. They can answer questions, point you in the right direction, and help with anything you need.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Guild Tents.&#039;&#039;&#039; The guild tents are always crewed and designed to help people. If you have questions about the game, want something to do, or need pointing in the right direction, head to any guild tent. The crew inside will look after you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Referees.&#039;&#039;&#039; Refs are stationed throughout the event. If you have an out-of-character question or concern, find a ref. Their instructions are always for your safety and should be followed immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Customer Service tent.&#039;&#039;&#039; For anything OC, such as issues with your character sheet, lost property, or general queries, head to the Customer Service tent. The inside is always treated as OC, so you can drop character and speak freely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The welfare zone.&#039;&#039;&#039; If you need a break from the game, there&#039;s an OC welfare area available at all times. No questions asked, no judgement. Take the time you need.&lt;br /&gt;
&lt;br /&gt;
== The Emotional Arc ==&lt;br /&gt;
&lt;br /&gt;
Your first event will probably feel like a lot. That&#039;s normal and it&#039;s a good sign.&lt;br /&gt;
&lt;br /&gt;
You might feel a rush of excitement when the game starts. You might feel a bit lost during your first hour. You might have a moment where everything clicks and you forget you&#039;re playing a game at all. You might feel exhausted by Saturday evening and exhilarated by Sunday morning.&lt;br /&gt;
&lt;br /&gt;
All of this is part of the experience. The players around you have felt every one of these things, and most of them will tell you that their first event was one of the most memorable weekends of their lives.&lt;br /&gt;
&lt;br /&gt;
Give yourself permission to feel it all. The game rewards you for showing up, being present, and being open to whatever happens next.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Settling in? Let&#039;s talk about finding your fun.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Finding Your Fun|Next: Finding Your Fun &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=9|prevlink=Getting Started/Pack Your Bags|prevtitle=Pack Your Bags|nextlink=Getting Started/Finding Your Fun|nexttitle=Finding Your Fun}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started&amp;diff=2420</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started&amp;diff=2420"/>
		<updated>2026-04-13T07:45:31Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Not Sure Where to Start? */  - Removed the tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-phase&amp;quot;&amp;gt;Your Adventure Begins&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-title&amp;quot;&amp;gt;Getting Started with Menhirs Fate&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-subtitle&amp;quot;&amp;gt;Whether you&#039;ve never heard of LARP or you&#039;re a seasoned adventurer looking for a new home, this guide will walk you through everything you need to know!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to Haven!&lt;br /&gt;
&lt;br /&gt;
This guide is your personal roadmap from &amp;quot;what on earth is LARP?&amp;quot; all the way to stepping onto the field, sword in hand (or ledger under your arm, there&#039;s more than one way to play!). Each phase covers a key part of the journey and you can work through them at your own pace.&lt;br /&gt;
&lt;br /&gt;
== Your Journey ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;gs-progress&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Welcome to LARP|Welcome to LARP]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Discover what &#039;&#039;&#039;L&#039;&#039;&#039;ive &#039;&#039;&#039;A&#039;&#039;&#039;ction &#039;&#039;&#039;R&#039;&#039;&#039;ole &#039;&#039;&#039;P&#039;&#039;&#039;laying is and why it&#039;s one of the best hobbies going.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Discover Menhirs Fate|Discover Menhirs Fate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Learn what makes our game special, meet the world of Elandra and understand what to expect.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Choose Your Nation|Choose Your Nation]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Browse the nine nations and find the one that calls to you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Create Your Character|Create Your Character]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Build your first character from archetypes, skills and how to spend your starting XP.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Look the Part|Look the Part]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Costume guidance, budget-friendly tips, and your nation&#039;s Look and Feel.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Book Your Adventure|Book Your Adventure]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Secure your ticket, consider tent rental and grab any discounts going.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Join the Community|Join the Community]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Meet your fellow adventurers on Discord and Facebook before the event.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Pack Your Bags|Pack Your Bags]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;The packing checklist - everything you need and what you can leave behind.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Your First Day|Your First Day]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;What happens when you arrive, how the game begins and where to go for help.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Finding Your Fun|Finding Your Fun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Guilds, combat, and discovering the playstyle that&#039;s right for you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Not Sure Where to Start? ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re completely new to LARP, start at &#039;&#039;&#039;[[Getting Started/Welcome to LARP|Phase 1]]&#039;&#039;&#039; and work your way through. Each phase builds on the last, so by the time you reach the end you&#039;ll be ready for anything Haven can throw at you!&lt;br /&gt;
&lt;br /&gt;
Already know the basics and just need the Menhirs Fate specifics? Jump straight to &#039;&#039;&#039;[[Getting Started/Discover Menhirs Fate|Phase 2: Discover Menhirs Fate]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Getting Started/Choose Your Nation|Phase 3: Choose Your Nation]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-begin-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-begin-cta-text&amp;quot;&amp;gt;Ready to take the first step?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn gs-cta-btn--large&amp;quot;&amp;gt;[[Getting Started/Welcome to LARP|Begin Your Journey]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9876;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Rules|Rules Overview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;The full rules of Menhirs Fate.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9733;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Skills List|Skills &amp;amp; XP]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Every skill in the game and what it costs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9873;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Guilds|The Guilds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Adventurers, Court of Daggers, Bankers, Treasure Hunters and Crafters.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9778;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Camping information|Camping Info]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Practical details for your stay on the field.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Main_Page&amp;diff=2419</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Main_Page&amp;diff=2419"/>
		<updated>2026-04-13T07:43:18Z</updated>

		<summary type="html">&lt;p&gt;Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MF Banner 1920.jpg|center|1000x1000px]]&lt;br /&gt;
Welcome to the [https://menhirsfate.com Menhirs Fate] wiki. This will be an evolving repository on the world of Menhirs Fate containing information about the game ranging from the lore of the 9 Nations to the rules that you as a player will use to interact with the game!&lt;br /&gt;
&lt;br /&gt;
We will be updating this wiki over time with more information about the events we are running to help you prepare to start your adventure in this world and tell stories for yourself and your friends that are part of this world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-banner&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-banner-icon&amp;quot;&amp;gt;&amp;lt;span&amp;gt;?&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-banner-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-banner-title&amp;quot;&amp;gt;New to LARP or Menhirs Fate?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-banner-desc&amp;quot;&amp;gt;Our Getting Started guide walks you through everything, from choosing a nation to packing your bags for your first event.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-banner-btn&amp;quot;&amp;gt;[[Getting Started|Start Your Journey]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Rules]] ===&lt;br /&gt;
&lt;br /&gt;
The rules of Menhirs Fate will inform you of different ways you can interact with the mechanics of the game to achieve all sorts of wondrous goals. From heroically standing up to monsters on the battlefield, weaving grand magic for epic goals and calling upon the very Gods themselves.&lt;br /&gt;
&lt;br /&gt;
You can find the Rules [[Rules|here]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nations&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Among our first suggestions is to look at the nation briefs and see which of them calls to you.&lt;br /&gt;
Maybe their costume brief catches your eye or there’s a piece of lore that draws you in and gives you an idea of something you want to bring to life!&lt;br /&gt;
Whatever it is, we encourage you to look through and find one that you enjoy.&lt;br /&gt;
The brief that you choose will form a large part of how you engage with Menhirs Fate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Crownlands-tile.png|link=The Crownlands|frameless|500px]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Crownlands]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Avereaux]]&lt;br /&gt;
* [[The Wonder]]&lt;br /&gt;
* [[Valdraeth]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Commonwealth-tile.png|link=The Commonwealth|frameless|500px]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Commonwealth]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[The Urdrevan People]]&lt;br /&gt;
* [[The Republic of Portavas]]&lt;br /&gt;
* [[The Hammerstadt Charter]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Sanctuaries-tile.png|link=The Sanctuaries|frameless|500px]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Sanctuaries]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Kairos]]&lt;br /&gt;
* [[Syradonia]]&lt;br /&gt;
* [[Morvalis]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Look and Feel]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The look and feel of each nation will explain the costume and the reasoning that ties it into the nation.&lt;br /&gt;
These costume briefs are intended to give a unified look to the nation and make you instantly recognisable as each nation but with plenty of room to make yourself an individual.&lt;br /&gt;
It also contains information on our approach to aspirational kit and some items that are off brief for the game as a whole.&lt;br /&gt;
&lt;br /&gt;
You can find the Look and feel overview [[Look and Feel|here]] along with links to the nations look and feel&lt;br /&gt;
&lt;br /&gt;
=== World ===&lt;br /&gt;
The world of Menhirs Fate extends beyond the 9 nations into mysterious Magic, powerful Gods and sinister Corruption. In this section you can find information on the wider world including the Pantheon of Elandra, the Spheres of Magic and how they can influence the physical world with the Weavemarks that affect many people. Elandra has a long history though much of it is forgotten to the effects of the Fading but the nations stand together due to the signing of the Pact, with more information on this topics in this section&lt;br /&gt;
&lt;br /&gt;
* [[The Gods]]&lt;br /&gt;
* [[The Spheres]]&lt;br /&gt;
* [[Weavemarks Overview]]&lt;br /&gt;
* [[Elandra]]&lt;br /&gt;
* [[The Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* [[Accessibility]] - Accessibility information&lt;br /&gt;
* [[Camping information|Camping Information]] — Practical event info&lt;br /&gt;
* [[Player Events]]&lt;br /&gt;
* [[Special:AllPages|All Pages]]&lt;br /&gt;
* [[Special:Categories|Browse by Category]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Choose_Your_Nation&amp;diff=2418</id>
		<title>Getting Started/Choose Your Nation</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Choose_Your_Nation&amp;diff=2418"/>
		<updated>2026-04-13T07:39:55Z</updated>

		<summary type="html">&lt;p&gt;Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=3|title=Choose Your Nation|subtitle=Nine nations stand united in the Pact, each with its own culture, traditions, and way of life. One of them is about to become your home.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Browse all nine nations and their cultures&lt;br /&gt;
|2=Consider what playstyle and aesthetic appeal to you&lt;br /&gt;
|3=Pick the nation that calls to you&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Pact of the Nine ==&lt;br /&gt;
&lt;br /&gt;
The nine nations of Elandra are bound together by the &#039;&#039;&#039;Pact of the Nine&#039;&#039;&#039;, a magically enforced treaty forged in response to the Corruption. The Pact compels the nations to stand united: to share knowledge, pursue justice and defend one another against the threat that would consume them all.&lt;br /&gt;
&lt;br /&gt;
Each nation brings something different to the table. They have distinct cultures, histories, aesthetics and approaches to life. But they all share a common cause: At Haven, they come together to face what none could survive alone.&lt;br /&gt;
&lt;br /&gt;
Your nation is your home, your community and your starting point for everything that happens in the game. It shapes your character&#039;s culture, your costume and the people you&#039;ll likely spend most of your time with.&lt;br /&gt;
&lt;br /&gt;
== The Three Realms ==&lt;br /&gt;
&lt;br /&gt;
The nations are grouped into three regions. Have a read through and see which one catches your eye.&lt;br /&gt;
&lt;br /&gt;
=== The Crownlands ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Crownlands-tile.png|frameless|500px|link=The Crownlands]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Crownlands]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Avereaux ====&lt;br /&gt;
[[File:Nation 01 2-min.png|thumb|410x410px]]&lt;br /&gt;
A pastoral nation of optimists, storytellers and community-builders. Avereaux are the heart of the Crownlands: warm, welcoming and determined to build something worth fighting for. Their settlements dot the coast and countryside, full of freeholders, healers, hedge mages and adventuring parties who stick together through thick and thin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Cottagecore meets classic fantasy. Warm earth tones, pastels, dyed tunics, wizard hats, wrap-over layers and practical travelling gear. Matching vambraces or short cloaks are often commissioned to mark adventuring groups. Natural fabrics throughout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want a strong community feel, collaborative storytelling and the classic &amp;quot;heroes of the shire&amp;quot; experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Avereaux]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Wonder ====&lt;br /&gt;
[[File:Nation 02-min.png|thumb|410x410px]]&lt;br /&gt;
A mystical forest nation born of magic itself, where the Wonderfolk live in harmony with nature through fable magic and the favour of the gods. They&#039;re fiercely independent, creative, and value sustainable practices, repurposing what the forest provides. Life here is shrouded in mystery and rich with investigation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Vibrant earth tones and jewel colours, Iron Age influences, T-shaped tunics, apron dresses, cloaks and ponchos. Clothing is customised over time from found materials, with woven trims and embroidery showing pride in craftsmanship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to nature, mystery, mediation and a community that values creativity and environmental stewardship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Wonder]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Valdraeth ====&lt;br /&gt;
[[File:Nation 03-min.png|thumb|410x410px]]&lt;br /&gt;
A nation of dark fairytales, eldritch magic and courtly intrigue. Valdraeth thrives in shadow. Its mages delve into dangerous power, its courtiers weave webs of influence and its young people journey to earn their stories and status. Wealth and success are displayed openly, because they&#039;ve been earned through intellect, cunning, or sheer effort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Dark, dramatic, and Pre-Raphaelite. Deep jewel tones, high-medieval silhouettes (1300s-1400s), rich velvets, fantastical headdresses, charms and amulets. Think sorcerers, warrior princesses and ambitious nobles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You love intrigue, ambition, dark fantasy aesthetics and characters with complex motivations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Valdraeth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Commonwealth ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Commonwealth-tile.png|frameless|500px|link=The Commonwealth]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Commonwealth]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Urdrevan People ====&lt;br /&gt;
[[File:Nation-06-min-1448x2048.png|thumb|410x410px]]&lt;br /&gt;
Nomadic herders and traders who live alongside massive beasts such as mammoths and even dinosaurs. The Urdrevan draw strength from these great creatures, emulating their power and mastery of the wild. They stand together as equals rather than subjects, proud of their self-reliance and reputation as some of the toughest survivors in Elandra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Barbarian fantasy meets Mongolian steppe. Practical, well-fitted clothing in neutral tones (browns, greens, ochres), sturdy leathers, furs, feathers, and wrap-coats. Mantles that blend with their beast partners. Celtic knotwork and constellation motifs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want to ride with beasts, trade across wild lands, and play a proud, self-reliant survivor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Urdrevan People]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Republic of Portavas ====&lt;br /&gt;
[[File:Nation 04-min.png|thumb|410x410px]]&lt;br /&gt;
A maritime republic of bustling bazaars and a floating city built from lashed-together ships. Portavians are warm, quick-witted explorers who measure success by their maps and their stories. Loyalty to family, crew, and trade house comes above all else. Magic mingles freely with sailors&#039; superstition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Age of Sail glamour (1560s-1700). Baggy-sleeved white shirts, tight doublets, pearls everywhere, knee-length breeches, and gathered skirts. Sea colours (deep petrol-grey, lush greens, corals) in luxurious brocades and silks. A people who wear their wealth on their sleeves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You fancy swashbuckling, trade, exploration, and a community that feels like the best ship crew you&#039;ve ever sailed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Republic of Portavas]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Hammerstadt Charter ====&lt;br /&gt;
[[File:Hammerstadt-min-1448x2048.png|thumb|410x410px]]&lt;br /&gt;
A city forged through revolution and innovation. Hammerstadt&#039;s streets bustle with commerce, the air smells of molten metal and forge magic, and competitive spirit drives everyone to excel. Allegiance is shown through tattoos, and society is organised through family-like unions called Coteries. Innovation is king, and results speak louder than titles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; 1600s Musketeers-era fashion. Deep, dark jewel tones, tailored doublets, voluminous gathered skirts or baggy breeches, big wide-brimmed hats with feathers, slit-sleeved cloaks. Button details worn undone to reveal tattoos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You love crafting, competition, forge magic, and a society that rewards ambition and hard work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Hammerstadt Charter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Sanctuaries ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Sanctuaries-tile.png|frameless|500px|link=The Sanctuaries]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Sanctuaries]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kairos ====&lt;br /&gt;
[[File:Nation 07-min.png|thumb|410x410px]]&lt;br /&gt;
A coastal paradise of long, hot summers and stunning islands. The devout Kairosi revere all gods equally and believe that through proper worship, they can overcome any threat. A unique feature is the Kolossi: stone effigies of the honoured dead, empowered by forge magic to serve the nation eternally. Self-improvement and collective defence drive everything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Ancient Greek-inspired. Layered tunics, chitons, togas in rich jewel tones through to muted pastels. Gold and metallic jewellery, headdresses, and decorative belts. Muscleplate armour evoking the Kolossi warriors is prized above all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to faith, devotion, martial excellence, and a Mediterranean-flavoured culture with a unique twist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Kairos]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Syradonia ====&lt;br /&gt;
[[File:Nation 08-min.png|thumb|410x410px]]&lt;br /&gt;
An underground stronghold carved from ancient caverns, where faith in the gods and in each other keeps the people resilient. Society is split into four Orders: Faith, War, Luxury, and Stewardship. Practical to the bone, Syradonians incorporate armour into everyday dress. They&#039;re always ready for what the dark might throw at them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Fantasy paladins and clerics. Over-dramatic pauldrons, gorgets, tabards, and belt pennants showing Order allegiance. Dark colours with metallic accents. Dark smudged makeup around the eyes with contrasting metallic paints. Glowstone woven into clothing for light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want to play a devout warrior, a loyal servant of your Order, or someone who thrives in the dark and dangerous places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Syradonia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Morvalis ====&lt;br /&gt;
[[File:Nation 09.png|thumb|410x410px]]&lt;br /&gt;
A gothic realm where death is part of life. Ruled by ancient Houses of Dusk wielding necromantic power, Morvalis operates on a simple bargain: live your passions freely, and in death, your body serves the community. The undead perform most labour, freeing the living to pursue art, love, feasts, and celebration. It&#039;s darker than it sounds, and more joyful than you&#039;d expect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; 1500s Landsknecht and Trossfrau: cutting, slashing, and bold colour-blocking. High-contrast jewel tones, velvets, metallic trim, and symbols of death mingled with beauty. Dramatic, provocative, and utterly alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to gothic themes, necromancy, passionate living, and a community that celebrates life precisely because it knows what comes after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Morvalis]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to Choose ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s no wrong answer here. Every nation welcomes newcomers, and experienced players will be delighted to help you settle in wherever you land. But here are a few things worth considering:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Going with friends?&#039;&#039;&#039; If you already know people who play, joining their nation is a great way to start. You&#039;ll have a built-in support network from day one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Going solo?&#039;&#039;&#039; Brilliant. Pick the nation whose culture, aesthetic, or playstyle excites you most. You&#039;ll make friends fast. Solo newcomers are a regular and welcome sight at every event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think about what you enjoy.&#039;&#039;&#039; Do you want to fight monsters? Negotiate treaties? Solve puzzles? Trade goods? Worship gods? Explore ruins? Cast spells? Every nation supports a range of playstyles, but some lean more heavily in certain directions. The nation briefs linked above will help you narrow it down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t overthink it.&#039;&#039;&#039; Seriously. If a nation&#039;s look makes you excited, or a single line in their description sparks your imagination, that&#039;s enough. Follow the feeling. You&#039;ll learn the rest as you go.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Remember|text=Your nation choice shapes your starting point, but it doesn&#039;t limit you. Characters grow, alliances shift, and your story is yours to write. The most important thing is that you pick the nation that makes you want to play.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Nation chosen? Time to bring your character to life.&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Getting Started/Create Your Character|&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;Next: Create Your Character &amp;amp;#10148;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=3|prevlink=Getting Started/Discover Menhirs Fate|prevtitle=Discover Menhirs Fate|nextlink=Getting Started/Create Your Character|nexttitle=Create Your Character}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Choose_Your_Nation&amp;diff=2417</id>
		<title>Getting Started/Choose Your Nation</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Choose_Your_Nation&amp;diff=2417"/>
		<updated>2026-04-13T07:39:12Z</updated>

		<summary type="html">&lt;p&gt;Chris: Repositioned images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=3|title=Choose Your Nation|subtitle=Nine nations stand united in the Pact, each with its own culture, traditions, and way of life. One of them is about to become your home.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Browse all nine nations and their cultures&lt;br /&gt;
|2=Consider what playstyle and aesthetic appeal to you&lt;br /&gt;
|3=Pick the nation that calls to you&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Pact of the Nine ==&lt;br /&gt;
&lt;br /&gt;
The nine nations of Elandra are bound together by the &#039;&#039;&#039;Pact of the Nine&#039;&#039;&#039;, a magically enforced treaty forged in response to the Corruption. The Pact compels the nations to stand united: to share knowledge, pursue justice and defend one another against the threat that would consume them all.&lt;br /&gt;
&lt;br /&gt;
Each nation brings something different to the table. They have distinct cultures, histories, aesthetics and approaches to life. But they all share a common cause: At Haven, they come together to face what none could survive alone.&lt;br /&gt;
&lt;br /&gt;
Your nation is your home, your community and your starting point for everything that happens in the game. It shapes your character&#039;s culture, your costume and the people you&#039;ll likely spend most of your time with.&lt;br /&gt;
&lt;br /&gt;
== The Three Realms ==&lt;br /&gt;
&lt;br /&gt;
The nations are grouped into three regions. Have a read through and see which one catches your eye.&lt;br /&gt;
&lt;br /&gt;
=== The Crownlands ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Crownlands-tile.png|frameless|500px|link=The Crownlands]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Crownlands]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Avereaux ====&lt;br /&gt;
[[File:Nation 01 2-min.png|thumb|410x410px]]&lt;br /&gt;
A pastoral nation of optimists, storytellers and community-builders. Avereaux are the heart of the Crownlands: warm, welcoming and determined to build something worth fighting for. Their settlements dot the coast and countryside, full of freeholders, healers, hedge mages and adventuring parties who stick together through thick and thin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Cottagecore meets classic fantasy. Warm earth tones, pastels, dyed tunics, wizard hats, wrap-over layers and practical travelling gear. Matching vambraces or short cloaks are often commissioned to mark adventuring groups. Natural fabrics throughout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want a strong community feel, collaborative storytelling and the classic &amp;quot;heroes of the shire&amp;quot; experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Avereaux]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Wonder ====&lt;br /&gt;
[[File:Nation 02-min.png|thumb|410x410px]]&lt;br /&gt;
A mystical forest nation born of magic itself, where the Wonderfolk live in harmony with nature through fable magic and the favour of the gods. They&#039;re fiercely independent, creative, and value sustainable practices, repurposing what the forest provides. Life here is shrouded in mystery and rich with investigation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Vibrant earth tones and jewel colours, Iron Age influences, T-shaped tunics, apron dresses, cloaks and ponchos. Clothing is customised over time from found materials, with woven trims and embroidery showing pride in craftsmanship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to nature, mystery, mediation and a community that values creativity and environmental stewardship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Wonder]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Valdraeth ====&lt;br /&gt;
[[File:Nation 03-min.png|thumb|410x410px]]&lt;br /&gt;
A nation of dark fairytales, eldritch magic and courtly intrigue. Valdraeth thrives in shadow. Its mages delve into dangerous power, its courtiers weave webs of influence and its young people journey to earn their stories and status. Wealth and success are displayed openly, because they&#039;ve been earned through intellect, cunning, or sheer effort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Dark, dramatic, and Pre-Raphaelite. Deep jewel tones, high-medieval silhouettes (1300s-1400s), rich velvets, fantastical headdresses, charms and amulets. Think sorcerers, warrior princesses and ambitious nobles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You love intrigue, ambition, dark fantasy aesthetics and characters with complex motivations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Valdraeth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Commonwealth ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Commonwealth-tile.png|frameless|500px|link=The Commonwealth]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Commonwealth]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Urdrevan People ====&lt;br /&gt;
[[File:Nation-06-min-1448x2048.png|thumb|410x410px]]&lt;br /&gt;
Nomadic herders and traders who live alongside massive beasts such as mammoths and even dinosaurs. The Urdrevan draw strength from these great creatures, emulating their power and mastery of the wild. They stand together as equals rather than subjects, proud of their self-reliance and reputation as some of the toughest survivors in Elandra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Barbarian fantasy meets Mongolian steppe. Practical, well-fitted clothing in neutral tones (browns, greens, ochres), sturdy leathers, furs, feathers, and wrap-coats. Mantles that blend with their beast partners. Celtic knotwork and constellation motifs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want to ride with beasts, trade across wild lands, and play a proud, self-reliant survivor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Urdrevan People]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Republic of Portavas ====&lt;br /&gt;
[[File:Nation 04-min.png|thumb|410x410px]]&lt;br /&gt;
A maritime republic of bustling bazaars and a floating city built from lashed-together ships. Portavians are warm, quick-witted explorers who measure success by their maps and their stories. Loyalty to family, crew, and trade house comes above all else. Magic mingles freely with sailors&#039; superstition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Age of Sail glamour (1560s-1700). Baggy-sleeved white shirts, tight doublets, pearls everywhere, knee-length breeches, and gathered skirts. Sea colours (deep petrol-grey, lush greens, corals) in luxurious brocades and silks. A people who wear their wealth on their sleeves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You fancy swashbuckling, trade, exploration, and a community that feels like the best ship crew you&#039;ve ever sailed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Republic of Portavas]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Hammerstadt Charter ====&lt;br /&gt;
[[File:Hammerstadt-min-1448x2048.png|thumb|410x410px]]&lt;br /&gt;
A city forged through revolution and innovation. Hammerstadt&#039;s streets bustle with commerce, the air smells of molten metal and forge magic, and competitive spirit drives everyone to excel. Allegiance is shown through tattoos, and society is organised through family-like unions called Coteries. Innovation is king, and results speak louder than titles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; 1600s Musketeers-era fashion. Deep, dark jewel tones, tailored doublets, voluminous gathered skirts or baggy breeches, big wide-brimmed hats with feathers, slit-sleeved cloaks. Button details worn undone to reveal tattoos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You love crafting, competition, forge magic, and a society that rewards ambition and hard work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Hammerstadt Charter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Sanctuaries ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Sanctuaries-tile.png|frameless|500px|link=The Sanctuaries]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Sanctuaries]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kairos ====&lt;br /&gt;
[[File:Nation 07-min.png|thumb|410x410px]]&lt;br /&gt;
A coastal paradise of long, hot summers and stunning islands. The devout Kairosi revere all gods equally and believe that through proper worship, they can overcome any threat. A unique feature is the Kolossi: stone effigies of the honoured dead, empowered by forge magic to serve the nation eternally. Self-improvement and collective defence drive everything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Ancient Greek-inspired. Layered tunics, chitons, togas in rich jewel tones through to muted pastels. Gold and metallic jewellery, headdresses, and decorative belts. Muscleplate armour evoking the Kolossi warriors is prized above all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to faith, devotion, martial excellence, and a Mediterranean-flavoured culture with a unique twist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Kairos]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Syradonia ====&lt;br /&gt;
[[File:Nation 08-min.png|thumb|410x410px]]&lt;br /&gt;
An underground stronghold carved from ancient caverns, where faith in the gods and in each other keeps the people resilient. Society is split into four Orders: Faith, War, Luxury, and Stewardship. Practical to the bone, Syradonians incorporate armour into everyday dress. They&#039;re always ready for what the dark might throw at them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Fantasy paladins and clerics. Over-dramatic pauldrons, gorgets, tabards, and belt pennants showing Order allegiance. Dark colours with metallic accents. Dark smudged makeup around the eyes with contrasting metallic paints. Glowstone woven into clothing for light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want to play a devout warrior, a loyal servant of your Order, or someone who thrives in the dark and dangerous places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Syradonia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Morvalis ====&lt;br /&gt;
[[File:Nation 09.png|thumb|410x410px]]&lt;br /&gt;
A gothic realm where death is part of life. Ruled by ancient Houses of Dusk wielding necromantic power, Morvalis operates on a simple bargain: live your passions freely, and in death, your body serves the community. The undead perform most labour, freeing the living to pursue art, love, feasts, and celebration. It&#039;s darker than it sounds, and more joyful than you&#039;d expect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; 1500s Landsknecht and Trossfrau: cutting, slashing, and bold colour-blocking. High-contrast jewel tones, velvets, metallic trim, and symbols of death mingled with beauty. Dramatic, provocative, and utterly alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to gothic themes, necromancy, passionate living, and a community that celebrates life precisely because it knows what comes after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Morvalis]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to Choose ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s no wrong answer here. Every nation welcomes newcomers, and experienced players will be delighted to help you settle in wherever you land. But here are a few things worth considering:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Going with friends?&#039;&#039;&#039; If you already know people who play, joining their nation is a great way to start. You&#039;ll have a built-in support network from day one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Going solo?&#039;&#039;&#039; Brilliant. Pick the nation whose culture, aesthetic, or playstyle excites you most. You&#039;ll make friends fast. Solo newcomers are a regular and welcome sight at every event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think about what you enjoy.&#039;&#039;&#039; Do you want to fight monsters? Negotiate treaties? Solve puzzles? Trade goods? Worship gods? Explore ruins? Cast spells? Every nation supports a range of playstyles, but some lean more heavily in certain directions. The nation briefs linked above will help you narrow it down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t overthink it.&#039;&#039;&#039; Seriously. If a nation&#039;s look makes you excited, or a single line in their description sparks your imagination, that&#039;s enough. Follow the feeling. You&#039;ll learn the rest as you go.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Remember|text=Your nation choice shapes your starting point, but it doesn&#039;t limit you. Characters grow, alliances shift, and your story is yours to write. The most important thing is that you pick the nation that makes you want to play.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Nation chosen? Time to bring your character to life.&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Getting Started/Create Your Character|&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;Next: Create Your Character &amp;amp;#10148;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=3|prevlink=Getting Started/Discover Menhirs Fate|prevtitle=Discover Menhirs Fate|nextlink=Getting Started/Create Your Character|nexttitle=Create Your Character}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Choose_Your_Nation&amp;diff=2416</id>
		<title>Getting Started/Choose Your Nation</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Choose_Your_Nation&amp;diff=2416"/>
		<updated>2026-04-13T07:37:28Z</updated>

