Crew:Beastiary/The Fallen: Difference between revisions
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== Intro == | == Intro == | ||
Within the chill grasp of The Fallen, all who succumb to its influence undergo a grim transformation, driven by unrelenting hunger, greed, and the desperate need to hoard whatever they cherish. Whether in death or in life, servants of The Fallen manifest a pervasive cold | Within the chill grasp of The Fallen, all who succumb to its influence undergo a grim transformation, driven by unrelenting hunger, greed, and the desperate need to hoard whatever they cherish. Whether in death or in life, servants of The Fallen manifest a pervasive cold â physical, emotional, and spiritual â that reflects their master's domain. | ||
== Themes == | == Themes == | ||
| Line 9: | Line 9: | ||
* Obsession with Hoarding | * Obsession with Hoarding | ||
* Vulnerability to Fire | * Vulnerability to Fire | ||
* Chilling Effects | * Chilling Effects â Stun/Drain | ||
== | == Creatures == | ||
{| | {{CreatureCard | ||
| | |name=Fallen â Drudge | ||
|rank=Grunt | |||
| | |subtitle=Corrupted Mortal | ||
| 3 (6 if in light) | | |hp=3 (6 if in light) | ||
| | |armour=Light | ||
|weapons=1 Handed or Two handed (no spears, no shields) | |||
|soul_type=Corrupted | |||
|vulnerability=Any Fire damage counts as Smite | |||
|skills= | |||
* '''Command Only''' â "Icy Grasp" 1x Stun | |||
|description=Fallen Drudge are mortals who have succumbed entirely to the wintry grasp of The Fallen. Their bodies are ice-cold, locked in an unending cycle of mindless need for warmth and things they miss in life. | |||
'''Attributes/Behaviour:''' Slow & Clumsy (fight at around 75% speed). Movement at walking speed. Drawn to warmth, living flesh, and valuable items. No retreat unless forced by powerful magic. In large groups, aim to overwhelm. | '''Attributes/Behaviour:''' Slow & Clumsy (fight at around 75% speed). Movement at walking speed. Drawn to warmth, living flesh, and valuable items. No retreat unless forced by powerful magic. In large groups, aim to overwhelm. | ||
'''Look and Feel:''' Pale, Frostbitten, National Kit, Fallen Belt Hangers or Tabard. Dragging limbs, moaning softly. | '''Look and Feel:''' Pale, Frostbitten, National Kit, Fallen Belt Hangers or Tabard. Dragging limbs, moaning softly. | ||
}} | |||
{{CreatureCard | |||
|name=Fallen â Host | |||
|rank=Leader | |||
|subtitle=Fallen Spellcaster | |||
| | |hp=3 (6 if in light) | ||
|armour=Light | |||
|weapons=Staff or one hander (ritual dagger) and foci | |||
| 3 (6 if in light) | | |soul_type=Corrupted | ||
| | |vulnerability=Any Fire spell/damage take that much +1 damage | ||
|skills= | |||
* '''Command Drudge''' â "Icy Grasp" when the horde is at 50% | |||
|description=Some worshippers of The Fallen retain a mortal form while harnessing command and sustaining corrupted minions. | |||
'''Attributes/Behaviour:''' Overconfident, easily baited into traps. Stay with the horde. Intelligent with self preservation but nearly always too late to escape. | '''Attributes/Behaviour:''' Overconfident, easily baited into traps. Stay with the horde. Intelligent with self preservation but nearly always too late to escape. | ||
'''Look and Feel:''' Mage robes, National light armour, Jewelry, Frostbitten finger tips, Fallen Belt Hangers or Tabard. | '''Look and Feel:''' Mage robes, National light armour, Jewelry, Frostbitten finger tips, Fallen Belt Hangers or Tabard. | ||
}} | |||
{{CreatureCard | |||
In life these individuals sought to preserve their comforts, wealth, and status at all cost. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve. | |name=Fallen â Dedicated | ||
