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Fable Rites: Difference between revisions

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The Fable sphere resonances can be found [[Sphere Resonances#Fable|here]].
The Fable sphere resonances can be found here.


== Overload ==
== Overload ==
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}}
}}
{{SkillCard
{{SkillCard
| name = One more chapter! *
|name=One more chapter! *
| level = 1
|level=1
| cast_time = 30 seconds
|cast_time=30 seconds
| time_to_deliver = Instantaneous
|time_to_deliver =Instantaneous
| extension = This rite cannot be extended
|extension=This rite cannot be extended
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
|range=Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = The Weaver may call [[Rules/Calls#I’ve Seen Worse|I’ve Seen Worse]] at the end of the rite.
|effect=The Weaver may call [[Rules/Calls#I’ve Seen Worse|I’ve Seen Worse]] at the end of the rite.
}}
}}
{{SkillCard
{{SkillCard
| name = Places Everyone!*
|name=Places Everyone!*
| level = 2
|level=2
| cast_time = 30 seconds
|cast_time=30 seconds
| time_to_deliver = 1 minute, if ranged instantaneous
|duration=Until Used
| extension = 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)
|time_to_deliver=1 minute, if ranged instantaneous
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres
|extension=1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)
| effect = The weaver may call [[Rules/Calls#Ensnare|Ensnare]] on their next hit with their focus. When used at range this lets the user call Ensnare at the end of the rite from their position.You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
|range=Touch through [[Rules/Combat_Rules#Focus|Focus]], if rnaged 10 metres
|effect=The weaver may call [[Rules/Calls#Ensnare|Ensnare]] on their next hit with their focus. When used at range this lets the user call Ensnare at the end of the rite from their position.You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
}}
}}
{{SkillCard
{{SkillCard
| name = Cutting Betrayal (Hex)
|name=Cutting Betrayal (Hex)
| level = 2
|level=2
| cost = 1 Earth or Water Flicker
|cost=1 Earth or Water Flicker
| time_to_deliver = 10 minutes
|time_to_deliver=10 minutes
| cast_time = 1 minute
|cast_time=1 minute
| duration = 1 hour
|duration=1 hour
| extension = Every extra Flicker of Earth expended in the rite increases the effect duration by 15 minutes. (Each Flicker also increases the rite level by 2)
|extension= Every extra Flicker of Earth expended in the rite increases the effect duration by 15 minutes. (Each Flicker also increases the rite level by 2)
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
|range=Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.
|effect=: To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.
Hex Options:  
Hex Options:  
Line 60: Line 61:
}}
}}
{{SkillCard
{{SkillCard
| name = Bragging Rights
|name=Bragging Rights
| level = 5  
|level=5  
| cost = 1 Essence of Water
|cost=1 Essence of Water
| cast_time = 1 minute
|cast_time=1 minute
| time_to_deliver = As per copied Rite
|time_to_deliver: As per copied Rite
| duration = As per Rite
|duration=As per Rite
| extension = This rite cannot be extended
|extension=This rite cannot be extended
| range = As per copied Rite  
|range=As per copied Rite  
| effect = To perform this rite, the weavers must expend an Essence of Water. This Rite has the same effects as any single other Rite from any Sphere regardless of specialism. It can not benefit from extension by any means.
|effect=To perform this rite, the weavers must expend an Essence of Water. This Rite has the same effects as any single other Rite from any Sphere. It can not benefit from extension by any means.
}}
}}


