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Basic Skills: Difference between revisions

From Menhirs Fate Wiki
m Light armour: Removed error coding
Fix links: replace old wiki URLs (menhirsfate.com/docs) with internal wiki links
 
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* Use maps (The player may choose the ability of the character)
* Use maps (The player may choose the ability of the character)
* Use compasses (The player may choose the ability of the character)
* Use compasses (The player may choose the ability of the character)
* Use either a [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#dagger Dagger] or [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#one-handed-weapon One handed weapon] (you may not dual wield 2 one handed weapons/daggers without the Ambidextrous skill)
* Use either a [[Weapons and Armour Safety#Dagger|Dagger]] or [[Weapons and Armour Safety#One_handed_weapon|One handed weapon]] (you may not dual wield 2 one handed weapons/daggers without the Ambidextrous skill)
* Use a [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#shield-sizes Buckler] with a one handed weapon or dagger
* Use a [[Weapons and Armour Safety#Shield_sizes|Buckler]] with a one handed weapon or dagger


== Basic skills ==
== Basic skills ==
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===== Light armour =====
===== Light armour =====


'''1xp '''This skill allows a character to wear [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/combat-rules#light-armour Light armour].  A character wearing light armour, such as soft leather, furs, Mage armour (this covers all clothing that looks like armour), or padded material (excluding simple cloth) gains two hit points for partial coverage and three hit points for full coverage <br />
'''1xp '''This skill allows a character to wear [[Combat Rules#Light_armour|Light armour]].  A character wearing light armour, such as soft leather, furs, Mage armour (this covers all clothing that looks like armour), or padded material (excluding simple cloth) gains two hit points for partial coverage and three hit points for full coverage <br />
With this armour and your base hit points, you will now have a total of 5 hits for partial coverage and 6 for full coverage hit points<br />
With this armour and your base hit points, you will now have a total of 5 hits for partial coverage and 6 for full coverage hit points<br />
While wearing Light armour you are able to cast any Spell/Rite/Ceremony and the “CRUSH” damage effect only does one point of damage<br />
While wearing Light armour you are able to cast any Spell/Rite/Ceremony and the “CRUSH” damage effect only does one point of damage<br />
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===== Medium armour =====
===== Medium armour =====


'''2xp''' This skill allows the character to wear [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/combat-rules#light-armour Light armour] & [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/combat-rules#medium-armour Medium armour]. A character wearing medium armour, such as heavy leather, studded leather or leather scale gains three hit points for partial coverage and four hit points for full coverage.<br />
'''2xp''' This skill allows the character to wear [[Combat Rules#Light_armour|Light armour]] & [[Combat Rules#Medium_armour|Medium armour]]. A character wearing medium armour, such as heavy leather, studded leather or leather scale gains three hit points for partial coverage and four hit points for full coverage.<br />
With this armour and your base hit points, you will now have a total of 6 hits for partial coverage and 7 for full coverage hit points<br />
With this armour and your base hit points, you will now have a total of 6 hits for partial coverage and 7 for full coverage hit points<br />
While wearing Medium armour you may not cast any spell/Rite but you may cast Ceremonies. While wearing Medium armour the “CRUSH” damage effect only does one point of damage<br />
While wearing Medium armour you may not cast any spell/Rite but you may cast Ceremonies. While wearing Medium armour the “CRUSH” damage effect only does one point of damage<br />
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===== Heavy armour =====
===== Heavy armour =====


'''3xp '''This skill allows the character to wear [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/combat-rules#light-armour Light armour], [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/combat-rules#medium-armour Medium armour] & [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/combat-rules#heavy-armour Heavy armour]. A character wearing heavy armour, such as chainmail or ringmail, flexible plate (latex/poly plate), or metal scalemail/brigandine gains four hit points for partial coverage and five hit points for full coverage.<br />
'''3xp '''This skill allows the character to wear [[Combat Rules#Light_armour|Light armour]], [[Combat Rules#Medium_armour|Medium armour]] & [[Combat Rules#Heavy_armour|Heavy armour]]. A character wearing heavy armour, such as chainmail or ringmail, flexible plate (latex/poly plate), or metal scalemail/brigandine gains four hit points for partial coverage and five hit points for full coverage.<br />
While wearing Heavy armour you may not cast any spell/Rite but you may cast Ceremonies. While wearing Heavy armour the “REND” damage effect will do only one point of damage<br />
While wearing Heavy armour you may not cast any spell/Rite but you may cast Ceremonies. While wearing Heavy armour the “REND” damage effect will do only one point of damage<br />
With this armour and your base hit points, you will now have a total of 7 hits for partial coverage and 8 for full coverage hit points
With this armour and your base hit points, you will now have a total of 7 hits for partial coverage and 8 for full coverage hit points
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===== Ambidextrous =====
===== Ambidextrous =====


