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Faith is an intangible form of power linking Humanity to the Spirit Sphere. It is generated by and from human belief and willpower and can create a variety of effects that are linked to, but distinct, from magic. All Humans generate Faith and this is a powerful resource when pooled. Individuals can use it to perform ceremonies and the Gods can use it to perform [[Miracles]]. Many darker entities desire Faith as well, wanting to harvest and use its power. | Faith is an intangible form of power linking Humanity to the Spirit Sphere. It is generated by and from human belief and willpower and can create a variety of effects that are linked to, but distinct, from magic. All Humans generate Faith and this is a powerful resource when pooled. Individuals can use it to perform ceremonies and the [[The Gods|Gods]] can use it to perform [[Miracles]]. Many darker entities desire Faith as well, wanting to harvest and use its power. | ||
Faith is represented in the field as a resource card. This is to track how much faith a person has currently gathered when needed and so that people can send it to a variety of sources. Despite this, in-character Faith is an intangible resource that cannot be physically traded. | Faith is represented in the field as a resource card. This is to track how much faith a person has currently gathered when needed and so that people can send it to a variety of sources. Despite this, in-character Faith is an intangible resource that cannot be physically traded. | ||
As a priest you can hold a maximum of '''12 faith'''. The amount of faith you are currently holding is your 'Threshold', which can unlock ceremonies that you have bought separately. You may also contribute faith to Entreaties or transfer it with Bestowal. You do not need a ref to transfer faith between players using the Dedication or Bestowal ceremonies. | As a priest you can hold a maximum of '''12 faith'''. The amount of faith you are currently holding is your 'Threshold', which can unlock ceremonies that you have bought separately. You may also contribute faith to [[Entreaty|Entreaties]] or transfer it with Bestowal. You do not need a ref to transfer faith between players using the Dedication or Bestowal ceremonies. | ||
Faith is generated each event and then expires by the end of the event. | Faith is generated each event and then expires by the end of the event. | ||
== Prayer Shrines == | == Prayer Shrines == | ||
Shrines to each of the Twelve are in the Faith tent at Haven for people to give Faith to the [[The Gods|Gods]]. These prayers may be roleplayed in a variety of ways and people can use this space for religious roleplay or for quieter moments depending on their character. | |||
The Gods expend power to perform [[Miracles]] with the most powerful known Miracle being Haven itself. It is unlikely they will be able to replicate something quite on this level but their power and existence depends on the flow of Faith from prayers. | |||
The Gods expend power to perform Miracles with the most powerful known Miracle being Haven itself. It is unlikely they will be able to replicate something quite on this level but their power and existence depends on the flow of Faith from prayers. | |||
Characters may place loose offerings of Faith in the Shrines (by OC putting in the card(s) and IC performing a few moments of devotional thought or action at the shrine). Characters may also write prayers at the Shrines too but these will be burned by the Shrine tenders at the end of the event. | Characters may place loose offerings of Faith in the Shrines (by OC putting in the card(s) and IC performing a few moments of devotional thought or action at the shrine). Characters may also write prayers at the Shrines too but these will be burned by the Shrine tenders at the end of the event. | ||
Any player may deposit Faith in the boxes at the Shrines. We encourage people to talk to priest players and the Shrine tenders to explore the roleplay around Faith. | Any player may deposit Faith in the boxes at the Shrines. We encourage people to talk to priest players and the Shrine tenders to explore the roleplay around Faith. | ||
