Crew:Beastiary/The Fallen: Difference between revisions
More actions
restore from xml export |
Fix UTF-8 encoding for em-dash characters |
||
| Line 6: | Line 6: | ||
* Hunger & Greed | * Hunger & Greed | ||
* Stasis & Cold | * Stasis & Cold | ||
* Corruption | * Corruption and Drain | ||
* Obsession with Hoarding | * Obsession with Hoarding | ||
* Vulnerability to Fire | * Vulnerability to Fire | ||
| Line 14: | Line 14: | ||
{{CreatureCard | {{CreatureCard | ||
| name = Fallen – Drudge | |name=Fallen – Drudge | ||
| rank = Grunt | |rank=Grunt | ||
| subtitle = Corrupted Mortal | |subtitle=Corrupted Mortal | ||
| hp = 3 (6 if in light) | |hp=3 (6 if in light) | ||
| armour = Light | |armour=Light | ||
| weapons = 1 Handed ( | |weapons=1 Handed or Two handed (no spears, no shields) | ||
| soul_type = Corrupted | |soul_type=Corrupted | ||
| vulnerability = Fire | |vulnerability=Any Fire damage counts as Smite | ||
| skills = | |skills= | ||
* '''Command Only''' – "Icy Grasp" 1x | * '''Command Only''' – "Icy Grasp" 1x Stun | ||
| description = Fallen Drudge are mortals who have succumbed entirely to the wintry grasp of The Fallen. Their bodies are ice-cold, locked in an unending cycle of mindless need for warmth and things they miss in life. | |description=Fallen Drudge are mortals who have succumbed entirely to the wintry grasp of The Fallen. Their bodies are ice-cold, locked in an unending cycle of mindless need for warmth and things they miss in life. | ||
'''Attributes/Behaviour:''' | '''Attributes/Behaviour:''' Slow & Clumsy (fight at around 75% speed). Movement at walking speed. Drawn to warmth, living flesh, and valuable items. No retreat unless forced by powerful magic. In large groups, aim to overwhelm. | ||
'''Look and Feel:''' Pale, Frostbitten, National Kit, Fallen Belt Hangers or Tabard. | '''Look and Feel:''' Pale, Frostbitten, National Kit, Fallen Belt Hangers or Tabard. Dragging limbs, moaning softly. | ||
}} | }} | ||
{{CreatureCard | {{CreatureCard | ||
| name = Fallen – Host | |name=Fallen – Host | ||
| rank = Leader | |rank=Leader | ||
| subtitle = Fallen | |subtitle=Fallen Spellcaster | ||
| hp = 3 (6 if in light) | |hp=3 (6 if in light) | ||
| armour = Light | |armour=Light | ||
| weapons = Staff or one | |weapons=Staff or one hander (ritual dagger) and foci | ||
| soul_type = Corrupted | |soul_type=Corrupted | ||
| vulnerability = Fire | |vulnerability=Any Fire spell/damage take that much +1 damage | ||
| skills = | |skills= | ||
* '''Command Drudge''' – "Icy Grasp" when the horde is at 50% | * '''Command Drudge''' – "Icy Grasp" when the horde is at 50% | ||
| description = Some worshippers of The Fallen retain a mortal form while harnessing command and sustaining corrupted minions. | |description=Some worshippers of The Fallen retain a mortal form while harnessing command and sustaining corrupted minions. | ||
'''Attributes/Behaviour:''' Overconfident, easily baited into traps. Stay with the horde. Intelligent with self preservation but nearly always too late to escape. | '''Attributes/Behaviour:''' Overconfident, easily baited into traps. Stay with the horde. Intelligent with self preservation but nearly always too late to escape. | ||
| Line 55: | Line 50: | ||
{{CreatureCard | {{CreatureCard | ||
| name = Fallen – Dedicated | |name=Fallen – Dedicated | ||
| rank = Grunt | |rank=Grunt | ||
| subtitle = Zealous Warrior | |subtitle=Zealous Warrior | ||
| hp = 3 (7 if in medium) | |hp=3 (7 if in medium) | ||
| armour = Medium | |armour=Medium | ||
| weapons = 1-Hand and shield or | |weapons=1-Hand and shield or Dual wielding | ||
| soul_type = Excommunicated | |soul_type=Excommunicated | ||
| skills = | |skills= | ||
*'''Command | * '''Command Only''' – "Take What Is Ours!" 2x Stagger | ||
| description = In life these individuals sought to preserve their comforts, wealth, and status at all cost. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve. | |description=In life these individuals sought to preserve their comforts, wealth, and status at all cost. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve. | ||