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{{SkillCard
{{SkillCard
| name = The Great Reveal
|name=The Great Reveal
| level = 1  
|level=1  
| cost = 1 Water or Earth Flicker
|cost=1 Water or Earth Flicker
| cast_time = 2 minute
|cast_time=1 minute
| duration = 5 minutes
|duration: 5 minutes
| extension = Every Flicker of Water expended in the rite increases the duration by 5 minutes (Each Flicker also increases the rite level by 2)
|extension= Every Flicker of Water expended in the rite increases the duration by 5 minutes (Each Flicker also increases the rite level by 2)
| range = Circle of 1 metre radius (centre to edge)
|range=Circle of 1 metre radius (centre to edge)
| effect = A great mystery requires that the truth comes out at precisely the right moment. Honesty binds acquaintances into trusted comrades. By weaving Fable through a small area around them, this rite empowers a small circle to ensure that only the truth may be spoken within it. The circle is empowered for 5 minutes, or until the Weaver leaves it.
|effect=A great mystery requires that the truth comes out at precisely the right moment. Honesty binds acquaintances into trusted comrades. By weaving Fable through a small area around them, this rite empowers a small circle to ensure that only the truth may be spoken within it. The circle is empowered for 5 minutes, or until the Weaver leaves it.
}}
}}
{{SkillCard
{{SkillCard
| name = ‘Til we part
|name=‘Til we part
| level = 1  
|level=1  
| cost = 1 Water Flicker
|cost=1 Water Flicker
| cast_time = 1 minute
|cast_time=1 minute
| time_to_deliver = Instantaneous
|time_to_deliver: Instantaneous
| duration = Until triggered
|duration=Until triggered
| extension = This rite cannot be extended
|extension=This rite cannot be extended
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
|range=Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = The weaver casting the rite and the target are agreeing on a vow bound by magic. Both participants must be willing. If one of the participants breaks the vow, the other party will inevitably find out. The details of the vow are up to the participants.
|effect=The weaver casting the rite and the target are agreeing on a vow bound by magic. Both participants must be willing. If one of the participants breaks the vow, the other party will inevitably find out. The details of the vow are up to the participants.
OC Note: You must inform the other party OC as soon as possible if the vow has been broken or that you are planning on breaking it by a certain point in the event.  
OC Note: You must inform the other party OC as soon as possible if the vow has been broken or that you are planning on breaking it by a certain point in the event.  
}}
}}
{{SkillCard
{{SkillCard
| name = As luck would have it
|name=As luck would have it
| level = 4
|level=4
| cast_time = 2 minute
|cast_time=2 minute
| time_to_deliver = Instantaneous
|time_to_deliver: Instantaneous
| duration = Until used / end of event
|duration=Until used / end of event
| extension = This rite cannot be extended
|extension=This rite cannot be extended
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
|range=Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = The Weaver selects a target. During that target’s next Wyrd Draw, they may treat a fail token they draw as a pass token instead (without taking corruption). If they draw a pass token, this effect expires unused. This effect cannot be stacked or cast multiple times on the same target.
|effect=The Weaver selects a target. During that target’s next Wyrd Draw, they may treat a fail token they draw as a pass token instead (without taking corruption). If they draw a pass token, this effect expires unused. This effect cannot be stacked or cast multiple times on the same target.
}}
}}


