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Crew:Beastiary/The Fallen: Difference between revisions

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* Hunger & Greed
* Hunger & Greed
* Stasis & Cold
* Stasis & Cold
* Corruption and Drain
* Corruption
* Obsession with Hoarding
* Obsession with Hoarding
* Vulnerability to Fire
* Vulnerability to Fire
* Chilling Effects – Stun/Drain
* Chilling Effects – Stun/Drain


== Fallen – Drudge (Grunt) ==
== Creatures ==
Fallen Drudge are mortals who have succumbed entirely to the wintry grasp of The Fallen. Their bodies are ice-cold, locked in an unending cycle of mindless need for warmth and things they miss in life.


{| class="wikitable"
{{CreatureCard
|-
| name = Fallen – Drudge
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
| rank = Grunt
|-
| subtitle = Corrupted Mortal
| 3 (6 if in light) || Light || 1 Handed or Two handed (no spears, no shields) || Command Only – "Icy Grasp" 1x Stun || Corrupted || Any Fire damage counts as Smite
| hp = 3 (6 if in light)
|}
| armour = Light
| weapons = 1 Handed (Foci where possible), Buckler or Ambidextrous
| soul_type = Corrupted
| vulnerability = Fire
| skills = Skill:
* '''Command Only''' – "Icy Grasp" 1x '''Stun''' via melee
| description = Fallen Drudge are mortals who have succumbed entirely to the wintry grasp of The Fallen. Their bodies are ice-cold, locked in an unending cycle of mindless need for warmth and things they miss in life.


'''Attributes/Behaviour:''' Slow & Clumsy (fight at around 75% speed). Movement at walking speed. Drawn to warmth, living flesh, and valuable items. No retreat unless forced by powerful magic. In large groups, aim to overwhelm.
'''Attributes/Behaviour:''' Move as skirmishers, drawing people out to easily loot them. Drawn to warmth, living flesh, and valuable items. No retreat unless forced by powerful magic. In large groups, aim to overwhelm.


'''Look and Feel:''' Pale, Frostbitten, National Kit, Fallen Belt Hangers or Tabard. Dragging limbs, moaning softly.
'''Look and Feel:''' Pale, Frostbitten, National Kit, Fallen Belt Hangers or Tabard.
}}


== Fallen – Host (Leader) ==
{{CreatureCard
Some worshippers of The Fallen retain a mortal form while harnessing command and sustaining corrupted minions.
| name = Fallen – Host
| rank = Leader
| subtitle = Fallen Weaver
| hp = 3 (6 if in light)
| armour = Light
| weapons = Staff or one handed foci
| soul_type = Corrupted
| vulnerability = Fire, Overload
| skills = '''Skill:'''
* '''Mend''' - 10 second rite
* '''I've Seen Worse''' - 10 second rite
* '''Stun''' - 30 second rite (Melee or Ranged)


{| class="wikitable"
'''Ability:'''
|-
* '''Command Drudge''' – "Icy Grasp" when the horde is at 50%
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
| description = Some worshippers of The Fallen retain a mortal form while harnessing command and sustaining corrupted minions.
|-
| 3 (6 if in light) || Light || Staff or one hander (ritual dagger) and foci || Command Drudge "Icy Grasp" when the horde is at 50% || Corrupted || Any Fire spell/damage take that much +1 damage
|}


'''Attributes/Behaviour:''' Overconfident, easily baited into traps. Stay with the horde. Intelligent with self preservation but nearly always too late to escape.
'''Attributes/Behaviour:''' Overconfident, easily baited into traps. Stay with the horde. Intelligent with self preservation but nearly always too late to escape.


'''Look and Feel:''' Mage robes, National light armour, Jewelry, Frostbitten finger tips, Fallen Belt Hangers or Tabard.
'''Look and Feel:''' Mage robes, National light armour, Jewelry, Frostbitten finger tips, Fallen Belt Hangers or Tabard.
}}


== Fallen – Dedicated (Grunt) ==
{{CreatureCard
In life these individuals sought to preserve their comforts, wealth, and status at all cost. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve.
| name = Fallen – Dedicated
 
| rank = Grunt
{| class="wikitable"
| subtitle = Zealous Warrior
|-
| hp = 3 (7 if in medium)
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
| armour = Medium
|-
| weapons = 1-Hand and shield or Ambidextrous
| 3 (7 if in medium) || Medium || 1-Hand and shield or Dual wielding || Command only "Take What Is Ours!" - 2x Stagger || Excommunicated ||
| soul_type = Excommunicated
|}
| skills = Skill:
*'''Command only''' - “Prove yourself worthy” - 1x '''Regeneration''' if you aren’t in a critical state
| description = In life these individuals sought to preserve their comforts, wealth, and status at all cost. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve.


