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	<id>https://wiki.menhirsfate.com/index.php?action=history&amp;feed=atom&amp;title=Getting_Started%2FCreate_Your_Character</id>
	<title>Getting Started/Create Your Character - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Create_Your_Character&amp;action=history"/>
	<updated>2026-04-11T09:40:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Create_Your_Character&amp;diff=2393&amp;oldid=prev</id>
		<title>Chris: /* A Simple First Build */  - tidied formatting</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Create_Your_Character&amp;diff=2393&amp;oldid=prev"/>
		<updated>2026-04-10T23:15:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;A Simple First Build: &lt;/span&gt;  - tidied formatting&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:15, 10 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With your 10 starting points, you can specialise in one area or spread across a few. Here&amp;#039;s a quick overview of the skill categories:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With your 10 starting points, you can specialise in one area or spread across a few. Here&amp;#039;s a quick overview of the skill categories:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Vigour (Combat Skills)&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;Martial training that makes you deadlier and tougher in a fight. Each Vigour skill line (Weapon Master, Vanguard, Harrier, Bulwark, Brute) costs 4 XP to enter and gives you access to powerful combat calls and abilities. You can also buy &#039;&#039;&#039;Toughness&#039;&#039;&#039; to increase your hit points, starting at just 1 XP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Vigour (Combat Skills)&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;Martial training that makes you deadlier and tougher in a fight. Each Vigour skill line (Weapon Master, Vanguard, Harrier, Bulwark, Brute) costs 4 XP to enter and gives you access to powerful combat calls and abilities. You can also buy &#039;&#039;&#039;Toughness&#039;&#039;&#039; to increase your hit points, starting at just 1 XP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Conviction (Faith Skills)&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;The path of the devout. Costs 3 XP to unlock, giving you the ability to gather faith through dedication to a god and channel it through ceremonies. Priests, chaplains, and holy warriors all start here. You&#039;ll choose a deity to follow when you take this skill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Conviction (Faith Skills)&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;The path of the devout. Costs 3 XP to unlock, giving you the ability to gather faith through dedication to a god and channel it through ceremonies. Priests, chaplains, and holy warriors all start here. You&#039;ll choose a deity to follow when you take this skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Weaving (Magic Skills)&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;The art of manipulating the magical essence that flows through Elandra. Each Weaving Sphere costs 2 XP to enter, connecting you to elemental forces and the mysterious Menhirs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Weaving (Magic Skills)&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;The art of manipulating the magical essence that flows through Elandra. Each Weaving Sphere costs 2 XP to enter, connecting you to elemental forces and the mysterious Menhirs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Physician (Healing Skills)&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;The practical art of saving lives. Physician costs 2 XP and unlocks the ability to heal and stabilise fallen characters. Advanced Physician (3 XP) and Mortician (1 XP) expand your capabilities further.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Physician (Healing Skills)&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;The practical art of saving lives. Physician costs 2 XP and unlocks the ability to heal and stabilise fallen characters. Advanced Physician (3 XP) and Mortician (1 XP) expand your capabilities further.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Apothecary (Crafting)&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;The creation of magical consumables, weapon oils, and other useful concoctions. Costs 3 XP to enter and gives you three starting effects to work with. Apothecary products are immediate and disposable: potions you drink, oils you apply, effects you use in the moment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Apothecary (Crafting)&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;The creation of magical consumables, weapon oils, and other useful concoctions. Costs 3 XP to enter and gives you three starting effects to work with. Apothecary products are immediate and disposable: potions you drink, oils you apply, effects you use in the moment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Enchanter (Crafting)&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;The art of imbuing items with lasting magical properties. Costs 3 XP to unlock. Where Apothecary is quick and cheap, Enchanting produces permanent or long-lasting effects on weapons, armour, and other items.