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Haerth Hold: Difference between revisions

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In the expanses of Urdrevan, Haerth Hold is envisioned as a sprawling timber fortification, raised to shelter and sustain military units in their recovery from battle. Its broad walls enclose watchtowers that survey the surrounding wilds, while within, soldiers find places to sleep, eat, and repair both arms and armour. The Hold is conceived as more than a simple garrison: it is a bastion for strategy, endurance, and readiness, a place where Urdrevan forces can gather, recuperate, and prepare for the next campaign.
{{BuildPage
| funded = no
| subtitle = A Bastion Where the Weary Gather and the Resolute Rise
| quote = A sword may win a battle, but only a steadfast hearth wins the war.
| lore = In the expanses of Urdrevan, Haerth Hold is envisioned as a sprawling timber fortification, raised to shelter and sustain military units in their recovery from battle. Its broad walls enclose watchtowers that survey the surrounding wilds, while within, soldiers find places to sleep, eat, and repair both arms and armour. The Hold is conceived as more than a simple garrison: it is a bastion for strategy, endurance, and readiness, a place where Urdrevan forces can gather, recuperate, and prepare for the next campaign.


The fort’s first stage focuses on these essentials, but the plan envisions growth. A blacksmith forge, apothecary, and enchanters’ outpost will later rise within the Hold, offering both mundane and arcane services to the stationed forces. Finally, the addition of an Adventurers’ Guild hall will further anchor the fort as a hub of activity, allowing operatives to conduct expeditions, manage resources, and coordinate the upkeep of Haerth Hold itself. The combination of practical construction, magical support, and guild oversight ensures that Haerth Hold is not only a refuge, but a cornerstone for Urdrevan’s military and exploratory ambitions.
The fort’s first stage focuses on these essentials, but the plan envisions growth. A blacksmith forge, apothecary, and enchanters’ outpost will later rise within the Hold, offering both mundane and arcane services to the stationed forces. Finally, the addition of an Adventurers’ Guild hall will further anchor the fort as a hub of activity, allowing operatives to conduct expeditions, manage resources, and coordinate the upkeep of Haerth Hold itself. The combination of practical construction, magical support, and guild oversight ensures that Haerth Hold is not only a refuge, but a cornerstone for Urdrevan’s military and exploratory ambitions.
 
| cost = Level 1 - 8 Legends
'''Cost of Construction:'''
| additional_requirements = Level 2 (BG.FSM.59A) – 1 Legend & Enchanters Guild Approval with Guild Master Signed Documentation - A black smith forge, apothecary and enchanters outpost to be added to this build following initial construction
 
Level 1 - 8 Legends
 
Level 2 (BG.FSM.59A) – 1 Legend & Enchanters Guild Approval with Guild Master Signed Documentation - A black smith forge, apothecary and enchanters outpost to be added to this build following initial construction


Level 3 (BG.FSM.59B) – 1 Legend & Adventure Guild Approval with 3 Guild Master Signatures – Adventures Guild Hall to be added to aid the upkeep of the fort along with providing support to their guild tasks within the area.
Level 3 (BG.FSM.59B) – 1 Legend & Adventure Guild Approval with 3 Guild Master Signatures – Adventures Guild Hall to be added to aid the upkeep of the fort along with providing support to their guild tasks within the area.
 
| location = URDREVAN – The Icy North
'''LOCATION: URDREVAN – The Icy North'''
| build_code = BG.FSM.59
 
| nation = Urdrevan
Unique Build Code: '''BG.FSM.14A'''
| balance = Level 1 - 7 Legends, 18 Myths, 5 Sagas
 
| contributor1 = Gethrem Ulfson
'''Contributions so far: '''
| amount1 = 5 Sagas
 
| contributor2 = Brokkr Hunang
Gethrem Ulfson 5 Sagas
| source2 = Urdrevan
 
| amount2 = 10 Sagas
'''Remaining Balance:'''
| contributor3 = Gethrem Ulfson
 
| source3 = Urdrevan
Level 1 - 7 Legends, 19 Myths, 15 Sagas
| amount3 = 1 Myth
 
}}
[[Category:Urdrevan]]
[[Category:Urdrevan]]
[[Category:Interested in Funding a Build Project?]]
[[Category:Interested in Funding a Build Project?]]
[[Category:Bankers Guild Builds]]
[[Category:Bankers Guild Builds]]
[[Category:Menhirs Fate Wiki]]
[[Category:Menhirs Fate Wiki]]

Latest revision as of 20:48, 7 July 2026

A Bastion Where the Weary Gather and the Resolute Rise
A sword may win a battle, but only a steadfast hearth wins the war.

In the expanses of Urdrevan, Haerth Hold is envisioned as a sprawling timber fortification, raised to shelter and sustain military units in their recovery from battle. Its broad walls enclose watchtowers that survey the surrounding wilds, while within, soldiers find places to sleep, eat, and repair both arms and armour. The Hold is conceived as more than a simple garrison: it is a bastion for strategy, endurance, and readiness, a place where Urdrevan forces can gather, recuperate, and prepare for the next campaign.

The fort’s first stage focuses on these essentials, but the plan envisions growth. A blacksmith forge, apothecary, and enchanters’ outpost will later rise within the Hold, offering both mundane and arcane services to the stationed forces. Finally, the addition of an Adventurers’ Guild hall will further anchor the fort as a hub of activity, allowing operatives to conduct expeditions, manage resources, and coordinate the upkeep of Haerth Hold itself. The combination of practical construction, magical support, and guild oversight ensures that Haerth Hold is not only a refuge, but a cornerstone for Urdrevan’s military and exploratory ambitions.

Cost of Construction Level 1 - 8 Legends
Additional Requirements Level 2 (BG.FSM.59A) – 1 Legend & Enchanters Guild Approval with Guild Master Signed Documentation - A black smith forge, apothecary and enchanters outpost to be added to this build following initial construction

Level 3 (BG.FSM.59B) – 1 Legend & Adventure Guild Approval with 3 Guild Master Signatures – Adventures Guild Hall to be added to aid the upkeep of the fort along with providing support to their guild tasks within the area.

Location URDREVAN – The Icy North
Build Code BG.FSM.59
Nation Urdrevan
Remaining Balance Level 1 - 7 Legends, 18 Myths, 5 Sagas

Contributions so far

Contributor Source Amount
Gethrem Ulfson5 Sagas
Brokkr HunangUrdrevan10 Sagas
Gethrem UlfsonUrdrevan1 Myth
Note: Contributions are tracked by the Bankers Guild. Contact them for full records.