Crew:Beastiary/The Void: Difference between revisions
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{{CreatureCard | {{CreatureCard | ||
|name=Void | |name=Void – The Convert | ||
|rank=Grunt | |rank=Grunt | ||
|subtitle=Desperate Cultist | |subtitle=Desperate Cultist | ||
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{{CreatureCard | {{CreatureCard | ||
|name=Void | |name=Void – The Flagellant | ||
|rank=Grunt | |rank=Grunt | ||
|subtitle=Frenzied Zealot | |subtitle=Frenzied Zealot | ||
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{{CreatureCard | {{CreatureCard | ||
|name=Void | |name=Void – Pilgrim | ||
|rank=Grunt | |rank=Grunt | ||
|subtitle=Disciplined Infantry | |subtitle=Disciplined Infantry | ||
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|soul_type=Excommunicated | |soul_type=Excommunicated | ||
|skills= | |skills= | ||
* '''"No Escape"''' | * '''"No Escape"''' – Ensnare x2 (activated by Captain) | ||
|description=The military arm of the Preachers. Hardened, toughened, acting with military precision. | |description=The military arm of the Preachers. Hardened, toughened, acting with military precision. | ||
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{{CreatureCard | {{CreatureCard | ||
|name=Void | |name=Void – Preacher | ||
|rank=Leader | |rank=Leader | ||
|subtitle=Voice of Oblivion | |subtitle=Voice of Oblivion | ||
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|soul_type=Empowered | |soul_type=Empowered | ||
|skills= | |skills= | ||
* '''"THE END COMES"''' | * '''"THE END COMES"''' – Activate Flagellants | ||
* '''Curse''' x2 | * '''Curse''' x2 | ||
* '''Drain Vigour''' x3 | * '''Drain Vigour''' x3 | ||
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{{CreatureCard | {{CreatureCard | ||
|name=Void | |name=Void – Captain | ||
|rank=Leader | |rank=Leader | ||
|subtitle=Zealous Pilgrim Commander | |subtitle=Zealous Pilgrim Commander | ||
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|soul_type=Corrupted | |soul_type=Corrupted | ||
|skills= | |skills= | ||
* '''"NO ESCAPE"''' | * '''"NO ESCAPE"''' – Activates pilgrims' Ensnare ability | ||
* '''Rend''' x2 | * '''Rend''' x2 | ||
* '''Crush''' x2 | * '''Crush''' x2 | ||
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{{CreatureCard | {{CreatureCard | ||
|name=Void | |name=Void – Silencer | ||
|rank=Elite | |rank=Elite | ||
|subtitle=Silent Enforcer | |subtitle=Silent Enforcer | ||
|hp=5 (11 heavy) | |hp=5 (11 heavy) | ||
|armour=Heavy | |armour=Heavy | ||
|weapons=2 Handed weapons | |weapons=2 Handed weapons – Big axes, poleaxes, swords | ||
|soul_type=Empowered | |soul_type=Empowered | ||
|vulnerability=Earth calls also do STAGGER | |vulnerability=Earth calls also do STAGGER | ||
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{{CreatureCard | {{CreatureCard | ||
|name=Void | |name=Void – Sharpshooter | ||
|rank=Elite | |rank=Elite | ||
|subtitle=Crossbow Team (Ranged) | |subtitle=Crossbow Team (Ranged) | ||
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|soul_type=Excommunicated | |soul_type=Excommunicated | ||
|description=Crossbow teams work in pairs with a Pavaiser. Work as a unit to rain bolts on the enemy. Stick together. Work in groups of 3-4 teams. | |description=Crossbow teams work in pairs with a Pavaiser. Work as a unit to rain bolts on the enemy. Stick together. Work in groups of 3-4 teams. | ||
|note=Always paired with a Pavaiser | |note=Always paired with a Pavaiser – see separate card. | ||
}} | }} | ||
{{CreatureCard | {{CreatureCard | ||
|name=Void | |name=Void – Pavaiser | ||
|rank=Elite | |rank=Elite | ||
|subtitle=Crossbow Team (Shield) | |subtitle=Crossbow Team (Shield) | ||
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* '''Immune''' to CRUSH and STAGGER until shield destroyed | * '''Immune''' to CRUSH and STAGGER until shield destroyed | ||
|description=The shield-bearer half of the crossbow team. Protects the Sharpshooter while holding the line. | |description=The shield-bearer half of the crossbow team. Protects the Sharpshooter while holding the line. | ||
|note=Always paired with a Sharpshooter | |note=Always paired with a Sharpshooter – see separate card. | ||
}} | }} | ||
{{CreatureCard | {{CreatureCard | ||
|name=Void | |name=Void – Firebrand | ||
|rank=Elite | |rank=Elite | ||
|subtitle=Pyromaniac Wizard | |subtitle=Pyromaniac Wizard | ||
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{{CreatureCard | {{CreatureCard | ||
|name=Void | |name=Void – High Preacher | ||
|rank=Boss | |rank=Boss | ||
|subtitle=Voice of the End | |subtitle=Voice of the End | ||
Revision as of 11:21, 14 March 2026
Marching forth to the beating of great drums and the droning chants of preachers, those under the thrall of the Void are the great masses: the desperate, the downtrodden, those with nowhere else to turn. Abandoned by their leaders, their wise ones, and even their very gods, their only succour comes from taking revenge on all those who have wronged not just them, but the great mass of humanity. As they march, they chant the songs of the end, and of the Doom of all things. The ground under their feet is ravaged by their passing, crops and herbs pulled up root and stem, villages and hamlets looted and torched, the earth salted under their tread.