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Enchanter (Crafting)&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;The art of imbuing items with lasting magical properties. Costs 3 XP to unlock. Where Apothecary is quick and cheap, Enchanting produces permanent or long-lasting effects on weapons, armour, and other items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== A Simple First Build ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== A Simple First Build ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Feeling overwhelmed? Here are a few example builds to show how 10 XP might be spent:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Feeling overwhelmed? Here are a few example builds to show how 10 XP might be spent:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Frontline Fighter&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;Weapon Master (4 XP) + Toughness x3 (1+2+3 = 6 XP). You hit harder, take more punishment, and hold the line.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Frontline Fighter&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;Weapon Master (4 XP) + Toughness x3 (1+2+3 = 6 XP). You hit harder, take more punishment, and hold the line.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Battlefield Healer&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;Physician (2 XP) + Advanced Physician (3 XP) + Conviction (3 XP) + Toughness (1 XP). You keep your allies alive through medicine and faith, with an extra hit point for staying power.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Battlefield Healer&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;Physician (2 XP) + Advanced Physician (3 XP) + Conviction (3 XP) + Toughness (1 XP). You keep your allies alive through medicine and faith, with an extra hit point for staying power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Wandering Mage&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;Weaving Sphere x2 (4 XP) + Apothecary (3 XP) + Toughness x2 (1+2 = 3 XP). You channel two spheres of magic, brew useful potions, and have a bit of extra resilience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Wandering Mage&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;Weaving Sphere x2 (4 XP) + Apothecary (3 XP) + Toughness x2 (1+2 = 3 XP). You channel two spheres of magic, brew useful potions, and have a bit of extra resilience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are just starting points. There&amp;#039;s no &amp;quot;wrong&amp;quot; way to build a character. Spend your points on whatever sounds like the most fun, and you can always develop further as you earn more XP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are just starting points. There&amp;#039;s no &amp;quot;wrong&amp;quot; way to build a character. Spend your points on whatever sounds like the most fun, and you can always develop further as you earn more XP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb:diff:1.41:old-2369:rev-2393:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.menhirsfate.com/index.php?title=Getting_Started/Create_Your_Character&amp;diff=2369&amp;oldid=prev</id>
		<title>Menhir wiki admin: character creation guide - archetypes, xp, skills etc</title>
		<link rel="alternate" type="text/html" href="https://wiki.menhirsfate.com/index.php?title=Getting_Started/Create_Your_Character&amp;diff=2369&amp;oldid=prev"/>
		<updated>2026-04-10T21:42:31Z</updated>

		<summary type="html">&lt;p&gt;character creation guide - archetypes, xp, skills etc&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GettingStartedHero|phase=4|title=Create Your Character|subtitle=You&amp;#039;ve chosen your nation. Now it&amp;#039;s time to decide who you&amp;#039;ll be when you step into Elandra.}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedChecklist&lt;br /&gt;
|title=What you&amp;#039;ll cover&lt;br /&gt;
|1=Understand what a character is and how archetypes work&lt;br /&gt;
|2=Learn the skill system and spend your starting XP&lt;br /&gt;
|3=Know how more XP is earned over time&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== You and Your Character ==&lt;br /&gt;
&lt;br /&gt;
