<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.menhirsfate.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lofty400</id>
	<title>Menhirs Fate Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.menhirsfate.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lofty400"/>
	<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/wiki/Special:Contributions/Lofty400"/>
	<updated>2026-07-28T04:52:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules/Weapons_and_Armour_Safety&amp;diff=3305</id>
		<title>Rules/Weapons and Armour Safety</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules/Weapons_and_Armour_Safety&amp;diff=3305"/>
		<updated>2026-07-16T10:05:33Z</updated>

		<summary type="html">&lt;p&gt;Lofty400: minor spelling update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weapons &amp;amp; Armour =&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
* All weapons must be at least 8” (20 cm) long&lt;br /&gt;
* All weapons must be a phys-rep of a weapon&lt;br /&gt;
* Melee weapon components intended to be rigid (blades, handles, grips, etc.) must contain a solid core to maintain their shape.&lt;br /&gt;
* Some categories require you to use a set grip to fight with the weapon&lt;br /&gt;
* All weapons, bows, arrows, shields and armour, must be checked by a member of the weapon checking team&lt;br /&gt;
&lt;br /&gt;
=== Daggers/Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 8” and 24” Long&lt;br /&gt;
&lt;br /&gt;
=== One-Handed weapons/One handed Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 24” and 42” Long&lt;br /&gt;
* Flail length is measure from bottom of handle to head full stretched&lt;br /&gt;
* Flails must be made with Foam links if more then one link. One link can be a leather link.&lt;br /&gt;
&lt;br /&gt;
=== One-Handed Spear ===&lt;br /&gt;
&lt;br /&gt;
* Must be over 60” and up to 84” long&lt;br /&gt;
* You must hold the weapon within 6” of the center of the shaft&lt;br /&gt;
* Must be a phys-rep of a spear&lt;br /&gt;
* Must have a thrust-safe tip and only be used for thrusting&lt;br /&gt;
&lt;br /&gt;
=== Two Handed Weapon/Two-Handed Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be over 42” and up to 72” Long&lt;br /&gt;
* You must hold the weapon in both Hands&lt;br /&gt;
&lt;br /&gt;
=== Polearms/Polearm Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 72” and 84” long&lt;br /&gt;
* You Must hold the weapon in both hands with at least 18” separating them&lt;br /&gt;
* Can have Thrust-safe tip&lt;br /&gt;
&lt;br /&gt;
=== Pikes ===&lt;br /&gt;
&lt;br /&gt;
* Must be over 84” and up to 108” long&lt;br /&gt;
* You must hold the weapon in both hands with at least 18” separating them&lt;br /&gt;
* Must be a Phys-rep of a Pike&lt;br /&gt;
* Must have a thrust safe tip and only be used for thrusting&lt;br /&gt;
* Pikes count under polearm skill&lt;br /&gt;
* Pikes cannot be used to make any Calls&lt;br /&gt;
&lt;br /&gt;
=== Thrown Weapons ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 8” and  36&amp;quot; long&lt;br /&gt;
* You cannot throw shuriken, rocks, or other small throwing weapons below that size&lt;br /&gt;
* Any core in a thrown weapon must be appropriate in weight and stiffness for its size, and non-rigid cores are preferred&lt;br /&gt;
* Throwing javelins in particular must have a “Collapsible” tip and a relatively lightweight core&lt;br /&gt;
* Please be mindful of avoiding the face when using thrown weapons&lt;br /&gt;
* You may only use thrown weapons every ten seconds&lt;br /&gt;
* You must not throw normal melee weapons.&lt;br /&gt;
&lt;br /&gt;
== Weapon Safety ==&lt;br /&gt;
&lt;br /&gt;
Weapons must meet the following guidelines:&lt;br /&gt;
&lt;br /&gt;
* The rigidity of the foam must protect the core and must not have degraded and become too soft&lt;br /&gt;
* The layers of foam must be securely bonded to each other and not be delaminating&lt;br /&gt;
* The right kind of foam must be used. High-density foam is the basic material and low-density foam must be used appropriately in collapsible tip weapons or in large hammerheads. This stops weapons being too heavy and having too much momentum&lt;br /&gt;
* The whole length of the core must be held securely in place and must not be moving freely inside the weapon&lt;br /&gt;
* The tip reinforcement must not be protruding through the surface of the foam&lt;br /&gt;
* The core of the weapon must be made of an appropriate material such as fibreglass or carbon fibre - not of aluminium, wood or bamboo&lt;br /&gt;
* There must not be any protruding hard or sharp objects such as gems or studs&lt;br /&gt;
* There must be sufficient padding on the tip, guard and haft&lt;br /&gt;
* Pommels are preferred to be made of padding, we are allowing resin handles &amp;amp; pommels and wooden handles. This is not a striking area with any weapon&lt;br /&gt;
* The handle must be securely attached to the rest of the weapon and must not be loose&lt;br /&gt;
* The choice of former must be appropriate to the length of the weapon and must not be too heavy and rigid (especially for thrown weapons) or too light making the weapon ‘whippy’ (long weapons)&lt;br /&gt;
* A ref may request to re-check your weapon when the temperature drops, as they become stiffer in colder weather - you should be extra careful to pull your blows in colder weather&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
* A shield must be gripped by a handle held in the hand&lt;br /&gt;
* You can push with a shield. You are not allowed to shield barge other characters, or force someone out of your way. &#039;&#039;The aim of this is to allow people with shields to control and threaten an area but to do so safely in regards to other players.&#039;&#039;&lt;br /&gt;
* A shield that is simply strapped to the body does not protect the wearer. All blows that strike a slung shield are considered to hit the character wearing it.&lt;br /&gt;
* Each Shield type have maximum dimensions for a shield are based on the shape, listed below&lt;br /&gt;
* You may not strike with any shield regardless of size&lt;br /&gt;
&lt;br /&gt;
=== Shield Types (sizes) ===&lt;br /&gt;
&lt;br /&gt;
* Buckler&lt;br /&gt;
** Up to 15” (40cm) in Diameter&lt;br /&gt;
&lt;br /&gt;
* Round Shield&lt;br /&gt;
** Up to 40” (1m) Diameter&lt;br /&gt;
&lt;br /&gt;
* Tower shield&lt;br /&gt;
** Up to 40” by 24” (1m by 60cm)&lt;br /&gt;
&lt;br /&gt;
* Kite/Heater Shield&lt;br /&gt;
** Up to 48” by 24” (1.2m by 60cm)&lt;br /&gt;
&lt;br /&gt;
== Shield Safety ==&lt;br /&gt;
&lt;br /&gt;
* A rigid former may currently be used during events, but shields should preferably be of full-foam construction&lt;br /&gt;
* If you use a rigid former then there must be at least 6mm of high-density foam on the face and no protruding bolts&lt;br /&gt;
* The rim must be padded all round. Note that pipe lagging will quickly degrade will likely be insufficient after a relatively short time&lt;br /&gt;
* Handles must be securely fixed so that they do not cause the shield to “flap” from the arm/ hand&lt;br /&gt;
* Wing nuts must not be used to secure straps and any protruding bolts must be cut short&lt;br /&gt;
&lt;br /&gt;
== Bows/Crossbows ==&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
&lt;br /&gt;
* Must have a draw weight less than 30lb on a 28” draw&lt;br /&gt;
* Must hold the weapon in both hands to shoot&lt;br /&gt;
* You must not block with your Bow&lt;br /&gt;
&lt;br /&gt;
=== Crossbows ===&lt;br /&gt;
&lt;br /&gt;
* Must have a 30lb or lower draw weight&lt;br /&gt;
* Must hold the weapon in both hands to shoot&lt;br /&gt;
* You must not block with your Crossbow&lt;br /&gt;
* You must be over 18 to use crossbows&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under UK law, participants under 18 years of age cannot be in possession of a crossbow unless under the supervision of a person who is 21 years of age or older. In terms of our game, this means that we do not permit participants under that age to use crossbows, except when supervised under controlled conditions (Such as a setup archery range, or a teaching session). &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlefield, encounters and any combat does not count as controlled conditions. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Arrows and Bolts ==&lt;br /&gt;
&lt;br /&gt;
=== Arrow Shafts ===&lt;br /&gt;
&lt;br /&gt;
* The shaft must be made of fibreglass or wood. Carbon fibre, aluminium and dowel are not allowed&lt;br /&gt;
* The shaft must not be cracked or damaged&lt;br /&gt;
* Flights must be adequate to keep the arrow stable in flight and must be properly attached to the shaft&lt;br /&gt;
* Arrows must have a maximum draw position of 28” clearly marked if the possible draw length is greater than 28”&lt;br /&gt;
* The shaft must have a proper nock which is securely attached&lt;br /&gt;
&lt;br /&gt;
=== Arrowhead ===&lt;br /&gt;
&lt;br /&gt;
* The arrowhead must be at least 50mm across and have a circular cross-section&lt;br /&gt;
* The arrowhead must be securely attached and not move on the shaft&lt;br /&gt;
* The arrowhead must be the flat facing design, rounded arrowheads will not be allowed at Menhirs Fate&lt;br /&gt;
* The soft foam portion of the arrowhead must be open cell foam (often called furniture or upholstery foam), be at least 25mm at the thickest point and must collapse fully under firm pressure (so there must be no latex within 5-10 mm of the face)&lt;br /&gt;
* The arrowhead must have some kind of blocker between the shaft and the foam of the arrowhead to stop the shaft pushing through&lt;br /&gt;
&lt;br /&gt;
=== Not Acceptable ===&lt;br /&gt;
&lt;br /&gt;
* IDV tear-drop arrows are not usable at our events&lt;br /&gt;
* Archery Tag screw-on arrowheads are not usable at our events&lt;br /&gt;
* Domed arrowheads are not allowed; they must be flat&lt;br /&gt;
&lt;br /&gt;
