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	<updated>2026-08-05T19:36:04Z</updated>
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	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules/Faith_Skills/Miracles&amp;diff=2671</id>
		<title>Rules/Faith Skills/Miracles</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules/Faith_Skills/Miracles&amp;diff=2671"/>
		<updated>2026-07-05T20:15:10Z</updated>

		<summary type="html">&lt;p&gt;Suttonr1999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Miracles}}&lt;br /&gt;
Haven is a unique place. Created by the Gods as a place to allow the people of Elandra to fight back against the Corrupted. From here several interested priests have established a gathering of the Faithful from many Nations to help more formally guide the Faithful.&lt;br /&gt;
&lt;br /&gt;
Each time Haven moves the Gods will draw upon the power of Fate to produce a series of potential Miracles they can perform.&lt;br /&gt;
&lt;br /&gt;
== How to do a Miracle ==&lt;br /&gt;
&lt;br /&gt;
Performing a Miracle is very similar to performing an [[Entreaty]], but the priests that participate do not spend the Faith they bring – the power comes from the deity themselves, the priests simply have to be at the relevant combined threshold to show that the people of Elandra are behind this choice.&lt;br /&gt;
&lt;br /&gt;
There will be a limited number of Miracle slots at the Menhir. While the Gods and the Menhir are very powerful, even they have limits and will only be able to perform so many Miracles each time Haven materialises. The faithful of Haven will have to choose where they invest that power.&lt;br /&gt;
&lt;br /&gt;
The Miracle slots will be timetabled before the event for people to include in their own schedules and to allow discussion to happen beforehand. Miracles cannot be performed outside of the timetabled slots.&lt;br /&gt;
&lt;br /&gt;
== Current Miracles ==&lt;br /&gt;
&lt;br /&gt;
This event there will be 2 open slots for Miracles. Potential Miracles will be listed in the Shrine tent – here is a taster of what may be to come, but please check that it has not changed at the event:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Miracle !! God !! Threshold !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Share inspiration || Muse || 40 || The Muse embodies not just what is done but what is dreamt before the action - the Vision that comes before creation. To invoke their name at the highest call is to invite a cacophony of inspiration into the hearts and minds of those the Gods can reach.&lt;br /&gt;
From the trinket-makers of Avereaux to the tattooists of the Hammerstadt Charter, followers of the Muse will be effused with a potent vision that will affect their art over the coming season.&lt;br /&gt;
|-&lt;br /&gt;
| Seek out injustice among Elandra. || Justicar || 40 || The Justicar stands as the embodiment of order and integrity. Their presence, among many things, is required to keep those in leadership away from corruption, empowering those who combat it.&lt;br /&gt;
Through the Justicar’s valour, may their followers go out into Elandra and seek out the worst injustices, letting nothing cloud their judgement. Bringing to light whatever problem they find and the people it has harmed.&lt;br /&gt;
|-&lt;br /&gt;
| Host a great feast || Celebrant || 40 || The Celebrant raises its cup and it overflows! This is a great time of celebration for Elandra, and with it comes abundance. &lt;br /&gt;
The Celebrant offers its miracle - their overflowing cup shall spill onto the soils of Elandra, increasing food for the masses. If a feast is held, food never seems to stop coming. All will be fed till full, nothing will be left wanting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Past Miracle Options ==&lt;br /&gt;
&lt;br /&gt;
These are the miracles that the heroes of haven were offered in the past.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Year / Haven&lt;br /&gt;
!Chosen?&lt;br /&gt;
! Miracle !! God !! Threshold !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|1026 / 1&lt;br /&gt;
|Yes&lt;br /&gt;
| Find the story of a lost hero. || Reaper || 60 || Even the Reaper acknowledges that once someone is gone, their time is up and the book is no longer being written. However, a book may persist long after the author has put down their quill. The next time Haven appears, the Reaper will create an opportunity to find the final resting place of a hero lost long ago. Within, there will be certainly a story to uncover.&lt;br /&gt;
|-&lt;br /&gt;
|1026 / 1&lt;br /&gt;
|Yes&lt;br /&gt;
| Go into the fading and investigate the corruption. || Shadow || 80 || Followers of the shadow must brave the darkness and walk the unknown to ensure others can walk in the light. The forces of the corruption have been plaguing Elandra for supposedly over a century and yet there is still so little known about their practices, the effects they have on souls. The shadow will utilise the strength gained from the newly built shrines and worship across elandra to send servants into the dark places and maybe bring more secrets about the nature of the corruption into it&#039;s domain.&lt;br /&gt;
|-&lt;br /&gt;
|1026 / 1&lt;br /&gt;
|No&lt;br /&gt;
| Uncover lost ceremonies, celebrations. || Celebrant || 65 || In every uncorrupted soul, there is a spark of celebration - at the first breath, the wedding day, the birthday feast and the holy day. The Celebrant reaches out across all of Elandria, searching for that spark where it has been dimmed. Looking for ceremonies, celebrations, festivals and more,  they will put their divine energy into finding cultural artifacts, lost traditions and ceremonies for each nation, and over the coming year, return their knowledge to the heroes of Haven to be treasured as they always should have been. It will not find festivals, but it will find the little celebrations in the every day - the things that make every day life hold meaning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Faith Skills]]&lt;/div&gt;</summary>
		<author><name>Suttonr1999</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules/Faith_Skills&amp;diff=2670</id>
		<title>Rules/Faith Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules/Faith_Skills&amp;diff=2670"/>
		<updated>2026-07-05T20:00:30Z</updated>

		<summary type="html">&lt;p&gt;Suttonr1999: Added cost to Divine inspiration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Faith is an intangible form of power linking Humanity to the Spirit Sphere. It is generated by and from human belief and willpower and can create a variety of effects that are linked to, but distinct, from magic. All Humans generate Faith and this is a powerful resource when pooled. Individuals can use it to perform ceremonies and the [[The Gods|Gods]] can use it to perform [[Miracles]]. Many darker entities desire Faith as well, wanting to harvest and use its power.&lt;br /&gt;
&lt;br /&gt;
Faith is represented in the field as a resource card. This is to track how much faith a person has currently gathered when needed and so that people can send it to a variety of sources. Despite this, in-character Faith is an intangible resource that cannot be physically traded. &lt;br /&gt;
&lt;br /&gt;
As a priest you can hold a maximum of &#039;&#039;&#039;12 faith&#039;&#039;&#039;. The amount of faith you are currently holding is your &#039;Threshold&#039;, which can unlock ceremonies that you have bought separately. You may also contribute faith to [[Entreaty|Entreaties]] or transfer it with Bestowal. You do not need a ref to transfer faith between players using the Dedication or Bestowal ceremonies.&lt;br /&gt;
&lt;br /&gt;
Faith is generated each event and then expires by the end of the event.&lt;br /&gt;
&lt;br /&gt;
== Prayer Shrines ==&lt;br /&gt;
Shrines to each of the Twelve are in the [[Shrine tent]] at Haven for people to give Faith to the [[The Gods|Gods]]. These prayers may be roleplayed in a variety of ways and people can use this space for religious roleplay or for quieter moments depending on their character.&lt;br /&gt;
&lt;br /&gt;
The Gods expend power to perform [[Miracles]] with the most powerful known Miracle being Haven itself. It is unlikely they will be able to replicate something quite on this level but their power and existence depends on the flow of Faith from prayers.&lt;br /&gt;
&lt;br /&gt;
Characters may place loose offerings of Faith in the Shrines (by OC putting in the card(s) and IC performing a few moments of devotional thought or action at the shrine). Characters may also write prayers at the Shrines too but these will be burned by the Shrine tenders at the end of the event.&lt;br /&gt;
&lt;br /&gt;
Any player may deposit Faith in the boxes at the Shrines. We encourage people to talk to priest players and the Shrine tenders to explore the roleplay around Faith. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This mechanic is a subtle one and intended to look at trends over time and to influence the Gods&#039; power. This may result in things such as more or stronger Miracle options appearing from Gods, as well as other wider reaching effects on the Setting and Plot as that God has a bigger well of power to draw on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ceremonies / Skills ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Conviction&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|xp=3XP&lt;br /&gt;
