Rules/Faith Skills: Difference between revisions
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Any player may deposit Faith in the boxes at the Shrines. We encourage people to talk to priest players and the Shrine tenders to explore the roleplay around Faith. | Any player may deposit Faith in the boxes at the Shrines. We encourage people to talk to priest players and the Shrine tenders to explore the roleplay around Faith. | ||
''This mechanic is a subtle one and intended to look at trends over time and influence the Gods' power. This may result in things such as more or stronger Miracle options appearing from Gods as well as other wider reaching effects on the Setting and Plot as that God has a bigger well of power to draw on.'' | ''This mechanic is a subtle one and intended to look at trends over time and to influence the Gods' power. This may result in things such as more or stronger Miracle options appearing from Gods, as well as other wider reaching effects on the Setting and Plot as that God has a bigger well of power to draw on.'' | ||
== Ceremonies / Skills == | == Ceremonies / Skills == | ||
| Line 28: | Line 28: | ||
=== Dedication === | === Dedication === | ||
This takes at least one minute per person being dedicated – and may take longer if the priest wants to do a longer ceremony. You can only be dedicated once per event. You must transfer at least one faith to the priest dedicating you | This takes at least one minute per person being dedicated – and may take longer if the priest wants to do a longer ceremony. You can only be dedicated once per event. You must transfer at least one faith to the priest dedicating you. | ||
This will give you a minor RP effect and a minor mechanical bonus for the rest of the event, depending on the god – the list of bonuses may change from event to event. Characters with Conviction should make sure their Deity selection is correct before the character closing deadline, so that we can provide them with a reminder of the effect for the event to avoid confusion. | This will give you a minor RP effect and a minor mechanical bonus for the rest of the event, depending on the god – the list of bonuses may change from event to event. Characters with Conviction should make sure their Deity selection is correct before the character closing deadline, so that we can provide them with a reminder of the effect for the event to avoid confusion. | ||
A Character with Conviction can be Dedicated to another god in game. This will not change the god that they use for the purposes of any skill. Skill use will still work as from their Conviction god, but the dedication will grant them the appropriate Dedication effect listed below. ''This is intended to allow archetypes that follow multiple gods to represent those bonds.'' | |||
=== Dedication Effects === | === Dedication Effects === | ||
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| sphere = Spirit | | sphere = Spirit | ||
| recharge = 1/event | | recharge = 1/event | ||
| effect = You may restore one use of a Vigour ability that | | effect = You may restore one use of a Vigour ability that can be used 1/encounter or is rechargeable with a short inspirational performance of at least 10 seconds. | ||
}} | }} | ||
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== Threshold == | == Threshold == | ||
Only people with the Conviction skill can enable the movement of Faith | Only people with the Conviction skill can enable the movement of Faith. This enables them to build up Faith that allows them to utilise abilities empowered by that power. Any character with Conviction can gather Faith up to a cap of 12 and they require differing amounts to be able to access those abilities. With the exception of Cleanse Corruption these abilities do not spend the Faith when used and the person remains empowered and can use the ability as directed. | ||
''While the actual process is simple enough as anyone with Conviction can both use the Dedicate and Bestowal ceremonies these processes are a mechanical process describing your relationship with Faith and the Gods. We encourage people to experiment with religious roleplay and the Gods during these ceremonies and remind people that the durations are minimum requirement not a maximum!'' | ''While the actual process is simple enough, as anyone with Conviction can both use the Dedicate and Bestowal ceremonies, these processes are a mechanical process describing your relationship with Faith and the Gods. We encourage people to experiment with religious roleplay and the Gods during these ceremonies and remind people that the durations are minimum requirement not a maximum!'' | ||
=== Purchased Ceremony === | === Purchased Ceremony === | ||
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|5 | |5 | ||
|30 seconds | |30 seconds | ||
|Call [[Rules/Calls#Full_Heal|Full Heal]] in exchange for going | |Call [[Rules/Calls#Full_Heal|Full Heal]] in exchange for going [[Other_game_rules#Critical_State,_Terminal_State,_Dying|Critical]]. Spend the Faith instead for Mass Full Heal in exchange for going [[Other_game_rules#Critical_State,_Terminal_State,_Dying|Critical]]. | ||
|- | |- | ||
