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	<title>Menhirs Fate Wiki - User contributions [en]</title>
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	<updated>2026-04-06T05:58:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Forge_Rites&amp;diff=2331</id>
		<title>Forge Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Forge_Rites&amp;diff=2331"/>
		<updated>2026-04-05T17:46:28Z</updated>

		<summary type="html">&lt;p&gt;Olarwood123: checking details + time to deliver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge sphere resonances can be found [[Sphere Resonances#Forge|here]].&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Forge sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* You want to take yourself apart, to see how you work and improve yourself.&lt;br /&gt;
* Will and animation leak out of you as you slowly become an inanimate object.&lt;br /&gt;
* Clothing and objects you touch begin fusing into your flesh, tearing wounds whenever they move or separate.&lt;br /&gt;
* You become obsessed with numbers and are convinced it brings the form of all things.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Forge sphere to perform a 10 second rite that allows you identify/find interesting manufactured objects (carded items), heat things up in a more controlled way than setting fire to them (eg IC supply of hand warmers!).&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rites List ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Molten Rock*&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 1&lt;br /&gt;
| time_to_deliver = 1 minute, if ranged instantaneous&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| extension = 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres&lt;br /&gt;
| effect = When casting this rite, the caster chooses between Fire or Earth for the damage type. The weaver may call Fire [[Rules/Calls#Blast|Blast]]] or Earth [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Fire Blast or Earth Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Embedded Plates&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension =This rite cannot be extended&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Resist|Resist]] to take the next [[Rules/Calls#Rend|Rend]] they would take as [[Rules/Calls#Stun|Stun]] instead.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Blow for Blow (Hex)&lt;br /&gt;
| level = 2&lt;br /&gt;
| cost = 1 Fire or Earth Flicker&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = 10 minutes&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| extension = Every extra Flicker of Earth expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
Hex Options: &lt;br /&gt;
– You are struck by occasional waves of fatigue, like a forge master fresh from a day’s labour.&lt;br /&gt;
– A continuous urge to wipe the sweat from your soot covered brow.&lt;br /&gt;
– You feel like creativity has been stolen from you, fresh ideas struggle to come to your mind.&lt;br /&gt;
– The world is not random, but ordered and designed. To you new ideas will always fail compared to the old.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Waste not want not *&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 Seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Earth expended in the rite increases the number of objects mended by 3 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Mend|Mend]] on an object.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Stone Fist&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time to deliver = 1 minute&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Shatter|Shatter]] on their next hit with their focus. This only takes effect if it hits a weapon, focus or shield, but the charge is consumed on the next hit in any case.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Harmonic Resonance&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the duration by 5 minutes (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may temporarily enchant an item to sense the hidden and unnoticed for 5 minutes. During this time, the item will naturally point toward any magically or mundanely obscured being. Obscured beings will be presented by holding a closed fist in the air. This rite does not require a Ref, but please consult one if there is any confusion or need for assistance.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Perfect Reinforcement&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = Every Flicker of Earth expended in the rite increases the number of temporary hit points by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver grants a target 1 bonus hit point which is lost before their current hit points. All calls still have their usual effects. These bonus hit points are not ‘true’ vitality and can not be healed when expended. This effect cannot be stacked or cast multiple times to the same target. The target does not gain any benefit if wearing no armour.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = From Scratch&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| cost = 1 Fire Flicker&lt;br /&gt;
| duration=Until the end of the next encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The weaver may target a magical item and remove its enchantments to regain resources put into it. The amount of resources reclaimed will depend on the duration or number of charges left on the item.&lt;br /&gt;
OC Note: The item needs to be brought to the Crafter’s Guild to be processed. It will have wildly variable and unreliable effects on items that were not originally crafted by the Guild.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Perfect Workshop&lt;br /&gt;
| level = 5&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| cost = 1 Earth Flicker&lt;br /&gt;
| duration = Until sunrise&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = Using this Rite a Weaver can empower a space such as a tent to [[Rules/Calls#Mend|Mend]] any item that anyone brings into it for ten minutes. There must be at least two people attending to the items but they can attend to any number of items. If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.&lt;br /&gt;
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.&lt;br /&gt;
This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).&lt;br /&gt;
A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Plated Resilience&lt;br /&gt;
| level = 5&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| cost = 1 Earth Flicker&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
|extension=Every Flicker of Earth expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)&lt;br /&gt;
|range=Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
|effect=The Weaver grants a target the ability to call [[Rules/Calls#Resist|Resist]] to the next [[Rules/Calls#Crush|Crush]] or [[Rules/Calls#Rend|Rend]] within the duration as [[Rules/Calls#Stun|Stun]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Perfect Bulwark&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = Every Flicker of Earth expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Self or Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect =T he Weaver grants a target the ability to call [[Rules/Calls#Resist|Resist]] to take the next [[Rules/Calls#Crush|Crush]] as [[Rules/Calls#Stun|Stun]] for the duration. This effect cannot be stacked or cast multiple times to the same target. The target does not gain any benefit while wearing no armour.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = The Smith&#039;s Fury&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
|extension = Every Flicker of Earth expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