'''1xp''' This allows a character to wield [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#one-handed-weapon one handed weapon/foci] or [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#dagger dagger] in their off hand. Characters cannot use 2 Shields or bucklers
'''1xp''' This allows a character to wield [[Weapons and Armour Safety#One_handed_weapon|one handed weapon/foci]] or [[Weapons and Armour Safety#Dagger|dagger]] in their off hand. Characters cannot use 2 Shields or bucklers


===== Ranged proficiency =====
===== Ranged proficiency =====


'''4xp''' This skill allows a character to use a [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#bows-and-crossbows Bow or Crossbow]. These weapons always inflict [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/damage-and-game-effects#rend Rend]
'''4xp''' This skill allows a character to use a [[Weapons and Armour Safety#Bows_and_crossbows|Bow or Crossbow]]. These weapons always inflict [[Damage and Game Effects#Rend|Rend]]


===== Shield proficiency =====
===== Shield proficiency =====


'''2xp''' This skill allows characters to use a [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#shield Shield] larger than a [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#shield-sizes Buckler]. While using a shield any attacks that hit the shield do not inflict damage on the user. [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/damage-and-game-effects#ensnare Ensnare], [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/damage-and-game-effects#shatter Shatter] and [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/damage-and-game-effects#stagger Stagger] will still cause their effects.<br />
'''2xp''' This skill allows characters to use a [[Weapons and Armour Safety#Shield|Shield]] larger than a [[Weapons and Armour Safety#Shield_sizes|Buckler]]. While using a shield any attacks that hit the shield do not inflict damage on the user. [[Damage and Game Effects#Ensnare|Ensnare]], [[Damage and Game Effects#Shatter|Shatter]] and [[Damage and Game Effects#Stagger|Stagger]] will still cause their effects.<br />
If characters have the shield proficiency skill and the Stagger call from the vigour skill list, then characters are able to use Stagger in response to being hit on the shield by a melee attack<br />
If characters have the shield proficiency skill and the Stagger call from the vigour skill list, then characters are able to use Stagger in response to being hit on the shield by a melee attack<br />
This does not allow a character to shield bash or fight unsafely with a shield<br />
This does not allow a character to shield bash or fight unsafely with a shield<br />
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===== Thrown weapon =====
===== Thrown weapon =====


'''1xp''' This skill allows a character to use [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#thrown thrown] weapons. These weapons always inflict Stagger and can only be used once every 10 seconds<br />
'''1xp''' This skill allows a character to use [[Weapons and Armour Safety#Thrown|thrown]] weapons. These weapons always inflict Stagger and can only be used once every 10 seconds<br />
Phys reps must follow all the rules for Thrown weapons.
Phys reps must follow all the rules for Thrown weapons.


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===== Two handed weapon =====
===== Two handed weapon =====


'''2xp''' This skill allows characters to use the following weapons: [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#two-handed-weapon Two handed weapons], [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#two-handed-weapon Two handed Foci], [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#spears Spears] (Two handed weapon length spears used in one hand)<br />
'''2xp''' This skill allows characters to use the following weapons: [[Weapons and Armour Safety#Two_handed_weapon|Two handed weapons]], [[Weapons and Armour Safety#Two_handed_weapon|Two handed Foci]], [[Weapons and Armour Safety#Spears|Spears]] (Two handed weapon length spears used in one hand)<br />
Buying this skill will reduce the cost of Polearm to 1xp
Buying this skill will reduce the cost of Polearm to 1xp


