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The Oracle Sphere resonances can be found [[Sphere Resonances#Oracle|here]].
== Overload ==
== Overload ==
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Oracle sphere. Some examples include:
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Oracle sphere. Some examples include:


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* Your senses are all heightened beyond your ability to tolerate. A whisper is deafening, a candle is blinding, etc.
* Your senses are all heightened beyond your ability to tolerate. A whisper is deafening, a candle is blinding, etc.
* You are forced into deep sleep and ravaged by nightmares.
* You are forced into deep sleep and ravaged by nightmares.
== Spellweaver Effects ==
A Spellweaver can call upon the power of the Oracle sphere to perform a 10 second Rite that allows them to get small impressions and glimpses of the future, or moment from the past of people and objects ''(This ability does not deliver "plot” and will often return nonsensical or even wrong information entirely. It is designed to let Spellweavers flavour their RP- interactions and is not powerful enough to replicate the effects of the full Oracle Rites or Weavings).''
== Ritecaller Effects ==
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol '''*''' has its 30 second cast time reduced to 10 seconds.


== Rites list ==
== Rites list ==


{{SkillCard
{{SkillCard
|name=The Shadow’s Projection
| name = Burning Visions*
|level=1
| level = 1
|cast_time=30 seconds
| cast_time = 30 seconds
|duration=5 minutes
| time_to_deliver = 1 minute, if ranged instantaneous
|extension=This rite cannot be extended
| extension = 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)
|range=Self (Weaver who makes the Wyrd Draw if cast as a group)
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres
|effect=''To perform this rite, the character must first take cover and find a location out of combat.'' Upon completing the Wyrd Draw, the Weaver can extend their senses and observe from any location within the immediate area. While performing this rite you must put your '''finger in the air '''to show that you are projecting and cannot be interacted with, and can then move around within 10 metres from that location to observe and sense from any places of their choosing, including the other side of solid obstacles and inside containers. When the duration ends (or any time before), they return to their original location, lower their hand, and resume play.
| effect = When casting this rite, the caster chooses between Air or Fire for the damage type. The weaver may call Air [[Rules/Calls#Blast|Blast]] or Fire [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast or Fire Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
}}
{{SkillCard
| name = Divination
| level = 2
| cast_time = 2 minutes
| time_to_deliver = Instantaneous
| duration = Instantaneous
| cost = 1 Fire or Air Flicker
| extension = Every Air or Fire Flicker increases the number of targets that can see the vision. (Each Flicker also increases the rite level by 2)
| range = Self, Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = To perform this Rite, please inform a referee before you begin. Upon completing your Wyrd draw you receive a vision from a vision pool, this may be collected from the Weaving tent, a field ref or Nation Support. The vision pools a player can choose from are Locational (Things that happen within Haven), Temporal (Things that are happening soon but in other places) and Esoterica (Things unconnected to a specific time or place).
}}
{{SkillCard
| name = Buried Shame *
| level = 2
| cast_time = 30 seconds
| time_to_deliver = Instantaneous
| duration = Instantaneous
| extension = This rite cannot be extended
| range = 10 metres
| effect = The Weaver may call [[Rules/Calls#Taunt|Taunt]] on 1 target within 10 meters of the weaver.
}}
}}
{{SkillCard
{{SkillCard
|name=Divination
| name = Nightmare´s Delight (Hex)
|level=2
| level = 2
|cast_time=2 minutes
| cast_time = 1 minutes
