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Earth Rites: Difference between revisions

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| cast_time = 30 seconds
| cast_time = 30 seconds
| duration = 5 minutes
| duration = 5 minutes
| extension = Every [[Resources#Flicker|Earth Flicker]] for ranged (Each Flicker also increases the rite level by 2)
| extension = An extra [[Resources#Flicker|Earth Flicker]] expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2)
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Foci]], if ranged 10 metres
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Foci]], if ranged 10 metres
| effect = The weaver may call Earth [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Earth Blast for 1 point of Earth damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
| effect = The weaver may call Earth [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Earth Blast for 1 point of Earth damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.

Revision as of 19:20, 30 March 2026


Overload

In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Earth sphere. Some examples include:

  • You feel yourself being swallowed and crushed by the Earth.
  • Fungal spores grow in your throat and choke you.
  • Your heart becomes motionless and stops beating.
  • Your skin calcifies and turns to stone, the weight of which pulls you to the ground.

Spellweaver Effects

A Spellweaver can call upon the power of the Earth sphere to perform a 10 second rite to connect with the world around them and cast Talk with plants/animals (same restrictions as talk to element), identify/find interesting natural objects (ie that have a card on with plot significance).

Ritecaller Effects

  • Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.

Rites list

Stone Avalanche*

Stone Avalanche*Lvl 1





Cast Time30 seconds
Duration5 minutes
RangeTouch through Foci, if ranged 10 metres
Extension: An extra Earth Flicker expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2)
The weaver may call Earth Blast on their next hit with their focus. When used at range this lets the user call Earth Blast for 1 point of Earth damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.

Reaching Sapling*

Reaching Sapling*Lvl 2





Cast Time30 seconds
Duration1 minute
RangeTouch through Focus
Extension: Cannot be extended
The weaver may call Stagger on their next hit with their focus.

Earth Embrace

Earth EmbraceLvl 2





Cast Time30 seconds
Durationuntil the end of the next encounter
RangeSelf
Extension: This rite cannot be extended
The weaver may call Resist to the next Stagger they take.

Stone Soul

Stone SoulLvl 2


Cast Time1 minute This Hex must be delivered withing 10 minutes of performing the Rite
Duration1 hour
RangeTouch through Focus
Extension: Every extra Flicker of Earth expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)
To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay - based within the flavour of the sphere, and not influence game mechanics.

If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.

Hex Options: – You feel the flow of life energy all around you, in every leaf, blade of grass, animal and gust of wind. The sensation can be almost overwhelming at times.

– You feel fascinated by the quality and origin of objects made of metals and minerals. Everything else feels ephemeral and fleeting by comparison.

Restoration *

Restoration *Lvl 2





Cast Time30 seconds
DurationInstantaneous
RangeTouch through Touch through Focus
Extension: This rite cannot be extended
The Weaver may call Mend on an object.

Nature’s Rest

Nature’s RestLvl 5




Cast Time2 minutes
Cost1 Earth Flicker
DurationUntil Sunrise
RangeTouch
Extension: This rite cannot be extended
Using this Rite a Weaver can empower a space such as a tent to continuously restore Vigour. Anyone within the designated space will restore their entire Vigour pool over 10 minutes.
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.
This Rite lasts until sunrise the next day at which point it will need to be refreshed.
This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).
A Tent may only have 1 Rite that applies a restoration effect to a resource pool (Hit points, Vigour, Focus). A Tent may also have 1 Weaving effect in addition to a Rite Effect.