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Vigour Skills operate on a series of skill levels representing a character's skill, training or natural ability. Characters are free to have a variety of backstory elements that explain how they have these abilities but they should be reasonably mundane in scope. | Vigour Skills operate on a series of skill levels representing a character's skill, training or natural ability. Characters are free to have a variety of backstory elements that explain how they have these abilities but they should be reasonably mundane in scope. | ||
Each skill tree has a series of options that must be acquired in order to unlock them. While any character may use any weapon combination to inflict 1 hit per strike the use of Vigour skills lets them use specific weapons to do [[Rules/Calls|Calls]] and other abilities. | Each skill tree has a series of options that must be acquired in order to unlock them. While any character may use any weapon combination to inflict 1 hit per strike the use of Vigour skills lets them use specific weapons to do [[Rules/Calls|Calls]] and other abilities. Each Vigour skill line allows you to use certain calls or abilities in conjunction with weapons it describes. | ||
Bows and crossbows cannot deliver any Call except for Rend which they always inflict naturally. | |||
A Focus cannot be used to deliver Calls gained from a Vigour ability. | |||
If you use a Vigour call from the list below and the target doesn't take a call and doesn't explicitly stop it affecting them then you don't expend your use of Vigour. | If you use a Vigour call from the list below and the target doesn't take a call and doesn't explicitly stop it affecting them then you don't expend your use of Vigour. | ||
Any further skill purchases in the same Vigour line let you buy another ability in that line. This costs '''3xp'''. This skill is called [Skill line] Upgrade. | == Vigour and XP == | ||
To buy into any Vigour line costs '''4xp'''. This allows you to access 1 of the level 1 abilities. Any further skill purchases in the same Vigour line let you buy another ability in that line. This costs '''3xp'''. This skill is called [Skill line] Upgrade. | |||
You may also buy an extra use of a level 2 ability you have already bought. This costs '''3xp'''. This skill is called [Skill line] Mastery. | You may also buy an extra use of a level 2 ability you have already bought. This costs '''3xp'''. This skill is called [Skill line] Mastery. | ||
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You can buy multiple trees but this will require you spend 4xp again to buy into the new Vigour line and may have restrictions that prevent you using them at the same time. | You can buy multiple trees but this will require you spend 4xp again to buy into the new Vigour line and may have restrictions that prevent you using them at the same time. | ||
== Vigour | == Vigour in Haven == | ||
For 1/encounter abilities, you may recharge in 30 minutes if there is no clear 'encounter' boundary. This is reduced to 10 minutes in the 'Nature's Rest' rite area effect | |||
For 1/encounter abilities, you may recharge in 30 minutes if there is no clear 'encounter' boundary. This is reduced to 10 minutes in the 'Nature's Rest' rite area effect | |||
For other abilities, you still recharge only on the recharge trigger or between events, or by spending 10 minutes in the 'Nature's Rest' rite area effect. | For other abilities, you still recharge only on the recharge trigger or between events, or by spending 10 minutes in the 'Nature's Rest' rite area effect. | ||
== Toughness == | == Vigour skills == | ||
{{SkillCard | |||
|name=Toughness | |||
|sphere=Vigour | |||
|xp=1XP (+1XP per level) | |||
|effect=Adds one base hit point per level. | |||
}} | |||
{{SkillCard | |||
|name=Thrown | |||
|sphere=Vigour | |||
|xp=2xp | |||
|effect=This skill allows a character to use [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Thrown]] weapons. These weapons always inflict [[Rules/Calls#Stagger|Stagger]] and can only be used once every 10 seconds. Phys reps must follow all the rules for Thrown weapons. | |||