'''Attributes/Behaviour:''' Greed can override tactics, will overextend. Hit and steal. Focuses attacks on obviously wealthy PCs. | '''Attributes/Behaviour:''' Greed can override tactics, will overextend. Hit and steal. Focuses attacks on obviously wealthy PCs. | ||
| Line 72: | Line 67: | ||
{{CreatureCard | {{CreatureCard | ||
| name = Fallen – Recruit | |name=Fallen – Warden | ||
| rank = Grunt | |rank=Leader | ||
| subtitle = Fresh Convert | |subtitle=Armoured Commander | ||
| hp = 2 plus armour | |hp=3 (9 if in heavy) | ||
| armour = As Nation | |armour=Heavy | ||
| weapons = As nation | |weapons=1-Hand and shield or Polearm | ||
| soul_type = Excommunicated | |soul_type=Excommunicated | ||
| skills = | |skills= | ||
* '''Command Only''' – "Prove yourself worthy" | * '''Command''' – "Take What Is Ours!" to Fallen – Dedicated | ||
| description = A fresh convert or conscript to The Fallen. Still retains much of their nation's typical garb and fighting style. | |description=A once-proud warrior or knight who committed fully to The Fallen's promise of eternal stability. | ||
'''Attributes/Behaviour:''' Rarely retreats, can be baited by wealth. Focus on formation and tactics. Not interested in pursuing fleeing PCs. | |||
'''Look and Feel:''' National Heavy armour with good amount of Jewelry or Items to show authority and Fallen Blue Tabard. | |||
}} | |||
{{CreatureCard | |||
|name=Fallen – Recruit | |||
|rank=Grunt | |||
|subtitle=Fresh Convert | |||
|hp=2 plus armour | |||
|armour=As Nation | |||
|weapons=As nation | |||
|soul_type=Excommunicated | |||
|skills= | |||
* '''Command Only''' – "Prove yourself worthy" Heal self for 2 hp and antidote | |||
|description=A fresh convert or conscript to The Fallen. Still retains much of their nation's typical garb and fighting style. | |||
'''Attributes/Behaviour:''' New to The Fallen's ways. May panic or flee if left without leadership. Fight in a similar style to the nation they hail from. | '''Attributes/Behaviour:''' New to The Fallen's ways. May panic or flee if left without leadership. Fight in a similar style to the nation they hail from. | ||
'''Look and Feel:''' Recently Turned - visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils. | '''Look and Feel:''' Recently Turned - visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils. | ||
| note = Easy to play when more Fallen monsters are needed. Fight like nation with a bit of Fallen in for flavour. | |note=Easy to play when more Fallen monsters are needed. Fight like nation with a bit of Fallen in for flavour. | ||
}} | }} | ||
{{CreatureCard | {{CreatureCard | ||
| name = Fallen – Chaplain | |name=Fallen – Chaplain | ||
| rank = Leader | |rank=Leader | ||
| subtitle = Corrupted Priest | |subtitle=Corrupted Priest | ||
| hp = 3 plus armour | |hp=3 plus armour | ||
| armour = Medium | |armour=Medium | ||
| weapons = 1 hand and shield | |weapons=1 hand mace and shield | ||
| soul_type = Corrupted | |soul_type=Corrupted | ||
| vulnerability = Fire | |vulnerability=Any Fire spell/damage take that much +1 damage | ||
| skills = | |skills= | ||
* '''Command''' – "Prove yourself worthy" Heal all recruits for 2hp and antidote | |||
|description=Once a devoted priest, the Chaplain has embraced The Fallen's hunger. They twist religious rites and rituals that freeze hope and feed greed. | |||
* '''Command | |||
| description = Once a devoted priest, the Chaplain has embraced The Fallen's hunger. They twist religious rites and rituals that freeze hope and feed greed. | |||
'''Attributes/Behaviour:''' Little patience for drawn-out moral debates. Eager to lead from the back of the group. Protective of Converts. | '''Attributes/Behaviour:''' Little patience for drawn-out moral debates. Eager to lead from the back of the group. Protective of Converts. | ||
| Line 110: | Line 120: | ||
{{CreatureCard | {{CreatureCard | ||
| name = Fallen – Hoarfrost Bastion | |name=Fallen – Hoarfrost Bastion | ||