|effect=This gives you access to &#039;&#039;&#039;Dedication&#039;&#039;&#039; to gather faith and &#039;&#039;&#039;Bestowal&#039;&#039;&#039; to transfer faith between priests. This must be purchased to unlock all Faith skills. You may also perform Entreaties. You can only select one deity per event – this doesn&#039;t mean it&#039;s the only deity your character follows, it&#039;s just the focus of your Conviction this event and the one that will provide effects to those you Dedicate during this event.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dedication ===&lt;br /&gt;
This takes at least one minute per person being dedicated – and may take longer if the priest wants to do a longer ceremony. You can only be dedicated once per event. You must transfer at least one faith to the priest dedicating you.&lt;br /&gt;
&lt;br /&gt;
This will give you a minor RP effect and a minor mechanical bonus for the rest of the event, depending on the god – the list of bonuses may change from event to event. Characters with Conviction should make sure their Deity selection is correct before the character closing deadline, so that we can provide them with a reminder of the effect for the event to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
A Character with Conviction can be Dedicated to another god in game. This will not change the god that they use for the purposes of any skill. Skill use will still work as from their Conviction god, but the dedication will grant them the appropriate Dedication effect listed below. &#039;&#039;This is intended to allow archetypes that follow multiple gods to represent those bonds.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Dedication Effects ===&lt;br /&gt;
These are the current set of Dedication effects – these may change before the event, so always consult an up to date copy, which should be available for characters with Conviction from the Bank.&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Jester|The Jester]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Restore 1 hit point to someone else (including someone in [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]]) via an artistic performance of at least one minute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Hearth|The Hearth]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Call [[Rules/Calls#Refuge|Refuge]], which lasts while you continue to comfort and reassure the person you are protecting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = [[The_Muse|The Muse]]&lt;br /&gt;
| sphere = Spirit&lt;br /&gt;
| recharge = 1/event&lt;br /&gt;
| effect = You may restore one use of a Vigour ability that can be used 1/encounter or is rechargeable with a short inspirational performance of at least 10 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Smith|The Smith]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=You may call [[Rules/Calls#Mend|Mend]] with 10 seconds roleplaying fixing the object.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Reaper|The Reaper]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=You may call [[Rules/Calls#Execute|Execute]] on a willing target regardless of their current state, and gain one hit point in return (this can be done while you are in critical state).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Warrior|The Warrior]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Call [[Rules/Calls#Resist|Resist]] to [[Rules/Calls#Stagger|Stagger]] or [[Rules/Calls#Stun|Stun]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Guardian|The Guardian]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Grant one call of [[Rules/Calls#Rebound|Rebound]] to one other person to be used when they choose.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Scholar|The Scholar]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Ask a ref or Guardian for a random vision from the vision pool – you can roleplay this being a flash of inspiration or something you have discovered through research that you suddenly know is relevant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Shadow|The Shadow]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Go invisible for 10s (hold up a closed fist), you become visible if you attack, pick up or move something, touch anyone, are hit or make any call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Traveler|The Traveler]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Call [[Rules/Calls#Resist|Resist]] to [[Rules/Calls#Ensnare|Ensnare]] or [[Rules/Calls#Stun|Stun]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Justicar|The Justicar]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Call [[Rules/Calls#Ensnare|Ensnare]] on melee hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The _Celebrant|The Celebrant]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=You (or someone you are in touch range of if you are not a Weaver) may extend a rite as if spending one flicker.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Bestowal ===&lt;br /&gt;
Bestowal is how characters with Conviction transfer faith. This takes one minute for any amount of faith between priests of the same [[The Gods|deity]] (not exceeding the cap on the recipient), and one minute for one point of faith between different deities. This represents the meaningful transfer of an amount of the belief generated by characters. We encourage people to roleplay in a variety of ways and explore their connection to their God and the other person&#039;s connections during this time. Both priests count as performing the ceremony and cannot do this under an effect that prevents them from doing so.&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Following&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|xp=2xp (+1xp per level)&lt;br /&gt;
|effect=This skill allows a character to start the event with +1 faith each time they take it. This represents you Dedicating and receiving extra Faith from characters who do not attend Haven.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Threshold ==&lt;br /&gt;
Only people with the Conviction skill can enable the movement of Faith. This enables them to build up Faith that allows them to utilise abilities empowered by that power. Any character with Conviction can gather Faith up to a cap of 12 and they require differing amounts to be able to access those abilities. With the exception of Cleanse Corruption these abilities do not spend the Faith when used and the person remains empowered and can use the ability as directed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the actual process is simple enough, as anyone with Conviction can both use the Dedicate and Bestowal ceremonies, these processes are a mechanical process describing your relationship with Faith and the Gods. We encourage people to experiment with religious roleplay and the Gods during these ceremonies and remind people that the durations are minimum requirement not a maximum!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Conducting a Ceremony ==&lt;br /&gt;
&lt;br /&gt;
You may use any roleplaying you feel is appropriate for conducting a ceremony as long as it is clear you are doing something related to the gods. Unlike a Rite, you may move and block attacks while conducting a Ceremony, but you may not attack or make other game calls or use other game abilities while doing so. &lt;br /&gt;
&lt;br /&gt;
A ceremony is interrupted if you enter the critical state, or you interrupt it by pausing roleplay or making an attack or using another game call or ability. &lt;br /&gt;
&lt;br /&gt;
=== Purchased Ceremony ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Threshold Requirement&#039;&#039;&#039;&lt;br /&gt;
|Minimum Ceremony Length&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Reading&lt;br /&gt;
|1&lt;br /&gt;
|30 seconds&lt;br /&gt;
|View soul state and number of Corruption points&lt;br /&gt;
|-&lt;br /&gt;
|Refuge&lt;br /&gt;
|2&lt;br /&gt;
|Special – begins immediately, lasts until interrupted ([[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] / move away / stop speaking)&lt;br /&gt;
|Call and sustain [[Rules/Calls#Refuge|Refuge]] as long as you continually perform the ceremony&lt;br /&gt;
|-&lt;br /&gt;
|Sanctified Strike&lt;br /&gt;
|3&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Call [[Rules/Calls#Smite|Smite]] by weapon or focus on next strike within 1 minute of ceremony.&lt;br /&gt;
|-&lt;br /&gt;
|Cleanse Corruption&lt;br /&gt;
|1*&lt;br /&gt;
|1 minute&lt;br /&gt;
|Remove Corruption points – 1 per Faith&lt;br /&gt;
|-&lt;br /&gt;
|Martyrs Gift&lt;br /&gt;
|5&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Call [[Rules/Calls#Full_Heal|Full Heal]] in exchange for going [[Other_game_rules#Critical_State,_Terminal_State,_Dying|Critical]]. Spend the Faith instead for Mass Full Heal in exchange for going [[Other_game_rules#Critical_State,_Terminal_State,_Dying|Critical]].&lt;br /&gt;
|-&lt;br /&gt;
|Turn Corruption&lt;br /&gt;
|6&lt;br /&gt;
|1 minute&lt;br /&gt;
|Become [[Rules/Calls#ensnare|ensnared]] and call [[Rules/Calls#Stagger|Stagger]] on every hit with a weapon or focus until you move.&lt;br /&gt;
|-&lt;br /&gt;
|Divine Light&lt;br /&gt;
|7&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Call [[Rules/Calls#Stun|Stun]] on any target, or [[Rules/Calls#Stagger|Stagger]] on any three targets, as a ranged call from the location you ended the ceremony.&lt;br /&gt;
|-&lt;br /&gt;
|Excommunication&lt;br /&gt;
|10&lt;br /&gt;
|1 minute&lt;br /&gt;
|Remove all Boons, dedications and reduce the death count by 30s from a willing or critical state target – costs 2 Faith&lt;br /&gt;
|-&lt;br /&gt;
|Divine Inspiration&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|Ask a deity a question - costs 1 Faith&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Also requires Faith spend&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Spiritual Reading&lt;br /&gt;