== Bow Competency ==&lt;br /&gt;
&lt;br /&gt;
You must take your bow and your arrows to be checked by our weapon check team. You will be asked to demonstrate that you know how to use it safely: You will be required to string and destring your bow, and asked to demonstrate a full arrow or bolt check to show you understand our safety checks&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You may be asked to fire the weapon at a nearby target, and demonstrate your understanding of the bow safety rules. The aim of these checks is to ensure that you know how to use your bow or crossbow safely at our events. You may also be asked for proof of age, if using a crossbow.&lt;br /&gt;
&lt;br /&gt;
=== Full arrow check ===&lt;br /&gt;
&lt;br /&gt;
* Feel the foam on face of the arrow to check it is free from debris and the foam not waterlogged&lt;br /&gt;
* Feel the soft foam to check it is still firmly attached to the arrow head and that the head is securely attached to the shaft&lt;br /&gt;
* Flex the shaft to ensure it is not cracked or split&lt;br /&gt;
* Feel each flight to check none are missing or loose&lt;br /&gt;
* Examine the nock to ensure it is not loose or split&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
&lt;br /&gt;
* The draw of a bow must be less than 30 lbs at 28” draw. Crossbows are also limited to 30lbs draw weight&lt;br /&gt;
* You must perform an full check of every arrow or bolt each time before you nock it&lt;br /&gt;
* You must not aim at the head, you must aim at the chest or below when shooting at your target&lt;br /&gt;
* You must reduce the draw of your bow when firing at targets closer than 3m away, you may not fire a crossbow at targets under 3m&lt;br /&gt;
* You must aim at the stomach or below when firing into a crowded melee or when aiming a bow at targets closer than 3m&lt;br /&gt;
* You must be able to see the area you are aiming for if you are arcing your shot&lt;br /&gt;
* You must not shoot through narrow openings or gaps, such as between branches, fences, or through hedges&lt;br /&gt;
* You must never attack with a bow or crossbow or use it to parry if your bow or crossbow is hit with melee or an arrow you take one point of damage&lt;br /&gt;
* You must have both hands free when using a bow or crossbow&lt;br /&gt;
* You must not have another arrow in you hand while shooting&lt;br /&gt;
* You must not put any arrows in your mouth&lt;br /&gt;
* You must be in full control of your weapon and aware of your aim while moving around with bow drawn&lt;br /&gt;
* Participants under 18 years of age cannot use a crossbow under any circumstances&lt;br /&gt;
&lt;br /&gt;
=== Archery cards ===&lt;br /&gt;
You will be given a card once you have shown you can competently use a bow or crossbow. It is vital this is kept with you and your bow at all times.&lt;br /&gt;
&lt;br /&gt;
It will include:&lt;br /&gt;
&lt;br /&gt;
* Your Player ID&lt;br /&gt;
* Your full name (not your character&#039;s name)&lt;br /&gt;
* Your date of birth&lt;br /&gt;
* The event the card was issued&lt;br /&gt;
* The name of the referee assessing you&lt;br /&gt;
&lt;br /&gt;
This card allows you to use any weapons-checked bow or crossbow, with permission from the owner, at Menhirs Fate. It expires a year after being issued.&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
Light-weight flimsy materials such as cardboard, tin foil and paper cannot be counted as armour. You cannot use knitted wool or other fabric which is coloured to look like chain as armour either.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Armour can be constructed from EVA foam however LARP armour has the potential to be subject to damage in combat. As with armour constructed from other materials we will be checking that foam armour is robust and safe for both the wearer and other people. All Foam armour must be checked by the weapons check team.&lt;br /&gt;
&lt;br /&gt;
We are conscious that Larp Combat is a contact sport so Armour may not have Spikes or sharp points. (studs on leather armor is fine)&lt;br /&gt;
&lt;br /&gt;
=== Light Armour ===&lt;br /&gt;
&lt;br /&gt;
* Padded cloth or thin leather armour (between 1.5mm and 3mm).&lt;br /&gt;
* Must be Piece of armour Leather clothing or similar does not count&lt;br /&gt;
&lt;br /&gt;
=== Medium Armour ===&lt;br /&gt;
&lt;br /&gt;
* Leather or armour made to appear as if constructed from leather&lt;br /&gt;
* Must be 3mm or Thicker&lt;br /&gt;
&lt;br /&gt;
=== Heavy Armour ===&lt;br /&gt;
&lt;br /&gt;
* Metal armour or armour that looks like its metal&lt;br /&gt;
* No Sharp edges&lt;br /&gt;
&lt;br /&gt;
== Banner ==&lt;br /&gt;
&lt;br /&gt;
At Menhirs Fate we are allowing banners as we think they are great items for the fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* Banners can have wooden poles&lt;br /&gt;
* Must follow the Menhir’s Fate Behaviour guidelines regarding iconography and symbols&lt;br /&gt;
* Banners can be taken on adventures but those that carry them must never engage in melee. Ranged magic may be used while holding a banner.&lt;br /&gt;
* Banners must never be used to parry blows&lt;br /&gt;
* Banners are unaffected to the shatter call&lt;br /&gt;
* Banners come under Item for enchanting. The rules for combat still apply and you may not use melee attacks while holding a banner.&lt;br /&gt;
* Banners should not be made with Larp safe materials as they are not safe to be used a weapons in combat. Banners should also not be attached to Larp weapons&lt;br /&gt;
&lt;br /&gt;
== Fighting safely ==&lt;br /&gt;
&lt;br /&gt;
* You must ensure your weapon has been checked by the weapon checking team at each event before you use it&lt;br /&gt;
* You must pull all of your blows so that they land with virtually no force&lt;br /&gt;
* You must avoid hitting the groin, neck or face&lt;br /&gt;
* You must avoid hitting the breasts or head where there is an alternative target&lt;br /&gt;
* You must not strike another character with the pommel or hilt of your weapon&lt;br /&gt;
* You must not thrust with any weapon unless it is a thrust-safe polearm&lt;br /&gt;
* You must not throw a weapon unless it is a throwing weapon&lt;br /&gt;
* You must use the specified grip for a two-handed weapon&lt;br /&gt;
* You must drop a flail if becomes entangled in your opponents weapon or costume&lt;br /&gt;
* You must not attempt to parry an arrow or bolt with a weapon&lt;br /&gt;
* You must not grab or trap an opponent’s weapon when they are wielding it&lt;br /&gt;
* You must follow the bow-safety guidelines if you use a bow or crossbow&lt;br /&gt;
* You must not partake in combat if you are drunk&lt;br /&gt;
* You must not take camping knives on quests, skirmishes or battles under any circumstance.&lt;br /&gt;
&lt;br /&gt;
Banned items cannot be used either for reasons of safety or because they are unsuitable for the campaign. The traders are permitted to sell these items but only on the condition that they are collected at the end of the event if purchased during time in. Items sold before time in may be stored in tents or cars and not brought out during time in. You must not carry these items on site in an IC area.&lt;br /&gt;
&lt;br /&gt;
== Banned items ==&lt;br /&gt;
&lt;br /&gt;
* Real weapons, including bayonets, re-enactment weapons, real world grappling hooks and any sort of non-replica firearm&lt;br /&gt;
* Modern or futuristic items such as chainswords or power armour as well as novelty items.&lt;br /&gt;
* No fireworks or pyrotechnics of any sort may be brought onto the site without the prior permission&lt;br /&gt;
* Any item deem inappropriate by Menhirs Fate&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Lofty400</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules/Weapons_and_Armour_Safety&amp;diff=3304</id>
		<title>Rules/Weapons and Armour Safety</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules/Weapons_and_Armour_Safety&amp;diff=3304"/>
		<updated>2026-07-16T09:55:02Z</updated>

		<summary type="html">&lt;p&gt;Lofty400: clarification on flail links and adding a general safety section to arrows to show that they can never be thrown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weapons &amp;amp; Armour =&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
* All weapons must be at least 8” (20 cm) long&lt;br /&gt;
* All weapons must be a phys-rep of a weapon&lt;br /&gt;
* Melee weapon components intended to be rigid (blades, handles, grips, etc.) must contain a solid core to maintain their shape.&lt;br /&gt;
* Some categories require you to use a set grip to fight with the weapon&lt;br /&gt;
* All weapons, bows, arrows, shields and armour, must be checked by a member of the weapon checking team&lt;br /&gt;
&lt;br /&gt;
=== Daggers/Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 8” and 24” Long&lt;br /&gt;
&lt;br /&gt;
=== One-Handed weapons/One handed Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 24” and 42” Long&lt;br /&gt;
* Flail length is measure from bottom of handle to head full stretched&lt;br /&gt;
* Flails must be made with Foam links if more then one link. The first link from the handle can be a leather link.&lt;br /&gt;
&lt;br /&gt;
=== One-Handed Spear ===&lt;br /&gt;
&lt;br /&gt;
* Must be over 60” and up to 84” long&lt;br /&gt;
* You must hold the weapon within 6” of the center of the shaft&lt;br /&gt;
* Must be a phys-rep of a spear&lt;br /&gt;
* Must have a thrust-safe tip and only be used for thrusting&lt;br /&gt;
&lt;br /&gt;
=== Two Handed Weapon/Two-Handed Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be over 42” and up to 72” Long&lt;br /&gt;
* You must hold the weapon in both Hands&lt;br /&gt;
&lt;br /&gt;
=== Polearms/Polearm Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 72” and 84” long&lt;br /&gt;
* You Must hold the weapon in both hands with at least 18” separating them&lt;br /&gt;
* Can have Thrust-safe tip&lt;br /&gt;