'''Attributes/Behaviour:''' Greed can override tactics, will overextend. Hit and steal. Focuses attacks on obviously wealthy PCs.
'''Attributes/Behaviour:''' Greed can override tactics, will overextend. Hit and steal. Focuses attacks on obviously wealthy PCs.


'''Look and Feel:''' National armor and a Fallen Blue Tabard, carry small pouches of "valuables" or wear multiple "stolen" trinkets.
'''Look and Feel:''' National armor and a Fallen Blue Tabard, carry small pouches of "valuables" or wear multiple "stolen" trinkets.
}}


== Fallen – Warden (Leader) ==
{{CreatureCard
A once-proud warrior or knight who committed fully to The Fallen's promise of eternal stability.
| name = Fallen – Recruit
 
| rank = Grunt
{| class="wikitable"
| subtitle = Fresh Convert
|-
| hp = 2 plus armour
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
| armour = As Nation
|-
| weapons = As nation
| 3 (9 if in heavy) || Heavy || 1-Hand and shield or Polearm || Command "Take What Is Ours!" to Fallen – Dedicated || Excommunicated ||
| soul_type = Excommunicated
|}
| skills = Skill:
 
* '''Command Only''' – "Prove yourself worthy" 1x '''Stagger'''
'''Attributes/Behaviour:''' Rarely retreats, can be baited by wealth. Focus on formation and tactics. Not interested in pursuing fleeing PCs.
| description = A fresh convert or conscript to The Fallen. Still retains much of their nation's typical garb and fighting style.
 
'''Look and Feel:''' National Heavy armour with good amount of Jewelry or Items to show authority and Fallen Blue Tabard.
 
== Fallen – Recruit (Grunt) ==
A fresh convert or conscript to The Fallen. Still retains much of their nation's typical garb and fighting style.
 
{| class="wikitable"
|-
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
|-
| 2 plus armour || As Nation || As nation || Command Only – "Prove yourself worthy" Heal self for 2 hp and antidote || Excommunicated ||
|}


'''Attributes/Behaviour:''' New to The Fallen's ways. May panic or flee if left without leadership. Fight in a similar style to the nation they hail from.
'''Attributes/Behaviour:''' New to The Fallen's ways. May panic or flee if left without leadership. Fight in a similar style to the nation they hail from.


'''Look and Feel:''' Recently Turned - visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils.
'''Look and Feel:''' Recently Turned - visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils.
| note = Easy to play when more Fallen monsters are needed. Fight like nation with a bit of Fallen in for flavour.
}}


'''Notes:''' Easy to play when more Fallen monsters are needed. Fight like nation with a bit of Fallen in for flavour.
{{CreatureCard
 
| name = Fallen – Chaplain
== Fallen Chaplain (Leader) ==
| rank = Leader
Once a devoted priest, the Chaplain has embraced The Fallen's hunger. They twist religious rites and rituals that freeze hope and feed greed.
| subtitle = Corrupted Priest
 
| hp = 3 plus armour
{| class="wikitable"
| armour = Medium
|-
| weapons = 1 hand and shield
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
| soul_type = Corrupted
|-
| vulnerability = Fire
| 3 plus armour || Medium || 1 hand mace and shield || Command use "Prove yourself worthy" - Heal all recruits for 2hp and antidote || Corrupted || Any Fire spell/damage take that much +1 damage
| skills = Skill
|}
* '''1 minute ceremony''' -  Become Ensnared and call Stagger on every hit with a weapon or focus until you move. '''Use when it seem as if they are losing ground.'''
Ability:
* '''Command Recruit and Dedicated''' "Prove yourself worthy" when the horde is at 50%
| description = Once a devoted priest, the Chaplain has embraced The Fallen's hunger. They twist religious rites and rituals that freeze hope and feed greed.


'''Attributes/Behaviour:''' Little patience for drawn-out moral debates. Eager to lead from the back of the group. Protective of Converts.
'''Attributes/Behaviour:''' Little patience for drawn-out moral debates. Eager to lead from the back of the group. Protective of Converts.