| sphere = Spirit&lt;br /&gt;
| threshold = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| effect = View soul state and number of Corruption points. You do not need a ref for this ceremony but may consult one if the target isn&#039;t sure of their soul state (usually Healthy unless they have been told otherwise) or corruption point total.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Refuge&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=2&lt;br /&gt;
|cast_time=Special – begins immediately, lasts until interrupted&lt;br /&gt;
|effect=You can call [[Rules/Calls#Refuge|Refuge]] on one person – make the call and the effect continues as long as you&#039;re actively chanting over them. You can do this as much as you like but can only keep it up on one person at a time, and you have to be clearly, continually performing a ceremony – going into [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] or breaking off to actively defend yourself will interrupt the effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Sanctified Strike&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=3&lt;br /&gt;
|cast_time=30 seconds&lt;br /&gt;
|recharge=1/encounter&lt;br /&gt;
|effect=You may charge up a weapon or foci with a single call of [[Rules/Calls#Smite|Smite]] to be used on your next hit. The charge expires at the end of the encounter or when you next go through a rift if not used. Your character must believe the target is irredeemably corrupted – if you hit anyone else first, you may not call Smite and the effect is wasted.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Cleanse Corruption&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=1&lt;br /&gt;
|cost=1 Faith per Corruption point&lt;br /&gt;
|cast_time=1 minute&lt;br /&gt;
|effect=You may spend faith to cleanse corruption from a willing target – if they are not willing the ceremony fails (and still consumes the Faith). This removes one point per Faith spent, and you must remove all of them at once – if you attempt to remove too small an amount, the ceremony fails (with no expenditure). &lt;br /&gt;
&lt;br /&gt;
You can cooperate with other priests to reach levels that are beyond your individual capacity, but you must pick one person to be the main performer of the ceremony, and those Convicted to different gods will only be able to contribute one faith rather than everything they are carrying.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Martyrs Gift&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=5&lt;br /&gt;
|cast_time=30 seconds&lt;br /&gt;
|recharge=1/encounter&lt;br /&gt;
|effect=Call [[Rules/Calls#Full_Heal|Full Heal]] once on a target in touch range and become [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical]] yourself. If you expend the 5 faith, you may call MASS Full Heal instead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Turn Corruption&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=6&lt;br /&gt;
|cast_time=1 minute&lt;br /&gt;
|recharge=1/encounter&lt;br /&gt;
|effect=Perform a 1 minute ceremony and take [[Rules/Calls#ensnare|Ensnare]]. While you refuse to move more than one pace from the spot, you may call [[Rules/Calls#Stagger|Stagger]] on hit, until you move or the encounter ends. Your character must believe the targets are corrupted in order to make the call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Divine Light&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=7&lt;br /&gt;
|cast_time=30 seconds&lt;br /&gt;
|range=5m&lt;br /&gt;
|recharge=1/encounter&lt;br /&gt;
|effect=Hold up a holy symbol in one hand and call [[Rules/Calls#Stagger|Stagger]] on three targets or [[Rules/Calls#Stun|Stun]] on one target within 5m. You can target anyone with this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Excommunication&lt;br /&gt;
| sphere = Spirit&lt;br /&gt;
| threshold = 10&lt;br /&gt;
| cost = 2 Faith&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| effect = Bestow a malign &#039;boon&#039; on a target who is either willing or in [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] at the end of the ceremony. This removes all other boons from the target, they no longer count as Dedicated, they cannot perform any Ceremonies, and their death count goes down by 30s. This &#039;boon&#039; can be removed by Dedication – but they can only be Dedicated if they have at least one Faith remaining, otherwise the effect will remain and cannot be removed until they generate more faith at the start of the next event. This may knock someone off a narrative track towards corruption or other non-divine ends if they are on one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Divine Inspiration&lt;br /&gt;
| sphere = Spirit&lt;br /&gt;
| cost = 1 Faith&lt;br /&gt;
| threshold = 12&lt;br /&gt;
| effect = Spend one Faith to ask a question directly of your deity, of no more than 25 words. This must involve writing it down and handing a copy to the relevant crew at the Shrines. You will receive the answer some time later – potentially the next event – while meditating at the shrines or Menhir. It&#039;s entirely possible your deity will tell you they don&#039;t know or don&#039;t want you to know. You can only have one question outstanding at a time; if you ask another question, it cancels your pending question.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Faith Skills]]&lt;/div&gt;</summary>
		<author><name>Suttonr1999</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Guilds&amp;diff=2669</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Guilds&amp;diff=2669"/>
		<updated>2026-07-05T19:57:23Z</updated>

		<summary type="html">&lt;p&gt;Suttonr1999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Guilds of Menhirs Fate are a series of international organisations that have stepped up in the time of the Pact. They are all backed by the Pact as recognised entities within the world.&lt;br /&gt;
&lt;br /&gt;
Each Guild represents different types of LARP game and interests designed to allow you target your experience across a variety of different elements in the game.&lt;br /&gt;
&lt;br /&gt;
* [[The Adventurers Guild|Adventurers Guild]]&lt;br /&gt;
* [[The Court of Daggers]]&lt;br /&gt;
* [[The Bankers Guild]]&lt;br /&gt;
* The Treasure Hunters Guild&lt;br /&gt;
&lt;br /&gt;
Currently there are other organisations within the world that are not part of the Pact but are part of the game world run by NPCs. They are a Guild and perform a similar function.&lt;br /&gt;
&lt;br /&gt;
* [[The Crafters Guild]]&lt;br /&gt;
* [[Shrine tent|The Shrine]]&lt;br /&gt;
* The Weavers&lt;br /&gt;
&lt;br /&gt;
Other in game guilds outside of these two lists are not Menhirs Fate Game functions nor are they crewed by NPCs. Other organisations may exist in the world but they will not be a Guild.&lt;br /&gt;
&lt;br /&gt;
[[Category:Menhirs Fate Wiki]]&lt;/div&gt;</summary>
		<author><name>Suttonr1999</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Shrine_Tenders&amp;diff=2667</id>
		<title>Shrine Tenders</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Shrine_Tenders&amp;diff=2667"/>
		<updated>2026-07-05T19:38:19Z</updated>

		<summary type="html">&lt;p&gt;Suttonr1999: /* Divine Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Shrine tent is for the faithful of Haven to give Faith to the [[The Gods|gods]]. These prayers may be roleplayed in a variety of ways and people can use this space for religious roleplay or for quieter moments depending on their character. This is where priests come to commune with their gods, perform [[Rules/Faith Skills/Entreaty|petitions]], ask for [[Rules/Faith Skills#Divine Inspiration|divine inspiration]] on problems they may have, debate miracles or sit quietly in reflection. Sometimes the Shrine tent is available as a location to channel entreaties when the Menhir is not available.&lt;br /&gt;
&lt;br /&gt;
The Shrine tent is also the place where you can find the Shrine Tenders, these are priests duty bound to the gods to aid the faithful of haven in the fight against the corruption. &#039;&#039;&amp;lt;small&amp;gt;OOC these are crew who can help anyone with an interest in the Faith / God side of the game&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters may also use the shrines in this space to place loose offerings of Faith in the shrines &#039;&#039;&amp;lt;small&amp;gt;by OC putting in the card(s) and IC performing a few moments of devotional thought or action at the shrine&amp;lt;/small&amp;gt;&#039;&#039;. Characters may also write prayers to the gods at the shrines too but these will be burned by the Shrine Tenders at the end of the event. &lt;br /&gt;
&lt;br /&gt;
==== Miracles ====&lt;br /&gt;
One of the key things that occurs in the shrine tent during Haven is all interested faithful characters will gather to debate which of the miracles that the gods have offered them are to be accepted. The time this debate happens may change from event to event around when the monstering slots are for each nation, so that all people who wish to attend, can attend. The debate is moderated by the shrine tenders to ensure all get an equal say and opportunity.&lt;br /&gt;
&lt;br /&gt;
The time for the debate at the upcoming event is: Saturday 5pm - 6pm. &lt;br /&gt;
&lt;br /&gt;
It may finish earlier but the shrine tenders will endeavour to make sure it does not overrun. People are encouraged to find priests and discuss the options before this time but this is the time where the decision will be made. Anyone is free to attend.&lt;br /&gt;
&lt;br /&gt;
[[Rules/Faith Skills/Miracles#Past Miracle Options|Current and past miracle options can be found here]] &lt;br /&gt;