&lt;br /&gt;
=== Pikes ===&lt;br /&gt;
&lt;br /&gt;
* Must be over 84” and up to 108” long&lt;br /&gt;
* You must hold the weapon in both hands with at least 18” separating them&lt;br /&gt;
* Must be a Phys-rep of a Pike&lt;br /&gt;
* Must have a thrust safe tip and only be used for thrusting&lt;br /&gt;
* Pikes count under polearm skill&lt;br /&gt;
* Pikes cannot be used to make any Calls&lt;br /&gt;
&lt;br /&gt;
=== Thrown Weapons ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 8” and  36&amp;quot; long&lt;br /&gt;
* You cannot throw shuriken, rocks, or other small throwing weapons below that size&lt;br /&gt;
* Any core in a thrown weapon must be appropriate in weight and stiffness for its size, and non-rigid cores are preferred&lt;br /&gt;
* Throwing javelins in particular must have a “Collapsible” tip and a relatively lightweight core&lt;br /&gt;
* Please be mindful of avoiding the face when using thrown weapons&lt;br /&gt;
* You may only use thrown weapons every ten seconds&lt;br /&gt;
* You must not throw normal melee weapons.&lt;br /&gt;
&lt;br /&gt;
== Weapon Safety ==&lt;br /&gt;
&lt;br /&gt;
Weapons must meet the following guidelines:&lt;br /&gt;
&lt;br /&gt;
* The rigidity of the foam must protect the core and must not have degraded and become too soft&lt;br /&gt;
* The layers of foam must be securely bonded to each other and not be delaminating&lt;br /&gt;
* The right kind of foam must be used. High-density foam is the basic material and low-density foam must be used appropriately in collapsible tip weapons or in large hammerheads. This stops weapons being too heavy and having too much momentum&lt;br /&gt;
* The whole length of the core must be held securely in place and must not be moving freely inside the weapon&lt;br /&gt;
* The tip reinforcement must not be protruding through the surface of the foam&lt;br /&gt;
* The core of the weapon must be made of an appropriate material such as fibreglass or carbon fibre - not of aluminium, wood or bamboo&lt;br /&gt;
* There must not be any protruding hard or sharp objects such as gems or studs&lt;br /&gt;
* There must be sufficient padding on the tip, guard and haft&lt;br /&gt;
* Pommels are preferred to be made of padding, we are allowing resin handles &amp;amp; pommels and wooden handles. This is not a striking area with any weapon&lt;br /&gt;
* The handle must be securely attached to the rest of the weapon and must not be loose&lt;br /&gt;
* The choice of former must be appropriate to the length of the weapon and must not be too heavy and rigid (especially for thrown weapons) or too light making the weapon ‘whippy’ (long weapons)&lt;br /&gt;
* A ref may request to re-check your weapon when the temperature drops, as they become stiffer in colder weather - you should be extra careful to pull your blows in colder weather&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
* A shield must be gripped by a handle held in the hand&lt;br /&gt;
* You can push with a shield. You are not allowed to shield barge other characters, or force someone out of your way. &#039;&#039;The aim of this is to allow people with shields to control and threaten an area but to do so safely in regards to other players.&#039;&#039;&lt;br /&gt;
* A shield that is simply strapped to the body does not protect the wearer. All blows that strike a slung shield are considered to hit the character wearing it.&lt;br /&gt;
* Each Shield type have maximum dimensions for a shield are based on the shape, listed below&lt;br /&gt;
* You may not strike with any shield regardless of size&lt;br /&gt;
&lt;br /&gt;
=== Shield Types (sizes) ===&lt;br /&gt;
&lt;br /&gt;
* Buckler&lt;br /&gt;
** Up to 15” (40cm) in Diameter&lt;br /&gt;
&lt;br /&gt;
* Round Shield&lt;br /&gt;
** Up to 40” (1m) Diameter&lt;br /&gt;
&lt;br /&gt;
* Tower shield&lt;br /&gt;
** Up to 40” by 24” (1m by 60cm)&lt;br /&gt;
&lt;br /&gt;
* Kite/Heater Shield&lt;br /&gt;
** Up to 48” by 24” (1.2m by 60cm)&lt;br /&gt;
&lt;br /&gt;
== Shield Safety ==&lt;br /&gt;
&lt;br /&gt;
* A rigid former may currently be used during events, but shields should preferably be of full-foam construction&lt;br /&gt;
* If you use a rigid former then there must be at least 6mm of high-density foam on the face and no protruding bolts&lt;br /&gt;
* The rim must be padded all round. Note that pipe lagging will quickly degrade will likely be insufficient after a relatively short time&lt;br /&gt;
* Handles must be securely fixed so that they do not cause the shield to “flap” from the arm/ hand&lt;br /&gt;
* Wing nuts must not be used to secure straps and any protruding bolts must be cut short&lt;br /&gt;
&lt;br /&gt;
== Bows/Crossbows ==&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
&lt;br /&gt;
* Must have a draw weight less than 30lb on a 28” draw&lt;br /&gt;
* Must hold the weapon in both hands to shoot&lt;br /&gt;
* You must not block with your Bow&lt;br /&gt;
&lt;br /&gt;
=== Crossbows ===&lt;br /&gt;
&lt;br /&gt;
* Must have a 30lb or lower draw weight&lt;br /&gt;
* Must hold the weapon in both hands to shoot&lt;br /&gt;
* You must not block with your Crossbow&lt;br /&gt;
* You must be over 18 to use crossbows&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under UK law, participants under 18 years of age cannot be in possession of a crossbow unless under the supervision of a person who is 21 years of age or older. In terms of our game, this means that we do not permit participants under that age to use crossbows, except when supervised under controlled conditions (Such as a setup archery range, or a teaching session). &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlefield, encounters and any combat does not count as controlled conditions. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Arrows and Bolts ==&lt;br /&gt;
&lt;br /&gt;
=== General Safety ===&lt;br /&gt;
Arrows/bolts must never be thrown. If you are retrieving an arrow to give to an archer, it must be handed to them carefully so that they may take it from your hand, at no point can it be thrown/tossed. &lt;br /&gt;
&lt;br /&gt;
=== Arrow Shafts ===&lt;br /&gt;
&lt;br /&gt;
* The shaft must be made of fibreglass or wood. Carbon fibre, aluminium and dowel are not allowed&lt;br /&gt;
* The shaft must not be cracked or damaged&lt;br /&gt;
* Flights must be adequate to keep the arrow stable in flight and must be properly attached to the shaft&lt;br /&gt;
* Arrows must have a maximum draw position of 28” clearly marked if the possible draw length is greater than 28”&lt;br /&gt;
* The shaft must have a proper nock which is securely attached&lt;br /&gt;
&lt;br /&gt;
=== Arrowhead ===&lt;br /&gt;
&lt;br /&gt;
* The arrowhead must be at least 50mm across and have a circular cross-section&lt;br /&gt;
* The arrowhead must be securely attached and not move on the shaft&lt;br /&gt;
* The arrowhead must be the flat facing design, rounded arrowheads will not be allowed at Menhirs Fate&lt;br /&gt;
* The soft foam portion of the arrowhead must be open cell foam (often called furniture or upholstery foam), be at least 25mm at the thickest point and must collapse fully under firm pressure (so there must be no latex within 5-10 mm of the face)&lt;br /&gt;
* The arrowhead must have some kind of blocker between the shaft and the foam of the arrowhead to stop the shaft pushing through&lt;br /&gt;
&lt;br /&gt;
=== Not Acceptable ===&lt;br /&gt;
&lt;br /&gt;
* IDV tear-drop arrows are not usable at our events&lt;br /&gt;
* Archery Tag screw-on arrowheads are not usable at our events&lt;br /&gt;
* Domed arrowheads are not allowed; they must be flat&lt;br /&gt;
&lt;br /&gt;
== Bow Competency ==&lt;br /&gt;
&lt;br /&gt;
You must take your bow and your arrows to be checked by our weapon check team. You will be asked to demonstrate that you know how to use it safely: You will be required to string and destring your bow, and asked to demonstrate a full arrow or bolt check to show you understand our safety checks&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You may be asked to fire the weapon at a nearby target, and demonstrate your understanding of the bow safety rules. The aim of these checks is to ensure that you know how to use your bow or crossbow safely at our events. You may also be asked for proof of age, if using a crossbow.&lt;br /&gt;
&lt;br /&gt;
=== Full arrow check ===&lt;br /&gt;
&lt;br /&gt;
* Feel the foam on face of the arrow to check it is free from debris and the foam not waterlogged&lt;br /&gt;
* Feel the soft foam to check it is still firmly attached to the arrow head and that the head is securely attacked to the shaft&lt;br /&gt;
* Flex the shaft to ensure it is not cracked or split&lt;br /&gt;
* Feel each flight to check none are missing or loose&lt;br /&gt;
* Examine the nock to ensure it is not loose or split&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
&lt;br /&gt;
* The draw of a bow must be less than 30 lbs at 28” draw. Crossbows are also limited to 30lbs draw weight&lt;br /&gt;
* You must perform an full check of every arrow or bolt each time before you nock it&lt;br /&gt;
* You must not aim at the head, you must aim at the chest or below when shooting at your target&lt;br /&gt;
* You must reduce the draw of your bow when firing at targets closer than 3m away, you may not fire a crossbow at targets under 3m&lt;br /&gt;
* You must aim at the stomach or below when firing into a crowded melee or when aiming a bow at targets closer than 3m&lt;br /&gt;
* You must be able to see the area you are aiming for if you are arcing your shot&lt;br /&gt;
* You must not shoot through narrow openings or gaps, such as between branches, fences, or through hedges&lt;br /&gt;
* You must never attack with a bow or crossbow or use it to parry if your bow or crossbow is hit with melee or an arrow you take one point of damage&lt;br /&gt;
* You must have both hands free when using a bow or crossbow&lt;br /&gt;