}} | |||
== | {{SkillCard | ||
|name=Ranged Weapon Proficiency | |||
|sphere=Vigour | |||
|xp=4xp | |||
|effect=This skill allows a character to use a [[Rules/Weapons_and_Armour_Safety#Bows|Bow]] or [[Rules/Weapons_and_Armour_Safety#Crossbows|Crossbow]]. These weapons always inflict [[Rules/Calls#Rend|Rend]]. | |||
}} | |||
== Weapon Master == | |||
'''Restriction:''' cannot use with a [[Rules/Weapons and Armour Safety#Pikes|Pike]]; [[Rules/Weapons and Armour Safety#Bows/Crossbows|bows/thrown]] weapons cannot make any calls other than their standard calls. | |||
== | {{SkillCard | ||
|name=Catch Breath | |||
|sphere=Vigour | |||
|level=1 | |||
|restriction=Weapon Master | |||
|recharge=Recharges if you enter a critical state | |||
|effect=You may use [[Rules/Calls#Regeneration|Regeneration]] once when not in [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]]. | |||
}} | |||
{{SkillCard | |||
|name=Clear Out | |||
|sphere=Vigour | |||
|level=1 | |||
|restriction=Weapon Master | |||
|effect=When a nearby ally (within 5m) enters [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]], call [[Rules/Calls#Stagger|Stagger]] twice on the next 2 hits or shield blocks. | |||
}} | |||
{{SkillCard | |||
|name=Precision Strike | |||
|sphere=Vigour | |||
|level=2 | |||
|restriction=Weapon Master | |||
|recharge=1/encounter | |||
|effect=[[Rules/Calls#Crush|Crush]] or [[Rules/Calls#Rend|Rend]] (depending on your weapon physrep) on torso hit only. | |||
}} | |||
== Weapon Master == | {{SkillCard | ||
|name=Signature Weapon | |||
|sphere=Vigour | |||
|level=2 | |||
|restriction=Weapon Master | |||
|recharge=1/encounter | |||
|effect=Resist [[Rules/Calls#Shatter|Shatter]] on one chosen weapon (you may change weapon choice between events). | |||
}} | |||
'''Restriction:''' | == Vanguard == | ||
'''Restriction:''' [[Rules/Weapons and Armour Safety#Polearms/Polearm Foci|polearms]] only; cannot make any calls with a [[Rules/Weapons and Armour Safety#Pikes|pike]] | |||
{| | {{SkillCard | ||
| | |name=Make Space | ||
|sphere=Vigour | |||
| | |level=1 | ||
| | |restriction=Vanguard | ||
| | |recharge=Recharges if you enter a [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] | ||
|effect=Call [[Rules/Calls#Stagger|Stagger]] on next hit when an enemy makes it past your polearm's point, once. | |||
}} | |||
== Vanguard == | {{SkillCard | ||
|name=Backup Weapon | |||
|sphere=Vigour | |||
|level=1 | |||
|restriction=Vanguard | |||
|recharge=Recharges if your polearm is shattered again | |||
|effect=While your polearm is shattered, you may call [[Rules/Calls#Stun|Stun]] once with a 1 handed weapon. | |||
}} | |||
{{SkillCard | |||
|name=Dazzling Strike | |||
|sphere=Vigour | |||
|level=2 | |||
|restriction=Vanguard | |||
|recharge=1/encounter | |||
|effect=[[Rules/Calls#Stun|Stun]] on any hit (not to shield). | |||
}} | |||
{| | {{SkillCard | ||
| | |name=Drive Them Back | ||
|sphere=Vigour | |||
| | |level=2 | ||
| | |restriction=Vanguard | ||
|recharge=1/encounter | |||
|effect=[[Rules/Calls#Stagger|Stagger]] on hit on two adjacent enemies (you do have to hit both of them sequentially). | |||
}} | |||
| | |||
== Harrier == | == Harrier == | ||
'''Restriction:''' [[Rules/Weapons and Armour Safety#One-Handed weapons/One handed Foci|1h weapons]] (optionally ambi), no [[Rules/Weapons and Armour Safety#Heavy Armour|heavy armour]], no shield larger than a [[Rules/Weapons and Armour Safety#Shields|buckler]] | |||
{{SkillCard | |||
|name=Backstab | |||
|sphere=Vigour | |||
|level=1 | |||
|restriction=Harrier | |||
|effect=You may call [[Rules/Calls#Rend|Rend]] on an enemy hit from behind (you must be behind them, not just your weapon) with a bladed weapon. | |||
}} | |||
{{SkillCard | |||
|name=Riposte | |||
|sphere=Vigour | |||
|level=1 | |||
|restriction=Harrier | |||
|recharge=Recharges after landing a torso hit on an enemy | |||
|effect=Call [[Rules/Calls#Stagger|Stagger]] on Block. | |||
}} | |||
'' | {{SkillCard | ||
|name=Shake it off! | |||
|sphere=Vigour | |||