&lt;br /&gt;
==== Divine Inspiration ====&lt;br /&gt;
Priests who can perform the [[Rules/Faith Skills#Divine Inspiration|divine inspiration]] ceremony will need to perform their ceremony in the Shrine tent, asking a question of their god. &#039;&#039;&amp;lt;small&amp;gt;This will take the form of a piece of paper with your character ID, name, patron god and the question, following the rules of divine inspiration.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Once the question has been submitted alongside the prerequesite faith, it will take some time for the patron god to compile a response. In the timetable below there are timings detailed about when a response might be expected if it was submitted before certain deadlines. &lt;br /&gt;
&lt;br /&gt;
Some questions may require the god to consider it for longer, or find the information out themself. This may mean a response is delayed between events. &lt;br /&gt;
&lt;br /&gt;
==== Shrine tent timetable: ====&lt;br /&gt;
To make sure these timings are easy to understand, we have put these into a schedule below. &lt;br /&gt;
&lt;br /&gt;
This timetable is by no means exhaustive, there will likely be many other things occuring around the shrine tent but this is a summary of the relevant times and deadlines for supporting time limited ceremonies.&lt;br /&gt;
&lt;br /&gt;
===== Friday =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Time&lt;br /&gt;
!Activity&lt;br /&gt;
|-&lt;br /&gt;
|23:00&lt;br /&gt;
|Deadline for submitting divine inspirations&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Saturday =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Time&lt;br /&gt;
!Activity&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|Responses available from Friday night questions&lt;br /&gt;
|-&lt;br /&gt;
|13:00&lt;br /&gt;
|Deadline for submitting Saturday evening divine inspirations&lt;br /&gt;
|-&lt;br /&gt;
|17:00&lt;br /&gt;
|Responses available from Saturday morning questions&lt;br /&gt;
|-&lt;br /&gt;
|17:00 - 18:00&lt;br /&gt;
|Miracle debate&lt;br /&gt;
|-&lt;br /&gt;
|22:00 - 23:00&lt;br /&gt;
|Miracle ceremony (Menhir schedule dependant)&lt;br /&gt;
|-&lt;br /&gt;
|23:00&lt;br /&gt;
|Deadline for submitting Sunday divine inspirations&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Sunday =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Time&lt;br /&gt;
!Activity&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|Responses available from Saturday questions&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Suttonr1999</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Shrine_Tenders&amp;diff=2666</id>
		<title>Shrine Tenders</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Shrine_Tenders&amp;diff=2666"/>
		<updated>2026-07-05T19:37:34Z</updated>

		<summary type="html">&lt;p&gt;Suttonr1999: /* Divine Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Shrine tent is for the faithful of Haven to give Faith to the [[The Gods|gods]]. These prayers may be roleplayed in a variety of ways and people can use this space for religious roleplay or for quieter moments depending on their character. This is where priests come to commune with their gods, perform [[Rules/Faith Skills/Entreaty|petitions]], ask for [[Rules/Faith Skills#Divine Inspiration|divine inspiration]] on problems they may have, debate miracles or sit quietly in reflection. Sometimes the Shrine tent is available as a location to channel entreaties when the Menhir is not available.&lt;br /&gt;
&lt;br /&gt;
The Shrine tent is also the place where you can find the Shrine Tenders, these are priests duty bound to the gods to aid the faithful of haven in the fight against the corruption. &#039;&#039;&amp;lt;small&amp;gt;OOC these are crew who can help anyone with an interest in the Faith / God side of the game&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters may also use the shrines in this space to place loose offerings of Faith in the shrines &#039;&#039;&amp;lt;small&amp;gt;by OC putting in the card(s) and IC performing a few moments of devotional thought or action at the shrine&amp;lt;/small&amp;gt;&#039;&#039;. Characters may also write prayers to the gods at the shrines too but these will be burned by the Shrine Tenders at the end of the event. &lt;br /&gt;
&lt;br /&gt;
==== Miracles ====&lt;br /&gt;
One of the key things that occurs in the shrine tent during Haven is all interested faithful characters will gather to debate which of the miracles that the gods have offered them are to be accepted. The time this debate happens may change from event to event around when the monstering slots are for each nation, so that all people who wish to attend, can attend. The debate is moderated by the shrine tenders to ensure all get an equal say and opportunity.&lt;br /&gt;
&lt;br /&gt;
The time for the debate at the upcoming event is: Saturday 5pm - 6pm. &lt;br /&gt;
&lt;br /&gt;
It may finish earlier but the shrine tenders will endeavour to make sure it does not overrun. People are encouraged to find priests and discuss the options before this time but this is the time where the decision will be made. Anyone is free to attend.&lt;br /&gt;
&lt;br /&gt;
[[Rules/Faith Skills/Miracles#Past Miracle Options|Current and past miracle options can be found here]] &lt;br /&gt;
&lt;br /&gt;
==== Divine Inspiration ====&lt;br /&gt;
Priests who can perform the [[Rules/Faith Skills#Divine Inspiration|divine inspiration]] ceremony will need to perform their ceremony in the Shrine tent, asking a question of their god. &#039;&#039;&amp;lt;small&amp;gt;This will take the form of a piece of paper with your character ID, name, patron god and the question, following the rules of divine inspiration.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Once the question has been submitted alongside the prerequesite faith, it will take some time for the patron god to compile a response. In the timetable below there are timings detailed about when a response might be expected if it was submitted before certain deadlines. &lt;br /&gt;
&lt;br /&gt;
Some questions may require the god to consider it more, or find the information out themself. &lt;br /&gt;
&lt;br /&gt;
==== Shrine tent timetable: ====&lt;br /&gt;
To make sure these timings are easy to understand, we have put these into a schedule below. &lt;br /&gt;
&lt;br /&gt;
This timetable is by no means exhaustive, there will likely be many other things occuring around the shrine tent but this is a summary of the relevant times and deadlines for supporting time limited ceremonies.&lt;br /&gt;
&lt;br /&gt;
===== Friday =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Time&lt;br /&gt;
!Activity&lt;br /&gt;
|-&lt;br /&gt;
|23:00&lt;br /&gt;
|Deadline for submitting divine inspirations&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Saturday =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Time&lt;br /&gt;
!Activity&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|Responses available from Friday night questions&lt;br /&gt;
|-&lt;br /&gt;
|13:00&lt;br /&gt;
|Deadline for submitting Saturday evening divine inspirations&lt;br /&gt;
|-&lt;br /&gt;
|17:00&lt;br /&gt;
|Responses available from Saturday morning questions&lt;br /&gt;
|-&lt;br /&gt;
|17:00 - 18:00&lt;br /&gt;
|Miracle debate&lt;br /&gt;
|-&lt;br /&gt;
|22:00 - 23:00&lt;br /&gt;
|Miracle ceremony (Menhir schedule dependant)&lt;br /&gt;
|-&lt;br /&gt;
|23:00&lt;br /&gt;
|Deadline for submitting Sunday divine inspirations&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Sunday =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Time&lt;br /&gt;
!Activity&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|Responses available from Saturday questions&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Suttonr1999</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Shrine_Tenders&amp;diff=2665</id>
		<title>Shrine Tenders</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Shrine_Tenders&amp;diff=2665"/>
		<updated>2026-07-05T19:36:05Z</updated>

		<summary type="html">&lt;p&gt;Suttonr1999: New page: Describing shrine tent processes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Shrine tent is for the faithful of Haven to give Faith to the [[The Gods|gods]]. These prayers may be roleplayed in a variety of ways and people can use this space for religious roleplay or for quieter moments depending on their character. This is where priests come to commune with their gods, perform [[Rules/Faith Skills/Entreaty|petitions]], ask for [[Rules/Faith Skills#Divine Inspiration|divine inspiration]] on problems they may have, debate miracles or sit quietly in reflection. Sometimes the Shrine tent is available as a location to channel entreaties when the Menhir is not available.&lt;br /&gt;
&lt;br /&gt;
The Shrine tent is also the place where you can find the Shrine Tenders, these are priests duty bound to the gods to aid the faithful of haven in the fight against the corruption. &#039;&#039;&amp;lt;small&amp;gt;OOC these are crew who can help anyone with an interest in the Faith / God side of the game&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters may also use the shrines in this space to place loose offerings of Faith in the shrines &#039;&#039;&amp;lt;small&amp;gt;by OC putting in the card(s) and IC performing a few moments of devotional thought or action at the shrine&amp;lt;/small&amp;gt;&#039;&#039;. Characters may also write prayers to the gods at the shrines too but these will be burned by the Shrine Tenders at the end of the event. &lt;br /&gt;
&lt;br /&gt;
==== Miracles ====&lt;br /&gt;