'''Look and Feel:''' Nation-Specific Flavor. Speaks sermon-like commands, urging Recruits to "rejoice in the eternal winter".
'''Look and Feel:''' Nation-Specific Flavor. Speaks sermon-like commands, urging Recruits to "rejoice in the eternal winter".
}}


== Fallen – Hoarfrost Bastion (Elite) ==
{{CreatureCard
A walking fortress, clad in heaviest and thickest armor. Once a noble defender or commander in mortal life.
| name = Fallen – Hoarfrost Bastion
| rank = Elite
| subtitle = Walking Fortress
| hp = 4 (10 if in heavy)
| armour = Heavy
| weapons = Blunt 1-Handed and Shield or Blunt Great Weapon
| soul_type = Corrupted
| vulnerability = Fire
| skills = Skills:
*'''2x Regeneration''' when entering critical state.  
*'''2x Resist Stagger''' or '''Stun'''
*'''2x Crush''' after roleplay of blunt, ominous warning to the player.


{| class="wikitable"
Ability:
|-
*Can call '''Mass Stagger''' After the first use of '''Regeneration'''
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
| description = A walking fortress, clad in heaviest and thickest armor. Once a noble defender or commander in mortal life.
|-
| 4 (10 if in heavy) || Heavy || 1-Hand and shield or massive hammer || Regenerate x2, Mass Stagger x1 (when put to critical), Resist stagger/stun once per day, Shield Stagger x2 OR Rend x2, Crush x2 || Corrupted || Any Fire spell/damage take that much +1 damage
|}


'''Attributes/Behaviour:''' Slow Movement. Eternal Sentinel - staunch protector. Cares little if other Fallen survive or die. Advances deliberately, rarely charging.
'''Attributes/Behaviour:''' Slow Movement. Eternal Sentinel - staunch protector. Cares little if other Fallen survive or die. Advances deliberately, rarely charging.


'''Look and Feel:''' Heavy armour with old heraldry tarnished and replaced with symbols of The Fallen or layered with ice/frost motifs.
'''Look and Feel:''' Heavy armour with old heraldry tarnished and replaced with symbols of The Fallen or layered with ice/frost motifs.
}}
{{CreatureCard
| name = Fallen – Hunger
| rank = Elite
| subtitle = Manifestation of Greed
| hp = 3 (6 if in light)
| armour = Light
| weapons = Dagger or claws
| soul_type = Corrupted
| vulnerability = Fire
| skills = Skills:
* '''2x Curse'''
* '''Regeneration''' - Recharge after inflicting '''Curse'''
Ability
* '''Unleashed'''  - If held by another Fallen Elite, they can be unleashed and gain a use of '''Smite'''
| description = The manifestation of unquenchable greed and craving. Stalking through the battlefield in silence, latching onto mortal prey to drain away heat, blood, and hope.


== Fallen – Hunger (Elite) ==
'''Attributes/Behaviour:''' Predator scanning for "warmest" foe.
The manifestation of unquenchable greed and Craving. Stalking through the battlefield in silence, latching onto mortal prey to drain away heat, blood, and hope.
''''Fickle Focus'''' - drawn to strongest source of Vigour and Focus, avoids faith users. Never engages head on.


{| class="wikitable"
'''Look and Feel:''' Ghoul-like in appearance in rags. Low and fast. Silent.
|-
}}
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
|-
| 3 (6 if in light) || Light || Dagger or claws || Drain Vigour or Focus, Regeneration (after Drain), Unleashed (if Held by another fallen elite/boss), 1x Blight || Corrupted || Any Fire damage counts as Smite
|}


'''Attributes/Behaviour:''' Predator scanning for "warmest" foe. Fickle Focus - drawn to strongest source of Vigour and Focus, avoids faith users. Never engages head on.
{{CreatureCard
| name = Fallen – Hospitaller
| rank = Elite
| subtitle = Knight of the Fallen
| hp = 3 (9 if in heavy)
| armour = Heavy
| weapons = Sharp 1-Handed or Great Weapons
| soul_type = Corrupted
| vulnerability = Fire
| skills = Skill:
*'''I've seen worse''' x2
* '''Rend''' x1 - recharges after using '''I've seen worse'''
| description = A once-proud warrior or knight who committed fully to The Fallen's promise of eternal stability.


'''Look and Feel:''' Ghoul-like in appearance in rags. Low and fast. Silent.
'''Attributes/Behaviour:''' Rarely retreats, can be baited by wealth. Focus on formation and tactics. Not interested in pursuing fleeing PCs.


