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Magical Skills: Difference between revisions

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Focus is a Mage's ability to influence the world around them by drawing on the Wyrd. When you use Focus this represents using your mind, will or raw power to influence the world with magic, so please remember to roleplay this appropriately. A player can start with four Focus but may buy more with xp. Some spells will cost more than one focus point to cast. There are several skills that require it in the game listed below.<br />
#REDIRECT [[Rules/Magical Skills]]
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You can deliver any call powered by Focus with a Foci. [[Combat Rules#Foci|Foci]] are magical items and tools that allow a mage to utilise spells. You must be holding your Foci to use any Cantrips unless the cantrips specifies otherwise.<br />
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If you use a Focus call from the list below and the target doesn't take a call and doesn't explicitly stop it affecting them then you don't spend your Focus.<br />
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Characters with Focus regain their full amount at sunrise. There is no other way to naturally regain Focus
 
== Wyrd Focus ==
 
'''No XP cost. All players who take mage skill have access to this ability. '''Characters may perform this Rite to regain their focus equal to the number of participants in the rite minus one up to their maximum focus. This ability follows all rules of a [[Rites|Rite]] except a Wyrd Draw test is not required. This ability take 2 minutes to perform.
 
== Magical skills ==
 
===== Mage =====
 
(This skill is needed before taking any other Magical skills but not the Weaving skills)<br />
'''3xp '''This skill grants 4 focus per day and the ability to cast the Wyrd Focus Rite
 
===== Extra focus =====
 
'''Initially 2xp, then increases by 1xp each time''' (E.g. 2xp for the first additional Focus, 3xp for the second additional, etc)<br />
This skill grants you 1 additional Focus each time you buy it
 
===== Extra Cantrip =====
 
'''1xp per spell''' chosen from the Cantrip List
 
== Cantrips list ==
===== Spells layout =====
 
'''Spell Name:''' This is what will appear as the spell name
 
'''FP cost: '''Different cost per spell to cast
 
'''Range of spell: '''All cantrip spells either have a range of Touch through [[Combat Rules#Foci|Foci]] or self. Some spells also have the '''Throwable''' keyword. A spell with the Throwable keyword may be cast at the melee ranges but may also be used at a 10 metre range if the user spends 1 extra Focus.
 
''When throwing a spell, you do not need to physically throw an item. This is a keyword we are using to show that the spell may be a ranged spell with increase in focus''
 
'''Effect of spell: '''What it does
 
'''Vocals'''/'''Length of casting: '''All spells will have a minimum of 5 words before the spell name, and the element being channelled.
 
{{SkillCard
|name=Burning Taunt
|fp_cost=1
|range=Touch through foci – Throwable 10 metres
|effect=Rage courses through the target. They will charge and attack the caster if possible. If not, the closest hostile target available. This is NOT a berserker rage, and behaves as a taunt to attack.
|vocals=By the element of Fire/''Minimum of Five Words''/ I [[Damage and Game Effects#Taunt|taunt]] you!<br /> Example vocals: “By the element of fire my taunting causes rage to flow through you with burning Taunt”
}}
{{SkillCard
|name=Counter Spell
|fp_cost=2
|range=Touch through foci – Throwable 10 metres <br /> <br />
|effect=This spell stops a Cantrip or Call granted by a Rite or Ceremony immediately. It does not let you counter a Rite or Ceremony. You cannot counter this spell
|vocals=By the element of Air/''Minimum of Five Words''/I counter that spell<br /> Example vocals: “By the element of air, may it encircle and protect me so that I counter that spell”
}}
{{SkillCard
|name=Elemental Blast
|fp_cost=1
|range=Touch through foci – Throwable 10 metres
|effect=The caster selects a damage type of either Air, Earth, Fire or Water. When used with a foci this allows the next hit to use the selected damage type. <br /> When used at ranged this cause 1 point of damage of the selected damage type.
|vocals=By the element of Earth/Air/Fire/Water'' - Minimum of Five Words– ''XXX Blast<br /> '''Example vocals:''' “By the element of air I whip it to a frenzy and rend your skin with an air blast”<br /> “By the element of earth I draw up stone pillars and hit you with an earth blast”<br /> “By the element of fire I conjure flame to burn your skin with a flame blast”<br /> “By the element of water I draw a riptide to tear at you with a water blast”
}}
{{SkillCard
|name=Ensnare
|range=Touch through foci – Throwable 10 metres
|effect=The character is unable to move their legs for 10 seconds. '''This call may hit the Shield or the target unless delivered by a ranged spell'''
}}
{{SkillCard
|name=Heal Wounds
|fp_cost=1
|range=Touch through foci. ''If the characters foci is destroyed in game they are able to cast this spell without a foci by putting your hand out towards the target person. You should not touch the person without checking in first''
|effect=For every 10 seconds the character has contact to the target and maintains constant vocals they heal 1 point of damage to the target. This does not work on a character in active combat. ''The emphasis is on the target to count the amount of healing received. ''
|vocals=By the element of Water/''Minimum of Five Words''/I heal your wounds<br /> '''Example vocals:''' “By the element of water, I cleanse, purify and once again make whole and I heal your wounds”
}}
{{SkillCard
|name=Mend
|fp_cost=1
|range=Touch through foci
|effect=The spell fixes an item that has been''' '''destroyed.
|vocals=By the element of Water/''Minimum of Five Words''/Mend''' '''<br /> Example vocals: “By the element of Water, may it lend its strength once more and I mend this armour”
}}
{{SkillCard
|name=Petrify
|fp_cost=2
|range=Touch through foci – Throwable 10 metres
|effect=The character is unable to move for 10 seconds.
|vocals=By the element of Earth/''Minimum of Five Words''/I [[Damage and Game Effects#Petrify|Petrify]] you<br /> Example vocals: “By the element of Earth, Stone becomes all your flesh and I petrify you”
}}
{{SkillCard
|name=Shatter
|fp_cost=1
|range=Touch through foci – Throwable 10 metres
|effect=You may Shatter an opponent's dagger, one handed weapon, Focus, Relic or Shield. This spell does not affect Two handed weapons, Polearms or Ranged weapons. The item is destroyed until mended and may not be used. If you attempt to block or parry with a destroyed weapon or shield then you take the effects as if it had hit you. Shattered items may be sheathed or put away and do not have to be dropped to protect players and physreps.
|vocals=By the element of Fire/''Minimum of Five Words''/Shatter<br /> Example vocals: “By the element of fire and all its fury, I rend asunder this object, and shatter that sword”
}}
{{SkillCard
|name=Shielding
|fp_cost=2
|range=Self
|vocals=By the element of Earth/''Minimum of Five Words''/I shield myself<br /> Example vocals: “By the element earth I call it’s strength and protection so that I shield myself”
}}
{{SkillCard
|name=Stagger
|fp_cost=1
|range=Touch through foci – Throwable 10 metres
|effect=If this hits a character they are thrown away from the user of the spell 3 large steps.
|vocals=By the element of Air/''Minimum of Five Words''/I [[Damage and Game Effects#Stagger|Stagger]] you<br /> Example vocals: “By the element of air, I strike you with a torrent and I stagger you”
}}
[[Category:Rules]]

Latest revision as of 23:43, 13 March 2026