|effect=The Weaver may call [[Rules/Calls#Shatter|Shatter]] on 3 targets as consecutive hits. Any hits in between on people lose charges with no additional effect.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Maker&#039;s Flaw&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Earth expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver may choose a target within 10 metres and call [[Rules/Calls#Crush|Crush]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Olarwood123</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Fable_Rites&amp;diff=2330</id>
		<title>Fable Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Fable_Rites&amp;diff=2330"/>
		<updated>2026-04-05T17:46:18Z</updated>

		<summary type="html">&lt;p&gt;Olarwood123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fable sphere resonances can be found [[Sphere Resonances#Fable|here]].&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Fable sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* You feel compelled to move to a musical rhythm that only you can hear.&lt;br /&gt;
* One of the rite components turns out to be explosive or is it?&lt;br /&gt;
* You feel a great need for attention and will act out dangerously to get it.&lt;br /&gt;
* The rite is so funny, you roll on the floor with laughter and injure yourself.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Fable sphere to perform a 10 second Rite that allows them to influence the story they are living in and inflict minor RP effects with OC consent or add very minor illusions to objects (eg. brightening colours as an excuse for modern coloured things, coloured contact lenses to change eye colour).&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rites list ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Catchphrase *&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute, if ranged instantaneous&lt;br /&gt;
| extension = 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres&lt;br /&gt;
| effect = When casting this rite, the caster chooses between Earth or Water for the damage type. The weaver may call Earth [[Rules/Calls#Blast|Blast]] or Water [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Earth Blast or Water Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = One more chapter! *&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#I’ve Seen Worse|I’ve Seen Worse]] at the end of the rite.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Places Everyone!*&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute, if ranged instantaneous&lt;br /&gt;
| extension = 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Ensnare|Ensnare]] on their next hit with their focus. When used at range this lets the user call Ensnare at the end of the rite from their position.You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Cutting Betrayal (Hex)&lt;br /&gt;
| level = 2&lt;br /&gt;
| cost = 1 Earth or Water Flicker&lt;br /&gt;
| time_to_deliver = 10 minutes&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| extension = Every extra Flicker of Earth expended in the rite increases the effect duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
Hex Options: &lt;br /&gt;
– You speak only in rhymes for the next hour.&lt;br /&gt;
– You feel like everyone is constantly scheming around you, plotting your downfall. You can trust no-one.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Bragging Rights&lt;br /&gt;
| level = 5 &lt;br /&gt;
| cost = 1 Essence of Water&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = As per copied Rite&lt;br /&gt;
| duration = As per Rite&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = As per copied Rite &lt;br /&gt;
| effect = To perform this rite, the weavers must expend an Essence of Water. This Rite has the same effects as any single other Rite from any Sphere regardless of specialism. It can not benefit from extension by any means.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Rites ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = The Great Reveal&lt;br /&gt;
| level = 1 &lt;br /&gt;
| cost = 1 Water or Earth Flicker&lt;br /&gt;
| cast_time = 2 minute&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| extension = Every Flicker of Water expended in the rite increases the duration by 5 minutes (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Circle of 1 metre radius (centre to edge)&lt;br /&gt;
| effect = A great mystery requires that the truth comes out at precisely the right moment. Honesty binds acquaintances into trusted comrades. By weaving Fable through a small area around them, this rite empowers a small circle to ensure that only the truth may be spoken within it. The circle is empowered for 5 minutes, or until the Weaver leaves it.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = ‘Til we part&lt;br /&gt;
| level = 1 &lt;br /&gt;
| cost = 1 Water Flicker&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until triggered&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The weaver casting the rite and the target are agreeing on a vow bound by magic. Both participants must be willing. If one of the participants breaks the vow, the other party will inevitably find out. The details of the vow are up to the participants.&lt;br /&gt;
OC Note: You must inform the other party OC as soon as possible if the vow has been broken or that you are planning on breaking it by a certain point in the event. &lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = As luck would have it&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 2 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until used / end of event&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver selects a target. During that target’s next Wyrd Draw, they may treat a fail token they draw as a pass token instead (without taking corruption). If they draw a pass token, this effect expires unused. This effect cannot be stacked or cast multiple times on the same target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Rites ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Dressing down Demeanour&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Stagger|Stagger]] on a single target within 10 meters three times within the duration.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = I’m behind you! &lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = 10 seconds&lt;br /&gt;
| extension= Every Flicker of Water expended in the rite increases the duration by 10 seconds (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = This rite allows the Weaver to hide. The effect lasts up to 10 Seconds or until the target breaks it by using abilities, interacting with the environment or speaking while under the effect. The target does not need to actively hide. This effect does not grant resistance to mass effects, the target is still considered present. To indicate they are under this rite, the weaver must hold a closed fist in the air.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Captive Audience&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Ensnare|Ensnare]] on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Protagonist’s Bulwark &lt;br /&gt;
| level = 5&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Rebound|Rebound]] up to 3 times, within the duration or until used. This effect cannot be stacked or cast multiple times on the same target.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Olarwood123</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Oracle_Rites&amp;diff=2329</id>
		<title>Oracle Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Oracle_Rites&amp;diff=2329"/>
		<updated>2026-04-05T17:43:11Z</updated>

		<summary type="html">&lt;p&gt;Olarwood123: checking information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Oracle Sphere resonances can be found [[Sphere Resonances#Oracle|here]].&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Oracle sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* A flash of uncontrolled omniscience overwhelms and crushes your mind.&lt;br /&gt;