== Fallen – Hex Speaker (Elite) ==
'''Look and Feel:''' National Heavy armour with good amount of Jewelry or Items to show authority and Fallen Blue Tabard.
A twisted spellcaster who shapes cold energies into spoken curses. Once a traveling bard, priest, or cunning negotiator.
}}


{| class="wikitable"
{{CreatureCard
|-
| name = Fallen – Hex Speaker
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
| rank = Elite
|-
| subtitle = Twisted Curse-Caster
| 3 (6 if in light) || Light || Ritual dagger, twisted staff, or scepter || Poisoned Words x2 (Curse), Biting Mockery x4 (Elemental blast Water 1hp), Frozen Scream x1 (Ranged Stun, cannot talk or use powers after) || Corrupted || Any Fire spell/damage take that much +1 damage
| hp = 3 (6 if in light)
|}
| armour = Light
| weapons = Ritual dagger, twisted staff, or scepter
| soul_type = Corrupted
| vulnerability = Fire, Overload
| skills = Skills:
*''' Water Blast''' - 10 second rite
* '''Stun''' - 60s Rite, 3 targets within 1m of each other
Ability:
* '''2x Curse (ranged)''' - only use if some interrupts you speaking
| description = A twisted spellcaster who shapes cold energies into spoken curses. Once a traveling bard, priest, or cunning negotiator.


'''Attributes/Behaviour:''' Manipulative & Vocal - uses voice to control a crowd. You are the voice of the encounter. GASLIGHT as if it is going out of fashion.
'''Attributes/Behaviour:''' Manipulative & Vocal - uses voice to control a crowd. You are the voice of the encounter. GASLIGHT as if it is going out of fashion.


'''Look and Feel:''' Rich robes with frost patterns, cryptic runes. Speaks in a cutting, condescending tone.
'''Look and Feel:''' Rich robes with frost patterns, cryptic runes. Speaks in a cutting, condescending tone.
| note = '''Psychological Warfare:''' This caster should be roleplayed as verbally manipulative, aiming to demoralize the Players.
}}


== Fallen – Winter's Oracle (Elite) ==
{{CreatureCard
Once a devout priest who revered the mysteries of water. Channels twisted Water Magic to heal allies and debilitate enemies.
| name = Fallen – Winter's Oracle
| rank = Elite
| subtitle = Twisted Water Weaver
| hp = 3 (6 if in light)
| armour = Light
| weapons = Ritual dagger, twisted staff, or scepter
| soul_type = Corrupted
| vulnerability = Fire, Overload
| skills = Skills:
* '''Mend''' - 10 second rite
* '''I've seen worse''' - 10 second rite
* '''Full Heal''' - 60 second rite


{| class="wikitable"
Ability:
|-
* Call '''Mass Stun''' when you enter a Critical State
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
| description = Once a devout priest who revered the mysteries of water. Channels twisted Water Magic to heal allies and debilitate enemies.
|-
| 3 (6 if in light) || Light || Ritual dagger, twisted staff, or scepter || Frozen Core x3 (Mend), Winter's Grace x4 (Petrify then Full heal on target), Deathchill x1 (On death mass Petrify) || Corrupted || Any Fire damage counts as Smite
|}


'''Attributes/Behaviour:''' Obsessive Preservation - views living creatures as fleeting currents. Serene Yet Chilling. Moves like water through the battlefield.
'''Attributes/Behaviour:''' Obsessive Preservation - views living creatures as fleeting currents. Serene Yet Chilling. Moves like water through the battlefield.
| note = A fun healer/controller. Use Winter's Grace to heal and freeze - when Petrify ends, Oracle shows anger and commands destruction (but target just got healed for 5).
}}


'''Notes:''' A fun healer/controller. Use Winter's Grace to heal and freeze - when Petrify ends, Oracle shows anger and commands destruction (but target just got healed for 5).
{{CreatureCard
 
| name = Fallen – Frost Guard
== Fallen – Frost Guard (Elite) ==
| rank = Elite
Handpicked warriors who have embraced The Fallen's chilling power to become perfect protectors.
| subtitle = Elite Bodyguard
 
| hp = 3 (10 if in Heavy)
{| class="wikitable"
| armour = Heavy
|-
| weapons = Sword and board
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
| soul_type = Corrupted
|-
| vulnerability = Fire
| 3 (10 if in Heavy) || Heavy || Sword and board || I've Seen Worse x1, Frost Shield x1 (gives protected target Shield ability for 30 seconds) || Corrupted || Any Fire spell/damage take that much +1 damage
| skills = Skills:
|}
* '''I've Seen Worse''' x2 - Use only on your charge or other Frost Guard
* '''Resist Crush''' x2
* '''Taunt x2''' - Use when your charge is threatened
Ability:
* '''Frost Shield''' x2 - The Frost Guard can take a call meant for their protected target.
| description = Handpicked warriors who have embraced The Fallen's chilling power to become perfect protectors.