* You must not have another arrow in you hand while shooting&lt;br /&gt;
* You must not put any arrows in your mouth&lt;br /&gt;
* You must be in full control of your weapon and aware of your aim while moving around with bow drawn&lt;br /&gt;
* Participants under 18 years of age cannot use a crossbow under any circumstances&lt;br /&gt;
&lt;br /&gt;
=== Archery cards ===&lt;br /&gt;
You will be given a card once you have shown you can competently use a bow or crossbow. It is vital this is kept with you and your bow at all times.&lt;br /&gt;
&lt;br /&gt;
It will include:&lt;br /&gt;
&lt;br /&gt;
* Your Player ID&lt;br /&gt;
* Your full name (not your character&#039;s name)&lt;br /&gt;
* Your date of birth&lt;br /&gt;
* The event the card was issued&lt;br /&gt;
* The name of the referee assessing you&lt;br /&gt;
&lt;br /&gt;
This card allows you to use any weapons-checked bow or crossbow, with permission from the owner, at Menhirs Fate. It expires a year after being issued.&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
Light-weight flimsy materials such as cardboard, tin foil and paper cannot be counted as armour. You cannot use knitted wool or other fabric which is coloured to look like chain as armour either.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Armour can be constructed from EVA foam however LARP armour has the potential to be subject to damage in combat. As with armour constructed from other materials we will be checking that foam armour is robust and safe for both the wearer and other people. All Foam armour must be checked by the weapons check team.&lt;br /&gt;
&lt;br /&gt;
We are conscious that Larp Combat is a contact sport so Armour may not have Spikes or sharp points. (studs on leather armor is fine)&lt;br /&gt;
&lt;br /&gt;
=== Light Armour ===&lt;br /&gt;
&lt;br /&gt;
* Padded cloth or thin leather armour (between 1.5mm and 3mm).&lt;br /&gt;
* Must be Piece of armour Leather clothing or similar does not count&lt;br /&gt;
&lt;br /&gt;
=== Medium Armour ===&lt;br /&gt;
&lt;br /&gt;
* Leather or armour made to appear as if constructed from leather&lt;br /&gt;
* Must be 3mm or Thicker&lt;br /&gt;
&lt;br /&gt;
=== Heavy Armour ===&lt;br /&gt;
&lt;br /&gt;
* Metal armour or armour that looks like its metal&lt;br /&gt;
* No Sharp edges&lt;br /&gt;
&lt;br /&gt;
== Banner ==&lt;br /&gt;
&lt;br /&gt;
At Menhirs Fate we are allowing banners as we think they are great items for the fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* Banners can have wooden poles&lt;br /&gt;
* Must follow the Menhir’s Fate Behaviour guidelines regarding iconography and symbols&lt;br /&gt;
* Banners can be taken on adventures but those that carry them must never engage in melee. Ranged magic may be used while holding a banner.&lt;br /&gt;
* Banners must never be used to parry blows&lt;br /&gt;
* Banners are unaffected to the shatter call&lt;br /&gt;
* Banners come under Item for enchanting. The rules for combat still apply and you may not use melee attacks while holding a banner.&lt;br /&gt;
* Banners should not be made with Larp safe materials as they are not safe to be used a weapons in combat. Banners should also not be attached to Larp weapons&lt;br /&gt;
&lt;br /&gt;
== Fighting safely ==&lt;br /&gt;
&lt;br /&gt;
* You must ensure your weapon has been checked by the weapon checking team at each event before you use it&lt;br /&gt;
* You must pull all of your blows so that they land with virtually no force&lt;br /&gt;
* You must avoid hitting the groin, neck or face&lt;br /&gt;
* You must avoid hitting the breasts or head where there is an alternative target&lt;br /&gt;
* You must not strike another character with the pommel or hilt of your weapon&lt;br /&gt;
* You must not thrust with any weapon unless it is a thrust-safe polearm&lt;br /&gt;
* You must not throw a weapon unless it is a throwing weapon&lt;br /&gt;
* You must use the specified grip for a two-handed weapon&lt;br /&gt;
* You must drop a flail if becomes entangled in your opponents weapon or costume&lt;br /&gt;
* You must not attempt to parry an arrow or bolt with a weapon&lt;br /&gt;
* You must not grab or trap an opponent’s weapon when they are wielding it&lt;br /&gt;
* You must follow the bow-safety guidelines if you use a bow or crossbow&lt;br /&gt;
* You must not partake in combat if you are drunk&lt;br /&gt;
* You must not take camping knives on quests, skirmishes or battles under any circumstance.&lt;br /&gt;
&lt;br /&gt;
Banned items cannot be used either for reasons of safety or because they are unsuitable for the campaign. The traders are permitted to sell these items but only on the condition that they are collected at the end of the event if purchased during time in. Items sold before time in may be stored in tents or cars and not brought out during time in. You must not carry these items on site in an IC area.&lt;br /&gt;
&lt;br /&gt;
== Banned items ==&lt;br /&gt;
&lt;br /&gt;
* Real weapons, including bayonets, re-enactment weapons, real world grappling hooks and any sort of non-replica firearm&lt;br /&gt;
* Modern or futuristic items such as chainswords or power armour as well as novelty items.&lt;br /&gt;
* No fireworks or pyrotechnics of any sort may be brought onto the site without the prior permission&lt;br /&gt;
* Any item deem inappropriate by Menhirs Fate&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Lofty400</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Other_game_rules&amp;diff=3301</id>
		<title>Other game rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Other_game_rules&amp;diff=3301"/>
		<updated>2026-07-13T13:47:25Z</updated>

		<summary type="html">&lt;p&gt;Lofty400: Making footwear mandatory on encounters. Currently fairly vague.... however if people abuse this we can update in future to make it more robust. Advice also added on wearing appropriate footwear at other times during the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Critical State, Terminal State, Dying ==&lt;br /&gt;
When a character has zero hit points remaining, the character enters a Critical state.&lt;br /&gt;
&lt;br /&gt;
While in a Critical state a person must get in a prone position (get on the ground) and may not move unaided, make weapon or focus attacks, nor may they cast any rites or use any other skills or mechanical effects that do not specifically state they can be used while in the Critical state. They remain conscious and may cry out for help, or make any noise.&lt;br /&gt;
&lt;br /&gt;
If someone asks you if your character has lost any hit points and if the character is in a Terminal or Critical state, you should answer them truthfully out of character.&lt;br /&gt;
&lt;br /&gt;
=== Bleed Count ===&lt;br /&gt;
All characters &amp;quot;bleed out&amp;quot; in a critical state for 120 seconds (2 minutes) before entering a Terminal State.&lt;br /&gt;
&lt;br /&gt;
This can only be extended by certain boons, and the [[Fire Rites#Warming Hearth|Warming Hearth]] fire rite.&lt;br /&gt;
&lt;br /&gt;
Only a Referee or other Game Team member may ask what your current bleed count is, and you must answer truthfully.&lt;br /&gt;
&lt;br /&gt;
=== Terminal State &amp;amp; Character Death ===&lt;br /&gt;
Once a character&#039;s bleed count has elapsed, they are in a Terminal State and cannot be healed. &lt;br /&gt;
&lt;br /&gt;
This follows the same rules as being in a critical state, and the character may choose to die whenever they decide (within the day), or when a referee tells them. Upon a character&#039;s death they cannot be resurrected, although their ghost may be returned to interact with. They are dead, and that character cannot return barring exceptional circumstances (which will be communicated by the Game Team). &lt;br /&gt;
&lt;br /&gt;
If your character does die for any reason you may stay in character as your dead character&#039;s body as long as you want on the main field, or until the end of the encounter if not retrieved from an excursion. Please find a Referee at the earliest opportunity, and give them your Account ID (PID) or Character Name to register the death.&lt;br /&gt;
&lt;br /&gt;
Once your character is dead, please hold your hand in the air to signify you are Out of Character, and go to OC Customer Service to create your new character.&lt;br /&gt;
&lt;br /&gt;
== Mobility and Critical States ==&lt;br /&gt;
Even if you are a non-combatant, you could still end up in a critical state due to a variety of effects such as magic or curses from the gods. If your mobility prevents you from lowering yourself to the ground, you are not obligated to do so. However you must still roleplay that your character is in a critical state in whatever way is safe and sensible for you. Please be understanding if your roleplay is very convincing and someone assumes you have suffered an OC injury!&lt;br /&gt;
&lt;br /&gt;
== Execute ==&lt;br /&gt;
Any character may spend 5 seconds roleplaying a huge swing or specific attack in a safe and controlled manner on a character that is in a Critical or Terminal state, and call Execute loudly. This will immediately kill the target. This cannot be done subtly.&lt;br /&gt;
Please avoid:&lt;br /&gt;
&lt;br /&gt;
* Head hits&lt;br /&gt;
* Hitting vulnerable areas&lt;br /&gt;
* Throat slitting&lt;br /&gt;
* Using non-LARP-safe weapons, e.g. arrows&lt;br /&gt;
* Stabbing with a weapon that is not thrust-safe, e.g. a sword&lt;br /&gt;
&lt;br /&gt;
== Moving characters ==&lt;br /&gt;
If a character is willing or critical/terminal, they can be moved either by 1 person using 2 empty hands or by 2 people using 1 empty hand each. Please note: if you wish to forcibly take ANY character inside a tent etc then a Referee must be present.&lt;br /&gt;
&lt;br /&gt;
When moving a character do not attempt to carry them out of character for safety reasons. Allow them to stand up of their own volition and then continue roleplaying carrying them.&lt;br /&gt;