		<summary type="html">&lt;p&gt;Chris: Added Nation Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=3|title=Choose Your Nation|subtitle=Nine nations stand united in the Pact, each with its own culture, traditions, and way of life. One of them is about to become your home.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Browse all nine nations and their cultures&lt;br /&gt;
|2=Consider what playstyle and aesthetic appeal to you&lt;br /&gt;
|3=Pick the nation that calls to you&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Pact of the Nine ==&lt;br /&gt;
&lt;br /&gt;
The nine nations of Elandra are bound together by the &#039;&#039;&#039;Pact of the Nine&#039;&#039;&#039;, a magically enforced treaty forged in response to the Corruption. The Pact compels the nations to stand united: to share knowledge, pursue justice and defend one another against the threat that would consume them all.&lt;br /&gt;
&lt;br /&gt;
Each nation brings something different to the table. They have distinct cultures, histories, aesthetics and approaches to life. But they all share a common cause: At Haven, they come together to face what none could survive alone.&lt;br /&gt;
&lt;br /&gt;
Your nation is your home, your community and your starting point for everything that happens in the game. It shapes your character&#039;s culture, your costume and the people you&#039;ll likely spend most of your time with.&lt;br /&gt;
&lt;br /&gt;
== The Three Realms ==&lt;br /&gt;
&lt;br /&gt;
The nations are grouped into three regions. Have a read through and see which one catches your eye.&lt;br /&gt;
&lt;br /&gt;
=== The Crownlands ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Crownlands-tile.png|frameless|500px|link=The Crownlands]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Crownlands]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Avereaux ====&lt;br /&gt;
[[File:Nation 01 2-min.png|thumb|410x410px]]&lt;br /&gt;
A pastoral nation of optimists, storytellers and community-builders. Avereaux are the heart of the Crownlands: warm, welcoming and determined to build something worth fighting for. Their settlements dot the coast and countryside, full of freeholders, healers, hedge mages and adventuring parties who stick together through thick and thin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Cottagecore meets classic fantasy. Warm earth tones, pastels, dyed tunics, wizard hats, wrap-over layers and practical travelling gear. Matching vambraces or short cloaks are often commissioned to mark adventuring groups. Natural fabrics throughout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want a strong community feel, collaborative storytelling and the classic &amp;quot;heroes of the shire&amp;quot; experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Avereaux]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Wonder ====&lt;br /&gt;
[[File:Nation 02-min.png|thumb|410x410px]]&lt;br /&gt;
A mystical forest nation born of magic itself, where the Wonderfolk live in harmony with nature through fable magic and the favour of the gods. They&#039;re fiercely independent, creative, and value sustainable practices, repurposing what the forest provides. Life here is shrouded in mystery and rich with investigation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Vibrant earth tones and jewel colours, Iron Age influences, T-shaped tunics, apron dresses, cloaks and ponchos. Clothing is customised over time from found materials, with woven trims and embroidery showing pride in craftsmanship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to nature, mystery, mediation and a community that values creativity and environmental stewardship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Wonder]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Nation 03-min.png|thumb|410x410px]]&lt;br /&gt;
&lt;br /&gt;
==== Valdraeth ====&lt;br /&gt;
&lt;br /&gt;
A nation of dark fairytales, eldritch magic and courtly intrigue. Valdraeth thrives in shadow. Its mages delve into dangerous power, its courtiers weave webs of influence and its young people journey to earn their stories and status. Wealth and success are displayed openly, because they&#039;ve been earned through intellect, cunning, or sheer effort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Dark, dramatic, and Pre-Raphaelite. Deep jewel tones, high-medieval silhouettes (1300s-1400s), rich velvets, fantastical headdresses, charms and amulets. Think sorcerers, warrior princesses and ambitious nobles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You love intrigue, ambition, dark fantasy aesthetics and characters with complex motivations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Valdraeth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Commonwealth ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Commonwealth-tile.png|frameless|500px|link=The Commonwealth]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Commonwealth]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Nation-06-min-1448x2048.png|thumb|410x410px]]&lt;br /&gt;
&lt;br /&gt;
==== The Urdrevan People ====&lt;br /&gt;
&lt;br /&gt;
Nomadic herders and traders who live alongside massive beasts such as mammoths and even dinosaurs. The Urdrevan draw strength from these great creatures, emulating their power and mastery of the wild. They stand together as equals rather than subjects, proud of their self-reliance and reputation as some of the toughest survivors in Elandra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Barbarian fantasy meets Mongolian steppe. Practical, well-fitted clothing in neutral tones (browns, greens, ochres), sturdy leathers, furs, feathers, and wrap-coats. Mantles that blend with their beast partners. Celtic knotwork and constellation motifs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want to ride with beasts, trade across wild lands, and play a proud, self-reliant survivor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Urdrevan People]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Nation 04-min.png|thumb|410x410px]]&lt;br /&gt;
&lt;br /&gt;
==== The Republic of Portavas ====&lt;br /&gt;
&lt;br /&gt;
A maritime republic of bustling bazaars and a floating city built from lashed-together ships. Portavians are warm, quick-witted explorers who measure success by their maps and their stories. Loyalty to family, crew, and trade house comes above all else. Magic mingles freely with sailors&#039; superstition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Age of Sail glamour (1560s-1700). Baggy-sleeved white shirts, tight doublets, pearls everywhere, knee-length breeches, and gathered skirts. Sea colours (deep petrol-grey, lush greens, corals) in luxurious brocades and silks. A people who wear their wealth on their sleeves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You fancy swashbuckling, trade, exploration, and a community that feels like the best ship crew you&#039;ve ever sailed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Republic of Portavas]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hammerstadt-min-1448x2048.png|thumb|410x410px]]&lt;br /&gt;
&lt;br /&gt;
==== The Hammerstadt Charter ====&lt;br /&gt;
&lt;br /&gt;
A city forged through revolution and innovation. Hammerstadt&#039;s streets bustle with commerce, the air smells of molten metal and forge magic, and competitive spirit drives everyone to excel. Allegiance is shown through tattoos, and society is organised through family-like unions called Coteries. Innovation is king, and results speak louder than titles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; 1600s Musketeers-era fashion. Deep, dark jewel tones, tailored doublets, voluminous gathered skirts or baggy breeches, big wide-brimmed hats with feathers, slit-sleeved cloaks. Button details worn undone to reveal tattoos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You love crafting, competition, forge magic, and a society that rewards ambition and hard work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Hammerstadt Charter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Sanctuaries ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Sanctuaries-tile.png|frameless|500px|link=The Sanctuaries]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Sanctuaries]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Nation 07-min.png|thumb|410x410px]]&lt;br /&gt;
&lt;br /&gt;
==== Kairos ====&lt;br /&gt;
&lt;br /&gt;
A coastal paradise of long, hot summers and stunning islands. The devout Kairosi revere all gods equally and believe that through proper worship, they can overcome any threat. A unique feature is the Kolossi: stone effigies of the honoured dead, empowered by forge magic to serve the nation eternally. Self-improvement and collective defence drive everything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Ancient Greek-inspired. Layered tunics, chitons, togas in rich jewel tones through to muted pastels. Gold and metallic jewellery, headdresses, and decorative belts. Muscleplate armour evoking the Kolossi warriors is prized above all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to faith, devotion, martial excellence, and a Mediterranean-flavoured culture with a unique twist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Kairos]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Nation 08-min.png|thumb|410x410px]]&lt;br /&gt;
&lt;br /&gt;
==== Syradonia ====&lt;br /&gt;
&lt;br /&gt;
An underground stronghold carved from ancient caverns, where faith in the gods and in each other keeps the people resilient. Society is split into four Orders: Faith, War, Luxury, and Stewardship. Practical to the bone, Syradonians incorporate armour into everyday dress. They&#039;re always ready for what the dark might throw at them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Fantasy paladins and clerics. Over-dramatic pauldrons, gorgets, tabards, and belt pennants showing Order allegiance. Dark colours with metallic accents. Dark smudged makeup around the eyes with contrasting metallic paints. Glowstone woven into clothing for light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want to play a devout warrior, a loyal servant of your Order, or someone who thrives in the dark and dangerous places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Syradonia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Nation 09.png|thumb|410x410px]]&lt;br /&gt;
&lt;br /&gt;
==== Morvalis ====&lt;br /&gt;
&lt;br /&gt;
A gothic realm where death is part of life. Ruled by ancient Houses of Dusk wielding necromantic power, Morvalis operates on a simple bargain: live your passions freely, and in death, your body serves the community. The undead perform most labour, freeing the living to pursue art, love, feasts, and celebration. It&#039;s darker than it sounds, and more joyful than you&#039;d expect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; 1500s Landsknecht and Trossfrau: cutting, slashing, and bold colour-blocking. High-contrast jewel tones, velvets, metallic trim, and symbols of death mingled with beauty. Dramatic, provocative, and utterly alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to gothic themes, necromancy, passionate living, and a community that celebrates life precisely because it knows what comes after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Morvalis]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to Choose ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s no wrong answer here. Every nation welcomes newcomers, and experienced players will be delighted to help you settle in wherever you land. But here are a few things worth considering:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Going with friends?&#039;&#039;&#039; If you already know people who play, joining their nation is a great way to start. You&#039;ll have a built-in support network from day one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Going solo?&#039;&#039;&#039; Brilliant. Pick the nation whose culture, aesthetic, or playstyle excites you most. You&#039;ll make friends fast. Solo newcomers are a regular and welcome sight at every event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think about what you enjoy.&#039;&#039;&#039; Do you want to fight monsters? Negotiate treaties? Solve puzzles? Trade goods? Worship gods? Explore ruins? Cast spells? Every nation supports a range of playstyles, but some lean more heavily in certain directions. The nation briefs linked above will help you narrow it down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t overthink it.&#039;&#039;&#039; Seriously. If a nation&#039;s look makes you excited, or a single line in their description sparks your imagination, that&#039;s enough. Follow the feeling. You&#039;ll learn the rest as you go.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Remember|text=Your nation choice shapes your starting point, but it doesn&#039;t limit you. Characters grow, alliances shift, and your story is yours to write. The most important thing is that you pick the nation that makes you want to play.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Nation chosen? Time to bring your character to life.&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Getting Started/Create Your Character|&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;Next: Create Your Character &amp;amp;#10148;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=3|prevlink=Getting Started/Discover Menhirs Fate|prevtitle=Discover Menhirs Fate|nextlink=Getting Started/Create Your Character|nexttitle=Create Your Character}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Discover_Menhirs_Fate&amp;diff=2415</id>
		<title>Getting Started/Discover Menhirs Fate</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Discover_Menhirs_Fate&amp;diff=2415"/>
		<updated>2026-04-13T07:30:34Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* What you can expect from MF */  - Improved grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=2|title=Discover Menhirs Fate|subtitle=Now you know what LARP is. Let&#039;s talk about &#039;&#039;our&#039;&#039; game: the world, the community, and what makes Menhirs Fate the kind of place you&#039;ll want to come back to.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Learn what makes Menhirs Fate special&lt;br /&gt;
|2=Get a first glimpse of the world of Elandra and the gathering at Haven&lt;br /&gt;
|3=Understand what&#039;s expected of you, and what you can expect in return&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== What Makes Menhirs Fate Special ==&lt;br /&gt;
&lt;br /&gt;
At its core, Menhirs Fate is a &#039;&#039;&#039;PvE game&#039;&#039;&#039;. That means Player versus Environment. The nine nations of Elandra face a common enemy in the Corruption, and the foundation of the entire game is &#039;&#039;&#039;working together&#039;&#039;&#039; to overcome a threat that no single nation could face alone.&lt;br /&gt;
&lt;br /&gt;
That shapes everything about how MF plays. The stories, the quests, the battles, the politics: they&#039;re all built around cooperation, alliance, and collective problem-solving. You&#039;ll stand shoulder to shoulder with players from across the field, pooling your skills and your wits against whatever the world throws at you.&lt;br /&gt;
&lt;br /&gt;
There are systems in place for player-versus-player conflict if it arises through roleplay, but PvP is heavily discouraged and carries real in-game consequences. The game&#039;s heart beats strongest when players are united, and you&#039;ll find that the community reflects that. People look out for each other, both in character and out.&lt;br /&gt;
&lt;br /&gt;
MF is also built with the belief that &#039;&#039;&#039;everyone&#039;&#039;&#039; should be able to step into this world and have an incredible time, regardless of experience, background, or ability. Inclusivity and accessibility are priorities at every level of the game&#039;s design.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat is never mandatory.&#039;&#039;&#039; If swinging a sword isn&#039;t your thing, there is a wealth of non-combatant (non-com) content waiting for you. MF runs incredible non-com quests and activities, including modular dungeons where you step into entirely new environments to solve puzzles, unravel mysteries, and piece together forgotten knowledge. Politics, trade, diplomacy, faith, magic, exploration: there are dozens of ways to engage with the game without ever picking up a weapon.&lt;br /&gt;
&lt;br /&gt;
Whether you&#039;ve never held a foam sword or you&#039;ve been LARPing for twenty years, Menhirs Fate is designed to meet you where you are and give you space to play your way.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good to know|text=MF&#039;s mission is to create a safe, inclusive, and exhilarating environment where players can explore new personas, engage in thrilling quests, and build lasting friendships. It&#039;s the foundation everything else is built on.}}&lt;br /&gt;
&lt;br /&gt;
== The World of Elandra ==&lt;br /&gt;
&lt;br /&gt;
The game is set in &#039;&#039;&#039;Elandra&#039;&#039;&#039;, a rich fantasy world shaped by centuries of history, powerful gods and ancient magic. Nine nations share this land, each with their own culture, traditions, politics and way of life.&lt;br /&gt;
&lt;br /&gt;
But Elandra is under threat. A force known as &#039;&#039;&#039;the Corruption&#039;&#039;&#039; has been gnawing at the edges of the world, stealing memories and swallowing lands whole. An effect called &#039;&#039;&#039;the Fading&#039;&#039;&#039; has erased much of Elandra&#039;s history from living memory. Entire eras have been forgotten. Knowledge that was once common is now rare and precious.&lt;br /&gt;
&lt;br /&gt;
The Fading means &#039;&#039;&#039;you don&#039;t need to know everything&#039;&#039;&#039; to play. Your character can be just as confused about the world&#039;s history as you are. Discovery and rediscovery are central themes of the game, so being new is actually an advantage. You get to experience the wonder of uncovering the world&#039;s secrets for the first time, right alongside your character.&lt;br /&gt;
&lt;br /&gt;
== Haven: Where the Nations Gather ==&lt;br /&gt;
&lt;br /&gt;
At the heart of each event is &#039;&#039;&#039;Haven&#039;&#039;&#039;, the neutral ground where all nine nations come together. Nation camps are arranged around a shared space, with guild headquarters, gathering areas and all sorts of activity happening at once.&lt;br /&gt;
&lt;br /&gt;
Haven is where deals are struck, alliances are forged, arguments are had and stories unfold. It&#039;s where you&#039;ll find the [[Guilds|Guilds]] that drive much of the game&#039;s organised play, and where you&#039;ll bump into characters from every corner of Elandra.&lt;br /&gt;
&lt;br /&gt;
The central areas of Haven, while not entirely &amp;quot;combat free&amp;quot; are well protected during normal play, especially inside tents - so there&#039;s always somewhere safe to have a conversation, grab a drink (in character, naturally), or just take in the atmosphere.&lt;br /&gt;
&lt;br /&gt;
== What to Expect, and What&#039;s Expected of You ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate runs on a simple social contract. The game gives you an incredible experience and in return, everyone chips in to make that experience work.&lt;br /&gt;
&lt;br /&gt;
=== What you can expect from MF ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A safe environment.&#039;&#039;&#039; Safety is taken seriously at every level. There are referees (refs) and Crew on hand throughout the event, medics available, an out-of-character welfare zone, and a clear system of safety calls that anyone can use at any time. If something doesn&#039;t feel right, there is always someone to talk to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An inclusive community.&#039;&#039;&#039; MF welcomes players of all backgrounds, abilities, and experience levels. [[Accessibility]] is a priority: the site is designed for wheelchair and mobility access, accessibility devices never need to look &amp;quot;in character&amp;quot;, and there are support systems in place for a wide range of needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Help when you need it.&#039;&#039;&#039; You won&#039;t be left to figure things out on your own. Refs, crew, nation leaders, and experienced players are all there to help newcomers find their feet.&lt;br /&gt;
&lt;br /&gt;
=== What MF expects from you ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect for others.&#039;&#039;&#039; Treat your fellow players, the crew, and the game world with respect. [[Conduct|The conduct policy]] exists to keep everyone safe and having fun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A willingness to contribute.&#039;&#039;&#039; Part of the social contract is that everyone helps the game run. This includes things like [[monstering]] (playing as creatures and NPCs for a portion of the event), which keeps the game alive for everyone. If you have accessibility or other needs that affect this, that&#039;s understood and supported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good sportsmanship.&#039;&#039;&#039; Call your abilities and take your hits honestly. Play fair and remember that the goal is shared fun, not personal victory.&lt;br /&gt;
&lt;br /&gt;
== OC and IC: Two Sides of the Game ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll hear two terms a lot at MF: &#039;&#039;&#039;OC&#039;&#039;&#039; (Out of Character) and &#039;&#039;&#039;IC&#039;&#039;&#039; (In Character).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039; is when you&#039;re playing as your character. You&#039;re speaking in their voice, making their decisions, reacting to events as they would. This is the core of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OC&#039;&#039;&#039; is when you step outside the game. It might be to deal with something practical, check on a friend&#039;s well-being, or simply take a break. There are clear signals for this, particularly in combat: raising a finger in the air means you&#039;re temporarily OC and can&#039;t be interacted with in the game.&lt;br /&gt;
&lt;br /&gt;
The line between OC and IC is respected by everyone. If someone is OC, you leave them be. If a safety call is made, the game pauses.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Don&#039;t worry|text=Switching between OC and IC feels natural very quickly. Within an hour of your first time-in, you&#039;ll be doing it without thinking. And if you need to step OC for any reason, nobody will judge you for it.}}&lt;br /&gt;
&lt;br /&gt;
== Where to Learn More ==&lt;br /&gt;
&lt;br /&gt;
This page is just the overview. There&#039;s much more to discover about Elandra, its magic, its gods, and its history across the wiki:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Elandra]]&#039;&#039;&#039; for the full world overview&lt;br /&gt;
* &#039;&#039;&#039;[[The Corruption]]&#039;&#039;&#039; for more on the threat facing the world&lt;br /&gt;
* &#039;&#039;&#039;[[The Gods]]&#039;&#039;&#039; for the pantheon of Elandra&lt;br /&gt;
* &#039;&#039;&#039;[[The Spheres]]&#039;&#039;&#039; for the magical system&lt;br /&gt;
* &#039;&#039;&#039;[[Conduct]]&#039;&#039;&#039; for the full conduct policy&lt;br /&gt;
* &#039;&#039;&#039;[[Accessibility]]&#039;&#039;&#039; for detailed accessibility information&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Time to find your nation. The nine await.&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Getting Started/Choose Your Nation|&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;Next: Choose Your Nation &amp;amp;#10148;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=2|prevlink=Getting Started/Welcome to LARP|prevtitle=Welcome to LARP|nextlink=Getting Started/Choose Your Nation|nexttitle=Choose Your Nation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Guilds&amp;diff=2414</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Guilds&amp;diff=2414"/>
		<updated>2026-04-13T07:22:40Z</updated>

		<summary type="html">&lt;p&gt;Chris: Added The Shrine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Guilds of Menhirs Fate are a series of international organisations that have stepped up in the time of the Pact. They are all backed by the Pact as recognised entities within the world.&lt;br /&gt;
&lt;br /&gt;
Each Guild represents different types of LARP game and interests designed to allow you target your experience across a variety of different elements in the game.&lt;br /&gt;
&lt;br /&gt;
* [[The Adventurers Guild|Adventurers Guild]]&lt;br /&gt;
* [[The Court of Daggers]]&lt;br /&gt;
* [[The Bankers Guild]]&lt;br /&gt;
* [[Guilds/The Treasure Hunters Guild|The Treasure Hunters Guild]]&lt;br /&gt;
&lt;br /&gt;
Currently there are other organisations within the world that are not part of the Pact but are part of the game world run by NPCs. They are a Guild and perform a similar function.&lt;br /&gt;
&lt;br /&gt;
* [[Guilds/The Crafters Guild|The Crafters Guild]]&lt;br /&gt;
* [[Guilds/The Shrine|The Shrine]]&lt;br /&gt;
The Guardians of the Menhir are not a Guild but function in a similar way on an OC level to the other Guilds, helping players interact with the Weaving skills in game and the Menhir.&lt;br /&gt;
&lt;br /&gt;
Other in game guilds outside of these two lists are not Menhirs Fate Game functions nor are they crewed by NPCs. Other organisations may exist in the world but they will not be a Guild.&lt;br /&gt;
&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started&amp;diff=2411</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started&amp;diff=2411"/>
		<updated>2026-04-13T07:06:08Z</updated>

		<summary type="html">&lt;p&gt;Chris: add begin your journey button before quick links section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-phase&amp;quot;&amp;gt;Your Adventure Begins&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-title&amp;quot;&amp;gt;Getting Started with Menhirs Fate&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-subtitle&amp;quot;&amp;gt;Whether you&#039;ve never heard of LARP or you&#039;re a seasoned adventurer looking for a new home, this guide will walk you through everything you need to know!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to Haven!&lt;br /&gt;
&lt;br /&gt;
This guide is your personal roadmap from &amp;quot;what on earth is LARP?&amp;quot; all the way to stepping onto the field, sword in hand (or ledger under your arm, there&#039;s more than one way to play!). Each phase covers a key part of the journey and you can work through them at your own pace.&lt;br /&gt;
&lt;br /&gt;
== Your Journey ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;gs-progress&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Welcome to LARP|Welcome to LARP]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Discover what &#039;&#039;&#039;L&#039;&#039;&#039;ive &#039;&#039;&#039;A&#039;&#039;&#039;ction &#039;&#039;&#039;R&#039;&#039;&#039;ole &#039;&#039;&#039;P&#039;&#039;&#039;laying is and why it&#039;s one of the best hobbies going.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Discover Menhirs Fate|Discover Menhirs Fate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Learn what makes our game special, meet the world of Elandra and understand what to expect.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Choose Your Nation|Choose Your Nation]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Browse the nine nations and find the one that calls to you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Create Your Character|Create Your Character]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Build your first character from archetypes, skills and how to spend your starting XP.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Look the Part|Look the Part]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Costume guidance, budget-friendly tips, and your nation&#039;s Look and Feel.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Book Your Adventure|Book Your Adventure]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Secure your ticket, consider tent rental and grab any discounts going.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Join the Community|Join the Community]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Meet your fellow adventurers on Discord and Facebook before the event.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Pack Your Bags|Pack Your Bags]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;The packing checklist - everything you need and what you can leave behind.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Your First Day|Your First Day]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;What happens when you arrive, how the game begins and where to go for help.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Finding Your Fun|Finding Your Fun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Guilds, combat, and discovering the playstyle that&#039;s right for you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Not Sure Where to Start? ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re completely new to LARP, start at &#039;&#039;&#039;[[Getting Started/Welcome to LARP|Phase 1]]&#039;&#039;&#039; and work your way through. Each phase builds on the last, so by the time you reach the end you&#039;ll be ready for anything Haven can throw at you!&lt;br /&gt;
&lt;br /&gt;
Already know the basics and just need the Menhirs Fate specifics? Jump straight to &#039;&#039;&#039;[[Getting Started/Discover Menhirs Fate|Phase 2: Discover Menhirs Fate]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Getting Started/Choose Your Nation|Phase 3: Choose Your Nation]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Remember|text=This guide isn&#039;t going anywhere, so be sure to bookmark it, share it with friends, and come back as often as you like!}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-begin-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-begin-cta-text&amp;quot;&amp;gt;Ready to take the first step?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn gs-cta-btn--large&amp;quot;&amp;gt;[[Getting Started/Welcome to LARP|Begin Your Journey]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9876;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Rules|Rules Overview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;The full rules of Menhirs Fate.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9733;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Skills List|Skills &amp;amp; XP]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Every skill in the game and what it costs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9873;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Guilds|The Guilds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Adventurers, Court of Daggers, Bankers, Treasure Hunters and Crafters.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9778;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Camping information|Camping Info]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Practical details for your stay on the field.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started&amp;diff=2410</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started&amp;diff=2410"/>
		<updated>2026-04-13T07:05:26Z</updated>

		<summary type="html">&lt;p&gt;Chris: add begin your journey button to the hero section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-phase&amp;quot;&amp;gt;Your Adventure Begins&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-title&amp;quot;&amp;gt;Getting Started with Menhirs Fate&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-subtitle&amp;quot;&amp;gt;Whether you&#039;ve never heard of LARP or you&#039;re a seasoned adventurer looking for a new home, this guide will walk you through everything you need to know!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-cta&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Welcome to LARP|Begin Your Journey]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to Haven!&lt;br /&gt;
&lt;br /&gt;
This guide is your personal roadmap from &amp;quot;what on earth is LARP?&amp;quot; all the way to stepping onto the field, sword in hand (or ledger under your arm, there&#039;s more than one way to play!). Each phase covers a key part of the journey and you can work through them at your own pace.&lt;br /&gt;
&lt;br /&gt;
== Your Journey ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;gs-progress&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Welcome to LARP|Welcome to LARP]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Discover what &#039;&#039;&#039;L&#039;&#039;&#039;ive &#039;&#039;&#039;A&#039;&#039;&#039;ction &#039;&#039;&#039;R&#039;&#039;&#039;ole &#039;&#039;&#039;P&#039;&#039;&#039;laying is and why it&#039;s one of the best hobbies going.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Discover Menhirs Fate|Discover Menhirs Fate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Learn what makes our game special, meet the world of Elandra and understand what to expect.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Choose Your Nation|Choose Your Nation]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Browse the nine nations and find the one that calls to you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Create Your Character|Create Your Character]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Build your first character from archetypes, skills and how to spend your starting XP.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Look the Part|Look the Part]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Costume guidance, budget-friendly tips, and your nation&#039;s Look and Feel.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Book Your Adventure|Book Your Adventure]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Secure your ticket, consider tent rental and grab any discounts going.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Join the Community|Join the Community]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Meet your fellow adventurers on Discord and Facebook before the event.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Pack Your Bags|Pack Your Bags]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;The packing checklist - everything you need and what you can leave behind.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Your First Day|Your First Day]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;What happens when you arrive, how the game begins and where to go for help.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Finding Your Fun|Finding Your Fun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Guilds, combat, and discovering the playstyle that&#039;s right for you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Not Sure Where to Start? ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re completely new to LARP, start at &#039;&#039;&#039;[[Getting Started/Welcome to LARP|Phase 1]]&#039;&#039;&#039; and work your way through. Each phase builds on the last, so by the time you reach the end you&#039;ll be ready for anything Haven can throw at you!&lt;br /&gt;
&lt;br /&gt;
Already know the basics and just need the Menhirs Fate specifics? Jump straight to &#039;&#039;&#039;[[Getting Started/Discover Menhirs Fate|Phase 2: Discover Menhirs Fate]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Getting Started/Choose Your Nation|Phase 3: Choose Your Nation]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Remember|text=This guide isn&#039;t going anywhere, so be sure to bookmark it, share it with friends, and come back as often as you like!}}&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9876;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Rules|Rules Overview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;The full rules of Menhirs Fate.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9733;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Skills List|Skills &amp;amp; XP]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Every skill in the game and what it costs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9873;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Guilds|The Guilds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Adventurers, Court of Daggers, Bankers, Treasure Hunters and Crafters.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9778;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Camping information|Camping Info]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Practical details for your stay on the field.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Finding_Your_Fun&amp;diff=2408</id>
		<title>Getting Started/Finding Your Fun</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Finding_Your_Fun&amp;diff=2408"/>
		<updated>2026-04-11T19:27:23Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Monstering */  - Adjusted Non-Com sentence, less combat focused&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=10|title=Finding Your Fun|subtitle=There&#039;s no single right way to play Menhirs Fate. Here&#039;s how to find the gameplay that makes you want to come back for more.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Explore the Guilds and what they offer&lt;br /&gt;
|2=Understand skirmishes, combat, and monstering&lt;br /&gt;
|3=Discover non-combat gameplay&lt;br /&gt;
|4=Know where to go for help and more information&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== There&#039;s No Wrong Way to Play ==&lt;br /&gt;
&lt;br /&gt;
Some players live for the thrill of combat, charging into the woods to face corrupted horrors. Others spend the entire weekend weaving political alliances, brewing potions, or performing rituals at the Menhir. Some do a bit of everything.&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate is designed so that every playstyle has a home. The guilds, the nations, and the event structure all work together to ensure there&#039;s always something happening, whatever kind of game you enjoy.&lt;br /&gt;
&lt;br /&gt;
Your first event will likely be a tasting menu. Try different things, follow what catches your attention, and don&#039;t worry about &amp;quot;doing it right&amp;quot;. The game rewards curiosity.&lt;br /&gt;
&lt;br /&gt;
== The Guilds ==&lt;br /&gt;
&lt;br /&gt;
The Guilds of Menhirs Fate are international organisations backed by the Pact. Each one represents a different style of gameplay and gives you a way to find structured activities, quests, and storylines beyond your nation.&lt;br /&gt;
&lt;br /&gt;
=== The Adventurers Guild ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Venture Forth&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Adventurers Guild is where those who live by their wits, steel, and will come together. Members form fellowships, take on challenges that cross national borders, and pursue glory in the name of Elandra.&lt;br /&gt;
&lt;br /&gt;
If you want structured quests, group missions, and the classic adventuring experience, this is your guild. Head to their tent, sign up, and see what tasks are available. Membership costs 1 Myth per calendar year, and all members are treated as equals. Respect is earned through deeds, not titles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Adventurers Guild|The Adventurers Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Court of Daggers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Freedom Through Vigilance&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Court of Daggers exists to protect the Pact from threats both within and without. Its members gather intelligence, enforce justice, mediate disputes, and pursue contracts that range from surveillance to infiltration.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re drawn to intrigue, espionage, politics, and operating in the shadows, the Court is calling. Initiation is free, and full membership (Courtier status) costs 1 Myth, at which point your responsibilities and specialisation will be discussed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Court of Daggers|The Court of Daggers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Bankers Guild ===&lt;br /&gt;
&lt;br /&gt;
The Bankers Guild is the neutral financial institution at the heart of Haven&#039;s economy. It manages coin, resources, and large-scale building projects, and provides a central hub where all nations can trade and conduct business on fair terms.&lt;br /&gt;
&lt;br /&gt;
If you enjoy trade, economics, investment, or building things that last, the Bankers Guild is where the action is. You can submit proposals for builds, invest in collective projects, store resources in the Guild&#039;s vault, and seek advice on economic matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Bankers Guild|The Bankers Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Treasure Hunters Guild ===&lt;br /&gt;
&lt;br /&gt;
The Treasure Hunters Guild is for those who can&#039;t resist the lure of discovery. Whether it&#039;s delving into ruins, recovering lost artefacts, or uncovering secrets best left buried, the Treasure Hunters are always after the next find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Treasure Hunters Guild|The Treasure Hunters Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Crafters Guild ===&lt;br /&gt;
&lt;br /&gt;
The Crafters Guild is a bustling area full of production (sometimes showcasing real blacksmiths, leather workers and ceramicists!). This is the place to go for your Apothecary and Enchanting needs. Perhaps you wish to brew a potion that gives the user extra Focus (but also gives their skin a strange warm glow), or enchant a Sword to give the wielder a Call they didn&#039;t know before. The Crafters welcome creativity and are happy to help you every step of the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Crafters Guild|The Crafters Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Menhir ===&lt;br /&gt;
&lt;br /&gt;
The source of Havens power, an ancient Menhir protected by its Guardians. Here, powerful rites and rituals are cast - drawing upon the energy of the Menhir itself to manifest powerful outcomes and sometimes unlocking the secrets of Elandra lost to The Fading. &lt;br /&gt;
&lt;br /&gt;
Speak to the Guardians to be granted time with the Menhir to weave potent magics, or simply come by to observe as the Menhir reacts with spectacular auditory and visual effects, reacting dynamically to the casters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Rules/Weaving|Weaving]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Shrine ===&lt;br /&gt;
&lt;br /&gt;
Faith is a powerful and tangible force in Elandra. Twelve shrines to the Gods stand here - with Shrine-Tenders on hand to assist in matters of the divine. Perhaps you retreat here to write a prayer to your favoured God, or perform an Entreaty. &lt;br /&gt;
&lt;br /&gt;
With enough Faith, a God can perform a Miracle to help drive back the Corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Shrine|The Shrine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Guild tents are your friend|text=All guild tents are crewed and designed to help players. Even if you haven&#039;t joined a guild yet, you can head to any guild tent to ask questions, find out what&#039;s happening, or get pointed towards something fun to do.}}&lt;br /&gt;
&lt;br /&gt;
== Skirmishes and Combat ==&lt;br /&gt;
&lt;br /&gt;
Combat is a major part of Menhirs Fate, but it&#039;s built to be accessible, exciting, and safe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skirmishes&#039;&#039;&#039; are scheduled combat encounters that take place throughout the weekend, usually in the woods. Each nation has set time slots published before the event. During a skirmish, your nation heads out together to face whatever threat the game has thrown at you. These are the big, memorable moments: shield walls forming, battle cries going up, healers dragging the wounded to safety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You don&#039;t need to be a combat expert.&#039;&#039;&#039; If you&#039;ve attended the New Player Combat Skirmish on Friday, you&#039;ll have the basics down. Stick with your group, listen to experienced players, call your hits, and you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You don&#039;t have to fight at all.&#039;&#039;&#039; Non-combat play is equally valued and fully supported. If swinging a sword isn&#039;t your thing, there&#039;s plenty to do in Haven while the fighters are in the field.&lt;br /&gt;
&lt;br /&gt;
=== Monstering ===&lt;br /&gt;
&lt;br /&gt;
Monstering is a core part of how LARP works. It means volunteering to play the enemies during other nations&#039; skirmish slots. There are plenty of opportunities to Monster beyond combat, such as encounters in our modular dungeons. If you do perform combat, you&#039;ll be given temporary stats and abilities (different from your own character), kitted out, and sent in as the opposition.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a social contract, but it&#039;s also one of the best parts of the game. Monstering is a brilliant way to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Learn combat&#039;&#039;&#039; quickly and without risk to your character&lt;br /&gt;
* &#039;&#039;&#039;Try out different weapon styles&#039;&#039;&#039; you&#039;re not confident with yet&lt;br /&gt;
* &#039;&#039;&#039;See the game from the other side&#039;&#039;&#039; and appreciate how encounters are built&lt;br /&gt;
* &#039;&#039;&#039;Have a huge amount of fun&#039;&#039;&#039; playing a corrupted horror for a couple of hours&lt;br /&gt;
&lt;br /&gt;
Each monster slot lasts around two hours.&lt;br /&gt;
&lt;br /&gt;
For the full guide, see [[Crew:A Guide to Monstering|A Guide to Monstering]].&lt;br /&gt;
&lt;br /&gt;
== Non-Combat Gameplay ==&lt;br /&gt;
&lt;br /&gt;
If combat isn&#039;t your focus, Menhirs Fate has you covered. Some of the richest gameplay happens away from the battlefield:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics and diplomacy.&#039;&#039;&#039; The nine nations don&#039;t always agree. Negotiate alliances, broker deals, settle disputes, and shape the direction of Haven through words rather than weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faith and ritual.&#039;&#039;&#039; If your character has Conviction, there&#039;s a whole world of religious gameplay: gathering faith, performing ceremonies, communing with the gods, and influencing the spiritual landscape of Elandra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaving and magic.&#039;&#039;&#039; Weavers interact with the Menhir and the elemental spheres. There&#039;s discovery, experimentation, and mystery woven into the magic system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting and trade.&#039;&#039;&#039; Apothecaries brew potions, enchanters imbue items with power, and the Bankers Guild facilitates an entire economy of resources, builds, and investments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exploration and puzzle-solving.&#039;&#039;&#039; The modular dungeons and non-combat encounters offer challenges that test your wits rather than your sword arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Socialising and storytelling.&#039;&#039;&#039; Some of the best moments at any event happen around a campfire, sharing stories, forging friendships, and building the kind of shared history that makes a LARP community special.&lt;br /&gt;
&lt;br /&gt;
== Where to Go from Here ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve reached the end of the Getting Started guide, which means you&#039;ve got everything you need to step into Elandra with confidence. But the learning doesn&#039;t stop here. As you play, you&#039;ll discover more about the world, the systems, and the community.&lt;br /&gt;
&lt;br /&gt;
Here are your best resources going forward:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This wiki.&#039;&#039;&#039; The [[Main Page|Menhirs Fate Wiki]] is your reference for rules, lore, skills, nations, and everything in between. Bookmark it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Rules|Rules overview]].&#039;&#039;&#039; A comprehensive guide to how the game works mechanically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Skills List]].&#039;&#039;&#039; The full breakdown of every skill available and what it costs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Guilds]] page.&#039;&#039;&#039; Detailed information on each guild and what they offer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your nation&#039;s wiki pages.&#039;&#039;&#039; Lore, archetypes, Look and Feel, and everything that makes your nation unique.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The community.&#039;&#039;&#039; Your nation-mates, the Discord, and the people you meet at events are your greatest resource. Ask questions. Everyone was new once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot; style=&amp;quot;flex-direction: column; text-align: center; gap: 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;You&#039;ve completed the Getting Started guide. Your adventure begins now.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started|Return to Getting Started &amp;amp;#9670;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9876;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Rules|Rules Overview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;The full rules of Menhirs Fate.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9733;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Skills List|Skills &amp;amp; XP]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Every skill in the game and what it costs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9873;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Guilds|The Guilds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Adventurers, Daggers, Bankers, and Treasure Hunters.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9778;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Camping information|Camping Info]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Practical details for your stay on the field.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=10|prevlink=Getting Started/Your First Day|prevtitle=Your First Day}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Finding_Your_Fun&amp;diff=2407</id>
		<title>Getting Started/Finding Your Fun</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Finding_Your_Fun&amp;diff=2407"/>
		<updated>2026-04-11T19:23:06Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* The Guilds */  - Updated Guilds, included Crafters, Menhir and Shrine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=10|title=Finding Your Fun|subtitle=There&#039;s no single right way to play Menhirs Fate. Here&#039;s how to find the gameplay that makes you want to come back for more.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Explore the Guilds and what they offer&lt;br /&gt;
|2=Understand skirmishes, combat, and monstering&lt;br /&gt;
|3=Discover non-combat gameplay&lt;br /&gt;
|4=Know where to go for help and more information&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== There&#039;s No Wrong Way to Play ==&lt;br /&gt;
&lt;br /&gt;
Some players live for the thrill of combat, charging into the woods to face corrupted horrors. Others spend the entire weekend weaving political alliances, brewing potions, or performing rituals at the Menhir. Some do a bit of everything.&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate is designed so that every playstyle has a home. The guilds, the nations, and the event structure all work together to ensure there&#039;s always something happening, whatever kind of game you enjoy.&lt;br /&gt;
&lt;br /&gt;
Your first event will likely be a tasting menu. Try different things, follow what catches your attention, and don&#039;t worry about &amp;quot;doing it right&amp;quot;. The game rewards curiosity.&lt;br /&gt;
&lt;br /&gt;
== The Guilds ==&lt;br /&gt;
&lt;br /&gt;
The Guilds of Menhirs Fate are international organisations backed by the Pact. Each one represents a different style of gameplay and gives you a way to find structured activities, quests, and storylines beyond your nation.&lt;br /&gt;
&lt;br /&gt;
=== The Adventurers Guild ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Venture Forth&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Adventurers Guild is where those who live by their wits, steel, and will come together. Members form fellowships, take on challenges that cross national borders, and pursue glory in the name of Elandra.&lt;br /&gt;
&lt;br /&gt;
If you want structured quests, group missions, and the classic adventuring experience, this is your guild. Head to their tent, sign up, and see what tasks are available. Membership costs 1 Myth per calendar year, and all members are treated as equals. Respect is earned through deeds, not titles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Adventurers Guild|The Adventurers Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Court of Daggers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Freedom Through Vigilance&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Court of Daggers exists to protect the Pact from threats both within and without. Its members gather intelligence, enforce justice, mediate disputes, and pursue contracts that range from surveillance to infiltration.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re drawn to intrigue, espionage, politics, and operating in the shadows, the Court is calling. Initiation is free, and full membership (Courtier status) costs 1 Myth, at which point your responsibilities and specialisation will be discussed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Court of Daggers|The Court of Daggers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Bankers Guild ===&lt;br /&gt;
&lt;br /&gt;
The Bankers Guild is the neutral financial institution at the heart of Haven&#039;s economy. It manages coin, resources, and large-scale building projects, and provides a central hub where all nations can trade and conduct business on fair terms.&lt;br /&gt;
&lt;br /&gt;
If you enjoy trade, economics, investment, or building things that last, the Bankers Guild is where the action is. You can submit proposals for builds, invest in collective projects, store resources in the Guild&#039;s vault, and seek advice on economic matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Bankers Guild|The Bankers Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Treasure Hunters Guild ===&lt;br /&gt;
&lt;br /&gt;
The Treasure Hunters Guild is for those who can&#039;t resist the lure of discovery. Whether it&#039;s delving into ruins, recovering lost artefacts, or uncovering secrets best left buried, the Treasure Hunters are always after the next find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Treasure Hunters Guild|The Treasure Hunters Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Crafters Guild ===&lt;br /&gt;
&lt;br /&gt;
The Crafters Guild is a bustling area full of production (sometimes showcasing real blacksmiths, leather workers and ceramicists!). This is the place to go for your Apothecary and Enchanting needs. Perhaps you wish to brew a potion that gives the user extra Focus (but also gives their skin a strange warm glow), or enchant a Sword to give the wielder a Call they didn&#039;t know before. The Crafters welcome creativity and are happy to help you every step of the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Crafters Guild|The Crafters Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Menhir ===&lt;br /&gt;
&lt;br /&gt;
The source of Havens power, an ancient Menhir protected by its Guardians. Here, powerful rites and rituals are cast - drawing upon the energy of the Menhir itself to manifest powerful outcomes and sometimes unlocking the secrets of Elandra lost to The Fading. &lt;br /&gt;
&lt;br /&gt;
Speak to the Guardians to be granted time with the Menhir to weave potent magics, or simply come by to observe as the Menhir reacts with spectacular auditory and visual effects, reacting dynamically to the casters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Rules/Weaving|Weaving]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Shrine ===&lt;br /&gt;
&lt;br /&gt;
Faith is a powerful and tangible force in Elandra. Twelve shrines to the Gods stand here - with Shrine-Tenders on hand to assist in matters of the divine. Perhaps you retreat here to write a prayer to your favoured God, or perform an Entreaty. &lt;br /&gt;
&lt;br /&gt;
With enough Faith, a God can perform a Miracle to help drive back the Corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Shrine|The Shrine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Guild tents are your friend|text=All guild tents are crewed and designed to help players. Even if you haven&#039;t joined a guild yet, you can head to any guild tent to ask questions, find out what&#039;s happening, or get pointed towards something fun to do.}}&lt;br /&gt;
&lt;br /&gt;
== Skirmishes and Combat ==&lt;br /&gt;
&lt;br /&gt;
Combat is a major part of Menhirs Fate, but it&#039;s built to be accessible, exciting, and safe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skirmishes&#039;&#039;&#039; are scheduled combat encounters that take place throughout the weekend, usually in the woods. Each nation has set time slots published before the event. During a skirmish, your nation heads out together to face whatever threat the game has thrown at you. These are the big, memorable moments: shield walls forming, battle cries going up, healers dragging the wounded to safety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You don&#039;t need to be a combat expert.&#039;&#039;&#039; If you&#039;ve attended the New Player Combat Skirmish on Friday, you&#039;ll have the basics down. Stick with your group, listen to experienced players, call your hits, and you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You don&#039;t have to fight at all.&#039;&#039;&#039; Non-combat play is equally valued and fully supported. If swinging a sword isn&#039;t your thing, there&#039;s plenty to do in Haven while the fighters are in the field.&lt;br /&gt;
&lt;br /&gt;
=== Monstering ===&lt;br /&gt;
&lt;br /&gt;
Monstering is a core part of how LARP works. It means volunteering to play the enemies during other nations&#039; skirmish slots. You&#039;ll be given temporary stats and abilities (different from your own character), kitted out, and sent in as the opposition.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a social contract: if you participate in combat as your character, you should monster an encounter in return. But it&#039;s also one of the best parts of the game. Monstering is a brilliant way to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Learn combat&#039;&#039;&#039; quickly and without risk to your character&lt;br /&gt;
* &#039;&#039;&#039;Try out different weapon styles&#039;&#039;&#039; you&#039;re not confident with yet&lt;br /&gt;
* &#039;&#039;&#039;See the game from the other side&#039;&#039;&#039; and appreciate how encounters are built&lt;br /&gt;
* &#039;&#039;&#039;Have a huge amount of fun&#039;&#039;&#039; playing a corrupted horror for a couple of hours&lt;br /&gt;
&lt;br /&gt;
Each monster slot lasts around two hours. Low-combat roles (utility magic, healing) are sometimes available depending on the encounter, but the one requirement that can&#039;t be waived is that you must be comfortable being hit with LARP weapons.&lt;br /&gt;
&lt;br /&gt;
For the full guide, see [[Crew:A Guide to Monstering|A Guide to Monstering]].&lt;br /&gt;
&lt;br /&gt;
== Non-Combat Gameplay ==&lt;br /&gt;
&lt;br /&gt;
If combat isn&#039;t your focus, Menhirs Fate has you covered. Some of the richest gameplay happens away from the battlefield:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics and diplomacy.&#039;&#039;&#039; The nine nations don&#039;t always agree. Negotiate alliances, broker deals, settle disputes, and shape the direction of Haven through words rather than weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faith and ritual.&#039;&#039;&#039; If your character has Conviction, there&#039;s a whole world of religious gameplay: gathering faith, performing ceremonies, communing with the gods, and influencing the spiritual landscape of Elandra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaving and magic.&#039;&#039;&#039; Weavers interact with the Menhir and the elemental spheres. There&#039;s discovery, experimentation, and mystery woven into the magic system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting and trade.&#039;&#039;&#039; Apothecaries brew potions, enchanters imbue items with power, and the Bankers Guild facilitates an entire economy of resources, builds, and investments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exploration and puzzle-solving.&#039;&#039;&#039; The modular dungeons and non-combat encounters offer challenges that test your wits rather than your sword arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Socialising and storytelling.&#039;&#039;&#039; Some of the best moments at any event happen around a campfire, sharing stories, forging friendships, and building the kind of shared history that makes a LARP community special.&lt;br /&gt;
&lt;br /&gt;
== Where to Go from Here ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve reached the end of the Getting Started guide, which means you&#039;ve got everything you need to step into Elandra with confidence. But the learning doesn&#039;t stop here. As you play, you&#039;ll discover more about the world, the systems, and the community.&lt;br /&gt;
&lt;br /&gt;
Here are your best resources going forward:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This wiki.&#039;&#039;&#039; The [[Main Page|Menhirs Fate Wiki]] is your reference for rules, lore, skills, nations, and everything in between. Bookmark it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Rules|Rules overview]].&#039;&#039;&#039; A comprehensive guide to how the game works mechanically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Skills List]].&#039;&#039;&#039; The full breakdown of every skill available and what it costs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Guilds]] page.&#039;&#039;&#039; Detailed information on each guild and what they offer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your nation&#039;s wiki pages.&#039;&#039;&#039; Lore, archetypes, Look and Feel, and everything that makes your nation unique.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The community.&#039;&#039;&#039; Your nation-mates, the Discord, and the people you meet at events are your greatest resource. Ask questions. Everyone was new once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot; style=&amp;quot;flex-direction: column; text-align: center; gap: 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;You&#039;ve completed the Getting Started guide. Your adventure begins now.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started|Return to Getting Started &amp;amp;#9670;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9876;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Rules|Rules Overview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;The full rules of Menhirs Fate.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9733;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Skills List|Skills &amp;amp; XP]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Every skill in the game and what it costs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9873;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Guilds|The Guilds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Adventurers, Daggers, Bankers, and Treasure Hunters.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9778;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Camping information|Camping Info]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Practical details for your stay on the field.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=10|prevlink=Getting Started/Your First Day|prevtitle=Your First Day}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Your_First_Day&amp;diff=2406</id>
		<title>Getting Started/Your First Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Your_First_Day&amp;diff=2406"/>
		<updated>2026-04-11T18:53:06Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Arriving at the Site */  linked to schedule page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=9|title=Your First Day|subtitle=You&#039;ve prepared, you&#039;ve packed, and you&#039;re on your way. Here&#039;s what to expect when you arrive and how the game begins.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Know what happens when you arrive at the site&lt;br /&gt;
|2=Make the most of the OC period before time-in&lt;br /&gt;
|3=Understand how time-in works and what to expect&lt;br /&gt;
|4=Feel prepared for your first steps in Haven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arriving at the Site ==&lt;br /&gt;
&lt;br /&gt;
When you pull up to the site, the traffic team will check your QR code or order number at the road entrance. They&#039;ll then direct you to either IC or OC camping, depending on your preference.&lt;br /&gt;
&lt;br /&gt;
Your first job is to find your nation&#039;s camp. Haven is organised by nation, so each group has its own area. If you&#039;ve been chatting on Discord beforehand, your nation-mates will likely be expecting you and happy to help you settle in. If not, ask anyone in costume that matches your nation&#039;s look. People are friendly and will point you in the right direction.&lt;br /&gt;
&lt;br /&gt;
Get your tent up (or find your rental tent, which will already be set up for you), stow your gear, and take a breath. You&#039;re here.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Arriving Thursday?|text=If you booked Thursday camping, you&#039;ll have a relaxed evening to set up, explore the site, and meet people before the Friday programme begins. It&#039;s a great way to ease into the weekend.}}&lt;br /&gt;
&lt;br /&gt;
== The OC Period ==&lt;br /&gt;
&lt;br /&gt;
Friday before time-in is your settling-in window. The game hasn&#039;t started yet, so everyone is out of character. Use this time to:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get ready at your own pace.&#039;&#039;&#039; Costume isn&#039;t required until time-in, so you&#039;ve got plenty of time to get changed and sorted. Ask your camp-mates for help if you need a hand with armour straps or cloak pins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attend the Friday sessions.&#039;&#039;&#039; There&#039;s a [https://www.menhirsfate.com/?page_id=7455 full schedule] of introductions and meetings on Friday afternoon, covering things like guild introductions, how Weaving works, and other useful briefings. Check the schedule page for the latest programme, as it changes for every event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Try the New Player Combat Skirmish.&#039;&#039;&#039; This is a dedicated session on Friday afternoon for anyone who wants to try out the combat system before the game begins. It&#039;s designed for people who are unsure whether they&#039;ll enjoy fighting or want to build confidence with weapons in a safe, low-pressure environment. You can practise without any risk to your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick up your character passport.&#039;&#039;&#039; If you created your character at least a week before the event, head to the Bankers Guild to collect your character passport and withdraw your starting coin from your bank account. The bank usually aims to be fully set up on the Friday before time-in to help spread out the queues. Note that the inside of the Bankers Guild tent is the one place treated as IC before time-in, so step in character when you enter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meet your neighbours.&#039;&#039;&#039; Walk around your nation&#039;s camp, say hello, and introduce yourself. This is the easiest time to make connections because everyone is relaxed and in set-up mode.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Feeling nervous?|text=That&#039;s completely normal. Almost every player remembers feeling nervous before their first event. The feeling fades fast once you start talking to people and getting into costume. Lean into it.}}&lt;br /&gt;
&lt;br /&gt;
== Time-In ==&lt;br /&gt;
&lt;br /&gt;
At 6pm on Friday, the game begins. Time-in is the moment Elandra comes alive and everyone steps into character.&lt;br /&gt;
&lt;br /&gt;
The transition can feel sudden. One moment you&#039;re chatting OC about where to put the kettle; the next, the world has shifted and you&#039;re standing in Haven, surrounded by the cultures and politics of nine nations facing a common threat.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the thing: you don&#039;t need to do anything dramatic. You don&#039;t need a grand entrance or a rehearsed introduction. Just be present. Listen to what&#039;s happening around you. Respond to the people who talk to you. The game will come to you.&lt;br /&gt;
&lt;br /&gt;
== Your First IC Interactions ==&lt;br /&gt;
&lt;br /&gt;
Your earliest conversations in character will probably be with your own nation. That&#039;s perfect. These are the people who know you&#039;re new (because you introduced yourself on Discord, right?) and they&#039;ll naturally draw you into what&#039;s happening.&lt;br /&gt;
&lt;br /&gt;
Most nations gather for a meeting shortly after time-in, coordinated by the Nation Threads (your nation&#039;s support crew). This is the perfect time to get caught up on what&#039;s happening and put faces to names. Stick with the group and you&#039;ll be right in the thick of it.&lt;br /&gt;
&lt;br /&gt;
A few things that help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask IC questions.&#039;&#039;&#039; &amp;quot;What&#039;s happening?&amp;quot;, &amp;quot;What do we know about the threat?&amp;quot;, &amp;quot;Where should I go?&amp;quot; are all perfectly natural things for a newly arrived character to say. They also happen to be genuinely useful for you as a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follow someone experienced.&#039;&#039;&#039; If your nation is heading somewhere, go with them. Experienced players are often happy to have a newcomer tagging along, and you&#039;ll learn the rhythm of the game quickly by watching how others play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lean into your character.&#039;&#039;&#039; Even a simple character concept gives you something to hold onto. If you&#039;re a healer, ask if anyone needs patching up. If you&#039;re a fighter, ask where the front line is. If you&#039;re a scholar, ask what people know about the Corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t worry about getting it wrong.&#039;&#039;&#039; You won&#039;t break anything. If you accidentally say something out of character, just correct yourself and move on. Everyone&#039;s done it.&lt;br /&gt;
&lt;br /&gt;
== Where to Go for Help ==&lt;br /&gt;
&lt;br /&gt;
If at any point you feel lost, overwhelmed, or need assistance, you have options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your nation&#039;s camp.&#039;&#039;&#039; This is your home base. The central area of your nation&#039;s camp is a safe, familiar place to regroup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Support crew.&#039;&#039;&#039; Each nation has dedicated support crew who are there specifically to help players. They can answer questions, point you in the right direction, and help with anything you need.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Guild Tents.&#039;&#039;&#039; The guild tents are always crewed and designed to help people. If you have questions about the game, want something to do, or need pointing in the right direction, head to any guild tent. The crew inside will look after you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Referees.&#039;&#039;&#039; Refs are stationed throughout the event. If you have an out-of-character question or concern, find a ref. Their instructions are always for your safety and should be followed immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Customer Service tent.&#039;&#039;&#039; For anything OC, such as issues with your character sheet, lost property, or general queries, head to the Customer Service tent. The inside is always treated as OC, so you can drop character and speak freely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The welfare zone.&#039;&#039;&#039; If you need a break from the game, there&#039;s an OC welfare area available at all times. No questions asked, no judgement. Take the time you need.&lt;br /&gt;
&lt;br /&gt;
== The Emotional Arc ==&lt;br /&gt;
&lt;br /&gt;
Your first event will probably feel like a lot. That&#039;s normal and it&#039;s a good sign.&lt;br /&gt;
&lt;br /&gt;
You might feel a rush of excitement when the game starts. You might feel a bit lost during your first hour. You might have a moment where everything clicks and you forget you&#039;re playing a game at all. You might feel exhausted by Saturday evening and exhilarated by Sunday morning.&lt;br /&gt;
&lt;br /&gt;
All of this is part of the experience. The players around you have felt every one of these things, and most of them will tell you that their first event was one of the most memorable weekends of their lives.&lt;br /&gt;
&lt;br /&gt;
Give yourself permission to feel it all. The game rewards you for showing up, being present, and being open to whatever happens next.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Settling in? Let&#039;s talk about finding your fun.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Finding Your Fun|Next: Finding Your Fun &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=9|prevlink=Getting Started/Pack Your Bags|prevtitle=Pack Your Bags|nextlink=Getting Started/Finding Your Fun|nexttitle=Finding Your Fun}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Pack_Your_Bags&amp;diff=2405</id>
		<title>Getting Started/Pack Your Bags</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Pack_Your_Bags&amp;diff=2405"/>
		<updated>2026-04-11T18:51:45Z</updated>