'''Attributes/Behaviour:''' Tunnel Vision - focused on protecting a chosen ally. Steady & Stoic. Will not speak unless told to by charge.
'''Attributes/Behaviour:''' Tunnel Vision - focused on protecting a chosen ally. Steady & Stoic. Will not speak unless told to by charge.
| note = Normally in a group of 4 (frog marching someone in the middle).
}}


'''Notes:''' Normally in a group of 4 (frog marching someone in the middle).
{{CreatureCard
| name = Fallen – Frostblood Lord
| rank = Boss
| subtitle = Cold Frozen Nobility
| hp = 6 (12 if in Medium)
| armour = Medium
| weapons = Sharp 1- Handed or Great Weapon
| soul_type = Corrupted
| vulnerability = Fire
| shield = Fire 1
| skills = Skill:
* '''Regeneration''' x2
* '''Stun''' x2
* '''Mass Curse''' - If they have Stunned someone


== Fallen – Frostblood Baron (Boss) ==
Ability:
A noble lord who clung desperately to wealth and influence. Half vampire, half chilling revenant.
* '''Corrupted Strike''' - Once you have inflicted '''Curse''' you may call '''Smite''' once
*Can call '''Mass Stagger''' After the first use of '''Regeneration'''
| description = A noble lord who clung desperately to wealth and influence.  


{| class="wikitable"
'''Attributes/Behaviour:''' Opportunistic, strikes at weak/distracted targets. Regal & Predatory. Moves with the grace of an aristocrat, but hints at a savage thirst.
|-
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
|-
| 6 (12 if in Medium) || Medium || Rapier, longsword and dagger || See below || Corrupted || Any Fire spell/damage take that much +1 damage
|}


'''Skills:'''
'''Look and Feel:''' Aristocratic finery tainted by frost. Obscene amounts of jewellery
* Glacial Allure: Hold eye contact for 5 seconds and call Stun
| note =
* Drain Blood x2: Call Mass drain 1 hp, heal self
}}
* Poisoned Blood: Draw dagger across own chest (1 damage), next dagger attack is poison 20 seconds
* Empower Zombie Icy Grasp: Control over the undead
* Drain Faith/Focus/Vigour x1 each: On dagger strike, call Drain (must have seen target use a skill from that attribute)
* Blight Strike: Once drained all three, one attack calling Blight, then get 1 more use of each drain
* Ice Blood Nova: First time entering Critical, call Mass Stun. Now fights much more aggressively. Gone is the facade of humanity
* Nothing to Pierce: Arrows do single point of damage as if in heavy armour


'''Attributes/Behaviour:''' Opportunistic, strikes at weak/distracted targets. Regal & Predatory. After Ice Blood Nova, becomes desperate and overly aggressive.
{{CreatureCard
| name = Fallen – Archmage
| rank = Boss
| subtitle = Pact-Bound Mage
| hp = 5 (10 if in Light)
| armour = Light
| weapons = Mage staff
| soul_type = Corrupted
| vulnerability = Fire
| shield = Fire 3
| skills = Skills:
* '''Water Blast''' - 10 second rite
* '''Stun''' - 30 second rite, 3 targets within 1m of each other
* '''Curse''' - 30 second rite


'''Look and Feel:''' Aristocratic finery tainted by frost. Skin pale as moonlight, lips faintly blue. Fangs visible.
Ability:
 
*Regain '''Elemental Shield''' if any '''Water''' damage is taken.
'''Notes:''' End of weekend boss encounter. Players will need understanding of how to tackle such a foe.
*'''Rebound''' any spell that targets you
 
* All weavers in the encounter add a failure token to their wyrd draws
== Fallen – Archmage (Boss) ==
| description = A brilliant but arrogant mage who forged a living pact with The Fallen.
A brilliant but arrogant mage who forged a living pact with The Fallen.
 