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{{SkillCard
{{SkillCard
| name = Dressing down Demeanour
|name=Dressing down Demeanour
| level = 2
|level=2
| cast_time = 1 minute
|cast_time=1 minute
| time_to_deliver = Instantaneous
|time_to_deliver: Instantaneous
| duration = Until the end of the next encounter
|duration=Until the end of the next encounter
| extension = This rite cannot be extended
|extension=This rite cannot be extended
| range = 10 metres
|range=10 metres
| effect = The Weaver may call [[Rules/Calls#Stagger|Stagger]] on a single target within 10 meters three times within the duration.
|effect= The Weaver may call [[Rules/Calls#Stagger|Stagger]] on a single target within 10 meters three times within the duration.
}}
}}
{{SkillCard
{{SkillCard
| name = I’m behind you!  
|name=I’m behind you!  
| level = 3
|level=3
| cast_time = 30 seconds
|cast_time=30 seconds
| duration = 10 seconds
|duration=10 seconds
| extension= Every Flicker of Water expended in the rite increases the duration by 10 seconds (Each Flicker also increases the rite level by 2)
|extension=Every Flicker of Water expended in the rite increases the duration by 10 seconds (Each Flicker also increases the rite level by 2)
| range = Self
|range=Self
| effect = This rite allows the Weaver to hide. The effect lasts up to 10 Seconds or until the target breaks it by using abilities, interacting with the environment or speaking while under the effect. The target does not need to actively hide. This effect does not grant resistance to mass effects, the target is still considered present. To indicate they are under this rite, the weaver must hold a closed fist in the air.
|effect= This rite allows the Weaver to hide. The effect lasts up to 10 Seconds or until the target breaks it by using abilities, interacting with the environment or speaking while under the effect. The target does not need to actively hide. This effect does not grant resistance to mass effects, the target is still considered present. To indicate they are under this rite, the weaver must hold a closed fist in the air.
}}
}}
{{SkillCard
{{SkillCard
| name = Captive Audience
|name=Captive Audience
| level = 4
|level=4
| cast_time = 1 minute
|cast_time=1 minute
| time_to_deliver = Instantaneous
|time_to_deliver= Instantaneous
| extension = This rite cannot be extended
|duration=10 seconds
| range = 10 metres
|extension= This rite cannot be extended
| effect = The Weaver may call [[Rules/Calls#Ensnare|Ensnare]] on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.
|range=10 metres
|effect= The Weaver may call [[Rules/Calls#Ensnare|Ensnare]] on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.
}}
}}
{{SkillCard
{{SkillCard
| name = Protagonist’s Bulwark  
|name=Protagonist’s Bulwark  
| level = 5
|level=5
| cast_time = 1 minute
|cast_time=1 minute
| time_to_deliver = Instantaneous
|time_to_deliver= Instantaneous
| duration = Until the end of the next encounter
|duration=Until the end of the next encounter
| extension = This rite cannot be extended
|extension= This rite cannot be extended
| range = Self
|range=Self
| effect = The Weaver may call [[Rules/Calls#Rebound|Rebound]] up to 3 times, within the duration or until used. This effect cannot be stacked or cast multiple times on the same target.
|effect=The Weaver may call [[Rules/Calls#Rebound|Rebound]] up to 3 times, within the duration or until used. This effect cannot be stacked or cast multiple times on the same target.
}}
}}
[[Category:Weaving Skills]]
[[Category:Weaving Skills]]
[[Category:Rules]]
[[Category:Rules]]
[[Category:Menhirs Fate Wiki]]
[[Category:Menhirs Fate Wiki]]

Revision as of 13:52, 5 April 2026

The Fable sphere resonances can be found here.

Overload

In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Fable sphere. Some examples include:

  • You feel compelled to move to a musical rhythm that only you can hear.
  • One of the rite components turns out to be explosive or is it?
  • You feel a great need for attention and will act out dangerously to get it.
  • The rite is so funny, you roll on the floor with laughter and injure yourself.

Spellweaver Effects

A Spellweaver can call upon the power of the Fable sphere to perform a 10 second Rite that allows them to influence the story they are living in and inflict minor RP effects with OC consent or add very minor illusions to objects (eg. brightening colours as an excuse for modern coloured things, coloured contact lenses to change eye colour).

Ritecaller Effects

Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.

Rites list

Catchphrase *

Catchphrase *Lvl 1





Cast Time30 seconds
Time to Deliver1 minute, if ranged instantaneous
RangeTouch through Focus, if ranged 10 metres
Extension: 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)
When casting this rite, the caster chooses between Earth or Water for the damage type. The weaver may call Earth Blast or Water Blast on their next hit with their focus. When used at range this lets the user call Earth Blast or Water Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.

One more chapter! *

One more chapter! *Lvl 1





Cast Time30 seconds
Time to DeliverInstantaneous
RangeTouch through Focus
Extension: This rite cannot be extended
The Weaver may call I’ve Seen Worse at the end of the rite.

Places Everyone!*

Places Everyone!*Lvl 2




Cast Time30 seconds
Time to Deliver1 minute, if ranged instantaneous
DurationUntil Used
RangeTouch through Focus, if rnaged 10 metres
Extension: 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)
The weaver may call Ensnare on their next hit with their focus. When used at range this lets the user call Ensnare at the end of the rite from their position.You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.