|rank=Grunt | |||
|subtitle=Zealous Warrior | |||
|hp=3 (7 if in medium) | |||
|armour=Medium | |||
|weapons=1-Hand and shield or Dual wielding | |||
|soul_type=Excommunicated | |||
|skills= | |||
* '''Command Only''' â "Take What Is Ours!" 2x Stagger | |||
|description=In life these individuals sought to preserve their comforts, wealth, and status at all cost. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve. | |||
'''Attributes/Behaviour:''' Greed can override tactics, will overextend. Hit and steal. Focuses attacks on obviously wealthy PCs. | '''Attributes/Behaviour:''' Greed can override tactics, will overextend. Hit and steal. Focuses attacks on obviously wealthy PCs. | ||
'''Look and Feel:''' National armor and a Fallen Blue Tabard, carry small pouches of "valuables" or wear multiple "stolen" trinkets. | '''Look and Feel:''' National armor and a Fallen Blue Tabard, carry small pouches of "valuables" or wear multiple "stolen" trinkets. | ||
}} | |||
{{CreatureCard | |||
|name=Fallen â Warden | |||
|rank=Leader | |||
|subtitle=Armoured Commander | |||
| | |hp=3 (9 if in heavy) | ||
|armour=Heavy | |||
|weapons=1-Hand and shield or Polearm | |||
| 3 (9 if in heavy) | | |soul_type=Excommunicated | ||
| | |skills= | ||
* '''Command''' â "Take What Is Ours!" to Fallen â Dedicated | |||
|description=A once-proud warrior or knight who committed fully to The Fallen's promise of eternal stability. | |||
'''Attributes/Behaviour:''' Rarely retreats, can be baited by wealth. Focus on formation and tactics. Not interested in pursuing fleeing PCs. | '''Attributes/Behaviour:''' Rarely retreats, can be baited by wealth. Focus on formation and tactics. Not interested in pursuing fleeing PCs. | ||
'''Look and Feel:''' National Heavy armour with good amount of Jewelry or Items to show authority and Fallen Blue Tabard. | '''Look and Feel:''' National Heavy armour with good amount of Jewelry or Items to show authority and Fallen Blue Tabard. | ||
}} | |||
{{CreatureCard | |||
|name=Fallen â Recruit | |||
|rank=Grunt | |||
|subtitle=Fresh Convert | |||
| | |hp=2 plus armour | ||
|armour=As Nation | |||
|weapons=As nation | |||
| 2 plus armour | | |soul_type=Excommunicated | ||
| | |skills= | ||
* '''Command Only''' â "Prove yourself worthy" Heal self for 2 hp and antidote | |||
|description=A fresh convert or conscript to The Fallen. Still retains much of their nation's typical garb and fighting style. | |||
'''Attributes/Behaviour:''' New to The Fallen's ways. May panic or flee if left without leadership. Fight in a similar style to the nation they hail from. | '''Attributes/Behaviour:''' New to The Fallen's ways. May panic or flee if left without leadership. Fight in a similar style to the nation they hail from. | ||
'''Look and Feel:''' Recently Turned - visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils. | '''Look and Feel:''' Recently Turned - visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils. | ||
|note=Easy to play when more Fallen monsters are needed. Fight like nation with a bit of Fallen in for flavour. | |||
}} | |||
{{CreatureCard | |||
|name=Fallen â Chaplain | |||
|rank=Leader | |||
|subtitle=Corrupted Priest | |||
|hp=3 plus armour | |||
|armour=Medium | |||
| | |weapons=1 hand mace and shield | ||
|soul_type=Corrupted | |||
|vulnerability=Any Fire spell/damage take that much +1 damage | |||
| 3 plus armour | | |skills= | ||
* '''Command''' â "Prove yourself worthy" Heal all recruits for 2hp and antidote | |||
|description=Once a devoted priest, the Chaplain has embraced The Fallen's hunger. They twist religious rites and rituals that freeze hope and feed greed. | |||