{| class="wikitable"
|-
! Hit Points !! Armour !! Weapons !! Skill !! Soul Type !! Vulnerability
|-
| 5 (10 if in Light) || Light || Epic looking mage staff || See below || Corrupted || Any Fire spell/damage take that much +1 damage
|}
 
'''Skills:'''
* Glacial Barrier x2: Shield on yourself for 30 seconds, can cast without breaking. Fire attack or touch counter spell breaks it
* Blizzard: Zombies move at full speed and can now jog
* Entomb x1 per minute: 10m stun call
* Frozen Spell Storm: All casters warned that all fire spells cost 1 more Focus
* Mana Burn x2 per minute: Target casters only. Frost Elemental Blast 1 at 10m range
* Master of Flicker: Can cast back any spell cast at yourself or Frost Guard
* Nice Trinket: Empower Fallen Dedicated to go get magic items
* Blood is Stronger Than Magic x2: Resist 2 magic effects cast on you


'''Attributes/Behaviour:''' Arcane Hoarder constantly seeking magical items. Predatory toward casters. Commanding & Calculated.
'''Attributes/Behaviour:''' Arcane Hoarder constantly seeking magical items. Predatory toward casters. Commanding & Calculated.


'''Look and Feel:''' Elaborate mage's robes with frost motifs. Massive mage hat and caster staff. Face partially marred by ice scarring.
'''Look and Feel:''' Elaborate mage's robes with frost motifs. Massive mage hat and caster staff. Face partially marred by ice scarring.
 
| note = REF NOTICE: If this stat block is used, this encounter needs a briefing for all the player weavers to add a failure to their wyrd draw for the duration of the encounter.
'''Notes:''' Hard to make a magic caster boss. Focused on blasting other mages rather than destroying fighters.
}}


[[Category:Crew]]
[[Category:Crew]]

Latest revision as of 22:01, 20 May 2026

Intro

Within the chill grasp of The Fallen, all who succumb to its influence undergo a grim transformation, driven by unrelenting hunger, greed, and the desperate need to hoard whatever they cherish. Whether in death or in life, servants of The Fallen manifest a pervasive cold — physical, emotional, and spiritual — that reflects their master's domain.

Themes

Shared Traits & Mechanics

  • Hunger & Greed
  • Stasis & Cold
  • Corruption
  • Obsession with Hoarding
  • Vulnerability to Fire
  • Chilling Effects – Stun/Drain

Creatures

Fallen – Drudge

Fallen – DrudgeCorrupted Mortal
Grunt
Hit Points3 (6 if in light)
ArmourLight
Weapons1 Handed (Foci where possible), Buckler or Ambidextrous
Soul TypeCorrupted
VulnerabilityFire
Skills & Abilities

Skill:

  • Command Only – "Icy Grasp" 1x Stun via melee
Fallen Drudge are mortals who have succumbed entirely to the wintry grasp of The Fallen. Their bodies are ice-cold, locked in an unending cycle of mindless need for warmth and things they miss in life.

Attributes/Behaviour: Move as skirmishers, drawing people out to easily loot them. Drawn to warmth, living flesh, and valuable items. No retreat unless forced by powerful magic. In large groups, aim to overwhelm.

Look and Feel: Pale, Frostbitten, National Kit, Fallen Belt Hangers or Tabard.

Fallen – Host

Fallen – HostFallen Weaver
Leader
Hit Points3 (6 if in light)
ArmourLight
WeaponsStaff or one handed foci
Soul TypeCorrupted
VulnerabilityFire, Overload
Skills & Abilities

Skill:

  • Mend - 10 second rite
  • I've Seen Worse - 10 second rite
  • Stun - 30 second rite (Melee or Ranged)

Ability:

  • Command Drudge – "Icy Grasp" when the horde is at 50%
Some worshippers of The Fallen retain a mortal form while harnessing command and sustaining corrupted minions.

Attributes/Behaviour: Overconfident, easily baited into traps. Stay with the horde. Intelligent with self preservation but nearly always too late to escape.

Look and Feel: Mage robes, National light armour, Jewelry, Frostbitten finger tips, Fallen Belt Hangers or Tabard.

Fallen – Dedicated

Fallen – DedicatedZealous Warrior
Grunt
Hit Points3 (7 if in medium)
ArmourMedium
Weapons1-Hand and shield or Ambidextrous
Soul TypeExcommunicated
Skills & Abilities

Skill:

  • Command only - “Prove yourself worthy” - 1x Regeneration if you aren’t in a critical state
In life these individuals sought to preserve their comforts, wealth, and status at all cost. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve.

