Earth Rites: Difference between revisions
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Persephone (talk | contribs) changed base rites to match updated rules |
Persephone (talk | contribs) |
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{{SkillCard | {{SkillCard | ||
| name = Stone Avalanche* | | name = Stone Avalanche* | ||
| sphere = Earth | |||
| level = 1 | | level = 1 | ||
| cast_time = 30 seconds | | cast_time = 30 seconds | ||
| Line 29: | Line 30: | ||
{{SkillCard | {{SkillCard | ||
| name = Reaching Sapling* | | name = Reaching Sapling* | ||
| sphere = Earth | |||
| level = 2 | | level = 2 | ||
| cast_time = 30 seconds | | cast_time = 30 seconds | ||
| Line 38: | Line 40: | ||
{{SkillCard | {{SkillCard | ||
| name = Earth Embrace | | name = Earth Embrace | ||
| sphere = Earth | |||
| level = 2 | | level = 2 | ||
| cast_time = 30 seconds | | cast_time = 30 seconds | ||
| Line 47: | Line 50: | ||
{{SkillCard | {{SkillCard | ||
| name = Stone Soul | | name = Stone Soul | ||
| sphere = Earth | |||
| level = 2 | | level = 2 | ||
| cast_time = 1 minute | | cast_time = 1 minute | ||
| Line 63: | Line 67: | ||
{{SkillCard | {{SkillCard | ||
| name = Restoration * | | name = Restoration * | ||
| sphere = Earth | |||
| level = 2 | | level = 2 | ||
| cast_time = 30 seconds | | cast_time = 30 seconds | ||
| Line 71: | Line 76: | ||
}} | }} | ||
{{SkillCard | {{SkillCard | ||
|name=Nature’s Rest | | name = Nature’s Rest | ||
|level=5 | | sphere = Earth | ||
|cast_time=2 minutes | | level = 5 | ||
|duration=Until Sunrise | | cast_time = 2 minutes | ||
|cost=1 Earth Flicker | | duration = Until Sunrise | ||
|extension=This rite cannot be extended | | cost = 1 Earth Flicker | ||
|range=Touch | | extension = This rite cannot be extended | ||
|effect=Using this Rite a Weaver can empower a space such as a tent to continuously restore Vigour. Anyone within the designated space will restore their entire Vigour pool over 10 minutes.<br /> If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.<br /> This Rite lasts until sunrise the next day at which point it will need to be refreshed.<br /> This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).<br /> A Tent may only have 1 Rite that applies a restoration effect to a resource pool (Hit points, Vigour, Focus). A Tent may also have 1 Weaving effect in addition to a Rite Effect. | | range = Touch | ||
| effect = Using this Rite a Weaver can empower a space such as a tent to continuously restore Vigour. Anyone within the designated space will restore their entire Vigour pool over 10 minutes.<br /> If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.<br /> This Rite lasts until sunrise the next day at which point it will need to be refreshed.<br /> This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).<br /> A Tent may only have 1 Rite that applies a restoration effect to a resource pool (Hit points, Vigour, Focus). A Tent may also have 1 Weaving effect in addition to a Rite Effect. | |||
}} | }} | ||
[[Category:Weaving Skills]] | [[Category:Weaving Skills]] | ||
[[Category:Rules]] | [[Category:Rules]] | ||
[[Category:Menhirs Fate Wiki]] | [[Category:Menhirs Fate Wiki]] | ||
Revision as of 16:49, 30 March 2026
Overload
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Earth sphere. Some examples include:
- You feel yourself being swallowed and crushed by the Earth.
- Fungal spores grow in your throat and choke you.
- Your heart becomes motionless and stops beating.
- Your skin calcifies and turns to stone, the weight of which pulls you to the ground.
Spellweaver Effects
A Spellweaver can call upon the power of the Earth sphere to perform a 10 second rite to connect with the world around them and cast Talk with plants/animals (same restrictions as talk to element), identify/find interesting natural objects (ie that have a card on with plot significance).
Ritecaller Effects
- Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.
Rites list
Stone Avalanche*
| Cast Time | 30 seconds |
|---|---|
| Duration | 5 minutes |
| Range | Touch through Foci, if ranged 10 metres |
Reaching Sapling*
Earth Embrace
Stone Soul
| Cast Time | 1 minute This Hex must be delivered withing 10 minutes of performing the Rite |
|---|---|
| Duration | 1 hour |
| Range | Touch through Focus |
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.
Hex Options: – You feel the flow of life energy all around you, in every leaf, blade of grass, animal and gust of wind. The sensation can be almost overwhelming at times.
– You feel fascinated by the quality and origin of objects made of metals and minerals. Everything else feels ephemeral and fleeting by comparison.Restoration *
Nature’s Rest
| Cast Time | 2 minutes |
|---|---|
| Cost | 1 Earth Flicker |
| Duration | Until Sunrise |
| Range | Touch |
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.
This Rite lasts until sunrise the next day at which point it will need to be refreshed.
This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).
A Tent may only have 1 Rite that applies a restoration effect to a resource pool (Hit points, Vigour, Focus). A Tent may also have 1 Weaving effect in addition to a Rite Effect.