Rules/Calls: Difference between revisions
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Convert all Calls to SkillCard template |
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{{SkillCard | {{SkillCard | ||
|name=Crush | | name = Crush | ||
|effect=This call must be delivered with a Blunt Weapon if delivered by weapon. If the character is in at least partial coverage of heavy armour, they take damage equal to their current hit points and enter critical state. If they aren't in at least partial coverage of heavy armour, it | | effect = This call must be delivered with a Blunt Weapon if delivered by weapon. If the character is in at least partial coverage of heavy armour, they take damage equal to their current hit points and enter critical state. If they aren't in at least partial coverage of heavy armour, it does the regular 1 damage any strike does. If weapon or focus strike is parried or blocked by a shield, this call does nothing. | ||
}} | }} | ||
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{{SkillCard | {{SkillCard | ||
|name=Ensnare | | name = Ensnare | ||
|effect=The character is unable to move from the spot (no more than a pace in each direction). This call affects you if your shield, weapon or focus is hit, as well as if you are hit. | | duration = 10 seconds | ||
| effect = The character is unable to move from the spot (no more than a pace in each direction). This call affects you if your shield, weapon or focus is hit, as well as if you are hit. | |||
}} | }} | ||
{{SkillCard | {{SkillCard | ||
|name=Rend | | name = Rend | ||
|note=All Arrows and Bolts in Menhirs Fate do the Rend call automatically – if you are hit by an arrow or bolt, take Rend. | | note = All Arrows and Bolts in Menhirs Fate do the Rend call automatically – if you are hit by an arrow or bolt, take Rend. | ||
|effect=This call must be delivered by a Sharp Weapon if delivered by weapon (it can also be delivered by any focus). If the character is not in at least partial coverage of heavy armour, they take damage equal to their current hit points and enter critical state. If they are wearing at least partial coverage of heavy armour, it | | effect = This call must be delivered by a Sharp Weapon if delivered by weapon (it can also be delivered by any focus). If the character is not in at least partial coverage of heavy armour, they take damage equal to their current hit points and enter critical state. If they are wearing at least partial coverage of heavy armour, it does the regular 1 damage any strike does. If weapon or focus strike is parried or blocked by a shield, this call does nothing. Please do not attempt to parry arrows. | ||
}} | }} | ||
Latest revision as of 18:38, 1 April 2026
A character may use a variety of calls to inflict extra effects when attacking enemies or helping friends. These can be delivered via a weapon, such as a sword or magical focus, or at range by clearly indicating the target (pointing, adding a description or name).
Damage Types
There are two types of damage you can inflict and they are mutually exclusive as you can only have 1 Call per attack.
Normal damage is the first damage type. Anything inflicted by striking someone with a LARP weapon of any kind (or larp-safe Focus) is normal damage. This has no special properties and happens automatically with no need to call it. All calls that deal damage deal this damage type except for Elemental Blast.
Elemental is the 2nd damage type. This can either be Earth, Fire, Water, Air or Spirit. These damage types do need to be called so that your enemy can react appropriately when hit. You cannot have multiple elemental damage types in a single Call. This damage type is always expressed as Elemental Blast (e.g Fire Blast).
Calls List
When delivered by a weapon or focus, calls inflict 1 point of damage as well as their effect. Some calls may only be delivered under certain conditions – e.g. Crush can only be delivered by a weapon with a blunt appearance, Rend can only be delivered by a weapon with a sharp appearance.
Crush
Stun
| Duration | 10 seconds |
|---|
Ensnare
| Duration | 10 seconds |
|---|
Rend
Taunt
| Duration | At least 10 seconds |
|---|
Stagger
Smite
Obliterate
Poison
| Duration | Default 30 minutes (varies) |
|---|
Shatter
Resist
Other Calls
Antidote
Rebound
Overload
Curse
| Duration | 5 minutes or end of encounter |
|---|
Regeneration
I've Seen Worse
| Cast Time | 10 seconds |
|---|
Execute
| Cast Time | 5 seconds |
|---|
Mend
Blast
Refuge
Full Heal
Mass
| Range | 5 metres |
|---|