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Forge Rites: Difference between revisions

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The Forge sphere resonances can be found here.
The Forge sphere resonances can be found [[Sphere Resonances#Forge|here]].


== Overload ==
== Overload ==
Line 18: Line 18:


{{SkillCard
{{SkillCard
|name=Harmonic Resonance
| name = Molten Rock*
|level=1
| level = 1
|cast_time=30 Seconds
| cast_time = 1
|duration=5 minutes
| time_to_deliver = 1 minute, if ranged instantaneous
|extension=Every Flicker of Fire expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
| duration = 5 minutes
|range=Self/Touch through foci
| extension = 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)
|effect=The Weaver may temporarily enchant an item to sense the hidden and unnoticed for 5 minutes. During this time, the item will naturally point toward any magically or mundanely obscured being. Obscured beings will be presented by holding a closed fist in the air. This rite does not require a Ref, but please consult one if there is any confusion or need for assistance.
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres
| effect = When casting this rite, the caster chooses between Fire or Earth for the damage type. The weaver may call Fire [[Rules/Calls#Blast|Blast]]] or Earth [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Fire Blast or Earth Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
}}
}}
{{SkillCard
{{SkillCard
|name=Perfect Reinforcement
| name = Embedded Plates
|level=2
| level = 2
|cast_time=1 minute
| cast_time = 30 seconds
|duration=5 minutes
| duration = Until the end of the next encounter
|extension=Every Flicker of Earth expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
| extension =This rite cannot be extended
|range=Self/Touch through foci
| range = Self
|effect=The Weaver grants a target '''+1 Temporary Hit Points''' for 5 minutes or until lost. This effect cannot be stacked or cast multiple times to the same target. The target does not gain any benefit while wearing no armour.
| effect = The weaver may call [[Rules/Calls#Resist|Resist]] to take the next [[Rules/Calls#Rend|Rend]] they would take as [[Rules/Calls#Stun|Stun]] instead.
}}
}}
{{SkillCard
{{SkillCard
|name=Waste not Want not
| name = Blow for Blow (Hex)
|level=3
| level = 2
|cast_time=1 minute
| cost = 1 Fire or Earth Flicker
|duration=Instantaneous
| cast_time = 1 minute
|extension=Every Flicker of Earth expended in the rite increases the number of items by 1 – (Each Flicker also increases the rite level by 2)
| time_to_deliver = 10 minutes
|range=Touch through foci
| duration = 1 hour
|effect=The Weaver may call '''Mend '''on up to 3 Items. This rite must be performed on and over the items.
| extension = Every extra Flicker of Earth expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.
Hex Options:
– You are struck by occasional waves of fatigue, like a forge master fresh from a day’s labour.
– A continuous urge to wipe the sweat from your soot covered brow.
– You feel like creativity has been stolen from you, fresh ideas struggle to come to your mind.
– The world is not random, but ordered and designed. To you new ideas will always fail compared to the old.
}}
}}
{{SkillCard
{{SkillCard
|name=Maker’s Flaw
| name = Waste not want not *
|level=4
| level = 2
|cast_time=30 Seconds
| cast_time = 30 Seconds
|duration=Instantaneous
| time_to_deliver = Instantaneous
| duration = Instantaneous
| extension = Every Flicker of Earth expended in the rite increases the number of objects mended by 3 (Each Flicker also increases the rite level by 2)
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = The Weaver may call [[Rules/Calls#Mend|Mend]] on an object.
}}
{{SkillCard
| name = Stone Fist
| level = 3
| cast_time = 30 seconds
| time to deliver = 1 minute
| extension = This rite cannot be extended
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = The Weaver may call [[Rules/Calls#Shatter|Shatter]] on their next hit with their focus. This only takes effect if it hits a weapon, focus or shield, but the charge is consumed on the next hit in any case.
}}
 
