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Weaving Skills: Difference between revisions

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Year 2 Expansion: Focus system removed, Specialisation revised (Ritecaller/Spellweaver), Handsel Augury added, Sphere links updated
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Weaving is the commonly used name for a large and unique working of Wyrd. Rites are small specific Weavings that can be done anywhere and anytime because they are smaller and more common workings.
Many centuries ago, the Gods created Menhir, a vast sentience of magic, which settled deep beneath the surface of the land. Magic is everywhere in the world and it can take many forms. Each nation may have their own unique methods of practicing and teaching magic, but the underlying principles are always the same.


Wyrd is the name of wild magic; it is everywhere. Many centuries ago, the gods twisted and honed a portion of Wyrd and in so doing created Menhir, a vast sentience of Wyrd, which settled deep beneath the surface of the land. Menhir reaches out to the land’s surface through places known as the Fragments, and it is here that Wyrd Weavers may join with Menhir to create great and powerful Weavings of Wyrd, under the watchful eye of the Guardians
Those who can use magic directly are known as Weavers, and Weaving is the name for works of magic created and performed at the Menhir Shards. These large rocks protrude from the ground and allow a mage to temporarily connect to the vast source of magic and do things on a much greater scale than with purely their own power.


== Guardians ==
== Rites ==


''In Menhirs Fate, Guardians are all full time members of Menhirs Fate ref team and here to help facilitate Weaving. All Weavers may seek advice on ideas that they would like to try and achieve with Menhir from a Guardian who will be available throughout the event at the Circle of Weavers''.
Rites are small, specific Weavings that can be done anywhere and anytime, because they are smaller and use formulaic magic to produce the same effect every time.


The Guardians are people who have spiritually joined with Menhir. They were all once Elandrians many years ago but after Menhir’s creation shards were placed within them and the Guardians were born as living embodiments of Menhir. They have the ability to understand Menhir and help represent its desires to other people. They are also Menhirs protectors and will guard it at all costs from damage or destruction. Politically the Guardians are neutral and have no strong feelings about what variety of Weaving is worked in Menhir, as long as no damage is done to its Fragments.
Many Rites require you to deliver the effect via Touch. This will be specified in the individual Rite but this can only be done with a Focus in combat. Rites cannot be delivered with a non-focus weapon. Some Rites may be acceptable to deliver via Touch without a Focus if the other party consents.
 
== Specialisation ==
 
Two distinct types of Rite user have developed over time: '''Ritecallers''' and '''Spellweavers'''. While any Weaver may perform basic Rites within the Sphere or Spheres they have developed a connection to, these two have honed their skills down two diverging paths that grant them access to a number of exclusive Rites, depending on their training.
 
'''Ritecallers''' are mages who focus on wielding magic in battle, and gain access to rites that have a stronger leaning toward combat.
 
'''Spellweavers''' gain access to some Rites that have more varied effects, including those that can weave longer lasting area effects. Spellweavers can also manipulate very small amounts of magic to create an effect related to their Sphere (examples are detailed on each Rites page). It is possible for a Fire Spellweaver to claim they are using magic to change the colour of a fire which is phys repped by things like fire powders.
 
These effects are designed to let people roleplay and feel more like a wielder of magic on a low level. There can be other uses beyond the examples and while there is no guarantee that using them in a plot setting will help we encourage people to jump into the roleplay and see what may be possible. While some things in Menhirs Fate require certain mechanical levers to be pulled we are always on the lookout for players who are engaging and putting in effort and their own solutions.


== Handsel Augury ==
== Handsel Augury ==


'''No XP cost. All players who take weaving skill have access to this ability.''' Characters may perform this Rite to commune with Menhir and discover the Handsels that are the “price” of a Weaving. This Rite has a duration time of 10 Minutes is a Level 10 Rite. This requires 1 [[Resources#Essence|Essence]] of the Sphere they will be attempting to Weave.<br />
All players who take the Weaver skill have access to this ability.
The characters performing this rite will need to complete the Weaving form and take it to a member of Weaving team and the Essence requirement. The Weaving team will provide a response containing the effects, costs in Handsels and any other information about the weaving created through this rite. More information on the full weaving process can be found on this Page.<br />
 
More information on the full weaving process can be found on this [[Weaving|Page]].
Characters may perform this Rite to commune with Menhir and discover the Handsels that are the "price" of a Weaving. This Rite has a duration time of 10 Minutes and is a Level 10 Rite. This requires 1 Essence of the Sphere they will be attempting to Weave.
 
The characters performing this rite will need to complete the Weaving form and take it to a member of the Weaving team along with the Essence requirement. The Weaving team will provide a response containing the effects, costs in Handsels and any other information about the Weaving created through this rite.
 
More information on the full Weaving process can be found on the [[Weaving]] page.
 
== Weaving Skills ==
 
=== Weaver ===
 
'''3xp''' – This skill is needed before taking any other Weaving skill.
 
This skill allows the Character to perform Weavings and Rites based on their Sphere levels. The character can also use the Handsel Augury Rite.
 
Upon taking this skill, choose a Sphere from the list below – you gain 1 level in that Sphere.
 
A character performing a Rite will need to do a Wyrd draw. The Wyrd draw bag for a Rite must contain 2 weaving tokens + X tokens equal to the level of your highest Sphere level.
 
As a Weaver you may also use a rod, staff or wand as a focus (both for normal melee and for purposes of rites).
 
