Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Crew:Beastiary/The Fallen

From Menhirs Fate Wiki
Revision as of 22:01, 20 May 2026 by Menhir wiki admin (talk | contribs) (restore from xml export)

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)

Intro

Within the chill grasp of The Fallen, all who succumb to its influence undergo a grim transformation, driven by unrelenting hunger, greed, and the desperate need to hoard whatever they cherish. Whether in death or in life, servants of The Fallen manifest a pervasive cold — physical, emotional, and spiritual — that reflects their master's domain.

Themes

Shared Traits & Mechanics

  • Hunger & Greed
  • Stasis & Cold
  • Corruption
  • Obsession with Hoarding
  • Vulnerability to Fire
  • Chilling Effects – Stun/Drain

Creatures

Fallen – Drudge

Fallen – DrudgeCorrupted Mortal
Grunt
Hit Points3 (6 if in light)
ArmourLight
Weapons1 Handed (Foci where possible), Buckler or Ambidextrous
Soul TypeCorrupted
VulnerabilityFire
Skills & Abilities

Skill:

  • Command Only – "Icy Grasp" 1x Stun via melee
Fallen Drudge are mortals who have succumbed entirely to the wintry grasp of The Fallen. Their bodies are ice-cold, locked in an unending cycle of mindless need for warmth and things they miss in life.

Attributes/Behaviour: Move as skirmishers, drawing people out to easily loot them. Drawn to warmth, living flesh, and valuable items. No retreat unless forced by powerful magic. In large groups, aim to overwhelm.

Look and Feel: Pale, Frostbitten, National Kit, Fallen Belt Hangers or Tabard.

Fallen – Host

Fallen – HostFallen Weaver
Leader
Hit Points3 (6 if in light)
ArmourLight
WeaponsStaff or one handed foci
Soul TypeCorrupted
VulnerabilityFire, Overload
Skills & Abilities

Skill:

  • Mend - 10 second rite
  • I've Seen Worse - 10 second rite
  • Stun - 30 second rite (Melee or Ranged)

Ability:

  • Command Drudge – "Icy Grasp" when the horde is at 50%
Some worshippers of The Fallen retain a mortal form while harnessing command and sustaining corrupted minions.

Attributes/Behaviour: Overconfident, easily baited into traps. Stay with the horde. Intelligent with self preservation but nearly always too late to escape.

Look and Feel: Mage robes, National light armour, Jewelry, Frostbitten finger tips, Fallen Belt Hangers or Tabard.

Fallen – Dedicated

Fallen – DedicatedZealous Warrior
Grunt
Hit Points3 (7 if in medium)
ArmourMedium
Weapons1-Hand and shield or Ambidextrous
Soul TypeExcommunicated
Skills & Abilities

Skill:

  • Command only - “Prove yourself worthy” - 1x Regeneration if you aren’t in a critical state
In life these individuals sought to preserve their comforts, wealth, and status at all cost. Upon dedicating themselves to The Fallen, their obsession was twisted into a cold resolve.

Attributes/Behaviour: Greed can override tactics, will overextend. Hit and steal. Focuses attacks on obviously wealthy PCs.

Look and Feel: National armor and a Fallen Blue Tabard, carry small pouches of "valuables" or wear multiple "stolen" trinkets.

Fallen – Recruit

Fallen – RecruitFresh Convert
Grunt
Hit Points2 plus armour
ArmourAs Nation
WeaponsAs nation
Soul TypeExcommunicated
Skills & Abilities

Skill:

  • Command Only – "Prove yourself worthy" 1x Stagger
A fresh convert or conscript to The Fallen. Still retains much of their nation's typical garb and fighting style.

Attributes/Behaviour: New to The Fallen's ways. May panic or flee if left without leadership. Fight in a similar style to the nation they hail from.

Look and Feel: Recently Turned - visibly retains cultural attire, but with frost-rimed edges or subtle icy sigils.
Easy to play when more Fallen monsters are needed. Fight like nation with a bit of Fallen in for flavour.