|duration=Instantaneous
| time_to_deliver = 10 minutes
|cost=1 Fire or Air Flicker
| duration = 1 hour
|extension=Every [[Resources#Flicker|Flicker]] increases the number of targets that can see the vision - (Each Flicker also increases the rite level by 2)
| cost = 1 Fire or Air Flicker
|range=Touch through Foci
| extension = Every extra Flicker of Air expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)
|effect=''To perform this Rite, please inform a referee before you begin.'' Upon completing your Wyrd draw you receive a vision from a vision pool, this may be collected from the Weaving tent, a field ref or Nation Support. The vision pools a player can choose from are Locational (Things that happen within Haven), Temporal (Things that are happening soon but in other places) and Esoterica (Things unconnected to a specific time or place).
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.
Hex Options: 
- Your vision seems two-layered, where you see both the world as it is and the twisting strands of fate that are usually hidden.
- You feel indecisive as each decision pulls you to all possible endings. Choosing a direction seems almost impossible.
}}
}}
{{SkillCard
{{SkillCard
|name=Weal or Woe
| name = Warding Oblivion
|level=3
| level = 3
|cast_time=2 minutes
| cast_time = 30 seconds
|duration=Instantaneous
| duration = Until the end of the next encounter
|cost=1 Fire or Air Flicker
| extension = This rite cannot be extended
|extension=This rite cannot be extended
| range = Self
|range=Self, Touch through Foci (Weaver who makes the Wyrd Draw if cast as a group)
| effect = The Weaver can call [[Rules/Calls#Resist|Resist]] to take the next call of [[Rules/Calls#Rend|Rend]] as [[Rules/Calls#Stagger|Stagger]].
|effect=Upon completing your Wyrd draw you may imbue a target, who must be present throughout the Rite, with a Dream or a Nightmare. The Weaver describes the scene to the target and overnight they experience the chosen scene. Upon waking up the character will experience a roleplaying effect associated with the Dream or Nightmare chosen from the following list: All effects to be experienced periodically throughout the morning. All Dream effects should be accompanied by the roleplay effect of feeling well-rested. '''Dream:''' * ''Good morning, Sunshine'' - You wake up beaming with excitement and joy. No foulness could ruin your day. You have the extreme want to help others through their plights, and spread your love of life. * ''Accomplished - ''You feel a sense of great achievement. You feel you could move mountains, part oceans, construct cities. Though these feats remain confined to dreams, you embrace the day as another opportunity to show off your skills. March forth, headstrong, in search of challenges to conquer. * ''The artist within -'' Inspirations of creativity blossom inside you. You feel a want to create, to visit places of creation. Your hands wish to feel the mastery of a well-crafted blade, or perhaps you wish to taste the flavours of a perfectly mixed potion. If you know not the skill, then only answered questions can unlock the crafter within you. All nightmare effects should be accompanied by the roleplay effect of having little or broken sleep. '''Nightmare:''' * ''Sorry, I’m not all here - ''You have trouble paying attention to longer conversations and general surroundings as your day keeps occasionally being interrupted by the most vivid parts of your nightmare. * ''Phantom kin -'' You have distinct memories of a lost friend/family/relative, you don’t know who they are but you feel they have gone missing or are in great danger. * ''The end is nigh - ''Was your nightmare an omen of things to come? You believe a great horror, or disaster, will descend upon Haven or your nation. Your mind is locked on its impending occurrence, and cannot be convinced otherwise. Those who ignore your warnings are destined to suffer. While this is not a PVP game, if you intend to use this Rite for PVP purposes you must follow all the PVP rules and talk to the Court of Daggers.
}}
}}
