Athria Rites
More actions
The Athria sphere resonances can be found here.
Overload
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Athria sphere. Some examples include:
- Health and life continuously leech out of you to fuel the failed rite.
- You are overcome with intense debilitating sorrow.
- You are relentlessly attacked by vengeful spirits who died nearby.
- You are filled with immense guilt and self-judgement, along with a need to punish yourself.
Spellweaver Effects
A Spellweaver can call upon the power of the Athira sphere to perform a 10 second Rite that allows them to Identify/Find objects with memory resonance (Carded items), dim a memory, or seance style attempt to talk to dead people (This ability does not deliver “plot” and will often return nonsensical or even wrong information entirely. It is designed to let Spellweavers flavour their RP- interactions and is not powerful enough to replicate the effects of rites like Whispers for the Dead).
Ritecaller Effects
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.==== Rise, my Friends! ====
| Cast Time | 30 seconds |
|---|---|
| Duration | 5 minutes |
| Range | Touch through foci |
Feast of Flesh
| Cast Time | 1 minute |
|---|---|
| Duration | 5 minutes |
| Range | Touch through foci |
Whispers of the Dead
| Cast Time | 2 minutes |
|---|---|
| Cost | 1 Air or Water Flicker |
| Duration | Instantaneous |
| Range | Touch through foci |
The Grave's Breath
| Cast Time | 30 seconds |
|---|---|
| Duration | Instantaneous |
| Range | 10 metres |
Death's Macabre
| Cast Time | 1 minute |
|---|---|
| Duration | 5 minutes |
| Range | Touch through foci |
Reaper's Grasp
| Cast Time | 30 seconds |
|---|---|
| Duration | 5 minutes |
| Range | 10 metres |