===== Polearm =====
===== Polearm =====


''' 3x'''p This skill allows characters to use the following weapons: [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#polearms Polearms], [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#polearms Polearm Foci], [https://www.menhirsfate.com/docs/menhirs-fate-wiki/rules/weapons-and-armour-safety#pikes Pikes]. This skill also allows characters to use weapons from the Two handed weapon skill. <br />
''' 3x'''p This skill allows characters to use the following weapons: [[Weapons and Armour Safety#Polearms|Polearms]], [[Weapons and Armour Safety#Polearms|Polearm Foci]], [[Weapons and Armour Safety#Pikes|Pikes]]. This skill also allows characters to use weapons from the Two handed weapon skill. <br />
Pikes cannot be used to make any Calls
Pikes cannot be used to make any Calls


[[Category:Rules]]
[[Category:Rules]]
[[Category:Menhirs Fate Wiki]]
[[Category:Menhirs Fate Wiki]]

Latest revision as of 11:41, 11 March 2026

All characters

All characters in Menhirs Fate have the following abilities. There is no in game skill associated with these but they are something that any character may do to whatever level they wish to

  • Literacy (The player may choose the ability of the character)
  • Numeracy (The player may choose the ability of the character)
  • Use maps (The player may choose the ability of the character)
  • Use compasses (The player may choose the ability of the character)
  • Use either a Dagger or One handed weapon (you may not dual wield 2 one handed weapons/daggers without the Ambidextrous skill)
  • Use a Buckler with a one handed weapon or dagger

Basic skills

Light armour

1xp This skill allows a character to wear Light armour.  A character wearing light armour, such as soft leather, furs, Mage armour (this covers all clothing that looks like armour), or padded material (excluding simple cloth) gains two hit points for partial coverage and three hit points for full coverage
With this armour and your base hit points, you will now have a total of 5 hits for partial coverage and 6 for full coverage hit points
While wearing Light armour you are able to cast any Spell/Rite/Ceremony and the “CRUSH” damage effect only does one point of damage
Buying this skill will reduce the cost of Medium armour to 1xp and Heavy Armour to 2xp

Medium armour

2xp This skill allows the character to wear Light armour & Medium armour. A character wearing medium armour, such as heavy leather, studded leather or leather scale gains three hit points for partial coverage and four hit points for full coverage.
With this armour and your base hit points, you will now have a total of 6 hits for partial coverage and 7 for full coverage hit points
While wearing Medium armour you may not cast any spell/Rite but you may cast Ceremonies. While wearing Medium armour the “CRUSH” damage effect only does one point of damage
Buying this skill will reduce the cost of Heavy Armour to 1xp

Heavy armour

3xp This skill allows the character to wear Light armour, Medium armour & Heavy armour. A character wearing heavy armour, such as chainmail or ringmail, flexible plate (latex/poly plate), or metal scalemail/brigandine gains four hit points for partial coverage and five hit points for full coverage.
While wearing Heavy armour you may not cast any spell/Rite but you may cast Ceremonies. While wearing Heavy armour the “REND” damage effect will do only one point of damage
With this armour and your base hit points, you will now have a total of 7 hits for partial coverage and 8 for full coverage hit points

Ambidextrous

1xp This allows a character to wield one handed weapon/foci or dagger in their off hand. Characters cannot use 2 Shields or bucklers

Ranged proficiency

4xp This skill allows a character to use a Bow or Crossbow. These weapons always inflict Rend

Shield proficiency

2xp This skill allows characters to use a Shield larger than a Buckler. While using a shield any attacks that hit the shield do not inflict damage on the user. Ensnare, Shatter and Stagger will still cause their effects.
If characters have the shield proficiency skill and the Stagger call from the vigour skill list, then characters are able to use Stagger in response to being hit on the shield by a melee attack
This does not allow a character to shield bash or fight unsafely with a shield
Shields slung across your back do not protect you and you take any hits that strike the shield

Thrown weapon

1xp This skill allows a character to use thrown weapons. These weapons always inflict Stagger and can only be used once every 10 seconds
Phys reps must follow all the rules for Thrown weapons.

Toughness

Initially 2xp, then increases by 1xp each time (E.g. 2xp for the first additional hit point, 3xp for the second additional, etc)
This skill grants a character 1 additional hit point each time they buy it

Two handed weapon

2xp This skill allows characters to use the following weapons: Two handed weapons, Two handed Foci, Spears (Two handed weapon length spears used in one hand)
Buying this skill will reduce the cost of Polearm to 1xp

Polearm

3xp This skill allows characters to use the following weapons: Polearms, Polearm Foci, Pikes. This skill also allows characters to use weapons from the Two handed weapon skill.
Pikes cannot be used to make any Calls