|Turn Corruption | |Turn Corruption | ||
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|Ask a deity a question | |Ask a deity a question | ||
|} | |} | ||
<nowiki>*</nowiki>Also requires Faith spend | <nowiki>*</nowiki>Also requires Faith spend{{SkillCard | ||
| name = Spiritual Reading | |||
| sphere = Spirit | |||
| threshold = 1 | |||
| cast_time = 30 seconds | |||
| effect = View soul state and number of Corruption points. You do not need a ref for this ceremony but may consult one if the target isn't sure of their soul state (usually Healthy unless they have been told otherwise) or corruption point total. | |||
{{SkillCard | |||
|name=Spiritual Reading | |||
|sphere=Spirit | |||
|threshold=1 | |||
|cast_time=30 seconds | |||
|effect=View soul state and number of Corruption points. You do not need a ref for this ceremony but may consult one if the target isn't sure of their corruption point total. | |||
}} | }} | ||
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{{SkillCard | {{SkillCard | ||
|name=Excommunication | | name = Excommunication | ||
|sphere=Spirit | | sphere = Spirit | ||
|threshold=10 | | threshold = 10 | ||
|cost=2 Faith | | cost = 2 Faith | ||
|cast_time=1 minute | | cast_time = 1 minute | ||
|effect=Bestow a malign 'boon' on a target who is either willing or in [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] at the end of the ceremony. This removes all other boons from the target, they no longer count as Dedicated, they cannot perform any Ceremonies, and their death count goes down by 30s. This 'boon' can be removed by Dedication – but they can only be Dedicated if they have at least one Faith remaining, otherwise the effect will remain and cannot be removed until they generate more faith at the start of the next event | | effect = Bestow a malign 'boon' on a target who is either willing or in [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] at the end of the ceremony. This removes all other boons from the target, they no longer count as Dedicated, they cannot perform any Ceremonies, and their death count goes down by 30s. This 'boon' can be removed by Dedication – but they can only be Dedicated if they have at least one Faith remaining, otherwise the effect will remain and cannot be removed until they generate more faith at the start of the next event. This may knock someone off a narrative track towards corruption or other non-divine ends if they are on one. | ||
}} | }} | ||
Latest revision as of 15:32, 5 April 2026
Faith is an intangible form of power linking Humanity to the Spirit Sphere. It is generated by and from human belief and willpower and can create a variety of effects that are linked to, but distinct, from magic. All Humans generate Faith and this is a powerful resource when pooled. Individuals can use it to perform ceremonies and the Gods can use it to perform Miracles. Many darker entities desire Faith as well, wanting to harvest and use its power.
Faith is represented in the field as a resource card. This is to track how much faith a person has currently gathered when needed and so that people can send it to a variety of sources. Despite this, in-character Faith is an intangible resource that cannot be physically traded.
As a priest you can hold a maximum of 12 faith. The amount of faith you are currently holding is your 'Threshold', which can unlock ceremonies that you have bought separately. You may also contribute faith to Entreaties or transfer it with Bestowal. You do not need a ref to transfer faith between players using the Dedication or Bestowal ceremonies.
Faith is generated each event and then expires by the end of the event.
Prayer Shrines
Shrines to each of the Twelve are in the Faith tent at Haven for people to give Faith to the Gods. These prayers may be roleplayed in a variety of ways and people can use this space for religious roleplay or for quieter moments depending on their character.
The Gods expend power to perform Miracles with the most powerful known Miracle being Haven itself. It is unlikely they will be able to replicate something quite on this level but their power and existence depends on the flow of Faith from prayers.
Characters may place loose offerings of Faith in the Shrines (by OC putting in the card(s) and IC performing a few moments of devotional thought or action at the shrine). Characters may also write prayers at the Shrines too but these will be burned by the Shrine tenders at the end of the event.
Any player may deposit Faith in the boxes at the Shrines. We encourage people to talk to priest players and the Shrine tenders to explore the roleplay around Faith.
This mechanic is a subtle one and intended to look at trends over time and to influence the Gods' power. This may result in things such as more or stronger Miracle options appearing from Gods, as well as other wider reaching effects on the Setting and Plot as that God has a bigger well of power to draw on.
Ceremonies / Skills
Conviction
Dedication
This takes at least one minute per person being dedicated – and may take longer if the priest wants to do a longer ceremony. You can only be dedicated once per event. You must transfer at least one faith to the priest dedicating you.