One of the key things that occurs in the shrine tent during Haven is all interested faithful characters will gather to debate which of the miracles that the gods have offered them are to be accepted. The time this debate happens may change from event to event around when the monstering slots are for each nation, so that all people who wish to attend, can attend. The debate is moderated by the shrine tenders to ensure all get an equal say and opportunity.&lt;br /&gt;
&lt;br /&gt;
The time for the debate at the upcoming event is: Saturday 5pm - 6pm. &lt;br /&gt;
&lt;br /&gt;
It may finish earlier but the shrine tenders will endeavour to make sure it does not overrun. People are encouraged to find priests and discuss the options before this time but this is the time where the decision will be made. Anyone is free to attend.&lt;br /&gt;
&lt;br /&gt;
[[Rules/Faith Skills/Miracles#Past Miracle Options|Current and past miracle options can be found here]] &lt;br /&gt;
&lt;br /&gt;
==== Divine Inspiration ====&lt;br /&gt;
Priests who can perform the [[Rules/Faith Skills#Divine Inspiration|divine inspiration]] ceremony will need to perform their ceremony in the Shrine tent, asking their question of their god. &#039;&#039;&amp;lt;small&amp;gt;This will take the form of a piece of paper with your character ID, name, patron god and the question, following the rules of divine inspiration.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Once the question has been submitted alongside the prerequesite faith, it will take some time for the patron god to compile a response. In the timetable below there are timings detailed for if it was submitted before certain deadlines, when a response might be expected. &lt;br /&gt;
&lt;br /&gt;
Some questions may require the god to consider it more, or find the information out themself. &lt;br /&gt;
&lt;br /&gt;
==== Shrine tent timetable: ====&lt;br /&gt;
To make sure these timings are easy to understand, we have put these into a schedule below. &lt;br /&gt;
&lt;br /&gt;
This timetable is by no means exhaustive, there will likely be many other things occuring around the shrine tent but this is a summary of the relevant times and deadlines for supporting time limited ceremonies.&lt;br /&gt;
&lt;br /&gt;
===== Friday =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Time&lt;br /&gt;
!Activity&lt;br /&gt;
|-&lt;br /&gt;
|23:00&lt;br /&gt;
|Deadline for submitting divine inspirations&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Saturday =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Time&lt;br /&gt;
!Activity&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|Responses available from Friday night questions&lt;br /&gt;
|-&lt;br /&gt;
|13:00&lt;br /&gt;
|Deadline for submitting Saturday evening divine inspirations&lt;br /&gt;
|-&lt;br /&gt;
|17:00&lt;br /&gt;
|Responses available from Saturday morning questions&lt;br /&gt;
|-&lt;br /&gt;
|17:00 - 18:00&lt;br /&gt;
|Miracle debate&lt;br /&gt;
|-&lt;br /&gt;
|22:00 - 23:00&lt;br /&gt;
|Miracle ceremony (Menhir schedule dependant)&lt;br /&gt;
|-&lt;br /&gt;
|23:00&lt;br /&gt;
|Deadline for submitting Sunday divine inspirations&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Sunday =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Time&lt;br /&gt;
!Activity&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|Responses available from Saturday questions&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Suttonr1999</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules/Faith_Skills/Miracles&amp;diff=2664</id>
		<title>Rules/Faith Skills/Miracles</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules/Faith_Skills/Miracles&amp;diff=2664"/>
		<updated>2026-07-05T18:11:15Z</updated>

		<summary type="html">&lt;p&gt;Suttonr1999: Updated to include MF2 Miracles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Miracles}}&lt;br /&gt;
Haven is a unique place. Created by the Gods as a place to allow the people of Elandra to fight back against the Corrupted. From here several interested priests have established a gathering of the Faithful from many Nations to help more formally guide the Faithful.&lt;br /&gt;
&lt;br /&gt;
Each time Haven moves the Gods will draw upon the power of Fate to produce a series of potential Miracles they can perform.&lt;br /&gt;
&lt;br /&gt;
== How to do a Miracle ==&lt;br /&gt;
&lt;br /&gt;
Performing a Miracle is very similar to performing an [[Entreaty]], but the priests that participate do not spend the Faith they bring – the power comes from the deity themselves, the priests simply have to be at the relevant combined threshold to show that the people of Elandra are behind this choice.&lt;br /&gt;
&lt;br /&gt;
There will be a limited number of Miracle slots at the Menhir. While the Gods and the Menhir are very powerful, even they have limits and will only be able to perform so many Miracles each time Haven materialises. The faithful of Haven will have to choose where they invest that power.&lt;br /&gt;
&lt;br /&gt;
The Miracle slots will be timetabled before the event for people to include in their own schedules and to allow discussion to happen beforehand. Miracles cannot be performed outside of the timetabled slots.&lt;br /&gt;
&lt;br /&gt;
== Current Miracles ==&lt;br /&gt;
&lt;br /&gt;
This event there will be 2 open slots for Miracles. Potential Miracles will be listed in the Shrine tent – here is a taster of what may be to come, but please check that it has not changed at the event:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Miracle !! God !! Threshold !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Share inspiration || Muse || 40 || The Muse embodies not just what is done but what is dreamt before the action - the Vision that comes before creation. To invoke their name at the highest call is to invite a cacophony of inspiration into the hearts and minds of those the Gods can reach.&lt;br /&gt;
From the trinket-makers of Avereaux to the tattooists of the Hammerstadt Charter, followers of the Muse will be effused with a potent vision that will affect their art over the coming season.&lt;br /&gt;
|-&lt;br /&gt;
| Seek out corruption among Elandra. || Justicar || 40 || The Justicar stands as the embodiment of order and integrity. Their presence, among many things, is required to keep those in leadership away from corruption, empowering those who combat it.&lt;br /&gt;
Through the Justicar’s valour, may their followers go out into Elandra and seek out the worst injustices, letting nothing cloud their judgement. Bringing to light whatever problem they find and the people it has harmed.&lt;br /&gt;
|-&lt;br /&gt;
| Host a great feast || Celebrant || 40 || The Celebrant raises its cup and it overflows! This is a great time of celebration for Elandra, and with it comes abundance. &lt;br /&gt;
The Celebrant offers its miracle - their overflowing cup shall spill onto the soils of Elandra, increasing food for the masses. If a feast is held, food never seems to stop coming. All will be fed till full, nothing will be left wanting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Past Miracle Options ==&lt;br /&gt;
&lt;br /&gt;
These are the miracles that the heroes of haven were offered in the past.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Year / Haven&lt;br /&gt;
!Chosen?&lt;br /&gt;
! Miracle !! God !! Threshold !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|1026 / 1&lt;br /&gt;
|Yes&lt;br /&gt;
| Find the story of a lost hero. || Reaper || 60 || Even the Reaper acknowledges that once someone is gone, their time is up and the book is no longer being written. However, a book may persist long after the author has put down their quill. The next time Haven appears, the Reaper will create an opportunity to find the final resting place of a hero lost long ago. Within, there will be certainly a story to uncover.&lt;br /&gt;
|-&lt;br /&gt;
|1026 / 1&lt;br /&gt;
|Yes&lt;br /&gt;
| Go into the fading and investigate the corruption. || Shadow || 80 || Followers of the shadow must brave the darkness and walk the unknown to ensure others can walk in the light. The forces of the corruption have been plaguing Elandra for supposedly over a century and yet there is still so little known about their practices, the effects they have on souls. The shadow will utilise the strength gained from the newly built shrines and worship across elandra to send servants into the dark places and maybe bring more secrets about the nature of the corruption into it&#039;s domain.&lt;br /&gt;
|-&lt;br /&gt;
|1026 / 1&lt;br /&gt;
|No&lt;br /&gt;
| Uncover lost ceremonies, celebrations. || Celebrant || 65 || In every uncorrupted soul, there is a spark of celebration - at the first breath, the wedding day, the birthday feast and the holy day. The Celebrant reaches out across all of Elandria, searching for that spark where it has been dimmed. Looking for ceremonies, celebrations, festivals and more,  they will put their divine energy into finding cultural artifacts, lost traditions and ceremonies for each nation, and over the coming year, return their knowledge to the heroes of Haven to be treasured as they always should have been. It will not find festivals, but it will find the little celebrations in the every day - the things that make every day life hold meaning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Faith Skills]]&lt;/div&gt;</summary>
		<author><name>Suttonr1999</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules/Faith_Skills&amp;diff=2663</id>
		<title>Rules/Faith Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules/Faith_Skills&amp;diff=2663"/>
		<updated>2026-07-05T18:09:26Z</updated>

