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Crew:Beastiary/The Fallen

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Revision as of 01:02, 14 March 2026 by Menhir wiki admin (talk | contribs) (Created page)

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Intro

Within the chill grasp of The Fallen, all who succumb to its influence undergo a grim transformation, driven by unrelenting hunger, greed, and the desperate need to hoard whatever they cherish. Whether in death or in life, servants of The Fallen manifest a pervasive cold — physical, emotional, and spiritual — that reflects their master's domain.

Themes

Shared Traits & Mechanics

  • Hunger & Greed
  • Stasis & Cold
  • Corruption and Drain
  • Obsession with Hoarding
  • Vulnerability to Fire
  • Chilling Effects – Stun/Drain

Fallen – Drudge (Grunt)

Fallen Drudge are mortals who have succumbed entirely to the wintry grasp of The Fallen. Their bodies are ice-cold, locked in an unending cycle of mindless need for warmth and things they miss in life.

Hit Points Armour Weapons Skill Soul Type Vulnerability
3 (6 if in light) Light 1 Handed or Two handed (no spears, no shields) Command Only – "Icy Grasp" 1x Stun Corrupted Any Fire damage counts as Smite

Attributes/Behaviour: Slow & Clumsy (fight at around 75% speed). Movement at walking speed. Drawn to warmth, living flesh, and valuable items. No retreat unless forced by powerful magic. In large groups, aim to overwhelm.

Look and Feel: Pale, Frostbitten, National Kit, Fallen Belt Hangers or Tabard. Dragging limbs, moaning softly.

Fallen – Host (Leader)

Some worshippers of The Fallen retain a mortal form while harnessing command and sustaining corrupted minions.

Hit Points Armour Weapons Skill Soul Type Vulnerability
3 (6 if in light) Light Staff or one hander (ritual dagger) and foci Command Drudge "Icy Grasp" when the horde is at 50% Corrupted Any Fire spell/damage take that much +1 damage

Attributes/Behaviour: Overconfident, easily baited into traps. Stay with the horde. Intelligent with self preservation but nearly always too late to escape.

Look and Feel: Mage robes, National light armour, Jewelry, Frostbitten finger tips, Fallen Belt Hangers or Tabard.

Fallen – Dedicated (Grunt)

In life these individuals sought to preserve their comforts, wealth, and status at all cost. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve.

Hit Points Armour Weapons Skill Soul Type Vulnerability
3 (7 if in medium) Medium 1-Hand and shield or Dual wielding Command only "Take What Is Ours!" - 2x Stagger Excommunicated

Attributes/Behaviour: Greed can override tactics, will overextend. Hit and steal. Focuses attacks on obviously wealthy PCs.

Look and Feel: National armor and a Fallen Blue Tabard, carry small pouches of "valuables" or wear multiple "stolen" trinkets.

Fallen – Warden (Leader)

A once-proud warrior or knight who committed fully to The Fallen's promise of eternal stability.

Hit Points Armour Weapons Skill Soul Type Vulnerability
3 (9 if in heavy) Heavy 1-Hand and shield or Polearm Command "Take What Is Ours!" to Fallen – Dedicated Excommunicated

Attributes/Behaviour: Rarely retreats, can be baited by wealth. Focus on formation and tactics. Not interested in pursuing fleeing PCs.

Look and Feel: National Heavy armour with good amount of Jewelry or Items to show authority and Fallen Blue Tabard.

Fallen – Recruit (Grunt)

A fresh convert or conscript to The Fallen. Still retains much of their nation's typical garb and fighting style.

Hit Points Armour Weapons Skill Soul Type Vulnerability
2 plus armour As Nation As nation Command Only – "Prove yourself worthy" Heal self for 2 hp and antidote Excommunicated

Attributes/Behaviour: New to The Fallen's ways. May panic or flee if left without leadership. Fight in a similar style to the nation they hail from.

Look and Feel: Recently Turned - visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils.

Notes: Easy to play when more Fallen monsters are needed. Fight like nation with a bit of Fallen in for flavour.

Fallen – Chaplain (Leader)

Once a devoted priest, the Chaplain has embraced The Fallen's hunger. They twist religious rites and rituals that freeze hope and feed greed.

Hit Points Armour Weapons Skill Soul Type Vulnerability
3 plus armour Medium 1 hand mace and shield Command use "Prove yourself worthy" - Heal all recruits for 2hp and antidote Corrupted Any Fire spell/damage take that much +1 damage

Attributes/Behaviour: Little patience for drawn-out moral debates. Eager to lead from the back of the group. Protective of Converts.

Look and Feel: Nation-Specific Flavor. Speaks sermon-like commands, urging Recruits to "rejoice in the eternal winter".

Fallen – Hoarfrost Bastion (Elite)

A walking fortress, clad in heaviest and thickest armor. Once a noble defender or commander in mortal life.

Hit Points Armour Weapons Skill Soul Type Vulnerability
4 (10 if in heavy) Heavy 1-Hand and shield or massive hammer Regenerate x2, Mass Stagger x1 (when put to critical), Resist stagger/stun once per day, Shield Stagger x2 OR Rend x2, Crush x2 Corrupted Any Fire spell/damage take that much +1 damage

Attributes/Behaviour: Slow Movement. Eternal Sentinel - staunch protector. Cares little if other Fallen survive or die. Advances deliberately, rarely charging.

Look and Feel: Heavy armour with old heraldry tarnished and replaced with symbols of The Fallen or layered with ice/frost motifs.

Fallen – Hunger (Elite)

The manifestation of unquenchable greed and Craving. Stalking through the battlefield in silence, latching onto mortal prey to drain away heat, blood, and hope.

