Rules/Vigour Skills: Difference between revisions
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|sphere=Vigour | |sphere=Vigour | ||
|xp=2xp | |xp=2xp | ||
|effect=This skill allows a character to use [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Thrown]] weapons. These weapons always inflict Stagger and can only be used once every 10 seconds. Phys reps must follow all the rules for Thrown weapons. | |effect=This skill allows a character to use [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Thrown]] weapons. These weapons always inflict [[Rules/Calls#Stagger|Stagger]] and can only be used once every 10 seconds. Phys reps must follow all the rules for Thrown weapons. | ||
}} | }} | ||
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|sphere=Vigour | |sphere=Vigour | ||
|xp=4xp | |xp=4xp | ||
|effect=This skill allows a character to use a Bow or Crossbow. These weapons always inflict Rend. | |effect=This skill allows a character to use a [[Rules/Weapons_and_Armour_Safety#Bows|Bow]] or [[Rules/Weapons_and_Armour_Safety#Crossbows|Crossbow]]. These weapons always inflict [[Rules/Calls#Rend|Rend]]. | ||
}} | }} | ||
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|restriction=Weapon Master | |restriction=Weapon Master | ||
|recharge=Recharges if you enter a critical state | |recharge=Recharges if you enter a critical state | ||
|effect=You may use Regeneration once when not in critical state. | |effect=You may use [[Rules/Calls#Regeneration|Regeneration]] once when not in [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]]. | ||
}} | }} | ||
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|level=1 | |level=1 | ||
|restriction=Weapon Master | |restriction=Weapon Master | ||
|effect=When a nearby ally (within 5m) enters critical state, call Stagger twice on the next 2 hits or shield blocks. | |effect=When a nearby ally (within 5m) enters [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]], call [[Rules/Calls#Stagger|Stagger]] twice on the next 2 hits or shield blocks. | ||
}} | }} | ||
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|restriction=Weapon Master | |restriction=Weapon Master | ||
|recharge=1/encounter | |recharge=1/encounter | ||
|effect=Crush or Rend (depending on your weapon physrep) on torso hit only. | |effect=[[Rules/Calls#Crush|Crush]] or [[Rules/Calls#Rend|Rend]] (depending on your weapon physrep) on torso hit only. | ||
}} | }} | ||
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|restriction=Weapon Master | |restriction=Weapon Master | ||
|recharge=1/encounter | |recharge=1/encounter | ||
|effect=Resist Shatter on one chosen weapon (you may change weapon choice between events). | |effect=Resist [[Rules/Calls#Shatter|Shatter]] on one chosen weapon (you may change weapon choice between events). | ||
}} | }} | ||
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|level=1 | |level=1 | ||
|restriction=Vanguard | |restriction=Vanguard | ||
|recharge=Recharges if you enter a critical state | |recharge=Recharges if you enter a [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] | ||
|effect=Call Stagger on next hit when an enemy makes it past your polearm's point, once. | |effect=Call [[Rules/Calls#Stagger|Stagger]] on next hit when an enemy makes it past your polearm's point, once. | ||
}} | }} | ||
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|restriction=Vanguard | |restriction=Vanguard | ||
|recharge=Recharges if your polearm is shattered again | |recharge=Recharges if your polearm is shattered again | ||
|effect=While your polearm is shattered, you may call Stun once with a 1 handed weapon. | |effect=While your polearm is shattered, you may call [[Rules/Calls#Stun|Stun]] once with a 1 handed weapon. | ||
}} | }} | ||
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|restriction=Vanguard | |restriction=Vanguard | ||
|recharge=1/encounter | |recharge=1/encounter | ||
|effect=Stun on any hit (not to shield). | |effect=[[Rules/Calls#Stun|Stun]] on any hit (not to shield). | ||
}} | }} | ||
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|restriction=Vanguard | |restriction=Vanguard | ||
|recharge=1/encounter | |recharge=1/encounter | ||
|effect=Stagger on hit on two adjacent enemies (you do have to hit both of them sequentially). | |effect=[[Rules/Calls#Stagger|Stagger]] on hit on two adjacent enemies (you do have to hit both of them sequentially). | ||
}} | }} | ||
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|level=1 | |level=1 | ||
|restriction=Harrier | |restriction=Harrier | ||
|effect=You may call Rend on an enemy hit from behind (you must be behind them, not just your weapon) with a bladed weapon. | |effect=You may call [[Rules/Calls#Rend|Rend]] on an enemy hit from behind (you must be behind them, not just your weapon) with a bladed weapon. | ||
}} | }} | ||
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|restriction=Harrier | |restriction=Harrier | ||
|recharge=Recharges after landing a torso hit on an enemy | |recharge=Recharges after landing a torso hit on an enemy | ||