'''Attributes/Behaviour:''' Little patience for drawn-out moral debates. Eager to lead from the back of the group. Protective of Converts. | '''Attributes/Behaviour:''' Little patience for drawn-out moral debates. Eager to lead from the back of the group. Protective of Converts. | ||
'''Look and Feel:''' Nation-Specific Flavor. Speaks sermon-like commands, urging Recruits to "rejoice in the eternal winter". | '''Look and Feel:''' Nation-Specific Flavor. Speaks sermon-like commands, urging Recruits to "rejoice in the eternal winter". | ||
}} | |||
{{CreatureCard | |||
|name=Fallen â Hoarfrost Bastion | |||
|rank=Elite | |||
|subtitle=Walking Fortress | |||
| | |hp=4 (10 if in heavy) | ||
|armour=Heavy | |||
|weapons=1-Hand and shield or massive hammer | |||
| 4 (10 if in heavy) | | |soul_type=Corrupted | ||
| | |vulnerability=Any Fire spell/damage take that much +1 damage | ||
|skills= | |||
* '''Regenerate''' x2 | |||
* '''Mass Stagger''' x1 (when put to critical) | |||
* '''Resist''' stagger/stun once per day | |||
* '''Shield Stagger''' x2 OR '''Rend''' x2 | |||
* '''Crush''' x2 | |||
|description=A walking fortress, clad in heaviest and thickest armor. Once a noble defender or commander in mortal life. | |||
'''Attributes/Behaviour:''' Slow Movement. Eternal Sentinel - staunch protector. Cares little if other Fallen survive or die. Advances deliberately, rarely charging. | '''Attributes/Behaviour:''' Slow Movement. Eternal Sentinel - staunch protector. Cares little if other Fallen survive or die. Advances deliberately, rarely charging. | ||
'''Look and Feel:''' Heavy armour with old heraldry tarnished and replaced with symbols of The Fallen or layered with ice/frost motifs. | '''Look and Feel:''' Heavy armour with old heraldry tarnished and replaced with symbols of The Fallen or layered with ice/frost motifs. | ||
}} | |||
{{CreatureCard | |||
|name=Fallen â Hunger | |||
|rank=Elite | |||
|subtitle=Manifestation of Greed | |||
| | |hp=3 (6 if in light) | ||
|armour=Light | |||
|weapons=Dagger or claws | |||
| 3 (6 if in light) | | |soul_type=Corrupted | ||
| | |vulnerability=Any Fire damage counts as Smite | ||
|skills= | |||
* '''Drain''' Vigour or Focus | |||
* '''Regeneration''' (after Drain) | |||
* '''Unleashed''' (if Held by another Fallen elite/boss) | |||
* '''Blight''' x1 | |||
|description=The manifestation of unquenchable greed and Craving. Stalking through the battlefield in silence, latching onto mortal prey to drain away heat, blood, and hope. | |||
'''Attributes/Behaviour:''' Predator scanning for "warmest" foe. Fickle Focus - drawn to strongest source of Vigour and Focus, avoids faith users. Never engages head on. | '''Attributes/Behaviour:''' Predator scanning for "warmest" foe. Fickle Focus - drawn to strongest source of Vigour and Focus, avoids faith users. Never engages head on. | ||
'''Look and Feel:''' Ghoul-like in appearance in rags. Low and fast. Silent. | '''Look and Feel:''' Ghoul-like in appearance in rags. Low and fast. Silent. | ||
}} | |||
{{CreatureCard | |||
|name=Fallen â Hex Speaker | |||
|rank=Elite | |||
|subtitle=Twisted Curse-Caster | |||
|hp=3 (6 if in light) | |||
|armour=Light | |||
|- | |weapons=Ritual dagger, twisted staff, or scepter | ||
| 3 (6 if in light) | | |soul_type=Corrupted | ||
| | |vulnerability=Any Fire spell/damage take that much +1 damage | ||
|skills= | |||
* '''Poisoned Words''' x2 (Curse) | |||
* '''Biting Mockery''' x4 (Elemental blast Water 1hp) | |||
* '''Frozen Scream''' x1 (Ranged Stun, cannot talk or use powers after) | |||