		<summary type="html">&lt;p&gt;Chris: grammar changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=8|title=Pack Your Bags|subtitle=Your ticket&#039;s booked, your costume&#039;s ready, and the event is approaching. Here&#039;s everything you need to bring (and a few things you shouldn&#039;t).}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Review the packing checklist&lt;br /&gt;
|2=Prepare for weather and site conditions&lt;br /&gt;
|3=Know what NOT to bring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Packing Checklist ==&lt;br /&gt;
&lt;br /&gt;
This is your master list for getting event-ready. Not everything here is essential for your first event, but it&#039;s all worth considering. Experienced players have learned most of this the hard way, so you don&#039;t have to.&lt;br /&gt;
&lt;br /&gt;
=== The Essentials ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Event ticket confirmation&#039;&#039;&#039; - the important part is your QR code, which is checked by the traffic team at the road entrance. Have it on hand as you drive in to keep things moving smoothly. If you can&#039;t pull up the QR code, your order number is all you need&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Tent and bedding&#039;&#039;&#039; (if camping) - or your tent rental confirmation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sleeping bag and something to sleep on&#039;&#039;&#039; - a camp bed, air mattress, or roll mat. Getting off the ground makes a huge difference to your sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Costume&#039;&#039;&#039; - your main outfit plus your nation&#039;s Key Costume Item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Water bottle&#039;&#039;&#039; - you&#039;ll be on your feet all day, stay hydrated&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Torch or lantern&#039;&#039;&#039; - the site gets properly dark at night. A small torch for getting around OC and an IC-appropriate lantern for in-game are both useful&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any medications you need&#039;&#039;&#039; - make sure you&#039;ve ordered these well in advance. The nearest pharmacy may be a drive away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Phone and charger&#039;&#039;&#039; - a portable battery pack is worth its weight in gold since there are no power hookups on site&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Costume and Kit ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Main costume&#039;&#039;&#039; - your base layers plus any armour, accessories, or props&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spare layers&#039;&#039;&#039; - a warm extra layer you can wear under your costume. Evenings and nights get cold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Wet-weather gear&#039;&#039;&#039; - a wool cloak or IC-appropriate coat for rain. Wool stays warm when wet, which makes it ideal for British weather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Comfortable OC clothes&#039;&#039;&#039; - something to change into after time-out or around the OC areas&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Belt&#039;&#039;&#039; - useful for carrying pouches, props, and keeping layers together&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;LARP weapons&#039;&#039;&#039; - if you have them. If not, there are a variety of LARP traders at the event itself where you can try on clothing and purchase weapons on the day. The list of traders is available on [https://menhirsfate.com/traders menhirsfate.com]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Camping Gear ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spare tent pegs and a mallet&#039;&#039;&#039; - not all tent pegs are created equal. Hard ground in summer can make standard pegs difficult to drive in, so consider sturdy steel pegs if you&#039;re buying new ones.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A tarp or groundsheet&#039;&#039;&#039; - extra protection under and around your tent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Camp chair&#039;&#039;&#039; - somewhere to sit between encounters and around the fire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Lamps or fairy lights&#039;&#039;&#039; - for inside your tent. Battery-powered LED candles work well for an IC feel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Hot water bottle or hand warmers&#039;&#039;&#039; - for sleeping bags on cold nights&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Glow-in-the-dark guylines or markers&#039;&#039;&#039; - so nobody trips over your tent ropes in the dark&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Food and Drink ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Snacks&#039;&#039;&#039; - cereal bars, biscuits, whatever keeps you going between vendor meals&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Tea and coffee supplies&#039;&#039;&#039; - if you&#039;re a hot drink person, bring a camping kettle or flask&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Reusable mug and cutlery&#039;&#039;&#039; - handy for the campfire and food vendors alike&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any dietary essentials&#039;&#039;&#039; - food vendors cater for a range of needs, but if you have specific requirements, bring backup supplies just in case&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Materials ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Character Passport&#039;&#039;&#039; - if you create your character early enough (usually up to a week before the event), your &#039;&#039;&#039;passport&#039;&#039;&#039; containing key information about your skills and abilities will be waiting for you at the Bankers Guild. You&#039;ll also have a bank account there where you can withdraw your starting coin. Everyone starts with some!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any IC props&#039;&#039;&#039; - letters, pouches, coin purses, journals, trinkets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A pen and small notebook&#039;&#039;&#039; - useful for taking notes in-game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comfort and Extras ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sunscreen&#039;&#039;&#039; - wear it every day!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Insect repellent&#039;&#039;&#039; - especially for summer events&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A small first aid kit&#039;&#039;&#039; - plasters, painkillers, antihistamines. Medics are on site, but basic supplies save a trip&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Extra socks&#039;&#039;&#039; - several pairs. Layering socks is a veteran tip for staying warm and cosy, and dry feet are happy feet. This is the single most underrated piece of packing advice you&#039;ll ever receive&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Extra blankets&#039;&#039;&#039; - for covering chairs, wrapping yourself up around the camp, and adding warmth to your sleeping setup&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Bin bags&#039;&#039;&#039; - for wet or muddy clothes, and for keeping your tent tidy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Earplugs&#039;&#039;&#039; - campsites can be lively late into the night&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparing for the Weather ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate events are booked in the summer months when the weather is expected to be at its best. That said, British weather does what it wants and the best approach is to prepare for everything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Layer up.&#039;&#039;&#039; Thermal base layers are your best friend on cold nights. A warm fleece or jumper worn under your costume keeps you comfortable without breaking the look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waterproofs are essential.&#039;&#039;&#039; Even if the forecast looks clear, pack them. A wool cloak doubles as excellent rain protection in-game, and a modern waterproof jacket is fine for OC time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun protection matters.&#039;&#039;&#039; Summer events can be surprisingly hot. Sunscreen, a hat for OC time, and plenty of water will keep you going.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sturdy footwear.&#039;&#039;&#039; Boots with ankle support are ideal. The site has well-maintained fields, but areas can get muddy and boggy if the weather turns. Bring a spare pair of shoes in case your main ones get soaked.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Veteran wisdom|text=Pack for the worst weather you can imagine, then hope for the best. You&#039;ll regret having a layer you didn&#039;t need much less than not having one.}}&lt;br /&gt;
&lt;br /&gt;
== What NOT to Bring ==&lt;br /&gt;
&lt;br /&gt;
A few things to leave at home:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Anything off-brief&#039;&#039;&#039; - modern-looking items that break the setting. Check the [[Getting Started/Look the Part|Look the Part]] page if you&#039;re unsure&lt;br /&gt;
* &#039;&#039;&#039;Real weapons&#039;&#039;&#039; - this should go without saying, but only LARP-safe weapons are permitted on site&lt;br /&gt;
* &#039;&#039;&#039;Valuables&#039;&#039;&#039; - leave expensive jewellery, electronics (beyond your phone), and anything you&#039;d be gutted to lose at home. The site is generally safe, but it&#039;s an outdoor camping event&lt;br /&gt;
* &#039;&#039;&#039;A bad attitude&#039;&#039;&#039; - come ready to have fun, try new things and be generous with the people around you. That&#039;s the only essential requirement&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Don&#039;t panic|text=If you forget something, the community has your back. Experienced players are generous with spare kit, snacks, and supplies. Ask in your nation&#039;s camp and someone will help you out.}}&lt;br /&gt;
&lt;br /&gt;
== Campfires and Site Rules ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re planning to bring a campfire, it &#039;&#039;&#039;must be raised off the ground&#039;&#039;&#039; and meet the event&#039;s safety standards. Fires burning directly on the grass are not permitted.&lt;br /&gt;
&lt;br /&gt;
Full site rules, regulations, and other practical information are available on [https://www.menhirsfate.com/site-information/ menhirsfate.com]. It&#039;s worth having a read through before your first event.&lt;br /&gt;
&lt;br /&gt;
== Print This Page ==&lt;br /&gt;
&lt;br /&gt;
This checklist is designed to be printed or bookmarked. Every packing item has a checkbox beside it so you can tick things off as you go.&lt;br /&gt;
&lt;br /&gt;
For more detailed camping and site information, see the [[Camping information|Camping Information]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Bags packed? Let&#039;s walk through your first day.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Your First Day|Next: Your First Day &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=8|prevlink=Getting Started/Join the Community|prevtitle=Join the Community|nextlink=Getting Started/Your First Day|nexttitle=Your First Day}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Pack_Your_Bags&amp;diff=2404</id>
		<title>Getting Started/Pack Your Bags</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Pack_Your_Bags&amp;diff=2404"/>
		<updated>2026-04-11T18:50:51Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Character Materials */  formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=8|title=Pack Your Bags|subtitle=Your ticket&#039;s booked, your costume&#039;s ready, and the event is approaching. Here&#039;s everything you need to bring (and a few things you shouldn&#039;t).}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Review the packing checklist&lt;br /&gt;
|2=Prepare for weather and site conditions&lt;br /&gt;
|3=Know what NOT to bring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Packing Checklist ==&lt;br /&gt;
&lt;br /&gt;
This is your master list for getting event-ready. Not everything here is essential for your first event, but it&#039;s all worth considering. Experienced players have learned most of this the hard way, so you don&#039;t have to.&lt;br /&gt;
&lt;br /&gt;
=== The Essentials ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Event ticket confirmation&#039;&#039;&#039; - the important part is your QR code, which is checked by the traffic team at the road entrance. Have it on hand as you drive in to keep things moving smoothly. If you can&#039;t pull up the QR code, your order number is all you need&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Tent and bedding&#039;&#039;&#039; (if camping) - or your tent rental confirmation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sleeping bag and something to sleep on&#039;&#039;&#039; - a camp bed, air mattress, or roll mat. Getting off the ground makes a huge difference to your sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Costume&#039;&#039;&#039; - your main outfit plus your nation&#039;s Key Costume Item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Water bottle&#039;&#039;&#039; - you&#039;ll be on your feet all day, stay hydrated&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Torch or lantern&#039;&#039;&#039; - the site gets properly dark at night. A small torch for getting around OC and an IC-appropriate lantern for in-game are both useful&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any medications you need&#039;&#039;&#039; - make sure you&#039;ve ordered these well in advance. The nearest pharmacy may be a drive away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Phone and charger&#039;&#039;&#039; - a portable battery pack is worth its weight in gold since there are no power hookups on site&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Costume and Kit ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Main costume&#039;&#039;&#039; - your base layers plus any armour, accessories, or props&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spare layers&#039;&#039;&#039; - a warm extra layer you can wear under your costume. Evenings and nights get cold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Wet-weather gear&#039;&#039;&#039; - a wool cloak or IC-appropriate coat for rain. Wool stays warm when wet, which makes it ideal for British weather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Comfortable OC clothes&#039;&#039;&#039; - something to change into after time-out or around the OC areas&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Belt&#039;&#039;&#039; - useful for carrying pouches, props, and keeping layers together&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;LARP weapons&#039;&#039;&#039; - if you have them. If not, there are a variety of LARP traders at the event itself where you can try on clothing and purchase weapons on the day. The list of traders is available on [https://menhirsfate.com/traders menhirsfate.com]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Camping Gear ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spare tent pegs and a mallet&#039;&#039;&#039; - not all tent pegs are created equal. Hard ground in summer can make standard pegs difficult to drive in, so consider sturdy steel pegs if you&#039;re buying new ones.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A tarp or groundsheet&#039;&#039;&#039; - extra protection under and around your tent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Camp chair&#039;&#039;&#039; - somewhere to sit between encounters and around the fire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Lamps or fairy lights&#039;&#039;&#039; - for inside your tent. Battery-powered LED candles work well for an IC feel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Hot water bottle or hand warmers&#039;&#039;&#039; - for sleeping bags on cold nights&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Glow-in-the-dark guylines or markers&#039;&#039;&#039; - so nobody trips over your tent ropes in the dark&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Food and Drink ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Snacks&#039;&#039;&#039; - cereal bars, biscuits, whatever keeps you going between vendor meals&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Tea and coffee supplies&#039;&#039;&#039; - if you&#039;re a hot drink person, bring a camping kettle or flask&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Reusable mug and cutlery&#039;&#039;&#039; - handy for the campfire and food vendors alike&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any dietary essentials&#039;&#039;&#039; - food vendors cater for a range of needs, but if you have specific requirements, bring backup supplies just in case&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Materials ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Character Passport&#039;&#039;&#039; - if you create your character early enough (usually up to a week before the event), your &#039;&#039;&#039;passport&#039;&#039;&#039; containing key information about your skills and abilities will be waiting for you at the Bankers Guild. You&#039;ll also have a bank account there where you can withdraw your starting coin. Everyone starts with some!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any IC props&#039;&#039;&#039; - letters, pouches, coin purses, journals, trinkets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A pen and small notebook&#039;&#039;&#039; - useful for taking notes in-game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comfort and Extras ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sunscreen&#039;&#039;&#039; - wear it every day!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Insect repellent&#039;&#039;&#039; - especially for summer events&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A small first aid kit&#039;&#039;&#039; - plasters, painkillers, antihistamines. Medics are on site, but basic supplies save a trip&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Extra socks&#039;&#039;&#039; - several pairs. Layering socks is a veteran tip for staying warm and cosy, and dry feet are happy feet. This is the single most underrated piece of packing advice you&#039;ll ever receive&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Extra blankets&#039;&#039;&#039; - for covering chairs, wrapping yourself up around the camp, and adding warmth to your sleeping setup&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Bin bags&#039;&#039;&#039; - for wet or muddy clothes, and for keeping your tent tidy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Earplugs&#039;&#039;&#039; - campsites can be lively late into the night&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparing for the Weather ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate events are booked in the summer months when the weather is expected to be at its best. That said, British weather does what it wants and the best approach is to prepare for everything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Layer up.&#039;&#039;&#039; Thermal base layers are your best friend on cold nights. A warm fleece or jumper worn under your costume keeps you comfortable without breaking the look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waterproofs are essential.&#039;&#039;&#039; Even if the forecast looks clear, pack them. A wool cloak doubles as excellent rain protection in-game, and a modern waterproof jacket is fine for OC time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun protection matters.&#039;&#039;&#039; Summer events can be surprisingly hot. Sunscreen, a hat for OC time, and plenty of water will keep you going.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sturdy footwear.&#039;&#039;&#039; Boots with ankle support are ideal. The site has well-maintained fields, but areas can get muddy and boggy if the weather turns. Bring a spare pair of shoes in case your main ones get soaked.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Veteran wisdom|text=Pack for the worst weather you can imagine, then hope for the best. You&#039;ll never regret having a warm layer you didn&#039;t need, but you&#039;ll absolutely regret not having one.}}&lt;br /&gt;
&lt;br /&gt;
== What NOT to Bring ==&lt;br /&gt;
&lt;br /&gt;
A few things to leave at home:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Anything off-brief&#039;&#039;&#039; - modern-looking items that break the setting. Check the [[Getting Started/Look the Part|Look the Part]] page if you&#039;re unsure&lt;br /&gt;
* &#039;&#039;&#039;Real weapons&#039;&#039;&#039; - this should go without saying, but only LARP-safe weapons are permitted on site&lt;br /&gt;
* &#039;&#039;&#039;Valuables&#039;&#039;&#039; - leave expensive jewellery, electronics (beyond your phone), and anything you&#039;d be gutted to lose at home. The site is generally safe, but it&#039;s an outdoor camping event&lt;br /&gt;
* &#039;&#039;&#039;A bad attitude&#039;&#039;&#039; - come ready to have fun, try new things and be generous with the people around you. That&#039;s the only essential requirement&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Don&#039;t panic|text=If you forget something, the community has your back. Experienced players are generous with spare kit, snacks, and supplies. Ask in your nation&#039;s camp and someone will help you out.}}&lt;br /&gt;
&lt;br /&gt;
== Campfires and Site Rules ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re planning to bring a campfire, it &#039;&#039;&#039;must be raised off the ground&#039;&#039;&#039; and meet the event&#039;s safety standards. Fires burning directly on the grass are not permitted.&lt;br /&gt;
&lt;br /&gt;
Full site rules, regulations, and other practical information are available on [https://www.menhirsfate.com/site-information/ menhirsfate.com]. It&#039;s worth having a read through before your first event.&lt;br /&gt;
&lt;br /&gt;
== Print This Page ==&lt;br /&gt;
&lt;br /&gt;
This checklist is designed to be printed or bookmarked. Every packing item has a checkbox beside it so you can tick things off as you go.&lt;br /&gt;
&lt;br /&gt;
For more detailed camping and site information, see the [[Camping information|Camping Information]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Bags packed? Let&#039;s walk through your first day.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Your First Day|Next: Your First Day &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=8|prevlink=Getting Started/Join the Community|prevtitle=Join the Community|nextlink=Getting Started/Your First Day|nexttitle=Your First Day}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Look_the_Part&amp;diff=2403</id>
		<title>Getting Started/Look the Part</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Look_the_Part&amp;diff=2403"/>
		<updated>2026-04-11T18:48:39Z</updated>