Hit Points Armour Weapons Skill Soul Type Vulnerability
3 (6 if in light) Light Dagger or claws Drain Vigour or Focus, Regeneration (after Drain), Unleashed (if Held by another fallen elite/boss), 1x Blight Corrupted Any Fire damage counts as Smite

Attributes/Behaviour: Predator scanning for "warmest" foe. Fickle Focus - drawn to strongest source of Vigour and Focus, avoids faith users. Never engages head on.

Look and Feel: Ghoul-like in appearance in rags. Low and fast. Silent.

Fallen – Hex Speaker (Elite)

A twisted spellcaster who shapes cold energies into spoken curses. Once a traveling bard, priest, or cunning negotiator.

Hit Points Armour Weapons Skill Soul Type Vulnerability
3 (6 if in light) Light Ritual dagger, twisted staff, or scepter Poisoned Words x2 (Curse), Biting Mockery x4 (Elemental blast Water 1hp), Frozen Scream x1 (Ranged Stun, cannot talk or use powers after) Corrupted Any Fire spell/damage take that much +1 damage

Attributes/Behaviour: Manipulative & Vocal - uses voice to control a crowd. You are the voice of the encounter. GASLIGHT as if it is going out of fashion.

Look and Feel: Rich robes with frost patterns, cryptic runes. Speaks in a cutting, condescending tone.

Fallen – Winter's Oracle (Elite)

Once a devout priest who revered the mysteries of water. Channels twisted Water Magic to heal allies and debilitate enemies.

Hit Points Armour Weapons Skill Soul Type Vulnerability
3 (6 if in light) Light Ritual dagger, twisted staff, or scepter Frozen Core x3 (Mend), Winter's Grace x4 (Petrify then Full heal on target), Deathchill x1 (On death mass Petrify) Corrupted Any Fire damage counts as Smite

Attributes/Behaviour: Obsessive Preservation - views living creatures as fleeting currents. Serene Yet Chilling. Moves like water through the battlefield.

Notes: A fun healer/controller. Use Winter's Grace to heal and freeze - when Petrify ends, Oracle shows anger and commands destruction (but target just got healed for 5).

Fallen – Frost Guard (Elite)

Handpicked warriors who have embraced The Fallen's chilling power to become perfect protectors.

Hit Points Armour Weapons Skill Soul Type Vulnerability
3 (10 if in Heavy) Heavy Sword and board I've Seen Worse x1, Frost Shield x1 (gives protected target Shield ability for 30 seconds) Corrupted Any Fire spell/damage take that much +1 damage

Attributes/Behaviour: Tunnel Vision - focused on protecting a chosen ally. Steady & Stoic. Will not speak unless told to by charge.

Notes: Normally in a group of 4 (frog marching someone in the middle).

Fallen – Frostblood Baron (Boss)

A noble lord who clung desperately to wealth and influence. Half vampire, half chilling revenant.

Hit Points Armour Weapons Skill Soul Type Vulnerability
6 (12 if in Medium) Medium Rapier, longsword and dagger See below Corrupted Any Fire spell/damage take that much +1 damage

Skills:

  • Glacial Allure: Hold eye contact for 5 seconds and call Stun
  • Drain Blood x2: Call Mass drain 1 hp, heal self
  • Poisoned Blood: Draw dagger across own chest (1 damage), next dagger attack is poison 20 seconds
  • Empower Zombie Icy Grasp: Control over the undead
  • Drain Faith/Focus/Vigour x1 each: On dagger strike, call Drain (must have seen target use a skill from that attribute)
  • Blight Strike: Once drained all three, one attack calling Blight, then get 1 more use of each drain
  • Ice Blood Nova: First time entering Critical, call Mass Stun. Now fights much more aggressively. Gone is the facade of humanity
  • Nothing to Pierce: Arrows do single point of damage as if in heavy armour

Attributes/Behaviour: Opportunistic, strikes at weak/distracted targets. Regal & Predatory. After Ice Blood Nova, becomes desperate and overly aggressive.

Look and Feel: Aristocratic finery tainted by frost. Skin pale as moonlight, lips faintly blue. Fangs visible.

Notes: End of weekend boss encounter. Players will need understanding of how to tackle such a foe.

Fallen – Archmage (Boss)

A brilliant but arrogant mage who forged a living pact with The Fallen.

Hit Points Armour Weapons Skill Soul Type Vulnerability
5 (10 if in Light) Light Epic looking mage staff See below Corrupted Any Fire spell/damage take that much +1 damage

Skills:

  • Glacial Barrier x2: Shield on yourself for 30 seconds, can cast without breaking. Fire attack or touch counter spell breaks it
  • Blizzard: Zombies move at full speed and can now jog
  • Entomb x1 per minute: 10m stun call
  • Frozen Spell Storm: All casters warned that all fire spells cost 1 more Focus
  • Mana Burn x2 per minute: Target casters only. Frost Elemental Blast 1 at 10m range
  • Master of Flicker: Can cast back any spell cast at yourself or Frost Guard
  • Nice Trinket: Empower Fallen Dedicated to go get magic items
  • Blood is Stronger Than Magic x2: Resist 2 magic effects cast on you

Attributes/Behaviour: Arcane Hoarder constantly seeking magical items. Predatory toward casters. Commanding & Calculated.

Look and Feel: Elaborate mage's robes with frost motifs. Massive mage hat and caster staff. Face partially marred by ice scarring.

Notes: Hard to make a magic caster boss. Focused on blasting other mages rather than destroying fighters.