Water Rites: Difference between revisions
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The Water sphere resonances can be found here. | The Water sphere resonances can be found [[Sphere Resonances#Water|here]]. | ||
== Overload == | == Overload == | ||
| Line 66: | Line 66: | ||
| sphere = Water | | sphere = Water | ||
| cast_time = 30 seconds | | cast_time = 30 seconds | ||
| time_to_deliver = 1 minute, instant if ranged | | time_to_deliver = 1 minute, instant if ranged (Each Flicker also increases the rite level by 2) | ||
| level = 1 | | level = 1 | ||
| extension = 1 water flicker for ranged effect | | extension = 1 water flicker for ranged effect | ||
Revision as of 12:08, 1 April 2026
The Water sphere resonances can be found here.
Overload
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Water sphere. Some examples include:
- You feel yourself slowly liquifying and your flesh becoming ooze-like.
- Your body is frozen by extreme cold and begins to crack and shatter apart.
- You can only breathe underwater, and drown in air like a fish.
- Controlling your own body becomes a secret you forget. Making your organs keep functioning requires great conscious willpower.
Spellweaver Effects
A Spellweaver can call upon the power of the Water sphere to perform a 10 second Rite that allows them to check for non-mechanical poisons and purify mildly contaminated water to make it drinkable (only use OC drinkable water for this).
Ritecaller Effects
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.
Rites list
Crashing Wave*
| Cast Time | 30 seconds |
|---|---|
| Time to Deliver | 1 minute |
| Duration | 1 minute, if ranged instantaneous |
| Range | Touch through Focus, if ranged 10 metres |
Restorative Burst*
Touch of Healing*
| Cast Time | 30 seconds |
|---|---|
| Range | Touch through Focus |
Drowning Argument (Hex)
| Cast Time | 30 seconds |
|---|---|
| Time to Deliver | 10 minutes |
| Cost | 1 Water Flicker |
| Duration | 1 hour |
| Range | Touch through Focus |
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could chose to go into overload. Hex Options: – Various parts of your body start to itch, as if you are healing from a wound.
– You occasionally experience sea legs as your gait becomes wobbly, as if walking on waves.Depth´s Disorientation
| Cast Time | 30 seconds |
|---|---|
| Time to Deliver | 1 minute, instant if ranged (Each Flicker also increases the rite level by 2) |
| Range | Touch through Focus |
Spellweaver Rites
Secret of the Depths
| Cast Time | 30 seconds |
|---|---|
| Time to Deliver | 1 minute, instant if ranged |
| Duration | 5 minutes |
| Range | Touch through Focus |
Calming Waters
| Cast Time | 2 minutes |
|---|---|
| Cost | 1 Water Flicker |
| Duration | Until Sunrise |
| Range | Touch through Focus |
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent. This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).
A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.Purifying River
| Cast Time | 30 seconds |
|---|---|
| Range | Touch through Focus |
Ritecaller Rites
Grasping Tide
| Cast Time | 30 seconds |
|---|---|
| Range | 10 metres |
Ocean's Blessing
| Cast Time | 30 seconds |
|---|---|
| Duration | 1 minute |
| Range | Touch through Focus |
Gathered Frost
| Cast Time | 1 minute |
|---|---|
| Duration | 1 minute |
| Range | 10 metres |
Healing Aura
| Cast Time | 30 seconds |
|---|---|
| Range | Touch through Focus |
Flood of Healing
| Cast Time | 1 minute |
|---|---|
| Range | Touch through Focus |