		<summary type="html">&lt;p&gt;Chris: Improved grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=5|title=Look the Part|subtitle=Your costume brings your character to life. Here&#039;s how to get started without breaking the bank or losing your mind.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Understand the costume ethos at Menhirs Fate&lt;br /&gt;
|2=Review your nation&#039;s Look and Feel guide&lt;br /&gt;
|3=Know the minimum requirements and what to avoid&lt;br /&gt;
|4=Start gathering your kit with budget-friendly tips&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Costume Ethos ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate is a closed-world fantasy setting. When you&#039;re in character, everything you wear should feel like it belongs in Elandra. That means avoiding modern clothing like jeans, t-shirts, and white trainers.&lt;br /&gt;
&lt;br /&gt;
With that said: &#039;&#039;&#039;nobody expects you to arrive at your first event looking like you stepped out of a film set.&#039;&#039;&#039; The Look and Feel guides on the wiki show &#039;&#039;&#039;aspirational&#039;&#039;&#039; costume -  Something to aim for over time, not a baseline you need to hit before you&#039;ve even reached the field.&lt;br /&gt;
&lt;br /&gt;
Your costume will grow with you. Most experienced players have built their kit piece by piece over months or years, adding layers, upgrading fabrics and refining their look as they go. Starting simple is absolutely fine.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=The golden rule|text=Building up your costume bit by bit is the best way to figure out what you enjoy wearing, what&#039;s comfortable, and what feels like your character&#039;s wardrobe rather than a costume.}}&lt;br /&gt;
&lt;br /&gt;
== The Minimum ==&lt;br /&gt;
&lt;br /&gt;
The minimum costume standard at Menhirs Fate is straightforward:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;basic LARP shirt or tunic&#039;&#039;&#039; and &#039;&#039;&#039;trousers or a skirt&#039;&#039;&#039; as your base layers&lt;br /&gt;
* At least &#039;&#039;&#039;one Key Costume Item&#039;&#039;&#039; from your nation&#039;s Look and Feel guide&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Everything else is a bonus. The more people invest in the setting, the better the atmosphere for everyone, but nobody will turn you away for keeping it simple at the start.&lt;br /&gt;
&lt;br /&gt;
Each nation has specific &#039;&#039;&#039;Key Costume Items&#039;&#039;&#039; that help characters be recognised from a distance. These are cultural elements that mark you as part of your nation. Your nation&#039;s Look and Feel page will tell you exactly what they are and how to put them together. Many of them are beginner-friendly and can be made cheaply or found in charity shops.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good news|text=Kit stops at the ankle. Sensible boots, modern walking shoes, or wellies are all perfectly fine. Don&#039;t spend money on elaborate costume footwear when the site is an outdoor field in Britain.}}&lt;br /&gt;
&lt;br /&gt;
== Materials and Fabrics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural fabrics&#039;&#039;&#039; are the gold standard: cottons, linens, and wools in plain colours or simple patterns. These look right, feel good, and photograph well. Synthetic equivalents are absolutely fine if that&#039;s what works for you or your budget.&lt;br /&gt;
&lt;br /&gt;
The key is to avoid anything that looks obviously modern. A plain linen tunic reads as medieval fantasy. A polyester football shirt does not.&lt;br /&gt;
&lt;br /&gt;
Each nation has its own fabric preferences, from the warm earth tones and pastels of Avereaux to the rich velvets and jewel tones of Valdraeth. Your nation&#039;s Look and Feel guide covers the specifics.&lt;br /&gt;
&lt;br /&gt;
== What to Avoid ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate has a small number of items that are off-brief across all nations. These tend to be things that pull people out of the setting or carry associations the game wants to steer clear of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Steampunk elements -&#039;&#039;&#039; top hats, pith helmets, modern corsetry, goggles. These sit outside the game&#039;s historical inspiration range and often carry colonialist associations.&lt;br /&gt;
* &#039;&#039;&#039;Pirate tropes&#039;&#039;&#039; - frock coats, powdered wigs, flintlock pistols. Even for the maritime nation of Portavas, the aesthetic is Age of Sail glamour, not Hollywood pirate.&lt;br /&gt;
* &#039;&#039;&#039;Feather headdresses&#039;&#039;&#039; - too easily overlap with real-world cultural dress from various traditions. Best avoided entirely.&lt;br /&gt;
* &#039;&#039;&#039;Tartan kilts -&#039;&#039;&#039; iconically 1700s Scottish and impossible to separate from that association. Skirts of all kinds work brilliantly for all genders, but modern kilts and tartan don&#039;t fit the briefs.&lt;br /&gt;
* &#039;&#039;&#039;Ghillie suits or cloaks&#039;&#039;&#039; - usually made from modern synthetic materials that look like paintball gear. Handmade equivalents from natural materials could work in some cases.&lt;br /&gt;
&lt;br /&gt;
When in doubt, check your nation&#039;s Look and Feel page or ask in the community. People are always happy to help.&lt;br /&gt;
&lt;br /&gt;
== Budget-Friendly Tips ==&lt;br /&gt;
&lt;br /&gt;
Every nation in Menhirs Fate has been designed with accessibility and budget in mind. The briefs draw on what&#039;s easily available in the UK through LARP traders, reenactment markets, charity shops, and simple craft projects.&lt;br /&gt;
&lt;br /&gt;
Here are some practical ways to build your kit without spending a fortune:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charity shops are your friend.&#039;&#039;&#039; Plain cotton or linen shirts, long skirts, simple trousers, and belts can all be found secondhand. A few small modifications (removing modern buttons, adding a trim or belt) can transform a charity shop find into solid LARP kit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with base layers.&#039;&#039;&#039; A good tunic or shirt and a pair of plain trousers or a long skirt will carry you through your first event. Add a belt and your nation&#039;s Key Costume Item and you&#039;re sorted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borrow and share.&#039;&#039;&#039; Ask your nation&#039;s community if anyone has spare kit to lend. LARP players are generous people, and lending kit to newcomers is a well-loved tradition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make it yourself.&#039;&#039;&#039; Many Key Costume Items are designed to be beginner-friendly craft projects. Rectangular cloaks, simple tabards, and basic hoods can all be made with minimal sewing skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buy smart.&#039;&#039;&#039; LARP traders and reenactment suppliers stock affordable basics that will last for years. A single well-made tunic is worth more than three cheap ones that fall apart in the rain.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=A note on elitism|text=Menhirs Fate asks all players to refrain from costume elitism. Don&#039;t offer unsolicited advice about someone else&#039;s kit, and don&#039;t criticise what people are wearing. Everyone is on their own journey.}}&lt;br /&gt;
&lt;br /&gt;
== Your Nation&#039;s Look and Feel ==&lt;br /&gt;
&lt;br /&gt;
Every nation has a detailed Look and Feel page on this wiki covering colour palettes, silhouettes, fabric choices, armour styles, and Key Costume Items. This is your main reference for building a costume that feels right for your character&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
Browse the full [[Look and Feel]] overview, or go straight to your nation&#039;s page:&lt;br /&gt;
&lt;br /&gt;
* [[Look and Feel/Avereaux|Avereaux]] - Cottagecore meets classic fantasy. Warm earth tones, pastels, practical travelling gear.&lt;br /&gt;
* [[Look and Feel/The Wonder|The Wonder]] - Iron Age influences. Vibrant earth tones, layered tunics, handcrafted details.&lt;br /&gt;
* [[Look and Feel/Valdraeth|Valdraeth]] - Dark and dramatic. Deep jewel tones, high-medieval silhouettes, rich velvets.&lt;br /&gt;
* [[Look and Feel/The Urdrevan People|Urdrevan]] - Steppe-inspired. Practical neutrals, sturdy leathers, furs and feathers.&lt;br /&gt;
* [[Look and Feel/The Republic of Portavas|Portavas]] - Age of Sail glamour. Sea colours, baggy sleeves, pearls and brocades.&lt;br /&gt;
* [[Look and Feel/The Hammerstadt Charter|Hammerstadt]] - Musketeers-era fashion. Deep jewel tones, tailored doublets, wide-brimmed hats.&lt;br /&gt;
* [[Look and Feel/Kairos|Kairos]] - Ancient Greek-inspired. Draped fabrics, gold accents, muscleplate armour.&lt;br /&gt;
* [[Look and Feel/Syradonia|Syradonia]] - Fantasy paladins. Dramatic pauldrons, dark colours, metallic accents.&lt;br /&gt;
* [[Look and Feel/Morvalis|Morvalis]] - Landsknecht boldness. High-contrast colour-blocking, velvets, symbols of death and beauty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Got a costume plan? Time to book your ticket.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Book Your Adventure|Next: Book Your Adventure &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=5|prevlink=Getting Started/Create Your Character|prevtitle=Create Your Character|nextlink=Getting Started/Book Your Adventure|nexttitle=Book Your Adventure}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Create_Your_Character&amp;diff=2402</id>
		<title>Getting Started/Create Your Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Create_Your_Character&amp;diff=2402"/>
		<updated>2026-04-11T18:43:21Z</updated>

		<summary type="html">&lt;p&gt;Chris: grammar changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=4|title=Create Your Character|subtitle=You&#039;ve chosen your nation. Now it&#039;s time to decide who you&#039;ll be when you step into Elandra.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Understand what a character is and how archetypes work&lt;br /&gt;
|2=Learn the skill system and spend your starting XP&lt;br /&gt;
|3=Know how more XP is earned over time&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== You and Your Character ==&lt;br /&gt;
&lt;br /&gt;
Your character is the person you&#039;ll be playing at events. They have their own name, personality, background and abilities. Some of those things will be close to who you are in real life; others might be wildly different. That&#039;s the fun of it.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to write a novel-length backstory before your first event. A name, a rough idea of who they are, and a sense of what they&#039;re good at is plenty to get started. The rest will develop naturally through play.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=First-timer tip|text=Keep your first character concept simple. &amp;quot;A healer who&#039;s curious about the world&amp;quot; or &amp;quot;a fighter who left home to prove themselves&amp;quot; gives you enough to work with while leaving room to grow.}}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
Every nation has a set of &#039;&#039;&#039;archetypes&#039;&#039;&#039;: character frameworks that represent the kinds of people commonly found in that culture. Warriors, mages, priests, crafters, scouts, diplomats, scholars. Each nation puts its own spin on these roles.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a starting point, not a cage. They help you build a character that fits naturally into your nation&#039;s culture and give you a clear direction for costuming, skills, and roleplay. But you&#039;re free to mix influences, bend expectations, or carve out something entirely your own.&lt;br /&gt;
&lt;br /&gt;
Your nation&#039;s wiki page lists its archetypes with descriptions of each. Have a browse and see which ones spark your imagination. If you&#039;re unsure, your nation&#039;s community on Discord will be happy to help you figure out what fits.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good to know|text=Archetypes guide your character concept and costume direction. They don&#039;t restrict which skills you can buy. A character inspired by a scholarly archetype can still pick up a sword, and a warrior can learn to brew potions.}}&lt;br /&gt;
&lt;br /&gt;
== Skills and Starting XP ==&lt;br /&gt;
&lt;br /&gt;
Every new character starts with &#039;&#039;&#039;10 experience points (XP)&#039;&#039;&#039; to spend on skills. Skills represent your character&#039;s trained abilities, the things they&#039;ve learned to do beyond what any ordinary person can manage.&lt;br /&gt;
&lt;br /&gt;
=== What Everyone Can Do ===&lt;br /&gt;
&lt;br /&gt;
Before you spend a single point, your character already has a solid foundation. Every character in Menhirs Fate can:&lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;any melee weapon&#039;&#039;&#039; combination, including dual-wielding, two-handed weapons, and polearms&lt;br /&gt;
* Use a &#039;&#039;&#039;shield or buckler&#039;&#039;&#039;&lt;br /&gt;
* Wear &#039;&#039;&#039;any weight of armour&#039;&#039;&#039; (light, medium, or heavy)&lt;br /&gt;
* Start with &#039;&#039;&#039;3 base hit points&#039;&#039;&#039;&lt;br /&gt;
* Perform an &#039;&#039;&#039;execution&#039;&#039;&#039; on a downed enemy&lt;br /&gt;
* Invoke &#039;&#039;&#039;&amp;quot;May the Gods Witness Me&amp;quot;&#039;&#039;&#039; for a dramatic last stand (one minute of immunity to damage, but you cannot be healed)&lt;br /&gt;
&lt;br /&gt;
These basics mean you&#039;re never helpless on the field. You can pick up a sword, strap on some armour, and hold your own from day one.&lt;br /&gt;
&lt;br /&gt;
The only weapons that require XP to use are &#039;&#039;&#039;thrown weapons&#039;&#039;&#039; (2 XP) and &#039;&#039;&#039;ranged weapons&#039;&#039;&#039; like bows and crossbows (4 XP). Everything else is available to everyone.&lt;br /&gt;
&lt;br /&gt;
=== Where to Spend Your XP ===&lt;br /&gt;
&lt;br /&gt;
With your 10 starting points, you can specialise in one area or spread across a few. Here&#039;s a quick overview of the skill categories:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigour (Combat Skills)&#039;&#039;&#039; - Martial training that makes you deadlier and tougher in a fight. Each Vigour skill line (Weapon Master, Vanguard, Harrier, Bulwark, Brute) costs 4 XP to enter and gives you access to powerful combat calls and abilities. You can also buy &#039;&#039;&#039;Toughness&#039;&#039;&#039; to increase your hit points, starting at just 1 XP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conviction (Faith Skills)&#039;&#039;&#039; - The path of the devout. Costs 3 XP to unlock, giving you the ability to gather faith through dedication to a god and channel it through ceremonies. Priests, chaplains, and holy warriors all start here. You&#039;ll choose a deity to follow when you take this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaving (Magic Skills)&#039;&#039;&#039; - The art of manipulating the magical essence that flows through Elandra. Each Weaving Sphere costs 2 XP to enter, connecting you to elemental forces and the mysterious Menhirs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physician (Healing Skills)&#039;&#039;&#039; - The practical art of saving lives. Physician costs 2 XP and unlocks the ability to heal and stabilise fallen characters. Advanced Physician (3 XP) and Mortician (1 XP) expand your capabilities further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Apothecary (Crafting)&#039;&#039;&#039; - The creation of magical consumables, weapon oils, and other useful concoctions. Costs 3 XP to enter and gives you three starting effects to work with. Apothecary products are immediate and disposable: potions you drink, oils you apply, effects you use in the moment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanter (Crafting)&#039;&#039;&#039; - The art of imbuing items with lasting magical properties. Costs 3 XP to unlock. Where Apothecary is quick and cheap, Enchanting produces long-lasting effects on weapons, armour and other items.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Remember|text=You don&#039;t need to optimise. The best character build is the one that makes you excited to play - and you can always respec between events or by heading to Customer Service!}}&lt;br /&gt;
&lt;br /&gt;
== Earning More XP ==&lt;br /&gt;
&lt;br /&gt;
Your character grows with you. Additional XP is earned by attending events. The more you play, the more your character develops, unlocking new skills and abilities over time.&lt;br /&gt;
&lt;br /&gt;
This means your first event character is just the beginning. By your second or third event, you&#039;ll have a much clearer picture of what you enjoy and where you want to take your build.&lt;br /&gt;
&lt;br /&gt;
== Putting It All Together ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick summary of the character creation process:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Pick your nation&#039;&#039;&#039; (you&#039;ve already done this!)&lt;br /&gt;
# &#039;&#039;&#039;Choose an archetype&#039;&#039;&#039; that inspires you&lt;br /&gt;
# &#039;&#039;&#039;Give your character a name&#039;&#039;&#039; and a rough concept&lt;br /&gt;
# &#039;&#039;&#039;Spend your 10 starting XP&#039;&#039;&#039; on skills&lt;br /&gt;
# &#039;&#039;&#039;Check your nation&#039;s Look and Feel guide&#039;&#039;&#039; for costume direction&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. You don&#039;t need to have every detail figured out. Your character will grow and evolve through play, and some of the best backstory comes from things that happen at events rather than things you planned in advance.&lt;br /&gt;
&lt;br /&gt;
For the full rules and complete skill listings, visit the [[Rules|Rules overview]] and [[Skills List]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Character taking shape? Next up: looking the part.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Look the Part|Next: Look the Part &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=4|prevlink=Getting Started/Choose Your Nation|prevtitle=Choose Your Nation|nextlink=Getting Started/Look the Part|nexttitle=Look the Part}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Choose_Your_Nation&amp;diff=2401</id>
		<title>Getting Started/Choose Your Nation</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Choose_Your_Nation&amp;diff=2401"/>
		<updated>2026-04-11T18:39:56Z</updated>

		<summary type="html">&lt;p&gt;Chris: Small grammar improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=3|title=Choose Your Nation|subtitle=Nine nations stand united in the Pact, each with its own culture, traditions, and way of life. One of them is about to become your home.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Browse all nine nations and their cultures&lt;br /&gt;
|2=Consider what playstyle and aesthetic appeal to you&lt;br /&gt;
|3=Pick the nation that calls to you&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Pact of the Nine ==&lt;br /&gt;
&lt;br /&gt;
The nine nations of Elandra are bound together by the &#039;&#039;&#039;Pact of the Nine&#039;&#039;&#039;, a magically enforced treaty forged in response to the Corruption. The Pact compels the nations to stand united: to share knowledge, pursue justice and defend one another against the threat that would consume them all.&lt;br /&gt;
&lt;br /&gt;
Each nation brings something different to the table. They have distinct cultures, histories, aesthetics and approaches to life. But they all share a common cause: At Haven, they come together to face what none could survive alone.&lt;br /&gt;
&lt;br /&gt;
Your nation is your home, your community and your starting point for everything that happens in the game. It shapes your character&#039;s culture, your costume and the people you&#039;ll likely spend most of your time with.&lt;br /&gt;
&lt;br /&gt;
== The Three Realms ==&lt;br /&gt;
&lt;br /&gt;
The nations are grouped into three regions. Have a read through and see which one catches your eye.&lt;br /&gt;
&lt;br /&gt;
=== The Crownlands ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Crownlands-tile.png|frameless|500px|link=The Crownlands]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Crownlands]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Avereaux ====&lt;br /&gt;
&lt;br /&gt;
A pastoral nation of optimists, storytellers and community-builders. Avereaux are the heart of the Crownlands: warm, welcoming and determined to build something worth fighting for. Their settlements dot the coast and countryside, full of freeholders, healers, hedge mages and adventuring parties who stick together through thick and thin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Cottagecore meets classic fantasy. Warm earth tones, pastels, dyed tunics, wizard hats, wrap-over layers and practical travelling gear. Matching vambraces or short cloaks are often commissioned to mark adventuring groups. Natural fabrics throughout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want a strong community feel, collaborative storytelling and the classic &amp;quot;heroes of the shire&amp;quot; experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Avereaux]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Wonder ====&lt;br /&gt;
&lt;br /&gt;
A mystical forest nation born of magic itself, where the Wonderfolk live in harmony with nature through fable magic and the favour of the gods. They&#039;re fiercely independent, creative, and value sustainable practices, repurposing what the forest provides. Life here is shrouded in mystery and rich with investigation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Vibrant earth tones and jewel colours, Iron Age influences, T-shaped tunics, apron dresses, cloaks and ponchos. Clothing is customised over time from found materials, with woven trims and embroidery showing pride in craftsmanship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to nature, mystery, mediation and a community that values creativity and environmental stewardship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Wonder]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Valdraeth ====&lt;br /&gt;
&lt;br /&gt;
A nation of dark fairytales, eldritch magic and courtly intrigue. Valdraeth thrives in shadow. Its mages delve into dangerous power, its courtiers weave webs of influence and its young people journey to earn their stories and status. Wealth and success are displayed openly, because they&#039;ve been earned through intellect, cunning, or sheer effort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Dark, dramatic, and Pre-Raphaelite. Deep jewel tones, high-medieval silhouettes (1300s-1400s), rich velvets, fantastical headdresses, charms and amulets. Think sorcerers, warrior princesses and ambitious nobles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You love intrigue, ambition, dark fantasy aesthetics and characters with complex motivations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Valdraeth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Commonwealth ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Commonwealth-tile.png|frameless|500px|link=The Commonwealth]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Commonwealth]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Urdrevan People ====&lt;br /&gt;
&lt;br /&gt;
Nomadic herders and traders who live alongside massive beasts such as mammoths and even dinosaurs. The Urdrevan draw strength from these great creatures, emulating their power and mastery of the wild. They stand together as equals rather than subjects, proud of their self-reliance and reputation as some of the toughest survivors in Elandra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Barbarian fantasy meets Mongolian steppe. Practical, well-fitted clothing in neutral tones (browns, greens, ochres), sturdy leathers, furs, feathers, and wrap-coats. Mantles that blend with their beast partners. Celtic knotwork and constellation motifs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want to ride with beasts, trade across wild lands, and play a proud, self-reliant survivor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Urdrevan People]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Republic of Portavas ====&lt;br /&gt;
&lt;br /&gt;
A maritime republic of bustling bazaars and a floating city built from lashed-together ships. Portavians are warm, quick-witted explorers who measure success by their maps and their stories. Loyalty to family, crew, and trade house comes above all else. Magic mingles freely with sailors&#039; superstition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Age of Sail glamour (1560s-1700). Baggy-sleeved white shirts, tight doublets, pearls everywhere, knee-length breeches, and gathered skirts. Sea colours (deep petrol-grey, lush greens, corals) in luxurious brocades and silks. A people who wear their wealth on their sleeves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You fancy swashbuckling, trade, exploration, and a community that feels like the best ship crew you&#039;ve ever sailed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Republic of Portavas]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Hammerstadt Charter ====&lt;br /&gt;
&lt;br /&gt;
A city forged through revolution and innovation. Hammerstadt&#039;s streets bustle with commerce, the air smells of molten metal and forge magic, and competitive spirit drives everyone to excel. Allegiance is shown through tattoos, and society is organised through family-like unions called Coteries. Innovation is king, and results speak louder than titles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; 1600s Musketeers-era fashion. Deep, dark jewel tones, tailored doublets, voluminous gathered skirts or baggy breeches, big wide-brimmed hats with feathers, slit-sleeved cloaks. Button details worn undone to reveal tattoos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You love crafting, competition, forge magic, and a society that rewards ambition and hard work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Hammerstadt Charter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Sanctuaries ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Sanctuaries-tile.png|frameless|500px|link=The Sanctuaries]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Sanctuaries]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kairos ====&lt;br /&gt;
&lt;br /&gt;
A coastal paradise of long, hot summers and stunning islands. The devout Kairosi revere all gods equally and believe that through proper worship, they can overcome any threat. A unique feature is the Kolossi: stone effigies of the honoured dead, empowered by forge magic to serve the nation eternally. Self-improvement and collective defence drive everything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Ancient Greek-inspired. Layered tunics, chitons, togas in rich jewel tones through to muted pastels. Gold and metallic jewellery, headdresses, and decorative belts. Muscleplate armour evoking the Kolossi warriors is prized above all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to faith, devotion, martial excellence, and a Mediterranean-flavoured culture with a unique twist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Kairos]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Syradonia ====&lt;br /&gt;
&lt;br /&gt;
An underground stronghold carved from ancient caverns, where faith in the gods and in each other keeps the people resilient. Society is split into four Orders: Faith, War, Luxury, and Stewardship. Practical to the bone, Syradonians incorporate armour into everyday dress. They&#039;re always ready for what the dark might throw at them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Fantasy paladins and clerics. Over-dramatic pauldrons, gorgets, tabards, and belt pennants showing Order allegiance. Dark colours with metallic accents. Dark smudged makeup around the eyes with contrasting metallic paints. Glowstone woven into clothing for light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want to play a devout warrior, a loyal servant of your Order, or someone who thrives in the dark and dangerous places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Syradonia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Morvalis ====&lt;br /&gt;
&lt;br /&gt;
A gothic realm where death is part of life. Ruled by ancient Houses of Dusk wielding necromantic power, Morvalis operates on a simple bargain: live your passions freely, and in death, your body serves the community. The undead perform most labour, freeing the living to pursue art, love, feasts, and celebration. It&#039;s darker than it sounds, and more joyful than you&#039;d expect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; 1500s Landsknecht and Trossfrau: cutting, slashing, and bold colour-blocking. High-contrast jewel tones, velvets, metallic trim, and symbols of death mingled with beauty. Dramatic, provocative, and utterly alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to gothic themes, necromancy, passionate living, and a community that celebrates life precisely because it knows what comes after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Morvalis]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to Choose ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s no wrong answer here. Every nation welcomes newcomers, and experienced players will be delighted to help you settle in wherever you land. But here are a few things worth considering:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Going with friends?&#039;&#039;&#039; If you already know people who play, joining their nation is a great way to start. You&#039;ll have a built-in support network from day one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Going solo?&#039;&#039;&#039; Brilliant. Pick the nation whose culture, aesthetic, or playstyle excites you most. You&#039;ll make friends fast. Solo newcomers are a regular and welcome sight at every event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think about what you enjoy.&#039;&#039;&#039; Do you want to fight monsters? Negotiate treaties? Solve puzzles? Trade goods? Worship gods? Explore ruins? Cast spells? Every nation supports a range of playstyles, but some lean more heavily in certain directions. The nation briefs linked above will help you narrow it down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t overthink it.&#039;&#039;&#039; Seriously. If a nation&#039;s look makes you excited, or a single line in their description sparks your imagination, that&#039;s enough. Follow the feeling. You&#039;ll learn the rest as you go.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Remember|text=Your nation choice shapes your starting point, but it doesn&#039;t limit you. Characters grow, alliances shift, and your story is yours to write. The most important thing is that you pick the nation that makes you want to play.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Nation chosen? Time to bring your character to life.&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Getting Started/Create Your Character|&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;Next: Create Your Character &amp;amp;#10148;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=3|prevlink=Getting Started/Discover Menhirs Fate|prevtitle=Discover Menhirs Fate|nextlink=Getting Started/Create Your Character|nexttitle=Create Your Character}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Discover_Menhirs_Fate&amp;diff=2400</id>
		<title>Getting Started/Discover Menhirs Fate</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Discover_Menhirs_Fate&amp;diff=2400"/>
		<updated>2026-04-11T18:04:32Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Haven: Where the Nations Gather */  - Improving readability by adjusting sentences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=2|title=Discover Menhirs Fate|subtitle=Now you know what LARP is. Let&#039;s talk about &#039;&#039;our&#039;&#039; game: the world, the community, and what makes Menhirs Fate the kind of place you&#039;ll want to come back to.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Learn what makes Menhirs Fate special&lt;br /&gt;
|2=Get a first glimpse of the world of Elandra and the gathering at Haven&lt;br /&gt;
|3=Understand what&#039;s expected of you, and what you can expect in return&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== What Makes Menhirs Fate Special ==&lt;br /&gt;
&lt;br /&gt;
At its core, Menhirs Fate is a &#039;&#039;&#039;PvE game&#039;&#039;&#039;. That means Player versus Environment. The nine nations of Elandra face a common enemy in the Corruption, and the foundation of the entire game is &#039;&#039;&#039;working together&#039;&#039;&#039; to overcome a threat that no single nation could face alone.&lt;br /&gt;
&lt;br /&gt;
That shapes everything about how MF plays. The stories, the quests, the battles, the politics: they&#039;re all built around cooperation, alliance, and collective problem-solving. You&#039;ll stand shoulder to shoulder with players from across the field, pooling your skills and your wits against whatever the world throws at you.&lt;br /&gt;
&lt;br /&gt;
There are systems in place for player-versus-player conflict if it arises through roleplay, but PvP is heavily discouraged and carries real in-game consequences. The game&#039;s heart beats strongest when players are united, and you&#039;ll find that the community reflects that. People look out for each other, both in character and out.&lt;br /&gt;
&lt;br /&gt;
MF is also built with the belief that &#039;&#039;&#039;everyone&#039;&#039;&#039; should be able to step into this world and have an incredible time, regardless of experience, background, or ability. Inclusivity and accessibility are priorities at every level of the game&#039;s design.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat is never mandatory.&#039;&#039;&#039; If swinging a sword isn&#039;t your thing, there is a wealth of non-combatant (non-com) content waiting for you. MF runs incredible non-com quests and activities, including modular dungeons where you step into entirely new environments to solve puzzles, unravel mysteries, and piece together forgotten knowledge. Politics, trade, diplomacy, faith, magic, exploration: there are dozens of ways to engage with the game without ever picking up a weapon.&lt;br /&gt;
&lt;br /&gt;
Whether you&#039;ve never held a foam sword or you&#039;ve been LARPing for twenty years, Menhirs Fate is designed to meet you where you are and give you space to play your way.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good to know|text=MF&#039;s mission is to create a safe, inclusive, and exhilarating environment where players can explore new personas, engage in thrilling quests, and build lasting friendships. It&#039;s the foundation everything else is built on.}}&lt;br /&gt;
&lt;br /&gt;
== The World of Elandra ==&lt;br /&gt;
&lt;br /&gt;
The game is set in &#039;&#039;&#039;Elandra&#039;&#039;&#039;, a rich fantasy world shaped by centuries of history, powerful gods and ancient magic. Nine nations share this land, each with their own culture, traditions, politics and way of life.&lt;br /&gt;
&lt;br /&gt;
But Elandra is under threat. A force known as &#039;&#039;&#039;the Corruption&#039;&#039;&#039; has been gnawing at the edges of the world, stealing memories and swallowing lands whole. An effect called &#039;&#039;&#039;the Fading&#039;&#039;&#039; has erased much of Elandra&#039;s history from living memory. Entire eras have been forgotten. Knowledge that was once common is now rare and precious.&lt;br /&gt;
&lt;br /&gt;
The Fading means &#039;&#039;&#039;you don&#039;t need to know everything&#039;&#039;&#039; to play. Your character can be just as confused about the world&#039;s history as you are. Discovery and rediscovery are central themes of the game, so being new is actually an advantage. You get to experience the wonder of uncovering the world&#039;s secrets for the first time, right alongside your character.&lt;br /&gt;
&lt;br /&gt;
== Haven: Where the Nations Gather ==&lt;br /&gt;
&lt;br /&gt;
At the heart of each event is &#039;&#039;&#039;Haven&#039;&#039;&#039;, the neutral ground where all nine nations come together. Nation camps are arranged around a shared space, with guild headquarters, gathering areas and all sorts of activity happening at once.&lt;br /&gt;
&lt;br /&gt;
Haven is where deals are struck, alliances are forged, arguments are had and stories unfold. It&#039;s where you&#039;ll find the [[Guilds|Guilds]] that drive much of the game&#039;s organised play, and where you&#039;ll bump into characters from every corner of Elandra.&lt;br /&gt;
&lt;br /&gt;
The central areas of Haven, while not entirely &amp;quot;combat free&amp;quot; are well protected during normal play, especially inside tents - so there&#039;s always somewhere safe to have a conversation, grab a drink (in character, naturally), or just take in the atmosphere.&lt;br /&gt;
&lt;br /&gt;
== What to Expect, and What&#039;s Expected of You ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate runs on a simple social contract. The game gives you an incredible experience and in return, everyone chips in to make that experience work.&lt;br /&gt;
&lt;br /&gt;
=== What you can expect from MF ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A safe environment.&#039;&#039;&#039; Safety is taken seriously at every level. There are referees (refs) on hand throughout the event, medics available, an out-of-character welfare zone, and a clear system of safety calls that anyone can use at any time. If something doesn&#039;t feel right, there is always someone to talk to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An inclusive community.&#039;&#039;&#039; MF welcomes players of all backgrounds, abilities, and experience levels. [[Accessibility]] is a priority: the site is designed for wheelchair and mobility access, accessibility devices never need to look &amp;quot;in character&amp;quot;, and there are support systems in place for a wide range of needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Help when you need it.&#039;&#039;&#039; You won&#039;t be left to figure things out on your own. Refs, crew, nation leaders, and experienced players are all there to help newcomers find their feet.&lt;br /&gt;
&lt;br /&gt;
=== What MF expects from you ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect for others.&#039;&#039;&#039; Treat your fellow players, the crew, and the game world with respect. [[Conduct|The conduct policy]] exists to keep everyone safe and having fun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A willingness to contribute.&#039;&#039;&#039; Part of the social contract is that everyone helps the game run. This includes things like [[monstering]] (playing as creatures and NPCs for a portion of the event), which keeps the game alive for everyone. If you have accessibility or other needs that affect this, that&#039;s understood and supported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good sportsmanship.&#039;&#039;&#039; Call your abilities and take your hits honestly. Play fair and remember that the goal is shared fun, not personal victory.&lt;br /&gt;
&lt;br /&gt;
== OC and IC: Two Sides of the Game ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll hear two terms a lot at MF: &#039;&#039;&#039;OC&#039;&#039;&#039; (Out of Character) and &#039;&#039;&#039;IC&#039;&#039;&#039; (In Character).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039; is when you&#039;re playing as your character. You&#039;re speaking in their voice, making their decisions, reacting to events as they would. This is the core of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OC&#039;&#039;&#039; is when you step outside the game. It might be to deal with something practical, check on a friend&#039;s wellbeing, or simply take a break. There are clear signals for this: raising a finger in the air means you&#039;re temporarily OC and can&#039;t be interacted with in the game.&lt;br /&gt;
&lt;br /&gt;
The line between OC and IC is respected by everyone. If someone is OC, you leave them be. If a safety call is made, the game pauses.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Don&#039;t worry|text=Switching between OC and IC feels natural very quickly. Within an hour of your first time-in, you&#039;ll be doing it without thinking. And if you need to step OC for any reason, nobody will judge you for it.}}&lt;br /&gt;
&lt;br /&gt;
== Where to Learn More ==&lt;br /&gt;
&lt;br /&gt;
This page is just the overview. There&#039;s much more to discover about Elandra, its magic, its gods, and its history across the wiki:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Elandra]]&#039;&#039;&#039; for the full world overview&lt;br /&gt;
* &#039;&#039;&#039;[[The Corruption]]&#039;&#039;&#039; for more on the threat facing the world&lt;br /&gt;
* &#039;&#039;&#039;[[The Gods]]&#039;&#039;&#039; for the pantheon of Elandra&lt;br /&gt;
* &#039;&#039;&#039;[[The Spheres]]&#039;&#039;&#039; for the magical system&lt;br /&gt;
* &#039;&#039;&#039;[[Conduct]]&#039;&#039;&#039; for the full conduct policy&lt;br /&gt;
* &#039;&#039;&#039;[[Accessibility]]&#039;&#039;&#039; for detailed accessibility information&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Time to find your nation. The nine await.&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Getting Started/Choose Your Nation|&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;Next: Choose Your Nation &amp;amp;#10148;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=2|prevlink=Getting Started/Welcome to LARP|prevtitle=Welcome to LARP|nextlink=Getting Started/Choose Your Nation|nexttitle=Choose Your Nation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started&amp;diff=2399</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started&amp;diff=2399"/>
		<updated>2026-04-11T17:53:53Z</updated>

		<summary type="html">&lt;p&gt;Chris: Minor grammar changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-phase&amp;quot;&amp;gt;Your Adventure Begins&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-title&amp;quot;&amp;gt;Getting Started with Menhirs Fate&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-hero-subtitle&amp;quot;&amp;gt;Whether you&#039;ve never heard of LARP or you&#039;re a seasoned adventurer looking for a new home, this guide will walk you through everything you need to know!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to Haven!&lt;br /&gt;
&lt;br /&gt;
This guide is your personal roadmap from &amp;quot;what on earth is LARP?&amp;quot; all the way to stepping onto the field, sword in hand (or ledger under your arm, there&#039;s more than one way to play!). Each phase covers a key part of the journey and you can work through them at your own pace.&lt;br /&gt;
&lt;br /&gt;
== Your Journey ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;gs-progress&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Welcome to LARP|Welcome to LARP]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Discover what &#039;&#039;&#039;L&#039;&#039;&#039;ive &#039;&#039;&#039;A&#039;&#039;&#039;ction &#039;&#039;&#039;R&#039;&#039;&#039;ole &#039;&#039;&#039;P&#039;&#039;&#039;laying is and why it&#039;s one of the best hobbies going.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Discover Menhirs Fate|Discover Menhirs Fate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Learn what makes our game special, meet the world of Elandra and understand what to expect.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Choose Your Nation|Choose Your Nation]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Browse the nine nations and find the one that calls to you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Create Your Character|Create Your Character]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Build your first character from archetypes, skills and how to spend your starting XP.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Look the Part|Look the Part]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Costume guidance, budget-friendly tips, and your nation&#039;s Look and Feel.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Book Your Adventure|Book Your Adventure]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Secure your ticket, consider tent rental and grab any discounts going.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Join the Community|Join the Community]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Meet your fellow adventurers on Discord and Facebook before the event.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Pack Your Bags|Pack Your Bags]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;The packing checklist - everything you need and what you can leave behind.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Your First Day|Your First Day]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;What happens when you arrive, how the game begins and where to go for help.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gs-progress-step&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-marker&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;gs-progress-diamond&amp;quot;&amp;gt;&amp;lt;span&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-title&amp;quot;&amp;gt;[[Getting Started/Finding Your Fun|Finding Your Fun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-progress-card-desc&amp;quot;&amp;gt;Guilds, combat, and discovering the playstyle that&#039;s right for you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Not Sure Where to Start? ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re completely new to LARP, start at &#039;&#039;&#039;[[Getting Started/Welcome to LARP|Phase 1]]&#039;&#039;&#039; and work your way through. Each phase builds on the last, so by the time you reach the end you&#039;ll be ready for anything Haven can throw at you!&lt;br /&gt;
&lt;br /&gt;
Already know the basics and just need the Menhirs Fate specifics? Jump straight to &#039;&#039;&#039;[[Getting Started/Discover Menhirs Fate|Phase 2: Discover Menhirs Fate]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Getting Started/Choose Your Nation|Phase 3: Choose Your Nation]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Remember|text=This guide isn&#039;t going anywhere, so be sure to bookmark it, share it with friends, and come back as often as you like!}}&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9876;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Rules|Rules Overview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;The full rules of Menhirs Fate.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9733;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Skills List|Skills &amp;amp; XP]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Every skill in the game and what it costs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9873;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Guilds|The Guilds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Adventurers, Court of Daggers, Bankers, Treasure Hunters and Crafters.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9778;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Camping information|Camping Info]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Practical details for your stay on the field.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Finding_Your_Fun&amp;diff=2397</id>
		<title>Getting Started/Finding Your Fun</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Finding_Your_Fun&amp;diff=2397"/>
		<updated>2026-04-10T23:25:56Z</updated>