This mechanic is a subtle one and intended to look at trends over time and influence the Gods' power. This may result in things such as more or stronger Miracle options appearing from Gods as well as other wider reaching effects on the Setting and Plot as that God has a bigger well of power to draw on. | ''This mechanic is a subtle one and intended to look at trends over time and to influence the Gods' power. This may result in things such as more or stronger Miracle options appearing from Gods, as well as other wider reaching effects on the Setting and Plot as that God has a bigger well of power to draw on.'' | ||
== Ceremonies / Skills == | == Ceremonies / Skills == | ||
=== Conviction === | {{SkillCard | ||
|name=Conviction | |||
|sphere=Spirit | |||
|xp=3XP | |||
|effect=This gives you access to '''Dedication''' to gather faith and '''Bestowal''' to transfer faith between priests. This must be purchased to unlock all Faith skills. You may also perform Entreaties. You can only select one deity per event – this doesn't mean it's the only deity your character follows, it's just the focus of your Conviction this event and the one that will provide effects to those you Dedicate during this event. | |||
}} | |||
=== Dedication === | |||
This takes at least one minute per person being dedicated – and may take longer if the priest wants to do a longer ceremony. You can only be dedicated once per event. You must transfer at least one faith to the priest dedicating you. | |||
This will give you a minor RP effect and a minor mechanical bonus for the rest of the event, depending on the god – the list of bonuses may change from event to event. Characters with Conviction should make sure their Deity selection is correct before the character closing deadline, so that we can provide them with a reminder of the effect for the event to avoid confusion. | |||
This | A Character with Conviction can be Dedicated to another god in game. This will not change the god that they use for the purposes of any skill. Skill use will still work as from their Conviction god, but the dedication will grant them the appropriate Dedication effect listed below. ''This is intended to allow archetypes that follow multiple gods to represent those bonds.'' | ||
=== Dedication Effects === | |||
These are the current set of Dedication effects – these may change before the event, so always consult an up to date copy, which should be available for characters with Conviction from the Bank. | |||
=== | {{SkillCard | ||
|name=[[The_Jester|The Jester]] | |||
|sphere=Spirit | |||
|recharge=1/event | |||
|effect=Restore 1 hit point to someone else (including someone in [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]]) via an artistic performance of at least one minute. | |||
}} | |||
{{SkillCard | |||
|name=[[The_Hearth|The Hearth]] | |||
|sphere=Spirit | |||
|recharge=1/event | |||
|effect=Call [[Rules/Calls#Refuge|Refuge]], which lasts while you continue to comfort and reassure the person you are protecting. | |||
}} | |||
{{SkillCard | |||
| name = [[The_Muse|The Muse]] | |||
| sphere = Spirit | |||
| recharge = 1/event | |||
| effect = You may restore one use of a Vigour ability that can be used 1/encounter or is rechargeable with a short inspirational performance of at least 10 seconds. | |||
}} | |||
{{SkillCard | |||
|name=[[The_Smith|The Smith]] | |||
|sphere=Spirit | |||
|recharge=1/event | |||
|effect=You may call [[Rules/Calls#Mend|Mend]] with 10 seconds roleplaying fixing the object. | |||
}} | |||
{{SkillCard | |||
|name=[[The_Reaper|The Reaper]] | |||
|sphere=Spirit | |||
|recharge=1/event | |||
|effect=You may call [[Rules/Calls#Execute|Execute]] on a willing target regardless of their current state, and gain one hit point in return (this can be done while you are in critical state). | |||
}} | |||
=== | {{SkillCard | ||
|name=[[The_Warrior|The Warrior]] | |||
|sphere=Spirit | |||
|recharge=1/event | |||
|effect=Call [[Rules/Calls#Resist|Resist]] to [[Rules/Calls#Stagger|Stagger]] or [[Rules/Calls#Stun|Stun]]. | |||
}} | |||
{{SkillCard | |||
|name=[[The_Guardian|The Guardian]] | |||
|sphere=Spirit | |||
|recharge=1/event | |||
|effect=Grant one call of [[Rules/Calls#Rebound|Rebound]] to one other person to be used when they choose. | |||
}} | |||
{{SkillCard | |||
|name=[[The_Scholar|The Scholar]] | |||
|sphere=Spirit | |||
|recharge=1/event | |||
|effect=Ask a ref or Guardian for a random vision from the vision pool – you can roleplay this being a flash of inspiration or something you have discovered through research that you suddenly know is relevant. | |||
}} | |||
=== | {{SkillCard | ||
|name=[[The_Shadow|The Shadow]] | |||
