Haerth Hold: Difference between revisions
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In the expanses of Urdrevan, Haerth Hold is envisioned as a sprawling timber fortification, raised to shelter and sustain military units in their recovery from battle. Its broad walls enclose watchtowers that survey the surrounding wilds, while within, soldiers find places to sleep, eat, and repair both arms and armour. The Hold is conceived as more than a simple garrison: it is a bastion for strategy, endurance, and readiness, a place where Urdrevan forces can gather, recuperate, and prepare for the next campaign. | {{BuildPage | ||
| funded = no | |||
| subtitle = A Bastion Where the Weary Gather and the Resolute Rise | |||
| quote = A sword may win a battle, but only a steadfast hearth wins the war. | |||
| lore = In the expanses of Urdrevan, Haerth Hold is envisioned as a sprawling timber fortification, raised to shelter and sustain military units in their recovery from battle. Its broad walls enclose watchtowers that survey the surrounding wilds, while within, soldiers find places to sleep, eat, and repair both arms and armour. The Hold is conceived as more than a simple garrison: it is a bastion for strategy, endurance, and readiness, a place where Urdrevan forces can gather, recuperate, and prepare for the next campaign. | |||
The fort’s first stage focuses on these essentials, but the plan envisions growth. A blacksmith forge, apothecary, and enchanters’ outpost will later rise within the Hold, offering both mundane and arcane services to the stationed forces. Finally, the addition of an Adventurers’ Guild hall will further anchor the fort as a hub of activity, allowing operatives to conduct expeditions, manage resources, and coordinate the upkeep of Haerth Hold itself. The combination of practical construction, magical support, and guild oversight ensures that Haerth Hold is not only a refuge, but a cornerstone for Urdrevan’s military and exploratory ambitions. | The fort’s first stage focuses on these essentials, but the plan envisions growth. A blacksmith forge, apothecary, and enchanters’ outpost will later rise within the Hold, offering both mundane and arcane services to the stationed forces. Finally, the addition of an Adventurers’ Guild hall will further anchor the fort as a hub of activity, allowing operatives to conduct expeditions, manage resources, and coordinate the upkeep of Haerth Hold itself. The combination of practical construction, magical support, and guild oversight ensures that Haerth Hold is not only a refuge, but a cornerstone for Urdrevan’s military and exploratory ambitions. | ||
| cost = Level 1 - 8 Legends | |||
| additional_requirements = Level 2 (BG.FSM.59A) – 1 Legend & Enchanters Guild Approval with Guild Master Signed Documentation - A black smith forge, apothecary and enchanters outpost to be added to this build following initial construction | |||
Level 1 - 8 Legends | |||
Level 2 (BG.FSM.59A) – 1 Legend & Enchanters Guild Approval with Guild Master Signed Documentation - A black smith forge, apothecary and enchanters outpost to be added to this build following initial construction | |||
Level 3 (BG.FSM.59B) – 1 Legend & Adventure Guild Approval with 3 Guild Master Signatures – Adventures Guild Hall to be added to aid the upkeep of the fort along with providing support to their guild tasks within the area. | Level 3 (BG.FSM.59B) – 1 Legend & Adventure Guild Approval with 3 Guild Master Signatures – Adventures Guild Hall to be added to aid the upkeep of the fort along with providing support to their guild tasks within the area. | ||
| location = URDREVAN – The Icy North | |||
| build_code = BG.FSM.59 | |||
| nation = Urdrevan | |||
| balance = Level 1 - 7 Legends, 18 Myths, 5 Sagas | |||
| contributor1 = Gethrem Ulfson | |||
| amount1 = 5 Sagas | |||
| contributor2 = Brokkr Hunang | |||
Gethrem Ulfson | | source2 = Urdrevan | ||
| amount2 = 10 Sagas | |||
| contributor3 = Gethrem Ulfson | |||
| source3 = Urdrevan | |||
| amount3 = 1 Myth | |||
}} | |||
[[Category:Urdrevan]] | [[Category:Urdrevan]] | ||
[[Category:Interested in Funding a Build Project?]] | [[Category:Interested in Funding a Build Project?]] | ||
[[Category:Bankers Guild Builds]] | [[Category:Bankers Guild Builds]] | ||
[[Category:Menhirs Fate Wiki]] | [[Category:Menhirs Fate Wiki]] | ||
Latest revision as of 20:48, 7 July 2026
In the expanses of Urdrevan, Haerth Hold is envisioned as a sprawling timber fortification, raised to shelter and sustain military units in their recovery from battle. Its broad walls enclose watchtowers that survey the surrounding wilds, while within, soldiers find places to sleep, eat, and repair both arms and armour. The Hold is conceived as more than a simple garrison: it is a bastion for strategy, endurance, and readiness, a place where Urdrevan forces can gather, recuperate, and prepare for the next campaign.
The fort’s first stage focuses on these essentials, but the plan envisions growth. A blacksmith forge, apothecary, and enchanters’ outpost will later rise within the Hold, offering both mundane and arcane services to the stationed forces. Finally, the addition of an Adventurers’ Guild hall will further anchor the fort as a hub of activity, allowing operatives to conduct expeditions, manage resources, and coordinate the upkeep of Haerth Hold itself. The combination of practical construction, magical support, and guild oversight ensures that Haerth Hold is not only a refuge, but a cornerstone for Urdrevan’s military and exploratory ambitions.
| Cost of Construction | Level 1 - 8 Legends |
|---|---|
| Additional Requirements | Level 2 (BG.FSM.59A) – 1 Legend & Enchanters Guild Approval with Guild Master Signed Documentation - A black smith forge, apothecary and enchanters outpost to be added to this build following initial construction
Level 3 (BG.FSM.59B) – 1 Legend & Adventure Guild Approval with 3 Guild Master Signatures – Adventures Guild Hall to be added to aid the upkeep of the fort along with providing support to their guild tasks within the area. |
| Location | URDREVAN – The Icy North |
| Build Code | BG.FSM.59
|
| Nation | Urdrevan |
| Remaining Balance | Level 1 - 7 Legends, 18 Myths, 5 Sagas |
Contributions so far
| Contributor | Source | Amount |
|---|---|---|
| Gethrem Ulfson | 5 Sagas | |
| Brokkr Hunang | Urdrevan | 10 Sagas |
| Gethrem Ulfson | Urdrevan | 1 Myth |
| Note: Contributions are tracked by the Bankers Guild. Contact them for full records. | ||