		<summary type="html">&lt;p&gt;Suttonr1999: /* Prayer Shrines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Faith is an intangible form of power linking Humanity to the Spirit Sphere. It is generated by and from human belief and willpower and can create a variety of effects that are linked to, but distinct, from magic. All Humans generate Faith and this is a powerful resource when pooled. Individuals can use it to perform ceremonies and the [[The Gods|Gods]] can use it to perform [[Miracles]]. Many darker entities desire Faith as well, wanting to harvest and use its power.&lt;br /&gt;
&lt;br /&gt;
Faith is represented in the field as a resource card. This is to track how much faith a person has currently gathered when needed and so that people can send it to a variety of sources. Despite this, in-character Faith is an intangible resource that cannot be physically traded. &lt;br /&gt;
&lt;br /&gt;
As a priest you can hold a maximum of &#039;&#039;&#039;12 faith&#039;&#039;&#039;. The amount of faith you are currently holding is your &#039;Threshold&#039;, which can unlock ceremonies that you have bought separately. You may also contribute faith to [[Entreaty|Entreaties]] or transfer it with Bestowal. You do not need a ref to transfer faith between players using the Dedication or Bestowal ceremonies.&lt;br /&gt;
&lt;br /&gt;
Faith is generated each event and then expires by the end of the event.&lt;br /&gt;
&lt;br /&gt;
== Prayer Shrines ==&lt;br /&gt;
Shrines to each of the Twelve are in the [[Shrine tent]] at Haven for people to give Faith to the [[The Gods|Gods]]. These prayers may be roleplayed in a variety of ways and people can use this space for religious roleplay or for quieter moments depending on their character.&lt;br /&gt;
&lt;br /&gt;
The Gods expend power to perform [[Miracles]] with the most powerful known Miracle being Haven itself. It is unlikely they will be able to replicate something quite on this level but their power and existence depends on the flow of Faith from prayers.&lt;br /&gt;
&lt;br /&gt;
Characters may place loose offerings of Faith in the Shrines (by OC putting in the card(s) and IC performing a few moments of devotional thought or action at the shrine). Characters may also write prayers at the Shrines too but these will be burned by the Shrine tenders at the end of the event.&lt;br /&gt;
&lt;br /&gt;
Any player may deposit Faith in the boxes at the Shrines. We encourage people to talk to priest players and the Shrine tenders to explore the roleplay around Faith. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This mechanic is a subtle one and intended to look at trends over time and to influence the Gods&#039; power. This may result in things such as more or stronger Miracle options appearing from Gods, as well as other wider reaching effects on the Setting and Plot as that God has a bigger well of power to draw on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ceremonies / Skills ==&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Conviction&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|xp=3XP&lt;br /&gt;
|effect=This gives you access to &#039;&#039;&#039;Dedication&#039;&#039;&#039; to gather faith and &#039;&#039;&#039;Bestowal&#039;&#039;&#039; to transfer faith between priests. This must be purchased to unlock all Faith skills. You may also perform Entreaties. You can only select one deity per event – this doesn&#039;t mean it&#039;s the only deity your character follows, it&#039;s just the focus of your Conviction this event and the one that will provide effects to those you Dedicate during this event.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dedication ===&lt;br /&gt;
This takes at least one minute per person being dedicated – and may take longer if the priest wants to do a longer ceremony. You can only be dedicated once per event. You must transfer at least one faith to the priest dedicating you.&lt;br /&gt;
&lt;br /&gt;
This will give you a minor RP effect and a minor mechanical bonus for the rest of the event, depending on the god – the list of bonuses may change from event to event. Characters with Conviction should make sure their Deity selection is correct before the character closing deadline, so that we can provide them with a reminder of the effect for the event to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
A Character with Conviction can be Dedicated to another god in game. This will not change the god that they use for the purposes of any skill. Skill use will still work as from their Conviction god, but the dedication will grant them the appropriate Dedication effect listed below. &#039;&#039;This is intended to allow archetypes that follow multiple gods to represent those bonds.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Dedication Effects ===&lt;br /&gt;
These are the current set of Dedication effects – these may change before the event, so always consult an up to date copy, which should be available for characters with Conviction from the Bank.&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Jester|The Jester]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Restore 1 hit point to someone else (including someone in [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]]) via an artistic performance of at least one minute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Hearth|The Hearth]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Call [[Rules/Calls#Refuge|Refuge]], which lasts while you continue to comfort and reassure the person you are protecting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = [[The_Muse|The Muse]]&lt;br /&gt;
| sphere = Spirit&lt;br /&gt;
| recharge = 1/event&lt;br /&gt;
| effect = You may restore one use of a Vigour ability that can be used 1/encounter or is rechargeable with a short inspirational performance of at least 10 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Smith|The Smith]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=You may call [[Rules/Calls#Mend|Mend]] with 10 seconds roleplaying fixing the object.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Reaper|The Reaper]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=You may call [[Rules/Calls#Execute|Execute]] on a willing target regardless of their current state, and gain one hit point in return (this can be done while you are in critical state).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Warrior|The Warrior]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Call [[Rules/Calls#Resist|Resist]] to [[Rules/Calls#Stagger|Stagger]] or [[Rules/Calls#Stun|Stun]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Guardian|The Guardian]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Grant one call of [[Rules/Calls#Rebound|Rebound]] to one other person to be used when they choose.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Scholar|The Scholar]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Ask a ref or Guardian for a random vision from the vision pool – you can roleplay this being a flash of inspiration or something you have discovered through research that you suddenly know is relevant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Shadow|The Shadow]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Go invisible for 10s (hold up a closed fist), you become visible if you attack, pick up or move something, touch anyone, are hit or make any call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Traveler|The Traveler]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Call [[Rules/Calls#Resist|Resist]] to [[Rules/Calls#Ensnare|Ensnare]] or [[Rules/Calls#Stun|Stun]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The_Justicar|The Justicar]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=Call [[Rules/Calls#Ensnare|Ensnare]] on melee hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=[[The _Celebrant|The Celebrant]]&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|recharge=1/event&lt;br /&gt;
|effect=You (or someone you are in touch range of if you are not a Weaver) may extend a rite as if spending one flicker.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Bestowal ===&lt;br /&gt;
Bestowal is how characters with Conviction transfer faith. This takes one minute for any amount of faith between priests of the same [[The Gods|deity]] (not exceeding the cap on the recipient), and one minute for one point of faith between different deities. This represents the meaningful transfer of an amount of the belief generated by characters. We encourage people to roleplay in a variety of ways and explore their connection to their God and the other person&#039;s connections during this time. Both priests count as performing the ceremony and cannot do this under an effect that prevents them from doing so.&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Following&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|xp=2xp (+1xp per level)&lt;br /&gt;
|effect=This skill allows a character to start the event with +1 faith each time they take it. This represents you Dedicating and receiving extra Faith from characters who do not attend Haven.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Threshold ==&lt;br /&gt;
Only people with the Conviction skill can enable the movement of Faith. This enables them to build up Faith that allows them to utilise abilities empowered by that power. Any character with Conviction can gather Faith up to a cap of 12 and they require differing amounts to be able to access those abilities. With the exception of Cleanse Corruption these abilities do not spend the Faith when used and the person remains empowered and can use the ability as directed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the actual process is simple enough, as anyone with Conviction can both use the Dedicate and Bestowal ceremonies, these processes are a mechanical process describing your relationship with Faith and the Gods. We encourage people to experiment with religious roleplay and the Gods during these ceremonies and remind people that the durations are minimum requirement not a maximum!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Conducting a Ceremony ==&lt;br /&gt;