|sphere=Spirit | |||
|recharge=1/event | |||
|effect=Go invisible for 10s (hold up a closed fist), you become visible if you attack, pick up or move something, touch anyone, are hit or make any call. | |||
}} | |||
{{SkillCard | |||
|name=[[The_Traveler|The Traveler]] | |||
|sphere=Spirit | |||
|recharge=1/event | |||
|effect=Call [[Rules/Calls#Resist|Resist]] to [[Rules/Calls#Ensnare|Ensnare]] or [[Rules/Calls#Stun|Stun]]. | |||
}} | |||
{{SkillCard | |||
|name=[[The_Justicar|The Justicar]] | |||
|sphere=Spirit | |||
|recharge=1/event | |||
|effect=Call [[Rules/Calls#Ensnare|Ensnare]] on melee hit. | |||
}} | |||
=== | {{SkillCard | ||
| name = [[The _Celebrant|The Celebrant]] | |||
| sphere = Spirit | |||
| recharge = 1/event | |||
| effect = You (or someone you are in touch range of if you are not a Weaver) may extend a rite as if spending one flicker. The rite still costs the extra two levels. | |||
}} | |||
=== Bestowal === | |||
Bestowal is how characters with Conviction transfer faith. This takes one minute for any amount of faith between priests of the same [[The Gods|deity]] (not exceeding the cap on the recipient), and one minute for one point of faith between different deities. This represents the meaningful transfer of an amount of the belief generated by characters. We encourage people to roleplay in a variety of ways and explore their connection to their God and the other person's connections during this time. Both priests count as performing the ceremony and cannot do this under an effect that prevents them from doing so. | |||
This skill allows a character to start the event with +1 faith each time they take it. This represents you Dedicating and receiving extra Faith from characters who do not attend Haven. | {{SkillCard | ||
|name=Following | |||
|sphere=Spirit | |||
|xp=2xp (+1xp per level) | |||
|effect=This skill allows a character to start the event with +1 faith each time they take it. This represents you Dedicating and receiving extra Faith from characters who do not attend Haven. | |||
}} | |||
== Threshold == | == Threshold == | ||
Only people with the Conviction skill can enable the movement of Faith. This enables them to build up Faith that allows them to utilise abilities empowered by that power. Any character with Conviction can gather Faith up to a cap of 12 and they require differing amounts to be able to access those abilities. With the exception of Cleanse Corruption these abilities do not spend the Faith when used and the person remains empowered and can use the ability as directed. | |||
''While the actual process is simple enough, as anyone with Conviction can both use the Dedicate and Bestowal ceremonies, these processes are a mechanical process describing your relationship with Faith and the Gods. We encourage people to experiment with religious roleplay and the Gods during these ceremonies and remind people that the durations are minimum requirement not a maximum!'' | |||
While the actual process is simple enough as anyone with Conviction can both use the Dedicate and Bestowal ceremonies these processes are a mechanical process describing your relationship with Faith and the Gods. We encourage people to experiment with religious roleplay and the Gods during these ceremonies and remind people that the durations are minimum requirement not a maximum! | |||
=== Purchased Ceremony === | |||
{| class="wikitable" | {| class="wikitable" | ||
|'''Skill''' | |||
|'''Threshold Requirement''' | |||
|Minimum Ceremony Length | |||
|'''Effect''' | |||
|- | |- | ||
|Spiritual Reading | |||
|1 | |||
| Spiritual Reading | |30 seconds | ||
|View soul state and number of Corruption points | |||
|- | |- | ||
| Refuge | |Refuge | ||
|2 | |||
|Special – begins immediately, lasts until interrupted ([[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] / move away / stop speaking) | |||
|Call and sustain [[Rules/Calls#Refuge|Refuge]] as long as you continually perform the ceremony | |||
|- | |- | ||
| Sanctified Strike | |Sanctified Strike | ||
|3 | |||
|30 seconds | |||
|Call [[Rules/Calls#Smite|Smite]] by weapon or focus on next strike within 1 minute of ceremony. | |||
|- | |- | ||
| Cleanse Corruption | |Cleanse Corruption | ||
|1* | |||
|1 minute | |||
|Remove Corruption points – 1 per Faith | |||
|- | |- | ||
| Martyrs Gift | |Martyrs Gift | ||
|5 | |||
|30 seconds | |||