== Spellweaver rites ==
{{SkillCard
{{SkillCard
|name=Memora's Hand
| name = Shadow's Projection 
|level=3
| level = 1
|cast_time=1 minutes
| cast_time = 30 Seconds
|duration=Instantaneous
| time_to_deliver = Instantaneous
|cost=1 Fire or Air Flicker
| duration = 5 minutes
|extension=This rite cannot be extended
| cost = 1 Air flicker
|range=Touch through foci
| extension = This rite cannot be extended 
|effect=Upon completing this rite you may place an item in a container. The item placed in a container imbued with Memora's Hand cannot be interacted with nor can it interact with the world. The Weaver must write a note that is also placed in the container in the following format "The Item in this Bag will return at Day/Time" such as "The Apple in the Bag will return at Saturday/11:00am"<br /> This bag cannot be used on any living creature. Please be careful with props and physreps and adhere to the usual conduct rules for theft.
| range = Self
| effect = To perform this rite, the character must first take cover in a location out of combat. Upon completing the Wyrd Draw, the Weaver can extend their senses and observe from any location within the immediate area. While performing this rite you must put your finger in the air to show that you are projecting and cannot be interacted with, and can then move around within 10 metres from that location to observe and sense from any places of their choosing, including the other side of solid obstacles and inside containers. When the duration ends (or any time before), they return to their original location, lower their hand, and resume play. 
}}
}}
{{SkillCard
{{SkillCard
|name=Hazy Visage
| name = Revealing Gaze 
|level=4
| level = 2
|cast_time=1 minute
| cast_time = 1 minute
|duration=Until the hits are expended or the next sunrise
| time_to_deliver = Instantaneous
|extension=This rite cannot be extended
| cost = 1 Air flicker
|range=Touch through foci
| extension = This rite cannot be extended 
|effect=The target receives 3 bonus hit points which are lost before their current hit points. All calls still have their usual effects. These bonus hit points are not ‘true’ vitality and can not be healed when expended. If multiple castings of this rite target the same character, their bonus hit points can not go higher than 3 but they may use the longer duration for the effect.
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = The caster learns about any magical afflictions affecting the target. This includes magically imposed roleplay effects by creatures, items or the spheres of magic, hexes and magical wounds. They do not receive details on how to interact with these conditions, for example how to remove them, only that they exist and where they originate from. 
}}
}}
{{SkillCard
{{SkillCard
|name=Overwhelming Portents
| name = Weal or Woe 
|level=4
| level = 3
|cast_time=30 Seconds
| cast_time = 2 minutes
|duration=Instantaneous
| time_to_deliver = Instantaneous
|extension=Every [[Resources#Flicker|Flicker]] of Air increases the number of targets by 1 - (Each Flicker also increases the rite level by 2)
| duration = 5 minutes
|range=10 metres
| cost = 1 Fire or Air Flicker
|effect=Upon completing the Wyrd Draw, the Weaver may choose any 1 target(s) within 10 metres and call ’Overload’. If a target is a Weaver, they immediately suffer overload from their own sphere, regardless of whether they were conducting a rite. They can not tempt fate to avoid this overload. If a target is not a Weaver then the rite has no effect on them.
| extension = This rite cannot be extended 
| range = Self, Touch through [[Rules/Combat_Rules#Focus|Focus]]
|effect=Upon completing your Wyrd draw you may imbue a target, who must be present throughout the Rite, with a Dream or a Nightmare. The Weaver describes the scene to the target and overnight they experience the chosen scene. Upon waking up the character will experience a roleplaying effect associated with the Dream or Nightmare chosen from the following list:
All effects to be experienced periodically throughout the morning.
 
