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Air Rites: Difference between revisions

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Updated focus links
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| duration = 1 minute, if ranged instantaneous
| duration = 1 minute, if ranged instantaneous
| extension = An extra [[Resources#Flicker|Air Flicker]] expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2)
| extension = An extra [[Resources#Flicker|Air Flicker]] expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2)
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]], if ranged 10 meters
| range = Touch through [[Rules/Combat_Rules#Foci|Focus]], if ranged 10 meters
| effect = The weaver may call Air [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast for 1 point of Air damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
| effect = The weaver may call Air [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Air Blast for 1 point of Air damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
}}
}}
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| range = Within Elandra (Long range only — Cannot be cast to send a message to anyone within Haven)
| range = Within Elandra (Long range only — Cannot be cast to send a message to anyone within Haven)
| effect = ''To perform this Rite, please inform a referee before you begin.'' The Weavers conclude the rite by speaking together '''a short written message of no more than 5 words''', and naming a specific named character (NPC) outside of Haven. The wind then carries your words in its travels and repeats them when the person is found. It is impossible to predict how long the wind will take in its task, only that it will be done.
| effect = ''To perform this Rite, please inform a referee before you begin.'' The Weavers conclude the rite by speaking together '''a short written message of no more than 5 words''', and naming a specific named character (NPC) outside of Haven. The wind then carries your words in its travels and repeats them when the person is found. It is impossible to predict how long the wind will take in its task, only that it will be done.
<br />
| note = OC Note: The NPC must have handed out tokens to the players, or left such a token with one of the guilds, which is a symbolic link that allows them to be contacted this way. Without referencing such a token, the message will not be delivered.
'' OC Note: The NPC must have handed out tokens to the players, or left such a token with one of the guilds, which is a symbolic link that allows them to be contacted this way. Without referencing such a token, the message will not be delivered. ''
}}
}}
{{SkillCard
{{SkillCard
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| extension = This rite cannot be extended
| extension = This rite cannot be extended
| range = Touch through [[Rules/Calls#Blast|Blast]]
| range = Touch through [[Rules/Calls#Blast|Blast]]
| effect = The weaver may call Stagger on their next hit with their focus.
| effect = The weaver may call Stagger on their next hit with their [[Rules/Combat_Rules#Foci|Focus]].
}}
}}
{{SkillCard
{{SkillCard
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| duration = Instantaneous
| duration = Instantaneous
| extension = Every [[Resources#Flicker|Air Flicker]] expended in the rite increases the duration by 30 seconds. (Each Flicker also increases the rite level by 2)
| extension = Every [[Resources#Flicker|Air Flicker]] expended in the rite increases the duration by 30 seconds. (Each Flicker also increases the rite level by 2)
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]]
| range = Touch through [[Rules/Combat_Rules#Foci|Focus]]
| effect = The weaver may pause any imposed roleplay effects on the target for the duration of the rite.
| effect = The weaver may pause any imposed roleplay effects on the target for the duration of the rite.
}}
}}
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| duration = Until used or until the end of the encounter
| duration = Until used or until the end of the encounter
| extension = This rite cannot be extended
| extension = This rite cannot be extended
| range = Touch through [[Rules/Weapons_and_Armour_Safety#Thrown_Weapons|Focus]]
| range = Touch through [[Rules/Combat_Rules#Foci|Focus]]
| effect = The Weaver can grant someone the ability to call [[Rules/Calls#Rebound|Rebound]] against the next call targeting them.
| effect = The Weaver can grant someone the ability to call [[Rules/Calls#Rebound|Rebound]] against the next call targeting them.
}}
}}

Revision as of 18:57, 30 March 2026

Overload

Overload: In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Air sphere. Some examples include:

  • Magical lightning backlashes from the rite and electrocutes you.
  • The wind furiously animates all of your limbs, throwing them wildly about and breaking bones.
  • Everything becomes far too annoying to bother with.
  • You become carefree to the point of recklessness.