|Call [[Rules/Calls#Full_Heal|Full Heal]] in exchange for going [[Other_game_rules#Critical_State,_Terminal_State,_Dying|Critical]]. Spend the Faith instead for Mass Full Heal in exchange for going [[Other_game_rules#Critical_State,_Terminal_State,_Dying|Critical]]. | |||
|- | |- | ||
| Turn Corruption | |Turn Corruption | ||
|6 | |||
|1 minute | |||
|Become [[Rules/Calls#ensnare|ensnared]] and call [[Rules/Calls#Stagger|Stagger]] on every hit with a weapon or focus until you move. | |||
|- | |- | ||
| Divine Light | |Divine Light | ||
|7 | |||
|30 seconds | |||
|Call [[Rules/Calls#Stun|Stun]] on any target, or [[Rules/Calls#Stagger|Stagger]] on any three targets, as a ranged call from the location you ended the ceremony. | |||
|- | |- | ||
| Excommunication | |Excommunication | ||
|10 | |||
|1 minute | |||
|Remove all Boons, dedications and reduce the death count by 30s from a willing or critical state target – costs 2 Faith | |||
|- | |- | ||
| Divine Inspiration | |Divine Inspiration | ||
|12 | |||
| | |||
|Ask a deity a question | |||
|} | |} | ||
<nowiki>*</nowiki>Also requires Faith spend{{SkillCard | |||
| name = Spiritual Reading | |||
| sphere = Spirit | |||
| threshold = 1 | |||
| cast_time = 30 seconds | |||
| effect = View soul state and number of Corruption points. You do not need a ref for this ceremony but may consult one if the target isn't sure of their soul state (usually Healthy unless they have been told otherwise) or corruption point total. | |||
}} | |||
{{SkillCard | |||
|name=Refuge | |||
= | |sphere=Spirit | ||
|threshold=2 | |||
|cast_time=Special – begins immediately, lasts until interrupted | |||
|effect=You can call [[Rules/Calls#Refuge|Refuge]] on one person – make the call and the effect continues as long as you're actively chanting over them. You can do this as much as you like but can only keep it up on one person at a time, and you have to be clearly, continually performing a ceremony – going into [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] or breaking off to actively defend yourself will interrupt the effect. | |||
= | }} | ||
You can | |||
=== | {{SkillCard | ||
|name=Sanctified Strike | |||
|sphere=Spirit | |||
|threshold=3 | |||
|cast_time=30 seconds | |||
|recharge=1/encounter | |||
|effect=You may charge up a weapon or foci with a single call of [[Rules/Calls#Smite|Smite]] to be used on your next hit. The charge expires at the end of the encounter or when you next go through a rift if not used. Your character must believe the target is irredeemably corrupted – if you hit anyone else first, you may not call Smite and the effect is wasted. | |||
}} | |||
{{SkillCard | |||
|name=Cleanse Corruption | |||
|sphere=Spirit | |||
|threshold=1 | |||
|cost=1 Faith per Corruption point | |||
|cast_time=1 minute | |||
|effect=You may spend faith to cleanse corruption from a willing target – if they are not willing the ceremony fails (and still consumes the Faith). This removes one point per Faith spent, and you must remove all of them at once – if you attempt to remove too small an amount, the ceremony fails (with no expenditure). You can cooperate with other priests to reach levels that are beyond your individual capacity. | |||
}} | |||
{{SkillCard | |||
|name=Martyrs Gift | |||
|sphere=Spirit | |||
|threshold=5 | |||
|cast_time=30 seconds | |||
|recharge=1/encounter | |||
|effect=Call [[Rules/Calls#Full_Heal|Full Heal]] once on a target in touch range and become [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical]] yourself. If you expend the 5 faith, you may call MASS Full Heal instead. | |||
}} | |||
{{SkillCard | |||
|name=Turn Corruption | |||
|sphere=Spirit | |||
|threshold=6 | |||
|cast_time=1 minute | |||
|recharge=1/encounter | |||
|effect=Perform a 1 minute ceremony and take [[Rules/Calls#ensnare|Ensnare]]. While you refuse to move more than one pace from the spot, you may call [[Rules/Calls#Stagger|Stagger]] on hit, until you move or the encounter ends. Your character must believe the targets are corrupted in order to make the call. | |||
}} | |||
=== | {{SkillCard | ||
|name=Divine Light | |||
|sphere=Spirit | |||
|threshold=7 | |||
|cast_time=30 seconds | |||
|range=5m | |||
|recharge=1/encounter | |||
|effect=Hold up a holy symbol in one hand and call [[Rules/Calls#Stagger|Stagger]] on three targets or [[Rules/Calls#Stun|Stun]] on one target within 5m. You can target anyone with this. | |||
}} | |||
{{SkillCard | |||
| name = Excommunication | |||
