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Guilds

From Menhirs Fate Wiki
Revision as of 16:54, 29 April 2026 by Kitty (talk | contribs) (added - guild summaries (from EGO and added new), made clear what is IC and OC voice on this page)

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The Guilds of Menhirs Fate are a series of international organisations that have stepped up in the time of the Pact. They are all backed by the Pact as recognised entities within the world.

Out of Character, each Guild represents different types of LARP game and interests designed to allow you target your experience across a variety of different elements in the game. In Character, these are the places where your character can get stuck into the sort of game they're interested in.

  • The Bankers Guild The Bank is located in the city centre of Haven. Here, your money and resources are safely stored and cannot be stolen. You can also come here to ask for help or handle various administrative tasks, all in-character.
  • Adventurers Guild Home to brave warriors and problem solving questers. Here, you may be asked to deal with bandits threatening the Pact, investigate magical creatures, fight Corrupted forces and follow up on leads from Guild members throughout Elandra.
  • The Court of Daggers The Court of Daggers is home to law enforcement, muscle for hire, hex mages, and assassins. The Guild Masters are here to help those with a talent for destruction get the chance to show off their skills via sanctioned attacks on enemy forces behind enemy lines and ensuring the law is kept within Haven.
  • The Treasure Hunters Guild This Guild is the home of archaeologists, rangers and rogues, who gather to share leads, uncover secrets, and go on quests to find lost knowledge and artifacts in the lost and forgotten parts of the known world.

Currently there are other organisations within the world that are not part of the Pact but are part of the game world run by NPCs. They are a Guild and perform a similar function.

  • The Crafters Guild The Crafters are in the process of being recognised as a formal Guild after the people of Haven petitioned the Gods for their acknowledgement. They have some way to go with this process, and in the meantime are the centre of apothecary and enchanting work in Haven to support the hundreds of Elandrans who travel to Haven to help to save their way of life.
  • The Shrine The Shrine is a new creation for 1026YG - the centre of worship of the Twelve Gods in Haven.

The Guardians of the Menhir are not a Guild but function in a similar way to the Guilds, helping Elandrans interact with their Weaving skills and the Menhir at the centre of Haven.

Other in game guilds outside of these two lists are not Menhirs Fate Game functions nor are they crewed by NPCs. Other organisations may exist in the world but they will not be a Guild.