=== Weaving Sphere ===


== Weaving skills ==
'''2xp''' – This skill grants you 1 extra level in a sphere or a new sphere. This skill does not increase in cost each time you purchase it.


===== Weaver =====
=== Weaving Specialisation ===


(This skill is needed before taking any other on this list)<br />
'''3xp''' – Taking this skill allows you to specialise as a Spellweaver or Ritecaller. You can take this twice to specialise in both.
'''3xp -''' This skill allows the Character to perform [[Weaving|Weavings]] and [[Rites]] of the appropriate Sphere. The character can also use the Handsel Augury Ability.<br />
 
Upon taking this skill the character choose a Sphere from the list below, you gain 1 level in that Sphere.<br />
'''Spellweavers''' gain access to the Utility rite list for any spheres they possess, and access to Spellweaver Effects listed on each Rite page. These are performed using a 10 second Rite.
A character performing a rite will need to do a Wyrd draw. The Wyrd draw bag for a Rite must contain 3 weaving tokens + X tokens equal to the level of your highest Sphere level.
 
'''Ritecallers''' gain access to the Combat rite list for any spheres they possess, and a cast time reduction on the basic combat rites marked on the Rite pages.
 
== List of Spheres and Links to Rites ==


* [[Earth Rites|Earth]]
* [[Earth Rites|Earth]]
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* [[Oracle Rites|Oracle]]
* [[Oracle Rites|Oracle]]


===== Weave Mastery =====
'''See also:''' [[Sphere Resonances]]
 
'''2xp''' This skill increases 1 of your existing spheres in power by 1 level<br />
(This skill does not increase in xp cost when taken)


[[Category:Rules]]
[[Category:Rules]]
[[Category:Menhirs Fate Wiki]]
[[Category:Magic]]

Revision as of 22:36, 13 March 2026

Many centuries ago, the Gods created Menhir, a vast sentience of magic, which settled deep beneath the surface of the land. Magic is everywhere in the world and it can take many forms. Each nation may have their own unique methods of practicing and teaching magic, but the underlying principles are always the same.

Those who can use magic directly are known as Weavers, and Weaving is the name for works of magic created and performed at the Menhir Shards. These large rocks protrude from the ground and allow a mage to temporarily connect to the vast source of magic and do things on a much greater scale than with purely their own power.

Rites

Rites are small, specific Weavings that can be done anywhere and anytime, because they are smaller and use formulaic magic to produce the same effect every time.

Many Rites require you to deliver the effect via Touch. This will be specified in the individual Rite but this can only be done with a Focus in combat. Rites cannot be delivered with a non-focus weapon. Some Rites may be acceptable to deliver via Touch without a Focus if the other party consents.

Specialisation

Two distinct types of Rite user have developed over time: Ritecallers and Spellweavers. While any Weaver may perform basic Rites within the Sphere or Spheres they have developed a connection to, these two have honed their skills down two diverging paths that grant them access to a number of exclusive Rites, depending on their training.

Ritecallers are mages who focus on wielding magic in battle, and gain access to rites that have a stronger leaning toward combat.

Spellweavers gain access to some Rites that have more varied effects, including those that can weave longer lasting area effects. Spellweavers can also manipulate very small amounts of magic to create an effect related to their Sphere (examples are detailed on each Rites page). It is possible for a Fire Spellweaver to claim they are using magic to change the colour of a fire which is phys repped by things like fire powders.

These effects are designed to let people roleplay and feel more like a wielder of magic on a low level. There can be other uses beyond the examples and while there is no guarantee that using them in a plot setting will help we encourage people to jump into the roleplay and see what may be possible. While some things in Menhirs Fate require certain mechanical levers to be pulled we are always on the lookout for players who are engaging and putting in effort and their own solutions.

Handsel Augury

All players who take the Weaver skill have access to this ability.

Characters may perform this Rite to commune with Menhir and discover the Handsels that are the "price" of a Weaving. This Rite has a duration time of 10 Minutes and is a Level 10 Rite. This requires 1 Essence of the Sphere they will be attempting to Weave.

The characters performing this rite will need to complete the Weaving form and take it to a member of the Weaving team along with the Essence requirement. The Weaving team will provide a response containing the effects, costs in Handsels and any other information about the Weaving created through this rite.

More information on the full Weaving process can be found on the Weaving page.

Weaving Skills

Weaver

3xp – This skill is needed before taking any other Weaving skill.

This skill allows the Character to perform Weavings and Rites based on their Sphere levels. The character can also use the Handsel Augury Rite.

Upon taking this skill, choose a Sphere from the list below – you gain 1 level in that Sphere.

A character performing a Rite will need to do a Wyrd draw. The Wyrd draw bag for a Rite must contain 2 weaving tokens + X tokens equal to the level of your highest Sphere level.

As a Weaver you may also use a rod, staff or wand as a focus (both for normal melee and for purposes of rites).

Weaving Sphere

2xp – This skill grants you 1 extra level in a sphere or a new sphere. This skill does not increase in cost each time you purchase it.

Weaving Specialisation

3xp – Taking this skill allows you to specialise as a Spellweaver or Ritecaller. You can take this twice to specialise in both.

Spellweavers gain access to the Utility rite list for any spheres they possess, and access to Spellweaver Effects listed on each Rite page. These are performed using a 10 second Rite.

Ritecallers gain access to the Combat rite list for any spheres they possess, and a cast time reduction on the basic combat rites marked on the Rite pages.

See also: Sphere Resonances