Attributes/Behaviour: Greed can override tactics, will overextend. Hit and steal. Focuses attacks on obviously wealthy PCs.

Look and Feel: National armor and a Fallen Blue Tabard, carry small pouches of "valuables" or wear multiple "stolen" trinkets.

Fallen – Recruit

Fallen – RecruitFresh Convert
Grunt
Hit Points2 plus armour
ArmourAs Nation
WeaponsAs nation
Soul TypeExcommunicated
Skills & Abilities

Skill:

  • Command Only – "Prove yourself worthy" 1x Stagger
A fresh convert or conscript to The Fallen. Still retains much of their nation's typical garb and fighting style.

Attributes/Behaviour: New to The Fallen's ways. May panic or flee if left without leadership. Fight in a similar style to the nation they hail from.

Look and Feel: Recently Turned - visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils.
Easy to play when more Fallen monsters are needed. Fight like nation with a bit of Fallen in for flavour.

Fallen – Chaplain

Fallen – ChaplainCorrupted Priest
Leader
Hit Points3 plus armour
ArmourMedium
Weapons1 hand and shield
Soul TypeCorrupted
VulnerabilityFire
Skills & Abilities

Skill

  • 1 minute ceremony - Become Ensnared and call Stagger on every hit with a weapon or focus until you move. Use when it seem as if they are losing ground.

Ability:

  • Command Recruit and Dedicated – "Prove yourself worthy" when the horde is at 50%
Once a devoted priest, the Chaplain has embraced The Fallen's hunger. They twist religious rites and rituals that freeze hope and feed greed.

Attributes/Behaviour: Little patience for drawn-out moral debates. Eager to lead from the back of the group. Protective of Converts.

Look and Feel: Nation-Specific Flavor. Speaks sermon-like commands, urging Recruits to "rejoice in the eternal winter".

Fallen – Hoarfrost Bastion

Fallen – Hoarfrost BastionWalking Fortress
Elite
Hit Points4 (10 if in heavy)
ArmourHeavy
WeaponsBlunt 1-Handed and Shield or Blunt Great Weapon
Soul TypeCorrupted
VulnerabilityFire
Skills & Abilities

Skills:

  • 2x Regeneration when entering critical state.
  • 2x Resist Stagger or Stun
  • 2x Crush after roleplay of blunt, ominous warning to the player.

Ability:

  • Can call Mass Stagger After the first use of Regeneration
A walking fortress, clad in heaviest and thickest armor. Once a noble defender or commander in mortal life.

Attributes/Behaviour: Slow Movement. Eternal Sentinel - staunch protector. Cares little if other Fallen survive or die. Advances deliberately, rarely charging.

Look and Feel: Heavy armour with old heraldry tarnished and replaced with symbols of The Fallen or layered with ice/frost motifs.

Fallen – Hunger

Fallen – HungerManifestation of Greed
Elite
Hit Points3 (6 if in light)
ArmourLight
WeaponsDagger or claws
Soul TypeCorrupted
VulnerabilityFire
Skills & Abilities

Skills:

  • 2x Curse
  • Regeneration - Recharge after inflicting Curse

Ability

  • Unleashed - If held by another Fallen Elite, they can be unleashed and gain a use of Smite
The manifestation of unquenchable greed and craving. Stalking through the battlefield in silence, latching onto mortal prey to drain away heat, blood, and hope.

Attributes/Behaviour: Predator scanning for "warmest" foe. 'Fickle Focus' - drawn to strongest source of Vigour and Focus, avoids faith users. Never engages head on.

Look and Feel: Ghoul-like in appearance in rags. Low and fast. Silent.

Fallen – Hospitaller

Fallen – HospitallerKnight of the Fallen
Elite
Hit Points3 (9 if in heavy)
ArmourHeavy
WeaponsSharp 1-Handed or Great Weapons
Soul TypeCorrupted
VulnerabilityFire
Skills & Abilities

Skill:

  • I've seen worse x2
  • Rend x1 - recharges after using I've seen worse
A once-proud warrior or knight who committed fully to The Fallen's promise of eternal stability.

Attributes/Behaviour: Rarely retreats, can be baited by wealth. Focus on formation and tactics. Not interested in pursuing fleeing PCs.

Look and Feel: National Heavy armour with good amount of Jewelry or Items to show authority and Fallen Blue Tabard.