|description=A twisted spellcaster who shapes cold energies into spoken curses. Once a traveling bard, priest, or cunning negotiator. | |||
'''Attributes/Behaviour:''' Manipulative & Vocal - uses voice to control a crowd. You are the voice of the encounter. GASLIGHT as if it is going out of fashion. | '''Attributes/Behaviour:''' Manipulative & Vocal - uses voice to control a crowd. You are the voice of the encounter. GASLIGHT as if it is going out of fashion. | ||
'''Look and Feel:''' Rich robes with frost patterns, cryptic runes. Speaks in a cutting, condescending tone. | '''Look and Feel:''' Rich robes with frost patterns, cryptic runes. Speaks in a cutting, condescending tone. | ||
}} | |||
{{CreatureCard | |||
|name=Fallen â Winter's Oracle | |||
|rank=Elite | |||
|subtitle=Twisted Water Priest | |||
| | |hp=3 (6 if in light) | ||
|armour=Light | |||
|weapons=Ritual dagger, twisted staff, or scepter | |||
| 3 (6 if in light) | | |soul_type=Corrupted | ||
| | |vulnerability=Any Fire damage counts as Smite | ||
|skills= | |||
* '''Frozen Core''' x3 (Mend) | |||
* '''Winter's Grace''' x4 (Petrify then Full heal on target) | |||
* '''Deathchill''' x1 (On death mass Petrify) | |||
|description=Once a devout priest who revered the mysteries of water. Channels twisted Water Magic to heal allies and debilitate enemies. | |||
'''Attributes/Behaviour:''' Obsessive Preservation - views living creatures as fleeting currents. Serene Yet Chilling. Moves like water through the battlefield. | '''Attributes/Behaviour:''' Obsessive Preservation - views living creatures as fleeting currents. Serene Yet Chilling. Moves like water through the battlefield. | ||
|note=A fun healer/controller. Use Winter's Grace to heal and freeze - when Petrify ends, Oracle shows anger and commands destruction (but target just got healed for 5). | |||
}} | |||
{{CreatureCard | |||
|name=Fallen â Frost Guard | |||
|rank=Elite | |||
|subtitle=Elite Bodyguard | |||
|hp=3 (10 if in Heavy) | |||
|armour=Heavy | |||
| | |weapons=Sword and board | ||
|soul_type=Corrupted | |||
|vulnerability=Any Fire spell/damage take that much +1 damage | |||
| 3 (10 if in Heavy) | | |skills= | ||
| | * '''I've Seen Worse''' x1 | ||
* '''Frost Shield''' x1 (gives protected target Shield ability for 30 seconds) | |||
|description=Handpicked warriors who have embraced The Fallen's chilling power to become perfect protectors. | |||
'''Attributes/Behaviour:''' Tunnel Vision - focused on protecting a chosen ally. Steady & Stoic. Will not speak unless told to by charge. | '''Attributes/Behaviour:''' Tunnel Vision - focused on protecting a chosen ally. Steady & Stoic. Will not speak unless told to by charge. | ||
|note=Normally in a group of 4 (frog marching someone in the middle). | |||
}} | |||
{{CreatureCard | |||
|name=Fallen â Frostblood Baron | |||
|rank=Boss | |||
|subtitle=Half Vampire, Half Revenant | |||
|hp=6 (12 if in Medium) | |||
|armour=Medium | |||
|weapons=Rapier, longsword and dagger | |||
|soul_type=Corrupted | |||
|vulnerability=Any Fire spell/damage take that much +1 damage | |||
|skills= | |||
| | * '''Glacial Allure''' â Hold eye contact for 5 seconds and call Stun | ||
* '''Drain Blood''' x2 â Call Mass drain 1 hp, heal self | |||
''' | * '''Poisoned Blood''' â Draw dagger across own chest (1 damage), next dagger attack is poison 20 seconds | ||
* '''Empower Zombie Icy Grasp''' â Control over the undead | |||
* Drain Blood x2 | * '''Drain Faith/Focus/Vigour''' x1 each â On dagger strike, call Drain (must have seen target use a skill from that attribute) | ||
