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Athria Rites: Difference between revisions

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{{SkillCard
{{SkillCard
|name=Feast of Flesh
| name = Feast of Flesh
|sphere=Spirit
| level = 2
|level=2
| cast_time = 1 minute
|cast_time=1 minute
| duration = 5 minutes
|duration=5 minutes
| extension = Every Flicker of Water expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
|extension=Every Flicker of Water expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres
|range= Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres
| effect = When casting this rite, the caster chooses between Air or Water for the damage type. The weaver may call Air [[Rules/Calls#Blast|Blast]] or Water [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast or Water Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
|effect=When casting this rite, the caster chooses between Air or Water for the damage type. The weaver may call Air [[Rules/Calls#Blast|Blast]] or Water [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast or Water Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
}}
}}



Revision as of 15:38, 5 April 2026

The Athria sphere resonances can be found here.

Overload

In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Athria sphere. Some examples include:

  • Health and life continuously leech out of you to fuel the failed rite.
  • You are overcome with intense debilitating sorrow.
  • You are relentlessly attacked by vengeful spirits who died nearby.
  • You are filled with immense guilt and self-judgement, along with a need to punish yourself.

Spellweaver Effects

A Spellweaver can call upon the power of the Athira sphere to perform a 10 second Rite that allows them to Identify/Find objects with memory resonance (Carded items), dim a memory, or seance style attempt to talk to dead people (This ability does not deliver “plot” and will often return nonsensical or even wrong information entirely. It is designed to let Spellweavers flavour their RP- interactions and is not powerful enough to replicate the effects of rites like Whispers for the Dead).

Ritecaller Effects

Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.

Shared Rites

Memory Storm *

Memory Storm *Lvl 1





Cast Time30 seconds
Time to Deliver1 minute, if ranged instantaneous
RangeTouch through foci
Extension: 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)
The Weaver may choose a willing target who is currently in their terminal state. That target is now classed as an Underdweller. They have a maximum of 5 hit points, Immune to all roleplay affects, poison and retain access to all known skills. However, they cannot use any abilities that require Faith, Focus, or Vigour. An Underweller is the same character and so has all their previous memories. The target is free to roleplay this how they choose. If the target is reduced to 0 hit points, they immediately turn to dust and do not enter a critical or terminal state again. They also turn to dust at the end of the rite’s duration, if not already destroyed. A character who has used May the Gods Witness Me cannot be affected by this rite, as they immediately die and do not enter a terminal state.

Feast of Flesh

Feast of FleshLvl 2





Cast Time1 minute
Duration5 minutes
RangeTouch through Focus, if ranged 10 metres
Extension: Every Flicker of Water expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
When casting this rite, the caster chooses between Air or Water for the damage type. The weaver may call Air Blast or Water Blast on their next hit with their focus. When used at range this lets the user call Air Blast or Water Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.

Rise, my friend!

Rise, my friend!Lvl 1




Cast Time30 seconds
Time to DeliverInstantaneous
Duration5 minutes
RangeTouch through Focus
Extension: Every Flicker of Water expended in the rite increases the effect duration by 5 minutes. (Each Flicker also increases the rite level by 2)
The Weaver may choose a willing target who is currently in their terminal state. That target is now classed as an Underdweller. They have a maximum of 5 hit points, are immune to all roleplay effects and poison and retain access to all known skills. However, they cannot use any abilities that require Faith. An Underweller is the same character and so has all their previous memories. The target is free to roleplay this how they choose. If the target is reduced to 0 hit points, they immediately turn to dust and do not enter a critical or terminal state again. They also turn to dust at the end of the rite’s duration, if not already destroyed. A character who has used May the Gods Witness Me cannot be affected by this rite, as they immediately die and do not enter a terminal state.

Ghostly Shove*

Ghostly Shove*Lvl 2




Cast Time30 seconds
Time to Deliver1 minute
DurationInstantaneous
RangeTouch through Focus
Extension: This rite cannot be extended
The weaver may call Stagger once during the duration on hit with their focus.

Death´s Mark (Hex)

Death´s Mark (Hex)Lvl 2



Cast Time1 minute
Time to Deliver10 minutes
Cost1 Air or Water Flicker
Duration1 hour
RangeTouch through Focus
Extension: Every extra Flicker of Air expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)
To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.