== Spellweaver Rites ==
{{SkillCard
| name = Harmonic Resonance
| level = 1
| cast_time = 1 minute
| duration = 5 minutes
| extension = Every Flicker of Fire expended in the rite increases the duration by 5 minutes (Each Flicker also increases the rite level by 2)
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = The Weaver may temporarily enchant an item to sense the hidden and unnoticed for 5 minutes. During this time, the item will naturally point toward any magically or mundanely obscured being. Obscured beings will be presented by holding a closed fist in the air. This rite does not require a Ref, but please consult one if there is any confusion or need for assistance.
}}
{{SkillCard
| name = Perfect Reinforcement
| level = 2
| cast_time = 1 minute
| duration = Until the end of the next encounter
| extension = Every Flicker of Earth expended in the rite increases the number of temporary hit points by 1 (Each Flicker also increases the rite level by 2)
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = The Weaver grants a target 1 bonus hit point which is lost before their current hit points. All calls still have their usual effects. These bonus hit points are not ‘true’ vitality and can not be healed when expended. This effect cannot be stacked or cast multiple times to the same target. The target does not gain any benefit if wearing no armour.
}}
{{SkillCard
| name = From Scratch
| level = 3
| cast_time = 1 minute
| time_to_deliver = Instantaneous
| cost = 1 Fire Flicker
| duration=Until the end of the next encounter
| extension = This rite cannot be extended
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = The weaver may target a magical item and remove its enchantments to regain resources put into it. The amount of resources reclaimed will depend on the duration or number of charges left on the item.
OC Note: The item needs to be brought to the Crafter’s Guild to be processed. It will have wildly variable and unreliable effects on items that were not originally crafted by the Guild.
}}
{{SkillCard
| name = Perfect Workshop
| level = 5
| cast_time = 2 minutes
| cost = 1 Earth Flicker
| duration = Until sunrise
| extension = This rite cannot be extended
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect = Using this Rite a Weaver can empower a space such as a tent to [[Rules/Calls#Mend|Mend]] any item that anyone brings into it for ten minutes. There must be at least two people attending to the items but they can attend to any number of items. If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.
This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).
A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.
}}
{{SkillCard
| name = Plated Resilience
| level = 5
| cast_time = 1 minute
| time_to_deliver = Instantaneous
| cost = 1 Earth Flicker
| duration = Until the end of the next encounter
|extension=Every Flicker of Earth expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
|extension=Every Flicker of Earth expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
|range=Touch though foci/10 Metres
|range=Touch through [[Rules/Combat_Rules#Focus|Focus]]
|effect=The Weaver may choose a target within 10 metres and call '''Crush'''.
|effect=The Weaver grants a target the ability to call [[Rules/Calls#Resist|Resist]] to the next [[Rules/Calls#Crush|Crush]] or [[Rules/Calls#Rend|Rend]] within the duration as [[Rules/Calls#Stun|Stun]].
}}
}}
== Ritecaller Rites ==
{{SkillCard
{{SkillCard
|name=The Smith’s Fury
| name = Perfect Bulwark
|level=4
| level = 2
|cast_time=1 minute
| cast_time = 1 minute
|duration=Instantaneous
| time_to_deliver = Instantaneous
|extension=Every Flicker of Fire expended in the rite increases the number of targets by 1 (Each Flicker also increases the rite level by 2)
| duration = Until the end of the next encounter
|range=10 metres
| extension = Every Flicker of Earth expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)
|effect=The Weaver may call '''Shatter''' on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.
| range = Self or Touch through [[Rules/Combat_Rules#Focus|Focus]]
| effect =T he Weaver grants a target the ability to call [[Rules/Calls#Resist|Resist]] to take the next [[Rules/Calls#Crush|Crush]] as [[Rules/Calls#Stun|Stun]] for the duration. This effect cannot be stacked or cast multiple times to the same target. The target does not gain any benefit while wearing no armour.
}}
}}
{{SkillCard
{{SkillCard
|name=Efficiency
| name = The Smith's Fury
|level=5
| level = 3
|cast_time=1 minute
| cast_time = 1 minute
|duration=5 minutes
| duration = Until the end of the next encounter
|extension=Every Flicker of Fire expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
|extension = Every Flicker of Earth expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)
|range=Touch through Foci
| range = Touch through [[Rules/Combat_Rules#Focus|Focus]]
|effect=The Weaver grants a target the ability to '''double their maximum Focus or Vigour pool''' for 5 minutes or until spent. This effect cannot be stacked or cast multiple times to the same target.
|effect=The Weaver may call [[Rules/Calls#Shatter|Shatter]] on 3 targets as consecutive hits. Any hits in between on people lose charges with no additional effect.
}}
}}
{{SkillCard
| name = Maker's Flaw
| level = 4
| cast_time = 30 seconds
| time_to_deliver = Instantaneous
| extension = Every Flicker of Earth expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
| range = 10 metres
| effect = The Weaver may choose a target within 10 metres and call [[Rules/Calls#Crush|Crush]].
}}
[[Category:Weaving Skills]]
[[Category:Weaving Skills]]
[[Category:Rules]]
[[Category:Rules]]
[[Category:Menhirs Fate Wiki]]
[[Category:Menhirs Fate Wiki]]

Latest revision as of 17:46, 5 April 2026

The Forge sphere resonances can be found here.

Overload

In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Forge sphere. Some examples include:

  • You want to take yourself apart, to see how you work and improve yourself.
  • Will and animation leak out of you as you slowly become an inanimate object.
  • Clothing and objects you touch begin fusing into your flesh, tearing wounds whenever they move or separate.
  • You become obsessed with numbers and are convinced it brings the form of all things.

Spellweaver Effects

A Spellweaver can call upon the power of the Forge sphere to perform a 10 second rite that allows you identify/find interesting manufactured objects (carded items), heat things up in a more controlled way than setting fire to them (eg IC supply of hand warmers!).

Ritecaller Effects

Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.

Rites List

Molten Rock*

Molten Rock*Lvl 1




Cast Time1
Time to Deliver1 minute, if ranged instantaneous
Duration5 minutes
RangeTouch through Focus, if ranged 10 metres
Extension: 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)
When casting this rite, the caster chooses between Fire or Earth for the damage type. The weaver may call Fire Blast] or Earth Blast on their next hit with their focus. When used at range this lets the user call Fire Blast or Earth Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.