&lt;br /&gt;
You may use any roleplaying you feel is appropriate for conducting a ceremony as long as it is clear you are doing something related to the gods. Unlike a Rite, you may move and block attacks while conducting a Ceremony, but you may not attack or make other game calls or use other game abilities while doing so. &lt;br /&gt;
&lt;br /&gt;
A ceremony is interrupted if you enter the critical state, or you interrupt it by pausing roleplay or making an attack or using another game call or ability. &lt;br /&gt;
&lt;br /&gt;
=== Purchased Ceremony ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Threshold Requirement&#039;&#039;&#039;&lt;br /&gt;
|Minimum Ceremony Length&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spiritual Reading&lt;br /&gt;
|1&lt;br /&gt;
|30 seconds&lt;br /&gt;
|View soul state and number of Corruption points&lt;br /&gt;
|-&lt;br /&gt;
|Refuge&lt;br /&gt;
|2&lt;br /&gt;
|Special – begins immediately, lasts until interrupted ([[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] / move away / stop speaking)&lt;br /&gt;
|Call and sustain [[Rules/Calls#Refuge|Refuge]] as long as you continually perform the ceremony&lt;br /&gt;
|-&lt;br /&gt;
|Sanctified Strike&lt;br /&gt;
|3&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Call [[Rules/Calls#Smite|Smite]] by weapon or focus on next strike within 1 minute of ceremony.&lt;br /&gt;
|-&lt;br /&gt;
|Cleanse Corruption&lt;br /&gt;
|1*&lt;br /&gt;
|1 minute&lt;br /&gt;
|Remove Corruption points – 1 per Faith&lt;br /&gt;
|-&lt;br /&gt;
|Martyrs Gift&lt;br /&gt;
|5&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Call [[Rules/Calls#Full_Heal|Full Heal]] in exchange for going [[Other_game_rules#Critical_State,_Terminal_State,_Dying|Critical]]. Spend the Faith instead for Mass Full Heal in exchange for going [[Other_game_rules#Critical_State,_Terminal_State,_Dying|Critical]].&lt;br /&gt;
|-&lt;br /&gt;
|Turn Corruption&lt;br /&gt;
|6&lt;br /&gt;
|1 minute&lt;br /&gt;
|Become [[Rules/Calls#ensnare|ensnared]] and call [[Rules/Calls#Stagger|Stagger]] on every hit with a weapon or focus until you move.&lt;br /&gt;
|-&lt;br /&gt;
|Divine Light&lt;br /&gt;
|7&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Call [[Rules/Calls#Stun|Stun]] on any target, or [[Rules/Calls#Stagger|Stagger]] on any three targets, as a ranged call from the location you ended the ceremony.&lt;br /&gt;
|-&lt;br /&gt;
|Excommunication&lt;br /&gt;
|10&lt;br /&gt;
|1 minute&lt;br /&gt;
|Remove all Boons, dedications and reduce the death count by 30s from a willing or critical state target – costs 2 Faith&lt;br /&gt;
|-&lt;br /&gt;
|Divine Inspiration&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|Ask a deity a question&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Also requires Faith spend&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Spiritual Reading&lt;br /&gt;
| sphere = Spirit&lt;br /&gt;
| threshold = 1&lt;br /&gt;
| cast_time = 30 seconds&lt;br /&gt;
| effect = View soul state and number of Corruption points. You do not need a ref for this ceremony but may consult one if the target isn&#039;t sure of their soul state (usually Healthy unless they have been told otherwise) or corruption point total.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Refuge&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=2&lt;br /&gt;
|cast_time=Special – begins immediately, lasts until interrupted&lt;br /&gt;
|effect=You can call [[Rules/Calls#Refuge|Refuge]] on one person – make the call and the effect continues as long as you&#039;re actively chanting over them. You can do this as much as you like but can only keep it up on one person at a time, and you have to be clearly, continually performing a ceremony – going into [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] or breaking off to actively defend yourself will interrupt the effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Sanctified Strike&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=3&lt;br /&gt;
|cast_time=30 seconds&lt;br /&gt;
|recharge=1/encounter&lt;br /&gt;
|effect=You may charge up a weapon or foci with a single call of [[Rules/Calls#Smite|Smite]] to be used on your next hit. The charge expires at the end of the encounter or when you next go through a rift if not used. Your character must believe the target is irredeemably corrupted – if you hit anyone else first, you may not call Smite and the effect is wasted.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Cleanse Corruption&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=1&lt;br /&gt;
|cost=1 Faith per Corruption point&lt;br /&gt;
|cast_time=1 minute&lt;br /&gt;
|effect=You may spend faith to cleanse corruption from a willing target – if they are not willing the ceremony fails (and still consumes the Faith). This removes one point per Faith spent, and you must remove all of them at once – if you attempt to remove too small an amount, the ceremony fails (with no expenditure). &lt;br /&gt;
&lt;br /&gt;
You can cooperate with other priests to reach levels that are beyond your individual capacity, but you must pick one person to be the main performer of the ceremony, and those Convicted to different gods will only be able to contribute one faith rather than everything they are carrying.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Martyrs Gift&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=5&lt;br /&gt;
|cast_time=30 seconds&lt;br /&gt;
|recharge=1/encounter&lt;br /&gt;
|effect=Call [[Rules/Calls#Full_Heal|Full Heal]] once on a target in touch range and become [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical]] yourself. If you expend the 5 faith, you may call MASS Full Heal instead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Turn Corruption&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=6&lt;br /&gt;
|cast_time=1 minute&lt;br /&gt;
|recharge=1/encounter&lt;br /&gt;
|effect=Perform a 1 minute ceremony and take [[Rules/Calls#ensnare|Ensnare]]. While you refuse to move more than one pace from the spot, you may call [[Rules/Calls#Stagger|Stagger]] on hit, until you move or the encounter ends. Your character must believe the targets are corrupted in order to make the call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Divine Light&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=7&lt;br /&gt;
|cast_time=30 seconds&lt;br /&gt;
|range=5m&lt;br /&gt;
|recharge=1/encounter&lt;br /&gt;
|effect=Hold up a holy symbol in one hand and call [[Rules/Calls#Stagger|Stagger]] on three targets or [[Rules/Calls#Stun|Stun]] on one target within 5m. You can target anyone with this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
| name = Excommunication&lt;br /&gt;
| sphere = Spirit&lt;br /&gt;
| threshold = 10&lt;br /&gt;
| cost = 2 Faith&lt;br /&gt;
| cast_time = 1 minute&lt;br /&gt;
| effect = Bestow a malign &#039;boon&#039; on a target who is either willing or in [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] at the end of the ceremony. This removes all other boons from the target, they no longer count as Dedicated, they cannot perform any Ceremonies, and their death count goes down by 30s. This &#039;boon&#039; can be removed by Dedication – but they can only be Dedicated if they have at least one Faith remaining, otherwise the effect will remain and cannot be removed until they generate more faith at the start of the next event. This may knock someone off a narrative track towards corruption or other non-divine ends if they are on one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SkillCard&lt;br /&gt;
|name=Divine Inspiration&lt;br /&gt;
|sphere=Spirit&lt;br /&gt;
|threshold=12&lt;br /&gt;
|effect=Spend one Faith to ask a question directly of your deity, of no more than 25 words. This must involve writing it down and handing a copy to the relevant crew at the Shrines. You will receive the answer some time later – potentially the next event – while meditating at the shrines or Menhir. It&#039;s entirely possible your deity will tell you they don&#039;t know or don&#039;t want you to know. You can only have one question outstanding at a time; if you ask another question, it cancels your pending question.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Faith Skills]]&lt;/div&gt;</summary>
		<author><name>Suttonr1999</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules/Faith_Skills/Miracles&amp;diff=2655</id>
		<title>Rules/Faith Skills/Miracles</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules/Faith_Skills/Miracles&amp;diff=2655"/>
		<updated>2026-06-30T20:26:37Z</updated>

		<summary type="html">&lt;p&gt;Suttonr1999: /* Past Miracle Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Miracles}}&lt;br /&gt;
Haven is a unique place. Created by the Gods as a place to allow the people of Elandra to fight back against the Corrupted. From here several interested priests have established a gathering of the Faithful from many Nations to help more formally guide the Faithful.&lt;br /&gt;
&lt;br /&gt;
Each time Haven moves the Gods will draw upon the power of Fate to produce a series of potential Miracles they can perform.&lt;br /&gt;
&lt;br /&gt;
== How to do a Miracle ==&lt;br /&gt;
&lt;br /&gt;
