Forge Rites: Difference between revisions
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The Forge sphere resonances can be found here. | |||
== Overload == | == Overload == | ||
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Forge sphere. Some examples include: | In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Forge sphere. Some examples include: | ||
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* Clothing and objects you touch begin fusing into your flesh, tearing wounds whenever they move or separate. | * Clothing and objects you touch begin fusing into your flesh, tearing wounds whenever they move or separate. | ||
* You become obsessed with numbers and are convinced it brings the form of all things. | * You become obsessed with numbers and are convinced it brings the form of all things. | ||
== Spellweaver Effects == | |||
A Spellweaver can call upon the power of the Forge sphere to perform a 10 second rite that allows you identify/find interesting manufactured objects (carded items), heat things up in a more controlled way than setting fire to them (eg IC supply of hand warmers!). | |||
== Ritecaller Effects == | |||
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol '''*''' has its 30 second cast time reduced to 10 seconds. | |||
== Rites List == | == Rites List == | ||
Revision as of 08:45, 4 April 2026
The Forge sphere resonances can be found here.
Overload
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Forge sphere. Some examples include:
- You want to take yourself apart, to see how you work and improve yourself.
- Will and animation leak out of you as you slowly become an inanimate object.
- Clothing and objects you touch begin fusing into your flesh, tearing wounds whenever they move or separate.
- You become obsessed with numbers and are convinced it brings the form of all things.
Spellweaver Effects
A Spellweaver can call upon the power of the Forge sphere to perform a 10 second rite that allows you identify/find interesting manufactured objects (carded items), heat things up in a more controlled way than setting fire to them (eg IC supply of hand warmers!).
Ritecaller Effects
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.
Rites List
Harmonic Resonance
Harmonic ResonanceLvl 1
| Cast Time | 30 Seconds |
|---|---|
| Duration | 5 minutes |
| Range | Self/Touch through foci |
Extension: Every Flicker of Fire expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
The Weaver may temporarily enchant an item to sense the hidden and unnoticed for 5 minutes. During this time, the item will naturally point toward any magically or mundanely obscured being. Obscured beings will be presented by holding a closed fist in the air. This rite does not require a Ref, but please consult one if there is any confusion or need for assistance.
Perfect Reinforcement
Perfect ReinforcementLvl 2
| Cast Time | 1 minute |
|---|---|
| Duration | 5 minutes |
| Range | Self/Touch through foci |
Extension: Every Flicker of Earth expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
The Weaver grants a target +1 Temporary Hit Points for 5 minutes or until lost. This effect cannot be stacked or cast multiple times to the same target. The target does not gain any benefit while wearing no armour.
Waste not Want not
Waste not Want notLvl 3
| Cast Time | 1 minute |
|---|---|
| Duration | Instantaneous |
| Range | Touch through foci |
Extension: Every Flicker of Earth expended in the rite increases the number of items by 1 – (Each Flicker also increases the rite level by 2)
The Weaver may call Mend on up to 3 Items. This rite must be performed on and over the items.
Maker’s Flaw
Maker’s FlawLvl 4
| Cast Time | 30 Seconds |
|---|---|
| Duration | Instantaneous |
| Range | Touch though foci/10 Metres |
Extension: Every Flicker of Earth expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
The Weaver may choose a target within 10 metres and call Crush.
The Smith’s Fury
The Smith’s FuryLvl 4
| Cast Time | 1 minute |
|---|---|
| Duration | Instantaneous |
| Range | 10 metres |
Extension: Every Flicker of Fire expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
The Weaver may call Shatter on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.
Efficiency
EfficiencyLvl 5
| Cast Time | 1 minute |
|---|---|
| Duration | 5 minutes |
| Range | Touch through Foci |
Extension: Every Flicker of Fire expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
The Weaver grants a target the ability to double their maximum Focus or Vigour pool for 5 minutes or until spent. This effect cannot be stacked or cast multiple times to the same target.