All Dream effects should be accompanied by the roleplay effect of feeling well-rested.
 
Dream:
Good morning, Sunshine – You wake up beaming with excitement and joy. No foulness could ruin your day. You have the extreme want to help others through their plights, and spread your love of life.
Accomplished – You feel a sense of great achievement. You feel you could move mountains, part oceans, construct cities. Though these feats remain confined to dreams, you embrace the day as another opportunity to show off your skills. March forth, headstrong, in search of challenges to conquer.
The artist within – Inspirations of creativity blossom inside you. You feel a want to create, to visit places of creation. Your hands wish to feel the mastery of a well-crafted blade, or perhaps you wish to taste the flavours of a perfectly mixed potion. If you do not know the skill, then only answered questions can unlock the crafter within you.
 
All nightmare effects should be accompanied by the roleplay effect of having little or broken sleep.
 
Nightmare:
Sorry, I’m not all here – You have trouble paying attention to longer conversations and general surroundings as your day keeps occasionally being interrupted by the most vivid parts of your nightmare.
Phantom kin – You have distinct memories of a lost friend/family/relative, you don’t know who they are but you feel they have gone missing or are in great danger.
The end is nigh – Was your nightmare an omen of things to come? You believe a great horror, or disaster, will descend upon Haven or your nation. Your mind is locked on its impending occurrence, and cannot be convinced otherwise. Those who ignore your warnings are destined to suffer.
 
While this is not a PVP game, if you intend to use this Rite for PVP purposes you must follow all the PVP rules and talk to the Court of Daggers.
}}
}}
{{SkillCard
| name = Memora's Hand  
| level = 3
| cast_time = 1 minute
| time_to_deliver = Instantaneous
| cost = 1 Fire or Air flicker
| extension = This rite cannot be extended 
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = Upon completing this rite you may place an item in a container. The item placed in a container imbued with Memora’s Hand cannot be interacted with nor can it interact with the world until the time set by the Weaver. The Weaver must write a note that is also placed in the container in the following format “The Item in this Bag will return at Day/Time” such as “The Apple in the Bag will return at Saturday/11:00am”
This bag cannot be used on any living creature. Please be careful with props and physreps and adhere to the usual rules for theft.
}}
{{SkillCard
| name = Hazy Visage 
| level = 4
| cast_time = 1 minute
| time_to_deliver = Instantaneous
| cost = 1 Fire or Air flicker
| duration = Until the end of the next encounter
| extension = This rite cannot be extended 
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = The target receives 3 bonus hit points which are lost before their current hit points. All calls still have their usual effects. These bonus hit points are not ‘true’ vitality and can not be healed when expended. This effect cannot be stacked or cast multiple times to the same target.
}}
== Ritecaller rites ==
{{SkillCard
| name = Premonition  
| level = 2
| cast_time = 1 minute
| time_to_deliver = Instantaneous
| duration = Until the end of the next encounter
| extension = Every Flicker of Air expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = The target may call [[Rules/Calls#Rebound|Rebound]] on the next call on themselves.
}}
{{SkillCard
| name = Predestined Foe
| level = 2
| cast_time = 30 seconds
| time_to_deliver = Instantaneous
| duration = 1 minute
| extension = Every Flicker of Fire expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = Target can call [[Rules/Calls#Taunt|Taunt]] with their next weapon hit within the duration.
}}
{{SkillCard
| name = Overwhelming Portents 
| level = 4
| cast_time = 30 seconds
| time_to_deliver = Instantaneous
| extension = Every Flicker of Fire expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)
| range = 10 metres
| effect = Upon completing the Wyrd Draw, the Weaver may choose any 1 target(s) within 10 metres and call [[Rules/Calls#Overload|Overload]]. If a target is a Weaver, they immediately suffer overload from their own sphere, regardless of whether they were conducting a rite. They can not tempt fate to avoid this overload. If a target is not a Weaver then the rite has no effect on them.
}}
[[Category:Weaving Skills]]
[[Category:Weaving Skills]]
[[Category:Rules]]
[[Category:Rules]]
[[Category:Menhirs Fate Wiki]]
[[Category:Menhirs Fate Wiki]]

Latest revision as of 17:43, 5 April 2026

The Oracle Sphere resonances can be found here.

Overload

In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Oracle sphere. Some examples include:

  • A flash of uncontrolled omniscience overwhelms and crushes your mind.
  • Nothing is real.
  • Your senses are all heightened beyond your ability to tolerate. A whisper is deafening, a candle is blinding, etc.
  • You are forced into deep sleep and ravaged by nightmares.

Spellweaver Effects

A Spellweaver can call upon the power of the Oracle sphere to perform a 10 second Rite that allows them to get small impressions and glimpses of the future, or moment from the past of people and objects (This ability does not deliver "plot” and will often return nonsensical or even wrong information entirely. It is designed to let Spellweavers flavour their RP- interactions and is not powerful enough to replicate the effects of the full Oracle Rites or Weavings).