| rank = Elite | |rank=Elite | ||
| subtitle = Walking Fortress | |subtitle=Walking Fortress | ||
| hp = 4 (10 if in heavy) | |hp=4 (10 if in heavy) | ||
| armour = Heavy | |armour=Heavy | ||
| weapons = | |weapons=1-Hand and shield or massive hammer | ||
| soul_type = Corrupted | |soul_type=Corrupted | ||
| vulnerability = Fire | |vulnerability=Any Fire spell/damage take that much +1 damage | ||
| skills = | |skills= | ||
*''' | * '''Regenerate''' x2 | ||
*''' | * '''Mass Stagger''' x1 (when put to critical) | ||
*''' | * '''Resist''' stagger/stun once per day | ||
* '''Shield Stagger''' x2 OR '''Rend''' x2 | |||
* '''Crush''' x2 | |||
|description=A walking fortress, clad in heaviest and thickest armor. Once a noble defender or commander in mortal life. | |||
| description = A walking fortress, clad in heaviest and thickest armor. Once a noble defender or commander in mortal life. | |||
'''Attributes/Behaviour:''' Slow Movement. Eternal Sentinel - staunch protector. Cares little if other Fallen survive or die. Advances deliberately, rarely charging. | '''Attributes/Behaviour:''' Slow Movement. Eternal Sentinel - staunch protector. Cares little if other Fallen survive or die. Advances deliberately, rarely charging. | ||
| Line 133: | Line 142: | ||
{{CreatureCard | {{CreatureCard | ||
| name = Fallen – Hunger | |name=Fallen – Hunger | ||
| rank = Elite | |rank=Elite | ||
| subtitle = Manifestation of Greed | |subtitle=Manifestation of Greed | ||
| hp = 3 (6 if in light) | |hp=3 (6 if in light) | ||
| armour = Light | |armour=Light | ||
| weapons = Dagger or claws | |weapons=Dagger or claws | ||
| soul_type = Corrupted | |soul_type=Corrupted | ||
| vulnerability = Fire | |vulnerability=Any Fire damage counts as Smite | ||
| skills = | |skills= | ||
* ''' | * '''Drain''' Vigour or Focus | ||
* '''Regeneration''' | * '''Regeneration''' (after Drain) | ||
* '''Unleashed''' (if Held by another Fallen elite/boss) | |||
* '''Unleashed''' | * '''Blight''' x1 | ||
| description = The manifestation of unquenchable greed and | |description=The manifestation of unquenchable greed and Craving. Stalking through the battlefield in silence, latching onto mortal prey to drain away heat, blood, and hope. | ||
'''Attributes/Behaviour:''' Predator scanning for "warmest" foe. | '''Attributes/Behaviour:''' Predator scanning for "warmest" foe. Fickle Focus - drawn to strongest source of Vigour and Focus, avoids faith users. Never engages head on. | ||
'''Look and Feel:''' Ghoul-like in appearance in rags. Low and fast. Silent. | '''Look and Feel:''' Ghoul-like in appearance in rags. Low and fast. Silent. | ||
| Line 155: | Line 163: | ||
{{CreatureCard | {{CreatureCard | ||
|name=Fallen – Hex Speaker | |||
|rank=Elite | |||
|subtitle=Twisted Curse-Caster | |||
|hp=3 (6 if in light) | |||
|armour=Light | |||
|weapons=Ritual dagger, twisted staff, or scepter | |||
|soul_type=Corrupted | |||
|vulnerability=Any Fire spell/damage take that much +1 damage | |||
|skills= | |||
* '''Poisoned Words''' x2 (Curse) | |||
* '''Biting Mockery''' x4 (Elemental blast Water 1hp) | |||
* '''Frozen Scream''' x1 (Ranged Stun, cannot talk or use powers after) | |||
|description=A twisted spellcaster who shapes cold energies into spoken curses. Once a traveling bard, priest, or cunning negotiator. | |||
| name = Fallen – Hex Speaker | |||
| rank = Elite | |||
| subtitle = Twisted Curse-Caster | |||
| hp = 3 (6 if in light) | |||
| armour = Light | |||
| weapons = Ritual dagger, twisted staff, or scepter | |||
| soul_type = Corrupted | |||
| vulnerability = Fire | |||
| skills = | |||
*''' | |||
* ''' | |||
* ''' | |||
| description = A twisted spellcaster who shapes cold energies into spoken curses. Once a traveling bard, priest, or cunning negotiator. | |||
'''Attributes/Behaviour:''' Manipulative & Vocal - uses voice to control a crowd. You are the voice of the encounter. GASLIGHT as if it is going out of fashion. | '''Attributes/Behaviour:''' Manipulative & Vocal - uses voice to control a crowd. You are the voice of the encounter. GASLIGHT as if it is going out of fashion. | ||