|effect=Call Stagger on Block. | |effect=Call [[Rules/Calls#Stagger|Stagger]] on Block. | ||
}} | }} | ||
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|restriction=Harrier | |restriction=Harrier | ||
|recharge=1/encounter | |recharge=1/encounter | ||
|effect=Regeneration from critical state or 5 secs of Appropriate Roleplay to call I've Seen Worse. | |effect=[[Rules/Calls#Regeneration|Regeneration]] from critical state or 5 secs of Appropriate Roleplay to call [[Rules/Calls#I've_Seen_Worse|I've Seen Worse]]. | ||
}} | }} | ||
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|restriction=Harrier | |restriction=Harrier | ||
|recharge=1/encounter | |recharge=1/encounter | ||
|effect=You may call Shatter when striking a weapon or focus with the weapons in your primary and off-hand simultaneously. | |effect=You may call [[Rules/Calls#Shatter|Shatter]] when striking a weapon or focus with the weapons in your primary and off-hand simultaneously. | ||
}} | }} | ||
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|level=1 | |level=1 | ||
|restriction=Bulwark | |restriction=Bulwark | ||
|recharge=Recharges when the original taunted target enters a critical state | |recharge=Recharges when the original taunted target enters a [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] | ||
|effect=Taunt target on hit. | |effect=[[Rules/Calls#Taunt|Taunt]] target on hit. | ||
}} | }} | ||
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|restriction=Bulwark | |restriction=Bulwark | ||
|recharge=Recharges when you next lose a hit point to a melee blow | |recharge=Recharges when you next lose a hit point to a melee blow | ||
|effect= | |effect=[[Rules/Calls#Stagger|Stagger]] on shield hit. | ||
}} | }} | ||
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|restriction=Bulwark | |restriction=Bulwark | ||
|recharge=1/encounter | |recharge=1/encounter | ||
|effect=Call Stagger on one hit and then call Shatter on the next hit within ten seconds. The Shatter is wasted if your second hit is on a person rather than a valid shatter target. | |effect=Call [[Rules/Calls#Stagger|Stagger]] on one hit and then call [[Rules/Calls#Shatter|Shatter]] on the next hit within ten seconds. The [[Rules/Calls#Shatter|Shatter]] is wasted if your second hit is on a person rather than a valid shatter target. | ||
}} | }} | ||
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|restriction=Bulwark | |restriction=Bulwark | ||
|recharge=1/encounter | |recharge=1/encounter | ||
|effect=Regeneration on entering critical state, you do not have to get on the ground or stop defending with your shield for this instance of entering critical state. | |effect=[[Rules/Calls#Regeneration|Regeneration]] on entering [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]], you do not have to get on the ground or stop defending with your shield for this instance of entering critical state. | ||
}} | }} | ||
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|level=1 | |level=1 | ||
|restriction=Brute | |restriction=Brute | ||
|recharge=Recharges when you go critical | |recharge=Recharges when you go [[Other_game_rules#Critical_State,_Terminal_State,_Dying|critical state]] | ||
|effect=Call Resist to take Rend or Crush as Stun once. | |effect=Call [[Rules/Calls#Resist|Resist]] to take [[Rules/Calls#Rend|Rend]] or [[Rules/Calls#Crush|Crush]] as [[Rules/Calls#Stun|Stun]] once. | ||
}} | }} | ||
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|level=1 | |level=1 | ||
|restriction=Brute | |restriction=Brute | ||
|effect=After taking an offensive call, your next hit can call Stagger. | |effect=After taking an offensive call, your next hit can call [[Rules/Calls#Stagger|Stagger]]. | ||
}} | }} | ||
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|restriction=Brute | |restriction=Brute | ||
|recharge=1/encounter | |recharge=1/encounter | ||
|effect=Call Shatter but you take Stagger away from the opponent. | |effect=Call [[Rules/Calls#Shatter|Shatter]] but you take [[Rules/Calls#Stagger|Stagger]] away from the opponent. | ||
}} | }} | ||
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|restriction=Brute | |restriction=Brute | ||
|recharge=1/encounter | |recharge=1/encounter | ||
|effect=Ranged Taunt within 10m by pointing and yelling, you are also taunted by them until they reach critical state or end of encounter, you may call Crush or Rend (as per your weapon type) against them once. | |effect=Ranged [[Rules/Calls#Taunt|Taunt]] within 10m by pointing and yelling, you are also taunted by them until they reach rules/other-game-rules/#critical-state or end of encounter, you may call [[Rules/Calls#Crush|Crush]] or [[Rules/Calls#Rend|Rend]] (as per your weapon type) against them once. | ||
}} | }} | ||
[[Category:Rules]] | [[Category:Rules]] | ||
Revision as of 04:10, 22 March 2026
Vigour Skills operate on a series of skill levels representing a character's skill, training or natural ability. Characters are free to have a variety of backstory elements that explain how they have these abilities but they should be reasonably mundane in scope.