Your character is the person you&amp;#039;ll be playing at events. They have their own name, personality, background, and abilities. Some of those things will be close to who you are in real life; others might be wildly different. That&amp;#039;s the fun of it.&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t need to write a novel-length backstory before your first event. A name, a rough idea of who they are, and a sense of what they&amp;#039;re good at is plenty to get started. The rest will develop naturally through play.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=First-timer tip|text=Keep your first character concept simple. &amp;quot;A healer who&amp;#039;s curious about the world&amp;quot; or &amp;quot;a fighter who left home to prove themselves&amp;quot; gives you enough to work with while leaving room to grow.}}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
&lt;br /&gt;
Every nation has a set of &amp;#039;&amp;#039;&amp;#039;archetypes&amp;#039;&amp;#039;&amp;#039;: character frameworks that represent the kinds of people commonly found in that culture. Warriors, mages, priests, crafters, scouts, diplomats, scholars. Each nation puts its own spin on these roles.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a starting point, not a cage. They help you build a character that fits naturally into your nation&amp;#039;s culture and give you a clear direction for costuming, skills, and roleplay. But you&amp;#039;re free to mix influences, bend expectations, or carve out something entirely your own.&lt;br /&gt;
&lt;br /&gt;
Your nation&amp;#039;s wiki page lists its archetypes with descriptions of each. Have a browse and see which ones spark your imagination. If you&amp;#039;re unsure, your nation&amp;#039;s community on Discord will be happy to help you figure out what fits.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Good to know|text=Archetypes guide your character concept and costume direction. They don&amp;#039;t restrict which skills you can buy. A character inspired by a scholarly archetype can still pick up a sword, and a warrior can learn to brew potions.}}&lt;br /&gt;
&lt;br /&gt;
== Skills and Starting XP ==&lt;br /&gt;
&lt;br /&gt;
Every new character starts with &amp;#039;&amp;#039;&amp;#039;10 experience points (XP)&amp;#039;&amp;#039;&amp;#039; to spend on skills. Skills represent your character&amp;#039;s trained abilities, the things they&amp;#039;ve learned to do beyond what any ordinary person can manage.&lt;br /&gt;
&lt;br /&gt;
=== What Everyone Can Do ===&lt;br /&gt;
&lt;br /&gt;
Before you spend a single point, your character already has a solid foundation. Every character in Menhirs Fate can:&lt;br /&gt;
&lt;br /&gt;
* Use &amp;#039;&amp;#039;&amp;#039;any melee weapon&amp;#039;&amp;#039;&amp;#039; combination, including dual-wielding, two-handed weapons, and polearms&lt;br /&gt;
* Use a &amp;#039;&amp;#039;&amp;#039;shield or buckler&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Wear &amp;#039;&amp;#039;&amp;#039;any weight of armour&amp;#039;&amp;#039;&amp;#039; (light, medium, or heavy)&lt;br /&gt;
* Start with &amp;#039;&amp;#039;&amp;#039;3 base hit points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Perform an &amp;#039;&amp;#039;&amp;#039;execution&amp;#039;&amp;#039;&amp;#039; on a downed enemy&lt;br /&gt;
* Invoke &amp;#039;&amp;#039;&amp;#039;&amp;quot;May the Gods Witness Me&amp;quot;&amp;#039;&amp;#039;&amp;#039; for a dramatic last stand (one minute of immunity to damage, but you cannot be healed)&lt;br /&gt;
&lt;br /&gt;
These basics mean you&amp;#039;re never helpless on the field. You can pick up a sword, strap on some armour, and hold your own from day one.&lt;br /&gt;
&lt;br /&gt;
The only weapons that require XP to use are &amp;#039;&amp;#039;&amp;#039;thrown weapons&amp;#039;&amp;#039;&amp;#039; (2 XP) and &amp;#039;&amp;#039;&amp;#039;ranged weapons&amp;#039;&amp;#039;&amp;#039; like bows and crossbows (4 XP). Everything else is available to everyone.&lt;br /&gt;
&lt;br /&gt;
=== Where to Spend Your XP ===&lt;br /&gt;
&lt;br /&gt;
With your 10 starting points, you can specialise in one area or spread across a few. Here&amp;#039;s a quick overview of the skill categories:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vigour (Combat Skills)&amp;#039;&amp;#039;&amp;#039; — Martial training that makes you deadlier and tougher in a fight. Each Vigour skill line (Weapon Master, Vanguard, Harrier, Bulwark, Brute) costs 4 XP to enter and gives you access to powerful combat calls and abilities. You can also buy &amp;#039;&amp;#039;&amp;#039;Toughness&amp;#039;&amp;#039;&amp;#039; to increase your hit points, starting at just 1 XP.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Conviction (Faith Skills)&amp;#039;&amp;#039;&amp;#039; — The path of the devout. Costs 3 XP to unlock, giving you the ability to gather faith through dedication to a god and channel it through ceremonies. Priests, chaplains, and holy warriors all start here. You&amp;#039;ll choose a deity to follow when you take this skill.