Embedded Plates

Embedded PlatesLvl 2





Cast Time30 seconds
DurationUntil the end of the next encounter
RangeSelf
Extension: This rite cannot be extended
The weaver may call Resist to take the next Rend they would take as Stun instead.

Blow for Blow (Hex)

Blow for Blow (Hex)Lvl 2



Cast Time1 minute
Time to Deliver10 minutes
Cost1 Fire or Earth Flicker
Duration1 hour
RangeTouch through Focus
Extension: Every extra Flicker of Earth expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)
To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.

If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload. Hex Options: – You are struck by occasional waves of fatigue, like a forge master fresh from a day’s labour. – A continuous urge to wipe the sweat from your soot covered brow. – You feel like creativity has been stolen from you, fresh ideas struggle to come to your mind.

– The world is not random, but ordered and designed. To you new ideas will always fail compared to the old.

Waste not want not *

Waste not want not *Lvl 2




Cast Time30 Seconds
Time to DeliverInstantaneous
DurationInstantaneous
RangeTouch through Focus
Extension: Every Flicker of Earth expended in the rite increases the number of objects mended by 3 (Each Flicker also increases the rite level by 2)
The Weaver may call Mend on an object.

Stone Fist

Stone FistLvl 3





Cast Time30 seconds
RangeTouch through Focus
Extension: This rite cannot be extended
The Weaver may call Shatter on their next hit with their focus. This only takes effect if it hits a weapon, focus or shield, but the charge is consumed on the next hit in any case.

Spellweaver Rites

Harmonic Resonance

Harmonic ResonanceLvl 1





Cast Time1 minute
Duration5 minutes
RangeTouch through Focus
Extension: Every Flicker of Fire expended in the rite increases the duration by 5 minutes (Each Flicker also increases the rite level by 2)
The Weaver may temporarily enchant an item to sense the hidden and unnoticed for 5 minutes. During this time, the item will naturally point toward any magically or mundanely obscured being. Obscured beings will be presented by holding a closed fist in the air. This rite does not require a Ref, but please consult one if there is any confusion or need for assistance.

Perfect Reinforcement

Perfect ReinforcementLvl 2





Cast Time1 minute
DurationUntil the end of the next encounter
RangeTouch through Focus
Extension: Every Flicker of Earth expended in the rite increases the number of temporary hit points by 1 (Each Flicker also increases the rite level by 2)
The Weaver grants a target 1 bonus hit point which is lost before their current hit points. All calls still have their usual effects. These bonus hit points are not ‘true’ vitality and can not be healed when expended. This effect cannot be stacked or cast multiple times to the same target. The target does not gain any benefit if wearing no armour.

From Scratch

From ScratchLvl 3



Cast Time1 minute
Time to DeliverInstantaneous
Cost1 Fire Flicker
DurationUntil the end of the next encounter
RangeTouch through Focus
Extension: This rite cannot be extended
The weaver may target a magical item and remove its enchantments to regain resources put into it. The amount of resources reclaimed will depend on the duration or number of charges left on the item. OC Note: The item needs to be brought to the Crafter’s Guild to be processed. It will have wildly variable and unreliable effects on items that were not originally crafted by the Guild.

Perfect Workshop

Perfect WorkshopLvl 5




Cast Time2 minutes
Cost1 Earth Flicker
DurationUntil sunrise
RangeTouch through Focus
Extension: This rite cannot be extended
Using this Rite a Weaver can empower a space such as a tent to Mend any item that anyone brings into it for ten minutes. There must be at least two people attending to the items but they can attend to any number of items. If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.

If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent. This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).

A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.

Plated Resilience

Plated ResilienceLvl 5



Cast Time1 minute
Time to DeliverInstantaneous
Cost1 Earth Flicker
DurationUntil the end of the next encounter
RangeTouch through Focus
Extension: Every Flicker of Earth expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
The Weaver grants a target the ability to call Resist to the next Crush or Rend within the duration as Stun.

Ritecaller Rites

Perfect Bulwark

Perfect BulwarkLvl 2




Cast Time1 minute
Time to DeliverInstantaneous
DurationUntil the end of the next encounter
RangeSelf or Touch through Focus
Extension: Every Flicker of Earth expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)
T he Weaver grants a target the ability to call Resist to take the next Crush as Stun for the duration. This effect cannot be stacked or cast multiple times to the same target. The target does not gain any benefit while wearing no armour.

The Smith's Fury

The Smith's FuryLvl 3





Cast Time1 minute
DurationUntil the end of the next encounter
RangeTouch through Focus
Extension: Every Flicker of Earth expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)
The Weaver may call Shatter on 3 targets as consecutive hits. Any hits in between on people lose charges with no additional effect.

Maker's Flaw

Maker's FlawLvl 4





Cast Time30 seconds
Time to DeliverInstantaneous
Range10 metres
Extension: Every Flicker of Earth expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
The Weaver may choose a target within 10 metres and call Crush.