Fable Rites
More actions
The Fable sphere resonances can be found here.
Overload
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Fable sphere. Some examples include:
- You feel compelled to move to a musical rhythm that only you can hear.
- One of the rite components turns out to be explosive or is it?
- You feel a great need for attention and will act out dangerously to get it.
- The rite is so funny, you roll on the floor with laughter and injure yourself.
Spellweaver Effects
A Spellweaver can call upon the power of the Fable sphere to perform a 10 second Rite that allows them to influence the story they are living in and inflict minor RP effects with OC consent or add very minor illusions to objects (eg. brightening colours as an excuse for modern coloured things, coloured contact lenses to change eye colour).
Ritecaller Effects
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.
Rites list
The Great Reveal
| Cast Time | 2 minutes |
|---|---|
| Cost | 1 Water or Earth Flicker |
| Duration | 5 minutes |
| Range | circle of 1 metre radius (centre to edge) |
Dressing down Demeanour
| Cast Time | 1 minute |
|---|---|
| Duration | 5 minutes |
| Range | 10 metres |
It’s Behind You!
| Cast Time | 30 seconds |
|---|---|
| Duration | 10 seconds |
| Range | Self |
As Luck Would Have It
| Cast Time | 2 minutes |
|---|---|
| Duration | Until Used |
| Range | Touch through foci |
Protagonist’s Bulwark
| Cast Time | 1 minute |
|---|---|
| Duration | 5 minutes |
| Range | Self (Weaver who makes the Wyrd Draw if cast as a group) |
Bragging Rights
| Cast Time | 1 minutes |
|---|---|
| Duration | As per Rite |
| Range | as per Rite |