This will give you a minor RP effect and a minor mechanical bonus for the rest of the event, depending on the god – the list of bonuses may change from event to event. Characters with Conviction should make sure their Deity selection is correct before the character closing deadline, so that we can provide them with a reminder of the effect for the event to avoid confusion.
A Character with Conviction can be Dedicated to another god in game. This will not change the god that they use for the purposes of any skill. Skill use will still work as from their Conviction god, but the dedication will grant them the appropriate Dedication effect listed below. This is intended to allow archetypes that follow multiple gods to represent those bonds.
Dedication Effects
These are the current set of Dedication effects – these may change before the event, so always consult an up to date copy, which should be available for characters with Conviction from the Bank.
| Recharge | 1/event |
|---|
| Recharge | 1/event |
|---|
| Recharge | 1/event |
|---|
| Recharge | 1/event |
|---|
| Recharge | 1/event |
|---|
| Recharge | 1/event |
|---|
| Recharge | 1/event |
|---|
Bestowal
Bestowal is how characters with Conviction transfer faith. This takes one minute for any amount of faith between priests of the same deity (not exceeding the cap on the recipient), and one minute for one point of faith between different deities. This represents the meaningful transfer of an amount of the belief generated by characters. We encourage people to roleplay in a variety of ways and explore their connection to their God and the other person's connections during this time. Both priests count as performing the ceremony and cannot do this under an effect that prevents them from doing so.
Following
Threshold
Only people with the Conviction skill can enable the movement of Faith. This enables them to build up Faith that allows them to utilise abilities empowered by that power. Any character with Conviction can gather Faith up to a cap of 12 and they require differing amounts to be able to access those abilities. With the exception of Cleanse Corruption these abilities do not spend the Faith when used and the person remains empowered and can use the ability as directed.
While the actual process is simple enough, as anyone with Conviction can both use the Dedicate and Bestowal ceremonies, these processes are a mechanical process describing your relationship with Faith and the Gods. We encourage people to experiment with religious roleplay and the Gods during these ceremonies and remind people that the durations are minimum requirement not a maximum!
Purchased Ceremony
| Skill | Threshold Requirement | Minimum Ceremony Length | Effect |
| Spiritual Reading | 1 | 30 seconds | View soul state and number of Corruption points |
| Refuge | 2 | Special – begins immediately, lasts until interrupted (critical state / move away / stop speaking) | Call and sustain Refuge as long as you continually perform the ceremony |
| Sanctified Strike | 3 | 30 seconds | Call Refuge by weapon or focus on next strike within 1 minute of ceremony. |
| Cleanse Corruption | 1* | 1 minute | Remove Corruption points – 1 per Faith |
| Martyrs Gift | 5 | 30 seconds | Call Full Heal in exchange for going Critical. Spend the Faith instead for Mass Full Heal in exchange for going Critical. |
| Turn Corruption | 6 | 1 minute | Become ensnared and call Stagger on every hit with a weapon or focus until you move. |
| Divine Light | 7 | 30 seconds | Call Stun on any target, or Stagger on any three targets, as a ranged call from the location you ended the ceremony. |
| Excommunication | 10 | 1 minute | Remove all Boons, dedications and reduce the death count by 30s from a willing or critical state target – costs 2 Faith |
| Divine Inspiration | 12 | Ask a deity a question |
*Also requires Faith spend==== Spiritual Reading ====
| Cast Time | 30 seconds |
|---|---|
| Threshold | 1 |
Refuge
| Cast Time | Special – begins immediately, lasts until interrupted |
|---|---|
| Threshold | 2 |
Sanctified Strike
| Cast Time | 30 seconds |
|---|---|
| Recharge | 1/encounter |
| Threshold | 3 |
Cleanse Corruption
| Cast Time | 1 minute |
|---|---|
| Cost | 1 Faith per Corruption point |
| Threshold | 1 |
Martyrs Gift
Turn Corruption
| Cast Time | 1 minute |
|---|---|
| Recharge | 1/encounter |
| Threshold | 6 |
Divine Light
Excommunication
| Cast Time | 1 minute |
|---|---|
| Cost | 2 Faith |
| Threshold | 10 |
Divine Inspiration
| Threshold | 12 |
|---|