Crew:Beastiary/The Fallen
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Intro
Within the chill grasp of The Fallen, all who succumb to its influence undergo a grim transformation, driven by unrelenting hunger, greed, and the desperate need to hoard whatever they cherish. Whether in death or in life, servants of The Fallen manifest a pervasive cold — physical, emotional, and spiritual — that reflects their master's domain.
Themes
Shared Traits & Mechanics
- Hunger & Greed
- Stasis & Cold
- Corruption and Drain
- Obsession with Hoarding
- Vulnerability to Fire
- Chilling Effects – Stun/Drain
Fallen – Drudge (Grunt)
Fallen Drudge are mortals who have succumbed entirely to the wintry grasp of The Fallen. Their bodies are ice-cold, locked in an unending cycle of mindless need for warmth and things they miss in life.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 3 (6 if in light) | Light | 1 Handed or Two handed (no spears, no shields) | Command Only – "Icy Grasp" 1x Stun | Corrupted | Any Fire damage counts as Smite |
Attributes/Behaviour: Slow & Clumsy (fight at around 75% speed). Movement at walking speed. Drawn to warmth, living flesh, and valuable items. No retreat unless forced by powerful magic. In large groups, aim to overwhelm.
Look and Feel: Pale, Frostbitten, National Kit, Fallen Belt Hangers or Tabard. Dragging limbs, moaning softly.
Fallen – Host (Leader)
Some worshippers of The Fallen retain a mortal form while harnessing command and sustaining corrupted minions.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 3 (6 if in light) | Light | Staff or one hander (ritual dagger) and foci | Command Drudge "Icy Grasp" when the horde is at 50% | Corrupted | Any Fire spell/damage take that much +1 damage |
Attributes/Behaviour: Overconfident, easily baited into traps. Stay with the horde. Intelligent with self preservation but nearly always too late to escape.
Look and Feel: Mage robes, National light armour, Jewelry, Frostbitten finger tips, Fallen Belt Hangers or Tabard.
Fallen – Dedicated (Grunt)
In life these individuals sought to preserve their comforts, wealth, and status at all cost. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 3 (7 if in medium) | Medium | 1-Hand and shield or Dual wielding | Command only "Take What Is Ours!" - 2x Stagger | Excommunicated |
Attributes/Behaviour: Greed can override tactics, will overextend. Hit and steal. Focuses attacks on obviously wealthy PCs.
Look and Feel: National armor and a Fallen Blue Tabard, carry small pouches of "valuables" or wear multiple "stolen" trinkets.
Fallen – Warden (Leader)
A once-proud warrior or knight who committed fully to The Fallen's promise of eternal stability.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 3 (9 if in heavy) | Heavy | 1-Hand and shield or Polearm | Command "Take What Is Ours!" to Fallen – Dedicated | Excommunicated |
Attributes/Behaviour: Rarely retreats, can be baited by wealth. Focus on formation and tactics. Not interested in pursuing fleeing PCs.
Look and Feel: National Heavy armour with good amount of Jewelry or Items to show authority and Fallen Blue Tabard.
Fallen – Recruit (Grunt)
A fresh convert or conscript to The Fallen. Still retains much of their nation's typical garb and fighting style.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 2 plus armour | As Nation | As nation | Command Only – "Prove yourself worthy" Heal self for 2 hp and antidote | Excommunicated |
Attributes/Behaviour: New to The Fallen's ways. May panic or flee if left without leadership. Fight in a similar style to the nation they hail from.
Look and Feel: Recently Turned - visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils.
Notes: Easy to play when more Fallen monsters are needed. Fight like nation with a bit of Fallen in for flavour.
Fallen – Chaplain (Leader)
Once a devoted priest, the Chaplain has embraced The Fallen's hunger. They twist religious rites and rituals that freeze hope and feed greed.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 3 plus armour | Medium | 1 hand mace and shield | Command use "Prove yourself worthy" - Heal all recruits for 2hp and antidote | Corrupted | Any Fire spell/damage take that much +1 damage |
Attributes/Behaviour: Little patience for drawn-out moral debates. Eager to lead from the back of the group. Protective of Converts.
Look and Feel: Nation-Specific Flavor. Speaks sermon-like commands, urging Recruits to "rejoice in the eternal winter".
Fallen – Hoarfrost Bastion (Elite)
A walking fortress, clad in heaviest and thickest armor. Once a noble defender or commander in mortal life.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 4 (10 if in heavy) | Heavy | 1-Hand and shield or massive hammer | Regenerate x2, Mass Stagger x1 (when put to critical), Resist stagger/stun once per day, Shield Stagger x2 OR Rend x2, Crush x2 | Corrupted | Any Fire spell/damage take that much +1 damage |
Attributes/Behaviour: Slow Movement. Eternal Sentinel - staunch protector. Cares little if other Fallen survive or die. Advances deliberately, rarely charging.
Look and Feel: Heavy armour with old heraldry tarnished and replaced with symbols of The Fallen or layered with ice/frost motifs.