&lt;br /&gt;
A hand is &amp;quot;empty&amp;quot; when it is not carrying a weapon - you may sheath a sword or stow a bow/shield in a sling if able, but most 2-handed weapons can&#039;t be stowed away to move a character. You may also not give your weapon to a critical character in order to carry them by yourself.&lt;br /&gt;
&lt;br /&gt;
== Apothecary and consumable potions ==&lt;br /&gt;
A character may only have one ongoing effect from a Consumable at one time (except Poison, which you can have in addition to anything else). If a character has a gained a skill from a Consumable and then uses another Consumable, the previous effect will be immediately cancelled and replaced with the new effect.&lt;br /&gt;
&lt;br /&gt;
== In-Character theft ==&lt;br /&gt;
A character may steal game items only, during time in. To do so they must inform a referee at the time of doing so or immediately after. Then they must go to the Treasure Hunters Guild to register the stolen item. &lt;br /&gt;
&lt;br /&gt;
Items that can be stolen are:&lt;br /&gt;
&lt;br /&gt;
* Special items, handsels, apothecary consumables or enchanted objects - designated by a ribbon or card - take the physrep back to lost property at OC Customer Service immediately and keep &#039;&#039;&#039;only&#039;&#039;&#039; the ribbon or card.&lt;br /&gt;
* In game coins&lt;br /&gt;
* In game resource cards (such as Flicker and Essence)&lt;br /&gt;
&lt;br /&gt;
A player &#039;&#039;&#039;may not&#039;&#039;&#039; steal other players physreps unless they fit in the above categories, so they may not steal things such as mundane weapons and armour. A player may only steal items that they know to be IC.&lt;br /&gt;
&lt;br /&gt;
Example: Jess Bobbins finds a bag of coins, they may only take the coins. The bag must be left behind as it is not a game item.&lt;br /&gt;
&lt;br /&gt;
The rules around IC theft should keep OC medication safe because only specific items can be stolen. However, not all players may remember this, so you might want to keep your medications with only other OC items and/or put a tag on the bag or pouch that says there are OC medications in there. &lt;br /&gt;
&lt;br /&gt;
Please also remember that deliberately putting IC resources in a container that is marked as containing OC medication in order to discourage the IC resources being looked at or found is a breach of the rules around distinguishing between IC and OC interactions, as set out in the Behavioural Guidelines Policy.&lt;br /&gt;
&lt;br /&gt;
== How many Magic items and how many effects can a person have? ==&lt;br /&gt;
People in the world of Menhirs Fate can only have a few magical effects upon them at once. When a person hits the limit of magical effects upon them, an additional effect may replace the existing one or not at the player&#039;s choice. A character may have: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One&#039;&#039;&#039; ongoing effect provided by a Rite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One&#039;&#039;&#039; ongoing effect empowering a Focus through a rite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One&#039;&#039;&#039; magical effect originating from a Weaving&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One&#039;&#039;&#039; personal boon originating from an Entreaty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three&#039;&#039;&#039; Enchanted objects they are actively using. An item generated through a weaving item does not count towards your three enchanted items. This is for items generated through the enchantment skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One&#039;&#039;&#039; Apothecary consumable with a duration (other than Poison) - consumable with instantaneous effects like Heal Wounds can be used as often as you want&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One&#039;&#039;&#039; Poison - use the shortest duration if you are hit by a shorter duration poison&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One&#039;&#039;&#039; special item from a Weaving or Entreaty&lt;br /&gt;
&lt;br /&gt;
As many Boons from other sources, Curses, Hexes, and divine or malign effects  as they take - there are no limits on these.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Rules Changes ==&lt;br /&gt;
Any character can re-spend their XP if your build isn&#039;t working for you - either between events or at the Customer Service desk.&lt;br /&gt;
&lt;br /&gt;
If you need to refer to things that have changed in the rules to explain previous IC events, you can use the catchphrase &amp;quot;The winds of magic have changed&amp;quot;. If someone uses this phrase or similar wording, you should assume that any discrepancies are due to an OC rules change and not pursue them IC.&lt;br /&gt;
&lt;br /&gt;
== Footwear ==&lt;br /&gt;
It is mandatory to wear footwear on encounters. If you are barefoot, you will not be permitted to enter the encounter area and will be asked to return to Haven. &lt;br /&gt;
&lt;br /&gt;
We recommend wearing appropriate footwear such as boots at all times whilst attending the game. The ground is often uneven and may contain hazards including parts of old agricultural equipment, bones, wood, masonry and dropped items.&lt;/div&gt;</summary>
		<author><name>Lofty400</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules/Weapons_and_Armour_Safety&amp;diff=2575</id>
		<title>Rules/Weapons and Armour Safety</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules/Weapons_and_Armour_Safety&amp;diff=2575"/>
		<updated>2026-05-30T20:07:37Z</updated>

		<summary type="html">&lt;p&gt;Lofty400: /* Weapons */ - &amp;quot;Rigid&amp;quot; to &amp;quot;Solid&amp;quot; in reference to weapon cores.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weapons &amp;amp; Armour =&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
* All weapons must be at least 8” (20 cm) long&lt;br /&gt;
* All weapons must be a phys-rep of a weapon&lt;br /&gt;
* Melee weapon components intended to be rigid (blades, handles, grips, etc.) must contain a solid core to maintain their shape.&lt;br /&gt;
* Some categories require you to use a set grip to fight with the weapon&lt;br /&gt;
* All weapons, bows, arrows, shields and armour, must be checked by a member of the weapon checking team&lt;br /&gt;
&lt;br /&gt;
=== Daggers/Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 8” and 24” Long&lt;br /&gt;
&lt;br /&gt;
=== One-Handed weapons/One handed Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 24” and 42” Long&lt;br /&gt;
* Flail length is measure from bottom of handle to head full stretched&lt;br /&gt;
* Flails must be made with Foam links if more then one link. One link can be a leather link.&lt;br /&gt;
&lt;br /&gt;
=== One-Handed Spear ===&lt;br /&gt;
&lt;br /&gt;
* Must be over 60” and up to 84” long&lt;br /&gt;
* You must hold the weapon within 6” of the center of the shaft&lt;br /&gt;
* Must be a phys-rep of a spear&lt;br /&gt;
* Must have a thrust-safe tip and only be used for thrusting&lt;br /&gt;
&lt;br /&gt;
=== Two Handed Weapon/Two-Handed Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be over 42” and up to 72” Long&lt;br /&gt;
* You must hold the weapon in both Hands&lt;br /&gt;
&lt;br /&gt;
=== Polearms/Polearm Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 72” and 84” long&lt;br /&gt;
* You Must hold the weapon in both hands with at least 18” separating them&lt;br /&gt;
* Can have Thrust-safe tip&lt;br /&gt;
&lt;br /&gt;
=== Pikes ===&lt;br /&gt;
&lt;br /&gt;
* Must be over 84” and up to 108” long&lt;br /&gt;
* You must hold the weapon in both hands with at least 18” separating them&lt;br /&gt;
* Must be a Phys-rep of a Pike&lt;br /&gt;
* Must have a thrust safe tip and only be used for thrusting&lt;br /&gt;
* Pikes count under polearm skill&lt;br /&gt;
* Pikes cannot be used to make any Calls&lt;br /&gt;
&lt;br /&gt;
=== Thrown Weapons ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 8” and  36&amp;quot; long&lt;br /&gt;
* You cannot throw shuriken, rocks, or other small throwing weapons below that size&lt;br /&gt;
* Any core in a thrown weapon must be appropriate in weight and stiffness for its size, and non-rigid cores are preferred&lt;br /&gt;
* Throwing javelins in particular must have a “Collapsible” tip and a relatively lightweight core&lt;br /&gt;
* Please be mindful of avoiding the face when using thrown weapons&lt;br /&gt;
* You may only use thrown weapons every ten seconds&lt;br /&gt;
* You must not throw normal melee weapons.&lt;br /&gt;
&lt;br /&gt;
== Weapon Safety ==&lt;br /&gt;
&lt;br /&gt;
Weapons must meet the following guidelines:&lt;br /&gt;
&lt;br /&gt;
* The rigidity of the foam must protect the core and must not have degraded and become too soft&lt;br /&gt;
* The layers of foam must be securely bonded to each other and not be delaminating&lt;br /&gt;
* The right kind of foam must be used. High-density foam is the basic material and low-density foam must be used appropriately in collapsible tip weapons or in large hammerheads. This stops weapons being too heavy and having too much momentum&lt;br /&gt;
* The whole length of the core must be held securely in place and must not be moving freely inside the weapon&lt;br /&gt;
* The tip reinforcement must not be protruding through the surface of the foam&lt;br /&gt;
* The core of the weapon must be made of an appropriate material such as fibreglass or carbon fibre - not of aluminium, wood or bamboo&lt;br /&gt;
* There must not be any protruding hard or sharp objects such as gems or studs&lt;br /&gt;
* There must be sufficient padding on the tip, guard and haft&lt;br /&gt;
* Pommels are preferred to be made of padding, we are allowing resin handles &amp;amp; pommels and wooden handles. This is not a striking area with any weapon.&lt;br /&gt;