| sphere = Spirit | |||
| threshold = 10 | |||
| cost = 2 Faith | |||
| cast_time = 1 minute | |||
| effect = Bestow a malign 'boon' on a target who is either willing or in [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] at the end of the ceremony. This removes all other boons from the target, they no longer count as Dedicated, they cannot perform any Ceremonies, and their death count goes down by 30s. This 'boon' can be removed by Dedication – but they can only be Dedicated if they have at least one Faith remaining, otherwise the effect will remain and cannot be removed until they generate more faith at the start of the next event. This may knock someone off a narrative track towards corruption or other non-divine ends if they are on one. | |||
}} | |||
It's entirely possible your deity will tell you they don't know or don't want you to know. You can only have one question outstanding at a time; if you ask another question, it cancels your pending question. | {{SkillCard | ||
|name=Divine Inspiration | |||
|sphere=Spirit | |||
|threshold=12 | |||
|effect=You ask a question directly of your deity, of no more than 25 words. This must involve writing it down and handing a copy to the relevant crew at the Menhir or Shrines. You will receive the answer some time later – potentially the next event – while meditating at the shrines or Menhir. It's entirely possible your deity will tell you they don't know or don't want you to know. You can only have one question outstanding at a time; if you ask another question, it cancels your pending question. | |||
}} | |||
[[Category:Rules]] | [[Category:Rules]] | ||
[[Category:Faith]] | [[Category:Faith Skills]] | ||
Latest revision as of 18:21, 14 April 2026
Faith is an intangible form of power linking Humanity to the Spirit Sphere. It is generated by and from human belief and willpower and can create a variety of effects that are linked to, but distinct, from magic. All Humans generate Faith and this is a powerful resource when pooled. Individuals can use it to perform ceremonies and the Gods can use it to perform Miracles. Many darker entities desire Faith as well, wanting to harvest and use its power.
Faith is represented in the field as a resource card. This is to track how much faith a person has currently gathered when needed and so that people can send it to a variety of sources. Despite this, in-character Faith is an intangible resource that cannot be physically traded.
As a priest you can hold a maximum of 12 faith. The amount of faith you are currently holding is your 'Threshold', which can unlock ceremonies that you have bought separately. You may also contribute faith to Entreaties or transfer it with Bestowal. You do not need a ref to transfer faith between players using the Dedication or Bestowal ceremonies.
Faith is generated each event and then expires by the end of the event.
Prayer Shrines
Shrines to each of the Twelve are in the Faith tent at Haven for people to give Faith to the Gods. These prayers may be roleplayed in a variety of ways and people can use this space for religious roleplay or for quieter moments depending on their character.
The Gods expend power to perform Miracles with the most powerful known Miracle being Haven itself. It is unlikely they will be able to replicate something quite on this level but their power and existence depends on the flow of Faith from prayers.
Characters may place loose offerings of Faith in the Shrines (by OC putting in the card(s) and IC performing a few moments of devotional thought or action at the shrine). Characters may also write prayers at the Shrines too but these will be burned by the Shrine tenders at the end of the event.
Any player may deposit Faith in the boxes at the Shrines. We encourage people to talk to priest players and the Shrine tenders to explore the roleplay around Faith.
This mechanic is a subtle one and intended to look at trends over time and to influence the Gods' power. This may result in things such as more or stronger Miracle options appearing from Gods, as well as other wider reaching effects on the Setting and Plot as that God has a bigger well of power to draw on.
Ceremonies / Skills
Conviction
Dedication
This takes at least one minute per person being dedicated – and may take longer if the priest wants to do a longer ceremony. You can only be dedicated once per event. You must transfer at least one faith to the priest dedicating you.