Ritecaller Effects

Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.

Rites list

Burning Visions*

Burning Visions*Lvl 1





Cast Time30 seconds
Time to Deliver1 minute, if ranged instantaneous
RangeTouch through Focus, if ranged 10 metres
Extension: 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)
When casting this rite, the caster chooses between Air or Fire for the damage type. The weaver may call Air Blast or Fire Blast on their next hit with their focus. When used at range this lets the user call Air Blast or Fire Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.

Divination

DivinationLvl 2



Cast Time2 minutes
Time to DeliverInstantaneous
Cost1 Fire or Air Flicker
DurationInstantaneous
RangeSelf, Touch through Focus
Extension: Every Air or Fire Flicker increases the number of targets that can see the vision. (Each Flicker also increases the rite level by 2)
To perform this Rite, please inform a referee before you begin. Upon completing your Wyrd draw you receive a vision from a vision pool, this may be collected from the Weaving tent, a field ref or Nation Support. The vision pools a player can choose from are Locational (Things that happen within Haven), Temporal (Things that are happening soon but in other places) and Esoterica (Things unconnected to a specific time or place).

Buried Shame *

Buried Shame *Lvl 2




Cast Time30 seconds
Time to DeliverInstantaneous
DurationInstantaneous
Range10 metres
Extension: This rite cannot be extended
The Weaver may call Taunt on 1 target within 10 meters of the weaver.

Nightmare´s Delight (Hex)

Nightmare´s Delight (Hex)Lvl 2



Cast Time1 minutes
Time to Deliver10 minutes
Cost1 Fire or Air Flicker
Duration1 hour
RangeTouch through Focus
Extension: Every extra Flicker of Air expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)
To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.

If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload. Hex Options:  - Your vision seems two-layered, where you see both the world as it is and the twisting strands of fate that are usually hidden.

- You feel indecisive as each decision pulls you to all possible endings. Choosing a direction seems almost impossible.

Warding Oblivion

Warding OblivionLvl 3





Cast Time30 seconds
DurationUntil the end of the next encounter
RangeSelf
Extension: This rite cannot be extended
The Weaver can call Resist to take the next call of Rend as Stagger.

Spellweaver rites

Shadow's Projection 

Shadow's Projection Lvl 1



Cast Time30 Seconds
Time to DeliverInstantaneous
Cost1 Air flicker
Duration5 minutes
RangeSelf
Extension: This rite cannot be extended 
To perform this rite, the character must first take cover in a location out of combat. Upon completing the Wyrd Draw, the Weaver can extend their senses and observe from any location within the immediate area. While performing this rite you must put your finger in the air to show that you are projecting and cannot be interacted with, and can then move around within 10 metres from that location to observe and sense from any places of their choosing, including the other side of solid obstacles and inside containers. When the duration ends (or any time before), they return to their original location, lower their hand, and resume play. 

Revealing Gaze 

Revealing Gaze Lvl 2




Cast Time1 minute
Time to DeliverInstantaneous
Cost1 Air flicker
RangeTouch through Focus
Extension: This rite cannot be extended 
The caster learns about any magical afflictions affecting the target. This includes magically imposed roleplay effects by creatures, items or the spheres of magic, hexes and magical wounds. They do not receive details on how to interact with these conditions, for example how to remove them, only that they exist and where they originate from. 

Weal or Woe 

Weal or Woe Lvl 3



Cast Time2 minutes
Time to DeliverInstantaneous
Cost1 Fire or Air Flicker
Duration5 minutes
RangeSelf, Touch through Focus
Extension: This rite cannot be extended 
Upon completing your Wyrd draw you may imbue a target, who must be present throughout the Rite, with a Dream or a Nightmare. The Weaver describes the scene to the target and overnight they experience the chosen scene. Upon waking up the character will experience a roleplaying effect associated with the Dream or Nightmare chosen from the following list:

All effects to be experienced periodically throughout the morning.