* Nothing is real.&lt;br /&gt;
* Your senses are all heightened beyond your ability to tolerate. A whisper is deafening, a candle is blinding, etc.&lt;br /&gt;
* You are forced into deep sleep and ravaged by nightmares.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Oracle sphere to perform a 10 second Rite that allows them to get small impressions and glimpses of the future, or moment from the past of people and objects &#039;&#039;(This ability does not deliver &amp;quot;plot” and will often return nonsensical or even wrong information entirely. It is designed to let Spellweavers flavour their RP- interactions and is not powerful enough to replicate the effects of the full Oracle Rites or Weavings).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rites list ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Burning Visions*&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute, if ranged instantaneous&lt;br /&gt;
| extension = 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres&lt;br /&gt;
| effect = When casting this rite, the caster chooses between Air or Fire for the damage type. The weaver may call Air [[Rules/Calls#Blast|Blast]] or Fire [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast or Fire Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Divination&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| cost = 1 Fire or Air Flicker&lt;br /&gt;
| extension = Every Air or Fire Flicker increases the number of targets that can see the vision. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Self, Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. Upon completing your Wyrd draw you receive a vision from a vision pool, this may be collected from the Weaving tent, a field ref or Nation Support. The vision pools a player can choose from are Locational (Things that happen within Haven), Temporal (Things that are happening soon but in other places) and Esoterica (Things unconnected to a specific time or place).&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Buried Shame *&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Taunt|Taunt]] on 1 target within 10 meters of the weaver.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Nightmare´s Delight (Hex)&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minutes&lt;br /&gt;
| time_to_deliver = 10 minutes&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| cost = 1 Fire or Air Flicker&lt;br /&gt;
| extension = Every extra Flicker of Air expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
Hex Options: &lt;br /&gt;
- Your vision seems two-layered, where you see both the world as it is and the twisting strands of fate that are usually hidden.&lt;br /&gt;
- You feel indecisive as each decision pulls you to all possible endings. Choosing a direction seems almost impossible.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Warding Oblivion&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = The Weaver can call [[Rules/Calls#Resist|Resist]] to take the next call of [[Rules/Calls#Rend|Rend]] as [[Rules/Calls#Stagger|Stagger]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Shadow&#039;s Projection &lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 Seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| cost = 1 Air flicker&lt;br /&gt;
| extension = This rite cannot be extended &lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = To perform this rite, the character must first take cover in a location out of combat. Upon completing the Wyrd Draw, the Weaver can extend their senses and observe from any location within the immediate area. While performing this rite you must put your finger in the air to show that you are projecting and cannot be interacted with, and can then move around within 10 metres from that location to observe and sense from any places of their choosing, including the other side of solid obstacles and inside containers. When the duration ends (or any time before), they return to their original location, lower their hand, and resume play. &lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Revealing Gaze &lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| cost = 1 Air flicker&lt;br /&gt;
| extension = This rite cannot be extended &lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The caster learns about any magical afflictions affecting the target. This includes magically imposed roleplay effects by creatures, items or the spheres of magic, hexes and magical wounds. They do not receive details on how to interact with these conditions, for example how to remove them, only that they exist and where they originate from. &lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Weal or Woe &lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| cost = 1 Fire or Air Flicker&lt;br /&gt;
| extension = This rite cannot be extended &lt;br /&gt;
| range = Self, Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
|effect=Upon completing your Wyrd draw you may imbue a target, who must be present throughout the Rite, with a Dream or a Nightmare. The Weaver describes the scene to the target and overnight they experience the chosen scene. Upon waking up the character will experience a roleplaying effect associated with the Dream or Nightmare chosen from the following list:&lt;br /&gt;
All effects to be experienced periodically throughout the morning.&lt;br /&gt;
&lt;br /&gt;
All Dream effects should be accompanied by the roleplay effect of feeling well-rested.&lt;br /&gt;
&lt;br /&gt;
Dream:&lt;br /&gt;
Good morning, Sunshine – You wake up beaming with excitement and joy. No foulness could ruin your day. You have the extreme want to help others through their plights, and spread your love of life.&lt;br /&gt;
Accomplished – You feel a sense of great achievement. You feel you could move mountains, part oceans, construct cities. Though these feats remain confined to dreams, you embrace the day as another opportunity to show off your skills. March forth, headstrong, in search of challenges to conquer.&lt;br /&gt;
The artist within – Inspirations of creativity blossom inside you. You feel a want to create, to visit places of creation. Your hands wish to feel the mastery of a well-crafted blade, or perhaps you wish to taste the flavours of a perfectly mixed potion. If you do not know the skill, then only answered questions can unlock the crafter within you.&lt;br /&gt;
&lt;br /&gt;
All nightmare effects should be accompanied by the roleplay effect of having little or broken sleep.&lt;br /&gt;
&lt;br /&gt;
Nightmare:&lt;br /&gt;
Sorry, I’m not all here – You have trouble paying attention to longer conversations and general surroundings as your day keeps occasionally being interrupted by the most vivid parts of your nightmare.&lt;br /&gt;
Phantom kin – You have distinct memories of a lost friend/family/relative, you don’t know who they are but you feel they have gone missing or are in great danger.&lt;br /&gt;
The end is nigh – Was your nightmare an omen of things to come? You believe a great horror, or disaster, will descend upon Haven or your nation. Your mind is locked on its impending occurrence, and cannot be convinced otherwise. Those who ignore your warnings are destined to suffer.&lt;br /&gt;
&lt;br /&gt;
While this is not a PVP game, if you intend to use this Rite for PVP purposes you must follow all the PVP rules and talk to the Court of Daggers.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Memora&#039;s Hand  &lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| cost = 1 Fire or Air flicker&lt;br /&gt;