Spellweaver Effects

A Spellweaver can call upon the power of the Air sphere to perform a 10 second Rite that allows them to do small effects such pushing a small object gently or cause a gentle breeze. This may be roleplay or could potentially be achieved by sleight of hand/a concealed fan.

Ritecaller Effects

Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.

Shared Rites

Piercing Wind *

Piercing Wind *Lvl 1





Cast Time30 seconds
Duration1 minute, if ranged instantaneous
RangeTouch through Focus, if ranged 10 meters
Extension: An extra Air Flicker expended in the rite makes the rite ranged. (Flicker also increases the rite level by 2)
The weaver may call Air Blast on their next hit with their focus. When used at range this lets the user call Air Blast for 1 point of Air damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.

Whispers in the Wind

Whispers in the WindLvl 1




Cast Time2 minutes
Cost1 Air Flicker
DurationInstantaneous
RangeWithin Elandra (Long range only — Cannot be cast to send a message to anyone within Haven)
Extension: Every Flicker of Air expended in the rite increases the length of message by 1 word (Each Flicker also increases the rite level by 2)
To perform this Rite, please inform a referee before you begin. The Weavers conclude the rite by speaking together a short written message of no more than 5 words, and naming a specific named character (NPC) outside of Haven. The wind then carries your words in its travels and repeats them when the person is found. It is impossible to predict how long the wind will take in its task, only that it will be done.
OC Note: The NPC must have handed out tokens to the players, or left such a token with one of the guilds, which is a symbolic link that allows them to be contacted this way. Without referencing such a token, the message will not be delivered.

Warding Winds *

Warding Winds *Lvl 2





Cast TimeUntil used or until the end of the encounter
DurationThis rite cannot be extended
RangeSelf
Extension: This rite cannot be extended
The weaver may call Resist on Ensnare or call Resist to take Stun as Stagger once.

Forceful Push *

Forceful Push *Lvl 2





Cast Time30 seconds
Duration1 minute
RangeTouch through Blast
Extension: This rite cannot be extended
The weaver may call Stagger on their next hit with their Focus.

Tumbling Heights (Hex)

Tumbling Heights (Hex)Lvl 2




Cast Time1 minute
Cost1 Air Flicker
Duration1 hour
RangeTouch through Focus
Extension: Every extra Flicker of Air expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)
To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.

If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.
Hex Options:

  • You are distracted by voices on the wind that sound like people you know far away.
  • You find it hard to stay still and want to keep moving to new places or talk to different people.

Spellweaver Rites

Moment of Calm

Moment of CalmLvl 2





Cast Time1 minute
DurationInstantaneous
RangeTouch through Focus
Extension: Every Air Flicker expended in the rite increases the duration by 30 seconds. (Each Flicker also increases the rite level by 2)
The weaver may pause any imposed roleplay effects on the target for the duration of the rite.

Soothing Zephyr

Soothing ZephyrLvl 4




Cast Time2 minutes
Cost1 Air Flicker
DurationUntil Sunrise
Range10 metres (Self if you are one of the 5 targets)
Extension: This rite cannot be extended
Using this Rite a Weaver can empower a space such as a tent to ward against unwelcome visitors and effects. While within the tent, magically imposed roleplay effects are dampened, strong emotions are lessened and visitors from the spheres of magic will feel resistance (but will not necessarily be stopped entirely) when entering uninvited.
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.
This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc). A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.

Ritecaller Rites

Winds of Rebound

Winds of ReboundLvl 2





Cast Time1 minute
DurationUntil used or until the end of the encounter
RangeTouch through Focus
Extension: This rite cannot be extended
The Weaver can grant someone the ability to call Rebound against the next call targeting them.

Gust of Wind

Gust of WindLvl 3





Cast Time1 minute
DurationInstantaneous
Range10 metres
Extension: Every Flicker of Air expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)
The Weaver may call Stagger on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.

Eye of the Storm

Eye of the StormLvl 4





Cast Time1 minute
DurationInstantaneous
Range10 meters
Extension: This rite cannot be extended
The Weaver can select one target within 10 metres and call Curse on them.