Rules/Calls: Difference between revisions
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Clarify scope of Rebound |
Clarify interaction of enchantment and shatter |
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{{SkillCard | {{SkillCard | ||
|name=Shatter | |name=Shatter | ||
|effect=The weapon, focus or shield hit by this is destroyed until mended. It cannot be used to fight or defend yourself. If you accidentally block or parry with a destroyed weapon or shield, then you take the effects as if they had hit you. Shattered items may be sheathed or put away and do not have to be dropped – dropping the weapon is not ideal to protect players and physreps. | |effect=The weapon, focus or shield hit by this is destroyed until mended. It cannot be used to fight or defend yourself. If you accidentally block or parry with a destroyed weapon or shield, then you take the effects as if they had hit you. Shattered items may be sheathed or put away and do not have to be dropped – dropping the weapon is not ideal to protect players and physreps. If an enchanted item is Shattered, its effects cannot be used until it is Mended. | ||
}} | }} | ||
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| name = Rebound | | name = Rebound | ||
| effect = If a person responds to an effect with this call, the effect instead is redirected to the caller. This will protect the user from an effect delivered by a mass call, but everyone else in range still takes the mass call. | | effect = If a person responds to an effect with this call, the effect instead is redirected to the caller. This will protect the user from an effect delivered by a mass call, but everyone else in range still takes the mass call. | ||
Rebound does not work on automatic calls generated via Ranged Weapons or Thrown Weapons, or calls that affect the caller only, such as Resist or Regeneration. | Rebound does not work on automatic calls generated via Ranged Weapons or Thrown Weapons, or calls that affect the caller only, such as Resist or Regeneration. | ||
You also cannot rebound calls that you read from cards, eg as an item side effect, a wound effect, or part of a Hex. | You also cannot rebound calls that you read from cards, eg as an item side effect, a wound effect, or part of a Hex. | ||
}} | }} | ||
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{{SkillCard | {{SkillCard | ||
|name=Curse | | name = Curse | ||
|duration=5 minutes or end of encounter | | duration = 5 minutes or end of encounter | ||
|effect=When affected by this call, you cannot use any calls, perform rites, or be affected by beneficial calls – e.g. Antidote, Heal Wounds, Regeneration, I've Seen Worse. You can still use consumables with instant effects e.g. restore health and antidote potions, or be healed by a physician. These effects will fade in five minutes or at the end of the encounter, unless you are told otherwise by a ref. | | effect = When affected by this call, you cannot use any calls, perform rites or ceremonies, or be affected by beneficial calls – e.g. Antidote, Heal Wounds, Regeneration, I've Seen Worse. You can still use consumables with instant effects e.g. restore health and antidote potions, or be healed by a physician. These effects will fade in five minutes or at the end of the encounter, unless you are told otherwise by a ref. | ||
}} | }} | ||
Latest revision as of 13:32, 6 July 2026
A character may use a variety of calls to inflict extra effects when attacking enemies or helping friends. These can be delivered via a weapon, such as a sword or magical focus, or at range by clearly indicating the target (pointing, adding a description or name).
Damage Types
There are two types of damage you can inflict and they are mutually exclusive as you can only have 1 Call per attack.
Normal damage is the first damage type. Anything inflicted by striking someone with a LARP weapon of any kind (or larp-safe Focus) is normal damage. This has no special properties and happens automatically with no need to call it. All calls that deal damage deal this damage type except for Elemental Blast.
Elemental is the 2nd damage type. This can either be Earth, Fire, Water, Air or Spirit. These damage types do need to be called so that your enemy can react appropriately when hit. You cannot have multiple elemental damage types in a single Call. This damage type is always expressed as Elemental Blast (e.g Fire Blast).
Calls List
When delivered by a weapon or focus, calls inflict 1 point of damage as well as their effect. Some calls may only be delivered under certain conditions – e.g. Crush can only be delivered by a weapon with a blunt appearance, Rend can only be delivered by a weapon with a sharp appearance.
Crush
Stun
| Duration | 10 seconds |
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Ensnare
| Duration | 10 seconds |
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Rend
Taunt
| Duration | At least 10 seconds |
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Stagger
Smite
Obliterate
Poison
| Duration | Default 30 minutes (varies) |
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Shatter
Resist
Other Calls
Antidote
Rebound
Rebound does not work on automatic calls generated via Ranged Weapons or Thrown Weapons, or calls that affect the caller only, such as Resist or Regeneration.
You also cannot rebound calls that you read from cards, eg as an item side effect, a wound effect, or part of a Hex.Overload
Curse
| Duration | 5 minutes or end of encounter |
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Regeneration
I've Seen Worse
| Cast Time | 10 seconds |
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Execute
| Cast Time | 5 seconds |
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Mend
Blast
Refuge
Full Heal
Mass
| Range | 5 metres |
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