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Bankers Guild Builds/Funded Builds/Urdrevan/The Lonely Shack: Difference between revisions

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The Lonely Shack is envisioned as a humble but vital wayhouse on the endless stretches of The Great Plains. Placed at the crossroads where Syradonia, Morvalis, and the Wonder brush against one another, it will serve as a beacon of rest and safety for merchants, pilgrims, wanderers, and emissaries who brave the treacherous journey across the open wilds.
{{BuildPage
| funded = yes
| subtitle = Where the Roads of Three Realms Converge
| quote = No traveller remembers every mile of the journey, only the hearth that kept the darkness at bay.
| lore = The Lonely Shack now stands upon the endless stretches of the Great Plains, positioned at the crossroads where Syradonia, Morvalis, and the Wonder meet. Funded as a vital wayhouse for those crossing the open wilds, it provides a place of rest, safety, and shelter for merchants, pilgrims, wanderers, and emissaries travelling between realms.


The Shack will be constructed of stone foundations and timber walls, with a roof of broad thatch pitched steeply against the winds of the plains. Its grand double doors, crafted from oak and bound in iron, will remain unbarred save in times of peril, symbolizing its role as a neutral house of welcome. A ring of windows ensures the communal spaces are filled with daylight, while lantern sconces provide warmth in the long evenings.
Built upon sturdy stone foundations with timber walls and a broad thatched roof designed to withstand the harsh plains winds, the Shack embodies simplicity, reliability, and welcome. Its great oak double doors, reinforced with iron bindings, remain open to travellers in times of peace, serving as a symbol of neutrality and hospitality at the edge of civilisation.


Inside, a central hearth-hall forms the heart of the Shack, with trestle tables for meals, maps of the surrounding lands etched on the walls, and benches where stories and news may be shared. The structure will contain eight sleeping chambers (two beds each, for a total of 16 travellers), furnished simply but sturdily. Floors are to be lined with woven reed mats, and furnishings stained in earthy tones to echo the land outside.
A ring of windows fills the communal areas with natural light during the day, while lantern sconces provide warmth and guidance through the long evenings. Within, the central hearth-hall forms the heart of the building, where travellers gather around trestle tables to share meals, exchange stories, and trade news from distant roads. Maps of the surrounding territories line the walls, preserving knowledge of the lands beyond.


Around the Shack will be wooden paddocks for beasts of burden, as well as a small bathhouse and secure stables for wagons and mounts. These facilities ensure safety from wild predators and thieves during overnight stays. The initial proposer of this build hopes that, in time, expansions may include heated baths, artificial hot springs, and larger stabling facilities, allowing the Lonely Shack to grow into a true crossroads inn.
The Shack contains eight sleeping chambers, each furnished with two sturdy beds to accommodate up to sixteen travellers at a time. Woven reed mats line the floors, while simple furnishings in earthy tones reflect the surrounding plains and the humble nature of the refuge.


'''Cost of Construction:''' 1 Legend
Outside, wooden paddocks and secure stables provide shelter for mounts, wagons, and beasts of burden, while a small bathhouse offers weary travellers the chance to recover after long journeys. These facilities ensure that both people and animals can rest safely away from the dangers of the wilderness.
 
'''LOCATION: URDREVAN - The Great Plains (Close to Hammerstadt)'''
 
Unique Build Code: '''BG.FSM.63'''
 
'''Contributions so far: '''
 
The-Joyous-Can-Welcome-Peace-But-The-Corrupted-Be-Dammed – 5 Sagas
 
Strike-While-The-Iron-Is-Hot – 1 Myth
 
The-Joyous-Can-Welcome-Peace-But-The-Corrupted-Be-Dammed – 7 Myths, 10 Sagas
 
'''Remaining Balance:'''
 