Performing a Miracle is very similar to performing an [[Entreaty]], but the priests that participate do not spend the Faith they bring – the power comes from the deity themselves, the priests simply have to be at the relevant combined threshold to show that the people of Elandra are behind this choice.&lt;br /&gt;
&lt;br /&gt;
There will be a limited number of Miracle slots at the Menhir. While the Gods and the Menhir are very powerful, even they have limits and will only be able to perform so many Miracles each time Haven materialises. The faithful of Haven will have to choose where they invest that power.&lt;br /&gt;
&lt;br /&gt;
The Miracle slots will be timetabled before the event for people to include in their own schedules and to allow discussion to happen beforehand. Miracles cannot be performed outside of the timetabled slots.&lt;br /&gt;
&lt;br /&gt;
== Current Miracles ==&lt;br /&gt;
&lt;br /&gt;
This event there will be 2 open slots for Miracles. Potential Miracles will be listed in the Shrine tent – here is a taster of what may be to come, but please check that it has not changed at the event:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is an example set of Miracles to give an idea of the scope of what may appear at the event - a full release of the event’s Miracles will be announced or confirmed closer to each event.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Miracle !! God !! Threshold !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Save the Scholar by sharing power || Hearth || 40 || The Scholar will receive power from the Hearth and no longer be in immediate danger of fading from the world&lt;br /&gt;
|-&lt;br /&gt;
| Shield the people of Nocturne || Guardian || 50 || The Corrupted armies attacking Nocturne will not be able to enter the city&lt;br /&gt;
|-&lt;br /&gt;
| Raise a way across the River || Traveller || 30 || Military units and armies will be able to cross the great river mouth between Avereaux and Urdrevan this season&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Past Miracle Options ==&lt;br /&gt;
&lt;br /&gt;
These are the miracles that the heroes of haven were offered in the past.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Year / Haven&lt;br /&gt;
!Chosen?&lt;br /&gt;
! Miracle !! God !! Threshold !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|1026 / 1&lt;br /&gt;
|Yes&lt;br /&gt;
| Find the story of a lost hero. || Reaper || 60 || Even the Reaper acknowledges that once someone is gone, their time is up and the book is no longer being written. However, a book may persist long after the author has put down their quill. The next time Haven appears, the Reaper will create an opportunity to find the final resting place of a hero lost long ago. Within, there will be certainly a story to uncover.&lt;br /&gt;
|-&lt;br /&gt;
|1026 / 1&lt;br /&gt;
|Yes&lt;br /&gt;
| Go into the fading and investigate the corruption. || Shadow || 80 || Followers of the shadow must brave the darkness and walk the unknown to ensure others can walk in the light. The forces of the corruption have been plaguing Elandra for supposedly over a century and yet there is still so little known about their practices, the effects they have on souls. The shadow will utilise the strength gained from the newly built shrines and worship across elandra to send servants into the dark places and maybe bring more secrets about the nature of the corruption into it&#039;s domain.&lt;br /&gt;
|-&lt;br /&gt;
|1026 / 1&lt;br /&gt;
|No&lt;br /&gt;
| Uncover lost ceremonies, celebrations. || Celebrant || 65 || In every uncorrupted soul, there is a spark of celebration - at the first breath, the wedding day, the birthday feast and the holy day. The Celebrant reaches out across all of Elandria, searching for that spark where it has been dimmed. Looking for ceremonies, celebrations, festivals and more,  they will put their divine energy into finding cultural artifacts, lost traditions and ceremonies for each nation, and over the coming year, return their knowledge to the heroes of Haven to be treasured as they always should have been. It will not find festivals, but it will find the little celebrations in the every day - the things that make every day life hold meaning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Faith Skills]]&lt;/div&gt;</summary>
		<author><name>Suttonr1999</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Rules/Faith_Skills/Miracles&amp;diff=2654</id>
		<title>Rules/Faith Skills/Miracles</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Rules/Faith_Skills/Miracles&amp;diff=2654"/>
		<updated>2026-06-30T20:24:04Z</updated>

		<summary type="html">&lt;p&gt;Suttonr1999: Added a past miracle option section? Just an idea to keep track of them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Miracles}}&lt;br /&gt;
Haven is a unique place. Created by the Gods as a place to allow the people of Elandra to fight back against the Corrupted. From here several interested priests have established a gathering of the Faithful from many Nations to help more formally guide the Faithful.&lt;br /&gt;
&lt;br /&gt;
Each time Haven moves the Gods will draw upon the power of Fate to produce a series of potential Miracles they can perform.&lt;br /&gt;
&lt;br /&gt;
== How to do a Miracle ==&lt;br /&gt;
&lt;br /&gt;
Performing a Miracle is very similar to performing an [[Entreaty]], but the priests that participate do not spend the Faith they bring – the power comes from the deity themselves, the priests simply have to be at the relevant combined threshold to show that the people of Elandra are behind this choice.&lt;br /&gt;
&lt;br /&gt;
There will be a limited number of Miracle slots at the Menhir. While the Gods and the Menhir are very powerful, even they have limits and will only be able to perform so many Miracles each time Haven materialises. The faithful of Haven will have to choose where they invest that power.&lt;br /&gt;
&lt;br /&gt;
The Miracle slots will be timetabled before the event for people to include in their own schedules and to allow discussion to happen beforehand. Miracles cannot be performed outside of the timetabled slots.&lt;br /&gt;
&lt;br /&gt;
== Current Miracles ==&lt;br /&gt;
&lt;br /&gt;
This event there will be 2 open slots for Miracles. Potential Miracles will be listed in the Shrine tent – here is a taster of what may be to come, but please check that it has not changed at the event:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is an example set of Miracles to give an idea of the scope of what may appear at the event - a full release of the event’s Miracles will be announced or confirmed closer to each event.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Miracle !! God !! Threshold !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Save the Scholar by sharing power || Hearth || 40 || The Scholar will receive power from the Hearth and no longer be in immediate danger of fading from the world&lt;br /&gt;
|-&lt;br /&gt;
| Shield the people of Nocturne || Guardian || 50 || The Corrupted armies attacking Nocturne will not be able to enter the city&lt;br /&gt;
|-&lt;br /&gt;
| Raise a way across the River || Traveller || 30 || Military units and armies will be able to cross the great river mouth between Avereaux and Urdrevan this season&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Past Miracle Options ==&lt;br /&gt;
&lt;br /&gt;
These are the miracles that the heroes of haven were offered in the past.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Year / Haven&lt;br /&gt;
!Chosen?&lt;br /&gt;
! Miracle !! God !! Threshold !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|1026 / 1&lt;br /&gt;
|Yes&lt;br /&gt;
| Find the story of a lost hero. || Reaper || 40 || Even the Reaper acknowledges that once someone is gone, their time is up and the book is no longer being written. However, a book may persist long after the author has put down their quill. The next time Haven appears, the Reaper will create an opportunity to find the final resting place of a hero lost long ago. Within, there will be certainly a story to uncover.&lt;br /&gt;
|-&lt;br /&gt;
|1026 / 1&lt;br /&gt;
|Yes&lt;br /&gt;
| Go into the fading and investigate the corruption. || Shadow || 80 || Followers of the shadow must brave the darkness and walk the unknown to ensure others can walk in the light. The forces of the corruption have been plaguing Elandra for supposedly over a century and yet there is still so little known about their practices, the effects they have on souls. The shadow will utilise the strength gained from the newly built shrines and worship across elandra to send servants into the dark places and maybe bring more secrets about the nature of the corruption into it&#039;s domain.&lt;br /&gt;
|-&lt;br /&gt;
|1026 / 1&lt;br /&gt;
|No&lt;br /&gt;
| Uncover lost ceremonies, celebrations. || Celebrant || 65 || In every uncorrupted soul, there is a spark of celebration - at the first breath, the wedding day, the birthday feast and the holy day. The Celebrant reaches out across all of Elandria, searching for that spark where it has been dimmed. Looking for ceremonies, celebrations, festivals and more,  they will put their divine energy into finding cultural artifacts, lost traditions and ceremonies for each nation, and over the coming year, return their knowledge to the heroes of Haven to be treasured as they always should have been. It will not find festivals, but it will find the little celebrations in the every day - the things that make every day life hold meaning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Faith Skills]]&lt;/div&gt;</summary>
		<author><name>Suttonr1999</name></author>
	</entry>
</feed>