Getting Started/Discover Menhirs Fate
More actions
What you'll cover
- Learn what makes Menhirs Fate special
- Get a first glimpse of the world of Elandra and the gathering at Haven
- Understand what's expected of you, and what you can expect in return
What Makes Menhirs Fate Special
At its core, Menhirs Fate is a PvE game. That means Player versus Environment. The nine nations of Elandra face a common enemy in the Corruption, and the foundation of the entire game is working together to overcome a threat that no single nation could face alone.
That shapes everything about how MF plays. The stories, the quests, the battles, the politics: they're all built around cooperation, alliance, and collective problem-solving. You'll stand shoulder to shoulder with players from across the field, pooling your skills and your wits against whatever the world throws at you.
There are systems in place for player-versus-player conflict if it arises through roleplay, but PvP is heavily discouraged and carries real in-game consequences. The game's heart beats strongest when players are united, and you'll find that the community reflects that. People look out for each other, both in character and out.
MF is also built with the belief that everyone should be able to step into this world and have an incredible time, regardless of experience, background, or ability. Inclusivity and accessibility are priorities at every level of the game's design.
Combat is never mandatory. If swinging a sword isn't your thing, there is a wealth of non-combatant (non-com) content waiting for you. MF runs incredible non-com quests and activities, including modular dungeons where you step into entirely new environments to solve puzzles, unravel mysteries, and piece together forgotten knowledge. Politics, trade, diplomacy, faith, magic, exploration: there are dozens of ways to engage with the game without ever picking up a weapon.
Whether you've never held a foam sword or you've been LARPing for twenty years, Menhirs Fate is designed to meet you where you are and give you space to play your way.
Good to know: MF's mission is to create a safe, inclusive, and exhilarating environment where players can explore new personas, engage in thrilling quests, and build lasting friendships. It's the foundation everything else is built on.
The World of Elandra
The game is set in Elandra, a rich fantasy world shaped by centuries of history, powerful gods, and ancient magic. Nine nations share this land, each with their own culture, traditions, politics, and way of life.
But Elandra is under threat. A force known as the Corruption has been gnawing at the edges of the world, stealing memories and swallowing lands whole. An effect called the Fading has erased much of Elandra's history from living memory. Entire eras have been forgotten. Knowledge that was once common is now rare and precious.
Here's where it gets clever. The Fading means you don't need to know everything to play. Your character can be just as confused about the world's history as you are. Discovery and rediscovery are central themes of the game, so being new is actually an advantage. You get to experience the wonder of uncovering the world's secrets for the first time, right alongside your character.
Haven: Where the Nations Gather
At the heart of each event is Haven, the neutral ground where all nine nations come together. Think of it as a bustling crossroads: nation camps arranged around a shared central space, with guild headquarters, gathering areas, and all sorts of activity happening at once.
Haven is where deals are struck, alliances are forged, arguments are had, and stories unfold. It's where you'll find the Guilds that drive much of the game's organised play, and where you'll bump into characters from every corner of Elandra.
The central areas of Haven are designated as combat-free zones during normal play, so there's always somewhere safe to have a conversation, grab a drink (in character, naturally), or just take in the atmosphere.
What to Expect, and What's Expected of You
Menhirs Fate runs on a simple social contract. The game gives you an incredible experience, and in return, everyone chips in to make that experience work.
What you can expect from MF
A safe environment. Safety is taken seriously at every level. There are referees (refs) on hand throughout the event, medics available, an out-of-character welfare zone, and a clear system of safety calls that anyone can use at any time. If something doesn't feel right, there is always someone to talk to.
An inclusive community. MF welcomes players of all backgrounds, abilities, and experience levels. Accessibility is a priority: the site is designed for wheelchair and mobility access, accessibility devices never need to look "in character", and there are support systems in place for a wide range of needs.
Help when you need it. You won't be left to figure things out on your own. Refs, crew, nation leaders, and experienced players are all there to help newcomers find their feet.
What MF expects from you
Respect for others. Treat your fellow players, the crew, and the game world with respect. The conduct policy exists to keep everyone safe and having fun.
A willingness to contribute. Part of the social contract is that everyone helps the game run. This includes things like monstering (playing as creatures and NPCs for a portion of the event), which keeps the game alive for everyone. If you have accessibility or other needs that affect this, that's understood and supported.
Good sportsmanship. Call your hits honestly, play fair, and remember that the goal is shared fun, not personal victory.
OC and IC: Two Sides of the Game
You'll hear two terms a lot at MF: OC (Out of Character) and IC (In Character).
IC is when you're playing as your character. You're speaking in their voice, making their decisions, reacting to events as they would. This is the core of the game.
OC is when you step outside the game. It might be to deal with something practical, check on a friend's wellbeing, or simply take a break. There are clear signals for this: raising a finger in the air means you're temporarily OC and can't be interacted with in the game.
The line between OC and IC is respected by everyone. If someone is OC, you leave them be. If a safety call is made, the game pauses. No exceptions.
Don't worry: Switching between OC and IC feels natural very quickly. Within an hour of your first time-in, you'll be doing it without thinking. And if you need to step OC for any reason, nobody will judge you for it.
Where to Learn More
This page is just the overview. There's much more to discover about Elandra, its magic, its gods, and its history across the wiki:
- Elandra for the full world overview
- The Corruption for more on the threat facing the world
- The Gods for the pantheon of Elandra
- The Spheres for the magical system
- Conduct for the full conduct policy
- Accessibility for detailed accessibility information