If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload. Hex Options:  - You are able to see the bones of living people inside their flesh. This may be horrifying or fascinating.

- You pick up random strong memories from an unknown source, causing brief episodes of fear/anger/grief over something no-one else can see.

Flashing before your Eyes

Flashing before your EyesLvl 3





Cast Time30 seconds, if ranged 1 minute
Rangec, if ranged 10 metres
Extension: Every Flicker of Air or Water expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
The Weaver may call Stun once during the duration on hit with their focus, or if ranged lets them call Stun at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.

Spellweaver rites

Whispers of the Dead

Whispers of the DeadLvl 2




Cast Time2 minutes
Time to DeliverInstantaneous
Cost1 Air or Water Flicker
RangeTouch through Focus
Extension: Every Flicker of Water expended in the rite increases the number of questions you may ask by 1. (Each Flicker also increases the rite level by 2).
The Weaver touches a dead target’s skull or head with their focus and may ask the target one question to which it must respond truthfully if it can answer. Once the rite has been used it can’t be used again on that target. This rite does not require a ref, but do speak with one if there is any confusion or need for assistance. Please note, this rite does not work on underdwellers.

Goodbye Old Friend

Goodbye Old FriendLvl 3





Cast Time1 minute
Time to DeliverInstantaneous
RangeTouch through Focus
Extension: This rite cannot be extended
The weaver may remove one memory from the target. The target must be willing to give up the memory and write the memory on a piece of paper with a maximum of 300 words. The paper must be handed to a referee, as the memory is being given to the Athria sphere. 

Laden with Memory

Laden with MemoryLvl 3





Cast Time1 minute
Time to DeliverInstantaneous
RangeTouch through Focus
Extension: Every Flicker of Air expended in the rite increases the word count by 1. (Each Flicker also increases the rite level by 2).
The weaver manipulates memory itself and transfers one into an object. Only another Athria weaver can unlock the message by performing this rite over the chosen object again. OC note: If you perform this rite, please come to the Menhir tent to collect a card to attach to the chosen item. On the card, the caster can leave a message representing the imbued memory with a maximum of 10 words. When another Athria weaver unlocks this memory from an item, they should roleplay receiving the memory written on it, and may remove the card from the item if they wish.

Ritecaller rites

Feast of Flesh

Feast of FleshLvl 2




Cast Time1 minute
Time to DeliverInstantaneous
DurationUntil the end of the next encounter
RangeTouch through Focus
Extension: Every Flicker of Water expended in the rite increases the number of targets by 1. (Each Flicker also increases the rite level by 2)
The Weaver grants the target the ability that it may consume vital parts of a corpse (someone in Terminal state or dead, and requiring at least 30 seconds roleplay) to restore all their lost hit points. Each target may do so once within the rite’s duration. Note: This Rite does not destroy or remove a corpse. It will be damaged in some capacity by the ritual but recognisable and it will still be visible for other players. The same corpse cannot be used repeatedly for this rite.

Bonemender

BonemenderLvl 4





Cast Time30 seconds
Time to DeliverInstantaneous
Range10 metres
Extension: 1 Water flicker to reconstitute a dusted Underdweller (Each Flicker also increases the rite level by 2).
The Weaver can call Full Heal on an Underdweller. An underdweller that has turned to a pile of dust as a result of Rise, my Friend! can start the process of being reconstituted into a skeleton with this rite, using one Water flicker - this will not allow revival in Haven or surroundings but the skeleton may be usable when returned to the Shroud of Morvalis.

Reaper's Grasp

Reaper's GraspLvl 4




Cast Time1 minute
Time to DeliverInstantaneous
Duration5 minutes
Range10 metres
Extension: Every Flicker of Air expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2).
The Weaver may call Curse on a target within 10 meters.

Death's Macabre 

Death's Macabre Lvl 5




Cast Time1 minute
Time to DeliverInstantaneous
DurationUntil the end of the next encounter
RangeTouch through Focus
Extension: Every Flicker of Air expended in the rite increases the duration by 5 minutes (Each Flicker also increases the rite level by 2).
The Weaver grants three targets the ability to use the call Stun once. This must be delivered using a Weapon or a Focus. This ability cannot be stacked multiple times on the same target.