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weaving (Magic Skills)&amp;#039;&amp;#039;&amp;#039; — The art of manipulating the magical essence that flows through Elandra. Each Weaving Sphere costs 2 XP to enter, connecting you to elemental forces and the mysterious Menhirs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physician (Healing Skills)&amp;#039;&amp;#039;&amp;#039; — The practical art of saving lives. Physician costs 2 XP and unlocks the ability to heal and stabilise fallen characters. Advanced Physician (3 XP) and Mortician (1 XP) expand your capabilities further.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Apothecary (Crafting)&amp;#039;&amp;#039;&amp;#039; — The creation of magical consumables, weapon oils, and other useful concoctions. Costs 3 XP to enter and gives you three starting effects to work with. Apothecary products are immediate and disposable: potions you drink, oils you apply, effects you use in the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enchanter (Crafting)&amp;#039;&amp;#039;&amp;#039; — The art of imbuing items with lasting magical properties. Costs 3 XP to unlock. Where Apothecary is quick and cheap, Enchanting produces permanent or long-lasting effects on weapons, armour, and other items.&lt;br /&gt;
&lt;br /&gt;
=== A Simple First Build ===&lt;br /&gt;
&lt;br /&gt;
Feeling overwhelmed? Here are a few example builds to show how 10 XP might be spent:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Frontline Fighter&amp;#039;&amp;#039;&amp;#039; — Weapon Master (4 XP) + Toughness x3 (1+2+3 = 6 XP). You hit harder, take more punishment, and hold the line.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Battlefield Healer&amp;#039;&amp;#039;&amp;#039; — Physician (2 XP) + Advanced Physician (3 XP) + Conviction (3 XP) + Toughness (1 XP). You keep your allies alive through medicine and faith, with an extra hit point for staying power.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Wandering Mage&amp;#039;&amp;#039;&amp;#039; — Weaving Sphere x2 (4 XP) + Apothecary (3 XP) + Toughness x2 (1+2 = 3 XP). You channel two spheres of magic, brew useful potions, and have a bit of extra resilience.&lt;br /&gt;
&lt;br /&gt;
These are just starting points. There&amp;#039;s no &amp;quot;wrong&amp;quot; way to build a character. Spend your points on whatever sounds like the most fun, and you can always develop further as you earn more XP.&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedTip|label=Remember|text=You don&amp;#039;t need to optimise. The best character build is the one that makes you excited to play. Pick what sounds fun and lean into it.}}&lt;br /&gt;
&lt;br /&gt;
== Earning More XP ==&lt;br /&gt;
&lt;br /&gt;
Your character grows with you. Additional XP is earned by attending events. The more you play, the more your character develops, unlocking new skills and abilities over time.&lt;br /&gt;
&lt;br /&gt;
This means your first event character is just the beginning. By your second or third event, you&amp;#039;ll have a much clearer picture of what you enjoy and where you want to take your build.&lt;br /&gt;
&lt;br /&gt;
== Putting It All Together ==&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a quick summary of the character creation process:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Pick your nation&amp;#039;&amp;#039;&amp;#039; (you&amp;#039;ve already done this!)&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Choose an archetype&amp;#039;&amp;#039;&amp;#039; that inspires you&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Give your character a name&amp;#039;&amp;#039;&amp;#039; and a rough concept&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Spend your 10 starting XP&amp;#039;&amp;#039;&amp;#039; on skills&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Check your nation&amp;#039;s Look and Feel guide&amp;#039;&amp;#039;&amp;#039; for costume direction&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s it. You don&amp;#039;t need to have every detail figured out. Your character will grow and evolve through play, and some of the best backstory comes from things that happen at events rather than things you planned in advance.&lt;br /&gt;
&lt;br /&gt;
For the full rules and complete skill listings, visit the [[Rules|Rules overview]] and [[Skills List]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gs-cta-text&amp;quot;&amp;gt;Character taking shape? Next up: looking the part.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;gs-cta-btn&amp;quot;&amp;gt;[[Getting Started/Look the Part|Next: Look the Part &amp;amp;#10148;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav|current=4|prevlink=Getting Started/Choose Your Nation|prevtitle=Choose Your Nation|nextlink=Getting Started/Look the Part|nexttitle=Look the Part}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Menhir wiki admin</name></author>
	</entry>
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