* The handle must be securely attached to the rest of the weapon and must not be loose&lt;br /&gt;
* The choice of former must be appropriate to the length of the weapon and must not be too heavy and rigid (especially for thrown weapons) or too light making the weapon ‘whippy’ (long weapons)&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
* A shield must be gripped by a handle held in the hand&lt;br /&gt;
* You can push with a shield. You are not allowed to shield barge other characters, or force someone out of your way. &#039;&#039;The aim of this is to allow people with shields to control and threaten an area but to do so safely in regards to other players.&#039;&#039;&lt;br /&gt;
* A shield that is simply strapped to the body does not protect the wearer. All blows that strike a slung shield are considered to hit the character wearing it.&lt;br /&gt;
* Each Shield type have maximum dimensions for a shield are based on the shape, listed below&lt;br /&gt;
* You may not strike with any shield regardless of size&lt;br /&gt;
&lt;br /&gt;
=== Shield Types (sizes) ===&lt;br /&gt;
&lt;br /&gt;
* Buckler&lt;br /&gt;
** Up to 15” (40cm) in Diameter&lt;br /&gt;
&lt;br /&gt;
* Round Shield&lt;br /&gt;
** Up to 40” (1m) Diameter&lt;br /&gt;
&lt;br /&gt;
* Tower shield&lt;br /&gt;
** Up to 40” by 24” (1m by 60cm)&lt;br /&gt;
&lt;br /&gt;
* Kite/Heater Shield&lt;br /&gt;
** Up to 48” by 24” (1.2m by 60cm)&lt;br /&gt;
&lt;br /&gt;
== Shield Safety ==&lt;br /&gt;
&lt;br /&gt;
* A rigid former may currently be used during events, but shields should preferably be of full-foam construction&lt;br /&gt;
* If you use a rigid former then there must be at least 6mm of high-density foam on the face and no protruding bolts&lt;br /&gt;
* The rim must be padded all round. Note that pipe lagging will quickly degrade will likely be insufficient after a relatively short time&lt;br /&gt;
* Handles must be securely fixed so that they do not cause the shield to “flap” from the arm/ hand&lt;br /&gt;
* Wing nuts must not be used to secure straps and any protruding bolts must be cut short&lt;br /&gt;
&lt;br /&gt;
== Bows/Crossbows ==&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
&lt;br /&gt;
* Must have a draw weight less than 30lb on a 28” draw&lt;br /&gt;
* Must hold the weapon in both hands to shoot&lt;br /&gt;
* You must not block with your Bow&lt;br /&gt;
&lt;br /&gt;
=== Crossbows ===&lt;br /&gt;
&lt;br /&gt;
* Must have a 30lb or lower draw weight&lt;br /&gt;
* Must hold the weapon in both hands to shoot&lt;br /&gt;
* You must not block with your Crossbow&lt;br /&gt;
* You must be over 18 to use crossbows&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under UK law, participants under 18 years of age cannot be in possession of a crossbow unless under the supervision of a person who is 21 years of age or older. In terms of our game, this means that we do not permit participants under that age to use crossbows, except when supervised under controlled conditions (Such as a setup archery range, or a teaching session). &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlefield, encounters and any combat does not count as controlled conditions. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Arrows and Bolts ==&lt;br /&gt;
&lt;br /&gt;
=== Arrow Shafts ===&lt;br /&gt;
&lt;br /&gt;
* The shaft must be made of fibreglass or wood. Carbon fibre, aluminium and dowel are not allowed&lt;br /&gt;
* The shaft must not be cracked or damaged&lt;br /&gt;
* Flights must be adequate to keep the arrow stable in flight and must be properly attached to the shaft&lt;br /&gt;
* Arrows must have a maximum draw position of 28” clearly marked if the possible draw length is greater than 28”&lt;br /&gt;
* The shaft must have a proper nock which is securely attached&lt;br /&gt;
&lt;br /&gt;
=== Arrowhead ===&lt;br /&gt;
&lt;br /&gt;
* The arrowhead must be at least 50mm across and have a circular cross-section&lt;br /&gt;
* The arrowhead must be securely attached and not move on the shaft&lt;br /&gt;
* The arrowhead must be the flat facing design, rounded arrowheads will not be allowed at Menhirs Fate&lt;br /&gt;
* The soft foam portion of the arrowhead must be open cell foam (often called furniture or upholstery foam), be at least 25mm at the thickest point and must collapse fully under firm pressure (so there must be no latex within 5-10 mm of the face)&lt;br /&gt;
* The arrowhead must have some kind of blocker between the shaft and the foam of the arrowhead to stop the shaft pushing through&lt;br /&gt;
&lt;br /&gt;
=== Not Acceptable ===&lt;br /&gt;
&lt;br /&gt;
* IDV tear-drop arrows are not usable at our events&lt;br /&gt;
* Archery Tag screw-on arrowheads are not usable at our events&lt;br /&gt;
* Domed arrowheads are not allowed; they must be flat&lt;br /&gt;
&lt;br /&gt;
== Bow Competency ==&lt;br /&gt;
&lt;br /&gt;
You must take your bow and your arrows to be checked by our weapon check team. You will be asked to demonstrate that you know how to use it safely: You will be required to string and destring your bow, and asked to demonstrate a full arrow or bolt check to show you understand our safety checks&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You may be asked to fire the weapon at a nearby target, and demonstrate your understanding of the bow safety rules. The aim of these checks is to ensure that you know how to use your bow or crossbow safely at our events. You may also be asked for proof of age, if using a crossbow.&lt;br /&gt;
&lt;br /&gt;
=== Full arrow check ===&lt;br /&gt;
&lt;br /&gt;
* Feel the foam on face of the arrow to check it is free from debris and the foam not waterlogged&lt;br /&gt;
* Feel the soft foam to check it is still firmly attached to the arrow head and that the head is securely attacked to the shaft&lt;br /&gt;
* Flex the shaft to ensure it is not cracked or split&lt;br /&gt;
* Feel each flight to check none are missing or loose&lt;br /&gt;
* Examine the nock to ensure it is not loose or split&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
&lt;br /&gt;
* The draw of a bow must be less than 30 lbs at 28” draw. Crossbows are also limited to 30lbs draw weight&lt;br /&gt;
* You must perform an full check of every arrow or bolt each time before you nock it&lt;br /&gt;
* You must not aim at the head, you must aim at the chest or below when shooting at your target&lt;br /&gt;
* You must reduce the draw of your bow when firing at targets closer than 3m away, you may not fire a crossbow at targets under 3m&lt;br /&gt;
* You must aim at the stomach or below when firing into a crowded melee or when aiming a bow at targets closer than 3m&lt;br /&gt;
* You must be able to see the area you are aiming for if you are arcing your shot&lt;br /&gt;
* You must not shoot through narrow openings or gaps, such as between branches, fences, or through hedges&lt;br /&gt;
* You must never attack with a bow or crossbow or use it to parry if your bow or crossbow is hit with melee or an arrow you take one point of damage&lt;br /&gt;
* You must have both hands free when using a bow or crossbow&lt;br /&gt;
* You must not have another arrow in you hand while shooting&lt;br /&gt;
* You must not put any arrows in your mouth&lt;br /&gt;
* You must be in full control of your weapon and aware of your aim while moving around with bow drawn&lt;br /&gt;
* Participants under 18 years of age cannot use a crossbow under any circumstances&lt;br /&gt;
&lt;br /&gt;
=== Archery cards ===&lt;br /&gt;
You will be given a card once you have shown you can competently use a bow or crossbow. It is vital this is kept with you and your bow at all times.&lt;br /&gt;
&lt;br /&gt;
It will include:&lt;br /&gt;
&lt;br /&gt;
* Your Player ID&lt;br /&gt;
* Your full name (not your character&#039;s name)&lt;br /&gt;
* Your date of birth&lt;br /&gt;
* The event the card was issued&lt;br /&gt;
* The name of the referee assessing you&lt;br /&gt;
&lt;br /&gt;
This card allows you to use any weapons-checked bow or crossbow, with permission from the owner, at Menhirs Fate. It expires a year after being issued.&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
Light-weight flimsy materials such as cardboard, tin foil and paper cannot be counted as armour. You cannot use knitted wool or other fabric which is coloured to look like chain as armour either.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Armour can be constructed from EVA foam however LARP armour has the potential to be subject to damage in combat. As with armour constructed from other materials we will be checking that foam armour is robust and safe for both the wearer and other people. All Foam armour must be checked by the weapons check team.&lt;br /&gt;
&lt;br /&gt;
We are conscious that Larp Combat is a contact sport so Armour may not have Spikes or sharp points. (studs on leather armor is fine)&lt;br /&gt;
&lt;br /&gt;
=== Light Armour ===&lt;br /&gt;
&lt;br /&gt;
* Padded cloth or thin leather armour (between 1.5mm and 3mm).&lt;br /&gt;
* Must be Piece of armour Leather clothing or similar does not count&lt;br /&gt;
&lt;br /&gt;
=== Medium Armour ===&lt;br /&gt;
&lt;br /&gt;
* Leather or armour made to appear as if constructed from leather&lt;br /&gt;
* Must be 3mm or Thicker&lt;br /&gt;
&lt;br /&gt;
=== Heavy Armour ===&lt;br /&gt;
&lt;br /&gt;
* Metal armour or armour that looks like its metal&lt;br /&gt;
* No Sharp edges&lt;br /&gt;
&lt;br /&gt;
== Banner ==&lt;br /&gt;
&lt;br /&gt;
At Menhirs Fate we are allowing banners as we think they are great items for the fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* Banners can have wooden poles&lt;br /&gt;
* Must follow the Menhir’s Fate Behaviour guidelines regarding iconography and symbols&lt;br /&gt;
* Banners can be taken on adventures but those that carry them must never engage in melee. Ranged magic may be used while holding a banner.&lt;br /&gt;
