Forge Rites: Difference between revisions
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{{SkillCard | {{SkillCard | ||
|name=Molten Rock* | | name = Molten Rock* | ||
|level=1 | | level = 1 | ||
|cast_time=1 | | cast_time = 1 | ||
|duration=5 minutes | | time_to_deliver = 1 minute, if ranged instantaneous | ||
|extension=1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2) | | duration = 5 minutes | ||
|range=Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres | | extension = 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2) | ||
|effect=When casting this rite, the caster chooses between Fire or Earth for the damage type. The weaver may call Fire [[Rules/Calls#Blast|Blast]]] or Earth [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Fire Blast or Earth Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range. | | range = Touch through [[Rules/Combat_Rules#Focus|Focus]], if ranged 10 metres | ||
| effect = When casting this rite, the caster chooses between Fire or Earth for the damage type. The weaver may call Fire [[Rules/Calls#Blast|Blast]]] or Earth [[Rules/Calls#Blast|Blast]] on their next hit with their focus. When used at range this lets the user call Fire Blast or Earth Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range. | |||
}} | }} | ||
{{SkillCard | {{SkillCard | ||
Revision as of 13:50, 5 April 2026
The Forge sphere resonances can be found here.
Overload
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Forge sphere. Some examples include:
- You want to take yourself apart, to see how you work and improve yourself.
- Will and animation leak out of you as you slowly become an inanimate object.
- Clothing and objects you touch begin fusing into your flesh, tearing wounds whenever they move or separate.
- You become obsessed with numbers and are convinced it brings the form of all things.
Spellweaver Effects
A Spellweaver can call upon the power of the Forge sphere to perform a 10 second rite that allows you identify/find interesting manufactured objects (carded items), heat things up in a more controlled way than setting fire to them (eg IC supply of hand warmers!).
Ritecaller Effects
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.
Rites List
Molten Rock*
| Cast Time | 1 |
|---|---|
| Time to Deliver | 1 minute, if ranged instantaneous |
| Duration | 5 minutes |
| Range | Touch through Focus, if ranged 10 metres |
Embedded Plates
Blow for Blow (Hex)
| Cast Time | 1 minute |
|---|---|
| Cost | 1 Fire or Earth Flicker |
| Duration | Instantaneous |
| Range | Touch through Focus |
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload. Hex Options: – You are struck by occasional waves of fatigue, like a forge master fresh from a day’s labour. – A continuous urge to wipe the sweat from your soot covered brow. – You feel like creativity has been stolen from you, fresh ideas struggle to come to your mind.
– The world is not random, but ordered and designed. To you new ideas will always fail compared to the old.Waste not want not *
Stone Fist
Spellweaver Rites
Harmonic Resonance
| Cast Time | 1 minute |
|---|---|
| Duration | 5 minutes |
| Range | Touch through Focus |
Perfect Reinforcement
| Cast Time | 1 minute |
|---|---|
| Duration | Until the end of the next encounter |
| Range | Touch through Focus |
From Scratch
| Cast Time | 1 minute |
|---|---|
| Cost | 1 Fire Flicker |
| Duration | Until the end of the next encounter |
| Range | Touch through Focus |
Perfect Workshop
| Cast Time | 2 minutes |
|---|---|
| Cost | 1 Earth Flicker |
| Duration | Until sunrise |
| Range | Touch through Focus |
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent. This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).
A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.Plated Resilience
| Cast Time | 1 minute |
|---|---|
| Cost | 1 Earth Flicker |
| Duration | Until the end of the next encounter |
| Range | Touch through Focus |
Ritecaller Rites
Perfect Bulwark
| Cast Time | 1 minute |
|---|---|
| Duration | Until the end of the next encounter |
| Range | Self or Touch through Focus |
The Smith's Fury
| Cast Time | 1 minute |
|---|---|
| Duration | Until the end of the next encounter |
| Range | Touch through Focus |
Maker's Flaw
| Cast Time | 30 seconds |
|---|---|
| Range | 10 metres |