Rules/Weaving Skills: Difference between revisions
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| note = This skill is needed before taking any other Weaving skill. | | note = This skill is needed before taking any other Weaving skill. | ||
| effect = This skill allows the Character to perform Weavings and Rites based on their Sphere levels. The character can also use the Handsel Augury Rite. Upon taking this skill, choose a Sphere from the list below – you gain 1 level in that Sphere. A character performing a Rite will need to do a Wyrd draw. The Wyrd draw bag for a Rite must contain 2 weaving tokens + X tokens equal to the level of your highest Sphere level. As a Weaver you may also use a rod, staff or wand as a focus (both for normal melee and for purposes of rites). | | effect = This skill allows the Character to perform [[Weaving|Weavings]] and [[Rules/Rites|Rites]] based on their Sphere levels. The character can also use the Handsel Augury Rite. Upon taking this skill, choose a Sphere from the list below – you gain 1 level in that Sphere. A character performing a Rite will need to do a Wyrd draw. The Wyrd draw bag for a Rite must contain 2 weaving tokens + X tokens equal to the level of your highest Sphere level. As a Weaver you may also use a rod, staff or wand as a focus (both for normal melee and for purposes of rites). | ||
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Revision as of 07:33, 22 March 2026
Many centuries ago, the Gods created Menhir, a vast sentience of magic, which settled deep beneath the surface of the land. Magic is everywhere in the world and it can take many forms. Each nation may have their own unique methods of practicing and teaching magic, but the underlying principles are always the same.
Those who can use magic directly are known as Weavers, and Weaving is the name for works of magic created and performed at the Menhir Shards. These large rocks protrude from the ground and allow a mage to temporarily connect to the vast source of magic and do things on a much greater scale than with purely their own power.
Rites
Rites are small, specific Weavings that can be done anywhere and anytime, because they are smaller and use formulaic magic to produce the same effect every time.
Many Rites require you to deliver the effect via Touch. This will be specified in the individual Rite but this can only be done with a Focus in combat. Rites cannot be delivered with a non-focus weapon. Some Rites may be acceptable to deliver via Touch without a Focus if the other party consents.
Specialisation
Two distinct types of Rite user have developed over time: Ritecallers and Spellweavers. While any Weaver may perform basic Rites within the Sphere or Spheres they have developed a connection to, these two have honed their skills down two diverging paths that grant them access to a number of exclusive Rites, depending on their training.
Ritecallers are mages who focus on wielding magic in battle, and gain access to rites that have a stronger leaning toward combat.
Spellweavers gain access to some Rites that have more varied effects, including those that can weave longer lasting area effects. Spellweavers can also manipulate very small amounts of magic to create an effect related to their Sphere (examples are detailed on each Rites page). It is possible for a Fire Spellweaver to claim they are using magic to change the colour of a fire which is phys repped by things like fire powders. These effects are designed to let people roleplay and feel more like a wielder of magic on a low level. There can be other uses beyond the examples and while there is no guarantee that using them in a plot setting will help we encourage people to jump into the roleplay and see what may be possible. While some things in Menhirs Fate require certain mechanical levers to be pulled we are always on the lookout for players who are engaging and putting in effort and their own solutions.
Handsel Augury
Handsel Augury
| Cast Time | 10 minutes |
|---|---|
| Cost | 1 Essence of the relevant Sphere |
Weaving Skills
Weaver
Weaving Sphere
Weaving Specialisation
List of Spheres and Links to Rites
See also: Sphere Resonances