Earth Rites: Difference between revisions
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| Line 23: | Line 23: | ||
| level = 1 | | level = 1 | ||
| cast_time = 30 seconds | | cast_time = 30 seconds | ||
| time_to_deliver = 1 minute, if ranged instantaneous | |||
| duration = 5 minutes | | duration = 5 minutes | ||
| extension = An extra [[Resources#Flicker|Earth Flicker]] expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2) | | extension = An extra [[Resources#Flicker|Earth Flicker]] expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2) | ||
| range = Touch through [[Rules/ | | range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres | ||
| effect = The weaver may call Earth [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Earth Blast for 1 point of Earth damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range. | | effect = The weaver may call Earth [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Earth Blast for 1 point of Earth damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range. | ||
}} | }} | ||
| Line 33: | Line 34: | ||
| level = 2 | | level = 2 | ||
| cast_time = 30 seconds | | cast_time = 30 seconds | ||
| time_to_deliver = 1 minute | |||
| duration = 1 minute | | duration = 1 minute | ||
| extension = Cannot be extended | | extension = Cannot be extended | ||
| Line 53: | Line 55: | ||
| level = 2 | | level = 2 | ||
| cast_time = 30 seconds | | cast_time = 30 seconds | ||
| time_to_deliver = Instantaneous | |||
| duration = Instantaneous | | duration = Instantaneous | ||
| extension = This rite cannot be extended | | extension = This rite cannot be extended | ||
| Line 62: | Line 65: | ||
| sphere = Earth | | sphere = Earth | ||
| level = 2 | | level = 2 | ||
| time_to_deliver = 10 minutes | |||
| cast_time = 1 minute | | cast_time = 1 minute | ||
This Hex must be delivered withing 10 minutes of performing the Rite | This Hex must be delivered withing 10 minutes of performing the Rite | ||
| Line 92: | Line 96: | ||
| level = 5 | | level = 5 | ||
| cast_time = 2 minutes | | cast_time = 2 minutes | ||
| time_to_deliver = Instantaneous | |||
| duration = Until Sunrise | | duration = Until Sunrise | ||
| cost = 1 Earth Flicker | | cost = 1 Earth Flicker | ||
| Line 108: | Line 113: | ||
| extension = This rite cannot be extended | | extension = This rite cannot be extended | ||
| range = Self | | range = Self | ||
| effect = This increases the casters hit points by 3 | | effect = This increases the casters current and maximum hit points by 3. Remember you can only be under one Rite effect at any time. | ||
}} | }} | ||
{{SkillCard | {{SkillCard | ||
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| level = 3 | | level = 3 | ||
| cast_time = 1 minute | | cast_time = 1 minute | ||
| time_to_deliver = Instantaneous | |||
| duration = Until used or until the end of the encounter | | duration = Until used or until the end of the encounter | ||
| extension = Every [[Resources#Flicker|Earth Flicker]] expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2) | | extension = Every [[Resources#Flicker|Earth Flicker]] expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2) | ||
| Line 125: | Line 131: | ||
| level = 3 | | level = 3 | ||
| cast_time = 1 minute | | cast_time = 1 minute | ||
| time_to_deliver = 1 minute | |||
| duration = 1 minute | | duration = 1 minute | ||
| extension = This rite cannot be extended | | extension = This rite cannot be extended | ||
| Line 135: | Line 142: | ||
| level = 4 | | level = 4 | ||
| cast_time = 1 minute | | cast_time = 1 minute | ||
| time_to_deliver = Instantaneous | |||
| duration = Instantaneous | | duration = Instantaneous | ||
| extension = Every [[Resources#Flicker|Earth Flicker]] expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2) | | extension = Every [[Resources#Flicker|Earth Flicker]] expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2) | ||
Latest revision as of 15:18, 5 April 2026
The Earth sphere resonances can be found here.
Overload
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Earth sphere. Some examples include:
- You feel yourself being swallowed and crushed by the Earth.
- Fungal spores grow in your throat and choke you.
- Your heart becomes motionless and stops beating.
- Your skin calcifies and turns to stone, the weight of which pulls you to the ground.
Spellweaver Effects
A Spellweaver can call upon the power of the Earth sphere to perform a 10 second rite to connect with the world around them and cast Talk with plants/animals (same restrictions as talk to element), identify/find interesting natural objects (ie that have a card on with plot significance).
Ritecaller Effects
- Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.
Shared Rites
Stone Avalanche*
| Cast Time | 30 seconds |
|---|---|
| Time to Deliver | 1 minute, if ranged instantaneous |
| Duration | 5 minutes |
| Range | Touch through Focus, if ranged 10 metres |
Reaching Sapling*
Earth Embrace
Restoration *
Stone Soul
| Cast Time | 1 minute This Hex must be delivered withing 10 minutes of performing the Rite |
|---|---|
| Time to Deliver | 10 minutes |
| Duration | 1 hour |
| Range | Touch through Focus |
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.
Hex Options: – You feel the flow of life energy all around you, in every leaf, blade of grass, animal and gust of wind. The sensation can be almost overwhelming at times.
– You feel fascinated by the quality and origin of objects made of metals and minerals. Everything else feels ephemeral and fleeting by comparison.Spellweaver Rites
Tremorsense
| Cast Time | 30 seconds |
|---|---|
| Duration | Instantaneous |
| Range | Self within 10 metres |
Nature’s Rest
| Cast Time | 2 minutes |
|---|---|
| Time to Deliver | Instantaneous |
| Cost | 1 Earth Flicker |
| Duration | Until Sunrise |
| Range | Touch |
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.
This Rite lasts until sunrise the next day at which point it will need to be refreshed.
This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).
A Tent may only have 1 Rite that applies a restoration effect to a resource pool (Hit points, Vigour, Focus). A Tent may also have 1 Weaving effect in addition to a Rite Effect.
Ritecaller Rites
Stoneskin
| Cast Time | 1 minute |
|---|---|
| Duration | Until used or until the end of the encounter |
| Range | Self |
Solid Stance
| Cast Time | 1 minute |
|---|---|
| Time to Deliver | Instantaneous |
| Duration | Until used or until the end of the encounter |
| Range | Self or touch through Focus |
Earth's Grasp
Tangle of Thorns
| Cast Time | 1 minute |
|---|---|
| Time to Deliver | Instantaneous |
| Duration | Instantaneous |
| Range | 10 metres |