Rules/Physicians and Healing: Difference between revisions
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In Menhir's Fate, there are many different ways to heal wounds. From Cantrips and more substantial though occasionally perilous Rites, to Physicians who use their mundane skills or apothecary consumables to keep people upright. Each requires the healer/s to expend time and roleplay with their patient, after which they will regain some or all of their hit points | In Menhir's Fate, there are many different ways to heal wounds. From Cantrips and more substantial though occasionally perilous Rites, to Physicians who use their mundane skills or apothecary consumables to keep people upright. Each requires the healer/s to expend time and roleplay with their patient, after which they will regain some or all of their hit points. | ||
If you intend to Execute using this skill please also roleplay an attempt at healing your victim. Unlike other executions this is a subtle strike and the call Execute may be called quietly. | When performing your roleplay, please use any tools, equipment or props and roleplay out the situation. This may be using bandages to bind a wound, or surgeons tools to roleplay surgery, or smelling salts to revive your patient (These are not an exhaustive list but some examples of healing roleplay). Please make sure any physreps that you are using are larp safe. If you intend to Execute using this skill please also roleplay an attempt at healing your victim. Unlike other executions this is a subtle strike and the call Execute may be called quietly. | ||
== Physician | == Physician Skills == | ||
=== | {{SkillCard | ||
| name = Physician | |||
| xp = 2xp | |||
| note = This skill is needed before taking any other Physician skill | |||
| effect = - The character may spend one minute to restore a living person from the critical state to one hit point. The target’s Critical state is paused as soon as you begin the roleplay. | |||
<br />- The character may assess and diagnose a Wound. This takes a few seconds of roleplay. The Wound mechanic is detailed at the bottom of this page. | |||
}} | |||
{{SkillCard | |||
| name = Mortician | |||
| xp = 1xp | |||
| effect = - This allows the character to spend 30 seconds assessing a corpse to work out how long they have been dead. | |||
- This allows the character to spend 30 seconds to work out how a person was killed. | |||
- This allows the character to restore hit points to an Underdweller in the same way they would to a living character. | |||
}} | |||
{{SkillCard | |||
|name=Advanced Physician | |||
|xp=3xp | |||
|note=Advanced Physician requires the equivalent of surgical effort to heal the character. The person being healed may not move or take actions (such as casting spells, using faith powers or using vigour skills) but may continue roleplay while being healed. If interrupted the patient goes into a critical state. This can only be done on a willing target. | |||
|effect= -The Physician may spend one minute to restore all hits, up to the patient’s maximum, to a character not in critical state. This can only be done on a willing target, as interruption will still put the patient in a critical state regardless of their starting hit points. | |||
- The Physician may spend one minute to restore someone from the critical state to 3 hit points. The target’s Critical state is paused as soon as you begin the roleplay. | |||
- The Physician may spend 30 seconds to reset the time on any poison on the target. | |||
- The Physician may spend 30 seconds roleplaying with the target, at the end of which they can call Execute on the target. (This will not leave a physical mark on the target) | |||
- When using Execute with this skill please also roleplay an attempt at healing your victim. Unlike other executions this is a subtle strike and the call execute may be done quietly. | |||
}} | |||
== Magical Healing == | == Magical Healing == | ||
Magical healing can be done via healing rites – most commonly found in the Sphere of Water. However those rites are dangerous – they may fail, and do not pause the critical count of the person being healed. | |||
Magical healing can be done via | |||
== Wounds == | == Wounds == | ||
In a combat excursion or a camp incursion, your character is at risk of receiving a wound card. These wound cards represent things like deep wounds, broken limbs, possible magic wounds and the like. These wounds are particularly difficult to treat and cannot be healed with simple magic and consumables, you must receive the aid of another character after a diagnosis from a character with the physician skill. Once given a wound card by a referee or crew member this card will state the approximate nature of your wound. You must keep hold of the card and only read the side not marked ‘physician only’ – if a physician attempts to heal your character then you will need to give them the card so that they can read the other side – this will inform the Physician what is needed to heal your wound. Sometimes it will be simple roleplay, other times it may require help from an Advanced Physician or even those with other skills. Whenever another skill is required to help heal the Advanced Physician is still required to resolve the Wound Card. | |||
Please do not tear or destroy Wound cards. When you are done with the card please return it to a Ref or Nation Support so we can continue to re-use them. | Please do not tear or destroy Wound cards. When you are done with the card please return it to a Ref or Nation Support so we can continue to re-use them. | ||
An Example of a Wound card can be found below | An Example of a Wound card can be found below[[File:MF_-_Wound_Card_-_Physician_For_Web.jpg|center|thumb]] | ||
[[File:MF_-_Wound_Card_-_Physician_For_Web.jpg|center|thumb]] | |||
[[Category:Rules]] | [[Category:Rules]] | ||
[[Category:Menhirs Fate Wiki]] | [[Category:Menhirs Fate Wiki]] | ||
Latest revision as of 02:38, 1 April 2026
In Menhir's Fate, there are many different ways to heal wounds. From Cantrips and more substantial though occasionally perilous Rites, to Physicians who use their mundane skills or apothecary consumables to keep people upright. Each requires the healer/s to expend time and roleplay with their patient, after which they will regain some or all of their hit points.
When performing your roleplay, please use any tools, equipment or props and roleplay out the situation. This may be using bandages to bind a wound, or surgeons tools to roleplay surgery, or smelling salts to revive your patient (These are not an exhaustive list but some examples of healing roleplay). Please make sure any physreps that you are using are larp safe. If you intend to Execute using this skill please also roleplay an attempt at healing your victim. Unlike other executions this is a subtle strike and the call Execute may be called quietly.
Physician Skills
Physician
- The character may assess and diagnose a Wound. This takes a few seconds of roleplay. The Wound mechanic is detailed at the bottom of this page.
Mortician
- This allows the character to spend 30 seconds to work out how a person was killed.
- This allows the character to restore hit points to an Underdweller in the same way they would to a living character.Advanced Physician
- The Physician may spend one minute to restore someone from the critical state to 3 hit points. The target’s Critical state is paused as soon as you begin the roleplay.
- The Physician may spend 30 seconds to reset the time on any poison on the target.
- The Physician may spend 30 seconds roleplaying with the target, at the end of which they can call Execute on the target. (This will not leave a physical mark on the target)
- When using Execute with this skill please also roleplay an attempt at healing your victim. Unlike other executions this is a subtle strike and the call execute may be done quietly.Magical Healing
Magical healing can be done via healing rites – most commonly found in the Sphere of Water. However those rites are dangerous – they may fail, and do not pause the critical count of the person being healed.
Wounds
In a combat excursion or a camp incursion, your character is at risk of receiving a wound card. These wound cards represent things like deep wounds, broken limbs, possible magic wounds and the like. These wounds are particularly difficult to treat and cannot be healed with simple magic and consumables, you must receive the aid of another character after a diagnosis from a character with the physician skill. Once given a wound card by a referee or crew member this card will state the approximate nature of your wound. You must keep hold of the card and only read the side not marked ‘physician only’ – if a physician attempts to heal your character then you will need to give them the card so that they can read the other side – this will inform the Physician what is needed to heal your wound. Sometimes it will be simple roleplay, other times it may require help from an Advanced Physician or even those with other skills. Whenever another skill is required to help heal the Advanced Physician is still required to resolve the Wound Card.
Please do not tear or destroy Wound cards. When you are done with the card please return it to a Ref or Nation Support so we can continue to re-use them.
An Example of a Wound card can be found below