* Poisoned Blood | * '''Blight Strike''' â Once drained all three, one attack calling Blight, then get 1 more use of each drain | ||
* Empower Zombie Icy Grasp | * '''Ice Blood Nova''' â First time entering Critical, call Mass Stun. Now fights much more aggressively. Gone is the facade of humanity | ||
* Drain Faith/Focus/Vigour x1 each | * '''Nothing to Pierce''' â Arrows do single point of damage as if in heavy armour | ||
* Blight Strike | |description=A noble lord who clung desperately to wealth and influence. Half vampire, half chilling revenant. | ||
* Ice Blood Nova | |||
* Nothing to Pierce | |||
'''Attributes/Behaviour:''' Opportunistic, strikes at weak/distracted targets. Regal & Predatory. After Ice Blood Nova, becomes desperate and overly aggressive. | '''Attributes/Behaviour:''' Opportunistic, strikes at weak/distracted targets. Regal & Predatory. After Ice Blood Nova, becomes desperate and overly aggressive. | ||
'''Look and Feel:''' Aristocratic finery tainted by frost. Skin pale as moonlight, lips faintly blue. Fangs visible. | '''Look and Feel:''' Aristocratic finery tainted by frost. Skin pale as moonlight, lips faintly blue. Fangs visible. | ||
|note=End of weekend boss encounter. Players will need understanding of how to tackle such a foe. | |||
}} | |||
{{CreatureCard | |||
|name=Fallen â Archmage | |||
|rank=Boss | |||
|subtitle=Pact-Bound Mage | |||
|hp=5 (10 if in Light) | |||
|armour=Light | |||
|weapons=Epic looking mage staff | |||
|soul_type=Corrupted | |||
|- | |vulnerability=Any Fire spell/damage take that much +1 damage | ||
| 5 (10 if in Light) | | |skills= | ||
| | * '''Glacial Barrier''' x2 â Shield on yourself for 30 seconds, can cast without breaking. Fire attack or touch counter spell breaks it | ||
* '''Blizzard''' â Zombies move at full speed and can now jog | |||
''' | * '''Entomb''' x1 per minute â 10m stun call | ||
* '''Frozen Spell Storm''' â All casters warned that all fire spells cost 1 more Focus | |||
* Blizzard | * '''Mana Burn''' x2 per minute â Target casters only. Frost Elemental Blast 1 at 10m range | ||
* Entomb x1 per minute | * '''Master of Flicker''' â Can cast back any spell cast at yourself or Frost Guard | ||
* Frozen Spell Storm | * '''Nice Trinket''' â Empower Fallen Dedicated to go get magic items | ||
* Mana Burn x2 per minute | * '''Blood is Stronger Than Magic''' x2 â Resist 2 magic effects cast on you | ||
* Master of Flicker | |description=A brilliant but arrogant mage who forged a living pact with The Fallen. | ||
* Nice Trinket | |||
* Blood is Stronger Than Magic x2 | |||
'''Attributes/Behaviour:''' Arcane Hoarder constantly seeking magical items. Predatory toward casters. Commanding & Calculated. | '''Attributes/Behaviour:''' Arcane Hoarder constantly seeking magical items. Predatory toward casters. Commanding & Calculated. | ||
'''Look and Feel:''' Elaborate mage's robes with frost motifs. Massive mage hat and caster staff. Face partially marred by ice scarring. | '''Look and Feel:''' Elaborate mage's robes with frost motifs. Massive mage hat and caster staff. Face partially marred by ice scarring. | ||
|note=Hard to make a magic caster boss. Focused on blasting other mages rather than destroying fighters. | |||
}} | |||
[[Category:Crew]] | [[Category:Crew]] | ||
Revision as of 10:51, 14 March 2026
Intro
Within the chill grasp of The Fallen, all who succumb to its influence undergo a grim transformation, driven by unrelenting hunger, greed, and the desperate need to hoard whatever they cherish. Whether in death or in life, servants of The Fallen manifest a pervasive cold â physical, emotional, and spiritual â that reflects their master's domain.