Fallen – Hunger (Elite)
The manifestation of unquenchable greed and Craving. Stalking through the battlefield in silence, latching onto mortal prey to drain away heat, blood, and hope.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 3 (6 if in light) | Light | Dagger or claws | Drain Vigour or Focus, Regeneration (after Drain), Unleashed (if Held by another fallen elite/boss), 1x Blight | Corrupted | Any Fire damage counts as Smite |
Attributes/Behaviour: Predator scanning for "warmest" foe. Fickle Focus - drawn to strongest source of Vigour and Focus, avoids faith users. Never engages head on.
Look and Feel: Ghoul-like in appearance in rags. Low and fast. Silent.
Fallen – Hex Speaker (Elite)
A twisted spellcaster who shapes cold energies into spoken curses. Once a traveling bard, priest, or cunning negotiator.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 3 (6 if in light) | Light | Ritual dagger, twisted staff, or scepter | Poisoned Words x2 (Curse), Biting Mockery x4 (Elemental blast Water 1hp), Frozen Scream x1 (Ranged Stun, cannot talk or use powers after) | Corrupted | Any Fire spell/damage take that much +1 damage |
Attributes/Behaviour: Manipulative & Vocal - uses voice to control a crowd. You are the voice of the encounter. GASLIGHT as if it is going out of fashion.
Look and Feel: Rich robes with frost patterns, cryptic runes. Speaks in a cutting, condescending tone.
Fallen – Winter's Oracle (Elite)
Once a devout priest who revered the mysteries of water. Channels twisted Water Magic to heal allies and debilitate enemies.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 3 (6 if in light) | Light | Ritual dagger, twisted staff, or scepter | Frozen Core x3 (Mend), Winter's Grace x4 (Petrify then Full heal on target), Deathchill x1 (On death mass Petrify) | Corrupted | Any Fire damage counts as Smite |
Attributes/Behaviour: Obsessive Preservation - views living creatures as fleeting currents. Serene Yet Chilling. Moves like water through the battlefield.
Notes: A fun healer/controller. Use Winter's Grace to heal and freeze - when Petrify ends, Oracle shows anger and commands destruction (but target just got healed for 5).
Fallen – Frost Guard (Elite)
Handpicked warriors who have embraced The Fallen's chilling power to become perfect protectors.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 3 (10 if in Heavy) | Heavy | Sword and board | I've Seen Worse x1, Frost Shield x1 (gives protected target Shield ability for 30 seconds) | Corrupted | Any Fire spell/damage take that much +1 damage |
Attributes/Behaviour: Tunnel Vision - focused on protecting a chosen ally. Steady & Stoic. Will not speak unless told to by charge.
Notes: Normally in a group of 4 (frog marching someone in the middle).
Fallen – Frostblood Baron (Boss)
A noble lord who clung desperately to wealth and influence. Half vampire, half chilling revenant.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 6 (12 if in Medium) | Medium | Rapier, longsword and dagger | See below | Corrupted | Any Fire spell/damage take that much +1 damage |
Skills:
- Glacial Allure: Hold eye contact for 5 seconds and call Stun
- Drain Blood x2: Call Mass drain 1 hp, heal self
- Poisoned Blood: Draw dagger across own chest (1 damage), next dagger attack is poison 20 seconds
- Empower Zombie Icy Grasp: Control over the undead
- Drain Faith/Focus/Vigour x1 each: On dagger strike, call Drain (must have seen target use a skill from that attribute)
- Blight Strike: Once drained all three, one attack calling Blight, then get 1 more use of each drain
- Ice Blood Nova: First time entering Critical, call Mass Stun. Now fights much more aggressively. Gone is the facade of humanity
- Nothing to Pierce: Arrows do single point of damage as if in heavy armour
Attributes/Behaviour: Opportunistic, strikes at weak/distracted targets. Regal & Predatory. After Ice Blood Nova, becomes desperate and overly aggressive.
Look and Feel: Aristocratic finery tainted by frost. Skin pale as moonlight, lips faintly blue. Fangs visible.
Notes: End of weekend boss encounter. Players will need understanding of how to tackle such a foe.
Fallen – Archmage (Boss)
A brilliant but arrogant mage who forged a living pact with The Fallen.
| Hit Points | Armour | Weapons | Skill | Soul Type | Vulnerability |
|---|---|---|---|---|---|
| 5 (10 if in Light) | Light | Epic looking mage staff | See below | Corrupted | Any Fire spell/damage take that much +1 damage |
Skills:
- Glacial Barrier x2: Shield on yourself for 30 seconds, can cast without breaking. Fire attack or touch counter spell breaks it
- Blizzard: Zombies move at full speed and can now jog
- Entomb x1 per minute: 10m stun call
- Frozen Spell Storm: All casters warned that all fire spells cost 1 more Focus
- Mana Burn x2 per minute: Target casters only. Frost Elemental Blast 1 at 10m range
- Master of Flicker: Can cast back any spell cast at yourself or Frost Guard
- Nice Trinket: Empower Fallen Dedicated to go get magic items
- Blood is Stronger Than Magic x2: Resist 2 magic effects cast on you
Attributes/Behaviour: Arcane Hoarder constantly seeking magical items. Predatory toward casters. Commanding & Calculated.
Look and Feel: Elaborate mage's robes with frost motifs. Massive mage hat and caster staff. Face partially marred by ice scarring.
Notes: Hard to make a magic caster boss. Focused on blasting other mages rather than destroying fighters.