| extension = This rite cannot be extended &lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = Upon completing this rite you may place an item in a container. The item placed in a container imbued with Memora’s Hand cannot be interacted with nor can it interact with the world until the time set by the Weaver. The Weaver must write a note that is also placed in the container in the following format “The Item in this Bag will return at Day/Time” such as “The Apple in the Bag will return at Saturday/11:00am”&lt;br /&gt;
This bag cannot be used on any living creature. Please be careful with props and physreps and adhere to the usual rules for theft.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Hazy Visage &lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| cost = 1 Fire or Air flicker&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = This rite cannot be extended &lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The target receives 3 bonus hit points which are lost before their current hit points. All calls still have their usual effects. These bonus hit points are not ‘true’ vitality and can not be healed when expended. This effect cannot be stacked or cast multiple times to the same target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller rites ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Premonition  &lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = Every Flicker of Air expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The target may call [[Rules/Calls#Rebound|Rebound]] on the next call on themselves.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Predestined Foe&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = Target can call [[Rules/Calls#Taunt|Taunt]] with their next weapon hit within the duration.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Overwhelming Portents &lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = Upon completing the Wyrd Draw, the Weaver may choose any 1 target(s) within 10 metres and call [[Rules/Calls#Overload|Overload]]. If a target is a Weaver, they immediately suffer overload from their own sphere, regardless of whether they were conducting a rite. They can not tempt fate to avoid this overload. If a target is not a Weaver then the rite has no effect on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Olarwood123</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Athria_Rites&amp;diff=2327</id>
		<title>Athria Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Athria_Rites&amp;diff=2327"/>
		<updated>2026-04-05T16:24:38Z</updated>

		<summary type="html">&lt;p&gt;Olarwood123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Athria sphere resonances can be found [[Sphere Resonances#Athria|here]].&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Athria sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* Health and life continuously leech out of you to fuel the failed rite.&lt;br /&gt;
* You are overcome with intense debilitating sorrow.&lt;br /&gt;
* You are relentlessly attacked by vengeful spirits who died nearby.&lt;br /&gt;
* You are filled with immense guilt and self-judgement, along with a need to punish yourself.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Athira sphere to perform a 10 second Rite that allows them to Identify/Find objects with memory resonance (Carded items), dim a memory, or seance style attempt to talk to dead people &#039;&#039;(This ability does not deliver “plot” and will often return nonsensical or even wrong information entirely. It is designed to let Spellweavers flavour their RP- interactions and is not powerful enough to replicate the effects of rites like Whispers for the Dead).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
==Shared Rites==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name = Memory Storm *&lt;br /&gt;
|level = 1&lt;br /&gt;
|cast_time = 30 seconds&lt;br /&gt;
|time_to_deliver = 1 minute, if ranged instantaneous&lt;br /&gt;
|extension = 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)&lt;br /&gt;
|range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres&lt;br /&gt;
|effect = When casting this rite, the caster chooses between Air or Water for the damage type. The weaver may call Air [[Rules/Calls#Blast|Blast]] or Water [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast or Water Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Rise, my friend!&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| extension = Every Flicker of Water expended in the rite increases the effect duration by 5 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may choose a willing target who is currently in their terminal state. That target is now classed as an Underdweller. They have a maximum of 5 hit points, are immune to all roleplay effects and poison and retain access to all known skills. However, they cannot use any abilities that require Faith. An Underweller is the same character and so has all their previous memories. The target is free to roleplay this how they choose. If the target is reduced to 0 hit points, they immediately turn to dust and do not enter a critical or terminal state again. They also turn to dust at the end of the rite’s duration, if not already destroyed. A character who has used May the Gods Witness Me cannot be affected by this rite, as they immediately die and do not enter a terminal state.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Ghostly Shove*&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Stagger|Stagger]] once during the duration on hit with their focus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Death´s Mark (Hex)&lt;br /&gt;
| level = 2&lt;br /&gt;
| cost = 1 Air or Water Flicker&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = 10 minutes&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| extension = Every extra Flicker of Air expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
Hex Options: &lt;br /&gt;
- You are able to see the bones of living people inside their flesh. This may be horrifying or fascinating.&lt;br /&gt;
- You pick up random strong memories from an unknown source, causing brief episodes of fear/anger/grief over something no-one else can see.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Flashing before your Eyes&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 30 seconds, if ranged 1 minute&lt;br /&gt;
| time_to_deliver = 1 minute, if ranged instantaneous&lt;br /&gt;
| extension = Every Flicker of Air or Water expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through focus, if ranged 10 metres&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Stun|Stun]] once during the duration on hit with their focus, or if ranged lets them call Stun at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver rites ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Whispers of the Dead&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| cost = 1 Air or Water Flicker&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Water expended in the rite increases the number of questions you may ask by 1. (Each Flicker also increases the rite level by 2).&lt;br /&gt;
|range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
|effect = The Weaver touches a dead target’s skull or head with their focus and may ask the target one question to which it must respond truthfully if it can answer. Once the rite has been used it can’t be used again on that target. This rite does not require a ref, but do speak with one if there is any confusion or need for assistance. Please note, this rite does not work on underdwellers.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Goodbye Old Friend&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The weaver may remove one memory from the target. The target must be willing to give up the memory and write the memory on a piece of paper with a maximum of 300 words.&lt;br /&gt;