11 Myths, 5 Sagas


With its completion, the Lonely Shack has become more than a roadside shelter. It stands as a meeting point between distant lands, a place where strangers become companions and where the glow of a shared hearth reminds all who pass through that even the longest roads need places of refuge.
| cost = 1 Legend
| location = URDREVAN - The Great Plains (Close to Hammerstadt)
| build_code = BG.FSM.63
| nation = Urdrevan
| balance = FULLY FUNDED
| contributor1 = The-Joyous-Can-Welcome-Peace-But-The-Corrupted-Be-Dammed
| source1 = Syradonia
| amount1 = 5 Sagas
| contributor2 = Strike-While-The-Iron-Is-Hot
| source2 = Syradonia
| amount2 = 1 Myth
| contributor3 = The-Joyous-Can-Welcome-Peace-But-The-Corrupted-Be-Dammed
| source3 = Syradonia
| amount3 = 7 Myths, 10 Sagas
| contributor4 = Glint-in-the-darkness
| source4 = Syradonia
| amount4 = 4 Myths
| contributor5 = Echos-of-Righteous-Battle
| source5 = Syradonia
| amount5 = 4 Myths
| contributor6 = Dread-not-the-darkness
| source6 = Syradonia
| amount6 = 3 Myths, 5 Saga
}}
[[Category:Urdrevan]]
[[Category:Urdrevan]]
[[Category:Interested in Funding a Build Project?]]
[[Category:Interested in Funding a Build Project?]]
[[Category:Bankers Guild Builds]]
[[Category:Bankers Guild Builds]]
[[Category:Menhirs Fate Wiki]]
[[Category:Menhirs Fate Wiki]]

Latest revision as of 18:56, 7 July 2026

Bankers Guild Seal
Where the Roads of Three Realms Converge
No traveller remembers every mile of the journey, only the hearth that kept the darkness at bay.

The Lonely Shack now stands upon the endless stretches of the Great Plains, positioned at the crossroads where Syradonia, Morvalis, and the Wonder meet. Funded as a vital wayhouse for those crossing the open wilds, it provides a place of rest, safety, and shelter for merchants, pilgrims, wanderers, and emissaries travelling between realms.

Built upon sturdy stone foundations with timber walls and a broad thatched roof designed to withstand the harsh plains winds, the Shack embodies simplicity, reliability, and welcome. Its great oak double doors, reinforced with iron bindings, remain open to travellers in times of peace, serving as a symbol of neutrality and hospitality at the edge of civilisation.

A ring of windows fills the communal areas with natural light during the day, while lantern sconces provide warmth and guidance through the long evenings. Within, the central hearth-hall forms the heart of the building, where travellers gather around trestle tables to share meals, exchange stories, and trade news from distant roads. Maps of the surrounding territories line the walls, preserving knowledge of the lands beyond.

The Shack contains eight sleeping chambers, each furnished with two sturdy beds to accommodate up to sixteen travellers at a time. Woven reed mats line the floors, while simple furnishings in earthy tones reflect the surrounding plains and the humble nature of the refuge.

Outside, wooden paddocks and secure stables provide shelter for mounts, wagons, and beasts of burden, while a small bathhouse offers weary travellers the chance to recover after long journeys. These facilities ensure that both people and animals can rest safely away from the dangers of the wilderness.

With its completion, the Lonely Shack has become more than a roadside shelter. It stands as a meeting point between distant lands, a place where strangers become companions and where the glow of a shared hearth reminds all who pass through that even the longest roads need places of refuge.

Cost of Construction 1 Legend
Location URDREVAN - The Great Plains (Close to Hammerstadt)
Build Code BG.FSM.63
Nation Urdrevan
Balance Remaining FULLY FUNDED

Contributions

Contributor Source Amount
The-Joyous-Can-Welcome-Peace-But-The-Corrupted-Be-DammedSyradonia5 Sagas
Strike-While-The-Iron-Is-HotSyradonia1 Myth
The-Joyous-Can-Welcome-Peace-But-The-Corrupted-Be-DammedSyradonia7 Myths, 10 Sagas
Glint-in-the-darknessSyradonia4 Myths
Echos-of-Righteous-BattleSyradonia4 Myths
Dread-not-the-darknessSyradonia3 Myths, 5 Saga
Note: Contributions are tracked by the Bankers Guild. Contact them for full records.