|level=2 | |||
|restriction=Harrier | |||
|recharge=1/encounter | |||
|effect=[[Rules/Calls#Regeneration|Regeneration]] from critical state or 5 secs of Appropriate Roleplay to call [[Rules/Calls#I've_Seen_Worse|I've Seen Worse]]. | |||
}} | |||
{| | {{SkillCard | ||
| | | name = Weapon Snap | ||
| sphere = Vigour | |||
| | | level = 2 | ||
| | | restriction = Harrier | ||
| | | recharge = 1/encounter | ||
| effect = You may call [[Rules/Calls#Shatter|Shatter]] when striking a weapon or focus with the weapons in your primary and off-hand simultaneously. (Using a buckler in your off hands prevents use of this ability as you cannot strike with any shields including bucklers) | |||
}} | |||
| | |||
== Bulwark == | == Bulwark == | ||
'''Restriction:''' Must use a [[Rules/Weapons and Armour Safety#Shields|shield]] (incompatible with Harrier even if your shield is small) | |||
{{SkillCard | |||
|name=Over Here | |||
|sphere=Vigour | |||
|level=1 | |||
|restriction=Bulwark | |||
|recharge=Recharges when the original taunted target enters a [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] | |||
|effect=[[Rules/Calls#Taunt|Taunt]] target on hit. | |||
}} | |||
{{SkillCard | |||
|name=Brace | |||
|sphere=Vigour | |||
|level=1 | |||
|restriction=Bulwark | |||
|recharge=Recharges when you next lose a hit point to a melee blow | |||
|effect=[[Rules/Calls#Stagger|Stagger]] on shield hit. | |||
}} | |||
{{SkillCard | |||
|name=Push Forward | |||
|sphere=Vigour | |||
|level=2 | |||
|restriction=Bulwark | |||
|recharge=1/encounter | |||
|effect=Call [[Rules/Calls#Stagger|Stagger]] on one hit and then call [[Rules/Calls#Shatter|Shatter]] on the next hit within ten seconds. The [[Rules/Calls#Shatter|Shatter]] is wasted if your second hit is on a person rather than a valid shatter target. | |||
}} | |||
{| | {{SkillCard | ||
| | |name=Hold the Line | ||
|sphere=Vigour | |||
| | |level=2 | ||
| | |restriction=Bulwark | ||
|recharge=1/encounter | |||
| | |effect=[[Rules/Calls#Regeneration|Regeneration]] on entering [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]], you do not have to get on the ground or stop defending with your shield for this instance of entering critical state. | ||
}} | |||
| | |||
== Brute == | == Brute == | ||
'''Restriction:''' must be using a [[Rules/Weapons and Armour Safety#Two Handed Weapon/Two-Handed Foci|two handed weapon]] | |||
{{SkillCard | |||
|name=Hard Head | |||
|sphere=Vigour | |||
|level=1 | |||
|restriction=Brute | |||
|recharge=Recharges when you go [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] | |||
|effect=Call [[Rules/Calls#Resist|Resist]] to take [[Rules/Calls#Rend|Rend]] or [[Rules/Calls#Crush|Crush]] as [[Rules/Calls#Stun|Stun]] once. | |||
}} | |||
{{SkillCard | |||
|name=Blood for Blood | |||
|sphere=Vigour | |||
|level=1 | |||
|restriction=Brute | |||
|effect=After taking an offensive call, your next hit can call [[Rules/Calls#Stagger|Stagger]]. | |||
}} | |||
{{SkillCard | |||
| name = Mighty Blow | |||
| sphere = Vigour | |||
| level = 2 | |||
| restriction = Brute | |||
| recharge = 1/encounter | |||
| effect = Call [[Rules/Calls#Shatter|Shatter]] but you [[Rules/Calls#Stagger|Stagger]] away from the opponent. | |||
}} | |||
{| | {{SkillCard | ||
| | | name = Feud | ||
| sphere = Vigour | |||
| | | level = 2 | ||
| | | restriction = Brute | ||
| recharge = 1/encounter | |||
| effect = Ranged [[Rules/Calls#Taunt|Taunt]] within 10m by pointing and yelling, you are also taunted by them until they reach [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] or end of encounter, you may call [[Rules/Calls#Crush|Crush]] or [[Rules/Calls#Rend|Rend]] (as per your weapon type) against them once. | |||
}} | |||
| | |||
[[Category:Rules]] | [[Category:Rules]] | ||
Latest revision as of 09:46, 19 April 2026
Vigour Skills operate on a series of skill levels representing a character's skill, training or natural ability. Characters are free to have a variety of backstory elements that explain how they have these abilities but they should be reasonably mundane in scope.