'''Look and Feel:''' Rich robes with frost patterns, cryptic runes. Speaks in a cutting, condescending tone. | '''Look and Feel:''' Rich robes with frost patterns, cryptic runes. Speaks in a cutting, condescending tone. | ||
}} | }} | ||
{{CreatureCard | {{CreatureCard | ||
| name = Fallen – Winter's Oracle | |name=Fallen – Winter's Oracle | ||
| rank = Elite | |rank=Elite | ||
| subtitle = Twisted Water | |subtitle=Twisted Water Priest | ||
| hp = 3 (6 if in light) | |hp=3 (6 if in light) | ||
| armour = Light | |armour=Light | ||
| weapons = Ritual dagger, twisted staff, or scepter | |weapons=Ritual dagger, twisted staff, or scepter | ||
| soul_type = Corrupted | |soul_type=Corrupted | ||
| vulnerability = Fire | |vulnerability=Any Fire damage counts as Smite | ||
| skills = | |skills= | ||
* ''' | * '''Frozen Core''' x3 (Mend) | ||
* ''' | * '''Winter's Grace''' x4 (Petrify then Full heal on target) | ||
* '''Deathchill''' x1 (On death mass Petrify) | |||
|description=Once a devout priest who revered the mysteries of water. Channels twisted Water Magic to heal allies and debilitate enemies. | |||
* | |||
| description = Once a devout priest who revered the mysteries of water. Channels twisted Water Magic to heal allies and debilitate enemies. | |||
'''Attributes/Behaviour:''' Obsessive Preservation - views living creatures as fleeting currents. Serene Yet Chilling. Moves like water through the battlefield. | '''Attributes/Behaviour:''' Obsessive Preservation - views living creatures as fleeting currents. Serene Yet Chilling. Moves like water through the battlefield. | ||
| note = A fun healer/controller. Use Winter's Grace to heal and freeze - when Petrify ends, Oracle shows anger and commands destruction (but target just got healed for 5). | |note=A fun healer/controller. Use Winter's Grace to heal and freeze - when Petrify ends, Oracle shows anger and commands destruction (but target just got healed for 5). | ||
}} | }} | ||
{{CreatureCard | {{CreatureCard | ||
| name = Fallen – Frost Guard | |name=Fallen – Frost Guard | ||
| rank = Elite | |rank=Elite | ||
| subtitle = Elite Bodyguard | |subtitle=Elite Bodyguard | ||
| hp = 3 (10 if in Heavy) | |hp=3 (10 if in Heavy) | ||
| armour = Heavy | |armour=Heavy | ||
| weapons = Sword and board | |weapons=Sword and board | ||
| soul_type = Corrupted | |soul_type=Corrupted | ||
| vulnerability = Fire | |vulnerability=Any Fire spell/damage take that much +1 damage | ||
| skills = | |skills= | ||
* '''I've Seen Worse''' | * '''I've Seen Worse''' x1 | ||
* '''Frost Shield''' x1 (gives protected target Shield ability for 30 seconds) | |||
|description=Handpicked warriors who have embraced The Fallen's chilling power to become perfect protectors. | |||
* '''Frost Shield''' | |||
| description = Handpicked warriors who have embraced The Fallen's chilling power to become perfect protectors. | |||
'''Attributes/Behaviour:''' Tunnel Vision - focused on protecting a chosen ally. Steady & Stoic. Will not speak unless told to by charge. | '''Attributes/Behaviour:''' Tunnel Vision - focused on protecting a chosen ally. Steady & Stoic. Will not speak unless told to by charge. | ||
| note = Normally in a group of 4 (frog marching someone in the middle). | |note=Normally in a group of 4 (frog marching someone in the middle). | ||
}} | }} | ||
{{CreatureCard | {{CreatureCard | ||
| name = Fallen – Frostblood | |name=Fallen – Frostblood Baron | ||
| rank = Boss | |rank=Boss | ||
| subtitle = | |subtitle=Half Vampire, Half Revenant | ||
| hp = 6 (12 if in Medium) | |hp=6 (12 if in Medium) | ||
| armour = Medium | |armour=Medium | ||
| weapons = | |weapons=Rapier, longsword and dagger | ||
| soul_type = Corrupted | |soul_type=Corrupted | ||
| vulnerability = Fire | |vulnerability=Any Fire spell/damage take that much +1 damage | ||
|skills= | |||
| skills = | * '''Glacial Allure''' – Hold eye contact for 5 seconds and call Stun | ||