All Dream effects should be accompanied by the roleplay effect of feeling well-rested.

Dream: Good morning, Sunshine – You wake up beaming with excitement and joy. No foulness could ruin your day. You have the extreme want to help others through their plights, and spread your love of life. Accomplished – You feel a sense of great achievement. You feel you could move mountains, part oceans, construct cities. Though these feats remain confined to dreams, you embrace the day as another opportunity to show off your skills. March forth, headstrong, in search of challenges to conquer. The artist within – Inspirations of creativity blossom inside you. You feel a want to create, to visit places of creation. Your hands wish to feel the mastery of a well-crafted blade, or perhaps you wish to taste the flavours of a perfectly mixed potion. If you do not know the skill, then only answered questions can unlock the crafter within you.

All nightmare effects should be accompanied by the roleplay effect of having little or broken sleep.

Nightmare: Sorry, I’m not all here – You have trouble paying attention to longer conversations and general surroundings as your day keeps occasionally being interrupted by the most vivid parts of your nightmare. Phantom kin – You have distinct memories of a lost friend/family/relative, you don’t know who they are but you feel they have gone missing or are in great danger. The end is nigh – Was your nightmare an omen of things to come? You believe a great horror, or disaster, will descend upon Haven or your nation. Your mind is locked on its impending occurrence, and cannot be convinced otherwise. Those who ignore your warnings are destined to suffer.

While this is not a PVP game, if you intend to use this Rite for PVP purposes you must follow all the PVP rules and talk to the Court of Daggers.

Memora's Hand  

Memora's Hand  Lvl 3




Cast Time1 minute
Time to DeliverInstantaneous
Cost1 Fire or Air flicker
RangeTouch through Focus
Extension: This rite cannot be extended 
Upon completing this rite you may place an item in a container. The item placed in a container imbued with Memora’s Hand cannot be interacted with nor can it interact with the world until the time set by the Weaver. The Weaver must write a note that is also placed in the container in the following format “The Item in this Bag will return at Day/Time” such as “The Apple in the Bag will return at Saturday/11:00am” This bag cannot be used on any living creature. Please be careful with props and physreps and adhere to the usual rules for theft.

Hazy Visage 

Hazy Visage Lvl 4



Cast Time1 minute
Time to DeliverInstantaneous
Cost1 Fire or Air flicker
DurationUntil the end of the next encounter
RangeTouch through Focus
Extension: This rite cannot be extended 
The target receives 3 bonus hit points which are lost before their current hit points. All calls still have their usual effects. These bonus hit points are not ‘true’ vitality and can not be healed when expended. This effect cannot be stacked or cast multiple times to the same target.

Ritecaller rites

Premonition  

Premonition  Lvl 2




Cast Time1 minute
Time to DeliverInstantaneous
DurationUntil the end of the next encounter
RangeTouch through Focus
Extension: Every Flicker of Air expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
The target may call Rebound on the next call on themselves.

Predestined Foe

Predestined FoeLvl 2




Cast Time30 seconds
Time to DeliverInstantaneous
Duration1 minute
RangeTouch through Focus
Extension: Every Flicker of Fire expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)
Target can call Taunt with their next weapon hit within the duration.

Overwhelming Portents 

Overwhelming Portents Lvl 4





Cast Time30 seconds
Time to DeliverInstantaneous
Range10 metres
Extension: Every Flicker of Fire expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)
Upon completing the Wyrd Draw, the Weaver may choose any 1 target(s) within 10 metres and call Overload. If a target is a Weaver, they immediately suffer overload from their own sphere, regardless of whether they were conducting a rite. They can not tempt fate to avoid this overload. If a target is not a Weaver then the rite has no effect on them.