Fallen – Chaplain

Fallen – ChaplainCorrupted Priest
Leader
Hit Points3 plus armour
ArmourMedium
Weapons1 hand and shield
Soul TypeCorrupted
VulnerabilityFire
Skills & Abilities

Skill

  • 1 minute ceremony - Become Ensnared and call Stagger on every hit with a weapon or focus until you move. Use when it seem as if they are losing ground.

Ability:

  • Command Recruit and Dedicated – "Prove yourself worthy" when the horde is at 50%
Once a devoted priest, the Chaplain has embraced The Fallen's hunger. They twist religious rites and rituals that freeze hope and feed greed.

Attributes/Behaviour: Little patience for drawn-out moral debates. Eager to lead from the back of the group. Protective of Converts.

Look and Feel: Nation-Specific Flavor. Speaks sermon-like commands, urging Recruits to "rejoice in the eternal winter".

Fallen – Hoarfrost Bastion

Fallen – Hoarfrost BastionWalking Fortress
Elite
Hit Points4 (10 if in heavy)
ArmourHeavy
WeaponsBlunt 1-Handed and Shield or Blunt Great Weapon
Soul TypeCorrupted
VulnerabilityFire
Skills & Abilities

Skills:

  • 2x Regeneration when entering critical state.
  • 2x Resist Stagger or Stun
  • 2x Crush after roleplay of blunt, ominous warning to the player.

Ability:

  • Can call Mass Stagger After the first use of Regeneration
A walking fortress, clad in heaviest and thickest armor. Once a noble defender or commander in mortal life.

Attributes/Behaviour: Slow Movement. Eternal Sentinel - staunch protector. Cares little if other Fallen survive or die. Advances deliberately, rarely charging.

Look and Feel: Heavy armour with old heraldry tarnished and replaced with symbols of The Fallen or layered with ice/frost motifs.

Fallen – Hunger

Fallen – HungerManifestation of Greed
Elite
Hit Points3 (6 if in light)
ArmourLight
WeaponsDagger or claws
Soul TypeCorrupted
VulnerabilityFire
Skills & Abilities

Skills:

  • 2x Curse
  • Regeneration - Recharge after inflicting Curse

Ability

  • Unleashed - If held by another Fallen Elite, they can be unleashed and gain a use of Smite
The manifestation of unquenchable greed and craving. Stalking through the battlefield in silence, latching onto mortal prey to drain away heat, blood, and hope.

Attributes/Behaviour: Predator scanning for "warmest" foe. 'Fickle Focus' - drawn to strongest source of Vigour and Focus, avoids faith users. Never engages head on.

Look and Feel: Ghoul-like in appearance in rags. Low and fast. Silent.

Fallen – Hospitaller

Fallen – HospitallerKnight of the Fallen
Elite
Hit Points3 (9 if in heavy)
ArmourHeavy
WeaponsSharp 1-Handed or Great Weapons
Soul TypeCorrupted
VulnerabilityFire
Skills & Abilities

Skill:

  • I've seen worse x2
  • Rend x1 - recharges after using I've seen worse
A once-proud warrior or knight who committed fully to The Fallen's promise of eternal stability.

Attributes/Behaviour: Rarely retreats, can be baited by wealth. Focus on formation and tactics. Not interested in pursuing fleeing PCs.

Look and Feel: National Heavy armour with good amount of Jewelry or Items to show authority and Fallen Blue Tabard.

Fallen – Hex Speaker

Fallen – Hex SpeakerTwisted Curse-Caster
Elite
Hit Points3 (6 if in light)
ArmourLight
WeaponsRitual dagger, twisted staff, or scepter
Soul TypeCorrupted
VulnerabilityFire, Overload
Skills & Abilities

Skills:

  • Water Blast - 10 second rite
  • Stun - 60s Rite, 3 targets within 1m of each other

Ability:

  • 2x Curse (ranged) - only use if some interrupts you speaking
A twisted spellcaster who shapes cold energies into spoken curses. Once a traveling bard, priest, or cunning negotiator.