* Banners must never be used to parry blows&lt;br /&gt;
* Banners are unaffected to the shatter call&lt;br /&gt;
* Banners come under Item for enchanting. The rules for combat still apply and you may not use melee attacks while holding a banner.&lt;br /&gt;
* Banners should not be made with Larp safe materials as they are not safe to be used a weapons in combat. Banners should also not be attached to Larp weapons&lt;br /&gt;
&lt;br /&gt;
== Fighting safely ==&lt;br /&gt;
&lt;br /&gt;
* You must ensure your weapon has been checked by the weapon checking team at each event before you use it&lt;br /&gt;
* You must pull all of your blows so that they land with virtually no force&lt;br /&gt;
* You must avoid hitting the groin, neck or face&lt;br /&gt;
* You must avoid hitting the breasts or head where there is an alternative target&lt;br /&gt;
* You must not strike another character with the pommel or hilt of your weapon&lt;br /&gt;
* You must not thrust with any weapon unless it is a thrust-safe polearm&lt;br /&gt;
* You must not throw a weapon unless it is a throwing weapon&lt;br /&gt;
* You must use the specified grip for a two-handed weapon&lt;br /&gt;
* You must drop a flail if becomes entangled in your opponents weapon or costume&lt;br /&gt;
* You must not attempt to parry an arrow or bolt with a weapon&lt;br /&gt;
* You must not grab or trap an opponent’s weapon when they are wielding it&lt;br /&gt;
* You must follow the bow-safety guidelines if you use a bow or crossbow&lt;br /&gt;
* You must not partake in combat if you are drunk&lt;br /&gt;
* You must not take camping knives on quests, skirmishes or battles under any circumstance.&lt;br /&gt;
&lt;br /&gt;
Banned items cannot be used either for reasons of safety or because they are unsuitable for the campaign. The traders are permitted to sell these items but only on the condition that they are collected at the end of the event if purchased during time in. Items sold before time in may be stored in tents or cars and not brought out during time in. You must not carry these items on site in an IC area.&lt;br /&gt;
&lt;br /&gt;
== Banned items ==&lt;br /&gt;
&lt;br /&gt;
* Real weapons, including bayonets, re-enactment weapons, real world grappling hooks and any sort of non-replica firearm&lt;br /&gt;
* Modern or futuristic items such as chainswords or power armour as well as novelty items.&lt;br /&gt;
* No fireworks or pyrotechnics of any sort may be brought onto the site without the prior permission&lt;br /&gt;
* Any item deem inappropriate by Menhirs Fate&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Lofty400</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules/Weapons_and_Armour_Safety&amp;diff=2574</id>
		<title>Rules/Weapons and Armour Safety</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules/Weapons_and_Armour_Safety&amp;diff=2574"/>
		<updated>2026-05-30T20:00:56Z</updated>

		<summary type="html">&lt;p&gt;Lofty400: Adding requirement for rigid portions of weapons to have a rigid core. This purposely excludes &amp;quot;floppy&amp;quot; thrown weapons from melee for safety.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weapons &amp;amp; Armour =&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
* All weapons must be at least 8” (20 cm) long&lt;br /&gt;
* All weapons must be a phys-rep of a weapon&lt;br /&gt;
* Melee weapon components intended to be rigid (blades, handles, grips, etc.) must contain a rigid core to maintain their shape.&lt;br /&gt;
* Some categories require you to use a set grip to fight with the weapon&lt;br /&gt;
* All weapons, bows, arrows, shields and armour, must be checked by a member of the weapon checking team&lt;br /&gt;
&lt;br /&gt;
=== Daggers/Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 8” and 24” Long&lt;br /&gt;
&lt;br /&gt;
=== One-Handed weapons/One handed Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 24” and 42” Long&lt;br /&gt;
* Flail length is measure from bottom of handle to head full stretched&lt;br /&gt;
* Flails must be made with Foam links if more then one link. One link can be a leather link.&lt;br /&gt;
&lt;br /&gt;
=== One-Handed Spear ===&lt;br /&gt;
&lt;br /&gt;
* Must be over 60” and up to 84” long&lt;br /&gt;
* You must hold the weapon within 6” of the center of the shaft&lt;br /&gt;
* Must be a phys-rep of a spear&lt;br /&gt;
* Must have a thrust-safe tip and only be used for thrusting&lt;br /&gt;
&lt;br /&gt;
=== Two Handed Weapon/Two-Handed Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be over 42” and up to 72” Long&lt;br /&gt;
* You must hold the weapon in both Hands&lt;br /&gt;
&lt;br /&gt;
=== Polearms/Polearm Foci ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 72” and 84” long&lt;br /&gt;
* You Must hold the weapon in both hands with at least 18” separating them&lt;br /&gt;
* Can have Thrust-safe tip&lt;br /&gt;
&lt;br /&gt;
=== Pikes ===&lt;br /&gt;
&lt;br /&gt;
* Must be over 84” and up to 108” long&lt;br /&gt;
* You must hold the weapon in both hands with at least 18” separating them&lt;br /&gt;
* Must be a Phys-rep of a Pike&lt;br /&gt;
* Must have a thrust safe tip and only be used for thrusting&lt;br /&gt;
* Pikes count under polearm skill&lt;br /&gt;
* Pikes cannot be used to make any Calls&lt;br /&gt;
&lt;br /&gt;
=== Thrown Weapons ===&lt;br /&gt;
&lt;br /&gt;
* Must be between 8” and  36&amp;quot; long&lt;br /&gt;
* You cannot throw shuriken, rocks, or other small throwing weapons below that size&lt;br /&gt;
* Any core in a thrown weapon must be appropriate in weight and stiffness for its size, and non-rigid cores are preferred&lt;br /&gt;
* Throwing javelins in particular must have a “Collapsible” tip and a relatively lightweight core&lt;br /&gt;
* Please be mindful of avoiding the face when using thrown weapons&lt;br /&gt;
* You may only use thrown weapons every ten seconds&lt;br /&gt;
* You must not throw normal melee weapons.&lt;br /&gt;
&lt;br /&gt;
== Weapon Safety ==&lt;br /&gt;
&lt;br /&gt;
Weapons must meet the following guidelines:&lt;br /&gt;
&lt;br /&gt;
* The rigidity of the foam must protect the core and must not have degraded and become too soft&lt;br /&gt;
* The layers of foam must be securely bonded to each other and not be delaminating&lt;br /&gt;
* The right kind of foam must be used. High-density foam is the basic material and low-density foam must be used appropriately in collapsible tip weapons or in large hammerheads. This stops weapons being too heavy and having too much momentum&lt;br /&gt;
* The whole length of the core must be held securely in place and must not be moving freely inside the weapon&lt;br /&gt;
* The tip reinforcement must not be protruding through the surface of the foam&lt;br /&gt;
* The core of the weapon must be made of an appropriate material such as fibreglass or carbon fibre - not of aluminium, wood or bamboo&lt;br /&gt;
* There must not be any protruding hard or sharp objects such as gems or studs&lt;br /&gt;
* There must be sufficient padding on the tip, guard and haft&lt;br /&gt;
* Pommels are preferred to be made of padding, we are allowing resin handles &amp;amp; pommels and wooden handles. This is not a striking area with any weapon.&lt;br /&gt;
* The handle must be securely attached to the rest of the weapon and must not be loose&lt;br /&gt;
* The choice of former must be appropriate to the length of the weapon and must not be too heavy and rigid (especially for thrown weapons) or too light making the weapon ‘whippy’ (long weapons)&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
* A shield must be gripped by a handle held in the hand&lt;br /&gt;
* You can push with a shield. You are not allowed to shield barge other characters, or force someone out of your way. &#039;&#039;The aim of this is to allow people with shields to control and threaten an area but to do so safely in regards to other players.&#039;&#039;&lt;br /&gt;
* A shield that is simply strapped to the body does not protect the wearer. All blows that strike a slung shield are considered to hit the character wearing it.&lt;br /&gt;
* Each Shield type have maximum dimensions for a shield are based on the shape, listed below&lt;br /&gt;
* You may not strike with any shield regardless of size&lt;br /&gt;
&lt;br /&gt;
=== Shield Types (sizes) ===&lt;br /&gt;
&lt;br /&gt;
* Buckler&lt;br /&gt;
** Up to 15” (40cm) in Diameter&lt;br /&gt;
&lt;br /&gt;
* Round Shield&lt;br /&gt;
** Up to 40” (1m) Diameter&lt;br /&gt;
&lt;br /&gt;
* Tower shield&lt;br /&gt;
** Up to 40” by 24” (1m by 60cm)&lt;br /&gt;
&lt;br /&gt;
* Kite/Heater Shield&lt;br /&gt;
** Up to 48” by 24” (1.2m by 60cm)&lt;br /&gt;
&lt;br /&gt;
== Shield Safety ==&lt;br /&gt;
&lt;br /&gt;
* A rigid former may currently be used during events, but shields should preferably be of full-foam construction&lt;br /&gt;
* If you use a rigid former then there must be at least 6mm of high-density foam on the face and no protruding bolts&lt;br /&gt;
* The rim must be padded all round. Note that pipe lagging will quickly degrade will likely be insufficient after a relatively short time&lt;br /&gt;
* Handles must be securely fixed so that they do not cause the shield to “flap” from the arm/ hand&lt;br /&gt;
* Wing nuts must not be used to secure straps and any protruding bolts must be cut short&lt;br /&gt;
&lt;br /&gt;
== Bows/Crossbows ==&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
&lt;br /&gt;
* Must have a draw weight less than 30lb on a 28” draw&lt;br /&gt;
* Must hold the weapon in both hands to shoot&lt;br /&gt;
* You must not block with your Bow&lt;br /&gt;
&lt;br /&gt;
=== Crossbows ===&lt;br /&gt;
&lt;br /&gt;
* Must have a 30lb or lower draw weight&lt;br /&gt;
* Must hold the weapon in both hands to shoot&lt;br /&gt;
* You must not block with your Crossbow&lt;br /&gt;