The paper must be handed to a referee, as the memory is being given to the Athria sphere. &lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Laden with Memory&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Air expended in the rite increases the word count by 1. (Each Flicker also increases the rite level by 2).&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The weaver manipulates memory itself and transfers one into an object. Only another Athria weaver can unlock the message by performing this rite over the chosen object again.&lt;br /&gt;
OC note: If you perform this rite, please come to the Menhir tent to collect a card to attach to the chosen item. On the card, the caster can leave a message representing the imbued memory with a maximum of 10 words. When another Athria weaver unlocks this memory from an item, they should roleplay receiving the memory written on it, and may remove the card from the item if they wish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller rites ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Feast of Flesh&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = Every Flicker of Water expended in the rite increases the number of targets by 1. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver grants the target the ability that it may consume vital parts of a corpse (someone in Terminal state or dead, and requiring at least 30 seconds roleplay) to restore all their lost hit points. Each target may do so once within the rite’s duration.&lt;br /&gt;
Note: This Rite does not destroy or remove a corpse. It will be damaged in some capacity by the ritual but recognisable and it will still be visible for other players. The same corpse cannot be used repeatedly for this rite.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Bonemender&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = 1 Water flicker to reconstitute a dusted Underdweller (Each Flicker also increases the rite level by 2).&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver can call [[Rules/Calls#Full_heal|Full Heal]] on an Underdweller. An underdweller that has turned to a pile of dust as a result of Rise, my Friend! can start the process of being reconstituted into a skeleton with this rite, using one Water flicker - this will not allow revival in Haven or surroundings but the skeleton may be usable when returned to the Shroud of Morvalis.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Reaper&#039;s Grasp&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| extension = Every Flicker of Air expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2).&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Curse|Curse]] on a target within 10 meters.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Death&#039;s Macabre &lt;br /&gt;
| level = 5&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = Every Flicker of Air expended in the rite increases the duration by 5 minutes (Each Flicker also increases the rite level by 2).&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver grants three targets the ability to use the call [[Rules/Calls#Stun|Stun]] once. This must be delivered using a Weapon or a Focus. This ability cannot be stacked multiple times on the same target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Olarwood123</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Water_Rites&amp;diff=2323</id>
		<title>Water Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Water_Rites&amp;diff=2323"/>
		<updated>2026-04-05T15:51:16Z</updated>

		<summary type="html">&lt;p&gt;Olarwood123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Water sphere resonances can be found [[Sphere Resonances#Water|here]].&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Water sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* You feel yourself slowly liquifying and your flesh becoming ooze-like.&lt;br /&gt;
* Your body is frozen by extreme cold and begins to crack and shatter apart.&lt;br /&gt;
* You can only breathe underwater, and drown in air like a fish.&lt;br /&gt;
* Controlling your own body becomes a secret you forget. Making your organs keep functioning requires great conscious willpower.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Water sphere to perform a 10 second Rite that allows them to check for non-mechanical poisons and purify mildly contaminated water to make it drinkable (only use OC drinkable water for this).&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rites list ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Crashing Wave*&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute, if ranged instantaneous&lt;br /&gt;
| duration = 1 minute, if ranged instantaneous&lt;br /&gt;
| extension = 1 Water Flicker for ranged (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres&lt;br /&gt;
| effect = The weaver may call Water [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Water Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Restorative Burst*&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 1&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Mend|Mend]] on the target item.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Touch of Healing*&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 1&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#’ve Seen Worse|I’ve Seen Worse]] on the target, healing them from critical state to 1 hit point.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Drowning Argument (Hex)&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| level = 2&lt;br /&gt;
| cost = 1 Water Flicker&lt;br /&gt;
| time_to_deliver = 10 minutes&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| extension = Every extra Flicker of Water expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could chose to go into overload.&lt;br /&gt;
Hex Options:&lt;br /&gt;
– Various parts of your body start to itch, as if you are healing from a wound. &lt;br /&gt;
– You occasionally experience sea legs as your gait becomes wobbly, as if walking on waves.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Depth´s Disorientation&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute, instant if ranged (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| level = 1&lt;br /&gt;
| extension = 1 water flicker for ranged effect&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may charge their focus and call Stun on one target within one minute, or if ranged may call [[Rules/Calls#Stun|Stun]] on 1 target within 10 meters of the weaver at the end of the rite. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Secret of the Depths&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute&lt;br /&gt;
| level = 1&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| extension = Every Flicker of Water expended in the rite increases the number of targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = This rite allows the Weaver to hide one target from view. The effect lasts up to 5 minutes or until the target breaks it by moving, using abilities, or speaking while under the effect. The target does not need to actively hide, but they cannot remain standing in open ground. This effect does not grant resistance to mass effects, the target is still considered present. To indicate they are under this rite, the target must hold a closed fist in the air.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Calming Waters&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 3&lt;br /&gt;
| cost = 1 Water Flicker&lt;br /&gt;
| duration = Until Sunrise&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = Using this Rite a Weaver can empower a space such as a tent to continuously restore Hit points. Anyone within the designated space will restore their entire Hit Points pool over 10 minutes. This doesn’t cure poisons or traumatic wounds.&lt;br /&gt;
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.&lt;br /&gt;
This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).&lt;br /&gt;