Each skill tree has a series of options that must be acquired in order to unlock them. While any character may use any weapon combination to inflict 1 hit per strike the use of Vigour skills lets them use specific weapons to do Calls and other abilities. Each Vigour skill line allows you to use certain calls or abilities in conjunction with weapons it describes.
Bows and crossbows cannot deliver any Call except for Rend which they always inflict naturally.
If you use a Vigour call from the list below and the target doesn't take a call and doesn't explicitly stop it affecting them then you don't expend your use of Vigour.
Vigour and XP
To buy into any Vigour line costs 4xp. This allows you to access 1 of the level 1 abilities. Any further skill purchases in the same Vigour line let you buy another ability in that line. This costs 3xp. This skill is called [Skill line] Upgrade.
You may also buy an extra use of a level 2 ability you have already bought. This costs 3xp. This skill is called [Skill line] Mastery.
You can buy multiple trees but this will require you spend 4xp again to buy into the new Vigour line and may have restrictions that prevent you using them at the same time.
Vigour in Haven
For 1/encounter abilities, you may recharge in 30 minutes if there is no clear 'encounter' boundary. This is reduced to 10 minutes in the 'Nature's Rest' rite area effect.
For other abilities, you still recharge only on the recharge trigger or between events, or by spending 10 minutes in the 'Nature's Rest' rite area effect.
Toughness
Toughness
Thrown
Thrown
Ranged Weapon Proficiency
Ranged Weapon Proficiency
Weapon Master
Restriction: cannot use with a Pike; bows/thrown weapons cannot make any calls other than their standard calls
Catch Breath
| Restriction | Weapon Master |
|---|---|
| Recharge | Recharges if you enter a critical state |
Clear Out
| Restriction | Weapon Master |
|---|
Precision Strike
Signature Weapon
| Restriction | Weapon Master |
|---|---|
| Recharge | 1/encounter |
Vanguard
Restriction: polearms only; cannot make any calls with a pike
Make Space
| Restriction | Vanguard |
|---|---|
| Recharge | Recharges if you enter a critical state |
Backup Weapon
| Restriction | Vanguard |
|---|---|
| Recharge | Recharges if your polearm is shattered again |
Dazzling Strike
Drive Them Back
| Restriction | Vanguard |
|---|---|
| Recharge | 1/encounter |
Harrier
Restriction: 1h weapons (optionally ambi), no heavy armour, no shield larger than a buckler
Backstab
| Restriction | Harrier |
|---|
Riposte
Shake it off!
| Restriction | Harrier |
|---|---|
| Recharge | 1/encounter |
Weapon Snap
| Restriction | Harrier |
|---|---|
| Recharge | 1/encounter |
Bulwark
Restriction: Must use a shield (incompatible with Harrier even if your shield is small)
Over Here
| Restriction | Bulwark |
|---|---|
| Recharge | Recharges when the original taunted target enters a critical state |
Brace
| Restriction | Bulwark |
|---|---|
| Recharge | Recharges when you next lose a hit point to a melee blow |
Push Forward
Hold the Line
| Restriction | Bulwark |
|---|---|
| Recharge | 1/encounter |
Brute
Restriction: must be using a two handed weapon