		<summary type="html">&lt;p&gt;Chris: Added quick links to the bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=10|title=Finding Your Fun|subtitle=There&#039;s no single right way to play Menhirs Fate. Here&#039;s how to find the gameplay that makes you want to come back for more.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Explore the Guilds and what they offer&lt;br /&gt;
|2=Understand skirmishes, combat, and monstering&lt;br /&gt;
|3=Discover non-combat gameplay&lt;br /&gt;
|4=Know where to go for help and more information&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== There&#039;s No Wrong Way to Play ==&lt;br /&gt;
&lt;br /&gt;
Some players live for the thrill of combat, charging into the woods to face corrupted horrors. Others spend the entire weekend weaving political alliances, brewing potions, or performing rituals at the Menhir. Some do a bit of everything.&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate is designed so that every playstyle has a home. The guilds, the nations, and the event structure all work together to ensure there&#039;s always something happening, whatever kind of game you enjoy.&lt;br /&gt;
&lt;br /&gt;
Your first event will likely be a tasting menu. Try different things, follow what catches your attention, and don&#039;t worry about &amp;quot;doing it right&amp;quot;. The game rewards curiosity.&lt;br /&gt;
&lt;br /&gt;
== The Guilds ==&lt;br /&gt;
&lt;br /&gt;
The Guilds of Menhirs Fate are international organisations backed by the Pact. Each one represents a different style of gameplay and gives you a way to find structured activities, quests, and storylines beyond your nation.&lt;br /&gt;
&lt;br /&gt;
=== The Adventurers Guild ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Venture Forth&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Adventurers Guild is where those who live by their wits, steel, and will come together. Members form fellowships, take on challenges that cross national borders, and pursue glory in the name of Elandra.&lt;br /&gt;
&lt;br /&gt;
If you want structured quests, group missions, and the classic adventuring experience, this is your guild. Head to their tent, sign up, and see what tasks are available. Membership costs 1 Myth per calendar year, and all members are treated as equals. Respect is earned through deeds, not titles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Adventurers Guild|The Adventurers Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Court of Daggers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Freedom Through Vigilance&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Court of Daggers exists to protect the Pact from threats both within and without. Its members gather intelligence, enforce justice, mediate disputes, and pursue contracts that range from surveillance to infiltration.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re drawn to intrigue, espionage, politics, and operating in the shadows, the Court is calling. Initiation is free, and full membership (Courtier status) costs 1 Myth, at which point your responsibilities and specialisation will be discussed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Court of Daggers|The Court of Daggers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Bankers Guild ===&lt;br /&gt;
&lt;br /&gt;
The Bankers Guild is the neutral financial institution at the heart of Haven&#039;s economy. It manages coin, resources, and large-scale building projects, and provides a central hub where all nations can trade and conduct business on fair terms.&lt;br /&gt;
&lt;br /&gt;
If you enjoy trade, economics, investment, or building things that last, the Bankers Guild is where the action is. You can submit proposals for builds, invest in collective projects, store resources in the Guild&#039;s vault, and seek advice on economic matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Bankers Guild|The Bankers Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Treasure Hunters Guild ===&lt;br /&gt;
&lt;br /&gt;
The Treasure Hunters Guild is for those who can&#039;t resist the lure of discovery. Whether it&#039;s delving into ruins, recovering lost artefacts, or uncovering secrets best left buried, the Treasure Hunters are always after the next find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Guilds/The Treasure Hunters Guild|The Treasure Hunters Guild]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Guild tents are your friend|text=All guild tents are crewed and designed to help players. Even if you haven&#039;t joined a guild yet, you can head to any guild tent to ask questions, find out what&#039;s happening, or get pointed towards something fun to do.}}&lt;br /&gt;
&lt;br /&gt;
== Skirmishes and Combat ==&lt;br /&gt;
&lt;br /&gt;
Combat is a major part of Menhirs Fate, but it&#039;s built to be accessible, exciting, and safe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skirmishes&#039;&#039;&#039; are scheduled combat encounters that take place throughout the weekend, usually in the woods. Each nation has set time slots published before the event. During a skirmish, your nation heads out together to face whatever threat the game has thrown at you. These are the big, memorable moments: shield walls forming, battle cries going up, healers dragging the wounded to safety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You don&#039;t need to be a combat expert.&#039;&#039;&#039; If you&#039;ve attended the New Player Combat Skirmish on Friday, you&#039;ll have the basics down. Stick with your group, listen to experienced players, call your hits, and you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You don&#039;t have to fight at all.&#039;&#039;&#039; Non-combat play is equally valued and fully supported. If swinging a sword isn&#039;t your thing, there&#039;s plenty to do in Haven while the fighters are in the field.&lt;br /&gt;
&lt;br /&gt;
=== Monstering ===&lt;br /&gt;
&lt;br /&gt;
Monstering is a core part of how LARP works. It means volunteering to play the enemies during other nations&#039; skirmish slots. You&#039;ll be given temporary stats and abilities (different from your own character), kitted out, and sent in as the opposition.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a social contract: if you participate in combat as your character, you should monster an encounter in return. But it&#039;s also one of the best parts of the game. Monstering is a brilliant way to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Learn combat&#039;&#039;&#039; quickly and without risk to your character&lt;br /&gt;
* &#039;&#039;&#039;Try out different weapon styles&#039;&#039;&#039; you&#039;re not confident with yet&lt;br /&gt;
* &#039;&#039;&#039;See the game from the other side&#039;&#039;&#039; and appreciate how encounters are built&lt;br /&gt;
* &#039;&#039;&#039;Have a huge amount of fun&#039;&#039;&#039; playing a corrupted horror for a couple of hours&lt;br /&gt;
&lt;br /&gt;
Each monster slot lasts around two hours. Low-combat roles (utility magic, healing) are sometimes available depending on the encounter, but the one requirement that can&#039;t be waived is that you must be comfortable being hit with LARP weapons.&lt;br /&gt;
&lt;br /&gt;
For the full guide, see [[Crew:A Guide to Monstering|A Guide to Monstering]].&lt;br /&gt;
&lt;br /&gt;
== Non-Combat Gameplay ==&lt;br /&gt;
&lt;br /&gt;
If combat isn&#039;t your focus, Menhirs Fate has you covered. Some of the richest gameplay happens away from the battlefield:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics and diplomacy.&#039;&#039;&#039; The nine nations don&#039;t always agree. Negotiate alliances, broker deals, settle disputes, and shape the direction of Haven through words rather than weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faith and ritual.&#039;&#039;&#039; If your character has Conviction, there&#039;s a whole world of religious gameplay: gathering faith, performing ceremonies, communing with the gods, and influencing the spiritual landscape of Elandra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaving and magic.&#039;&#039;&#039; Weavers interact with the Menhir and the elemental spheres. There&#039;s discovery, experimentation, and mystery woven into the magic system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting and trade.&#039;&#039;&#039; Apothecaries brew potions, enchanters imbue items with power, and the Bankers Guild facilitates an entire economy of resources, builds, and investments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exploration and puzzle-solving.&#039;&#039;&#039; The modular dungeons and non-combat encounters offer challenges that test your wits rather than your sword arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Socialising and storytelling.&#039;&#039;&#039; Some of the best moments at any event happen around a campfire, sharing stories, forging friendships, and building the kind of shared history that makes a LARP community special.&lt;br /&gt;
&lt;br /&gt;
== Where to Go from Here ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve reached the end of the Getting Started guide, which means you&#039;ve got everything you need to step into Elandra with confidence. But the learning doesn&#039;t stop here. As you play, you&#039;ll discover more about the world, the systems, and the community.&lt;br /&gt;
&lt;br /&gt;
Here are your best resources going forward:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This wiki.&#039;&#039;&#039; The [[Main Page|Menhirs Fate Wiki]] is your reference for rules, lore, skills, nations, and everything in between. Bookmark it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Rules|Rules overview]].&#039;&#039;&#039; A comprehensive guide to how the game works mechanically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Skills List]].&#039;&#039;&#039; The full breakdown of every skill available and what it costs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Guilds]] page.&#039;&#039;&#039; Detailed information on each guild and what they offer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your nation&#039;s wiki pages.&#039;&#039;&#039; Lore, archetypes, Look and Feel, and everything that makes your nation unique.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The community.&#039;&#039;&#039; Your nation-mates, the Discord, and the people you meet at events are your greatest resource. Ask questions. Everyone was new once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot; style=&amp;quot;flex-direction: column; text-align: center; gap: 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;You&#039;ve completed the Getting Started guide. Your adventure begins now.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started|Return to Getting Started &amp;amp;#9670;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9876;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Rules|Rules Overview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;The full rules of Menhirs Fate.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9733;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Skills List|Skills &amp;amp; XP]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Every skill in the game and what it costs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9873;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Guilds|The Guilds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Adventurers, Daggers, Bankers, and Treasure Hunters.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-num&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;amp;#9778;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-title&amp;quot;&amp;gt;[[Camping information|Camping Info]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-phase-desc&amp;quot;&amp;gt;Practical details for your stay on the field.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=10|prevlink=Getting Started/Your First Day|prevtitle=Your First Day}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Pack_Your_Bags&amp;diff=2396</id>
		<title>Getting Started/Pack Your Bags</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Pack_Your_Bags&amp;diff=2396"/>
		<updated>2026-04-10T23:23:35Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* The Essentials */  formatting fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=8|title=Pack Your Bags|subtitle=Your ticket&#039;s booked, your costume&#039;s ready, and the event is approaching. Here&#039;s everything you need to bring (and a few things you shouldn&#039;t).}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Review the packing checklist&lt;br /&gt;
|2=Prepare for weather and site conditions&lt;br /&gt;
|3=Know what NOT to bring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Packing Checklist ==&lt;br /&gt;
&lt;br /&gt;
This is your master list for getting event-ready. Not everything here is essential for your first event, but it&#039;s all worth considering. Experienced players have learned most of this the hard way, so you don&#039;t have to.&lt;br /&gt;
&lt;br /&gt;
=== The Essentials ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Event ticket confirmation&#039;&#039;&#039; - the important part is your QR code, which is checked by the traffic team at the road entrance. Have it on hand as you drive in to keep things moving smoothly. If you can&#039;t pull up the QR code, your order number is all you need&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Tent and bedding&#039;&#039;&#039; (if camping) - or your tent rental confirmation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sleeping bag and something to sleep on&#039;&#039;&#039; - a camp bed, air mattress, or roll mat. Getting off the ground makes a huge difference to your sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Costume&#039;&#039;&#039; - your main outfit plus your nation&#039;s Key Costume Item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Water bottle&#039;&#039;&#039; - you&#039;ll be on your feet all day, stay hydrated&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Torch or lantern&#039;&#039;&#039; - the site gets properly dark at night. A small torch for getting around OC and an IC-appropriate lantern for in-game are both useful&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any medications you need&#039;&#039;&#039; - make sure you&#039;ve ordered these well in advance. The nearest pharmacy may be a drive away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Phone and charger&#039;&#039;&#039; - a portable battery pack is worth its weight in gold since there are no power hookups on site&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Costume and Kit ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Main costume&#039;&#039;&#039; - your base layers plus any armour, accessories, or props&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spare layers&#039;&#039;&#039; - a warm extra layer you can wear under your costume. Evenings and nights get cold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Wet-weather gear&#039;&#039;&#039; - a wool cloak or IC-appropriate coat for rain. Wool stays warm when wet, which makes it ideal for British weather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Comfortable OC clothes&#039;&#039;&#039; - something to change into after time-out or around the OC areas&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Belt&#039;&#039;&#039; - useful for carrying pouches, props, and keeping layers together&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;LARP weapons&#039;&#039;&#039; - if you have them. If not, there are a variety of LARP traders at the event itself where you can try on clothing and purchase weapons on the day. The list of traders is available on [https://menhirsfate.com/traders menhirsfate.com]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Camping Gear ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spare tent pegs and a mallet&#039;&#039;&#039; - not all tent pegs are created equal. Hard ground in summer can make standard pegs difficult to drive in, so consider sturdy steel pegs if you&#039;re buying new ones&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A tarp or groundsheet&#039;&#039;&#039; - extra protection under and around your tent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Camp chair&#039;&#039;&#039; - somewhere to sit between encounters and around the fire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Lamps or fairy lights&#039;&#039;&#039; - for inside your tent. Battery-powered LED candles work well for an IC feel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Hot water bottle or hand warmers&#039;&#039;&#039; - for sleeping bags on cold nights&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Glow-in-the-dark guylines or markers&#039;&#039;&#039; - so nobody trips over your tent ropes in the dark&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Food and Drink ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Snacks&#039;&#039;&#039; - cereal bars, biscuits, whatever keeps you going between vendor meals&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Tea and coffee supplies&#039;&#039;&#039; - if you&#039;re a hot drink person, bring a camping kettle or flask&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Reusable mug and cutlery&#039;&#039;&#039; - handy for the campfire and food vendors alike&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any dietary essentials&#039;&#039;&#039; - food vendors cater for a range of needs, but if you have specific requirements, bring backup supplies just in case&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Materials ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Character sheet&#039;&#039;&#039; - if you create your character early enough (usually up to a week before the event), your &#039;&#039;&#039;character passport&#039;&#039;&#039; containing key information about your skills and abilities will be waiting for you at the Bankers Guild. You&#039;ll also have a bank account there where you can withdraw your starting coin. Everyone starts with some!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any IC props&#039;&#039;&#039; - letters, pouches, coin purses, journals, trinkets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A pen and small notebook&#039;&#039;&#039; - useful for taking notes in-game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comfort and Extras ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sunscreen&#039;&#039;&#039; - wear it every day!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Insect repellent&#039;&#039;&#039; - especially for summer events&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A small first aid kit&#039;&#039;&#039; - plasters, painkillers, antihistamines. Medics are on site, but basic supplies save a trip&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Extra socks&#039;&#039;&#039; - several pairs. Layering socks is a veteran tip for staying warm and cosy, and dry feet are happy feet. This is the single most underrated piece of packing advice you&#039;ll ever receive&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Extra blankets&#039;&#039;&#039; - for covering chairs, wrapping yourself up around the camp, and adding warmth to your sleeping setup&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Bin bags&#039;&#039;&#039; - for wet or muddy clothes, and for keeping your tent tidy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Earplugs&#039;&#039;&#039; - campsites can be lively late into the night&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparing for the Weather ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate events are booked in the summer months when the weather is expected to be at its best. That said, British weather does what it wants and the best approach is to prepare for everything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Layer up.&#039;&#039;&#039; Thermal base layers are your best friend on cold nights. A warm fleece or jumper worn under your costume keeps you comfortable without breaking the look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waterproofs are essential.&#039;&#039;&#039; Even if the forecast looks clear, pack them. A wool cloak doubles as excellent rain protection in-game, and a modern waterproof jacket is fine for OC time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun protection matters.&#039;&#039;&#039; Summer events can be surprisingly hot. Sunscreen, a hat for OC time, and plenty of water will keep you going.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sturdy footwear.&#039;&#039;&#039; Boots with ankle support are ideal. The site has well-maintained fields, but areas can get muddy and boggy if the weather turns. Bring a spare pair of shoes in case your main ones get soaked.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Veteran wisdom|text=Pack for the worst weather you can imagine, then hope for the best. You&#039;ll never regret having a warm layer you didn&#039;t need, but you&#039;ll absolutely regret not having one.}}&lt;br /&gt;
&lt;br /&gt;
== What NOT to Bring ==&lt;br /&gt;
&lt;br /&gt;
A few things to leave at home:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Anything off-brief&#039;&#039;&#039; - modern-looking items that break the setting. Check the [[Getting Started/Look the Part|Look the Part]] page if you&#039;re unsure&lt;br /&gt;
* &#039;&#039;&#039;Real weapons&#039;&#039;&#039; - this should go without saying, but only LARP-safe weapons are permitted on site&lt;br /&gt;
* &#039;&#039;&#039;Valuables&#039;&#039;&#039; - leave expensive jewellery, electronics (beyond your phone), and anything you&#039;d be gutted to lose at home. The site is generally safe, but it&#039;s an outdoor camping event&lt;br /&gt;
* &#039;&#039;&#039;A bad attitude&#039;&#039;&#039; - come ready to have fun, try new things and be generous with the people around you. That&#039;s the only essential requirement&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Don&#039;t panic|text=If you forget something, the community has your back. Experienced players are generous with spare kit, snacks, and supplies. Ask in your nation&#039;s camp and someone will help you out.}}&lt;br /&gt;
&lt;br /&gt;
== Campfires and Site Rules ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re planning to bring a campfire, it &#039;&#039;&#039;must be raised off the ground&#039;&#039;&#039; and meet the event&#039;s safety standards. Fires burning directly on the grass are not permitted.&lt;br /&gt;
&lt;br /&gt;
Full site rules, regulations, and other practical information are available on [https://www.menhirsfate.com/site-information/ menhirsfate.com]. It&#039;s worth having a read through before your first event.&lt;br /&gt;
&lt;br /&gt;
== Print This Page ==&lt;br /&gt;
&lt;br /&gt;
This checklist is designed to be printed or bookmarked. Every packing item has a checkbox beside it so you can tick things off as you go.&lt;br /&gt;
&lt;br /&gt;
For more detailed camping and site information, see the [[Camping information|Camping Information]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Bags packed? Let&#039;s walk through your first day.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Your First Day|Next: Your First Day &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=8|prevlink=Getting Started/Join the Community|prevtitle=Join the Community|nextlink=Getting Started/Your First Day|nexttitle=Your First Day}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Look_the_Part&amp;diff=2395</id>
		<title>Getting Started/Look the Part</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Look_the_Part&amp;diff=2395"/>
		<updated>2026-04-10T23:19:50Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* What to Avoid */  - formatting fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=5|title=Look the Part|subtitle=Your costume brings your character to life. Here&#039;s how to get started without breaking the bank or losing your mind.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Understand the costume ethos at Menhirs Fate&lt;br /&gt;
|2=Review your nation&#039;s Look and Feel guide&lt;br /&gt;
|3=Know the minimum requirements and what to avoid&lt;br /&gt;
|4=Start gathering your kit with budget-friendly tips&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Costume Ethos ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate is a closed-world fantasy setting. When you&#039;re in character, everything you wear should feel like it belongs in Elandra. That means no jeans, no t-shirts, and no white trainers on the field.&lt;br /&gt;
&lt;br /&gt;
With that said: &#039;&#039;&#039;nobody expects you to arrive at your first event looking like you stepped out of a film set.&#039;&#039;&#039; The Look and Feel guides on the wiki show aspirational costume. Something to aim for over time, not a baseline you need to hit before you&#039;re allowed through the gate.&lt;br /&gt;
&lt;br /&gt;
Your costume will grow with you. Most experienced players have built their kit piece by piece over months or years, adding layers, upgrading fabrics, and refining their look as they go. Starting simple is fine. Starting enthusiastic is even better.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=The golden rule|text=Building up your costume bit by bit is the best way to figure out what you enjoy wearing, what&#039;s comfortable, and what feels like your character&#039;s wardrobe rather than a costume.}}&lt;br /&gt;
&lt;br /&gt;
== The Minimum ==&lt;br /&gt;
&lt;br /&gt;
The minimum costume standard at Menhirs Fate is straightforward:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;basic LARP shirt or tunic&#039;&#039;&#039; and &#039;&#039;&#039;trousers or a skirt&#039;&#039;&#039; as your base layers&lt;br /&gt;
* At least &#039;&#039;&#039;one Key Costume Item&#039;&#039;&#039; from your nation&#039;s Look and Feel guide&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Everything else is a bonus. The more people invest in the setting, the better the atmosphere for everyone, but nobody will turn you away for keeping it simple at the start.&lt;br /&gt;
&lt;br /&gt;
Each nation has specific &#039;&#039;&#039;Key Costume Items&#039;&#039;&#039; that help characters be recognised from a distance. These are cultural elements that mark you as part of your nation. Your nation&#039;s Look and Feel page will tell you exactly what they are and how to put them together. Many of them are beginner-friendly and can be made cheaply or found in charity shops.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good news|text=Kit stops at the ankle. Sensible boots, modern walking shoes, or wellies are all perfectly fine. Don&#039;t spend money on elaborate costume footwear when the site is an outdoor field in Britain.}}&lt;br /&gt;
&lt;br /&gt;
== Materials and Fabrics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural fabrics&#039;&#039;&#039; are the gold standard: cottons, linens, and wools in plain colours or simple patterns. These look right, feel good, and photograph well. Synthetic equivalents are absolutely fine if that&#039;s what works for you or your budget.&lt;br /&gt;
&lt;br /&gt;
The key is to avoid anything that looks obviously modern. A plain linen tunic reads as medieval fantasy. A polyester football shirt does not.&lt;br /&gt;
&lt;br /&gt;
Each nation has its own fabric preferences, from the warm earth tones and pastels of Avereaux to the rich velvets and jewel tones of Valdraeth. Your nation&#039;s Look and Feel guide covers the specifics.&lt;br /&gt;
&lt;br /&gt;
== What to Avoid ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate has a small number of items that are off-brief across all nations. These tend to be things that pull people out of the setting or carry associations the game wants to steer clear of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Steampunk elements -&#039;&#039;&#039; top hats, pith helmets, modern corsetry, goggles. These sit outside the game&#039;s historical inspiration range and often carry colonialist associations.&lt;br /&gt;
* &#039;&#039;&#039;Pirate tropes&#039;&#039;&#039; - frock coats, powdered wigs, flintlock pistols. Even for the maritime nation of Portavas, the aesthetic is Age of Sail glamour, not Hollywood pirate.&lt;br /&gt;
* &#039;&#039;&#039;Feather headdresses&#039;&#039;&#039; - too easily overlap with real-world cultural dress from various traditions. Best avoided entirely.&lt;br /&gt;
* &#039;&#039;&#039;Tartan kilts -&#039;&#039;&#039; iconically 1700s Scottish and impossible to separate from that association. Skirts of all kinds work brilliantly for all genders, but modern kilts and tartan don&#039;t fit the briefs.&lt;br /&gt;
* &#039;&#039;&#039;Ghillie suits or cloaks&#039;&#039;&#039; - usually made from modern synthetic materials that look like paintball gear. Handmade equivalents from natural materials could work in some cases.&lt;br /&gt;
&lt;br /&gt;
When in doubt, check your nation&#039;s Look and Feel page or ask in the community. People are always happy to help.&lt;br /&gt;
&lt;br /&gt;
== Budget-Friendly Tips ==&lt;br /&gt;
&lt;br /&gt;
Every nation in Menhirs Fate has been designed with accessibility and budget in mind. The briefs draw on what&#039;s easily available in the UK through LARP traders, reenactment markets, charity shops, and simple craft projects.&lt;br /&gt;
&lt;br /&gt;
Here are some practical ways to build your kit without spending a fortune:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charity shops are your friend.&#039;&#039;&#039; Plain cotton or linen shirts, long skirts, simple trousers, and belts can all be found secondhand. A few small modifications (removing modern buttons, adding a trim or belt) can transform a charity shop find into solid LARP kit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with base layers.&#039;&#039;&#039; A good tunic or shirt and a pair of plain trousers or a long skirt will carry you through your first event. Add a belt and your nation&#039;s Key Costume Item and you&#039;re sorted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borrow and share.&#039;&#039;&#039; Ask your nation&#039;s community if anyone has spare kit to lend. LARP players are generous people, and lending kit to newcomers is a well-loved tradition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make it yourself.&#039;&#039;&#039; Many Key Costume Items are designed to be beginner-friendly craft projects. Rectangular cloaks, simple tabards, and basic hoods can all be made with minimal sewing skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buy smart.&#039;&#039;&#039; LARP traders and reenactment suppliers stock affordable basics that will last for years. A single well-made tunic is worth more than three cheap ones that fall apart in the rain.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=A note on elitism|text=Menhirs Fate asks all players to refrain from costume elitism. Don&#039;t offer unsolicited advice about someone else&#039;s kit, and don&#039;t criticise what people are wearing. Everyone is on their own journey.}}&lt;br /&gt;
&lt;br /&gt;
== Your Nation&#039;s Look and Feel ==&lt;br /&gt;
&lt;br /&gt;
Every nation has a detailed Look and Feel page on this wiki covering colour palettes, silhouettes, fabric choices, armour styles, and Key Costume Items. This is your main reference for building a costume that feels right for your character&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
Browse the full [[Look and Feel]] overview, or go straight to your nation&#039;s page:&lt;br /&gt;
&lt;br /&gt;
* [[Look and Feel/Avereaux|Avereaux]] - Cottagecore meets classic fantasy. Warm earth tones, pastels, practical travelling gear.&lt;br /&gt;
* [[Look and Feel/The Wonder|The Wonder]] - Iron Age influences. Vibrant earth tones, layered tunics, handcrafted details.&lt;br /&gt;
* [[Look and Feel/Valdraeth|Valdraeth]] - Dark and dramatic. Deep jewel tones, high-medieval silhouettes, rich velvets.&lt;br /&gt;
* [[Look and Feel/The Urdrevan People|Urdrevan]] - Steppe-inspired. Practical neutrals, sturdy leathers, furs and feathers.&lt;br /&gt;
* [[Look and Feel/The Republic of Portavas|Portavas]] - Age of Sail glamour. Sea colours, baggy sleeves, pearls and brocades.&lt;br /&gt;
* [[Look and Feel/The Hammerstadt Charter|Hammerstadt]] - Musketeers-era fashion. Deep jewel tones, tailored doublets, wide-brimmed hats.&lt;br /&gt;
* [[Look and Feel/Kairos|Kairos]] - Ancient Greek-inspired. Draped fabrics, gold accents, muscleplate armour.&lt;br /&gt;
* [[Look and Feel/Syradonia|Syradonia]] - Fantasy paladins. Dramatic pauldrons, dark colours, metallic accents.&lt;br /&gt;
* [[Look and Feel/Morvalis|Morvalis]] - Landsknecht boldness. High-contrast colour-blocking, velvets, symbols of death and beauty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Got a costume plan? Time to book your ticket.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Book Your Adventure|Next: Book Your Adventure &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=5|prevlink=Getting Started/Create Your Character|prevtitle=Create Your Character|nextlink=Getting Started/Book Your Adventure|nexttitle=Book Your Adventure}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Look_the_Part&amp;diff=2394</id>
		<title>Getting Started/Look the Part</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Look_the_Part&amp;diff=2394"/>
		<updated>2026-04-10T23:18:40Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* The Costume Ethos */  grammar changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=5|title=Look the Part|subtitle=Your costume brings your character to life. Here&#039;s how to get started without breaking the bank or losing your mind.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Understand the costume ethos at Menhirs Fate&lt;br /&gt;
|2=Review your nation&#039;s Look and Feel guide&lt;br /&gt;
|3=Know the minimum requirements and what to avoid&lt;br /&gt;
|4=Start gathering your kit with budget-friendly tips&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Costume Ethos ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate is a closed-world fantasy setting. When you&#039;re in character, everything you wear should feel like it belongs in Elandra. That means no jeans, no t-shirts, and no white trainers on the field.&lt;br /&gt;
&lt;br /&gt;
With that said: &#039;&#039;&#039;nobody expects you to arrive at your first event looking like you stepped out of a film set.&#039;&#039;&#039; The Look and Feel guides on the wiki show aspirational costume. Something to aim for over time, not a baseline you need to hit before you&#039;re allowed through the gate.&lt;br /&gt;
&lt;br /&gt;
Your costume will grow with you. Most experienced players have built their kit piece by piece over months or years, adding layers, upgrading fabrics, and refining their look as they go. Starting simple is fine. Starting enthusiastic is even better.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=The golden rule|text=Building up your costume bit by bit is the best way to figure out what you enjoy wearing, what&#039;s comfortable, and what feels like your character&#039;s wardrobe rather than a costume.}}&lt;br /&gt;
&lt;br /&gt;
== The Minimum ==&lt;br /&gt;
&lt;br /&gt;
The minimum costume standard at Menhirs Fate is straightforward:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;basic LARP shirt or tunic&#039;&#039;&#039; and &#039;&#039;&#039;trousers or a skirt&#039;&#039;&#039; as your base layers&lt;br /&gt;
* At least &#039;&#039;&#039;one Key Costume Item&#039;&#039;&#039; from your nation&#039;s Look and Feel guide&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Everything else is a bonus. The more people invest in the setting, the better the atmosphere for everyone, but nobody will turn you away for keeping it simple at the start.&lt;br /&gt;
&lt;br /&gt;
Each nation has specific &#039;&#039;&#039;Key Costume Items&#039;&#039;&#039; that help characters be recognised from a distance. These are cultural elements that mark you as part of your nation. Your nation&#039;s Look and Feel page will tell you exactly what they are and how to put them together. Many of them are beginner-friendly and can be made cheaply or found in charity shops.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good news|text=Kit stops at the ankle. Sensible boots, modern walking shoes, or wellies are all perfectly fine. Don&#039;t spend money on elaborate costume footwear when the site is an outdoor field in Britain.}}&lt;br /&gt;
&lt;br /&gt;
== Materials and Fabrics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural fabrics&#039;&#039;&#039; are the gold standard: cottons, linens, and wools in plain colours or simple patterns. These look right, feel good, and photograph well. Synthetic equivalents are absolutely fine if that&#039;s what works for you or your budget.&lt;br /&gt;
&lt;br /&gt;
The key is to avoid anything that looks obviously modern. A plain linen tunic reads as medieval fantasy. A polyester football shirt does not.&lt;br /&gt;
&lt;br /&gt;
Each nation has its own fabric preferences, from the warm earth tones and pastels of Avereaux to the rich velvets and jewel tones of Valdraeth. Your nation&#039;s Look and Feel guide covers the specifics.&lt;br /&gt;
&lt;br /&gt;
== What to Avoid ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate has a small number of items that are off-brief across all nations. These tend to be things that pull people out of the setting or carry associations the game wants to steer clear of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Steampunk elements&#039;&#039;&#039; — top hats, pith helmets, modern corsetry, goggles. These sit outside the game&#039;s historical inspiration range and often carry colonialist associations.&lt;br /&gt;
* &#039;&#039;&#039;Pirate tropes&#039;&#039;&#039; — frock coats, powdered wigs, flintlock pistols. Even for the maritime nation of Portavas, the aesthetic is Age of Sail glamour, not Hollywood pirate.&lt;br /&gt;
* &#039;&#039;&#039;Feather headdresses&#039;&#039;&#039; — too easily overlap with real-world cultural dress from various traditions. Best avoided entirely.&lt;br /&gt;
* &#039;&#039;&#039;Tartan kilts&#039;&#039;&#039; — iconically 1700s Scottish and impossible to separate from that association. Skirts of all kinds work brilliantly for all genders, but modern kilts and tartan don&#039;t fit the briefs.&lt;br /&gt;
* &#039;&#039;&#039;Ghillie suits or cloaks&#039;&#039;&#039; — usually made from modern synthetic materials that look like paintball gear. Handmade equivalents from natural materials could work in some cases.&lt;br /&gt;
&lt;br /&gt;
When in doubt, check your nation&#039;s Look and Feel page or ask in the community. People are always happy to help.&lt;br /&gt;
&lt;br /&gt;
== Budget-Friendly Tips ==&lt;br /&gt;
&lt;br /&gt;
Every nation in Menhirs Fate has been designed with accessibility and budget in mind. The briefs draw on what&#039;s easily available in the UK through LARP traders, reenactment markets, charity shops, and simple craft projects.&lt;br /&gt;
&lt;br /&gt;
Here are some practical ways to build your kit without spending a fortune:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charity shops are your friend.&#039;&#039;&#039; Plain cotton or linen shirts, long skirts, simple trousers, and belts can all be found secondhand. A few small modifications (removing modern buttons, adding a trim or belt) can transform a charity shop find into solid LARP kit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with base layers.&#039;&#039;&#039; A good tunic or shirt and a pair of plain trousers or a long skirt will carry you through your first event. Add a belt and your nation&#039;s Key Costume Item and you&#039;re sorted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borrow and share.&#039;&#039;&#039; Ask your nation&#039;s community if anyone has spare kit to lend. LARP players are generous people, and lending kit to newcomers is a well-loved tradition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make it yourself.&#039;&#039;&#039; Many Key Costume Items are designed to be beginner-friendly craft projects. Rectangular cloaks, simple tabards, and basic hoods can all be made with minimal sewing skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buy smart.&#039;&#039;&#039; LARP traders and reenactment suppliers stock affordable basics that will last for years. A single well-made tunic is worth more than three cheap ones that fall apart in the rain.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=A note on elitism|text=Menhirs Fate asks all players to refrain from costume elitism. Don&#039;t offer unsolicited advice about someone else&#039;s kit, and don&#039;t criticise what people are wearing. Everyone is on their own journey.}}&lt;br /&gt;
&lt;br /&gt;
== Your Nation&#039;s Look and Feel ==&lt;br /&gt;
&lt;br /&gt;
Every nation has a detailed Look and Feel page on this wiki covering colour palettes, silhouettes, fabric choices, armour styles, and Key Costume Items. This is your main reference for building a costume that feels right for your character&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
Browse the full [[Look and Feel]] overview, or go straight to your nation&#039;s page:&lt;br /&gt;
&lt;br /&gt;
* [[Look and Feel/Avereaux|Avereaux]] — Cottagecore meets classic fantasy. Warm earth tones, pastels, practical travelling gear.&lt;br /&gt;
* [[Look and Feel/The Wonder|The Wonder]] — Iron Age influences. Vibrant earth tones, layered tunics, handcrafted details.&lt;br /&gt;
* [[Look and Feel/Valdraeth|Valdraeth]] — Dark and dramatic. Deep jewel tones, high-medieval silhouettes, rich velvets.&lt;br /&gt;
* [[Look and Feel/The Urdrevan People|Urdrevan]] — Steppe-inspired. Practical neutrals, sturdy leathers, furs and feathers.&lt;br /&gt;
* [[Look and Feel/The Republic of Portavas|Portavas]] — Age of Sail glamour. Sea colours, baggy sleeves, pearls and brocades.&lt;br /&gt;
* [[Look and Feel/The Hammerstadt Charter|Hammerstadt]] — Musketeers-era fashion. Deep jewel tones, tailored doublets, wide-brimmed hats.&lt;br /&gt;
* [[Look and Feel/Kairos|Kairos]] — Ancient Greek-inspired. Draped fabrics, gold accents, muscleplate armour.&lt;br /&gt;
* [[Look and Feel/Syradonia|Syradonia]] — Fantasy paladins. Dramatic pauldrons, dark colours, metallic accents.&lt;br /&gt;
* [[Look and Feel/Morvalis|Morvalis]] — Landsknecht boldness. High-contrast colour-blocking, velvets, symbols of death and beauty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Got a costume plan? Time to book your ticket.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Book Your Adventure|Next: Book Your Adventure &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=5|prevlink=Getting Started/Create Your Character|prevtitle=Create Your Character|nextlink=Getting Started/Book Your Adventure|nexttitle=Book Your Adventure}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Create_Your_Character&amp;diff=2393</id>
		<title>Getting Started/Create Your Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Create_Your_Character&amp;diff=2393"/>
		<updated>2026-04-10T23:15:04Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* A Simple First Build */  - tidied formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=4|title=Create Your Character|subtitle=You&#039;ve chosen your nation. Now it&#039;s time to decide who you&#039;ll be when you step into Elandra.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Understand what a character is and how archetypes work&lt;br /&gt;
|2=Learn the skill system and spend your starting XP&lt;br /&gt;
|3=Know how more XP is earned over time&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== You and Your Character ==&lt;br /&gt;
&lt;br /&gt;
Your character is the person you&#039;ll be playing at events. They have their own name, personality, background, and abilities. Some of those things will be close to who you are in real life; others might be wildly different. That&#039;s the fun of it.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to write a novel-length backstory before your first event. A name, a rough idea of who they are, and a sense of what they&#039;re good at is plenty to get started. The rest will develop naturally through play.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=First-timer tip|text=Keep your first character concept simple. &amp;quot;A healer who&#039;s curious about the world&amp;quot; or &amp;quot;a fighter who left home to prove themselves&amp;quot; gives you enough to work with while leaving room to grow.}}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
Every nation has a set of &#039;&#039;&#039;archetypes&#039;&#039;&#039;: character frameworks that represent the kinds of people commonly found in that culture. Warriors, mages, priests, crafters, scouts, diplomats, scholars. Each nation puts its own spin on these roles.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a starting point, not a cage. They help you build a character that fits naturally into your nation&#039;s culture and give you a clear direction for costuming, skills, and roleplay. But you&#039;re free to mix influences, bend expectations, or carve out something entirely your own.&lt;br /&gt;
&lt;br /&gt;
Your nation&#039;s wiki page lists its archetypes with descriptions of each. Have a browse and see which ones spark your imagination. If you&#039;re unsure, your nation&#039;s community on Discord will be happy to help you figure out what fits.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good to know|text=Archetypes guide your character concept and costume direction. They don&#039;t restrict which skills you can buy. A character inspired by a scholarly archetype can still pick up a sword, and a warrior can learn to brew potions.}}&lt;br /&gt;
&lt;br /&gt;
== Skills and Starting XP ==&lt;br /&gt;
&lt;br /&gt;
Every new character starts with &#039;&#039;&#039;10 experience points (XP)&#039;&#039;&#039; to spend on skills. Skills represent your character&#039;s trained abilities, the things they&#039;ve learned to do beyond what any ordinary person can manage.&lt;br /&gt;
&lt;br /&gt;
=== What Everyone Can Do ===&lt;br /&gt;
&lt;br /&gt;
Before you spend a single point, your character already has a solid foundation. Every character in Menhirs Fate can:&lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;any melee weapon&#039;&#039;&#039; combination, including dual-wielding, two-handed weapons, and polearms&lt;br /&gt;
* Use a &#039;&#039;&#039;shield or buckler&#039;&#039;&#039;&lt;br /&gt;
* Wear &#039;&#039;&#039;any weight of armour&#039;&#039;&#039; (light, medium, or heavy)&lt;br /&gt;
* Start with &#039;&#039;&#039;3 base hit points&#039;&#039;&#039;&lt;br /&gt;
* Perform an &#039;&#039;&#039;execution&#039;&#039;&#039; on a downed enemy&lt;br /&gt;
* Invoke &#039;&#039;&#039;&amp;quot;May the Gods Witness Me&amp;quot;&#039;&#039;&#039; for a dramatic last stand (one minute of immunity to damage, but you cannot be healed)&lt;br /&gt;
&lt;br /&gt;
These basics mean you&#039;re never helpless on the field. You can pick up a sword, strap on some armour, and hold your own from day one.&lt;br /&gt;
&lt;br /&gt;
The only weapons that require XP to use are &#039;&#039;&#039;thrown weapons&#039;&#039;&#039; (2 XP) and &#039;&#039;&#039;ranged weapons&#039;&#039;&#039; like bows and crossbows (4 XP). Everything else is available to everyone.&lt;br /&gt;
&lt;br /&gt;
=== Where to Spend Your XP ===&lt;br /&gt;
&lt;br /&gt;
With your 10 starting points, you can specialise in one area or spread across a few. Here&#039;s a quick overview of the skill categories:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigour (Combat Skills)&#039;&#039;&#039; - Martial training that makes you deadlier and tougher in a fight. Each Vigour skill line (Weapon Master, Vanguard, Harrier, Bulwark, Brute) costs 4 XP to enter and gives you access to powerful combat calls and abilities. You can also buy &#039;&#039;&#039;Toughness&#039;&#039;&#039; to increase your hit points, starting at just 1 XP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conviction (Faith Skills)&#039;&#039;&#039; - The path of the devout. Costs 3 XP to unlock, giving you the ability to gather faith through dedication to a god and channel it through ceremonies. Priests, chaplains, and holy warriors all start here. You&#039;ll choose a deity to follow when you take this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaving (Magic Skills)&#039;&#039;&#039; - The art of manipulating the magical essence that flows through Elandra. Each Weaving Sphere costs 2 XP to enter, connecting you to elemental forces and the mysterious Menhirs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physician (Healing Skills)&#039;&#039;&#039; - The practical art of saving lives. Physician costs 2 XP and unlocks the ability to heal and stabilise fallen characters. Advanced Physician (3 XP) and Mortician (1 XP) expand your capabilities further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Apothecary (Crafting)&#039;&#039;&#039; - The creation of magical consumables, weapon oils, and other useful concoctions. Costs 3 XP to enter and gives you three starting effects to work with. Apothecary products are immediate and disposable: potions you drink, oils you apply, effects you use in the moment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanter (Crafting)&#039;&#039;&#039; - The art of imbuing items with lasting magical properties. Costs 3 XP to unlock. Where Apothecary is quick and cheap, Enchanting produces permanent or long-lasting effects on weapons, armour, and other items.&lt;br /&gt;
&lt;br /&gt;
=== A Simple First Build ===&lt;br /&gt;
&lt;br /&gt;
Feeling overwhelmed? Here are a few example builds to show how 10 XP might be spent:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Frontline Fighter&#039;&#039;&#039; - Weapon Master (4 XP) + Toughness x3 (1+2+3 = 6 XP). You hit harder, take more punishment, and hold the line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Battlefield Healer&#039;&#039;&#039; - Physician (2 XP) + Advanced Physician (3 XP) + Conviction (3 XP) + Toughness (1 XP). You keep your allies alive through medicine and faith, with an extra hit point for staying power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wandering Mage&#039;&#039;&#039; - Weaving Sphere x2 (4 XP) + Apothecary (3 XP) + Toughness x2 (1+2 = 3 XP). You channel two spheres of magic, brew useful potions, and have a bit of extra resilience.&lt;br /&gt;
&lt;br /&gt;
These are just starting points. There&#039;s no &amp;quot;wrong&amp;quot; way to build a character. Spend your points on whatever sounds like the most fun, and you can always develop further as you earn more XP.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Remember|text=You don&#039;t need to optimise. The best character build is the one that makes you excited to play. Pick what sounds fun and lean into it.}}&lt;br /&gt;
&lt;br /&gt;
== Earning More XP ==&lt;br /&gt;
&lt;br /&gt;
Your character grows with you. Additional XP is earned by attending events. The more you play, the more your character develops, unlocking new skills and abilities over time.&lt;br /&gt;
&lt;br /&gt;
This means your first event character is just the beginning. By your second or third event, you&#039;ll have a much clearer picture of what you enjoy and where you want to take your build.&lt;br /&gt;
&lt;br /&gt;
== Putting It All Together ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick summary of the character creation process:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Pick your nation&#039;&#039;&#039; (you&#039;ve already done this!)&lt;br /&gt;
# &#039;&#039;&#039;Choose an archetype&#039;&#039;&#039; that inspires you&lt;br /&gt;
# &#039;&#039;&#039;Give your character a name&#039;&#039;&#039; and a rough concept&lt;br /&gt;
# &#039;&#039;&#039;Spend your 10 starting XP&#039;&#039;&#039; on skills&lt;br /&gt;
# &#039;&#039;&#039;Check your nation&#039;s Look and Feel guide&#039;&#039;&#039; for costume direction&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. You don&#039;t need to have every detail figured out. Your character will grow and evolve through play, and some of the best backstory comes from things that happen at events rather than things you planned in advance.&lt;br /&gt;
&lt;br /&gt;
For the full rules and complete skill listings, visit the [[Rules|Rules overview]] and [[Skills List]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Character taking shape? Next up: looking the part.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Look the Part|Next: Look the Part &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=4|prevlink=Getting Started/Choose Your Nation|prevtitle=Choose Your Nation|nextlink=Getting Started/Look the Part|nexttitle=Look the Part}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Choose_Your_Nation&amp;diff=2392</id>
		<title>Getting Started/Choose Your Nation</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Choose_Your_Nation&amp;diff=2392"/>
		<updated>2026-04-10T23:14:05Z</updated>