A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Purifying River&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 4&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The river carries all detritus away, and the tides wash the shores clean. By weaving Water through their focus, the Weaver sends a wave of Water through their target, washing out any impurities and toxins with the call [[Rules/Calls#Antidote|Antidote]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Grasping Tide&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 1&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect =  The weaver may call [[Rules/Calls#Ensnare|Ensnare]] on one target within 10 metres.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Ocean&#039;s Blessing&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| level = 3&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect =  The Weaver grants one use of [[Rules/Calls#Regeneration|Regeneration]] to the target, which must be used within the next minute. You cannot target someone in critical state with this rite.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Gathered Frost&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = instantaneous&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| level = 4&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect =  The Weaver may call [[Rules/Calls#Stun|Stun]]  on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Healing Aura&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = instantaneous&lt;br /&gt;
| level = 4&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect =   The tide rises and falls, but the ocean is without end. A skilled Weaver can seize control of the Water inside any living being and raise it back to high tide in a moment, taking them from the brink of death to the fullness of life. This Rite allows you to call [[Rules/Calls#Full_Heal|Full Heal]] to restore all of a target’s hits.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Flood of Healing&lt;br /&gt;
| sphere = Water&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| level = 5&lt;br /&gt;
| extension = Every Flicker of Water expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect =   The Weaver may call [[Rules/Calls#Full_Heal|Full Heal]] on 3 targets within 1 meter of each other. The targets must remain within touch range of the weaver for the entire cast time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Olarwood123</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Fire_Rites&amp;diff=2320</id>
		<title>Fire Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Fire_Rites&amp;diff=2320"/>
		<updated>2026-04-05T15:39:56Z</updated>

		<summary type="html">&lt;p&gt;Olarwood123: update to time to deliver on rites and spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fire sphere resonances can be found [[Sphere Resonances#Fire|here]].&lt;br /&gt;
&lt;br /&gt;
== Overload Effects ==&lt;br /&gt;
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Fire sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* You spontaneously burst into flames briefly and roll around trying to put them out&lt;br /&gt;
* Your blood boils &lt;br /&gt;
* You burn energy so fast within your body you collapse from exhaustion &lt;br /&gt;
* You suffer heat stroke and become desperate for water&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Fire sphere to perform a 10 second Rite that allows them to do small effects changing the colour of fire (OC with fire powders), colour of food cooked (OC with food dyes), or light a candle or small fire (OC with a fire lighting stick).&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rites list ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Heat Wave&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver =  1 minute, if ranged instantaneous&lt;br /&gt;
| duration = 1 minute, if ranged instantaneous&lt;br /&gt;
| extension = 1 Fire Flicker for ranged (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres&lt;br /&gt;
| effect = The weaver may call Fire [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Fire Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Furious Obsession&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 Seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = instantaneous&lt;br /&gt;
| range = Taunt&lt;br /&gt;
| effect = The Weaver may call Taunt on 1 target within 10 meters of the weaver.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name=Scorching Fury (Hex) &lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = 10 minutes&lt;br /&gt;
| duration = 1 Hours&lt;br /&gt;
| extension = Every extra Flicker of Fire expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch though [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay-based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
Hex Options:&lt;br /&gt;
– Your mind can be fickle like a flame, rising anger, shifting focus, focusing on next things to achieve.&lt;br /&gt;
– Occasionally, you feel as if you are walking on hot coals.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Consumed by Flame&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute&lt;br /&gt;
| duration = 1 minutes&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Shatter|Shatter]] on their next hit with their focus. This only takes effect if it hits a weapon, focus or shield, but the charge is consumed on the next hit in any case.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = To the Ashes&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 5&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| cost = 1 Fire Flicker&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the number of items by 1 – (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. This rite allows the Weaver to permanently destroy a magical or mundane item beyond any repair. This rite must be performed on and over the item.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Cleansing Touch&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The weaver may end a rite hex effect on the target. This may work on other hexes and effects but may have additional requirements to remove them (e.g. higher level, flicker expenditure, specific actions from the target, specific plot items to be present).&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Warming Hearth&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 5 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until sunrise&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver enchants their cooking fire to imbue the food with emboldening magic. The next 10 people eating a portion of the meal gain the following effect: The next time you enter critical state, your bleed time is extended by 30 seconds. &lt;br /&gt;
This effect cannot be stacked or cast multiple times on the same target. &lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Burn it out&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time=30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver can use the cleansing properties of fire to burn away the poison in a willing target’s veins and call [[Rules/Calls#Antidote|Antidote]]. The target goes into a critical state as a result due to the strain on the body.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Emotional Pyre&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time =3 0 seconds&lt;br /&gt;
| time_to_deliver = instantaneous&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the number of additional targets by 1. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
|range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
