Athria Rites
More actions
Overload
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Athria sphere. Some examples include:
- Health and life continuously leech out of you to fuel the failed rite.
- You are overcome with intense debilitating sorrow.
- You are relentlessly attacked by vengeful spirits who died nearby.
- You are filled with immense guilt and self-judgement, along with a need to punish yourself.
Rise, my Friends!
| Cast Time | 30 seconds |
|---|---|
| Duration | 5 minutes |
| Range | Touch through foci |
Feast of Flesh
| Cast Time | 1 minute |
|---|---|
| Duration | 5 minutes |
| Range | Touch through foci |
Whispers of the Dead
| Cast Time | 2 minutes |
|---|---|
| Cost | 1 Air or Water Flicker |
| Duration | Instantaneous |
| Range | Touch through foci |
The Grave’s Breath
Cast time: 30 seconds
Level: 4
Duration: Instantaneous
Extension: This rite cannot be extended
Range: 10 metres
Effect: The Weaver can select one target within 10 metres and call “Drain Vigour”
Death’s Macabre
| Cast Time | 1 minute |
|---|---|
| Duration | 5 minutes |
| Range | Touch through foci |
Reaper’s Grasp
Cast time: 30 seconds
Level: 5
Duration: 5 minutes
Extension: Every Flicker of Air expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: 10 metres
Effect: The Weaver may call Curse on a target within 10 meters