		<summary type="html">&lt;p&gt;Chris: fixed title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=3|title=Choose Your Nation|subtitle=Nine nations stand united in the Pact, each with its own culture, traditions, and way of life. One of them is about to become your home.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Browse all nine nations and their cultures&lt;br /&gt;
|2=Consider what playstyle and aesthetic appeal to you&lt;br /&gt;
|3=Pick the nation that calls to you&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Pact of the Nine ==&lt;br /&gt;
&lt;br /&gt;
The nine nations of Elandra are bound together by the &#039;&#039;&#039;Pact of the Nine&#039;&#039;&#039;, a magically enforced treaty forged in response to the Corruption. The Pact compels the nations to stand united: to share knowledge, pursue justice, and defend one another against the threat that would consume them all.&lt;br /&gt;
&lt;br /&gt;
Each nation brings something different to the table. They have distinct cultures, histories, aesthetics, and approaches to life. But they all share a common cause, and at Haven, they come together to face what none could survive alone.&lt;br /&gt;
&lt;br /&gt;
Your nation is your home, your community, and your starting point for everything that happens in the game. It shapes your character&#039;s culture, your costume, and the people you&#039;ll spend most of your time with.&lt;br /&gt;
&lt;br /&gt;
== The Three Realms ==&lt;br /&gt;
&lt;br /&gt;
The nations are grouped into three regions. Have a read through and see which one catches your eye.&lt;br /&gt;
&lt;br /&gt;
=== The Crownlands ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Crownlands-tile.png|frameless|500px|link=The Crownlands]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Crownlands]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Avereaux ====&lt;br /&gt;
&lt;br /&gt;
A pastoral nation of optimists, storytellers, and community-builders. The Avereaux are the heart of the Crownlands: warm, welcoming, and determined to build something worth fighting for. Their settlements dot the coast and countryside, full of freeholders, healers, hedge mages, and adventuring parties who stick together through thick and thin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Cottagecore meets classic fantasy. Warm earth tones, pastels, dyed tunics, wizard hats, wrap-over layers, and practical travelling gear. Matching vambraces or short cloaks mark adventuring groups. Natural fabrics throughout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want a strong community feel, collaborative storytelling, and the classic &amp;quot;heroes of the shire&amp;quot; experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Avereaux]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Wonder ====&lt;br /&gt;
&lt;br /&gt;
A mystical forest nation born of magic itself, where the Wonderfolk live in harmony with nature through fable magic and the favour of the gods. They&#039;re fiercely independent, creative, and value sustainable practices, repurposing what the forest provides. Life here is shrouded in mystery and rich with investigation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Vibrant earth tones and jewel colours, Iron Age influences, T-shaped tunics, apron dresses, cloaks, and ponchos. Clothing is customised over time from found materials, with woven trims and embroidery showing pride in craftsmanship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to nature, mystery, mediation, and a community that values creativity and environmental stewardship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Wonder]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Valdraeth ====&lt;br /&gt;
&lt;br /&gt;
A nation of dark fairytales, eldritch magic, and courtly intrigue. Valdraeth thrives in shadow. Its mages delve into dangerous power, its courtiers weave webs of influence, and its young people journey to earn their stories and status. Wealth and success are displayed openly, because they&#039;ve been earned through intellect, cunning, or sheer effort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Dark, dramatic, and Pre-Raphaelite. Deep jewel tones, high-medieval silhouettes (1300s-1400s), rich velvets, fantastical headdresses, charms and amulets. Think sorcerers, warrior princesses, and ambitious nobles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You love intrigue, ambition, dark fantasy aesthetics, and characters with complex motivations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Valdraeth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Commonwealth ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Commonwealth-tile.png|frameless|500px|link=The Commonwealth]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Commonwealth]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Urdrevan People ====&lt;br /&gt;
&lt;br /&gt;
Nomadic herders and traders who live alongside massive beasts: mammoths, direwolves, and even dinosaurs. The Urdrevan draw strength from these great creatures, emulating their power and mastery of the wild. They stand together as equals rather than subjects, proud of their self-reliance and reputation as some of the toughest survivors in Elandra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Barbarian fantasy meets Mongolian steppe. Practical, well-fitted clothing in neutral tones (browns, greens, ochres), sturdy leathers, furs, feathers, and wrap-coats. Mantles that blend with their beast partners. Celtic knotwork and constellation motifs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want to ride with beasts, trade across wild lands, and play a proud, self-reliant survivor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Urdrevan People]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Republic of Portavas ====&lt;br /&gt;
&lt;br /&gt;
A maritime republic of bustling bazaars and a floating city built from lashed-together ships. Portavians are warm, quick-witted explorers who measure success by their maps and their stories. Loyalty to family, crew, and trade house comes above all else. Magic mingles freely with sailors&#039; superstition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Age of Sail glamour (1560s-1700). Baggy-sleeved white shirts, tight doublets, pearls everywhere, knee-length breeches, and gathered skirts. Sea colours (deep petrol-grey, lush greens, corals) in luxurious brocades and silks. A people who wear their wealth on their sleeves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You fancy swashbuckling, trade, exploration, and a community that feels like the best ship crew you&#039;ve ever sailed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Republic of Portavas]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Hammerstadt Charter ====&lt;br /&gt;
&lt;br /&gt;
A city forged through revolution and innovation. Hammerstadt&#039;s streets bustle with commerce, the air smells of molten metal and forge magic, and competitive spirit drives everyone to excel. Allegiance is shown through tattoos, and society is organised through family-like unions called Coteries. Innovation is king, and results speak louder than titles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; 1600s Musketeers-era fashion. Deep, dark jewel tones, tailored doublets, voluminous gathered skirts or baggy breeches, big wide-brimmed hats with feathers, slit-sleeved cloaks. Button details worn undone to reveal tattoos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You love crafting, competition, forge magic, and a society that rewards ambition and hard work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[The Hammerstadt Charter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Sanctuaries ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Sanctuaries-tile.png|frameless|500px|link=The Sanctuaries]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Sanctuaries]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kairos ====&lt;br /&gt;
&lt;br /&gt;
A coastal paradise of long, hot summers and stunning islands. The devout Kairosi revere all gods equally and believe that through proper worship, they can overcome any threat. A unique feature is the Kolossi: stone effigies of the honoured dead, empowered by forge magic to serve the nation eternally. Self-improvement and collective defence drive everything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Ancient Greek-inspired. Layered tunics, chitons, togas in rich jewel tones through to muted pastels. Gold and metallic jewellery, headdresses, and decorative belts. Muscleplate armour evoking the Kolossi warriors is prized above all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to faith, devotion, martial excellence, and a Mediterranean-flavoured culture with a unique twist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Kairos]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Syradonia ====&lt;br /&gt;
&lt;br /&gt;
An underground stronghold carved from ancient caverns, where faith in the gods and in each other keeps the people resilient. Society is split into four Orders: Faith, War, Luxury, and Stewardship. Practical to the bone, Syradonians incorporate armour into everyday dress. They&#039;re always ready for what the dark might throw at them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; Fantasy paladins and clerics. Over-dramatic pauldrons, gorgets, tabards, and belt pennants showing Order allegiance. Dark colours with metallic accents. Dark smudged makeup around the eyes with contrasting metallic paints. Glowstone woven into clothing for light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You want to play a devout warrior, a loyal servant of your Order, or someone who thrives in the dark and dangerous places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Syradonia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Morvalis ====&lt;br /&gt;
&lt;br /&gt;
A gothic realm where death is part of life. Ruled by ancient Houses of Dusk wielding necromantic power, Morvalis operates on a simple bargain: live your passions freely, and in death, your body serves the community. The undead perform most labour, freeing the living to pursue art, love, feasts, and celebration. It&#039;s darker than it sounds, and more joyful than you&#039;d expect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The look:&#039;&#039;&#039; 1500s Landsknecht and Trossfrau: cutting, slashing, and bold colour-blocking. High-contrast jewel tones, velvets, metallic trim, and symbols of death mingled with beauty. Dramatic, provocative, and utterly alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play here if:&#039;&#039;&#039; You&#039;re drawn to gothic themes, necromancy, passionate living, and a community that celebrates life precisely because it knows what comes after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more: [[Morvalis]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to Choose ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s no wrong answer here. Every nation welcomes newcomers, and experienced players will be delighted to help you settle in wherever you land. But here are a few things worth considering:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Going with friends?&#039;&#039;&#039; If you already know people who play, joining their nation is a great way to start. You&#039;ll have a built-in support network from day one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Going solo?&#039;&#039;&#039; Brilliant. Pick the nation whose culture, aesthetic, or playstyle excites you most. You&#039;ll make friends fast. Solo newcomers are a regular and welcome sight at every event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think about what you enjoy.&#039;&#039;&#039; Do you want to fight monsters? Negotiate treaties? Solve puzzles? Trade goods? Worship gods? Explore ruins? Cast spells? Every nation supports a range of playstyles, but some lean more heavily in certain directions. The nation briefs linked above will help you narrow it down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t overthink it.&#039;&#039;&#039; Seriously. If a nation&#039;s look makes you excited, or a single line in their description sparks your imagination, that&#039;s enough. Follow the feeling. You&#039;ll learn the rest as you go.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Remember|text=Your nation choice shapes your starting point, but it doesn&#039;t limit you. Characters grow, alliances shift, and your story is yours to write. The most important thing is that you pick the nation that makes you want to play.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Nation chosen? Time to bring your character to life.&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Getting Started/Create Your Character|&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;Next: Create Your Character &amp;amp;#10148;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=3|prevlink=Getting Started/Discover Menhirs Fate|prevtitle=Discover Menhirs Fate|nextlink=Getting Started/Create Your Character|nexttitle=Create Your Character}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Welcome_to_LARP&amp;diff=2391</id>
		<title>Getting Started/Welcome to LARP</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Welcome_to_LARP&amp;diff=2391"/>
		<updated>2026-04-10T23:12:48Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* So, What Is LARP? */  - improved grammar, removed oxford commas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=1|title=Welcome to LARP|subtitle=Everything starts here. No experience required, no special skills needed. Just a spark of curiosity and a willingness to give it a go.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Understand what LARP actually is&lt;br /&gt;
|2=Learn why it&#039;s one of the best hobbies going&lt;br /&gt;
|3=See that you already have everything you need to start&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== So, What Is LARP? ==&lt;br /&gt;
&lt;br /&gt;
LARP stands for &#039;&#039;&#039;Live Action Role Playing&#039;&#039;&#039;. If you&#039;ve ever played a tabletop RPG, an online role-playing game or even just pretended to be someone else as a kid, you already understand the core idea.&lt;br /&gt;
&lt;br /&gt;
You create a character, put on a costume and step into a world. Then, instead of rolling dice or clicking buttons, you &#039;&#039;&#039;do it for real&#039;&#039;&#039;. You talk to people in character, make decisions, forge alliances, solve problems - and yes, sometimes swing a (safe) sword.&lt;br /&gt;
&lt;br /&gt;
Think of it as a cross between improvisational theatre, a camping weekend with friends and the most immersive video game you&#039;ve ever played. Except there&#039;s no screen between you and the action.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good to know|text=LARP isn&#039;t acting. Nobody&#039;s expecting a performance. You&#039;re just &#039;&#039;being&#039;&#039; your character, reacting naturally, making choices and seeing what happens. There&#039;s no script, no audience, and no wrong way to do it.}}&lt;br /&gt;
&lt;br /&gt;
== Why People LARP ==&lt;br /&gt;
&lt;br /&gt;
People come to LARP for all sorts of reasons, and most of them stay because they discover something they didn&#039;t expect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The social side&#039;&#039;&#039; is enormous. LARP brings together people from every walk of life, with different ages, backgrounds and interests, and gives them a reason to collaborate, conspire and celebrate together. Some of the strongest friendships you&#039;ll ever make can start around a campfire in a fictional nation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The creative outlet&#039;&#039;&#039; is unlike anything else. You get to design a character, build a costume, develop a personality and watch it all evolve over time. Your character&#039;s story is yours to write and it unfolds through your choices at every event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The physical experience&#039;&#039;&#039; matters too. You&#039;re outdoors, you&#039;re moving, you&#039;re engaged. Whether you&#039;re charging into a skirmish or negotiating a trade deal in a tent, LARP gets you out of your head and into the moment in a way that sitting at a screen simply can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s &#039;&#039;&#039;the sheer fun of it&#039;&#039;&#039;. There&#039;s something genuinely magical about stepping into another world for a weekend. The problems of Monday morning fade away when you&#039;re dealing with listening to a live musical performance or tracking a monster through the woods.&lt;br /&gt;
&lt;br /&gt;
== But I&#039;ve Never Done Anything Like This ==&lt;br /&gt;
&lt;br /&gt;
Good. Neither had most of us when we started.&lt;br /&gt;
&lt;br /&gt;
One of the best things about LARP is that it meets you where you are. You don&#039;t need acting experience, you don&#039;t need to know how to fight, you don&#039;t need an expensive costume. All you need is a willingness to jump in and give it a try.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Honestly|text=First-timers often have the best time at events. Everything is new, everything is exciting, and experienced players &#039;&#039;love&#039;&#039; meeting newcomers. You&#039;ll be welcomed with open arms.}}&lt;br /&gt;
&lt;br /&gt;
== Common Worries ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will I look silly?&#039;&#039;&#039;&lt;br /&gt;
Everyone&#039;s in costume. Everyone&#039;s playing a character. You won&#039;t stand out. You&#039;ll fit right in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do I need to be good at fighting?&#039;&#039;&#039;&lt;br /&gt;
Not at all. Combat is entirely optional, and plenty of players never pick up a weapon. There&#039;s politics, trade, magic, exploration, faith, and a dozen other ways to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will I know what to do?&#039;&#039;&#039;&lt;br /&gt;
You&#039;ll be guided. Your nation, your fellow players, and the event crew are all there to help you find your feet. Nobody gets thrown in at the deep end alone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it expensive?&#039;&#039;&#039;&lt;br /&gt;
It can be as affordable as you make it. A basic costume can be put together on a tight budget, and there are discounts and options to help with everything from tickets to tent rental.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I turn up alone?&#039;&#039;&#039;&lt;br /&gt;
You won&#039;t stay alone for long. LARP communities are some of the friendliest you&#039;ll find anywhere, and arriving solo is more common than you&#039;d think. By the end of the first evening, you&#039;ll know more people than you can count.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Ready to learn about Menhirs Fate?&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Getting Started/Discover Menhirs Fate|&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;Next: Discover Menhirs Fate &amp;amp;#10148;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=1|nextlink=Getting Started/Discover Menhirs Fate|nexttitle=Discover Menhirs Fate}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Pack_Your_Bags&amp;diff=2389</id>
		<title>Getting Started/Pack Your Bags</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Pack_Your_Bags&amp;diff=2389"/>
		<updated>2026-04-10T23:03:09Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Costume and Kit */  - fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=8|title=Pack Your Bags|subtitle=Your ticket&#039;s booked, your costume&#039;s ready, and the event is approaching. Here&#039;s everything you need to bring (and a few things you shouldn&#039;t).}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Review the packing checklist&lt;br /&gt;
|2=Prepare for weather and site conditions&lt;br /&gt;
|3=Know what NOT to bring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Packing Checklist ==&lt;br /&gt;
&lt;br /&gt;
This is your master list for getting event-ready. Not everything here is essential for your first event, but it&#039;s all worth considering. Experienced players have learned most of this the hard way, so you don&#039;t have to.&lt;br /&gt;
&lt;br /&gt;
=== The Essentials ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Event ticket confirmation&#039;&#039;&#039; — the important part is your QR code, which is checked by the traffic team at the road entrance. Have it on hand as you drive in to keep things moving smoothly. If you can&#039;t pull up the QR code, your order number is all you need&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Tent and bedding&#039;&#039;&#039; (if camping) — or your tent rental confirmation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sleeping bag and something to sleep on&#039;&#039;&#039; — a camp bed, air mattress, or roll mat. Getting off the ground makes a huge difference to your sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Costume&#039;&#039;&#039; — your main outfit plus your nation&#039;s Key Costume Item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Water bottle&#039;&#039;&#039; — you&#039;ll be on your feet all day, stay hydrated&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Torch or lantern&#039;&#039;&#039; — the site gets properly dark at night. A small torch for getting around OC and an IC-appropriate lantern for in-game are both useful&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any medications you need&#039;&#039;&#039; — make sure you&#039;ve ordered these well in advance. The nearest pharmacy may be a drive away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Phone and charger&#039;&#039;&#039; — a portable battery pack is worth its weight in gold since there are no power hookups on site&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Costume and Kit ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Main costume&#039;&#039;&#039; - your base layers plus any armour, accessories, or props&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spare layers&#039;&#039;&#039; - a warm extra layer you can wear under your costume. Evenings and nights get cold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Wet-weather gear&#039;&#039;&#039; - a wool cloak or IC-appropriate coat for rain. Wool stays warm when wet, which makes it ideal for British weather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Comfortable OC clothes&#039;&#039;&#039; - something to change into after time-out or around the OC areas&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Belt&#039;&#039;&#039; - useful for carrying pouches, props, and keeping layers together&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;LARP weapons&#039;&#039;&#039; - if you have them. If not, there are a variety of LARP traders at the event itself where you can try on clothing and purchase weapons on the day. The list of traders is available on [https://menhirsfate.com/traders menhirsfate.com]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Camping Gear ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spare tent pegs and a mallet&#039;&#039;&#039; - not all tent pegs are created equal. Hard ground in summer can make standard pegs difficult to drive in, so consider sturdy steel pegs if you&#039;re buying new ones&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A tarp or groundsheet&#039;&#039;&#039; - extra protection under and around your tent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Camp chair&#039;&#039;&#039; - somewhere to sit between encounters and around the fire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Lamps or fairy lights&#039;&#039;&#039; - for inside your tent. Battery-powered LED candles work well for an IC feel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Hot water bottle or hand warmers&#039;&#039;&#039; - for sleeping bags on cold nights&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Glow-in-the-dark guylines or markers&#039;&#039;&#039; - so nobody trips over your tent ropes in the dark&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Food and Drink ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Snacks&#039;&#039;&#039; - cereal bars, biscuits, whatever keeps you going between vendor meals&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Tea and coffee supplies&#039;&#039;&#039; - if you&#039;re a hot drink person, bring a camping kettle or flask&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Reusable mug and cutlery&#039;&#039;&#039; - handy for the campfire and food vendors alike&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any dietary essentials&#039;&#039;&#039; - food vendors cater for a range of needs, but if you have specific requirements, bring backup supplies just in case&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Materials ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Character sheet&#039;&#039;&#039; - if you create your character early enough (usually up to a week before the event), your &#039;&#039;&#039;character passport&#039;&#039;&#039; containing key information about your skills and abilities will be waiting for you at the Bankers Guild. You&#039;ll also have a bank account there where you can withdraw your starting coin. Everyone starts with some!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Any IC props&#039;&#039;&#039; - letters, pouches, coin purses, journals, trinkets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A pen and small notebook&#039;&#039;&#039; - useful for taking notes in-game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comfort and Extras ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gs-packing-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sunscreen&#039;&#039;&#039; - wear it every day!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Insect repellent&#039;&#039;&#039; - especially for summer events&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A small first aid kit&#039;&#039;&#039; - plasters, painkillers, antihistamines. Medics are on site, but basic supplies save a trip&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Extra socks&#039;&#039;&#039; - several pairs. Layering socks is a veteran tip for staying warm and cosy, and dry feet are happy feet. This is the single most underrated piece of packing advice you&#039;ll ever receive&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Extra blankets&#039;&#039;&#039; - for covering chairs, wrapping yourself up around the camp, and adding warmth to your sleeping setup&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Bin bags&#039;&#039;&#039; - for wet or muddy clothes, and for keeping your tent tidy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Earplugs&#039;&#039;&#039; - campsites can be lively late into the night&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparing for the Weather ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate events are booked in the summer months when the weather is expected to be at its best. That said, British weather does what it wants and the best approach is to prepare for everything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Layer up.&#039;&#039;&#039; Thermal base layers are your best friend on cold nights. A warm fleece or jumper worn under your costume keeps you comfortable without breaking the look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waterproofs are essential.&#039;&#039;&#039; Even if the forecast looks clear, pack them. A wool cloak doubles as excellent rain protection in-game, and a modern waterproof jacket is fine for OC time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun protection matters.&#039;&#039;&#039; Summer events can be surprisingly hot. Sunscreen, a hat for OC time, and plenty of water will keep you going.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sturdy footwear.&#039;&#039;&#039; Boots with ankle support are ideal. The site has well-maintained fields, but areas can get muddy and boggy if the weather turns. Bring a spare pair of shoes in case your main ones get soaked.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Veteran wisdom|text=Pack for the worst weather you can imagine, then hope for the best. You&#039;ll never regret having a warm layer you didn&#039;t need, but you&#039;ll absolutely regret not having one.}}&lt;br /&gt;
&lt;br /&gt;
== What NOT to Bring ==&lt;br /&gt;
&lt;br /&gt;
A few things to leave at home:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Anything off-brief&#039;&#039;&#039; - modern-looking items that break the setting. Check the [[Getting Started/Look the Part|Look the Part]] page if you&#039;re unsure&lt;br /&gt;
* &#039;&#039;&#039;Real weapons&#039;&#039;&#039; - this should go without saying, but only LARP-safe weapons are permitted on site&lt;br /&gt;
* &#039;&#039;&#039;Valuables&#039;&#039;&#039; - leave expensive jewellery, electronics (beyond your phone), and anything you&#039;d be gutted to lose at home. The site is generally safe, but it&#039;s an outdoor camping event&lt;br /&gt;
* &#039;&#039;&#039;A bad attitude&#039;&#039;&#039; - come ready to have fun, try new things and be generous with the people around you. That&#039;s the only essential requirement&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Don&#039;t panic|text=If you forget something, the community has your back. Experienced players are generous with spare kit, snacks, and supplies. Ask in your nation&#039;s camp and someone will help you out.}}&lt;br /&gt;
&lt;br /&gt;
== Campfires and Site Rules ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re planning to bring a campfire, it &#039;&#039;&#039;must be raised off the ground&#039;&#039;&#039; and meet the event&#039;s safety standards. Fires burning directly on the grass are not permitted.&lt;br /&gt;
&lt;br /&gt;
Full site rules, regulations, and other practical information are available on [https://www.menhirsfate.com/site-information/ menhirsfate.com]. It&#039;s worth having a read through before your first event.&lt;br /&gt;
&lt;br /&gt;
== Print This Page ==&lt;br /&gt;
&lt;br /&gt;
This checklist is designed to be printed or bookmarked. Every packing item has a checkbox beside it so you can tick things off as you go.&lt;br /&gt;
&lt;br /&gt;
For more detailed camping and site information, see the [[Camping information|Camping Information]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Bags packed? Let&#039;s walk through your first day.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Your First Day|Next: Your First Day &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=8|prevlink=Getting Started/Join the Community|prevtitle=Join the Community|nextlink=Getting Started/Your First Day|nexttitle=Your First Day}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Join_the_Community&amp;diff=2388</id>
		<title>Getting Started/Join the Community</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Join_the_Community&amp;diff=2388"/>
		<updated>2026-04-10T22:59:56Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Where to Find Us */  - fixed social links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=7|title=Join the Community|subtitle=One of the best things about Menhirs Fate is the people. Get connected before your first event and you&#039;ll arrive with friends already waiting for you.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Join the Discord and Facebook communities&lt;br /&gt;
|2=Find your nation&#039;s channels and groups&lt;br /&gt;
|3=Introduce yourself and start meeting people&lt;br /&gt;
|4=Understand how the community works between events&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Where to Find Us ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate has an active community across several platforms. The two main spaces are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/kPanzazGYe Discord]&#039;&#039;&#039; is the heart of the community. It&#039;s where most day-to-day conversation happens, where news and updates are shared, and where you&#039;ll find channels for every nation, general chat, and newcomer support. If you only join one thing, make it the Discord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.facebook.com/people/Menhirs-Fate-Larp/61559084374344/ Facebook]&#039;&#039;&#039; has the main Menhirs Fate page alongside nation-specific groups where players organise, share costume inspiration, and chat about their characters. It&#039;s a great complement to Discord, especially if Facebook is already part of your routine.&lt;br /&gt;
&lt;br /&gt;
You can also find Menhirs Fate on &#039;&#039;&#039;[https://www.youtube.com/@MenhirsFate YouTube]&#039;&#039;&#039; for event videos and content.&lt;br /&gt;
&lt;br /&gt;
== Find Your Nation ==&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re on Discord, look for your nation&#039;s channel. This is where the people you&#039;ll be camping, fighting, and scheming alongside hang out between events. Nation channels are a brilliant place to:&lt;br /&gt;
&lt;br /&gt;
* Ask questions about costume, character concepts, or lore&lt;br /&gt;
* See what experienced players are working on&lt;br /&gt;
* Get a feel for the culture and personality of your nation&lt;br /&gt;
* Start putting names to faces before you arrive on the field&lt;br /&gt;
&lt;br /&gt;
Facebook nation groups serve the same purpose and are worth joining too if you&#039;re active on that platform.&lt;br /&gt;
&lt;br /&gt;
== Introduce Yourself ==&lt;br /&gt;
&lt;br /&gt;
Do this. Post a quick hello in your nation&#039;s channel. Something like &amp;quot;Hi, I&#039;m new, I&#039;ve just booked my first event and I&#039;ve picked [nation]&amp;quot; is all you need. The community is welcoming and people genuinely enjoy helping newcomers find their feet.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to have everything figured out. You don&#039;t need a finished character or a complete costume. Just saying hello opens the door, and you&#039;ll likely get a flood of friendly responses, advice, and offers to help.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Going solo?|text=If you&#039;re coming to your first event without knowing anyone, the community is your secret weapon. A few weeks of chatting on Discord can turn complete strangers into people who&#039;ll save you a spot by the fire and lend you a spare sword.}}&lt;br /&gt;
&lt;br /&gt;
== How the Community Works Between Events ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate currently runs three event weekends per year, and the game happens at those events. Between events, the online community is a social space rather than a gameplay space. Here are a few things worth knowing:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep it OC (out of character).&#039;&#039;&#039; The online spaces are for chatting as yourself, not roleplaying as your character. The game is designed to be played on the field, and keeping things OC between events makes sure everyone gets to experience the story as it unfolds in person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assume good faith.&#039;&#039;&#039; Tone is tricky over text. If something reads oddly, give the benefit of the doubt. The community works best when people are generous with each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stay on topic.&#039;&#039;&#039; The Menhirs Fate spaces are for Menhirs Fate. Keep discussions relevant, and be respectful of others at all times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t spoil the game.&#039;&#039;&#039; Plot and story developments happen at events. Sharing too much online can rob others of the experience of discovering things in play. If someone asks about something that happened in game, encourage them to seek people out at the next event. That generates more game for everyone.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Need help?|text=If you ever have a concern or need to raise an issue, you can open a mod ticket on the Menhirs Fate Discord. For more serious matters, email conduct@menhirsfate.com.}}&lt;br /&gt;
&lt;br /&gt;
== The Benefits of Connecting Early ==&lt;br /&gt;
&lt;br /&gt;
Joining the community before your first event is one of the single best things you can do to make your experience brilliant. Players who arrive already knowing a few names and faces settle in faster, feel more confident, and have more fun from the very first hour.&lt;br /&gt;
&lt;br /&gt;
It also means you&#039;ll have people to ask those last-minute questions: &amp;quot;What should I bring?&amp;quot;, &amp;quot;Where do I park?&amp;quot;, &amp;quot;Can someone help me with my character sheet?&amp;quot; The community has heard them all and is happy to help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Community joined? Let&#039;s get you packed and ready.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Pack Your Bags|Next: Pack Your Bags &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=7|prevlink=Getting Started/Book Your Adventure|prevtitle=Book Your Adventure|nextlink=Getting Started/Pack Your Bags|nexttitle=Pack Your Bags}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Book_Your_Adventure&amp;diff=2387</id>
		<title>Getting Started/Book Your Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Book_Your_Adventure&amp;diff=2387"/>
		<updated>2026-04-10T22:58:41Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Getting Your Ticket */ - tweaked some grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=6|title=Book Your Adventure|subtitle=You&#039;ve got a nation, a character concept, and a costume plan. Now let&#039;s make it official and get you to an event.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Get your event ticket&lt;br /&gt;
|2=Understand what&#039;s included and what to expect on site&lt;br /&gt;
|3=Consider tent rental and camping options&lt;br /&gt;
|4=Check for discounts and refer your friends&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Getting Your Ticket ==&lt;br /&gt;
&lt;br /&gt;
Tickets for Menhirs Fate events are booked through [https://menhirsfate.com/shop menhirsfate.com]. Create an account, pick your event and customise your ticket (such as adding optional Thursday camping).&lt;br /&gt;
&lt;br /&gt;
Events typically run from &#039;&#039;&#039;Friday evening to Sunday&#039;&#039;&#039;, with time-in at 6pm on Friday. Many players also enjoy the &#039;&#039;&#039;optional Thursday camping&#039;&#039;&#039;, which gives you a chance to meet and hang out with everyone before time-in and get properly set up in plenty of time.&lt;br /&gt;
&lt;br /&gt;
On the Friday before time-in, there&#039;s a &#039;&#039;&#039;full schedule of introductions and sessions&#039;&#039;&#039; covering everything from guild introductions to how Weaving works. Check the schedule page for details, as the programme is updated for every event.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Top tip|text=Book early. It helps us plan and prepare for the event (things like facilities, layout, and logistics all depend on player numbers). The sooner you book, the better the experience for everyone.}}&lt;br /&gt;
&lt;br /&gt;
== What&#039;s on Site ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate events take place outdoors on a well-maintained site. Here&#039;s what you can expect:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food vendors&#039;&#039;&#039; operate on site throughout the event, following strict hygiene standards and able to provide ingredient lists on request. You&#039;re also welcome to bring your own food if you prefer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medics&#039;&#039;&#039; are available in a dedicated OC (out of character) tent for the duration of the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An OC welfare zone&#039;&#039;&#039; is available if you need a break from the game at any point. No questions asked.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a hard road around the perimeter of the site, so vehicles can safely travel on and off the field regardless of weather and get as close as possible to your tents. Some areas can get muddy and boggy if the weather turns. The team will treat those areas as best as possible or relocate important pathways and tents to safer ground, but it&#039;s worth being prepared for a bit of mud. Wheelchair and mobility scooter access is provided for all OC and playable areas wherever possible.&lt;br /&gt;
&lt;br /&gt;
== Camping Options ==&lt;br /&gt;
&lt;br /&gt;
Most players camp on site for the full weekend, and it&#039;s a big part of the experience. Your nation&#039;s camp becomes your home for the event: somewhere to rest, socialise, plot and prepare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your tent needs to look the part.&#039;&#039;&#039; Menhirs Fate is a closed-world setting, so brightly coloured nylon dome tents and glossy synthetic shelters aren&#039;t suitable for the IC (in character) camping areas. Canvas tents are ideal, but modern tents can work if they&#039;re thick enough and don&#039;t have shiny surfaces. If you&#039;re unsure whether your tent fits, email contact@menhirsfate.com with a photo before the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not got a tent?&#039;&#039;&#039; Tent rentals are available for both IC and OC camping through the Woodville website. This is a brilliant option for first-timers. Your tent will be set up before you arrive and taken down after you leave, and you can customise your rental with a range of extra furnishings too. Everything is configurable when you book.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t want to camp?&#039;&#039;&#039; That&#039;s fine too. Some players stay in local hotels or B&amp;amp;Bs and travel to the site each day. If you&#039;re planning to do this, just check in with the site team so they know to expect you coming and going.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OC camping&#039;&#039;&#039; is also available if you&#039;d prefer to camp but don&#039;t have an IC-appropriate tent. This area is separate from the game space.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Planning to camp IC?|text=Reach out to your Nation Support (known IC as a Thread) through your nation&#039;s Discord channel. They&#039;ll be planning the camp layout and can find a good spot for you. Getting in touch early helps them organise and means you&#039;ll have a place waiting when you arrive.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Power &amp;amp;amp; charging|text=There are no power hookups on site. If you need to charge accessibility aids or medical devices, you can do so at the monster tent upon request. It&#039;s best to prepare and bring spare batteries where possible.}}&lt;br /&gt;
&lt;br /&gt;
== Discounts and Referrals ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate runs a &#039;&#039;&#039;referral scheme&#039;&#039;&#039; to help grow the community. If someone buys a ticket using your referral code, you get &#039;&#039;&#039;£10 credit&#039;&#039;&#039; which can be converted into a coupon and applied to your next purchase. It&#039;s a great way to save money and bring new people into the game at the same time.&lt;br /&gt;
&lt;br /&gt;
There are also &#039;&#039;&#039;multi-event discounts&#039;&#039;&#039; available. If you book every event for the year, you&#039;ll get a decent discount on the total. Check [https://www.menhirsfate.com menhirsfate.com] for current offers and your referral code when booking.&lt;br /&gt;
&lt;br /&gt;
== Accessibility ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate takes accessibility seriously. If you have specific needs, email &#039;&#039;&#039;accessibility@menhirsfate.com&#039;&#039;&#039; after booking your ticket. The team will work with you to make sure you can participate fully and comfortably.&lt;br /&gt;
&lt;br /&gt;
Accessibility aids don&#039;t need to look in-character. Wheelchairs, mobility scooters, hearing aids, glasses, and any other equipment you need are always welcome as they are. Non-combatant roles are available for players who are unable or prefer not to fight.&lt;br /&gt;
&lt;br /&gt;
For full details, see the [[Accessibility]] page on this wiki.&lt;br /&gt;
&lt;br /&gt;
== What Happens Next ==&lt;br /&gt;
&lt;br /&gt;
Once your ticket is booked, you&#039;ll have access to all the practical information you need through the booking system and confirmation emails. Event dates, site directions, arrival times, and any updates will come through there.&lt;br /&gt;
&lt;br /&gt;
In the meantime, there are two things you can do that will make your first event even better: join the community and start packing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Ticket sorted? Time to meet your fellow players.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Join the Community|Next: Join the Community &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=6|prevlink=Getting Started/Look the Part|prevtitle=Look the Part|nextlink=Getting Started/Join the Community|nexttitle=Join the Community}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Look_the_Part&amp;diff=2386</id>
		<title>Getting Started/Look the Part</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Look_the_Part&amp;diff=2386"/>
		<updated>2026-04-10T22:57:12Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Your Nation&amp;#039;s Look and Feel */ - fixed the Look and Feel links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=5|title=Look the Part|subtitle=Your costume brings your character to life. Here&#039;s how to get started without breaking the bank or losing your mind.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Understand the costume ethos at Menhirs Fate&lt;br /&gt;
|2=Review your nation&#039;s Look and Feel guide&lt;br /&gt;
|3=Know the minimum requirements and what to avoid&lt;br /&gt;
|4=Start gathering your kit with budget-friendly tips&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Costume Ethos ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate is a closed-world fantasy setting. When you&#039;re in character, everything you wear should feel like it belongs in Elandra. That means no jeans, no t-shirts, and no white trainers on the field.&lt;br /&gt;
&lt;br /&gt;
But here&#039;s the important part: &#039;&#039;&#039;nobody expects you to arrive at your first event looking like you stepped out of a film set.&#039;&#039;&#039; The Look and Feel guides on the wiki show aspirational costume. Something to aim for over time, not a baseline you need to hit before you&#039;re allowed through the gate.&lt;br /&gt;
&lt;br /&gt;
Your costume will grow with you. Most experienced players have built their kit piece by piece over months or years, adding layers, upgrading fabrics, and refining their look as they go. Starting simple is fine. Starting enthusiastic is even better.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=The golden rule|text=Building up your costume bit by bit is the best way to figure out what you enjoy wearing, what&#039;s comfortable, and what feels like your character&#039;s wardrobe rather than a costume.}}&lt;br /&gt;
&lt;br /&gt;
== The Minimum ==&lt;br /&gt;
&lt;br /&gt;
The minimum costume standard at Menhirs Fate is straightforward:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;basic LARP shirt or tunic&#039;&#039;&#039; and &#039;&#039;&#039;trousers or a skirt&#039;&#039;&#039; as your base layers&lt;br /&gt;
* At least &#039;&#039;&#039;one Key Costume Item&#039;&#039;&#039; from your nation&#039;s Look and Feel guide&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Everything else is a bonus. The more people invest in the setting, the better the atmosphere for everyone, but nobody will turn you away for keeping it simple at the start.&lt;br /&gt;
&lt;br /&gt;
Each nation has specific &#039;&#039;&#039;Key Costume Items&#039;&#039;&#039; that help characters be recognised from a distance. These are cultural elements that mark you as part of your nation. Your nation&#039;s Look and Feel page will tell you exactly what they are and how to put them together. Many of them are beginner-friendly and can be made cheaply or found in charity shops.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good news|text=Kit stops at the ankle. Sensible boots, modern walking shoes, or wellies are all perfectly fine. Don&#039;t spend money on elaborate costume footwear when the site is an outdoor field in Britain.}}&lt;br /&gt;
&lt;br /&gt;
== Materials and Fabrics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural fabrics&#039;&#039;&#039; are the gold standard: cottons, linens, and wools in plain colours or simple patterns. These look right, feel good, and photograph well. Synthetic equivalents are absolutely fine if that&#039;s what works for you or your budget.&lt;br /&gt;
&lt;br /&gt;
The key is to avoid anything that looks obviously modern. A plain linen tunic reads as medieval fantasy. A polyester football shirt does not.&lt;br /&gt;
&lt;br /&gt;