Themes
Shared Traits & Mechanics
- Hunger & Greed
- Stasis & Cold
- Corruption and Drain
- Obsession with Hoarding
- Vulnerability to Fire
- Chilling Effects â Stun/Drain
Creatures
Fallen â Drudge
| Hit Points | 3 (6 if in light) |
|---|---|
| Armour | Light |
| Weapons | 1 Handed or Two handed (no spears, no shields) |
| Soul Type | Corrupted |
| Vulnerability | Any Fire damage counts as Smite |
- Command Only â "Icy Grasp" 1x Stun
Attributes/Behaviour: Slow & Clumsy (fight at around 75% speed). Movement at walking speed. Drawn to warmth, living flesh, and valuable items. No retreat unless forced by powerful magic. In large groups, aim to overwhelm.
Look and Feel: Pale, Frostbitten, National Kit, Fallen Belt Hangers or Tabard. Dragging limbs, moaning softly.Fallen â Host
| Hit Points | 3 (6 if in light) |
|---|---|
| Armour | Light |
| Weapons | Staff or one hander (ritual dagger) and foci |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- Command Drudge â "Icy Grasp" when the horde is at 50%
Attributes/Behaviour: Overconfident, easily baited into traps. Stay with the horde. Intelligent with self preservation but nearly always too late to escape.
Look and Feel: Mage robes, National light armour, Jewelry, Frostbitten finger tips, Fallen Belt Hangers or Tabard.Fallen â Dedicated
| Hit Points | 3 (7 if in medium) |
|---|---|
| Armour | Medium |
| Weapons | 1-Hand and shield or Dual wielding |
| Soul Type | Excommunicated |
- Command Only â "Take What Is Ours!" 2x Stagger
Attributes/Behaviour: Greed can override tactics, will overextend. Hit and steal. Focuses attacks on obviously wealthy PCs.
Look and Feel: National armor and a Fallen Blue Tabard, carry small pouches of "valuables" or wear multiple "stolen" trinkets.Fallen â Warden
| Hit Points | 3 (9 if in heavy) |
|---|---|
| Armour | Heavy |
| Weapons | 1-Hand and shield or Polearm |
| Soul Type | Excommunicated |
- Command â "Take What Is Ours!" to Fallen â Dedicated
Attributes/Behaviour: Rarely retreats, can be baited by wealth. Focus on formation and tactics. Not interested in pursuing fleeing PCs.
Look and Feel: National Heavy armour with good amount of Jewelry or Items to show authority and Fallen Blue Tabard.Fallen â Recruit
| Hit Points | 2 plus armour |
|---|---|
| Armour | As Nation |
| Weapons | As nation |
| Soul Type | Excommunicated |
- Command Only â "Prove yourself worthy" Heal self for 2 hp and antidote
Attributes/Behaviour: New to The Fallen's ways. May panic or flee if left without leadership. Fight in a similar style to the nation they hail from.
Look and Feel: Recently Turned - visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils.Fallen â Chaplain
| Hit Points | 3 plus armour |
|---|---|
| Armour | Medium |
| Weapons | 1 hand mace and shield |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- Command â "Prove yourself worthy" Heal all recruits for 2hp and antidote
Attributes/Behaviour: Little patience for drawn-out moral debates. Eager to lead from the back of the group. Protective of Converts.
Look and Feel: Nation-Specific Flavor. Speaks sermon-like commands, urging Recruits to "rejoice in the eternal winter".Fallen â Hoarfrost Bastion
| Hit Points | 4 (10 if in heavy) |
|---|---|
| Armour | Heavy |
| Weapons | 1-Hand and shield or massive hammer |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- Regenerate x2
- Mass Stagger x1 (when put to critical)
- Resist stagger/stun once per day
- Shield Stagger x2 OR Rend x2
- Crush x2
Attributes/Behaviour: Slow Movement. Eternal Sentinel - staunch protector. Cares little if other Fallen survive or die. Advances deliberately, rarely charging.
Look and Feel: Heavy armour with old heraldry tarnished and replaced with symbols of The Fallen or layered with ice/frost motifs.Fallen â Hunger
| Hit Points | 3 (6 if in light) |
|---|---|
| Armour | Light |
| Weapons | Dagger or claws |
| Soul Type | Corrupted |
| Vulnerability | Any Fire damage counts as Smite |
- Drain Vigour or Focus
- Regeneration (after Drain)
- Unleashed (if Held by another Fallen elite/boss)
- Blight x1
Attributes/Behaviour: Predator scanning for "warmest" foe. Fickle Focus - drawn to strongest source of Vigour and Focus, avoids faith users. Never engages head on.