This will give you a minor RP effect and a minor mechanical bonus for the rest of the event, depending on the god – the list of bonuses may change from event to event. Characters with Conviction should make sure their Deity selection is correct before the character closing deadline, so that we can provide them with a reminder of the effect for the event to avoid confusion.
A Character with Conviction can be Dedicated to another god in game. This will not change the god that they use for the purposes of any skill. Skill use will still work as from their Conviction god, but the dedication will grant them the appropriate Dedication effect listed below. This is intended to allow archetypes that follow multiple gods to represent those bonds.
Dedication Effects
These are the current set of Dedication effects – these may change before the event, so always consult an up to date copy, which should be available for characters with Conviction from the Bank.
| Recharge | 1/event |
|---|
| Recharge | 1/event |
|---|
| Recharge | 1/event |
|---|
| Recharge | 1/event |
|---|
| Recharge | 1/event |
|---|
| Recharge | 1/event |
|---|
| Recharge | 1/event |
|---|
Bestowal
Bestowal is how characters with Conviction transfer faith. This takes one minute for any amount of faith between priests of the same deity (not exceeding the cap on the recipient), and one minute for one point of faith between different deities. This represents the meaningful transfer of an amount of the belief generated by characters. We encourage people to roleplay in a variety of ways and explore their connection to their God and the other person's connections during this time. Both priests count as performing the ceremony and cannot do this under an effect that prevents them from doing so.
Following
Threshold
Only people with the Conviction skill can enable the movement of Faith. This enables them to build up Faith that allows them to utilise abilities empowered by that power. Any character with Conviction can gather Faith up to a cap of 12 and they require differing amounts to be able to access those abilities. With the exception of Cleanse Corruption these abilities do not spend the Faith when used and the person remains empowered and can use the ability as directed.
While the actual process is simple enough, as anyone with Conviction can both use the Dedicate and Bestowal ceremonies, these processes are a mechanical process describing your relationship with Faith and the Gods. We encourage people to experiment with religious roleplay and the Gods during these ceremonies and remind people that the durations are minimum requirement not a maximum!
Purchased Ceremony
| Skill | Threshold Requirement | Minimum Ceremony Length | Effect |
| Spiritual Reading | 1 | 30 seconds | View soul state and number of Corruption points |
| Refuge | 2 | Special – begins immediately, lasts until interrupted (critical state / move away / stop speaking) | Call and sustain Refuge as long as you continually perform the ceremony |
| Sanctified Strike | 3 | 30 seconds | Call Smite by weapon or focus on next strike within 1 minute of ceremony. |
| Cleanse Corruption | 1* | 1 minute | Remove Corruption points – 1 per Faith |
| Martyrs Gift | 5 | 30 seconds | Call Full Heal in exchange for going Critical. Spend the Faith instead for Mass Full Heal in exchange for going Critical. |
| Turn Corruption | 6 | 1 minute | Become ensnared and call Stagger on every hit with a weapon or focus until you move. |
| Divine Light | 7 | 30 seconds | Call Stun on any target, or Stagger on any three targets, as a ranged call from the location you ended the ceremony. |
| Excommunication | 10 | 1 minute | Remove all Boons, dedications and reduce the death count by 30s from a willing or critical state target – costs 2 Faith |
| Divine Inspiration | 12 | Ask a deity a question |
*Also requires Faith spend==== Spiritual Reading ====
| Cast Time | 30 seconds |
|---|---|
| Threshold | 1 |
Refuge
| Cast Time | Special – begins immediately, lasts until interrupted |
|---|---|
| Threshold | 2 |
Sanctified Strike
| Cast Time | 30 seconds |
|---|---|
| Recharge | 1/encounter |
| Threshold | 3 |
Cleanse Corruption
| Cast Time | 1 minute |
|---|---|
| Cost | 1 Faith per Corruption point |
| Threshold | 1 |
Martyrs Gift
Turn Corruption
| Cast Time | 1 minute |
|---|---|
| Recharge | 1/encounter |
| Threshold | 6 |
Divine Light
Excommunication
| Cast Time | 1 minute |
|---|---|
| Cost | 2 Faith |
| Threshold | 10 |
Divine Inspiration
| Threshold | 12 |
|---|