* ''' | * '''Drain Blood''' x2 – Call Mass drain 1 hp, heal self | ||
* ''' | * '''Poisoned Blood''' – Draw dagger across own chest (1 damage), next dagger attack is poison 20 seconds | ||
* ''' | * '''Empower Zombie Icy Grasp''' – Control over the undead | ||
* '''Drain Faith/Focus/Vigour''' x1 each – On dagger strike, call Drain (must have seen target use a skill from that attribute) | |||
* '''Blight Strike''' – Once drained all three, one attack calling Blight, then get 1 more use of each drain | |||
* ''' | * '''Ice Blood Nova''' – First time entering Critical, call Mass Stun. Now fights much more aggressively. Gone is the facade of humanity | ||
* | * '''Nothing to Pierce''' – Arrows do single point of damage as if in heavy armour | ||
| description = A noble lord who clung desperately to wealth and influence. | |description=A noble lord who clung desperately to wealth and influence. Half vampire, half chilling revenant. | ||
'''Attributes/Behaviour:''' Opportunistic, strikes at weak/distracted targets. Regal & Predatory. | '''Attributes/Behaviour:''' Opportunistic, strikes at weak/distracted targets. Regal & Predatory. After Ice Blood Nova, becomes desperate and overly aggressive. | ||
'''Look and Feel:''' Aristocratic finery tainted by frost. | '''Look and Feel:''' Aristocratic finery tainted by frost. Skin pale as moonlight, lips faintly blue. Fangs visible. | ||
| note = | |note=End of weekend boss encounter. Players will need understanding of how to tackle such a foe. | ||
}} | }} | ||
{{CreatureCard | {{CreatureCard | ||
| name = Fallen – Archmage | |name=Fallen – Archmage | ||
| rank = Boss | |rank=Boss | ||
| subtitle = Pact-Bound Mage | |subtitle=Pact-Bound Mage | ||
| hp = 5 (10 if in Light) | |hp=5 (10 if in Light) | ||
| armour = Light | |armour=Light | ||
| weapons = | |weapons=Epic looking mage staff | ||
| soul_type = Corrupted | |soul_type=Corrupted | ||
| vulnerability = Fire | |vulnerability=Any Fire spell/damage take that much +1 damage | ||
|skills= | |||
| skills = | * '''Glacial Barrier''' x2 – Shield on yourself for 30 seconds, can cast without breaking. Fire attack or touch counter spell breaks it | ||
* ''' | * '''Blizzard''' – Zombies move at full speed and can now jog | ||
* ''' | * '''Entomb''' x1 per minute – 10m stun call | ||
* ''' | * '''Frozen Spell Storm''' – All casters warned that all fire spells cost 1 more Focus | ||
* '''Mana Burn''' x2 per minute – Target casters only. Frost Elemental Blast 1 at 10m range | |||
* '''Master of Flicker''' – Can cast back any spell cast at yourself or Frost Guard | |||
* | * '''Nice Trinket''' – Empower Fallen Dedicated to go get magic items | ||
*''' | * '''Blood is Stronger Than Magic''' x2 – Resist 2 magic effects cast on you | ||
* | |description=A brilliant but arrogant mage who forged a living pact with The Fallen. | ||
| description = A brilliant but arrogant mage who forged a living pact with The Fallen. | |||
'''Attributes/Behaviour:''' Arcane Hoarder constantly seeking magical items. Predatory toward casters. Commanding & Calculated. | '''Attributes/Behaviour:''' Arcane Hoarder constantly seeking magical items. Predatory toward casters. Commanding & Calculated. | ||
'''Look and Feel:''' Elaborate mage's robes with frost motifs. Massive mage hat and caster staff. Face partially marred by ice scarring. | '''Look and Feel:''' Elaborate mage's robes with frost motifs. Massive mage hat and caster staff. Face partially marred by ice scarring. | ||
| note = | |note=Hard to make a magic caster boss. Focused on blasting other mages rather than destroying fighters. | ||
}} | }} | ||
[[Category:Crew]] | [[Category:Crew]] | ||
Revision as of 11:18, 14 March 2026
Intro
Within the chill grasp of The Fallen, all who succumb to its influence undergo a grim transformation, driven by unrelenting hunger, greed, and the desperate need to hoard whatever they cherish. Whether in death or in life, servants of The Fallen manifest a pervasive cold — physical, emotional, and spiritual — that reflects their master's domain.