Look and Feel: Ghoul-like in appearance in rags. Low and fast. Silent.Fallen â Hex Speaker
| Hit Points | 3 (6 if in light) |
|---|---|
| Armour | Light |
| Weapons | Ritual dagger, twisted staff, or scepter |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- Poisoned Words x2 (Curse)
- Biting Mockery x4 (Elemental blast Water 1hp)
- Frozen Scream x1 (Ranged Stun, cannot talk or use powers after)
Attributes/Behaviour: Manipulative & Vocal - uses voice to control a crowd. You are the voice of the encounter. GASLIGHT as if it is going out of fashion.
Look and Feel: Rich robes with frost patterns, cryptic runes. Speaks in a cutting, condescending tone.Fallen â Winter's Oracle
| Hit Points | 3 (6 if in light) |
|---|---|
| Armour | Light |
| Weapons | Ritual dagger, twisted staff, or scepter |
| Soul Type | Corrupted |
| Vulnerability | Any Fire damage counts as Smite |
- Frozen Core x3 (Mend)
- Winter's Grace x4 (Petrify then Full heal on target)
- Deathchill x1 (On death mass Petrify)
Fallen â Frost Guard
| Hit Points | 3 (10 if in Heavy) |
|---|---|
| Armour | Heavy |
| Weapons | Sword and board |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- I've Seen Worse x1
- Frost Shield x1 (gives protected target Shield ability for 30 seconds)
Fallen â Frostblood Baron
| Hit Points | 6 (12 if in Medium) |
|---|---|
| Armour | Medium |
| Weapons | Rapier, longsword and dagger |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- Glacial Allure â Hold eye contact for 5 seconds and call Stun
- Drain Blood x2 â Call Mass drain 1 hp, heal self
- Poisoned Blood â Draw dagger across own chest (1 damage), next dagger attack is poison 20 seconds
- Empower Zombie Icy Grasp â Control over the undead
- Drain Faith/Focus/Vigour x1 each â On dagger strike, call Drain (must have seen target use a skill from that attribute)
- Blight Strike â Once drained all three, one attack calling Blight, then get 1 more use of each drain
- Ice Blood Nova â First time entering Critical, call Mass Stun. Now fights much more aggressively. Gone is the facade of humanity
- Nothing to Pierce â Arrows do single point of damage as if in heavy armour
Attributes/Behaviour: Opportunistic, strikes at weak/distracted targets. Regal & Predatory. After Ice Blood Nova, becomes desperate and overly aggressive.
Look and Feel: Aristocratic finery tainted by frost. Skin pale as moonlight, lips faintly blue. Fangs visible.Fallen â Archmage
| Hit Points | 5 (10 if in Light) |
|---|---|
| Armour | Light |
| Weapons | Epic looking mage staff |
| Soul Type | Corrupted |
| Vulnerability | Any Fire spell/damage take that much +1 damage |
- Glacial Barrier x2 â Shield on yourself for 30 seconds, can cast without breaking. Fire attack or touch counter spell breaks it
- Blizzard â Zombies move at full speed and can now jog
- Entomb x1 per minute â 10m stun call
- Frozen Spell Storm â All casters warned that all fire spells cost 1 more Focus
- Mana Burn x2 per minute â Target casters only. Frost Elemental Blast 1 at 10m range
- Master of Flicker â Can cast back any spell cast at yourself or Frost Guard
- Nice Trinket â Empower Fallen Dedicated to go get magic items
- Blood is Stronger Than Magic x2 â Resist 2 magic effects cast on you
Attributes/Behaviour: Arcane Hoarder constantly seeking magical items. Predatory toward casters. Commanding & Calculated.
Look and Feel: Elaborate mage's robes with frost motifs. Massive mage hat and caster staff. Face partially marred by ice scarring.