Each nation has its own fabric preferences, from the warm earth tones and pastels of Avereaux to the rich velvets and jewel tones of Valdraeth. Your nation&#039;s Look and Feel guide covers the specifics.&lt;br /&gt;
&lt;br /&gt;
== What to Avoid ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate has a small number of items that are off-brief across all nations. These tend to be things that pull people out of the setting or carry associations the game wants to steer clear of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Steampunk elements&#039;&#039;&#039; — top hats, pith helmets, modern corsetry, goggles. These sit outside the game&#039;s historical inspiration range and often carry colonialist associations.&lt;br /&gt;
* &#039;&#039;&#039;Pirate tropes&#039;&#039;&#039; — frock coats, powdered wigs, flintlock pistols. Even for the maritime nation of Portavas, the aesthetic is Age of Sail glamour, not Hollywood pirate.&lt;br /&gt;
* &#039;&#039;&#039;Feather headdresses&#039;&#039;&#039; — too easily overlap with real-world cultural dress from various traditions. Best avoided entirely.&lt;br /&gt;
* &#039;&#039;&#039;Tartan kilts&#039;&#039;&#039; — iconically 1700s Scottish and impossible to separate from that association. Skirts of all kinds work brilliantly for all genders, but modern kilts and tartan don&#039;t fit the briefs.&lt;br /&gt;
* &#039;&#039;&#039;Ghillie suits or cloaks&#039;&#039;&#039; — usually made from modern synthetic materials that look like paintball gear. Handmade equivalents from natural materials could work in some cases.&lt;br /&gt;
&lt;br /&gt;
When in doubt, check your nation&#039;s Look and Feel page or ask in the community. People are always happy to help.&lt;br /&gt;
&lt;br /&gt;
== Budget-Friendly Tips ==&lt;br /&gt;
&lt;br /&gt;
Every nation in Menhirs Fate has been designed with accessibility and budget in mind. The briefs draw on what&#039;s easily available in the UK through LARP traders, reenactment markets, charity shops, and simple craft projects.&lt;br /&gt;
&lt;br /&gt;
Here are some practical ways to build your kit without spending a fortune:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charity shops are your friend.&#039;&#039;&#039; Plain cotton or linen shirts, long skirts, simple trousers, and belts can all be found secondhand. A few small modifications (removing modern buttons, adding a trim or belt) can transform a charity shop find into solid LARP kit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with base layers.&#039;&#039;&#039; A good tunic or shirt and a pair of plain trousers or a long skirt will carry you through your first event. Add a belt and your nation&#039;s Key Costume Item and you&#039;re sorted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borrow and share.&#039;&#039;&#039; Ask your nation&#039;s community if anyone has spare kit to lend. LARP players are generous people, and lending kit to newcomers is a well-loved tradition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make it yourself.&#039;&#039;&#039; Many Key Costume Items are designed to be beginner-friendly craft projects. Rectangular cloaks, simple tabards, and basic hoods can all be made with minimal sewing skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buy smart.&#039;&#039;&#039; LARP traders and reenactment suppliers stock affordable basics that will last for years. A single well-made tunic is worth more than three cheap ones that fall apart in the rain.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=A note on elitism|text=Menhirs Fate asks all players to refrain from costume elitism. Don&#039;t offer unsolicited advice about someone else&#039;s kit, and don&#039;t criticise what people are wearing. Everyone is on their own journey.}}&lt;br /&gt;
&lt;br /&gt;
== Your Nation&#039;s Look and Feel ==&lt;br /&gt;
&lt;br /&gt;
Every nation has a detailed Look and Feel page on this wiki covering colour palettes, silhouettes, fabric choices, armour styles, and Key Costume Items. This is your main reference for building a costume that feels right for your character&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
Browse the full [[Look and Feel]] overview, or go straight to your nation&#039;s page:&lt;br /&gt;
&lt;br /&gt;
* [[Look and Feel/Avereaux|Avereaux]] — Cottagecore meets classic fantasy. Warm earth tones, pastels, practical travelling gear.&lt;br /&gt;
* [[Look and Feel/The Wonder|The Wonder]] — Iron Age influences. Vibrant earth tones, layered tunics, handcrafted details.&lt;br /&gt;
* [[Look and Feel/Valdraeth|Valdraeth]] — Dark and dramatic. Deep jewel tones, high-medieval silhouettes, rich velvets.&lt;br /&gt;
* [[Look and Feel/The Urdrevan People|Urdrevan]] — Steppe-inspired. Practical neutrals, sturdy leathers, furs and feathers.&lt;br /&gt;
* [[Look and Feel/The Republic of Portavas|Portavas]] — Age of Sail glamour. Sea colours, baggy sleeves, pearls and brocades.&lt;br /&gt;
* [[Look and Feel/The Hammerstadt Charter|Hammerstadt]] — Musketeers-era fashion. Deep jewel tones, tailored doublets, wide-brimmed hats.&lt;br /&gt;
* [[Look and Feel/Kairos|Kairos]] — Ancient Greek-inspired. Draped fabrics, gold accents, muscleplate armour.&lt;br /&gt;
* [[Look and Feel/Syradonia|Syradonia]] — Fantasy paladins. Dramatic pauldrons, dark colours, metallic accents.&lt;br /&gt;
* [[Look and Feel/Morvalis|Morvalis]] — Landsknecht boldness. High-contrast colour-blocking, velvets, symbols of death and beauty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Got a costume plan? Time to book your ticket.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Book Your Adventure|Next: Book Your Adventure &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=5|prevlink=Getting Started/Create Your Character|prevtitle=Create Your Character|nextlink=Getting Started/Book Your Adventure|nexttitle=Book Your Adventure}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Discover_Menhirs_Fate&amp;diff=2385</id>
		<title>Getting Started/Discover Menhirs Fate</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Discover_Menhirs_Fate&amp;diff=2385"/>
		<updated>2026-04-10T22:53:57Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* What MF expects from you */  fixed Monstering link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=2|title=Discover Menhirs Fate|subtitle=Now you know what LARP is. Let&#039;s talk about &#039;&#039;our&#039;&#039; game: the world, the community, and what makes Menhirs Fate the kind of place you&#039;ll want to come back to.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&#039;ll cover&lt;br /&gt;
|1=Learn what makes Menhirs Fate special&lt;br /&gt;
|2=Get a first glimpse of the world of Elandra and the gathering at Haven&lt;br /&gt;
|3=Understand what&#039;s expected of you, and what you can expect in return&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== What Makes Menhirs Fate Special ==&lt;br /&gt;
&lt;br /&gt;
At its core, Menhirs Fate is a &#039;&#039;&#039;PvE game&#039;&#039;&#039;. That means Player versus Environment. The nine nations of Elandra face a common enemy in the Corruption, and the foundation of the entire game is &#039;&#039;&#039;working together&#039;&#039;&#039; to overcome a threat that no single nation could face alone.&lt;br /&gt;
&lt;br /&gt;
That shapes everything about how MF plays. The stories, the quests, the battles, the politics: they&#039;re all built around cooperation, alliance, and collective problem-solving. You&#039;ll stand shoulder to shoulder with players from across the field, pooling your skills and your wits against whatever the world throws at you.&lt;br /&gt;
&lt;br /&gt;
There are systems in place for player-versus-player conflict if it arises through roleplay, but PvP is heavily discouraged and carries real in-game consequences. The game&#039;s heart beats strongest when players are united, and you&#039;ll find that the community reflects that. People look out for each other, both in character and out.&lt;br /&gt;
&lt;br /&gt;
MF is also built with the belief that &#039;&#039;&#039;everyone&#039;&#039;&#039; should be able to step into this world and have an incredible time, regardless of experience, background, or ability. Inclusivity and accessibility are priorities at every level of the game&#039;s design.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat is never mandatory.&#039;&#039;&#039; If swinging a sword isn&#039;t your thing, there is a wealth of non-combatant (non-com) content waiting for you. MF runs incredible non-com quests and activities, including modular dungeons where you step into entirely new environments to solve puzzles, unravel mysteries, and piece together forgotten knowledge. Politics, trade, diplomacy, faith, magic, exploration: there are dozens of ways to engage with the game without ever picking up a weapon.&lt;br /&gt;
&lt;br /&gt;
Whether you&#039;ve never held a foam sword or you&#039;ve been LARPing for twenty years, Menhirs Fate is designed to meet you where you are and give you space to play your way.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good to know|text=MF&#039;s mission is to create a safe, inclusive, and exhilarating environment where players can explore new personas, engage in thrilling quests, and build lasting friendships. It&#039;s the foundation everything else is built on.}}&lt;br /&gt;
&lt;br /&gt;
== The World of Elandra ==&lt;br /&gt;
&lt;br /&gt;
The game is set in &#039;&#039;&#039;Elandra&#039;&#039;&#039;, a rich fantasy world shaped by centuries of history, powerful gods, and ancient magic. Nine nations share this land, each with their own culture, traditions, politics, and way of life.&lt;br /&gt;
&lt;br /&gt;
But Elandra is under threat. A force known as &#039;&#039;&#039;the Corruption&#039;&#039;&#039; has been gnawing at the edges of the world, stealing memories and swallowing lands whole. An effect called &#039;&#039;&#039;the Fading&#039;&#039;&#039; has erased much of Elandra&#039;s history from living memory. Entire eras have been forgotten. Knowledge that was once common is now rare and precious.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s where it gets clever. The Fading means &#039;&#039;&#039;you don&#039;t need to know everything&#039;&#039;&#039; to play. Your character can be just as confused about the world&#039;s history as you are. Discovery and rediscovery are central themes of the game, so being new is actually an advantage. You get to experience the wonder of uncovering the world&#039;s secrets for the first time, right alongside your character.&lt;br /&gt;
&lt;br /&gt;
== Haven: Where the Nations Gather ==&lt;br /&gt;
&lt;br /&gt;
At the heart of each event is &#039;&#039;&#039;Haven&#039;&#039;&#039;, the neutral ground where all nine nations come together. Think of it as a bustling crossroads: nation camps arranged around a shared central space, with guild headquarters, gathering areas, and all sorts of activity happening at once.&lt;br /&gt;
&lt;br /&gt;
Haven is where deals are struck, alliances are forged, arguments are had, and stories unfold. It&#039;s where you&#039;ll find the [[Guilds|Guilds]] that drive much of the game&#039;s organised play, and where you&#039;ll bump into characters from every corner of Elandra.&lt;br /&gt;
&lt;br /&gt;
The central areas of Haven are designated as combat-free zones during normal play, so there&#039;s always somewhere safe to have a conversation, grab a drink (in character, naturally), or just take in the atmosphere.&lt;br /&gt;
&lt;br /&gt;
== What to Expect, and What&#039;s Expected of You ==&lt;br /&gt;
&lt;br /&gt;
Menhirs Fate runs on a simple social contract. The game gives you an incredible experience, and in return, everyone chips in to make that experience work.&lt;br /&gt;
&lt;br /&gt;
=== What you can expect from MF ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A safe environment.&#039;&#039;&#039; Safety is taken seriously at every level. There are referees (refs) on hand throughout the event, medics available, an out-of-character welfare zone, and a clear system of safety calls that anyone can use at any time. If something doesn&#039;t feel right, there is always someone to talk to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An inclusive community.&#039;&#039;&#039; MF welcomes players of all backgrounds, abilities, and experience levels. [[Accessibility]] is a priority: the site is designed for wheelchair and mobility access, accessibility devices never need to look &amp;quot;in character&amp;quot;, and there are support systems in place for a wide range of needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Help when you need it.&#039;&#039;&#039; You won&#039;t be left to figure things out on your own. Refs, crew, nation leaders, and experienced players are all there to help newcomers find their feet.&lt;br /&gt;
&lt;br /&gt;
=== What MF expects from you ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect for others.&#039;&#039;&#039; Treat your fellow players, the crew, and the game world with respect. [[Conduct|The conduct policy]] exists to keep everyone safe and having fun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A willingness to contribute.&#039;&#039;&#039; Part of the social contract is that everyone helps the game run. This includes things like [[monstering]] (playing as creatures and NPCs for a portion of the event), which keeps the game alive for everyone. If you have accessibility or other needs that affect this, that&#039;s understood and supported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good sportsmanship.&#039;&#039;&#039; Call your hits honestly, play fair, and remember that the goal is shared fun, not personal victory.&lt;br /&gt;
&lt;br /&gt;
== OC and IC: Two Sides of the Game ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll hear two terms a lot at MF: &#039;&#039;&#039;OC&#039;&#039;&#039; (Out of Character) and &#039;&#039;&#039;IC&#039;&#039;&#039; (In Character).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039; is when you&#039;re playing as your character. You&#039;re speaking in their voice, making their decisions, reacting to events as they would. This is the core of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OC&#039;&#039;&#039; is when you step outside the game. It might be to deal with something practical, check on a friend&#039;s wellbeing, or simply take a break. There are clear signals for this: raising a finger in the air means you&#039;re temporarily OC and can&#039;t be interacted with in the game.&lt;br /&gt;
&lt;br /&gt;
The line between OC and IC is respected by everyone. If someone is OC, you leave them be. If a safety call is made, the game pauses. No exceptions.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Don&#039;t worry|text=Switching between OC and IC feels natural very quickly. Within an hour of your first time-in, you&#039;ll be doing it without thinking. And if you need to step OC for any reason, nobody will judge you for it.}}&lt;br /&gt;
&lt;br /&gt;
== Where to Learn More ==&lt;br /&gt;
&lt;br /&gt;
This page is just the overview. There&#039;s much more to discover about Elandra, its magic, its gods, and its history across the wiki:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Elandra]]&#039;&#039;&#039; for the full world overview&lt;br /&gt;
* &#039;&#039;&#039;[[The Corruption]]&#039;&#039;&#039; for more on the threat facing the world&lt;br /&gt;
* &#039;&#039;&#039;[[The Gods]]&#039;&#039;&#039; for the pantheon of Elandra&lt;br /&gt;
* &#039;&#039;&#039;[[The Spheres]]&#039;&#039;&#039; for the magical system&lt;br /&gt;
* &#039;&#039;&#039;[[Conduct]]&#039;&#039;&#039; for the full conduct policy&lt;br /&gt;
* &#039;&#039;&#039;[[Accessibility]]&#039;&#039;&#039; for detailed accessibility information&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Time to find your nation. The nine await.&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Getting Started/Choose Your Nation|&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;Next: Choose Your Nation &amp;amp;#10148;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=2|prevlink=Getting Started/Welcome to LARP|prevtitle=Welcome to LARP|nextlink=Getting Started/Choose Your Nation|nexttitle=Choose Your Nation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules/Apothecary&amp;diff=2335</id>
		<title>Rules/Apothecary</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules/Apothecary&amp;diff=2335"/>
		<updated>2026-04-06T12:13:05Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Item Designer */  - Re-added the item designer link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Apothecary skills ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Apothecary&lt;br /&gt;
|xp=3xp&lt;br /&gt;
|effect=This skill allows you to make use of the Apothecary Skill and create consumables that have magical effects. When you select the Apothecary skill you are able to pick three effects from the [[Apothecary#Apothecary_table|Apothecary table]] below. (Please make sure you select a Base Item either Consumable or Weapon oil as one of these picks or you will not be able to make anything)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Apothecary Mastery&lt;br /&gt;
|xp=1xp&lt;br /&gt;
|effect=Apothecary Mastery gives you another pick from the Apothecary table.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Item Designer ===&lt;br /&gt;
The [https://www.menhirsfate.com/item-designer/ Item Designer] is a helper tool that will calculate Reagent costs for you and allow you to share your designs.&lt;br /&gt;
&lt;br /&gt;
=== What is Apothecary? ===&lt;br /&gt;
Apothecary is the skill of creating magical Consumables and Weapon Oils by combining resources. Each ability or effect has a base cost, and adding additional abilities increases the cost. These creations are tied to specific elemental Spheres, which affects the final resource cost.&lt;br /&gt;
&lt;br /&gt;
==== What is a Consumable? ====&lt;br /&gt;
Consumables can affect you in a few ways and have durations tied to those effects:&lt;br /&gt;
&lt;br /&gt;
* Skill Consumables grants a skill will allow you to use that skill until the next Sunrise.&lt;br /&gt;
* Instant Consumables have an effect that will take effect immediately when used.&lt;br /&gt;
* Any Consumable can have multiple Doses by multiplying the amount of Flicker by the amount of Doses you want to make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;OC Note: Apothecary Consumables are commonly expected to be things like potions but in Menhirs Fate may be any type of consumable item. Food and Drink may be used but please check before giving someone an item they can eat and answer any questions about OC ingredients.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== What is a Weapon Oil? ====&lt;br /&gt;
Weapon Oils work by roleplaying pouring oil onto your weapon – then you must use the call that is granted on the next hit. You cannot wait to use the Call that is given by the oil.&lt;br /&gt;
&lt;br /&gt;
* A Weapon Oil is used on the next hit you make with the weapon it has been applied to. It remains on the weapon indefinitely until used.&lt;br /&gt;
* Using another Weapon Oil replaces the current effect on the weapon.&lt;br /&gt;
* A Weapon Oil is consumed even if the call has no effect due to targetting failure (eg hitting a shield or person with a call that doesn’t affect a shield or person) – it remains for your next hit if the target doesn’t react to a valid call.&lt;br /&gt;
* A Weapon Oil can have multiple Doses by multiplying the amount of Flicker by the amount of Doses you want to make.&lt;br /&gt;
* A Weapon Oil cannot be applied to Thrown or Ranged weapons. These weapon types inherently perform a call and cannot do another call.&lt;br /&gt;
&lt;br /&gt;
=== What do I need to make a Consumable or Weapon Oil? ===&lt;br /&gt;
The making of Consumables and Weapon Oils requires Flicker. The type of Flicker needed will depend on the consumable you wish to create and you may need several different types in order to create it. Depending on the Consumable or Weapon Oil, the amount of Flicker needed will also vary.  Flicker is an ingredient that can be found via several sources in-game; it can be supplied through your base character resource, but there are also many other in-game ways of finding Flicker.&lt;br /&gt;
&lt;br /&gt;
=== What do i do to use apothecary In-game? ===&lt;br /&gt;
To make a Consumable or Weapon Oil in Menhirs Fate there are a few simple steps to follow.&lt;br /&gt;
&lt;br /&gt;
# Pick Your Base Abilities:&lt;br /&gt;
#* After buying the Apothecary skill, choose 3 base abilities. These initial picks will dictate the type of Consumable/Weapon Oil you can create. &lt;br /&gt;
#* You can add more base abilities, items or skills at the cost of 1 XP per ability. This will give you a broader spectrum for making.&lt;br /&gt;
# Making:&lt;br /&gt;
#* Create a physical representation (physrep) for the Consumable or Weapon Oil, with an in-character (IC) explanation of what it is and an out-of-character (OOC) note for the mechanics on the back.&lt;br /&gt;
#* Visit an Apothecary Station and perform the required roleplay. Please make sure you have the required Flicker in advance of this, as you will need to hand it to the referee looking after this station.&lt;br /&gt;
#* Roleplay the making of the Consumable/Weapon Oil. This may take up to five minutes and may include any thematic roleplay.&lt;br /&gt;
#* A referee will check your creation and approve it; please hand over the required Flicker to the referee at this point. Once approved, they’ll provide a sticker for your Consumable/Weapon Oil to represent the number of doses, and stamp the mechanics description.&lt;br /&gt;
#* &#039;&#039;&#039;Important&#039;&#039;&#039;: Remove one sticker each time the item is used. Once the stickers are gone, the Consumable/Weapon Oil is used up.&lt;br /&gt;
#* The Consumables and Weapon Oils lasts for 2 years or until it has run out of doses.&lt;br /&gt;
# Only 1 person may contribute their skills to a use of the Apothecary skill. Any number of people may roleplay having contributed but we will only take into account 1 person’s skills. Once created a consumable/weapon oil is final. No further effects can be added.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
=== What you can make ===&lt;br /&gt;
The Consumables you can make are determined by choices made when purchasing the Apothecary and Apothecary mastery skills. Picking Consumable lets you make a Consumable with any of the effects you have chosen to learn and picking Weapon Oils allows you to create a Weapon Oil with any of the Calls you have chosen to learn.&lt;br /&gt;
&lt;br /&gt;
==== What it costs ====&lt;br /&gt;
To work out the cost for a Consumable you begin by choosing a Base item: Consumable or Weapon Oil. These are aligned to different elements (Water for Consumable and Fire for Weapon Oil). The Base item does not add to the cost. All it determines is the initial alignment. Next you choose the effects. Each effect has an alignment of its own (Fire, Earth, Air, Water and Spirit) and a cost in Flicker. E.G Shatter: 3(E) This tells you that to create a consumable with the Shatter effect you will need 3 Fire Flicker.&lt;br /&gt;
&lt;br /&gt;
Example&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Weapon Oil that causes Rend when they hit an opponent. The first step is working out the Flicker needed:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alignment of Weapon oil – Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alignment and cost of the Rend call – 4 Fire Flicker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Total cost before Reagent – 4 Fire Flicker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Reagent ====&lt;br /&gt;
All Apothecary items require a Reagent to hold the magics together. Each time you add an effect you spend a Spirit Flicker to hold it all together and this increases incrementally per effect added. This amount of Spirit Flicker also increases by 1 if it does not match the alignment of the previous step. This means you may find optimal ways of creating an Apothecary item to use the least amount of Spirit Flicker. The online tool for Apothecary can help with this and will be available with the Apothecary refs at the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jess Bobbins needs to add Reagents to hold the Weapon Oil together.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Oils are aligned to Fire and Rend is Aligned to Fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Oil (Fire) to Stun (Fire) costs 1 Spirit Flicker. The base Spirit to bind the effects together with no additional cost due to them Aligning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This means the total cost of the item would be 3 Fire Flicker and 1 Spirit Flicker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jess Bobbins needs to add Reagents to hold a Crush Consumable together.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consumables are aligned to Water while Crush is aligned to Earth and and adding + 1 use/encounter is aligned to Fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consumable (Water) to Crush (Earth) costs 2 Spirit Flicker. The base Spirit to bind the effects together plus the additional cost due to them not Aligning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earth (E) to +1use/encounter (Fire) costs 3 Spirit flicker. It also does not align and so costs 2 Spirit Flicker due to being the 2nd effect added to the potion and 1 more due to the lack of alignment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The potion will have a Reagent cost of 5 Spirit Flicker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This means the total cost of the potion would be 4 Earth Flicker, 1 Fire Flicker and 5 Spirit Flicker&#039;&#039; &#039;&#039;for 1 dose&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Apothecary Table&lt;br /&gt;
!Base Item&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
!Valid for&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Consumable: (Water)&lt;br /&gt;
|[[Rules/Calls#Antidote|Antidote]]&lt;br /&gt;
|5 Water&lt;br /&gt;
|Instant consumable, Weapon oil&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Oil: (Fire)&lt;br /&gt;
|[[Calls#Rebound|Rebound]] 1/Encounter&lt;br /&gt;
|4 Air&lt;br /&gt;
|Skill consumable&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calls#Crush|Crush]] 1/encounter&lt;br /&gt;
|4 Earth&lt;br /&gt;
|Skill consumable, Weapon oil&lt;br /&gt;
|Can only be applied to Blunt Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calls#Blast|Elemental Blast]] 1/encounter&lt;br /&gt;
|2 spirit + 2 Air for range&lt;br /&gt;
|Skill consumable, Weapon oil&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calls#Ensnare|Ensnare]] 1/encounter&lt;br /&gt;
|3 water + 2 air for range&lt;br /&gt;
|Skill consumable, Weapon oil&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calls#I&#039;ve Seen Worse|I&#039;ve seen Worse]] 1/encounter&lt;br /&gt;
|3 Air&lt;br /&gt;
|Skill consumable, Weapon oil&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calls#Mend|Mend]] 1/encounter&lt;br /&gt;
|3 Water&lt;br /&gt;
|Skill Consumable, Weapon oil&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calls#Regeneration|Regeneration]] 1/encounter&lt;br /&gt;
|4 Earth&lt;br /&gt;
|Skill consumable, Weapon Oil&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calls#Rend|Rend]] 1/encounter&lt;br /&gt;
|4 Fire&lt;br /&gt;
|Skill consumable, Weapon oil&lt;br /&gt;
|Can only be applied to Sharp weapons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calls#Shatter|Shatter]] 1/encounter&lt;br /&gt;
|3 Fire&lt;br /&gt;
|Skill consumable, Weapon oil&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calls#Stagger|Stagger]] 1/encounter&lt;br /&gt;
|3 Air&lt;br /&gt;
|Skill consumable, Weapon oil&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calls#Stun|Stun]] 1/encounter&lt;br /&gt;
|3 Fire&lt;br /&gt;
|Skill consumable, Weapon oil&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calls#Taunt|Taunt]] 1/encounter&lt;br /&gt;
|3 Fire&lt;br /&gt;
|Skill consumable, Weapon oil&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rules/Vigour Skills#Thrown|Thrown]]&lt;br /&gt;
|2 Air&lt;br /&gt;
|Skill consumable&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rules/Vigour Skills#Ranged Weapon Proficiency|Ranged Proficiency]]&lt;br /&gt;
|4 Air&lt;br /&gt;
|Skill consumable&lt;br /&gt;
|You must find a ref and pass bow competancy if you gain this skill &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Regain Health&lt;br /&gt;
|3 Water&lt;br /&gt;
|Instant Consumable&lt;br /&gt;
|This restores 3HP to a character&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +1 use per encounter or day for this object &lt;br /&gt;
|1 Fire&lt;br /&gt;
|Addon to Skill consumable&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rules/Vigour Skills#Toughness|Toughness]]&lt;br /&gt;
|2 Earth&lt;br /&gt;
|Skill consumable&lt;br /&gt;
|Can be stacked to be a stronger consumable&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Short Roleplaying effect&lt;br /&gt;
|Free for consumables&lt;br /&gt;
|Any apothecary item&lt;br /&gt;
|Can only be used on consumables&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Roleplaying effect&lt;br /&gt;
|1 Air&lt;br /&gt;
|Any apothecary item&lt;br /&gt;
|Can only be used on consumables&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Long Roleplaying effect&lt;br /&gt;
|2 Air&lt;br /&gt;
|Any apothecary item&lt;br /&gt;
|Can only be used on consumables&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fixation ====&lt;br /&gt;
The roleplay effect may be addictive, making the character feel a strong urge to experience it again from the same origin. &#039;&#039;*A player may choose to ignore this effect if they feel uncomfortable with this roleplay*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Roleplay effects ====&lt;br /&gt;
For additional Flicker costs, you may add roleplay effects onto your items. These effects will last for the duration of the item and always be in effect on the character when holding the item. &lt;br /&gt;
&lt;br /&gt;
You may add roleplay effects to your Consumable only. Light roleplay effects are free and require no Reagent but moderate or heavy roleplay effects may be added by spending additional Flicker.&lt;br /&gt;
&lt;br /&gt;
==== Duration of the effects ====&lt;br /&gt;
&lt;br /&gt;
* Short effects are short-lived, lasting &#039;&#039;&#039;30 seconds&#039;&#039;&#039; &lt;br /&gt;
* Medium effects can last for &#039;&#039;&#039;30 mins&#039;&#039;&#039;&lt;br /&gt;
* Long effects last for &#039;&#039;&#039;3 hours&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Guide to writing role play effects ===&lt;br /&gt;
You may if you choose, add roleplay effects to your creations. While we do not wish roleplay effects to dictate to characters what they are thinking or feeling, we instead encourage you to describe the physical or environmental effects of the creation on the target so that it may allow them to interpret and act accordingly as their character sees fit. For example, your creation, rather than stating that the target is frightened, might instead describe that the character’s heart is racing and they feel a pit in their stomach or that every loud noise or sudden move is a shock to the senses. &lt;br /&gt;
&lt;br /&gt;
Other roleplay effects may include direct instructions for example “ you wish to seek out adventure”, sensory specific effects, like “ all colours seem brighter” or, “all sounds seem muffled” or they may include  perceived environmental factors such as “the air feels thin to you, the ground is moving”. &lt;br /&gt;
&lt;br /&gt;
==== Additional Notes ====&lt;br /&gt;
&#039;&#039;&#039;Consent and Collaboration&#039;&#039;&#039;: Heavy roleplay effects, in particular, should be discussed between players and Menhirs Fate Volunteer to ensure that they fit with ongoing narratives and are enjoyable for everyone involved. &lt;br /&gt;
&lt;br /&gt;
We will not approve any roleplay effects that we feel do not meet our standards for safety or codes of conduct. Some effects such as love Consumables etc are not allowed and must reflect the game’s community standards, your Enchantment and Apothecary Refs will not allow those effects to work. For this reason, please check with them before creating any roleplay effects.&lt;br /&gt;
&lt;br /&gt;
==== Hidden effects ====&lt;br /&gt;
The apothecary may choose to hide the effects behind a flap on the physrep that can be closed and only opened upon drinking or by being investigated by an Apothecary.&lt;br /&gt;
&lt;br /&gt;
== Apothecary Schematics ==&lt;br /&gt;
Beyond the power of standardised apothecary skills are schematics. These may appear from a variety of sources in game and cannot be purchased as a skill. A schematic allows you to create unique consumables that can do things beyond the listed effects on the apothecary table. They require unique ingredients instead of the normal Flicker but can be made by anybody with the Apothecary skill assuming they have taken the relevant base item (Consumable or Weapon Oil)&lt;br /&gt;
&lt;br /&gt;
e.g. a Schematic has appeared for a Weapon Oil that needs to be made with the blood of a unique monster to be able to kill a particular enemy. The Schematic will allow anyone who can make a Weapon Oil to use the blood for a Weapon Oil that lets them use Obliterate on that specific target.&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules/Enchanting&amp;diff=2334</id>
		<title>Rules/Enchanting</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules/Enchanting&amp;diff=2334"/>
		<updated>2026-04-06T12:11:53Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Item Designer */  Re-added link to the item designer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Enchant&#039;&#039;&#039;ing skills ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Enchanter&lt;br /&gt;
|xp=3xp&lt;br /&gt;
|effect=This skill allows you to make use of the Enchanting Skill and create items that have magical effects. When you select the Enchanter skill you are able to pick three effects from the [[Enchanting#Enchanting_table|Enchanting table]] below. (Please make sure you select an item to enchant as one of these picks or you will not be able to make anything)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Enchanter Mastery&lt;br /&gt;
|xp=1xp&lt;br /&gt;
|effect=Enchanting mastery gives you another pick from the Enchanting table.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Item Designer ===&lt;br /&gt;
The [https://www.menhirsfate.com/item-designer/ Item Designer] is a helper tool that will calculate Reagent costs for you and allow you to share your designs.&lt;br /&gt;
&lt;br /&gt;
=== What is enchanting? ===&lt;br /&gt;
Enchanting is the skill of creating magical items by combining abilities and resources. Each ability or effect has a base cost, and adding additional abilities increases the cost. These creations are tied to specific elemental Spheres, which affect the final resource cost.&lt;br /&gt;
&lt;br /&gt;
==== What is a enchanted item ====&lt;br /&gt;
&lt;br /&gt;
* Enchanted items can grant you access to abilities you do not have access to or more uses of abilities you do have.&lt;br /&gt;
* Enchanted items last for a year.&lt;br /&gt;
&lt;br /&gt;
=== What do I need to Enchant an Item? ===&lt;br /&gt;
The Enchanting of items requires Essence. The type of Essence needed will depend on the item you wish to create and you may need several different types in order to create it. Depending on the item, the amount of Essence needed will also vary. Essence is an ingredient that can be found via several sources in-game, and can be supplied through your base character resource, but there are also many other in-game ways of finding Essence.&lt;br /&gt;
&lt;br /&gt;
=== How do I enchant an Item? ===&lt;br /&gt;
To make an enchanted item in Menhirs Fate there are a few simple steps to follow.&lt;br /&gt;
&lt;br /&gt;
# Pick Your Base Abilities:&lt;br /&gt;
#* After buying the Enchanter skill, choose 3 base abilities, items, or skills. These initial picks will dictate the type of item you can enchant. &lt;br /&gt;
#* You can add more base abilities, items or or skills at the cost of 1 XP per ability. This will give you a broader spectrum for creating items.&lt;br /&gt;
# Creating the Enchantment:&lt;br /&gt;
#* Visit an Enchanting Station which can be found in the City Centre, to perform the required roleplay. Please make sure you have the required Essence in advance of this, as you will need to hand it to the referee looking after this station.&lt;br /&gt;
#* Roleplay the creation of the item. This may take up to five minutes and may include any thematic roleplay.&lt;br /&gt;
#* A referee will check your item and approve it; please hand over the required Essence to the referee at this point. Once approved, they’ll print a ribbon for your item and provide you with a card detailing the enchantment.&lt;br /&gt;
#* &#039;&#039;&#039;Important&#039;&#039;&#039;: You must have the ribbon on the item and the card with you to use its effects.&lt;br /&gt;
#* The enchantment lasts for 1 year before it fades.&lt;br /&gt;
# Only 1 person may contribute their skills to a use of the Enchanting skill. Any number of people may roleplay having contributed but we will only take into account 1 person’s skills. Once created a Item is final. No further effects can be added.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
=== What you can enchant ===&lt;br /&gt;
The items you can make are determined by choices made when purchasing the Enchanter and Enchanter mastery skills. Picking a base item lets you make that item with any of the effects you have chosen to learn.&lt;br /&gt;
&lt;br /&gt;
==== What it costs ====&lt;br /&gt;
To work out the cost for a Item you begin by choosing what base item you are making e.g. a One-handed Weapon. These are aligned to different elements show on the Enchanting table further down the page. The Base item does not add to the cost. All it determines is the initial alignment. Next you choose the effects. Each effect has an alignment of its own (Fire, Earth, Air, Water and Spirit) and a cost in Essence e.g. the Crush effect costs 4 Earth essence.&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jess decides to make a Sword that allows a user to use Stagger 1/encounter The first step is working out the Essence needed for the item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alignment of Base item (One Handed weapon) – Air&lt;br /&gt;
&lt;br /&gt;
Alignment and cost of the Stagger call – 3 Air Essence&lt;br /&gt;
&lt;br /&gt;
Total cost before Reagent – 3 Air Essence&lt;br /&gt;
&lt;br /&gt;
Example 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jess Bobbins decides to make a Two-handed Weapon that allows a user to use Crush and 2 uses per encounter fuel to be able to use the call two more times, and it has a medium roleplaying effect.&#039;&#039; &#039;&#039;The first step is working out the Essence needed for the item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alignment of Base item (Two-handed Weapon) – Fire&lt;br /&gt;
&lt;br /&gt;
Alignment and cost of the Crush call – 4 Earth Essence&lt;br /&gt;
&lt;br /&gt;
1 use per encounter – 1 Fire Essence&lt;br /&gt;
&lt;br /&gt;
1 use per encounter – 1 Fire Essence&lt;br /&gt;
&lt;br /&gt;
Alignment and cost of the Medium roleplaying effect – 1 Air Essence&lt;br /&gt;
&lt;br /&gt;
Total cost before Reagent – 4 Earth Essence, 2 Fire Essence and 1 Air Essence&lt;br /&gt;
&lt;br /&gt;
==== Reagent ====&lt;br /&gt;
All Enchanted items require a Reagent to hold the magics together. Each time you add an effect, spend an extra Spirit Essence to hold it all together and this increases incrementally per effect added. This amount of Spirit Essence also increases by 1 if it does not match the alignment of the previous step. This means you may find optimal ways of creating a Magic item to use the least amount of Spirit Essence. The online tool for Enchanting can help with this and will be available with the Enchanting refs at the event.&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jess Bobbins needs to add Reagent to hold the magical One-handed Weapon together.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One-handed Weapon is aligned to Air and Stagger is aligned to Air.&lt;br /&gt;
&lt;br /&gt;
One-handed Weapon (Air) to Stagger (Air) costs 1 Spirit essence. The base Spirit to bind the effect together and no additional cost due to the effects aligning.&lt;br /&gt;
&lt;br /&gt;
This means the total cost of the item would be 3 Air Essence and 1 Spirit Essence.&lt;br /&gt;
&lt;br /&gt;
Example 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jess Bobbins needs to add Reagents to hold the magical Two-handed Weapon together.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two handed Weapon is aligned to Fire, Crush is aligned to Earth, 1/per encounter is aligned to Fire and Medium roleplaying effects are aligned to Earth.&lt;br /&gt;
&lt;br /&gt;
Two handed Weapon (F) to Crush (E) costs 2 Spirit Essence. The base Spirit to bind the effects together plus the additional cost due to them not Aligning.&lt;br /&gt;
&lt;br /&gt;
Crush (E) to 1/per encounter (F) costs 3 Spirit Essence. It also does not align and so costs 2 Spirit Essence due to being the 2nd effect added to the potion and 1 more due to the lack of alignment.&lt;br /&gt;
&lt;br /&gt;
1/per encounter (F) to 1/per encounter (F) costs 4 Spirit Essence. It also does align and so costs 3 Spirit Essence due to being the 3rd effect added to the potion.&lt;br /&gt;
&lt;br /&gt;
1/per encounter (F) to Medium roleplaying effect (A) costs 5 Spirit Essence. It does not align and so costs 5 Spirit Essence due to being the 4th effect added to the potion and 1 more due to the lack of alignment.&lt;br /&gt;
&lt;br /&gt;
This item will have a reagent cost of 14 Spirit Essence.&lt;br /&gt;
&lt;br /&gt;
This means the most efficient total cost of the item would be 5 Earth Essence, 2 Fire Essence and 14 Spirit Essence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Enchanting Table&lt;br /&gt;
!Base Item&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Clothing (Water)&lt;br /&gt;
|[[Rules/Calls#Antidote|Antidote]]&lt;br /&gt;
|5 Water&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Light Armour (Air)&lt;br /&gt;
|[[Rules/Calls#Rebound|Rebound]] 1/encounter&lt;br /&gt;
|4 Air&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Medium Armour (Earth)&lt;br /&gt;
|[[Rules/Calls#Crush|Crush]] 1/encounter&lt;br /&gt;
|4 Earth&lt;br /&gt;
|Can only be applied to Blunt Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Armour (Fire)&lt;br /&gt;
|[[Rules/Calls#Blast|Elemental Blast]] 1/encounter&lt;br /&gt;
|2 spirit + 2 Air for range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dagger (Water)&lt;br /&gt;
|[[Rules/Calls#Ensnare|Ensnare]] 1/encounter&lt;br /&gt;
|3 water + 2 air for range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|One handed weapon (Air)&lt;br /&gt;
|[[Rules/Calls#I&#039;ve Seen Worse|I&#039;ve seen Worse]] 1/encounter&lt;br /&gt;
|3 Air&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Two handed Weapon (Fire)&lt;br /&gt;
|[[Rules/Calls#Mend|Mend]] 1/encounter&lt;br /&gt;
|3 Water&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Polearm (Air)&lt;br /&gt;
|[[Rules/Calls#Regeneration|Regeneration]] 1/encounter&lt;br /&gt;
|4 Earth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Item (Water)&lt;br /&gt;
|[[Rules/Calls#Rend|Rend]] 1/encounter&lt;br /&gt;
|4 Fire&lt;br /&gt;
|can only be applied to Sharp weapons&lt;br /&gt;
|-&lt;br /&gt;
|Focus Wand (Water)&lt;br /&gt;
|[[Rules/Calls#Shatter|Shatter]] 1/encounter&lt;br /&gt;
|3 Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Focus One handed (Air)&lt;br /&gt;
|[[Rules/Calls#Stagger|Stagger]] 1/encounter&lt;br /&gt;
|3 Air&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Focus Two handed (Fire)&lt;br /&gt;
|[[Rules/Calls#Stun|Stun]] 1/encounter&lt;br /&gt;
|3 Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield/Buckler (Earth)&lt;br /&gt;
|[[Rules/Calls#Taunt|Taunt]] 1/encounter&lt;br /&gt;
|3 Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rules/Vigour Skills#Thrown|Thrown]]&lt;br /&gt;
|2 Air&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rules/Vigour Skills#Ranged Weapon Proficiency|Ranged Proficiency]]&lt;br /&gt;
|4 Air&lt;br /&gt;
|Taking this potion requires you to get weapons checked and pass a bow competancy test with a Ref &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Regain Health&lt;br /&gt;
|3 Water&lt;br /&gt;
|This restores 3 Hit Points to a character&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +1 use per encounter or day for this object &lt;br /&gt;
|1 Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rules/Vigour Skills#Toughness|Toughness]]&lt;br /&gt;
|2 Earth&lt;br /&gt;
|Can be stacked to be a stronger consumable&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Short Roleplaying effect&lt;br /&gt;
|Free when any other enchantment applied&lt;br /&gt;
|Can only be used on consumables&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Medium Roleplaying effect&lt;br /&gt;
|1 Air&lt;br /&gt;
|Can only be used on consumables&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavy Roleplaying effect&lt;br /&gt;
|2 Air&lt;br /&gt;
|Can only be used on consumables&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Roleplay effects ==&lt;br /&gt;
For additional Essence costs, you may add roleplay effects onto your items. These effects will last for the duration of the item and always be in effect on the character when holding the item. &lt;br /&gt;
&lt;br /&gt;
You may add roleplay effects to your items. These roleplay effects can activate either when the item is picked up or at an appropriately thematic moment. The user is able to choose. Light, medium or heavy roleplay effects may be added by spending additional Essence.&lt;br /&gt;
&lt;br /&gt;
==== Duration of the effects ====&lt;br /&gt;
&lt;br /&gt;
* Light effects are short-lived, lasting &#039;&#039;&#039;30 seconds&#039;&#039;&#039; &lt;br /&gt;
* Medium effects can last for &#039;&#039;&#039;30 mins&#039;&#039;&#039;&lt;br /&gt;
* Heavy effects last for &#039;&#039;&#039;3 hours&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Guide to writing role play effects ===&lt;br /&gt;
You may if you choose, add roleplay effects to your creations. While we do not wish roleplay effects to dictate to characters what they are thinking or feeling, we instead encourage you to describe the physical or environmental effects of the creation on the target so that it may allow them to interpret and act accordingly as their character sees fit. For example, your creation, rather than stating that the target is frightened, might instead describe that the character’s heart is racing and they feel a pit in their stomach or that every loud noise or sudden move is a shock to the senses. &lt;br /&gt;
&lt;br /&gt;
Other roleplay effects may include direct instructions for example “ you wish to seek out adventure”, sensory specific effects, like “ all colours seem brighter” or, “all sounds seem muffled” or they may include  perceived environmental factors such as “the air feels thin to you, the ground is moving”. &lt;br /&gt;
&lt;br /&gt;
==== Additional Notes ====&lt;br /&gt;
&#039;&#039;&#039;Consent and Collaboration&#039;&#039;&#039;: Heavy roleplay effects, in particular, should be discussed between players and Menhirs Fate Volunteer to ensure that they fit with ongoing narratives and are enjoyable for everyone involved. &lt;br /&gt;
&lt;br /&gt;
We will not approve any roleplay effects that we feel do not meet our standards for safety or codes of conduct. Some effects such as love potions etc are not allowed and must reflect the game’s community standards, your Enchantment and Apothecary Refs will not allow those effects to work. For this reason, please check with them before creating any roleplay effects.&lt;br /&gt;
&lt;br /&gt;
== Enchanting Schematics ==&lt;br /&gt;
Beyond the power of standardised enchanting skills are schematics. These may appear from a variety of sources in game and cannot be purchased as a skill. A schematic allows you to create unique items that can do things beyond the listed effects on the enchanting table. They require unique ingredients instead of the normal Essence but can be made by anybody with the Enchanting skill assuming they have taken the relevant base item e.g. a Schematic has appeared for a Weapon that needs to be made with the blood of a unique monster to be able to kill a particular enemy. The Schematic will allow anyone who can make a weapon item to use the blood to enhance it into an item that lets them use Obliterate on that target.&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=MediaWiki:Sidebar&amp;diff=2298</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=MediaWiki:Sidebar&amp;diff=2298"/>
		<updated>2026-04-05T12:34:50Z</updated>