Attributes/Behaviour: Manipulative & Vocal - uses voice to control a crowd. You are the voice of the encounter. GASLIGHT as if it is going out of fashion.

Look and Feel: Rich robes with frost patterns, cryptic runes. Speaks in a cutting, condescending tone.
Psychological Warfare: This caster should be roleplayed as verbally manipulative, aiming to demoralize the Players.

Fallen – Winter's Oracle

Fallen – Winter's OracleTwisted Water Weaver
Elite
Hit Points3 (6 if in light)
ArmourLight
WeaponsRitual dagger, twisted staff, or scepter
Soul TypeCorrupted
VulnerabilityFire, Overload
Skills & Abilities

Skills:

  • Mend - 10 second rite
  • I've seen worse - 10 second rite
  • Full Heal - 60 second rite

Ability:

  • Call Mass Stun when you enter a Critical State
Once a devout priest who revered the mysteries of water. Channels twisted Water Magic to heal allies and debilitate enemies. Attributes/Behaviour: Obsessive Preservation - views living creatures as fleeting currents. Serene Yet Chilling. Moves like water through the battlefield.
A fun healer/controller. Use Winter's Grace to heal and freeze - when Petrify ends, Oracle shows anger and commands destruction (but target just got healed for 5).

Fallen – Frost Guard

Fallen – Frost GuardElite Bodyguard
Elite
Hit Points3 (10 if in Heavy)
ArmourHeavy
WeaponsSword and board
Soul TypeCorrupted
VulnerabilityFire
Skills & Abilities

Skills:

  • I've Seen Worse x2 - Use only on your charge or other Frost Guard
  • Resist Crush x2
  • Taunt x2 - Use when your charge is threatened

Ability:

  • Frost Shield x2 - The Frost Guard can take a call meant for their protected target.
Handpicked warriors who have embraced The Fallen's chilling power to become perfect protectors. Attributes/Behaviour: Tunnel Vision - focused on protecting a chosen ally. Steady & Stoic. Will not speak unless told to by charge.
Normally in a group of 4 (frog marching someone in the middle).

Fallen – Frostblood Lord

Fallen – Frostblood LordCold Frozen Nobility
Boss
Hit Points6 (12 if in Medium)
ArmourMedium
WeaponsSharp 1- Handed or Great Weapon
Soul TypeCorrupted
VulnerabilityFire
Elem. ShieldFire 1
Skills & Abilities

Skill:

  • Regeneration x2
  • Stun x2
  • Mass Curse - If they have Stunned someone

Ability:

  • Corrupted Strike - Once you have inflicted Curse you may call Smite once
  • Can call Mass Stagger After the first use of Regeneration
A noble lord who clung desperately to wealth and influence.

Attributes/Behaviour: Opportunistic, strikes at weak/distracted targets. Regal & Predatory. Moves with the grace of an aristocrat, but hints at a savage thirst.

Look and Feel: Aristocratic finery tainted by frost. Obscene amounts of jewellery

Fallen – Archmage

Fallen – ArchmagePact-Bound Mage
Boss
Hit Points5 (10 if in Light)
ArmourLight
WeaponsMage staff
Soul TypeCorrupted
VulnerabilityFire
Elem. ShieldFire 3
Skills & Abilities

Skills:

  • Water Blast - 10 second rite
  • Stun - 30 second rite, 3 targets within 1m of each other
  • Curse - 30 second rite

Ability:

  • Regain Elemental Shield if any Water damage is taken.
  • Rebound any spell that targets you
  • All weavers in the encounter add a failure token to their wyrd draws
A brilliant but arrogant mage who forged a living pact with The Fallen.

Attributes/Behaviour: Arcane Hoarder constantly seeking magical items. Predatory toward casters. Commanding & Calculated.

Look and Feel: Elaborate mage's robes with frost motifs. Massive mage hat and caster staff. Face partially marred by ice scarring.
REF NOTICE: If this stat block is used, this encounter needs a briefing for all the player weavers to add a failure to their wyrd draw for the duration of the encounter.