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Basic Skills: Difference between revisions

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== All characters ==
#REDIRECT [[Rules/Basic Skills]]
 
All characters in Menhirs Fate have the following abilities. There is no in game skill associated with these but they are something that any character may do to whatever level they wish to
 
* Literacy (The player may choose the ability of the character)
* Numeracy (The player may choose the ability of the character)
* Use maps (The player may choose the ability of the character)
* Use compasses (The player may choose the ability of the character)
* Use either a [[Weapons and Armour Safety#Dagger|Dagger]] or [[Weapons and Armour Safety#One_handed_weapon|One handed weapon]] (you may not dual wield 2 one handed weapons/daggers without the Ambidextrous skill)
* Use a [[Weapons and Armour Safety#Shield_sizes|Buckler]] with a one handed weapon or dagger
 
== Basic skills ==
 
===== Light armour =====
 
'''1xp '''This skill allows a character to wear [[Combat Rules#Light_armour|Light armour]].  A character wearing light armour, such as soft leather, furs, Mage armour (this covers all clothing that looks like armour), or padded material (excluding simple cloth) gains two hit points for partial coverage and three hit points for full coverage <br />
With this armour and your base hit points, you will now have a total of 5 hits for partial coverage and 6 for full coverage hit points<br />
While wearing Light armour you are able to cast any Spell/Rite/Ceremony and the “CRUSH” damage effect only does one point of damage<br />
Buying this skill will reduce the cost of Medium armour to 1xp and Heavy Armour to 2xp
 
===== Medium armour =====
 
'''2xp''' This skill allows the character to wear [[Combat Rules#Light_armour|Light armour]] & [[Combat Rules#Medium_armour|Medium armour]]. A character wearing medium armour, such as heavy leather, studded leather or leather scale gains three hit points for partial coverage and four hit points for full coverage.<br />
With this armour and your base hit points, you will now have a total of 6 hits for partial coverage and 7 for full coverage hit points<br />
While wearing Medium armour you may not cast any spell/Rite but you may cast Ceremonies. While wearing Medium armour the “CRUSH” damage effect only does one point of damage<br />
Buying this skill will reduce the cost of Heavy Armour to 1xp
 
===== Heavy armour =====
 
'''3xp '''This skill allows the character to wear [[Combat Rules#Light_armour|Light armour]], [[Combat Rules#Medium_armour|Medium armour]] & [[Combat Rules#Heavy_armour|Heavy armour]]. A character wearing heavy armour, such as chainmail or ringmail, flexible plate (latex/poly plate), or metal scalemail/brigandine gains four hit points for partial coverage and five hit points for full coverage.<br />
While wearing Heavy armour you may not cast any spell/Rite but you may cast Ceremonies. While wearing Heavy armour the “REND” damage effect will do only one point of damage<br />
With this armour and your base hit points, you will now have a total of 7 hits for partial coverage and 8 for full coverage hit points
 
===== Ambidextrous =====
 
'''1xp''' This allows a character to wield [[Weapons and Armour Safety#One_handed_weapon|one handed weapon/foci]] or [[Weapons and Armour Safety#Dagger|dagger]] in their off hand. Characters cannot use 2 Shields or bucklers
 
===== Ranged proficiency =====
 
'''4xp''' This skill allows a character to use a [[Weapons and Armour Safety#Bows_and_crossbows|Bow or Crossbow]]. These weapons always inflict [[Damage and Game Effects#Rend|Rend]]
 
===== Shield proficiency =====
 
'''2xp''' This skill allows characters to use a [[Weapons and Armour Safety#Shield|Shield]] larger than a [[Weapons and Armour Safety#Shield_sizes|Buckler]]. While using a shield any attacks that hit the shield do not inflict damage on the user. [[Damage and Game Effects#Ensnare|Ensnare]], [[Damage and Game Effects#Shatter|Shatter]] and [[Damage and Game Effects#Stagger|Stagger]] will still cause their effects.<br />
If characters have the shield proficiency skill and the Stagger call from the vigour skill list, then characters are able to use Stagger in response to being hit on the shield by a melee attack<br />
This does not allow a character to shield bash or fight unsafely with a shield<br />
Shields slung across your back do not protect you and you take any hits that strike the shield
 
===== Thrown weapon =====
 
'''1xp''' This skill allows a character to use [[Weapons and Armour Safety#Thrown|thrown]] weapons. These weapons always inflict Stagger and can only be used once every 10 seconds<br />
Phys reps must follow all the rules for Thrown weapons.
 
===== Toughness =====
 
'''Initially 2xp, then increases by 1xp each time''' (E.g. 2xp for the first additional hit point, 3xp for the second additional, etc)<br />
This skill grants a character 1 additional hit point each time they buy it
 
===== Two handed weapon =====
 
'''2xp''' This skill allows characters to use the following weapons: [[Weapons and Armour Safety#Two_handed_weapon|Two handed weapons]], [[Weapons and Armour Safety#Two_handed_weapon|Two handed Foci]], [[Weapons and Armour Safety#Spears|Spears]] (Two handed weapon length spears used in one hand)<br />
Buying this skill will reduce the cost of Polearm to 1xp
 
===== Polearm =====
 
''' 3x'''p This skill allows characters to use the following weapons: [[Weapons and Armour Safety#Polearms|Polearms]], [[Weapons and Armour Safety#Polearms|Polearm Foci]], [[Weapons and Armour Safety#Pikes|Pikes]]. This skill also allows characters to use weapons from the Two handed weapon skill. <br />
Pikes cannot be used to make any Calls
 
[[Category:Rules]]
[[Category:Menhirs Fate Wiki]]

Latest revision as of 23:43, 13 March 2026

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