Air Rites: Difference between revisions
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Updated rites page in line with menhirs 2.0 update. |
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| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]], if ranged 10 meters | | range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]], if ranged 10 meters | ||
| effect = The weaver may call Air [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast for 1 point of Air damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range. | | effect = The weaver may call Air [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast for 1 point of Air damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range. | ||
}}{{SkillCard | }} | ||
{{SkillCard | |||
| name = Whispers in the Wind | | name = Whispers in the Wind | ||
| sphere = Air | | sphere = Air | ||
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<br /> | <br /> | ||
'' OC Note: The NPC must have handed out tokens to the players, or left such a token with one of the guilds, which is a symbolic link that allows them to be contacted this way. Without referencing such a token, the message will not be delivered. '' | '' OC Note: The NPC must have handed out tokens to the players, or left such a token with one of the guilds, which is a symbolic link that allows them to be contacted this way. Without referencing such a token, the message will not be delivered. '' | ||
}}{{SkillCard | }} | ||
{{SkillCard | |||
| name = Warding Winds * | | name = Warding Winds * | ||
| sphere = Air | | sphere = Air | ||
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| range = Self | | range = Self | ||
| effect = The weaver may call [[Rules/Calls#Resist|Resist]] on [[Rules/Calls#Ensnare|Ensnare]] or call Resist to take [[Rules/Calls#Stun|Stun]] as [[Rules/Calls#Stagger|Stagger]] once. | | effect = The weaver may call [[Rules/Calls#Resist|Resist]] on [[Rules/Calls#Ensnare|Ensnare]] or call Resist to take [[Rules/Calls#Stun|Stun]] as [[Rules/Calls#Stagger|Stagger]] once. | ||
}}{{SkillCard | }} | ||
{{SkillCard | |||
| name = Forceful Push * | | name = Forceful Push * | ||
| sphere = Air | | sphere = Air | ||
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| range = Touch through [[Rules/Calls#Blast|Blast]] | | range = Touch through [[Rules/Calls#Blast|Blast]] | ||
| effect = The weaver may call Stagger on their next hit with their focus. | | effect = The weaver may call Stagger on their next hit with their focus. | ||
}}{{SkillCard | }} | ||
{{SkillCard | |||
| name = Tumbling Heights (Hex) | | name = Tumbling Heights (Hex) | ||
| sphere = Air | | sphere = Air | ||
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| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]] | | range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]] | ||
| effect = The weaver may pause any imposed roleplay effects on the target for the duration of the rite. | | effect = The weaver may pause any imposed roleplay effects on the target for the duration of the rite. | ||
}}{{SkillCard | }} | ||
{{SkillCard | |||
| name = Soothing Zephyr | | name = Soothing Zephyr | ||
| sphere = Air | | sphere = Air | ||
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| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]] | | range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]] | ||
| effect = The Weaver can grant someone the ability to call [[Rules/Calls#Rebound|Rebound]] against the next call targeting them. | | effect = The Weaver can grant someone the ability to call [[Rules/Calls#Rebound|Rebound]] against the next call targeting them. | ||
}}{{SkillCard | }} | ||
{{SkillCard | |||
| name = Gust of Wind | | name = Gust of Wind | ||
| sphere = Air | | sphere = Air | ||
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| range = 10 metres | | range = 10 metres | ||
| effect = The Weaver may call [[Rules/Calls#Stagger|Stagger]] on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver. | | effect = The Weaver may call [[Rules/Calls#Stagger|Stagger]] on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver. | ||
}}{{SkillCard | }} | ||
{{SkillCard | |||
| name = Eye of the Storm | | name = Eye of the Storm | ||
| sphere = Air | | sphere = Air | ||
Revision as of 18:45, 30 March 2026
Overload
Overload: In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Air sphere. Some examples include:
- Magical lightning backlashes from the rite and electrocutes you.
- The wind furiously animates all of your limbs, throwing them wildly about and breaking bones.
- Everything becomes far too annoying to bother with.
- You become carefree to the point of recklessness.
Spellweaver Effects
A Spellweaver can call upon the power of the Air sphere to perform a 10 second Rite that allows them to do small effects such pushing a small object gently or cause a gentle breeze. This may be roleplay or could potentially be achieved by sleight of hand/a concealed fan.
Ritecaller Effects
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.
Shared Rites
Piercing Wind *
| Cast Time | 30 seconds |
|---|---|
| Duration | 1 minute, if ranged instantaneous |
| Range | Touch through Focus, if ranged 10 meters |
Whispers in the Wind
| Cast Time | 2 minutes |
|---|---|
| Cost | 1 Air Flicker |
| Duration | Instantaneous |
| Range | Within Elandra (Long range only — Cannot be cast to send a message to anyone within Haven) |
Warding Winds *
Forceful Push *
| Cast Time | 30 seconds |
|---|---|
| Duration | 1 minute |
| Range | Touch through Blast |
Tumbling Heights (Hex)
| Cast Time | 1 minute |
|---|---|
| Cost | 1 Air Flicker |
| Duration | 1 hour |
| Range | Touch through Focus |
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.
Hex Options:
- You are distracted by voices on the wind that sound like people you know far away.
- You find it hard to stay still and want to keep moving to new places or talk to different people.
Spellweaver Rites
Moment of Calm
| Cast Time | 1 minute |
|---|---|
| Duration | Instantaneous |
| Range | Touch through Focus |
Soothing Zephyr
| Cast Time | 2 minutes |
|---|---|
| Cost | 1 Air Flicker |
| Duration | Until Sunrise |
| Range | 10 metres (Self if you are one of the 5 targets) |
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.
Ritecaller Rites
Winds of Rebound
Gust of Wind
| Cast Time | 1 minute |
|---|---|
| Duration | Instantaneous |
| Range | 10 metres |
Eye of the Storm
| Cast Time | 1 minute |
|---|---|
| Duration | Instantaneous |
| Range | 10 meters |