Themes
Shared Traits & Mechanics
- Hunger & Greed
- Stasis & Cold
- Corruption and Drain
- Obsession with Hoarding
- Vulnerability to Fire
- Chilling Effects – Stun/Drain
Creatures
Fallen – Drudge
| Hit Points | 3 (6 if in light) |
|---|---|
| Armour | Light |
| Weapons | 1 Handed or Two handed (no spears, no shields) |
| Soul Type | Corrupted |
| Vulnerability | Any Fire damage counts as Smite |
- Command Only – "Icy Grasp" 1x Stun
Attributes/Behaviour: Slow & Clumsy (fight at around 75% speed). Movement at walking speed. Drawn to warmth, living flesh, and valuable items. No retreat unless forced by powerful magic. In large groups, aim to overwhelm.
Look and Feel: Pale, Frostbitten, National Kit, Fallen Belt Hangers or Tabard. Dragging limbs, moaning softly.Fallen – Host
| Hit Points | 3 (6 if in light) |
|---|---|
| Armour | Light |
| Weapons | Staff or one hander (ritual dagger) and foci |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- Command Drudge – "Icy Grasp" when the horde is at 50%
Attributes/Behaviour: Overconfident, easily baited into traps. Stay with the horde. Intelligent with self preservation but nearly always too late to escape.
Look and Feel: Mage robes, National light armour, Jewelry, Frostbitten finger tips, Fallen Belt Hangers or Tabard.Fallen – Dedicated
| Hit Points | 3 (7 if in medium) |
|---|---|
| Armour | Medium |
| Weapons | 1-Hand and shield or Dual wielding |
| Soul Type | Excommunicated |
- Command Only – "Take What Is Ours!" 2x Stagger
Attributes/Behaviour: Greed can override tactics, will overextend. Hit and steal. Focuses attacks on obviously wealthy PCs.
Look and Feel: National armor and a Fallen Blue Tabard, carry small pouches of "valuables" or wear multiple "stolen" trinkets.Fallen – Warden
| Hit Points | 3 (9 if in heavy) |
|---|---|
| Armour | Heavy |
| Weapons | 1-Hand and shield or Polearm |
| Soul Type | Excommunicated |
- Command – "Take What Is Ours!" to Fallen – Dedicated
Attributes/Behaviour: Rarely retreats, can be baited by wealth. Focus on formation and tactics. Not interested in pursuing fleeing PCs.
Look and Feel: National Heavy armour with good amount of Jewelry or Items to show authority and Fallen Blue Tabard.Fallen – Recruit
| Hit Points | 2 plus armour |
|---|---|
| Armour | As Nation |
| Weapons | As nation |
| Soul Type | Excommunicated |
- Command Only – "Prove yourself worthy" Heal self for 2 hp and antidote
Attributes/Behaviour: New to The Fallen's ways. May panic or flee if left without leadership. Fight in a similar style to the nation they hail from.
Look and Feel: Recently Turned - visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils.Fallen – Chaplain
| Hit Points | 3 plus armour |
|---|---|
| Armour | Medium |
| Weapons | 1 hand mace and shield |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- Command – "Prove yourself worthy" Heal all recruits for 2hp and antidote
Attributes/Behaviour: Little patience for drawn-out moral debates. Eager to lead from the back of the group. Protective of Converts.
Look and Feel: Nation-Specific Flavor. Speaks sermon-like commands, urging Recruits to "rejoice in the eternal winter".Fallen – Hoarfrost Bastion
| Hit Points | 4 (10 if in heavy) |
|---|---|
| Armour | Heavy |
| Weapons | 1-Hand and shield or massive hammer |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- Regenerate x2
- Mass Stagger x1 (when put to critical)
- Resist stagger/stun once per day
- Shield Stagger x2 OR Rend x2
- Crush x2
Attributes/Behaviour: Slow Movement. Eternal Sentinel - staunch protector. Cares little if other Fallen survive or die. Advances deliberately, rarely charging.