		<summary type="html">&lt;p&gt;Chris: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=MediaWiki:Sidebar&amp;diff=2297</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=MediaWiki:Sidebar&amp;diff=2297"/>
		<updated>2026-04-05T12:34:33Z</updated>

		<summary type="html">&lt;p&gt;Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Navigation&lt;br /&gt;
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		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=MediaWiki:Sidebar&amp;diff=2296</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=MediaWiki:Sidebar&amp;diff=2296"/>
		<updated>2026-04-05T12:34:16Z</updated>

		<summary type="html">&lt;p&gt;Chris: Adjusted Weavemarks Overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Navigation&lt;br /&gt;
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		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules&amp;diff=2295</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules&amp;diff=2295"/>
		<updated>2026-04-05T12:31:39Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Table of Contents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nation-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-intro-rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Introduction to Rules|Introduction to Rules]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-skills-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Skills List|Skills List]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-basic-skills&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Basic Skills|Basic Skills]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-vigour&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Vigour Skills|Vigour]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-faith&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Faith Skills|Faith]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;nation-grid-item rules-weaving-skills&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Weaving Skills|Weaving Skills]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-healing&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Healing &amp;amp; Wounds|Healing]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-apothecary&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Apothecary|Apothecary]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-enchanting&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Enchanting|Enchanting]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-combat-rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Combat Rules|Combat Rules]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-weapons-safety&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Weapons and Armour Safety|Weapon &amp;amp; Armour Safety]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-damage-effects&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Calls|Calls]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-corruption&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Corruption|Corruption]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-resources&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Resources|Resources]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-other-game-rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Other game rules|Other Game Rules]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;br /&gt;
== Table of Contents ==&lt;br /&gt;
* [[Rules/Introduction to Rules|Introduction to Rules]]&lt;br /&gt;
* [[Rules/Skills List|Skills List]]&lt;br /&gt;
* [[Rules/Basic Skills|Basic Skills]]&lt;br /&gt;
* [[Rules/Faith Skills|Faith Skills]]&lt;br /&gt;
** [[Rules/Faith Skills/Miracles|Miracles]]&lt;br /&gt;
** [[Rules/Faith Skills/Entreaty|Entreaty]]&lt;br /&gt;
* [[Rules/Vigour Skills|Vigour Skills]]&lt;br /&gt;
* [[Rules/Weaving Skills|Weaving Skills]]&lt;br /&gt;
** [[Rules/Weaving Skills/Weaving|Weaving]]&lt;br /&gt;
** [[Rules/Weaving Skills/Rites|Rites]]&lt;br /&gt;
** [[Air Rites]]&lt;br /&gt;
** [[Earth Rites]]&lt;br /&gt;
** [[Fire Rites]]&lt;br /&gt;
** [[Water Rites]]&lt;br /&gt;
** [[Athria Rites]]&lt;br /&gt;
** [[Fable Rites]]&lt;br /&gt;
** [[Forge Rites]]&lt;br /&gt;
** [[Oracle Rites]]&lt;br /&gt;
** [[Sphere Resonances]]&lt;br /&gt;
* [[Rules/Physicians and Healing|Physicians and Healing]]&lt;br /&gt;
* [[Rules/Apothecary|Apothecary]]&lt;br /&gt;
* [[Rules/Enchanting|Enchanting]]&lt;br /&gt;
* [[Rules/Combat Rules]]&lt;br /&gt;
* [[Other game rules]]&lt;br /&gt;
* [[Rules/Weapons and Armour Safety|Weapons and Armour Safety]]&lt;br /&gt;
* [[Rules/Calls|Calls]]&lt;br /&gt;
* [[Rules/Corruption|Corruption]]&lt;br /&gt;
* [[Rules/Resources|Resources]]&lt;br /&gt;
* [[National Leadership|National Leadership]]&lt;br /&gt;
* [[Narrative Tracks|Narrative Tracks]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules&amp;diff=2294</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules&amp;diff=2294"/>
		<updated>2026-04-05T12:29:17Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Table of Contents */  - tidied up formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nation-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-intro-rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Introduction to Rules|Introduction to Rules]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-skills-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Skills List|Skills List]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-basic-skills&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Basic Skills|Basic Skills]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-vigour&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Vigour Skills|Vigour]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-faith&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Faith Skills|Faith]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;nation-grid-item rules-weaving-skills&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Weaving Skills|Weaving Skills]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-healing&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Healing &amp;amp; Wounds|Healing]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-apothecary&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Apothecary|Apothecary]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-enchanting&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Enchanting|Enchanting]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-combat-rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Combat Rules|Combat Rules]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-weapons-safety&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Weapons and Armour Safety|Weapon &amp;amp; Armour Safety]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-damage-effects&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Calls|Calls]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-corruption&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Corruption|Corruption]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-resources&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Resources|Resources]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-other-game-rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Other game rules|Other Game Rules]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;br /&gt;
== Table of Contents ==&lt;br /&gt;
* [[Rules/Introduction to Rules|Rules/Introduction to Rules]]&lt;br /&gt;
* [[Rules/Skills List|Rules/Skills List]]&lt;br /&gt;
* [[Rules/Basic Skills|Rules/Basic Skills]]&lt;br /&gt;
* [[Rules/Faith Skills|Rules/Faith Skills]]&lt;br /&gt;
** [[Rules/Faith Skills/Miracles|Rules/Faith Skills/Miracles]]&lt;br /&gt;
** [[Rules/Faith Skills/Entreaty|Rules/Faith Skills/Entreaty]]&lt;br /&gt;
* [[Rules/Vigour Skills|Rules/Vigour Skills]]&lt;br /&gt;
* [[Rules/Weaving Skills|Rules/Weaving Skills]]&lt;br /&gt;
** [[Rules/Weaving Skills/Weaving|Rules/Weaving Skills/Weaving]]&lt;br /&gt;
** [[Rules/Weaving Skills/Rites|Rules/Weaving Skills/Rites]]&lt;br /&gt;
** [[Air Rites]]&lt;br /&gt;
** [[Earth Rites]]&lt;br /&gt;
** [[Fire Rites]]&lt;br /&gt;
** [[Water Rites]]&lt;br /&gt;
** [[Athria Rites]]&lt;br /&gt;
** [[Fable Rites]]&lt;br /&gt;
** [[Forge Rites]]&lt;br /&gt;
** [[Oracle Rites]]&lt;br /&gt;
** [[Sphere Resonances]]&lt;br /&gt;
* [[Rules/Physicians and Healing|Rules/Physicians and Healing]]&lt;br /&gt;
* [[Rules/Apothecary|Rules/Apothecary]]&lt;br /&gt;
* [[Rules/Enchanting|Rules/Enchanting]]&lt;br /&gt;
* [[Rules/Combat Rules|Rules/Combat Rules]]&lt;br /&gt;
* [[Other game rules]]&lt;br /&gt;
* [[Rules/Weapons and Armour Safety|Rules/Weapons and Armour Safety]]&lt;br /&gt;
* [[Rules/Calls|Rules/Calls]]&lt;br /&gt;
* [[Rules/Corruption|Rules/Corruption]]&lt;br /&gt;
* [[Rules/Resources|Rules/Resources]]&lt;br /&gt;
* [[National Leadership|National Leadership]]&lt;br /&gt;
* [[Narrative Tracks|Narrative Tracks]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules&amp;diff=2293</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules&amp;diff=2293"/>
		<updated>2026-04-05T12:25:46Z</updated>

		<summary type="html">&lt;p&gt;Chris: Fixed missing divider code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nation-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-intro-rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Introduction to Rules|Introduction to Rules]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-skills-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Skills List|Skills List]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-basic-skills&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Basic Skills|Basic Skills]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-vigour&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Vigour Skills|Vigour]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-faith&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Faith Skills|Faith]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;nation-grid-item rules-weaving-skills&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Weaving Skills|Weaving Skills]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-healing&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Healing &amp;amp; Wounds|Healing]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-apothecary&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Apothecary|Apothecary]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-enchanting&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Enchanting|Enchanting]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-combat-rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Combat Rules|Combat Rules]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-weapons-safety&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Weapons and Armour Safety|Weapon &amp;amp; Armour Safety]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-damage-effects&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Calls|Calls]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-corruption&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Corruption|Corruption]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-resources&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Resources|Resources]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-other-game-rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Other game rules|Other Game Rules]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;br /&gt;
== Table of Contents ==&lt;br /&gt;
* [[Rules/Introduction to Rules]]&lt;br /&gt;
* [[Rules/Skills List]]&lt;br /&gt;
* [[Rules/Basic Skills]]&lt;br /&gt;
* [[Rules/Faith Skills]]&lt;br /&gt;
** [[Rules/Faith Skills/Miracles]]&lt;br /&gt;
** [[Rules/Faith Skills/Entreaty]]&lt;br /&gt;
* [[Rules/Vigour Skills]]&lt;br /&gt;
* [[Rules/Weaving Skills]]&lt;br /&gt;
** [[Rules/Weaving Skills/Weaving]]&lt;br /&gt;
** [[Rules/Weaving Skills/Rites]]&lt;br /&gt;
** [[Air Rites]]&lt;br /&gt;
** [[Earth Rites]]&lt;br /&gt;
** [[Fire Rites]]&lt;br /&gt;
** [[Water Rites]]&lt;br /&gt;
** [[Athria Rites]]&lt;br /&gt;
** [[Fable Rites]]&lt;br /&gt;
** [[Forge Rites]]&lt;br /&gt;
** [[Oracle Rites]]&lt;br /&gt;
** [[Sphere Resonances]]&lt;br /&gt;
* [[Rules/Physicians and Healing]]&lt;br /&gt;
* [[Rules/Apothecary]]&lt;br /&gt;
* [[Rules/Enchanting]]&lt;br /&gt;
* [[Rules/Combat Rules]]&lt;br /&gt;
* [[Other game rules]]&lt;br /&gt;
* [[Rules/Weapons and Armour Safety]]&lt;br /&gt;
* [[Rules/Calls]]&lt;br /&gt;
* [[Rules/Corruption]]&lt;br /&gt;
* [[Rules/Resources]]&lt;br /&gt;
* [[National Leadership]]&lt;br /&gt;
* [[Narrative Tracks]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules&amp;diff=2291</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules&amp;diff=2291"/>
		<updated>2026-04-05T11:54:03Z</updated>

		<summary type="html">&lt;p&gt;Chris: Update Table of Contents to Header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nation-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-intro-rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Introduction to Rules|Introduction to Rules]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-skills-list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Skills List|Skills List]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-basic-skills&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Basic Skills|Basic Skills]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-vigour&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Vigour Skills|Vigour]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-faith&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Faith Skills|Faith]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;nation-grid-item rules-weaving-skills&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Weaving Skills|Weaving Skills]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-healing&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Healing &amp;amp; Wounds|Healing]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-apothecary&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Apothecary|Apothecary]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-enchanting&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Enchanting|Enchanting]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-combat-rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Combat Rules|Combat Rules]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-weapons-safety&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Weapons and Armour Safety|Weapon &amp;amp; Armour Safety]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-damage-effects&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Calls|Calls]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-corruption&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Corruption|Corruption]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-resources&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Rules/Resources|Resources]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nation-grid-item rules-other-game-rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;nation-label&amp;quot;&amp;gt;[[Other game rules|Other Game Rules]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;br /&gt;
== Table of Contents ==&lt;br /&gt;
* [[Rules/Introduction to Rules]]&lt;br /&gt;
* [[Rules/Skills List]]&lt;br /&gt;
* [[Rules/Basic Skills]]&lt;br /&gt;
* [[Rules/Faith Skills]]&lt;br /&gt;
** [[Rules/Faith Skills/Miracles]]&lt;br /&gt;
** [[Rules/Faith Skills/Entreaty]]&lt;br /&gt;
* [[Rules/Vigour Skills]]&lt;br /&gt;
* [[Rules/Weaving Skills]]&lt;br /&gt;
** [[Rules/Weaving Skills/Weaving]]&lt;br /&gt;
** [[Rules/Weaving Skills/Rites]]&lt;br /&gt;
** [[Air Rites]]&lt;br /&gt;
** [[Earth Rites]]&lt;br /&gt;
** [[Fire Rites]]&lt;br /&gt;
** [[Water Rites]]&lt;br /&gt;
** [[Athria Rites]]&lt;br /&gt;
** [[Fable Rites]]&lt;br /&gt;
** [[Forge Rites]]&lt;br /&gt;
** [[Oracle Rites]]&lt;br /&gt;
** [[Sphere Resonances]]&lt;br /&gt;
* [[Rules/Physicians and Healing]]&lt;br /&gt;
* [[Rules/Apothecary]]&lt;br /&gt;
* [[Rules/Enchanting]]&lt;br /&gt;
* [[Rules/Combat Rules]]&lt;br /&gt;
* [[Other game rules]]&lt;br /&gt;
* [[Rules/Weapons and Armour Safety]]&lt;br /&gt;
* [[Rules/Calls]]&lt;br /&gt;
* [[Rules/Corruption]]&lt;br /&gt;
* [[Rules/Resources]]&lt;br /&gt;
* [[National Leadership]]&lt;br /&gt;
* [[Narrative Tracks]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Main_Page&amp;diff=1972</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Main_Page&amp;diff=1972"/>
		<updated>2026-03-19T23:52:41Z</updated>

		<summary type="html">&lt;p&gt;Chris: /* Nations */  Linked title to category page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MF Banner 1920.jpg|center|1000x1000px]]&lt;br /&gt;
Welcome to the [https://menhirsfate.com Menhirs Fate] wiki. This will be an evolving repository on the world of Menhirs Fate containing information about the game ranging from the lore of the 9 Nations to the rules that you as a player will use to interact with the game!&lt;br /&gt;
&lt;br /&gt;
We will be updating this wiki over time with more information about the events we are running to help you prepare to start your adventure in this world and tell stories for yourself and your friends that are part of this world.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== [[Rules]] ===&lt;br /&gt;
&lt;br /&gt;
The rules of Menhirs Fate will inform you of different ways you can interact with the mechanics of the game to achieve all sorts of wondrous goals. From heroically standing up to monsters on the battlefield, weaving grand magic for epic goals and calling upon the very Gods themselves.&lt;br /&gt;
&lt;br /&gt;
You can find the Rules [[Rules|here]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[:Category:Nations|Nations]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Among our first suggestions is to look at the nation briefs and see which of them calls to you.&lt;br /&gt;
Maybe their costume brief catches your eye or there’s a piece of lore that draws you in and gives you an idea of something you want to bring to life!&lt;br /&gt;
Whatever it is, we encourage you to look through and find one that you enjoy.&lt;br /&gt;
The brief that you choose will form a large part of how you engage with Menhirs Fate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realms-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Crownlands-tile.png|link=The Crownlands|frameless|500px]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Crownlands]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Avereaux]]&lt;br /&gt;
* [[The Wonder]]&lt;br /&gt;
* [[Valdraeth]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Commonwealth-tile.png|link=The Commonwealth|frameless|500px]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Commonwealth]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[The Urdrevan People]]&lt;br /&gt;
* [[The Republic of Portavas]]&lt;br /&gt;
* [[The Hammerstadt Charter]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mf-realm-banner&amp;quot;&amp;gt;[[File:Sanctuaries-tile.png|link=The Sanctuaries|frameless|500px]]&amp;lt;div class=&amp;quot;mf-realm-overlay&amp;quot;&amp;gt;[[The Sanctuaries]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Kairos]]&lt;br /&gt;
* [[Syradonia]]&lt;br /&gt;
* [[Morvalis]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Look and Feel]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The look and feel of each nation will explain the costume and the reasoning that ties it into the nation.&lt;br /&gt;
These costume briefs are intended to give a unified look to the nation and make you instantly recognisable as each nation but with plenty of room to make yourself an individual.&lt;br /&gt;
It also contains information on our approach to aspirational kit and some items that are off brief for the game as a whole.&lt;br /&gt;
&lt;br /&gt;
You can find the Look and feel overview [[Look and Feel|here]] along with links to the nations look and feel.[[Category:Menhirs Fate Wiki]]&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Rules]] - Understand the mechanics&lt;br /&gt;
* [[Basic Skills]] - Core skills available to all characters&lt;br /&gt;
* [[Magical Skills]] - Magic system and spellcasting&lt;br /&gt;
* [[Look and Feel]] - Costume and aesthetic guides&lt;br /&gt;
*&lt;br /&gt;
* [[Monstering]] - Guide to playing monsters and NPCs&lt;br /&gt;
* [[Accessibility]] - Accessibility information&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [[Camping information|Camping Information]] — Practical event info&lt;br /&gt;
* [[Special:AllPages|All Pages]]&lt;br /&gt;
* [[Special:Categories|Browse by Category]]&lt;/div&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
</feed>