|effect = The Weaver grants a target +1 Hit Point until used or the end of the next encounter. This effect cannot be stacked or cast multiple times on the same target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Relentless Flame&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range= Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver grants a target the ability to use the call [[Rules/Calls#Resist|Resist]] once against the calls [[Rules/Calls#Ensnare|Ensnare]] and [[Rules/Calls#Stun|Stun]].&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Phoenix Rebirth&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until the end of the next encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self/Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver grants a target the ability to use the call [[Rules/Calls#Regeneration|Regeneration]] once.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Firebolt&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the number of targets by 1. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = 10 meters&lt;br /&gt;
| effect = The Weaver may choose a target within 10 metres and call [[Rules/Calls#Rend|Rend]].&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Empowering Flame&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time=30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = until the end of the next encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver grants a target one extra use of a level 2 Vigour power they have. This effect cannot be stacked multiple times on the same person, or performed more than once an encounter on the same person.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Pyre of Wrath&lt;br /&gt;
| sphere = Fire&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Fire expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
|range = 10 metres&lt;br /&gt;
|effect = The Weaver may call [[Rules/Calls#Taunt|Taunt]] on three targets within 10m.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Olarwood123</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Earth_Rites&amp;diff=2314</id>
		<title>Earth Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Earth_Rites&amp;diff=2314"/>
		<updated>2026-04-05T15:18:00Z</updated>

		<summary type="html">&lt;p&gt;Olarwood123: update to time to deliver on rites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Earth sphere resonances can be found [[Sphere Resonances#Earth|here]].&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Earth sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* You feel yourself being swallowed and crushed by the Earth.&lt;br /&gt;
* Fungal spores grow in your throat and choke you.&lt;br /&gt;
* Your heart becomes motionless and stops beating.&lt;br /&gt;
* Your skin calcifies and turns to stone, the weight of which pulls you to the ground.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Earth sphere to perform a 10 second rite to connect with the world around them and cast Talk with plants/animals (same restrictions as talk to element), identify/find interesting natural objects (ie that have a card on with plot significance).&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
* Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Shared Rites ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Stone Avalanche*&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute, if ranged instantaneous&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| extension = An extra [[Resources#Flicker|Earth Flicker]] expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres&lt;br /&gt;
| effect = The weaver may call Earth [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Earth Blast for 1 point of Earth damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Reaching Sapling*&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| extension = Cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Stagger|Stagger]] on their next hit with their focus.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Earth Embrace&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = until the end of the next encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Resist|Resist]] to the next [[Rules/Calls#Stagger|Stagger]] they take.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Restoration *&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Mend|Mend]] on an object.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Stone Soul&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| time_to_deliver = 10 minutes&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
This Hex must be delivered withing 10 minutes of performing the Rite&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| extension = Every extra Flicker of Earth expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay - based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
&lt;br /&gt;
Hex Options: &lt;br /&gt;
– You feel the flow of life energy all around you, in every leaf, blade of grass, animal and gust of wind. The sensation can be almost overwhelming at times.&lt;br /&gt;
– You feel fascinated by the quality and origin of objects made of metals and minerals. Everything else feels ephemeral and fleeting by comparison.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Tremorsense&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self within 10 metres&lt;br /&gt;
| effect = What is hidden to the eye is apparent to the earth. The caster extends their senses through the ground and can detect invisible creatures (indicated by them having a fist in the air) within 10 metres of them.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Nature’s Rest&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 5&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until Sunrise&lt;br /&gt;
| cost = 1 Earth Flicker&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch&lt;br /&gt;
| effect = Using this Rite a Weaver can empower a space such as a tent to continuously restore Vigour. Anyone within the designated space will restore their entire Vigour pool over 10 minutes.&amp;lt;br /&amp;gt; If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.&amp;lt;br /&amp;gt; This Rite lasts until sunrise the next day at which point it will need to be refreshed.&amp;lt;br /&amp;gt; This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).&amp;lt;br /&amp;gt; A Tent may only have 1 Rite that applies a restoration effect to a resource pool (Hit points, Vigour, Focus). A Tent may also have 1 Weaving effect in addition to a Rite Effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Stoneskin&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| duration = Until used or until the end of the encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = This increases the casters current and maximum hit points by 3. Remember you can only be under one Rite effect at any time.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Solid Stance&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until used or until the end of the encounter&lt;br /&gt;
| extension = Every [[Resources#Flicker|Earth Flicker]] expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Self or touch through [[Rules/Combat_Rules#Foci|Focus]]&lt;br /&gt;
| effect = The Weaver grants three targets the ability to use the call [[Rules/Calls#Resist|Resist]] once against the calls [[Rules/Calls#Taunt|Taunt]] and [[Rules/Calls#Stagger|Stagger]], which may include themselves.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Earth&#039;s Grasp&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = 1 minute&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Foci|Focus]]&lt;br /&gt;
| effect = The Weaver can use [[Rules/Calls#Crush|Crush]] through their focus once within the minute.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Tangle of Thorns&lt;br /&gt;
| sphere = Earth&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = Every [[Resources#Flicker|Earth Flicker]] expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Ensnare|Ensnare]] on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Olarwood123</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Air_Rites&amp;diff=2310</id>
