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Crew:Beastiary/The Void

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Marching forth to the beating of great drums and the droning chants of preachers, those under the thrall of the Void are the great masses: the desperate, the downtrodden, those with nowhere else to turn. Abandoned by their leaders, their wise ones, and even their very gods, their only succour comes from taking revenge on all those who have wronged not just them, but the great mass of humanity. As they march, they chant the songs of the end, and of the Doom of all things. The ground under their feet is ravaged by their passing, crops and herbs pulled up root and stem, villages and hamlets looted and torched, the earth salted under their tread.

Themes

Shared Traits & Mechanics

  • Despoiling and tearing down
  • Silence
  • Destruction of knowledge
  • The end of all things
  • Flails
  • Cult: the basic grunts are not directly controlled by their god
  • Glass cannons: No shields (other than pavaise w/ crossbows), few to no ways to regain health
  • Hoods: particularly over armour

Creatures

Void – The Convert

Void – The ConvertDesperate Cultist
Grunt
Hit Points3
ArmourLight
WeaponsAs Nation/1 Hand (no shields), Thrown weapons
Soul TypeExcommunicated
New converts to the worship of the void, drawn from all walks of life, united in their desperation.

Behaviour: Angry Mob, listening to the preachings of The Void. Move as a mob, bristling, buzzing. Think a riotous mob, throwing weapons at groups of players.

Look and Feel: National base layers and weapons. Ideally basic 14th century peasant kit.

Void – The Flagellant

Void – The FlagellantFrenzied Zealot
Grunt
Hit Points3
ArmourNone
Weapons2 handed, ambidextrous, 1 handed (flails ideal)
Soul TypeExcommunicated
Skills & Abilities
  • Stagger x1 (regained if friendly flagellant dies within arms reach)
Driven wild by chanting and the unceasing march, some cultists seek peace through oblivion. ALL WILL HEAR OF THE COMING END.

Behaviour: Always choose inflicting damage over defending. Charge forwards when commanded, commit until death. Use Stagger ASAP. Force a flank back so Pilgrims can ensnare.

Look and Feel: Warhammer flagellant look. Strip down to base kit/robes/warskirts.

Void – Pilgrim

Void – PilgrimDisciplined Infantry
Grunt
Hit Points4 (8 med, 10 heavy)
ArmourMultiple
WeaponsBills, spears, 2 handed flails
Soul TypeExcommunicated
Skills & Abilities
  • "No Escape" – Ensnare x2 (activated by Captain)
The military arm of the Preachers. Hardened, toughened, acting with military precision.

Behaviour: Stay in formation under captain. Repel charges and catch enemies with ensnare when they flee. Organised and disciplined.

Look and Feel: Gambesons or Maille with helmets (sallets, kettles). Purple hoods if possible, otherwise purple sashes, belt tags.

Void – Preacher

Void – PreacherVoice of Oblivion
Leader
Hit Points3
ArmourNone
WeaponsStaff, one handed weapon, dagger
Soul TypeEmpowered
Skills & Abilities
  • "THE END COMES" – Activate Flagellants
  • Curse x2
  • Drain Vigour x3
Where the Preachers walk, oblivion follows. The whispers of the void speak to them.

Behaviour: Wait for the right moment before ushering flagellants into a full assault. Angle them towards a flank while pilgrims hold up the enemy.

Look and Feel: Robes, Purple Sash/Fascia Ventralis around waist with belt over top.

Void – Captain

Void – CaptainZealous Pilgrim Commander
Leader
Hit Points4 (10 heavy)
ArmourHeavy
WeaponsBill, spear, 2 Handed weapon
Soul TypeCorrupted
Skills & Abilities
  • "NO ESCAPE" – Activates pilgrims' Ensnare ability
  • Rend x2
  • Crush x2
Particularly zealous pilgrims uplifted by the Preachers.

Void – Silencer

Void – SilencerSilent Enforcer
Elite
Hit Points5 (11 heavy)
ArmourHeavy
Weapons2 Handed weapons – Big axes, poleaxes, swords
Soul TypeEmpowered
VulnerabilityEarth calls also do STAGGER
Skills & Abilities
  • Counterspell x4
  • Shatter x4
  • Drain Focus x4
Silent enforcers of the High Preachers' will. Drag the very magic out of the air.

Behaviour: Don't talk. Focus down and target enemy wizards and leaders. Break their shields and their will.

Look and Feel: Big Armour, Bascinets as the ideal helmet.

Void – Sharpshooter

Void – SharpshooterCrossbow Team (Ranged)
Elite
Hit Points5 (9 med, 11 heavy)
ArmourMultiple
WeaponsCrossbow
Soul TypeExcommunicated
Crossbow teams work in pairs with a Pavaiser. Work as a unit to rain bolts on the enemy. Stick together. Work in groups of 3-4 teams.
Always paired with a Pavaiser – see separate card.

Void – Pavaiser

Void – PavaiserCrossbow Team (Shield)
Elite
Hit Points6 (12 heavy)
ArmourHeavy
WeaponsPavaise/Tower shield, one handed weapon (ideally flail)
Soul TypeExcommunicated
VulnerabilityEarth calls also do SHATTER to Pavaiser shield
Skills & Abilities
  • Stagger x4
  • Immune to CRUSH and STAGGER until shield destroyed
The shield-bearer half of the crossbow team. Protects the Sharpshooter while holding the line.
Always paired with a Sharpshooter – see separate card.

Void – Firebrand

Void – FirebrandPyromaniac Wizard
Elite
Hit Points4
ArmourNone
WeaponsStaff, dagger
Soul TypeCorrupted
Skills & Abilities
  • Elemental Blast Fire x8
  • Rend Fire x4
Wizards who specialised in fire magic, now made to turn their powers towards burning books, buildings and flesh.

Void – High Preacher

Void – High PreacherVoice of the End
Boss
Hit Points8
ArmourLight
WeaponsSword, dagger, staff
Soul TypeCorrupted
The ultimate authority within the Void's forces. Where they walk, the world itself seems to crumble.
Be in charge but weirder.