Fallen – Hex Speaker

Fallen – Hex SpeakerTwisted Curse-Caster
Elite
Hit Points3 (6 if in light)
ArmourLight
WeaponsRitual dagger, twisted staff, or scepter
Soul TypeCorrupted
VulnerabilityFire, Overload
Skills & Abilities

Skills:

  • Water Blast - 10 second rite
  • Stun - 60s Rite, 3 targets within 1m of each other

Ability:

  • 2x Curse (ranged) - only use if some interrupts you speaking
A twisted spellcaster who shapes cold energies into spoken curses. Once a traveling bard, priest, or cunning negotiator.

Attributes/Behaviour: Manipulative & Vocal - uses voice to control a crowd. You are the voice of the encounter. GASLIGHT as if it is going out of fashion.

Look and Feel: Rich robes with frost patterns, cryptic runes. Speaks in a cutting, condescending tone.
Psychological Warfare: This caster should be roleplayed as verbally manipulative, aiming to demoralize the Players.

Fallen – Winter's Oracle

Fallen – Winter's OracleTwisted Water Weaver
Elite
Hit Points3 (6 if in light)
ArmourLight
WeaponsRitual dagger, twisted staff, or scepter
Soul TypeCorrupted
VulnerabilityFire, Overload
Skills & Abilities

Skills:

  • Mend - 10 second rite
  • I've seen worse - 10 second rite
  • Full Heal - 60 second rite

Ability:

  • Call Mass Stun when you enter a Critical State
Once a devout priest who revered the mysteries of water. Channels twisted Water Magic to heal allies and debilitate enemies. Attributes/Behaviour: Obsessive Preservation - views living creatures as fleeting currents. Serene Yet Chilling. Moves like water through the battlefield.
A fun healer/controller. Use Winter's Grace to heal and freeze - when Petrify ends, Oracle shows anger and commands destruction (but target just got healed for 5).

Fallen – Frost Guard

Fallen – Frost GuardElite Bodyguard
Elite
Hit Points3 (10 if in Heavy)
ArmourHeavy
WeaponsSword and board
Soul TypeCorrupted
VulnerabilityFire
Skills & Abilities

Skills:

  • I've Seen Worse x2 - Use only on your charge or other Frost Guard
  • Resist Crush x2
  • Taunt x2 - Use when your charge is threatened

Ability:

  • Frost Shield x2 - The Frost Guard can take a call meant for their protected target.
Handpicked warriors who have embraced The Fallen's chilling power to become perfect protectors. Attributes/Behaviour: Tunnel Vision - focused on protecting a chosen ally. Steady & Stoic. Will not speak unless told to by charge.
Normally in a group of 4 (frog marching someone in the middle).

Fallen – Frostblood Lord

Fallen – Frostblood LordCold Frozen Nobility
Boss
Hit Points6 (12 if in Medium)
ArmourMedium
WeaponsSharp 1- Handed or Great Weapon
Soul TypeCorrupted
VulnerabilityFire
Elem. ShieldFire 1
Skills & Abilities

Skill:

  • Regeneration x2
  • Stun x2
  • Mass Curse - If they have Stunned someone

Ability:

  • Corrupted Strike - Once you have inflicted Curse you may call Smite once
  • Can call Mass Stagger After the first use of Regeneration
A noble lord who clung desperately to wealth and influence.

Attributes/Behaviour: Opportunistic, strikes at weak/distracted targets. Regal & Predatory. Moves with the grace of an aristocrat, but hints at a savage thirst.

Look and Feel: Aristocratic finery tainted by frost. Obscene amounts of jewellery

Fallen – Archmage

Fallen – ArchmagePact-Bound Mage
Boss
Hit Points5 (10 if in Light)
ArmourLight
WeaponsMage staff
Soul TypeCorrupted
VulnerabilityFire
Elem. ShieldFire 3
Skills & Abilities

Skills:

  • Water Blast - 10 second rite
  • Stun - 30 second rite, 3 targets within 1m of each other
  • Curse - 30 second rite

Ability:

  • Regain Elemental Shield if any Water damage is taken.
  • Rebound any spell that targets you
  • All weavers in the encounter add a failure token to their wyrd draws
A brilliant but arrogant mage who forged a living pact with The Fallen.

Attributes/Behaviour: Arcane Hoarder constantly seeking magical items. Predatory toward casters. Commanding & Calculated.

Look and Feel: Elaborate mage's robes with frost motifs. Massive mage hat and caster staff. Face partially marred by ice scarring.
REF NOTICE: If this stat block is used, this encounter needs a briefing for all the player weavers to add a failure to their wyrd draw for the duration of the encounter.