Cutting Betrayal (Hex)

Cutting Betrayal (Hex)Lvl 2



Cast Time1 minute
Time to Deliver10 minutes
Cost1 Earth or Water Flicker
Duration1 hour
RangeTouch through Focus
Extension: Every extra Flicker of Earth expended in the rite increases the effect duration by 15 minutes. (Each Flicker also increases the rite level by 2)
: To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.

If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload. Hex Options: – You speak only in rhymes for the next hour.

– You feel like everyone is constantly scheming around you, plotting your downfall. You can trust no-one.

Bragging Rights

Bragging RightsLvl 5




Cast Time1 minute
Cost1 Essence of Water
DurationAs per Rite
RangeAs per copied Rite
Extension: This rite cannot be extended
To perform this rite, the weavers must expend an Essence of Water. This Rite has the same effects as any single other Rite from any Sphere. It can not benefit from extension by any means.

Spellweaver Rites

The Great Reveal

The Great RevealLvl 1





Cast Time1 minute
Cost1 Water or Earth Flicker
RangeCircle of 1 metre radius (centre to edge)
Extension: Every Flicker of Water expended in the rite increases the duration by 5 minutes (Each Flicker also increases the rite level by 2)
A great mystery requires that the truth comes out at precisely the right moment. Honesty binds acquaintances into trusted comrades. By weaving Fable through a small area around them, this rite empowers a small circle to ensure that only the truth may be spoken within it. The circle is empowered for 5 minutes, or until the Weaver leaves it.

‘Til we part

‘Til we partLvl 1




Cast Time1 minute
Cost1 Water Flicker
DurationUntil triggered
RangeTouch through Focus
Extension: This rite cannot be extended
The weaver casting the rite and the target are agreeing on a vow bound by magic. Both participants must be willing. If one of the participants breaks the vow, the other party will inevitably find out. The details of the vow are up to the participants. OC Note: You must inform the other party OC as soon as possible if the vow has been broken or that you are planning on breaking it by a certain point in the event.

As luck would have it

As luck would have itLvl 4





Cast Time2 minute
DurationUntil used / end of event
RangeTouch through Focus
Extension: This rite cannot be extended
The Weaver selects a target. During that target’s next Wyrd Draw, they may treat a fail token they draw as a pass token instead (without taking corruption). If they draw a pass token, this effect expires unused. This effect cannot be stacked or cast multiple times on the same target.

Ritecaller Rites

Dressing down Demeanour

Dressing down DemeanourLvl 2





Cast Time1 minute
DurationUntil the end of the next encounter
Range10 metres
Extension: This rite cannot be extended
The Weaver may call Stagger on a single target within 10 meters three times within the duration.

I’m behind you!

I’m behind you!Lvl 3





Cast Time30 seconds
Duration10 seconds
RangeSelf
Extension: Every Flicker of Water expended in the rite increases the duration by 10 seconds (Each Flicker also increases the rite level by 2)
This rite allows the Weaver to hide. The effect lasts up to 10 Seconds or until the target breaks it by using abilities, interacting with the environment or speaking while under the effect. The target does not need to actively hide. This effect does not grant resistance to mass effects, the target is still considered present. To indicate they are under this rite, the weaver must hold a closed fist in the air.

Captive Audience

Captive AudienceLvl 4




Cast Time1 minute
Time to DeliverInstantaneous
Duration10 seconds
Range10 metres
Extension: This rite cannot be extended
The Weaver may call Ensnare on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.

Protagonist’s Bulwark

Protagonist’s BulwarkLvl 5




Cast Time1 minute
Time to DeliverInstantaneous
DurationUntil the end of the next encounter
RangeSelf
Extension: This rite cannot be extended
The Weaver may call Rebound up to 3 times, within the duration or until used. This effect cannot be stacked or cast multiple times on the same target.