Look and Feel: Heavy armour with old heraldry tarnished and replaced with symbols of The Fallen or layered with ice/frost motifs.Fallen – Hunger
| Hit Points | 3 (6 if in light) |
|---|---|
| Armour | Light |
| Weapons | Dagger or claws |
| Soul Type | Corrupted |
| Vulnerability | Any Fire damage counts as Smite |
- Drain Vigour or Focus
- Regeneration (after Drain)
- Unleashed (if Held by another Fallen elite/boss)
- Blight x1
Attributes/Behaviour: Predator scanning for "warmest" foe. Fickle Focus - drawn to strongest source of Vigour and Focus, avoids faith users. Never engages head on.
Look and Feel: Ghoul-like in appearance in rags. Low and fast. Silent.Fallen – Hex Speaker
| Hit Points | 3 (6 if in light) |
|---|---|
| Armour | Light |
| Weapons | Ritual dagger, twisted staff, or scepter |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- Poisoned Words x2 (Curse)
- Biting Mockery x4 (Elemental blast Water 1hp)
- Frozen Scream x1 (Ranged Stun, cannot talk or use powers after)
Attributes/Behaviour: Manipulative & Vocal - uses voice to control a crowd. You are the voice of the encounter. GASLIGHT as if it is going out of fashion.
Look and Feel: Rich robes with frost patterns, cryptic runes. Speaks in a cutting, condescending tone.Fallen – Winter's Oracle
| Hit Points | 3 (6 if in light) |
|---|---|
| Armour | Light |
| Weapons | Ritual dagger, twisted staff, or scepter |
| Soul Type | Corrupted |
| Vulnerability | Any Fire damage counts as Smite |
- Frozen Core x3 (Mend)
- Winter's Grace x4 (Petrify then Full heal on target)
- Deathchill x1 (On death mass Petrify)
Fallen – Frost Guard
| Hit Points | 3 (10 if in Heavy) |
|---|---|
| Armour | Heavy |
| Weapons | Sword and board |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- I've Seen Worse x1
- Frost Shield x1 (gives protected target Shield ability for 30 seconds)
Fallen – Frostblood Baron
| Hit Points | 6 (12 if in Medium) |
|---|---|
| Armour | Medium |
| Weapons | Rapier, longsword and dagger |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- Glacial Allure – Hold eye contact for 5 seconds and call Stun
- Drain Blood x2 – Call Mass drain 1 hp, heal self
- Poisoned Blood – Draw dagger across own chest (1 damage), next dagger attack is poison 20 seconds
- Empower Zombie Icy Grasp – Control over the undead
- Drain Faith/Focus/Vigour x1 each – On dagger strike, call Drain (must have seen target use a skill from that attribute)
- Blight Strike – Once drained all three, one attack calling Blight, then get 1 more use of each drain
- Ice Blood Nova – First time entering Critical, call Mass Stun. Now fights much more aggressively. Gone is the facade of humanity
- Nothing to Pierce – Arrows do single point of damage as if in heavy armour
Attributes/Behaviour: Opportunistic, strikes at weak/distracted targets. Regal & Predatory. After Ice Blood Nova, becomes desperate and overly aggressive.
Look and Feel: Aristocratic finery tainted by frost. Skin pale as moonlight, lips faintly blue. Fangs visible.Fallen – Archmage
| Hit Points | 5 (10 if in Light) |
|---|---|
| Armour | Light |
| Weapons | Epic looking mage staff |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- Glacial Barrier x2 – Shield on yourself for 30 seconds, can cast without breaking. Fire attack or touch counter spell breaks it
- Blizzard – Zombies move at full speed and can now jog
- Entomb x1 per minute – 10m stun call
- Frozen Spell Storm – All casters warned that all fire spells cost 1 more Focus
- Mana Burn x2 per minute – Target casters only. Frost Elemental Blast 1 at 10m range
- Master of Flicker – Can cast back any spell cast at yourself or Frost Guard
- Nice Trinket – Empower Fallen Dedicated to go get magic items
- Blood is Stronger Than Magic x2 – Resist 2 magic effects cast on you
Attributes/Behaviour: Arcane Hoarder constantly seeking magical items. Predatory toward casters. Commanding & Calculated.
Look and Feel: Elaborate mage's robes with frost motifs. Massive mage hat and caster staff. Face partially marred by ice scarring.