Each skill tree has a series of options that must be acquired in order to unlock them. While any character may use any weapon combination to inflict 1 hit per strike the use of Vigour skills lets them use specific weapons to do Calls and other abilities. Each Vigour skill line allows you to use certain calls or abilities in conjunction with weapons it describes.
Bows and crossbows cannot deliver any Call except for Rend which they always inflict naturally.
A Focus cannot be used to deliver Calls gained from a Vigour ability.
If you use a Vigour call from the list below and the target doesn't take a call and doesn't explicitly stop it affecting them then you don't expend your use of Vigour.
Vigour and XP
To buy into any Vigour line costs 4xp. This allows you to access 1 of the level 1 abilities. Any further skill purchases in the same Vigour line let you buy another ability in that line. This costs 3xp. This skill is called [Skill line] Upgrade.
You may also buy an extra use of a level 2 ability you have already bought. This costs 3xp. This skill is called [Skill line] Mastery.
You can buy multiple trees but this will require you spend 4xp again to buy into the new Vigour line and may have restrictions that prevent you using them at the same time.
Vigour in Haven
For 1/encounter abilities, you may recharge in 30 minutes if there is no clear 'encounter' boundary. This is reduced to 10 minutes in the 'Nature's Rest' rite area effect
For other abilities, you still recharge only on the recharge trigger or between events, or by spending 10 minutes in the 'Nature's Rest' rite area effect.
Vigour skills
Toughness
Thrown
Ranged Weapon Proficiency
Weapon Master
Restriction: cannot use with a Pike; bows/thrown weapons cannot make any calls other than their standard calls.
Catch Breath
| Restriction | Weapon Master |
|---|---|
| Recharge | Recharges if you enter a critical state |
Clear Out
| Restriction | Weapon Master |
|---|
Precision Strike
Signature Weapon
| Restriction | Weapon Master |
|---|---|
| Recharge | 1/encounter |
Vanguard
Restriction: polearms only; cannot make any calls with a pike
Make Space
| Restriction | Vanguard |
|---|---|
| Recharge | Recharges if you enter a critical state |
Backup Weapon
| Restriction | Vanguard |
|---|---|
| Recharge | Recharges if your polearm is shattered again |
Dazzling Strike
Drive Them Back
| Restriction | Vanguard |
|---|---|
| Recharge | 1/encounter |
Harrier
Restriction: 1h weapons (optionally ambi), no heavy armour, no shield larger than a buckler
Backstab
| Restriction | Harrier |
|---|
Riposte
Shake it off!
| Restriction | Harrier |
|---|---|
| Recharge | 1/encounter |
Weapon Snap
| Restriction | Harrier |
|---|---|
| Recharge | 1/encounter |
Bulwark
Restriction: Must use a shield (incompatible with Harrier even if your shield is small)
Over Here
| Restriction | Bulwark |
|---|---|
| Recharge | Recharges when the original taunted target enters a critical state |
Brace
| Restriction | Bulwark |
|---|---|
| Recharge | Recharges when you next lose a hit point to a melee blow |
Push Forward
Hold the Line
| Restriction | Bulwark |
|---|---|
| Recharge | 1/encounter |
Brute
Restriction: must be using a two handed weapon
Hard Head
Blood for Blood
Mighty Blow
Feud
| Restriction | Brute |
|---|---|
| Recharge | 1/encounter |