* You must be over 18 to use crossbows&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under UK law, participants under 18 years of age cannot be in possession of a crossbow unless under the supervision of a person who is 21 years of age or older. In terms of our game, this means that we do not permit participants under that age to use crossbows, except when supervised under controlled conditions (Such as a setup archery range, or a teaching session). &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlefield, encounters and any combat does not count as controlled conditions. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Arrows and Bolts ==&lt;br /&gt;
&lt;br /&gt;
=== Arrow Shafts ===&lt;br /&gt;
&lt;br /&gt;
* The shaft must be made of fibreglass or wood. Carbon fibre, aluminium and dowel are not allowed&lt;br /&gt;
* The shaft must not be cracked or damaged&lt;br /&gt;
* Flights must be adequate to keep the arrow stable in flight and must be properly attached to the shaft&lt;br /&gt;
* Arrows must have a maximum draw position of 28” clearly marked if the possible draw length is greater than 28”&lt;br /&gt;
* The shaft must have a proper nock which is securely attached&lt;br /&gt;
&lt;br /&gt;
=== Arrowhead ===&lt;br /&gt;
&lt;br /&gt;
* The arrowhead must be at least 50mm across and have a circular cross-section&lt;br /&gt;
* The arrowhead must be securely attached and not move on the shaft&lt;br /&gt;
* The arrowhead must be the flat facing design, rounded arrowheads will not be allowed at Menhirs Fate&lt;br /&gt;
* The soft foam portion of the arrowhead must be open cell foam (often called furniture or upholstery foam), be at least 25mm at the thickest point and must collapse fully under firm pressure (so there must be no latex within 5-10 mm of the face)&lt;br /&gt;
* The arrowhead must have some kind of blocker between the shaft and the foam of the arrowhead to stop the shaft pushing through&lt;br /&gt;
&lt;br /&gt;
=== Not Acceptable ===&lt;br /&gt;
&lt;br /&gt;
* IDV tear-drop arrows are not usable at our events&lt;br /&gt;
* Archery Tag screw-on arrowheads are not usable at our events&lt;br /&gt;
* Domed arrowheads are not allowed; they must be flat&lt;br /&gt;
&lt;br /&gt;
== Bow Competency ==&lt;br /&gt;
&lt;br /&gt;
You must take your bow and your arrows to be checked by our weapon check team. You will be asked to demonstrate that you know how to use it safely: You will be required to string and destring your bow, and asked to demonstrate a full arrow or bolt check to show you understand our safety checks&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You may be asked to fire the weapon at a nearby target, and demonstrate your understanding of the bow safety rules. The aim of these checks is to ensure that you know how to use your bow or crossbow safely at our events. You may also be asked for proof of age, if using a crossbow.&lt;br /&gt;
&lt;br /&gt;
=== Full arrow check ===&lt;br /&gt;
&lt;br /&gt;
* Feel the foam on face of the arrow to check it is free from debris and the foam not waterlogged&lt;br /&gt;
* Feel the soft foam to check it is still firmly attached to the arrow head and that the head is securely attacked to the shaft&lt;br /&gt;
* Flex the shaft to ensure it is not cracked or split&lt;br /&gt;
* Feel each flight to check none are missing or loose&lt;br /&gt;
* Examine the nock to ensure it is not loose or split&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
&lt;br /&gt;
* The draw of a bow must be less than 30 lbs at 28” draw. Crossbows are also limited to 30lbs draw weight&lt;br /&gt;
* You must perform an full check of every arrow or bolt each time before you nock it&lt;br /&gt;
* You must not aim at the head, you must aim at the chest or below when shooting at your target&lt;br /&gt;
* You must reduce the draw of your bow when firing at targets closer than 3m away, you may not fire a crossbow at targets under 3m&lt;br /&gt;
* You must aim at the stomach or below when firing into a crowded melee or when aiming a bow at targets closer than 3m&lt;br /&gt;
* You must be able to see the area you are aiming for if you are arcing your shot&lt;br /&gt;
* You must not shoot through narrow openings or gaps, such as between branches, fences, or through hedges&lt;br /&gt;
* You must never attack with a bow or crossbow or use it to parry if your bow or crossbow is hit with melee or an arrow you take one point of damage&lt;br /&gt;
* You must have both hands free when using a bow or crossbow&lt;br /&gt;
* You must not have another arrow in you hand while shooting&lt;br /&gt;
* You must not put any arrows in your mouth&lt;br /&gt;
* You must be in full control of your weapon and aware of your aim while moving around with bow drawn&lt;br /&gt;
* Participants under 18 years of age cannot use a crossbow under any circumstances&lt;br /&gt;
&lt;br /&gt;
=== Archery cards ===&lt;br /&gt;
You will be given a card once you have shown you can competently use a bow or crossbow. It is vital this is kept with you and your bow at all times.&lt;br /&gt;
&lt;br /&gt;
It will include:&lt;br /&gt;
&lt;br /&gt;
* Your Player ID&lt;br /&gt;
* Your full name (not your character&#039;s name)&lt;br /&gt;
* Your date of birth&lt;br /&gt;
* The event the card was issued&lt;br /&gt;
* The name of the referee assessing you&lt;br /&gt;
&lt;br /&gt;
This card allows you to use any weapons-checked bow or crossbow, with permission from the owner, at Menhirs Fate. It expires a year after being issued.&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
Light-weight flimsy materials such as cardboard, tin foil and paper cannot be counted as armour. You cannot use knitted wool or other fabric which is coloured to look like chain as armour either.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Armour can be constructed from EVA foam however LARP armour has the potential to be subject to damage in combat. As with armour constructed from other materials we will be checking that foam armour is robust and safe for both the wearer and other people. All Foam armour must be checked by the weapons check team.&lt;br /&gt;
&lt;br /&gt;
We are conscious that Larp Combat is a contact sport so Armour may not have Spikes or sharp points. (studs on leather armor is fine)&lt;br /&gt;
&lt;br /&gt;
=== Light Armour ===&lt;br /&gt;
&lt;br /&gt;
* Padded cloth or thin leather armour (between 1.5mm and 3mm).&lt;br /&gt;
* Must be Piece of armour Leather clothing or similar does not count&lt;br /&gt;
&lt;br /&gt;
=== Medium Armour ===&lt;br /&gt;
&lt;br /&gt;
* Leather or armour made to appear as if constructed from leather&lt;br /&gt;
* Must be 3mm or Thicker&lt;br /&gt;
&lt;br /&gt;
=== Heavy Armour ===&lt;br /&gt;
&lt;br /&gt;
* Metal armour or armour that looks like its metal&lt;br /&gt;
* No Sharp edges&lt;br /&gt;
&lt;br /&gt;
== Banner ==&lt;br /&gt;
&lt;br /&gt;
At Menhirs Fate we are allowing banners as we think they are great items for the fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* Banners can have wooden poles&lt;br /&gt;
* Must follow the Menhir’s Fate Behaviour guidelines regarding iconography and symbols&lt;br /&gt;
* Banners can be taken on adventures but those that carry them must never engage in melee. Ranged magic may be used while holding a banner.&lt;br /&gt;
* Banners must never be used to parry blows&lt;br /&gt;
* Banners are unaffected to the shatter call&lt;br /&gt;
* Banners come under Item for enchanting. The rules for combat still apply and you may not use melee attacks while holding a banner.&lt;br /&gt;
* Banners should not be made with Larp safe materials as they are not safe to be used a weapons in combat. Banners should also not be attached to Larp weapons&lt;br /&gt;
&lt;br /&gt;
== Fighting safely ==&lt;br /&gt;
&lt;br /&gt;
* You must ensure your weapon has been checked by the weapon checking team at each event before you use it&lt;br /&gt;
* You must pull all of your blows so that they land with virtually no force&lt;br /&gt;
* You must avoid hitting the groin, neck or face&lt;br /&gt;
* You must avoid hitting the breasts or head where there is an alternative target&lt;br /&gt;
* You must not strike another character with the pommel or hilt of your weapon&lt;br /&gt;
* You must not thrust with any weapon unless it is a thrust-safe polearm&lt;br /&gt;
* You must not throw a weapon unless it is a throwing weapon&lt;br /&gt;
* You must use the specified grip for a two-handed weapon&lt;br /&gt;
* You must drop a flail if becomes entangled in your opponents weapon or costume&lt;br /&gt;
* You must not attempt to parry an arrow or bolt with a weapon&lt;br /&gt;
* You must not grab or trap an opponent’s weapon when they are wielding it&lt;br /&gt;
* You must follow the bow-safety guidelines if you use a bow or crossbow&lt;br /&gt;
* You must not partake in combat if you are drunk&lt;br /&gt;
* You must not take camping knives on quests, skirmishes or battles under any circumstance.&lt;br /&gt;
&lt;br /&gt;
Banned items cannot be used either for reasons of safety or because they are unsuitable for the campaign. The traders are permitted to sell these items but only on the condition that they are collected at the end of the event if purchased during time in. Items sold before time in may be stored in tents or cars and not brought out during time in. You must not carry these items on site in an IC area.&lt;br /&gt;
&lt;br /&gt;
== Banned items ==&lt;br /&gt;
&lt;br /&gt;
* Real weapons, including bayonets, re-enactment weapons, real world grappling hooks and any sort of non-replica firearm&lt;br /&gt;
* Modern or futuristic items such as chainswords or power armour as well as novelty items.&lt;br /&gt;
* No fireworks or pyrotechnics of any sort may be brought onto the site without the prior permission&lt;br /&gt;
* Any item deem inappropriate by Menhirs Fate&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Lofty400</name></author>
	</entry>
</feed>