		<title>Air Rites</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Air_Rites&amp;diff=2310"/>
		<updated>2026-04-05T15:09:21Z</updated>

		<summary type="html">&lt;p&gt;Olarwood123: adding time to deliver onto air rites page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Air sphere resonances can be found [[Sphere Resonances#Air|here]].&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overload:&#039;&#039;&#039; In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Air sphere. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* Magical lightning backlashes from the rite and electrocutes you.&lt;br /&gt;
* The wind furiously animates all of your limbs, throwing them wildly about and breaking bones.&lt;br /&gt;
* Everything becomes far too annoying to bother with.&lt;br /&gt;
* You become carefree to the point of recklessness.&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Effects ==&lt;br /&gt;
A Spellweaver can call upon the power of the Air sphere to perform a 10 second Rite that allows them to do small effects such pushing a small object gently or cause a gentle breeze. This may be roleplay or could potentially be achieved by sleight of hand/a concealed fan.&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Effects ==&lt;br /&gt;
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol &#039;&#039;&#039;*&#039;&#039;&#039; has its 30 second cast time reduced to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Shared Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Piercing Wind *&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute, if ranged instantaneous&lt;br /&gt;
| duration = 1 minute, if ranged instantaneous&lt;br /&gt;
| extension = An extra [[Resources#Flicker|Air Flicker]] expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Foci|Focus]], if ranged 10 meters&lt;br /&gt;
| effect = The weaver may call Air [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast for 1 point of Air damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Whispers in the Wind&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 1&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| cost = 1 Air Flicker&lt;br /&gt;
| extension = Every [[Resources#Flicker|Flicker]] of Air expended in the rite increases the length of message by 1 word (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Within Elandra (Long range only — Cannot be cast to send a message to anyone within Haven)&lt;br /&gt;
| effect = &#039;&#039;To perform this Rite, please inform a referee before you begin.&#039;&#039; The Weavers conclude the rite by speaking together &#039;&#039;&#039;a short written message of no more than 5 words&#039;&#039;&#039;, and naming a specific named character (NPC) outside of Haven. The wind then carries your words in its travels and repeats them when the person is found. It is impossible to predict how long the wind will take in its task, only that it will be done.&lt;br /&gt;
| note = OC Note: The NPC must have handed out tokens to the players, or left such a token with one of the guilds, which is a symbolic link that allows them to be contacted this way. Without referencing such a token, the message will not be delivered.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Warding Winds *&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = Until used or until the end of the encounter&lt;br /&gt;
| duration = This rite cannot be extended&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Self&lt;br /&gt;
| effect = The weaver may call [[Rules/Calls#Resist|Resist]] on [[Rules/Calls#Ensnare|Ensnare]] or call Resist to take [[Rules/Calls#Stun|Stun]] as [[Rules/Calls#Stagger|Stagger]] once.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Forceful Push *&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| time_to_deliver = 1 minute&lt;br /&gt;
| duration = 1 minute&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Calls#Blast|Blast]]&lt;br /&gt;
| effect = The weaver may call Stagger on their next hit with their [[Rules/Combat_Rules#Foci|Focus]].&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Tumbling Heights (Hex)&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = 10 minutes&lt;br /&gt;
| duration = 1 hour&lt;br /&gt;
| cost = 1 Air Flicker&lt;br /&gt;
| extension = Every extra Flicker of Air expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through Focus&lt;br /&gt;
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.&lt;br /&gt;
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Hex Options: &lt;br /&gt;
* You are distracted by voices on the wind that sound like people you know far away.&lt;br /&gt;
* You find it hard to stay still and want to keep moving to new places or talk to different people.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spellweaver Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Moment of Calm&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = Every [[Resources#Flicker|Air Flicker]] expended in the rite increases the duration by 30 seconds. (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Foci|Focus]]&lt;br /&gt;
| effect = The weaver may pause any imposed roleplay effects on the target for the duration of the rite.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Soothing Zephyr&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 2 minutes&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until Sunrise&lt;br /&gt;
| cost = 1 Air Flicker&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 metres (Self if you are one of the 5 targets)&lt;br /&gt;
| effect = Using this Rite a Weaver can empower a space such as a tent to ward against unwelcome visitors and effects. While within the tent, magically imposed roleplay effects are dampened, strong emotions are lessened and visitors from the spheres of magic will feel resistance (but will not necessarily be stopped entirely) when entering uninvited.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.&lt;br /&gt;
| note = This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).&lt;br /&gt;
A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ritecaller Rites ==&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Winds of Rebound&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 2&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Until used or until the end of the encounter&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = Touch through [[Rules/Combat_Rules#Foci|Focus]]&lt;br /&gt;
| effect = The Weaver can grant someone the ability to call [[Rules/Calls#Rebound|Rebound]] against the next call targeting them.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Gust of Wind&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 3&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instanteous&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = Every Flicker of Air expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)&lt;br /&gt;
| range = 10 metres&lt;br /&gt;
| effect = The Weaver may call [[Rules/Calls#Stagger|Stagger]] on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.&lt;br /&gt;
}}&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Eye of the Storm&lt;br /&gt;
| sphere = Air&lt;br /&gt;
| level = 4&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| time_to_deliver = Instantaneous&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| extension = This rite cannot be extended&lt;br /&gt;
| range = 10 meters&lt;br /&gt;
| effect = The Weaver can select one target within 10 metres and call [[Rules/Calls#Curse|Curse]] on them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Weaving Skills]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Olarwood123</name></author>
	</entry>
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