Themes
Shared Traits & Mechanics
- Despoiling and tearing down
- Silence
- Destruction of knowledge
- The end of all things
- Flails
- Cult: the basic grunts are not directly controlled by their god
- Glass cannons: No shields (other than pavaise w/ crossbows), few to no ways to regain health
- Hoods: particularly over armour
Creatures
Void – The Convert
| Hit Points | 3 |
|---|---|
| Armour | Light |
| Weapons | As Nation/1 Hand (no shields), Thrown weapons |
| Soul Type | Excommunicated |
Behaviour: Angry Mob, listening to the preachings of The Void. Move as a mob, bristling, buzzing. Think a riotous mob, throwing weapons at groups of players.
Look and Feel: National base layers and weapons. Ideally basic 14th century peasant kit.Void – The Flagellant
| Hit Points | 3 |
|---|---|
| Armour | None |
| Weapons | 2 handed, ambidextrous, 1 handed (flails ideal) |
| Soul Type | Excommunicated |
- Stagger x1 (regained if friendly flagellant dies within arms reach)
Behaviour: Always choose inflicting damage over defending. Charge forwards when commanded, commit until death. Use Stagger ASAP. Force a flank back so Pilgrims can ensnare.
Look and Feel: Warhammer flagellant look. Strip down to base kit/robes/warskirts.Void – Pilgrim
| Hit Points | 4 (8 med, 10 heavy) |
|---|---|
| Armour | Multiple |
| Weapons | Bills, spears, 2 handed flails |
| Soul Type | Excommunicated |
- "No Escape" – Ensnare x2 (activated by Captain)
Behaviour: Stay in formation under captain. Repel charges and catch enemies with ensnare when they flee. Organised and disciplined.
Look and Feel: Gambesons or Maille with helmets (sallets, kettles). Purple hoods if possible, otherwise purple sashes, belt tags.Void – Preacher
| Hit Points | 3 |
|---|---|
| Armour | None |
| Weapons | Staff, one handed weapon, dagger |
| Soul Type | Empowered |
- "THE END COMES" – Activate Flagellants
- Curse x2
- Drain Vigour x3
Behaviour: Wait for the right moment before ushering flagellants into a full assault. Angle them towards a flank while pilgrims hold up the enemy.
Look and Feel: Robes, Purple Sash/Fascia Ventralis around waist with belt over top.Void – Captain
| Hit Points | 4 (10 heavy) |
|---|---|
| Armour | Heavy |
| Weapons | Bill, spear, 2 Handed weapon |
| Soul Type | Corrupted |
- "NO ESCAPE" – Activates pilgrims' Ensnare ability
- Rend x2
- Crush x2
Void – Silencer
| Hit Points | 5 (11 heavy) |
|---|---|
| Armour | Heavy |
| Weapons | 2 Handed weapons – Big axes, poleaxes, swords |
| Soul Type | Empowered |
| Vulnerability | Earth calls also do STAGGER |
- Counterspell x4
- Shatter x4
- Drain Focus x4
Behaviour: Don't talk. Focus down and target enemy wizards and leaders. Break their shields and their will.
Look and Feel: Big Armour, Bascinets as the ideal helmet.Void – Sharpshooter
| Hit Points | 5 (9 med, 11 heavy) |
|---|---|
| Armour | Multiple |
| Weapons | Crossbow |
| Soul Type | Excommunicated |
Void – Pavaiser
| Hit Points | 6 (12 heavy) |
|---|---|
| Armour | Heavy |
| Weapons | Pavaise/Tower shield, one handed weapon (ideally flail) |
| Soul Type | Excommunicated |
| Vulnerability | Earth calls also do SHATTER to Pavaiser shield |
- Stagger x4
- Immune to CRUSH and STAGGER until shield destroyed
Void – Firebrand
| Hit Points | 4 |
|---|---|
| Armour | None |
| Weapons | Staff, dagger |
| Soul Type | Corrupted |
- Elemental Blast Fire x8
- Rend Fire x4
Void – High Preacher
| Hit Points | 8 |
|---|---|
| Armour | Light |
| Weapons | Sword, dagger, staff |
| Soul Type | Corrupted |